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Before I start I'd like affirm that I want this game to succeed, and I'm on board with the vision presented during the kickstarter: hybrid MMO, competing player kingdoms, etc.
However I do have some concerns and agree with some of the earlier posters, notably Dogan and Tynecale.
In the time the game has been under development and considering the money that has been spent: 4.9M by end 2014 according to the infographic, it should be in a better state and with more content that we're seeing. Other unity games are doing better with less. This suggests to me poor productivity and/or poor project management in the GW team.
A few scenarios as an outsider that make me question their project management skills:
- game of towers: spending time and resources developing gameplay which will only be in use for a few months and then be obsolete and replaced (or so we're told), seems inefficient - why not spend the war of towers resources accelerating settlements or developing nascent gameplay in another area such as faction warfare
- Mr Dancey, goblin works CEO, clearly spends a lot of time reading and communicating on the PFO and other forum boards. Presumably Mr Dancey is one of GW's most expensive employees. Therefore I question why there isn't a community manager doing what much of what Mr Dancey and associated alts do on the forums. Shouldn't he be doing CEO things? In my projects I have to add value commensurate with what clients are charged for my time. It is poor value for the business for me to be doing a job that could be done by a junior employee.
- the MVP branding. I think it breeds complacency, laziness and an acceptance of mediocrity. I'm worried that the statement 'it's good enough for MVP' has infected goblinworks. I see the auction house as an example of this. There are so many basic ease of use features that could be added but haven't been done. As a consumer the MVP sounds like a Minimum Value Product, and I'm not sure that's what I want to be buying.
Process of alpha to EE.
As far as I'm concerned MVP is when I and others are willing to pay 15 dollar/month for the game. I think we're a long way from that. I personally want to play PFO, not game of towers.
What I feel isn't MVP:
Game of towers. I know this is happening and is some kind of filler until settlements have been developed sufficiently to be implemented. But until that time (6 months to a year away?), PFO is essentially a PVP game about fighting over a few towers scattered on the landscape. There is a crafting element in that you can make the weapons and armour you'll use to compete in the game of towers. There are also some static mobs of PVE monsters that will attack you if you approach them. PFO: game of towers isn't the PFO game I want to be playing (or an early/beta implementation - it) and I don't expect there is a great market for it.
What I feel should be MVP:
Factions (at a basic level in the first instance). There is no pathfinder or golarion currently in PFO. I know some Paizo/table top fans who put funds into the kickstarter and are disappointed. GW want to have a cashstore and sell cosmetic products. I expect PVE/builder/character development type gamers are the biggest market for these products. GW should be trying to keep them engaged rather than solely PVP crowd. There is little purpose or drive in the game. Little to aim for. Introducing some level of faction membership would help create content, a reason to play the game, competition between players, and allow the project to make use of Golarion material.