Barbarian

Kelrot's page

36 posts. Organized Play character for Keltor Dox.


Race

| HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0

Classes/Levels

| Speed 30 ft | Active Conditions: none |

Gender

| NG Male Half-orc Phalanx Soldier (Fighter) 1

About Kelrot

"Without training, they lacked knowledge. Without knowledge, they lacked confidence. Without confidence, they lacked victory."

Character Sheet

Kelrot the Bastard
Male Half-orc Phalanx Soldier (Fighter)
NG Medium Humanoid (Human)(Orc) Age: 19
Height: 6'6" Weight: 230
Deity: Arqueros, the Golden Bulwark

Init +3; Senses Darkvision 60 ft; Perception +0

Defenses

AC: 19; Touch: 13; FF: 16; (+3 Dex, +4 AC, +2 Shield)
HP: 12 (1d10+2)
Fort: 4 Ref: 3 Will: 0

Offense

Speed: 30 ft
Space: 5 ft; Reach: 5 ft (10 ft with Longspear)
Melee: Longspear +4 (1d8+3) Reach 10; Shortspear +4 (1d6+3) Range 20 +4 (1d6); Longsword +4 (1d8+3)
Ranged: Shortbow +4 (1d6)

Statistics

STR 16 DEX 16 CON 14 INT 14 WIS 11 CHA 10
BAB: +1; CMB: +5; CMD: 17
Feats: Improved Trip, Combat Expertise, Combat Reflexes
Traits: Bred for War, Shield Bearer
Flaws: High Metabolism
Languages: Common, Orc, Draconic, Goblin
Other Gear: Explorer's Outfit, Backpack, Bedroll, Belt with Pouch, Flint & Steel, Iron Pot, Mess Kit, Rope, Soap, Torches (3), Trails Rations (20), Waterskin
GP: 5

Skills:

Acrobatics: +1
Appraise: +2
Bluff: 0
Climb: +1
Craft: +2
Diplomacy: +2
Disable Device: +1
Disguise: 0
Escape Artist: +1
Fly: +1
Handle Animal: 0
Heal: 0
Intimidate: +4
Knowledge (Arcana): +2
Knowledge (Dungeoneering): +6
Knowledge (Engineering): +2
Knowledge (Geography): +2
Knowledge (History): +2
Knowledge (Local): +4
Knowledge (Nature): +2
Knowledge (Nobility): +2
Knowledge (Planes): +2
Knowledge (Religion): +2
Linguistics: +2
Perception: 0
Perform: 0
Profession (Soldier): +4
Ride: +1
Sense Motive: +1
Sleight of Hand: +1
Spellcraft: +2
Stealth: +1
Survival: +4
Swim: +1
Use Magic Device: 0

Racial Modifiers: Diplomacy +2, Knowledge (Local) +2, Sense Motive +1

Special Abilities

Burning Assurance (Alt Racial), Orc Blood (Racial), Orc Ferocity (Racial), City-Raised (Alt Racial)

Backstory:

Kelrot grew up a poor bastard in the Industrial Quarter of Axiom around where the smiths forge their iron. Kelrot's mother wanted him to be an apprentice to the smiths, but most of his childhood he spent using sticks to spar with the other children instead. He would watch as the city guards came in to pick up their beautifully forged steel in their elegant clothes and armor. Oh how he longed for a life like that!

As he aged, his prowess sharpened. When he turned 18 he applied for the city guard and was accepted into the training program. After training for about a year, Kolret was let go under somewhat unknown circumstances. Despite being let go, Kelrot had taken to his training well. The spear felt like an extension of his arm, and his shield seemed to block much more space than seemed possible with the surface area. He was slowly becoming a one my wall for him and his allies. Though he was no longer a recruit of the guard, his lieutenant's words still rang in his head.

"Without training, they lacked knowledge. Without knowledge, they lacked confidence. Without confidence, they lacked victory."

Though he had been denied, his training continued. Nearly copperless and out of options, this caravan was his only chance.

Personality:

Kolret is usually good natured and is inherently good. He has a slightly subdued nature; and like many that are drawn to being guards, he follows orders and speaks when spoken to. While his temper can bubble to the surface, he can usually keep it in check. He may snub the law in some regards (probably why he didn't make it long trying to be a guard) but is usually interested in doing the right thing. His competetive nature seems to work against him at times, but it has driven his martial proficiency.

Selected:

Being dropped by the guards had ruined his childhood dream. And with no notice or reason to boot! The town was slowly becoming a prison to him. His mother had not talked to him since in favor of her new boyfriend. He decided to cast his lot in with this mysterious caravan of newcomers to Axiom hoping to act as protection to get out of this town and away from his shame. He needed out, and this was his only opportunity.