Tulrin Endessell

Keldom Redflit's page

8 posts. Alias of Reckless.


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Yes, let's roll on. Thanks.


Keldom flies down and examines the bodies for any signs of who sent them (their clothing, any papers they might be carrying, etc.) He briefly considers raising one from the dead to question it, but then dismisses the thought.


"Rescuer? I assume that means you intend harm towards the caravan you pursue. I could allow it, but the one of you who survives will have to convince me."

Initiative 1d20 + 17 ⇒ (4) + 17 = 21

Casts Mass Icy Prison, Targeting all the vultures and their riders individually. DC 38 Reflex or helpless, entangled on failed save, 20 points of cold damage per round either way, 20 minute duration.


Ok


The new graves sound likely to contain clues. Keldom considers. But they are not time-bound as the delegation seems, what with the strangers pursuing them. Since I am unbound by gravity and terrain, perhaps I can catch up.

He takes to the sky to try to catch up to the delegation or at least the pursuers.


"If I am to walk among the common people, this guise will put them more at ease than my normal visage. I will head to Red Larch, then. It is better to be informed than travel in ignorance." Keldorn offers a cold smile.

Once in Red Larch, he spends some time (1d4 ⇒ 2 hours) questioning the locals. Diplomacy 1d20 + 62 ⇒ (14) + 62 = 76.


"You've come at an appropriate hour. My services are at your disposal. Tell me more of these beasts and the misalignment of elemental."Keldorn grabs his raiment while he speaks, removing off a bit of dust from his goggles before placing them over his eyes. As he listens to the response, he concentrates on his ki, covering his skin with protection (barkskin) and his form shimmers, taking on a more palatable version of his former self dressed in simpler garments(disguise self from western star ioun stone). Disguise 1d20 + 59 + 10 ⇒ (10) + 59 + 10 = 79


I have adapted Keldom to better fit his backstory and theme. I'm 99% of the way there.