KEPHNIEL THE DAMNED CR 5
Female Hellbred Cleric 6
NG Medium Outsider (Native)
Init +4;
Senses Darkvision (60 feet); Perception +4
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DEFENSE
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AC 21, touch 15, flat-footed 17. . (+6 armor, +4 Dex, +1 deflection)
hp 49 (6d8+12)
Fort +9, Ref +8, Will +11
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OFFENSE
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Spd 30 ft.
Melee Silver Dagger, Masterwork +5 (1d4-1/19-20/x2)
Ranged +1 Crossbow, Light +9 (1d8+1/19-20/x2)
Spell-Like Abilities Touch of Good (7/day), Touch of Law (7/day)
Cleric Spells Known (CL 6, 4 melee touch, 8 ranged touch):
3 (3/day) Magic Circle against Evil
2 (4/day) Align Weapon
1 (4/day) Divine Favor
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STATISTICS
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Str 10, Dex 18, Con 15, Int 9, Wis 18, Cha 12
Base Atk +4; CMB +4; CMD 19
Feats Point Blank Shot, Rapid Reload: Crossbow, Light, Rapid Shot
Traits Birthmark, Skeptic
Skills Acrobatics +3, Escape Artist +3, Fly +3, Knowledge: Religion +5, Knowledge: The Planes +4, Linguistics +3, Ride +3, Spellcraft +8, Stealth +3, Swim -1
Languages Common, Infernal
SQ Archon, Aura (Ex), Channel Positive Energy 3d6 (4/day) (DC 14) (Su), Cleric Domain: Good, Spontaneous Casting
Combat Gear +1 Crossbow, Light, Silver Dagger, Masterwork, Mithral Agile Breastplate; Other Gear Bit and bridle, Boots of the Mire, Cloak of Resistance, +2, Handy Haversack (12 @ 15 lbs), Holy symbol, silver: Iomedae, Magnet, Ring of Protection, +1, Rope, silk (50 ft.) (2), Saddle (Military), Saddlebags (empty), Weapon Blanch, Adamantine (3), Weapon Blanch, Cold Iron (3), Weapon Blanch, Silver (3)
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SPECIAL ABILITIES
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Archon Associated Domain: Law
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Channel Positive Energy 3d6 (4/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload: Crossbow, Light You can reload fast with one type of Crossbow.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Skeptic +2 save vs. illusion.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (7/day) (Sp) Grant +3 to skill checks, ability checks and saving throws for 1r.
Touch of Law (7/day) (Sp) A d20 roll becomes 11.