paizo.com Recent Posts by Kemuri Kunoichipaizo.com Recent Posts by Kemuri Kunoichi2018-01-31T01:10:40Z2018-01-31T01:10:40ZRe: Forums: Advice: Shadow wielding rogue?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ubst?Shadow-wielding-rogue#132017-12-17T18:10:07Z2017-12-17T18:10:07Z<p>Pretty neat. Unfortunately useless to me. As I stated in the OP, I play PFS, so only official Paizo materials are available.</p>Pretty neat. Unfortunately useless to me. As I stated in the OP, I play PFS, so only official Paizo materials are available.Kemuri Kunoichi (alias of Slyme)2017-12-17T18:10:07ZRe: Forums: Advice: How do melee rogues function effectively at higher levels?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uqr5?How-do-melee-rogues-function-effectively-at#432017-11-25T23:09:19Z2017-11-25T22:58:30Z<p>level 4 gets you Debilitating Injury, another rogue talent, and uncanny dodge. It also gets you +1 BAB and +1 reflex save.</p>
<p>Level 5 gets you Rogue's Edge (which can be amazing) and an extra 1d6 sneak attack, but you do not gain any BAB and your saves don't go up. So unless you plan on taking 6+ levels in URogue, 4 is the optimal break point.</p>level 4 gets you Debilitating Injury, another rogue talent, and uncanny dodge. It also gets you +1 BAB and +1 reflex save.
Level 5 gets you Rogue's Edge (which can be amazing) and an extra 1d6 sneak attack, but you do not gain any BAB and your saves don't go up. So unless you plan on taking 6+ levels in URogue, 4 is the optimal break point.Kemuri Kunoichi (alias of Slyme)2017-11-25T22:58:30ZRe: Forums: Advice: How do melee rogues function effectively at higher levels?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uqr5?How-do-melee-rogues-function-effectively-at#402017-11-25T22:56:48Z2017-11-25T22:39:16Z<div class="messageboard-quotee">Lady-J wrote:</div><blockquote> i find 4 levels of rogue and the rest in slayer makes for a pretty good well rounded character that fills the normal rogue roll and is actually combat competent </blockquote><p>I find myself wondering how a mix of URogue/Shadowdancer/Slayer might work out...4 URogue/3 Shadowdancer/4 Slayer...could be interesting.
<div class="messageboard-quotee">Andy Brown wrote:</div><blockquote>Weapon focus requires proficiency, and there's nothing in the rogue talents to say you don't need to meet the prereqs of the feat. </blockquote><p>As mentioned above, I retrained it from daggers to Kukri when I took my first level of hunter.Lady-J wrote:i find 4 levels of rogue and the rest in slayer makes for a pretty good well rounded character that fills the normal rogue roll and is actually combat competent
I find myself wondering how a mix of URogue/Shadowdancer/Slayer might work out...4 URogue/3 Shadowdancer/4 Slayer...could be interesting. Andy Brown wrote:Weapon focus requires proficiency, and there's nothing in the rogue talents to say you don't need to meet the prereqs of the feat.
As mentioned above, I retrained it...Kemuri Kunoichi (alias of Slyme)2017-11-25T22:39:16ZRe: Forums: Advice: How do melee rogues function effectively at higher levels?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uqr5?How-do-melee-rogues-function-effectively-at#382017-11-25T22:57:00Z2017-11-25T22:22:34Z<div class="messageboard-quotee">Lady-J wrote:</div><blockquote> i find 4 levels of rogue and the rest in slayer makes for a pretty good well rounded character that fills the normal rogue roll and is actually combat competent </blockquote><p>4 levels of unchained rogue can make a lot of dex based builds better, finesse and dex to damage, a little sneak attack, loads of skill points, evasion, debilitating injury, 2 rogue talents, trap finding, danger sense...U-Rogues get a ton of goodies in those 4 levels.Lady-J wrote:i find 4 levels of rogue and the rest in slayer makes for a pretty good well rounded character that fills the normal rogue roll and is actually combat competent
4 levels of unchained rogue can make a lot of dex based builds better, finesse and dex to damage, a little sneak attack, loads of skill points, evasion, debilitating injury, 2 rogue talents, trap finding, danger sense...U-Rogues get a ton of goodies in those 4 levels.Kemuri Kunoichi (alias of Slyme)2017-11-25T22:22:34ZRe: Forums: Advice: How do melee rogues function effectively at higher levels?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uqr5?How-do-melee-rogues-function-effectively-at#372017-11-25T22:57:16Z2017-11-25T22:17:42Z<p>I actually don't usually ride the tiger in combat, I find it gives me more flexibility to be able to surround enemies, give flanking to more of my team mates, etc. So the above numbers do not include mounted/high ground.</p>
<p>I retrained the level 4 weapon training from daggers to kukri when I hit level 5 and gained proficiency with them. The build can still work fine even with just daggers, you just won't provoke as many extra attacks from the animal companion.</p>I actually don't usually ride the tiger in combat, I find it gives me more flexibility to be able to surround enemies, give flanking to more of my team mates, etc. So the above numbers do not include mounted/high ground.
I retrained the level 4 weapon training from daggers to kukri when I hit level 5 and gained proficiency with them. The build can still work fine even with just daggers, you just won't provoke as many extra attacks from the animal companion.Kemuri Kunoichi (alias of Slyme)2017-11-25T22:17:42ZRe: Forums: Advice: How do melee rogues function effectively at higher levels?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uqr5?How-do-melee-rogues-function-effectively-at#242017-11-25T14:08:30Z2017-11-25T07:03:42Z<p>I have a Kitsune Unchained Rogue 4/Hunter 5 in PFS that is an absolute murder machine in combat. I took all the flanking related teamwork feats, accomplished sneak attacker, boon companion, etc. </p>
<p>I currently get 3 attacks per round (+11, +11, +6) with keen kukri (1d4+6 15-20 x2 crit +3d6 sneak attack), I qualify for flanking any time I am adjacent to or riding my large tiger, I get a +4 flanking bonus to hit with my tiger, if I score a critical hit my tiger gets an AoO on my target. Once the first sneak attack lands I start applying Debilitating Injury debuffs (starting with -AC, then - to hit, then either stacking up duration or halving speed)</p>
<p>Once my chain of attacks ends, my tiger gets claw 1d6+10/claw 1d6+10/bite 1d8+10/grab/rake 1d6+10/rake1d6+10 (all of those are at +15 to hit except the grab which is +20, all with the same +4 flanking bonus when applicable), and if any of the tigers attacks crit it provokes an AoO from the rogue.</p>
<p>If a target manages to survive a round of that, they are generally in a really bad way...usually with -2 AC, -2 on their hit rolls, probably grappled, and almost assuredly missing a huge chunk of their health.</p>
<p>I could have even made it nastier if I moved up the Precise Strike teamwork feat instead of taking Realistic Likeness, which would add an extra 1d6 precision damage to every one of both my character and tigers attacks. I also spent a large portion of my wealth on utility items instead of pure combat, I probably could have squeezed in an extra +1 on each of my weapons, maybe toss in some Deliquescent Gloves to add an extra 1d6 acid damage to each of my attacks.</p>
<p>Here is my current build if you are curious.</p>
<p>[Spoiler omitted]</p>I have a Kitsune Unchained Rogue 4/Hunter 5 in PFS that is an absolute murder machine in combat. I took all the flanking related teamwork feats, accomplished sneak attacker, boon companion, etc.
I currently get 3 attacks per round (+11, +11, +6) with keen kukri (1d4+6 15-20 x2 crit +3d6 sneak attack), I qualify for flanking any time I am adjacent to or riding my large tiger, I get a +4 flanking bonus to hit with my tiger, if I score a critical hit my tiger gets an AoO on my target. Once the...Kemuri Kunoichi (alias of Slyme)2017-11-25T07:03:42ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0&page=2?I-find-your-lack-of-shields-disturbing#612017-09-05T19:49:35Z2017-09-05T19:49:35Z<p>I am fine with shields giving a low bonus, with the already high AC levels in the game, I would not expect shields to give a large bonus.</p>
<p>Right now the 1 shield in the game is not even an actual shield, it is an armor mod, and one that is only available on heavy armors.</p>I am fine with shields giving a low bonus, with the already high AC levels in the game, I would not expect shields to give a large bonus.
Right now the 1 shield in the game is not even an actual shield, it is an armor mod, and one that is only available on heavy armors.Kemuri Kunoichi (alias of Slyme)2017-09-05T19:49:35ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0&page=2?I-find-your-lack-of-shields-disturbing#592017-09-05T18:29:14Z2017-09-05T18:29:14Z<div class="messageboard-quotee">Gryffe wrote:</div><blockquote><p> Historically, shields stopped seeing usage when the progress in armor smithing made them obsolete. There's no point in hoarding a shield and wasting one of your arm for it when your armor is just as good at protecting you. Since we're in a sci-fi setting, it's safe to assume that armors are as protective as they can physically be, rendering any shield useless.</p>
<p>Really, if something is going to blast through your armor and shred you to pieces, adding a small wall that is <i>at most</i> as protective as your armor isn't going to do you no good.</p>
<p>On the other hand, deflective shields that could protect and entire area from damages, reflect projectiles or stop otherwise intangible attacks that would go through a physical, non-magical armor can still see uses. But that's less of a flat bonus to AC and more of a special property added to your defense. </blockquote><p>I guess that is why every modern police force has riot shields. Like I said above...with the combination of advanced materials, energy projection, and magic, shields would be totally viable defense in Starfinder...
<p>If a shield in Pathfinder can survive combat involving wizards, dragons, etc...imagine what a few thousand years of technological advancement would do to them.</p>Gryffe wrote:Historically, shields stopped seeing usage when the progress in armor smithing made them obsolete. There's no point in hoarding a shield and wasting one of your arm for it when your armor is just as good at protecting you. Since we're in a sci-fi setting, it's safe to assume that armors are as protective as they can physically be, rendering any shield useless.
Really, if something is going to blast through your armor and shred you to pieces, adding a small wall that is at most...Kemuri Kunoichi (alias of Slyme)2017-09-05T18:29:14ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#492017-09-05T08:14:28Z2017-09-05T08:14:28Z<div class="messageboard-quotee">Damanta wrote:</div><blockquote> The forcefields mods might resemble the Dune personal armors but they don't deflect high speed projectiles while letting slower ones go through they simply block everything except gases or light.</blockquote><p>In Dune if a lasgun beam hit a Holtzman field, it would result in sub-atomic fusion and a nuclear explosion. The center of this blast was determined by random chance; sometimes it would originate within the shield, sometimes within the laser weapon, sometimes both.
<p>Somehow I don't think they are going to put something like that into Starfinder.</p>Damanta wrote:The forcefields mods might resemble the Dune personal armors but they don't deflect high speed projectiles while letting slower ones go through they simply block everything except gases or light.
In Dune if a lasgun beam hit a Holtzman field, it would result in sub-atomic fusion and a nuclear explosion. The center of this blast was determined by random chance; sometimes it would originate within the shield, sometimes within the laser weapon, sometimes both. Somehow I don't...Kemuri Kunoichi (alias of Slyme)2017-09-05T08:14:28ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#472017-09-05T07:59:29Z2017-09-05T07:59:29Z<p>Seems like most of the defensive abilities are in charges per round.</p>Seems like most of the defensive abilities are in charges per round.Kemuri Kunoichi (alias of Slyme)2017-09-05T07:59:29ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#452017-09-05T07:39:53Z2017-09-05T07:39:53Z<div class="messageboard-quotee">Damanta wrote:</div><blockquote><p>And yes, while the titan shield acts like a barrier, that's exactly what a shield is supposed to be, a barrier between you and your opponent, no?</p>
<p>I want energy shields to act like the personal shields from Dune. Fire an energyweapon at them and •boom•, atomic explosion, everyone in a radius of 100 ft. dies. Fire a gun at them and the bullets bounce. Stab them (slowly) with a dagger and you get through. </blockquote><p>Acting like a barrier between you and an incoming attack is exactly what any kind of defense does...light armor, heavy armor, etc. I am saying Titan Shield is a wall...not a shield. Like <a href="https://images.nowloading.co/images/c_limit,q_auto:good,w_600/aufpl2m79zciy2gpcxdg/the-german-giant-how-to-take-down-reinhardt-s-shield-in-overwatch.jpg" target="_blank" rel="nofollow">Reinhardt from Overwatch</a>
<p>As for the personal shields from Dune...that is what the Force Field mod is.</p>Damanta wrote:And yes, while the titan shield acts like a barrier, that's exactly what a shield is supposed to be, a barrier between you and your opponent, no?
I want energy shields to act like the personal shields from Dune. Fire an energyweapon at them and *boom*, atomic explosion, everyone in a radius of 100 ft. dies. Fire a gun at them and the bullets bounce. Stab them (slowly) with a dagger and you get through.
Acting like a barrier between you and an incoming attack is exactly what...Kemuri Kunoichi (alias of Slyme)2017-09-05T07:39:53ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#432017-09-05T07:08:16Z2017-09-05T07:08:16Z<p>I am not holding my breath on Paizo actually adding them at this point...I do feel that not having them as part of the core rules was a terrible oversight on their part though.</p>
<p>Maybe they will add a variant of Phase Shield which is more powerful...or at least adds to KAC...if anything I think Phase Shield should increase KAC before EAC...it would be a lot easier to block a melee attack with a shield than an an energy beam traveling at the speed of light.</p>I am not holding my breath on Paizo actually adding them at this point...I do feel that not having them as part of the core rules was a terrible oversight on their part though.
Maybe they will add a variant of Phase Shield which is more powerful...or at least adds to KAC...if anything I think Phase Shield should increase KAC before EAC...it would be a lot easier to block a melee attack with a shield than an an energy beam traveling at the speed of light.Kemuri Kunoichi (alias of Slyme)2017-09-05T07:08:16ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#402017-09-05T06:55:28Z2017-09-05T06:55:28Z<p>Titan shield is more of a barrier...like Wall of Force, not what I would call a shield in the sense we are discussing here.</p>Titan shield is more of a barrier...like Wall of Force, not what I would call a shield in the sense we are discussing here.Kemuri Kunoichi (alias of Slyme)2017-09-05T06:55:28ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#382017-09-05T06:54:17Z2017-09-05T06:54:17Z<p>A helmet, vest and knee pads is heavy armor in Starfinder?</p>A helmet, vest and knee pads is heavy armor in Starfinder?Kemuri Kunoichi (alias of Slyme)2017-09-05T06:54:17ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#352017-09-05T06:50:12Z2017-09-05T06:50:12Z<p>That would depend entirely on how free your GM is with money...in society play, credits are pretty strictly regulated and you would have to sacrifice gear elsewhere to be able to first buy the cybernetics, then also buy the shield.</p>That would depend entirely on how free your GM is with money...in society play, credits are pretty strictly regulated and you would have to sacrifice gear elsewhere to be able to first buy the cybernetics, then also buy the shield.Kemuri Kunoichi (alias of Slyme)2017-09-05T06:50:12ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#322017-09-05T06:39:43Z2017-09-05T06:39:43Z<p>Mobile cover would be worse...even soft cover grants a -4 to hit.</p>
<p>I still think mechanically shields work just fine the way Pathfinder did them. AC didn't scale as high in PF, so a +2 was even more valuable, and you don't see every player in PF going out of their way to carry a shield.</p>Mobile cover would be worse...even soft cover grants a -4 to hit.
I still think mechanically shields work just fine the way Pathfinder did them. AC didn't scale as high in PF, so a +2 was even more valuable, and you don't see every player in PF going out of their way to carry a shield.Kemuri Kunoichi (alias of Slyme)2017-09-05T06:39:43ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#292017-09-05T06:28:23Z2017-09-05T06:28:23Z<p>The android pic I would say is not even wearing armor...it is an android...</p>
<p>For an energy based shield, I could see any combat wise character wearing a bracer that could pop a protective shield up at the push of a button.</p>
<p>For heavy, physical shields...I would agree that the majority of the time they would be seen on heavy/power armored characters. Although in real world history you always have the example of Greek and Roman warriors who would go into battle almost naked carrying a shield.</p>
<p>Just because you do not like the aesthetic of a light or unarmed person carrying a shield, does not mean that plenty of other Sci-Fi enthusiasts disagree with you.</p>The android pic I would say is not even wearing armor...it is an android...
For an energy based shield, I could see any combat wise character wearing a bracer that could pop a protective shield up at the push of a button.
For heavy, physical shields...I would agree that the majority of the time they would be seen on heavy/power armored characters. Although in real world history you always have the example of Greek and Roman warriors who would go into battle almost naked carrying a shield.
...Kemuri Kunoichi (alias of Slyme)2017-09-05T06:28:23ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#272017-09-05T06:18:07Z2017-09-05T06:18:07Z<p>With the crazy high scaling of AC's in Starfinder already, I don't think adding a +2 AC shield on top of your +26/27 AC Vesk Monolith armor is going to break anything.</p>With the crazy high scaling of AC's in Starfinder already, I don't think adding a +2 AC shield on top of your +26/27 AC Vesk Monolith armor is going to break anything.Kemuri Kunoichi (alias of Slyme)2017-09-05T06:18:07ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#232017-09-05T05:55:02Z2017-09-05T05:55:02Z<p>I don't see why having them work just like in Pathfinder would be game breaking...+1 or +2 for small to medium sized shields, and +4 for tower shields, with the option to use a tower shield as cover.</p>
<p>Have energy based shields run on the same charges/uses framework as other tech, while the physical shields don't have batteries, but use up more bulk.</p>I don't see why having them work just like in Pathfinder would be game breaking...+1 or +2 for small to medium sized shields, and +4 for tower shields, with the option to use a tower shield as cover.
Have energy based shields run on the same charges/uses framework as other tech, while the physical shields don't have batteries, but use up more bulk.Kemuri Kunoichi (alias of Slyme)2017-09-05T05:55:02ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#222017-09-05T05:51:03Z2017-09-05T05:51:03Z<p><a href="https://static.comicvine.com/uploads/original/0/40/5653285-shield.png" target="_blank" rel="nofollow">Coulson's Energy Shield</a></p>
<p><a href="http://i.imgur.com/kfuAknI.jpg" target="_blank" rel="nofollow">Covenant with Energy Shield</a></p>
<p><a href="https://img04.deviantart.net/f626/i/2015/112/a/d/energy_shield_by_leonovichdmitriy-d8plccf.jpg" target="_blank" rel="nofollow">Android with an energy shield</a></p>
<p><a href="http://vignette4.wikia.nocookie.net/marvelcinematicuniverse/images/4/4e/CaptainAmerica_AOU_character-art-poster.jpg/revision/latest?cb=20150312224958" target="_blank" rel="nofollow">Obligitory Captain America pic</a></p>
<p><a href="http://www.gamerheadlines.com/wp-content/uploads/2014/09/Riot-Shield-in-Private-Match.jpg" target="_blank" rel="nofollow">Physical Sci-Fi shield</a></p>
<p>So many options, and these are not even taking into account the fact that magic exists in Starfinder, or materials like Adamantium, newer high tech polymers, carbon fiber, nanotech, polycarbonate, etc.</p>Coulson's Energy Shield
Covenant with Energy Shield
Android with an energy shield
Obligitory Captain America pic
Physical Sci-Fi shield
So many options, and these are not even taking into account the fact that magic exists in Starfinder, or materials like Adamantium, newer high tech polymers, carbon fiber, nanotech, polycarbonate, etc.Kemuri Kunoichi (alias of Slyme)2017-09-05T05:51:03ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#142018-09-01T02:45:47Z2017-09-05T05:34:57Z<p>Light armor and a shield makes perfect sense...</p>
<p>Swashbucklers used buckler shields with little or no armor. How about Agent Coulson with his force field shield and no armor in the latest season of Agents of Shield? Captain America's armor would probably also count as light armor. The Gungan's in Star Wars had energy tower shields and no armor. The Covenant from Halo. And on, and on.</p>Light armor and a shield makes perfect sense...
Swashbucklers used buckler shields with little or no armor. How about Agent Coulson with his force field shield and no armor in the latest season of Agents of Shield? Captain America's armor would probably also count as light armor. The Gungan's in Star Wars had energy tower shields and no armor. The Covenant from Halo. And on, and on.Kemuri Kunoichi (alias of Slyme)2017-09-05T05:34:57ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#82017-09-05T05:04:27Z2017-09-05T05:04:27Z<div class="messageboard-quotee">Vidmaster7 wrote:</div><blockquote> Maybe they will be some more tech shields in later books too. Id like to see the 4 armed race with sword shield and heavy weapon at the same time sounds terrifying. </blockquote><p>One can hope.Vidmaster7 wrote:Maybe they will be some more tech shields in later books too. Id like to see the 4 armed race with sword shield and heavy weapon at the same time sounds terrifying.
One can hope.Kemuri Kunoichi (alias of Slyme)2017-09-05T05:04:27ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#72017-09-05T05:02:50Z2017-09-05T05:02:50Z<p>Phase shield is something at least...pretty underwhelming though...use an upgrade slot for +1 EAC with no KAC...and only in heavy or powered armor?</p>Phase shield is something at least...pretty underwhelming though...use an upgrade slot for +1 EAC with no KAC...and only in heavy or powered armor?Kemuri Kunoichi (alias of Slyme)2017-09-05T05:02:50ZRe: Forums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#32017-09-06T16:01:48Z2017-09-05T04:56:02Z<p>It would depend entirely on what they are made of. A shield made of the same metals as a suit of heavy armor should provide protection...or one which generates an energy barrier...or one that is enchanted with magic, made of adamantium, mirrored to deflect laser bolts, etc, etc.</p>
<p>There are plenty of sci-fi examples of shields in books, movies, TV, etc.</p>
<p>Captain America deflects all kinds of crazy attacks with his shield. The new Desinty 2 game gives glowing energy based shields to its Titans. The Gungans in Star Wars used shields which projected a force field into a metal framework. That is just 3 examples off the top of my head.</p>It would depend entirely on what they are made of. A shield made of the same metals as a suit of heavy armor should provide protection...or one which generates an energy barrier...or one that is enchanted with magic, made of adamantium, mirrored to deflect laser bolts, etc, etc.
There are plenty of sci-fi examples of shields in books, movies, TV, etc.
Captain America deflects all kinds of crazy attacks with his shield. The new Desinty 2 game gives glowing energy based shields to its Titans....Kemuri Kunoichi (alias of Slyme)2017-09-05T04:56:02ZForums: Starfinder General Discussion: I find your lack of shields disturbingKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukz0?I-find-your-lack-of-shields-disturbing#12019-07-16T15:45:32Z2017-09-05T04:11:59Z<p>Anyone else disappointed that there are no shields in SF? </p>
<p>High tech polymer riot shields, energy based shields, archaic metal shields, etc. Not ship based shields.</p>Anyone else disappointed that there are no shields in SF?
High tech polymer riot shields, energy based shields, archaic metal shields, etc. Not ship based shields.Kemuri Kunoichi (alias of Slyme)2017-09-05T04:11:59ZRe: Forums: Rules Questions: Firing into melee?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukyl?Firing-into-melee#52017-09-05T02:58:04Z2017-09-05T02:58:04Z<p>Soft cover for firing through an occupied square is definitely still in there, saw it in the book when I was looking for info about firing into melee.</p>Soft cover for firing through an occupied square is definitely still in there, saw it in the book when I was looking for info about firing into melee.Kemuri Kunoichi (alias of Slyme)2017-09-05T02:58:04ZRe: Forums: Rules Questions: Firing into melee?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukyl?Firing-into-melee#32017-09-05T02:26:12Z2017-09-05T02:26:12Z<p>I'll have to inform one of our local GMs, he was still imposing the -4 for melee.</p>
<p>Glad it's gone, since Sci-Fi is so gun oriented.</p>I'll have to inform one of our local GMs, he was still imposing the -4 for melee.
Glad it's gone, since Sci-Fi is so gun oriented.Kemuri Kunoichi (alias of Slyme)2017-09-05T02:26:12ZForums: Rules Questions: Firing into melee?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukyl?Firing-into-melee#12017-09-05T02:04:31Z2017-09-05T02:04:31Z<p>I know in Pathfinder, you take a -4 to hit when firing into melee (unless you have the Precise Shot feat), and a -4 for firing through soft cover...I found the same soft cover rule in the Starfinder core book, but I do not see anything about firing into melee...</p>
<p>Do you still take a -4 for firing into melee, or was that removed?</p>I know in Pathfinder, you take a -4 to hit when firing into melee (unless you have the Precise Shot feat), and a -4 for firing through soft cover...I found the same soft cover rule in the Starfinder core book, but I do not see anything about firing into melee...
Do you still take a -4 for firing into melee, or was that removed?Kemuri Kunoichi (alias of Slyme)2017-09-05T02:04:31ZRe: Forums: Starfinder General Discussion: Variations on Android Appearance?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uknn?Variations-on-Android-Appearance#292017-09-03T06:49:49Z2017-09-03T06:33:42Z<p>I played my first SFS game tonight, my Android Ghost Operative Outlaw performed quite well. I picture her looking like a cross between an Exo from Destiny and a Necron from Warhammer40k.</p>
<p>I asked the same question about appearances to the group there (several of which both played and GMed at GenCon, and got to speak with some of the devs there) and they all basically said the same thing everyone here said...make them look like whatever you want, as long as it conforms to the medium humanoid framework.</p>I played my first SFS game tonight, my Android Ghost Operative Outlaw performed quite well. I picture her looking like a cross between an Exo from Destiny and a Necron from Warhammer40k.
I asked the same question about appearances to the group there (several of which both played and GMed at GenCon, and got to speak with some of the devs there) and they all basically said the same thing everyone here said...make them look like whatever you want, as long as it conforms to the medium humanoid...Kemuri Kunoichi (alias of Slyme)2017-09-03T06:33:42ZRe: Forums: Starfinder General Discussion: Variations on Android Appearance?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uknn?Variations-on-Android-Appearance#272017-09-03T03:04:41Z2017-09-03T03:04:41Z<div class="messageboard-quotee">ShadowFighter88 wrote:</div><blockquote><p>A character from Overwatch named Reaper. His reload animation was just throwing away the two shotguns he was using and then pulling a new pair out of his coat. And the game's design is that, aside from having to reload, you have infinite ammo. Meaning Reaper has a seemingly-infinite supply of fresh shotguns in his coat.</p>
<p>... Damnit; now I'm wanting to make an Android Mystic based on Zenyatta. </blockquote><p>Ah...Overwatch...I played the beta of it for about an hour and got bored. Not really my kind of thing. I know the character you are talking about, but did not make the connection :)ShadowFighter88 wrote:A character from Overwatch named Reaper. His reload animation was just throwing away the two shotguns he was using and then pulling a new pair out of his coat. And the game's design is that, aside from having to reload, you have infinite ammo. Meaning Reaper has a seemingly-infinite supply of fresh shotguns in his coat.
... Damnit; now I'm wanting to make an Android Mystic based on Zenyatta.
Ah...Overwatch...I played the beta of it for about an hour and got bored. Not...Kemuri Kunoichi (alias of Slyme)2017-09-03T03:04:41ZRe: Forums: Starfinder General Discussion: Variations on Android Appearance?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uknn?Variations-on-Android-Appearance#222017-09-02T20:03:05Z2017-09-02T20:02:37Z<div class="messageboard-quotee">Hartbaine wrote:</div><blockquote> <div class="messageboard-quotee">Quote:</div><blockquote>I do think that the questions contained within this thread should be brought up with the developers, however.</blockquote><p>I don't see why this needs to go to the developers. If people want it that way in their game's then let them change it. The developers have done their part, they gave us the game with everything we need to improve upon it the ways that best suit our gaming style.
<p>Have we devolved into such an unthinking, incapable community that we need to run to the developers and make sure something is in writing by them before we decide it's okay to include it in our games?</p>
<p>Then again, people will cry out for it, they will put it into a small little 15-30 page booklet and some co-dependent, sucker will pay 20 dollars for it. Fools with money = profits.</p>
<p>You know what the developers are gonna say? "Sure, if you wanna, go for it. We don't care. You already bought our book/PDF... do what you want with it. Use it as a coaster, we still got your money." </blockquote><p>I would love to hear the devs input on this...I pretty much exclusively play within the organized play 'Starfinder Society' framework, where everything is supposed to be RAW. Maybe they only want people playing androids that look like blue skinned humans, with glowing circuit tattoos.Hartbaine wrote:Quote:I do think that the questions contained within this thread should be brought up with the developers, however.
I don't see why this needs to go to the developers. If people want it that way in their game's then let them change it. The developers have done their part, they gave us the game with everything we need to improve upon it the ways that best suit our gaming style. Have we devolved into such an unthinking, incapable community that we need to run to the developers...Kemuri Kunoichi (alias of Slyme)2017-09-02T20:02:37ZRe: Forums: Starfinder General Discussion: Variations on Android Appearance?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uknn?Variations-on-Android-Appearance#212017-09-02T19:57:34Z2017-09-02T19:57:34Z<div class="messageboard-quotee">Knil117 wrote:</div><blockquote>You gonna toss your guns to the ground when you run out of ammo and pull new ones out of some endless gun dimension in your pocket as well? :P </blockquote><p>If that is a reference to an existing character, I am not familiar with whoever you are referencing. I'm guessing something from a book or game I have not read/played.Knil117 wrote:You gonna toss your guns to the ground when you run out of ammo and pull new ones out of some endless gun dimension in your pocket as well? :P
If that is a reference to an existing character, I am not familiar with whoever you are referencing. I'm guessing something from a book or game I have not read/played.Kemuri Kunoichi (alias of Slyme)2017-09-02T19:57:34ZRe: Forums: Rules Questions: Operative's Edge -vs- Specialization?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukqk?Operatives-Edge-vs-Specialization#102017-09-02T06:12:32Z2017-09-02T06:12:32Z<p>You could take the feat for other skills than the ones you get it for free...though it would be kind of silly to do, since Operatives get Operative's Edge.</p>
<p>Would be worlds better if they just made either Edge or Focus a different type of bonus, or specified that they stacked.</p>You could take the feat for other skills than the ones you get it for free...though it would be kind of silly to do, since Operatives get Operative's Edge.
Would be worlds better if they just made either Edge or Focus a different type of bonus, or specified that they stacked.Kemuri Kunoichi (alias of Slyme)2017-09-02T06:12:32ZRe: Forums: Rules Questions: Operative's Edge -vs- Specialization?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukqk?Operatives-Edge-vs-Specialization#82017-09-02T05:36:05Z2017-09-02T05:36:05Z<p>Either way...seems like skill focus is nerfed a bit for the Operative.</p>
<p>Taking 10 on a skill roll seems a bit underwhelming for a feat.</p>Either way...seems like skill focus is nerfed a bit for the Operative.
Taking 10 on a skill roll seems a bit underwhelming for a feat.Kemuri Kunoichi (alias of Slyme)2017-09-02T05:36:05ZRe: Forums: Rules Questions: Operative's Edge -vs- Specialization?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukqk?Operatives-Edge-vs-Specialization#62017-09-02T04:17:53Z2017-09-02T04:17:53Z<p>Even with being able to take 10, it seems like it steals a lot of the usefulness of Skill Focus.</p>
<p>A Ghost specialist taking 10 on acrobatics and stealth...I suppose taking 10 to enable your trick shot might be ok...but your skill will probably be so high that unless you rolled a 1 you would probably still get it.</p>Even with being able to take 10, it seems like it steals a lot of the usefulness of Skill Focus.
A Ghost specialist taking 10 on acrobatics and stealth...I suppose taking 10 to enable your trick shot might be ok...but your skill will probably be so high that unless you rolled a 1 you would probably still get it.Kemuri Kunoichi (alias of Slyme)2017-09-02T04:17:53ZForums: Rules Questions: Operative's Edge -vs- Specialization?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2ukqk?Operatives-Edge-vs-Specialization#12017-12-03T03:47:25Z2017-09-02T03:32:50Z<p>The level 1 Operative ability 'Operative's Edge' gives you a scaling insight bonus to all your skill rolls. (+1 at first level, +2 at level 3, etc)</p>
<p>You also choose a specialization at level 1, which gives you 2 free skill focus feats based on your specialization. Skill Focus gives you a +3 insight bonus to those skills.</p>
<p>This means, at level 7 and above, skill focus feats are worthless, as you are getting a +3 insight bonus just from being an Operative, and Insight bonuses do not stack.</p>
<p>Is this a typo/oversight? Or is it meant to become useless for Operatives to have Skill Focus at higher levels?</p>The level 1 Operative ability 'Operative's Edge' gives you a scaling insight bonus to all your skill rolls. (+1 at first level, +2 at level 3, etc)
You also choose a specialization at level 1, which gives you 2 free skill focus feats based on your specialization. Skill Focus gives you a +3 insight bonus to those skills.
This means, at level 7 and above, skill focus feats are worthless, as you are getting a +3 insight bonus just from being an Operative, and Insight bonuses do not stack.
Is...Kemuri Kunoichi (alias of Slyme)2017-09-02T03:32:50ZRe: Forums: Starfinder General Discussion: Variations on Android Appearance?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uknn?Variations-on-Android-Appearance#132017-09-01T18:50:58Z2017-09-01T18:50:58Z<p>I'm thinking of playing an Android Operative Bounty Hunter from Eox, who has an undead themed appearance. Kind of a Grim Reaper type. No one escapes death :)</p>I'm thinking of playing an Android Operative Bounty Hunter from Eox, who has an undead themed appearance. Kind of a Grim Reaper type. No one escapes death :)Kemuri Kunoichi (alias of Slyme)2017-09-01T18:50:58ZForums: Starfinder General Discussion: Variations on Android Appearance?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uknn?Variations-on-Android-Appearance#12017-09-03T03:10:21Z2017-09-01T06:48:31Z<p>I was just curious as to what people's opinions about the visual appearance of androids was, and how much variation a player could have with it. Especially in society play.</p>
<div class="messageboard-quotee">Starfinder Core Rulebook wrote:</div><blockquote>While the first androids are believed to have been mostly biological, difficult to distinguish from the humans they lived among, modern designs are more varied, and many favor metal skeletons and processors that support synthetic organs and living flesh. Nearly all androids feature a humanoid body shape and tattoo-like circuits that glow through their skin when operating at full power, but beyond this commonality, variations in physical appearance reflect an android's design, role, and personality. Some take pains to blend into human society, while others deliberately display their mechanical nature. Though some androids are constructed or customize themselves to look like other races, such models are relatively rare.</blockquote><p>Could you, for example, play an Android who looked like C-3PO or K-2SO from Star Wars? How about one that looked like a T-800 from Terminator? Or a Necron from WH40K? As long as it fits the basic humanoid frame?
<p>Thoughts?</p>I was just curious as to what people's opinions about the visual appearance of androids was, and how much variation a player could have with it. Especially in society play.
Starfinder Core Rulebook wrote:While the first androids are believed to have been mostly biological, difficult to distinguish from the humans they lived among, modern designs are more varied, and many favor metal skeletons and processors that support synthetic organs and living flesh. Nearly all androids feature a...Kemuri Kunoichi (alias of Slyme)2017-09-01T06:48:31ZRe: Forums/Pathfinder First Edition: General Discussion: Are kineticists a broken class?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2t972&page=4?Are-kineticists-a-broken-class#1522017-09-01T04:53:57Z2017-09-01T04:53:57Z<p>I have been playing a Geokineticist in PFS recently (currently level 4), and he has been quite fun...does respectable damage for his level, has a few utility abilities (Kinetic cover saved our party some major headaches in one scenario). He doesn't hit as well as an energy based kineticist, but he also doesn't have to worry about SR and immunities.</p>
<p>He should stay useful throughout PFS levels. His damage and utility should scale well, especially past level 7 when he will take expanded earth for his second element choice.</p>
<p>He will never be as versatile or as powerful as a straight up 9 level caster, but I am fine with that.</p>
<p>If anyone wants to see my build plan for him, here it is:</p>
<p>[Spoiler omitted]</p>
<p>At level 6 he will become attuned with the earth (Earth Child wild talent), changing his type from Humanoid to Outsider, as well as giving him most of the traits of an Oread, while keeping most of his original traits.</p>
<p>At level 7 he will gain a special familiar (Elemental Whispers wild talent), which will be taking the Sage archetype, giving him access to basically all the knowledge skills. This will dramatically increase his out of combat utility. I plan on having it be based off the hedgehog familiar, giving him a needed boost to his will saves :)</p>I have been playing a Geokineticist in PFS recently (currently level 4), and he has been quite fun...does respectable damage for his level, has a few utility abilities (Kinetic cover saved our party some major headaches in one scenario). He doesn't hit as well as an energy based kineticist, but he also doesn't have to worry about SR and immunities.
He should stay useful throughout PFS levels. His damage and utility should scale well, especially past level 7 when he will take expanded earth...Kemuri Kunoichi (alias of Slyme)2017-09-01T04:53:57ZRe: Forums/Pathfinder First Edition: General Discussion: Are kineticists a broken class?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2t972&page=3?Are-kineticists-a-broken-class#1492017-09-01T02:30:32Z2017-09-01T02:30:32Z<p>Tiers are somewhat subjective, especially when it comes to some of the newer or hybrid classes...but those descriptions of what the different tiers are capable of is the best guideline for ranking a characters power level that I have run across.</p>
<p>Some archetypes can raise of lower a characters tier, some race/class combo's can do the same. Multi-classing can drastically alter a characters tier (either up or down), depending on the build.</p>
<p>Back on the subject of Kineticists though, the elements with the most support (Fire, Aether, Earth, etc) I would rank as tier 3...they are solid at what they do, with a decent amount of utility and things to do beyond simply blasting stuff.</p>
<p>The less supported elements (Void, wood, etc) drop down a level or so, mostly because they simply don't have enough wild talents and such to flush them out (unless you use 3rd party materials)</p>
<p>In my opinion, most of the Paizo archetypes for the Kineticist drop them down a tier.</p>Tiers are somewhat subjective, especially when it comes to some of the newer or hybrid classes...but those descriptions of what the different tiers are capable of is the best guideline for ranking a characters power level that I have run across.
Some archetypes can raise of lower a characters tier, some race/class combo's can do the same. Multi-classing can drastically alter a characters tier (either up or down), depending on the build.
Back on the subject of Kineticists though, the...Kemuri Kunoichi (alias of Slyme)2017-09-01T02:30:32ZRe: Forums/Pathfinder First Edition: General Discussion: Are kineticists a broken class?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2t972&page=3?Are-kineticists-a-broken-class#1462017-09-01T02:07:45Z2017-09-01T02:07:45Z<p>The description of power levels is what I was sharing it for, mostly.</p>
<p>Kineticist (depending on element and archetype choice) fits solidly into the tier 3, 4, or 5 range...hardly game breaking in power or versatility.</p>
<p>With the right build, they do 1 thing quite well, while still having a little utility...putting them in tier 3. With a less optimal element or build they drop down into tier 4 or 5.</p>The description of power levels is what I was sharing it for, mostly.
Kineticist (depending on element and archetype choice) fits solidly into the tier 3, 4, or 5 range...hardly game breaking in power or versatility.
With the right build, they do 1 thing quite well, while still having a little utility...putting them in tier 3. With a less optimal element or build they drop down into tier 4 or 5.Kemuri Kunoichi (alias of Slyme)2017-09-01T02:07:45ZRe: Forums/Pathfinder First Edition: General Discussion: Are kineticists a broken class?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2t972&page=3?Are-kineticists-a-broken-class#1442018-08-04T05:28:05Z2017-09-01T01:57:00Z<p>Here is the best Tier breakdown I have run across.</p>
<div class="messageboard-quotee">Kemuri Kunoichi wrote:</div><blockquote><p><b>Tier 1:</b> Capable of doing absolutely everything, often better than classes that specialize in that thing. Often capable of solving encounters with a single mechanical ability and little thought from the player. Has world changing powers at high levels. These guys, if played with skill, can easily break a campaign and can be very hard to challenge without extreme DM fiat or plenty of house rules, especially if Tier 3s and below are in the party.</p>
<p>Examples: Wizard, Cleric, Druid, Archivist, Artificer, Erudite (Spell to Power Variant)</p>
<p><b>Tier 2:</b> Has as much raw power as the Tier 1 classes, but can't pull off nearly as many tricks, and while the class itself is capable of anything, no one build can actually do nearly as much as the Tier 1 classes. Still potentially campaign smashers by using the right abilities, but at the same time are more predictable and can't always have the right tool for the job. If the Tier 1 classes are countries with 10,000 nuclear weapons in their arsenal, these guys are countries with 10 nukes. Still dangerous and easily world shattering, but not in quite so many ways. Note that the Tier 2 classes are often less flexible than Tier 3 classes... it's just that their incredible potential power overwhelms their lack in flexibility.</p>
<p>Examples: Sorcerer, Favored Soul, Psion, Binder (with access to online vestiges), Erudite (No Spell to Power)</p>
<p><b>Tier 3:</b> Capable of doing one thing quite well, while still being useful when that one thing is inappropriate, or capable of doing all things, but not as well as classes that specialize in that area. Occasionally has a mechanical ability that can solve an encounter, but this is relatively rare and easy to deal with. Can be game breaking only with specific intent to do so. Challenging such a character takes some thought from the DM, but isn't too difficult. Will outshine any Tier 5s in the party much of the time.</p>
<p>Examples: Beguiler, Dread Necromancer, Crusader, Bard, Swordsage, Binder (without access to the summon monster vestige), Wildshape Varient Ranger, Duskblade, Factotum, Warblade, Psychic Warrior</p>
<p><b>Tier 4:</b> Capable of doing one thing quite well, but often useless when encounters require other areas of expertise, or capable of doing many things to a reasonable degree of competence without truly shining. Rarely has any abilities that can outright handle an encounter unless that encounter plays directly to the class's main strength. DMs may sometimes need to work to make sure Tier 4s can contribute to an encounter, as their abilities may sometimes leave them useless. Won't outshine anyone except Tier 6s except in specific circumstances that play to their strengths. Cannot compete effectively with Tier 1s that are played well.</p>
<p>Examples: Rogue, Barbarian, Warlock, Warmage, Scout, Ranger, Hexblade, Adept, Spellthief, Marshal, Fighter (Zhentarium Variant)</p>
<p><b>Tier 5:</b> Capable of doing only one thing, and not necessarily all that well, or so unfocused that they have trouble mastering anything, and in many types of encounters the character cannot contribute. In some cases, can do one thing very well, but that one thing is very often not needed. Has trouble shining in any encounter unless the encounter matches their strengths. DMs may have to work to avoid the player feeling that their character is worthless unless the entire party is Tier 4 and below. Characters in this tier will often feel like one trick ponies if they do well, or just feel like they have no tricks at all if they build the class poorly.</p>
<p>Examples: Fighter, Monk, CA Ninja, Healer, Swashbuckler, Rokugan Ninja, Soulknife, Expert, OA Samurai, Paladin, Knight, CW Samurai (with Imperious Command available)</p>
<p><b>Tier 6:</b> Not even capable of shining in their own area of expertise. DMs will need to work hard to make encounters that this sort of character can contribute in with their mechanical abilities. Will often feel worthless unless the character is seriously powergamed beyond belief, and even then won't be terribly impressive. Needs to fight enemies of lower than normal CR. Class is often completely unsynergized or with almost no abilities of merit. Avoid allowing PCs to play these characters.</p>
<p>Examples: CW Samurai (without Imperious Command available), Aristocrat, Warrior, Commoner</blockquote><p>Here is the best Tier breakdown I have run across.
Kemuri Kunoichi wrote:Tier 1: Capable of doing absolutely everything, often better than classes that specialize in that thing. Often capable of solving encounters with a single mechanical ability and little thought from the player. Has world changing powers at high levels. These guys, if played with skill, can easily break a campaign and can be very hard to challenge without extreme DM fiat or plenty of house rules, especially if Tier 3s and...Kemuri Kunoichi (alias of Slyme)2017-09-01T01:57:00ZRe: Forums/Pathfinder First Edition: General Discussion: Are kineticists a broken class?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2t972&page=3?Are-kineticists-a-broken-class#1332017-08-31T19:04:39Z2017-08-31T19:04:39Z<p>It functions perfectly well...for what it is designed to do. As long as you know how to build/play one.</p>
<p>The OP was saying his GM is banning them for being broken in the overpowered way, which is far from the case.</p>It functions perfectly well...for what it is designed to do. As long as you know how to build/play one.
The OP was saying his GM is banning them for being broken in the overpowered way, which is far from the case.Kemuri Kunoichi (alias of Slyme)2017-08-31T19:04:39ZRe: Forums/Pathfinder First Edition: General Discussion: Are kineticists a broken class?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2t972&page=3?Are-kineticists-a-broken-class#1312017-08-31T05:35:13Z2017-08-31T05:35:13Z<p>I don't get how anyone can consider a Kineticist a 'broken' class in a game with Wizards, Druids, and Clerics.</p>
<p>I would rank Kineticist as either a Tier 3 or 4 depending on which elements they choose. (Some elements would drop it to a low tier 5 even)</p>I don't get how anyone can consider a Kineticist a 'broken' class in a game with Wizards, Druids, and Clerics.
I would rank Kineticist as either a Tier 3 or 4 depending on which elements they choose. (Some elements would drop it to a low tier 5 even)Kemuri Kunoichi (alias of Slyme)2017-08-31T05:35:13ZRe: Forums: Advice: Best. Familiar. Ever!Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2phhz&page=4?Best-Familiar-Ever#1852017-08-17T06:54:04Z2017-08-17T06:54:04Z<div class="messageboard-quotee">shaventalz wrote:</div><blockquote> <div class="messageboard-quotee">Kemuri Kunoichi wrote:</div><blockquote> <div class="messageboard-quotee">avr wrote:</div><blockquote> <div class="messageboard-quotee">Azten wrote:</div><blockquote> <div class="messageboard-quotee">Kemuri Kunoichi wrote:</div><blockquote> <div class="messageboard-quotee">Taenia wrote:</div><blockquote> I have a Kineticist with elemental whispers for a Sage familiar. He is smarter than my Kineticist and has all the Knowledge skills. He has speak with master so I refer to him as the voice in my head that tells me things, the other character always step away when he says that. </blockquote>I love this idea...I have a Kineticist who I was planning on taking Elemental Whispers with...I think I might use the Sage archetype for it after reading this :) </blockquote>Doesn't work as far as I can tell. Elemental Whispers and its Greater version don't allows for the Chuspiki. :( </blockquote>Their idea doesn't require a chuspiki, and actually a chuspiki would probably be better as the familiar of a bloodrager or something. Full BAB on a scaling kinetic blast. </blockquote>Not sure why you would think you need a chuspiki for this...all you need is to use the sage archetype on whatever familiar you take...The one I am going to use for my earth kineticist is going to be a hedgehog (and since the elemental whispers talent says they are made of your chosen element, mine is going to look something like: <a href="https://ae01.alicdn.com/kf/HTB1pWVcNXXXXXXNaXXXq6xXFXXXt/Rare-natural-purple-font-b-crystal-b-font-cluster-carved-a-font-b-hedgehog-b-font.jpg" target="_blank" rel="nofollow">This</a> :) </blockquote><p>My geokineticist has a hedgehog himself. She's his delicate little anthodite.
<p>Are you sure Sage works well with Elemental Whispers, though? I expect table variation on whether the familiar can make Knowledge checks while not manifested, never mind communicating the results to the kineticist. And while manifested, you lose the Alertness feat. Since the Sage archetype replaces Alertness, is it even <i>legal</i> for a non-Greater whisper? </blockquote><p>Elemental Whispers: "<b>The element speaks back to you empathically, like a familiar.</b>"
<p>Knowledge checks: <b>"Action: Usually none. In most cases, a Knowledge check doesn’t take an action"</b></p>
<p>Sounds to me like the default state for a familiar of this type is a voice in your head, speaking is generally a free action. and making knowledge checks generally does not require an action...I don't know why anyone would have a problem with you asking the voice in your head a question in most situations.</p>shaventalz wrote:Kemuri Kunoichi wrote: avr wrote: Azten wrote: Kemuri Kunoichi wrote: Taenia wrote: I have a Kineticist with elemental whispers for a Sage familiar. He is smarter than my Kineticist and has all the Knowledge skills. He has speak with master so I refer to him as the voice in my head that tells me things, the other character always step away when he says that.
I love this idea...I have a Kineticist who I was planning on taking Elemental Whispers with...I think I might use the...Kemuri Kunoichi (alias of Slyme)2017-08-17T06:54:04ZRe: Forums: Advice: Best. Familiar. Ever!Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2phhz&page=4?Best-Familiar-Ever#1752017-08-08T19:41:41Z2017-08-08T19:41:41Z<div class="messageboard-quotee">avr wrote:</div><blockquote> <div class="messageboard-quotee">Azten wrote:</div><blockquote> <div class="messageboard-quotee">Kemuri Kunoichi wrote:</div><blockquote> <div class="messageboard-quotee">Taenia wrote:</div><blockquote> I have a Kineticist with elemental whispers for a Sage familiar. He is smarter than my Kineticist and has all the Knowledge skills. He has speak with master so I refer to him as the voice in my head that tells me things, the other character always step away when he says that. </blockquote>I love this idea...I have a Kineticist who I was planning on taking Elemental Whispers with...I think I might use the Sage archetype for it after reading this :) </blockquote>Doesn't work as far as I can tell. Elemental Whispers and its Greater version don't allows for the Chuspiki. :( </blockquote>Their idea doesn't require a chuspiki, and actually a chuspiki would probably be better as the familiar of a bloodrager or something. Full BAB on a scaling kinetic blast. </blockquote><p>Not sure why you would think you need a chuspiki for this...all you need is to use the sage archetype on whatever familiar you take...The one I am going to use for my earth kineticist is going to be a hedgehog (and since the elemental whispers talent says they are made of your chosen element, mine is going to look something like: <a href="https://ae01.alicdn.com/kf/HTB1pWVcNXXXXXXNaXXXq6xXFXXXt/Rare-natural-purple-font-b-crystal-b-font-cluster-carved-a-font-b-hedgehog-b-font.jpg" target="_blank" rel="nofollow">This</a> :)avr wrote:Azten wrote: Kemuri Kunoichi wrote: Taenia wrote: I have a Kineticist with elemental whispers for a Sage familiar. He is smarter than my Kineticist and has all the Knowledge skills. He has speak with master so I refer to him as the voice in my head that tells me things, the other character always step away when he says that.
I love this idea...I have a Kineticist who I was planning on taking Elemental Whispers with...I think I might use the Sage archetype for it after reading this...Kemuri Kunoichi (alias of Slyme)2017-08-08T19:41:41ZRe: Forums: Advice: Best. Familiar. Ever!Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2phhz&page=4?Best-Familiar-Ever#1522017-08-07T07:24:38Z2017-08-07T07:24:38Z<div class="messageboard-quotee">Taenia wrote:</div><blockquote> I have a Kineticist with elemental whispers for a Sage familiar. He is smarter than my Kineticist and has all the Knowledge skills. He has speak with master so I refer to him as the voice in my head that tells me things, the other character always step away when he says that. </blockquote><p>I love this idea...I have a Kineticist who I was planning on taking Elemental Whispers with...I think I might use the Sage archetype for it after reading this :)Taenia wrote:I have a Kineticist with elemental whispers for a Sage familiar. He is smarter than my Kineticist and has all the Knowledge skills. He has speak with master so I refer to him as the voice in my head that tells me things, the other character always step away when he says that.
I love this idea...I have a Kineticist who I was planning on taking Elemental Whispers with...I think I might use the Sage archetype for it after reading this :)Kemuri Kunoichi (alias of Slyme)2017-08-07T07:24:38ZRe: Forums/Pathfinder First Edition: General Discussion: Do the people of Golarion know their alignment?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uhvh?Do-the-people-of-Golarion-know-their-alignment#332017-08-05T23:10:49Z2017-08-05T23:10:49Z<div class="messageboard-quotee">Corathonv2 wrote:</div><blockquote>There's a big difference between "incorrect" and "evil". </blockquote><p>Not to a zealous believer.Corathonv2 wrote:There's a big difference between "incorrect" and "evil".
Not to a zealous believer.Kemuri Kunoichi (alias of Slyme)2017-08-05T23:10:49ZRe: Forums: Conversions: The Avengers as Pathfinder charactersKemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2mt6f?The-Avengers-as-Pathfinder-characters#392017-08-05T05:07:22Z2017-08-05T05:07:22Z<p>Blame Fitz...he brought it back up to the top</p>Blame Fitz...he brought it back up to the topKemuri Kunoichi (alias of Slyme)2017-08-05T05:07:22ZRe: Forums/Pathfinder First Edition: General Discussion: Do the people of Golarion know their alignment?Kemuri Kunoichi (alias of Slyme)https://paizo.com/threads/rzs2uhvh?Do-the-people-of-Golarion-know-their-alignment#212017-08-05T20:50:28Z2017-08-05T01:43:42Z<p>I always think back to a quote I heard years ago when I think about alignment. "The villain is always the hero of their own story"</p>
<p>Alignment is game mechanic designed to quantify an abstract concept, based on societal values...in a real world example...take 2 of the largest religions on Earth...Christianity and Islam...if you ask anyone in either religion if they are 'good' the answer will most likely be yes...and if you ask them if the other is evil (or at least wrong)...guess what the answer to that is likely to be.</p>I always think back to a quote I heard years ago when I think about alignment. "The villain is always the hero of their own story"
Alignment is game mechanic designed to quantify an abstract concept, based on societal values...in a real world example...take 2 of the largest religions on Earth...Christianity and Islam...if you ask anyone in either religion if they are 'good' the answer will most likely be yes...and if you ask them if the other is evil (or at least wrong)...guess what the...Kemuri Kunoichi (alias of Slyme)2017-08-05T01:43:42Z