Mutasafen

Karlak the Blooded's page

36 posts. Alias of The Vagrant Erudite.




So years ago I made a conversion of rules for PF to work in the Discworld and a campaign to go with it. I never got to use them.

To summarize things briefly, there's little mechanical changes, except that we'd be using E7, and a few story rules for certain classes and races. Like obviously nobody can play an elf, clerics get custom small gods they must spread the word of to get more powerful (or choose a well known pantheon like Offler or Io, but follow rules), wizards need to murder higher ranked wizards to get ranked up (not mechanically but in world) and other fun Pratchett-isms.

Rules? Thinking 25 point buy, races by approval only (trolls will use full orc stats for simplicity sake. Long ago I had a custom race but it was too complicated) and must be cited to exist somewhere in at least one book. Classes are any, including gunslinger, but know some are illegal, some are unheard of, and more. Societal reactions may occur. Two traits. Max GP per class.

The story? You're a group of fresh recruits to the Ankh-Morpork City Guard. It's semi-sandbox but I have an overall plot to work with. You'll run into known NPCs, and the timeline will be roughly ten years after the last published novel. You don't have to be lawful, but you do need a reason to have joined the Watch, even if it's just for the pay and benefits.

No PVP. 1/day minimum posts. You know the usual.

Not sure how long I'll recruit yet. Depends on how popular this idea is.


OPM is awesome. Seriously.

It's a great show, and for some reason, it has this universe that seems like it's made for RPGs. I mean, the class/rank format is quite game-y, and really gives potential hero player characters an intrinsic goal to push towards beyond experience points. Furthermore, the fact that it's based on more than just how much ass you kick - but how popular you are as well - adds a level of complexity to the hero scene that you don't really see in Marvel/DC/etc.

A long while back, I considered running the universe as a Mutants and Masterminds campaign, but it didn't pan out. Not only did I not get much interest back then, but as time went on I figured that wasn't the best system for it. True, it reflects the crazy over-the-top power scaling, but it's far more crunchy and complex than I prefer as a GM these days. As a player, throw that crunch at me, but I'm much more narrative-driven as a Gamemaster.

Which is why I feel that FATE is a better fit. That and I've been a player in a FATE game in the Dresden universe, and it just does an excellent job of representing that "holy s~$@" power scaling, and incorporating flaws, aspects, etc. Further, because of it's nature, min-maxing, powergaming, and other methods of play-style that encourage competition between players is...pointless, really.

So, to that end, I did some...mild conversions...and managed to tweak the FATE Accelerated rules to incorporate OPM's universe. I took the "mantles" from the Dresden universe and turned them into a handful of hero "classes', changed scale to class/threat, and boom, got a great narrative system with high power fun that I think would fit the universe well.

So I guess I'm more or less doing an interest check to see if this would appeal to people.

As before, my idea is that the game starts 2.5 years before the appearance of Vaccine Man, half a year after Saitama saves the big-chinned-kid from Crablante and the Hero Association is formed. The players are all potential/newly recruited C-Class heroes with their eyes on the prize - top of the A-Class. (According to the webcomic the S-Class was not implemented when the Hero Association first opened, but later added because there were so many heroes who didn't fit their class - Darkshine was a C-Class before being moved to S-Class, for example. If I recall correctly, only Bang was even near top of the A-Class before the S was implemented.)

You'll fight villains, and your perception in the eyes of the people is almost as important as the work you get done.

Here's a few things to note:

1) Normally I'm one for everything all mapped out, but I think this system will lend itself well to theater of the mind.
2) Rewards will be awarded for: Awesome RP, Hilarity, Creative Thought, and "Holy Crap that was Epic" moments.
3) You will grow in power, rank, respect, etc. I'm not locking you in at C-Class.
4) You need to be human, or mostly human. Cyborgs yes, robots no. Mutants yes, monsters no. You need a reason to defend humanity, but a mind of your own.
5) No villains. Tornado is a b+@+@, but she's there to save humanity when it counts. Amai Mask is an a~!*$$%, but he really does try to protect people, even those he doesn't like. You are heroes. You can be reluctant, you can be a bit of an antihero, but remember - no villains.
6) Your character can be serious, like Tornado, Atomic Samurai, etc, or silly as all get out, like Puri Puri Prisoner or Pig God. (Example - I have an NPC in mind you might meet: "The Banana" - a B-Class hero with a banana costume like the one in Arrested Development, and jaundiced skin who ate a nanite-filled banana and now has the power to make surfaces slippery, heal with potassium, and throws bananarangs. Yep, you read that right: Bananarangs)
7) The anime/manga will be canon when it conflicts with the original webcomic - the webcomic will be canon when the anime does not conflict with it or reference it. Considering this takes place years before either's main timeline, it likely won't be an issue.


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I'm a rather big fan of Legend of the Five Rings. I love any setting with tons of lore, like Golarion, Faerun, or the Planes, but L5R has held a place in my heart since I first played about a decade ago. The setting demands intrigue, as a third of the schools are dedicated to courtier, but between duels, bandits, clan wars, and more, warriors and mages find their place.

It's a setting for stories about nobles, but it doesn't have to star them. Every noble house of Rokugan started somewhere before the fall of the Kami (except those started by the Kami themselves).

This idea is the story or a group of peasants and their rise to nobility, and hopefully the founding of a minor clan.

It all starts one "20 Goblin Winter", where the crab are so desperate, they're opening it up to *anyone* who can double the bounty.

You're a group of heinen, eta, or gaijin who overheard this rumor, though I haven't narrowed down a starting location.

The start of the story is about just surviving as a peasant traveling across clan borders to the Kaiu Wall at the shadow land borders. That isn't a safe, easy, or cheap trip.

I wouldn't use a map, and I would encourage everyone to write in a uniform, third person past tense format to give us a real narrative flow as a group. I find present and past tense jumping back and forth jarring when I reread things players have said and my own notes, etc and it just reads better.


You know, I don't think I've ever found an actual game on this board, but I DID find one excellent player here, so I pretty much verbatim copied my Reddit ad here, just in case I find another awesome person. So...:

I've been working on a game set in the wonderful Discworld (RIP Sir Terry) using Pathfinder 1e and the E6 rules variant. I'm doing a check for interested parties in a Saturday afternoon game, though I haven't hammered out times, etc.

Notes: Flakes need not apply. I hate flakes. It isn't hard to give notice if you can't make a game. A simple text on Discord will do. If this offends you, find another GM. I also don't abide PVP, as it always leads to OOC issues. Play nice as a team.

Inexperienced players are okay, if you're willing to learn, and those new to the setting can read up on the universe in a wiki or such, if you need briefings. I try to help a bit as a GM so no worries. Frankly, being someone I'd want to actually run a game with (i.e. having a not-shyte personality) matters more than just about anything - though unfortunately I can't measure that without a few games under our belts.

I'm about 1/2 hack n slash vs 1/2 rp, though I tend to lean more towards intrigue and such. The Disc is a land of stories, and narrative causality rules all - and as one might expect, weird things can and will happen.

The plan is to use Discord voice and a dicebot for the heavy lifting.

Anyway reply here if you feel so inclined or have questions.


Hi there! I'm an experienced RPG player and GM, with over 15 years of gaming under my belt (with a few years hiatus here and there). I've mostly played D&D and Pathfinder, but I'm about three sessions into GMing a game of Legend of the Five Rings (L5R). The players are really having fun, and have a great group dynamic, with nobody really stepping on anyone else's toes. It's reasonably roleplay heavy, with a big emphasis on the culture and setting therein.

For those of you who don't know, L5R is an Eastern Fantasy setting that is similar to Edo-Era Japan, with elements of Chinese, Mongolian, Korean and other East Asian mythos scattered in, though much less than Japanese. The emphasis is on the samurai, or noble class, and mechanically it uses a roll/keep system, where instead of your d20+modifier, you roll a number of 10-sided dice and keep a smaller amount of the highest rolled.

The setting is inhabited by major and minor clans that vie for favor in the eyes of the Emperor. Sometimes they work together against a greater evil (or in demand of the Emperor), sometimes they have shadow battles against one another, sometimes they outright go to war.

This is also a setting where Roleplay really matters - so much so that there's an entire class, the courtier, that is devoted to political maneuvering and such, and saying the wrong thing can be as deadly as blindly walking into a trap...depending on who you're around. Personally, as a GM, I try to mix both combat and RP into the game. After all, if you only wanted to talk, you'd join an improv troupe - and if you only wanted to fight you'd be playing a video game. This game leans more towards the RP than fighting, so far. Again, the feedback I've gotten from the players is they're all having fun!

The game starts Friday afternoons starting at 6pm EST, and we currently have 5 players - a Crab Clan heavy weapons warrior, a Dragon Clan tattooed monk, a Dragon Clan dual-wielding warrior, a Dragon Clan courtier/investigator, and a Unicorn Clan heavy cavalry warrior.

We're at five players, and 6 is the most I'm willing to GM for. I'm normally a "play what you like" GM, and of course you need to enjoy what you play - that's why I'm saying this beforehand: the party does not have a spellcaster. Therefore, we will only be accepting people willing to play a Shugenja at this time. Normally, I'd take on any class anyone wants to play, but the group has stated they have a good dynamic, but wish they had a spellcaster. Shugenja are the priests and mages of Rokugan. There are quite a few different types of Shugenja, depending on clan and school and such, and I'll gladly help anyone new to the setting and/or system (ALL of my players are new to the game, with this game their first experience with L5R), but once we start playing for a while, if you could at least figure some of the lore out, that would help your experience. The Spider Clan is not allowed for story reasons. Aside from that, players may be from any major or minor clan, as well as one of the three Imperial servant families. The important thing to know is you're supposed to actually be loyal to the Empire (or at the very least not actively trying to overthrow it).

We're using Discord Voice for now with a dice bot. We are using "theater of the mind" for mapping, but once we have a steady group we're all comfortable with, we will be using a mapping program.

Let me know if you're interested or have any questions.

Thanks.


Hello! I'm an experienced RPG player and GM, with almost 15 years of gaming under my belt (with a few years hiatus here and there). I've mostly played D&D and Pathfinder, but I've got a great love in my heart for the 4th edition of Legend of the Five Rings (NOT 4e D&D), and have been hankering to throw a game together for some time now. I've recently gotten into gaming online with Discord, as I'm a player in one group online, and I find it is just so much more appealing to me than PbP.

For those of you who don't know, L5R, or Legend of the Five Rings, is an Eastern Fantasy setting that is similar to Edo-Era Japan, with elements of Chinese and Korean myth scattered in, though much less than Japanese. The emphasis is on the samurai, or noble class, and mechanically it uses a roll/keep system, where instead of your d20+modifier, you roll a number of dice and keep a smaller amount of the highest rolled.

The setting is inhabited by major and minor clans that vie for favor in the eyes of the Emperor. Sometimes they work together against a greater evil (or in demand of the Emperor), sometimes they have shadow battles against one another, sometimes they outright go to war.

This is also a setting where Roleplay really matters - so much so that there's an entire class, the courtier, that is devoted to political maneuvering and such. Personally, as a GM, I try to mix both combat and RP into the game. After all, if you only wanted to talk, you'd join an Improv troupe - and if you only wanted to fight you'd be playing a video game.

The game will be Saturdays, and we can negotiate the hours based upon availability. I have 2 players that are already interested in playing. I'm looking for at least 1 more, and potentially up to 3 more for a total of 3-5 players (not counting me as GM).

A few things to note:

Maturity matters. Please act like an adult. We can laugh and be silly and stuff, like any gaming group. My players so far range from upper 20s to late 30s. We can take it outside of this spectrum, but no kids or teens, please. Foul language and violence and gore are all probable. Also, nobody wants to hear you Roleplay how you banged the waitress. Not to say romance and sex can't be an element to your character, but it fades to black, as it were, and we move on.

For character creation, we'll use standard rules, though anything from the 4eL5R books will be allowed (aside from Spider Clan, for story reasons). If you're playing from a school outside of your clan, there should be a story reason. Eh, there should be a story reason for anything, really, if you think about it.

Familiarity with the setting and system are not required, as long as you're willing to do the legwork to figure it out. I'll help, of course!

We're going to use Discord voice to communicate, and a dice bot to roll. I haven't decided on mapping yet, but it will either be Google Docs with a group-editable set of maps and tokens, or Roll20, or possibly just theater of the mind.

Questions are welcome here or in PM. Interest can be expressed in either, as well. Just do me a favor and let me know the depth of your experience as a Tabletop RPG player (or GM). Let me know what times would work for you if you do express interest, and if you have a character idea and you wanna run it by me - that's okay too (or you can wait to make characters with the other players in a "session 0" situation. The more your characters are intertwined with each other, the more easily I can throw story hooks that appeal to your characters)


I have tried my hand at PbP quite a few times, and the format just isn't for me. It's too slow. I have played a few VTT games, mostly with Fantasy Grounds, and frankly it's been almost as good as an in-person game. So I'm looking to see if anyone around here is running anything that isn't play by post, but is online.

I also have a girlfriend who's been wanting to get into RPGs. She used to play back in high school (well over a decade ago) but is a total newbie now. So if you have room for two players, that would be nice (though she said she's content to wait if I can only find a group with room for one).


Players who are chosen can feel free to dot in here, discuss backstories with one another, and if you're ready to go, by all means start RP in the Gameplay thread (which is open, and has an initial description post in it) whenever you're ready. We don't officially start until Monday, so I won't hold anyone to it if they're not in before then, but if you want to get a head start with the talky talk, help yourself.


Trailsend isn't quite like you expected it to be, but it does live up to its reputation: the advertisements for adventurers on every tavern wall, the booming marketplace, and the crowds bustling through the main thoroughfares are far more indicative of a larger city than this. It took you some time to find it, but you're almost certain you arrived at your destination. The house before you certainly matches the address in the letter you were sent.

You still have it on your person, and whether or not you choose to re-read it, it says exactly the same thing it did when the exhausted courier pressed it into your hands a couple of days ago. The handwriting is small and precise, written by a person clearly taking their time to carefully form the letters, as if they were not used to or comfortable with the written word. The ink is smudged, showing signs of a letter folded before it had sufficient time to dry, but you recognized the wax seal on the outside as matching the symbol of the signatory:

"My friend,
I write with an opurtinty opertoontie chance of a lifetime that just reached my ears today. A bounty has been placed with payout I haven't seen in all my years! The prize and job I will share when I meet you, for fear some other reads this letter than intinted I want. Meet me at my home in Trailsend. I will leave direkshuns derektuns the way there on the back. Time is of the essence! I paid great expense for eckscluseve to be the only one allowed to know of this hunt for three days, so I need to see you by the day after you read this letter, at the latest! Also, the trail may grow cold with time. Do hurry!
Flarghin Ironstone"

The home is not modest, but not overtly extravagant; a stout building of brick and mortar, two stories, with a large den from the look of it. You can see smoke billowing from the chimney, and the smell of hot venison is perceptible from the front door, as is that of footsteps running around inside. The building is shut up tight from the cold air that blows around you, it's solid oak shutters and door held tight. It's the tail end of fall, and in the Cold Lands of Damara, that might as well be the dead of winter for the rest of Faerun. The sun is still up in the sky, but it's surely on the decline, as the blues turn to purples and Selune begins her rise. The moon's thin crescent seems unusually bright and white, as if it's fighting with the sun for it's chance in the twilight sky.

When you knock on the door, you hear a call from inside, a voice that sounds like a child. "Maaammaaaa, summun's at the door again!" It sounds like a little girl, but with the windows boarded up, it's impossible to tell. It's a little more than a couple minutes before a hatch in the door slides open at about chest level for a human, and a pair of eyes peeks out briefly.

"Oh, it's you," a woman's voice exclaims, before the hatch slides shut, and the door opens. A young dwarven woman stands before you, and ushers you in, before shutting the door behind you. "Quickly, quickly, in in! You'll let all the heat out!". Her waddling stride and overtly swollen belly show she's clearly in the last stages of pregnancy, and she leads you into the den. You haven't met her before, but Flarghin did say he'd married some local girl a couple years back; you recall her name being Maggie. "Flarghin is in the den. I'm almost done with dinner. I hope you like venison with vegetable soup. If you don't, you can eat your hat for all I care. Watch out for the children on the way in there."

You pass by several kids on your way into the room. Two dwarven boys, seemingly around nine or ten years of age, swat at each other with toy axes, while a girl in diapers, you presume a dwarf as well, crawls across the stone floor. The others, however, are not dwarves. They are very clearly not dwarves. An orc boy, looking around seven, holds a toy spear and cheers on one of the two dwarven boys, while an elven girl braids the hair of a half-elven girl, both looking what on a human would be about twelve. Strangest of all, two goblin babies of indeterminate sex are sat in high chairs in the dining room being fed spoon-fulls of gruel by Maggie between rounds of adding ingredients to the soup and stirring the concoction.

You'd heard rumors that Flarghin had taken on a child or two when he'd found orphans on his adventures, but this...is a bit more than you'd expected.

As you make your way into the den, you find several wooden chairs in a semicircle facing the fire, with the old dwarf standing with his back to them. The years have been kind to him, though much of of his fiery red hair has turned white, and his beard has nearly none of its original color left. Still, judging by the happy step and swell in Maggie's belly, time had not stolen all of the male dwarf's vigor. Flarghin seems to be staring into the fire in the nearby fireplace, lost in thought, and your entry causes only a brief lapse in his attention. "Hmm? Yes...oh, good to see you. Yes...I'll...I'll begin when the others are here," he mutters distractedly.

Maggie is back at work in the kitchen, pouring miscellaneous gravy over what appears to be an entire deer roasting in yet another fire-pit, this one designed for cooking rather than the warmth the den provides. The smell is absolutely intoxicating. The dwarf woman smiles broadly and nods to the bar. "Help yourself to a pint or two..." She pauses as the two dwarf boys and the orc perk up and get excited. "...NO, not you three! You mind yourselves, Vault and Coin...set an example for your brother, Platinum." The two dwarf boys look absolutely morose, and the orc, slightly younger than the other two, looks at their reaction and copies it with great exaggeration. The girls braiding hair giggle to themselves, until Maggie shushes them.


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Hiya folks.

This is an old idea of mine. The original title was "Of Gods and Death" - I think I'll keep it. If this looks familiar, it's because I ran it under my old thegreenteagamer handle back in 2016. A divorce, moving, and a whole bunch of other major life events put my board presence to a halt. Life got in the way, but stability has been my mistress for a while now, and I believe I can make this work the way it should.

This game begins a simple adventure, but as it continues, you will find yourself drawn into a rabbit hole of plots, planar travel, time travel, and even mythic ascension before a conclusion planned to, long down the line, end in potential deicide. This is somewhat inspired by Chrono Trigger, with a twist of Clash of the Titans mixed in, and of course my own personal designs. The idea is to go from 5th level to 18th(ish) with 8(ish) mythic tiers.

Story Relevant Stuff:

The year is 1373, the Year of Rogue Dragons, (12 years before the Spellplague, 1 year after the 3rd Edition timeline), in the nation of Damara, in the town of Trailsend. Each of you has been summoned by an old adventuring partner, Flarghin Ironstone, a semi-famous retired dwarven adventurer you've been on a trip or two with in the past, who has sent for you at urgent speed to help him chase a bounty he was offered an exclusive head-start on. It seems the prize is too big for him to ignore, so he's gathered the closest (geographically in this case, as time was an issue) allies he could find to get to work!

Clerics, Druids, Hunters, Inquisitors, Paladins, Rangers, Warpriests, etc, must choose a single god from the 3rd edition Forgotten Realms pantheon as their patron for spells.

If you desire a domain/subdomain that didn't exist in D&D 3.5, simply choose a god that it makes sense for. I'll likely be okay with any choice you desire.

You CANNOT be a follower of Cyric or Shar, for story reasons. It would be beneficial, if you are a holy character, to be a follower of one of their enemies, but not necessary. AO is not an option, for other reasons within the story.

Oracles and Shamans must choose a group of deities based on a theme to follow and receive their spells from - example "the Dwarven Pantheon" or "the gods of good", etc. Oracles are still divine casters, even though they are blessed by a group, and Shamans still gain power from spirits, which are servants of deities.

It is strongly suggested that your character is not apostate/atheist/agnostic.

HouseRules/ChargenRules/etc:

House Rules for "Of Gods and Death"
-25 point buy with 2 traits.
-Traits can be from any campaign/setting/flavor, but the "no two from the same category" rule still applies.
-No feat requirements for non-custom item creation (at market cost), but skill rolls and other prerequisites are required.
-Can take feats to further reduce item creation costs, if desired.
-Background Skills will be implemented

Allowed Material
-All Pathfinder official Paizo material allowed unless otherwise stated.
-Prestige classes can be taken even if not in the universe, as the Forgotten Realms doesn't have “Red Mantis Assassin” and other specific groups unique to Golarion. However, something similar must replace it. I.E. if you want to play a Winter Witch, you should spend a lot of time in the cold to justify it, even if you aren't in Golarion's Irrisen or a member of that specific group.
-Any base class is allowed, but you need story justification. If you're playing a barbarian and want to eventually multiclass a few levels in wizard, that's fine, but justify it by spending time in libraries and practicing before you take your levels.
-Summoners and Rogues must be of the Unchained variety.
-Barbarians and Monks may be Unchained or original.
-Leadership feat is not allowed
-No 3rd party stuff.
-All alignments except CE will be allowed, but I will have NPCs react according to your reputation as individuals and as a group. Simply messed up behavior will probably result in bounties being placed on your head and people hunting you down, targeting you over the less ill reputable members of the group in combat, etc. “But nobody saw me murder that homeless woman!” Remember, Divination magic, scrying, and Speak With Dead are all low to medium level spells. You've been warned.
-No PVP allowed. You must be a team player. I don't care what you say about "but my character would..." - Change your character if that's the case. You must get along as a group when it comes down to it. Come up with reasons as a group; I don't care what reasons you have, as long as they hold up.
-Starting level is 5th. No Mythic Tiers to start (...yet)
-Starting gold is 10,000gp - No single item worth more than 2,500gp. No custom magic items to begin.

Allowable races:
1. Aasimar
2. Changeling (Flavor-Wise are referred to as "Hag-Touched")
3. Dhampir
4. Dwarf
5. Elf
6. Gnome (Flavor-Wise are different than their Pathfinder counterparts. Please read up on them if you wish to play a gnome.)
7. Half-Elf
8. Half-Orc
9. Halfling
10. Human
11. Ifrit (Flavor-Wise are referred to as "Fire Genasi" and not Ifrits.)
12. Orc (Must be from Many-Arrows, or another "civilized" orc land, or otherwise not the rape-pillage-kill-everything type)
13. Oread (Flavor-Wise are referred to as "Earth Genasi" and not Oreads.)
15. Suli (Flavor-Wise are referred to as "Genie-Touched")
16. Sylph (Flavor-Wise are referred to as "Air Genasi" and not Sylphs.)
17. Tiefling
18. Undine (Flavor-Wise are referred to as "Water Genasi" and not Undines.)

Special - Death of a character:

Death of a Character
results in either:
1. A storyline resurrection, which is entirely possible, but not something you should depend upon.
2. A character-driven resurrection, in which the players work through a quest to earn a resurrection from a powerful ally, or to find a magic item to raise you, or perform a powerful ritual, etc.
A) If this is something you just buy, it probably will not be cheap.
B) During such a quest, you can play an NPC the party has met, cohort, or animal companion temporarily.
3. Conversion to undead, which may result in the GM taking your character, or not, depending on the situation.
4. Creation of a new character to replace it, if you absolutely must. The method of mythic ascension makes this incredibly inconvenient for me, so this is a last resort.

What am I looking for in a player?:

-Consistency and Frequency of posting (minimum 1/day, and I'll allow for a slowdown in weekends, but more is always nice - I won't hold you to more, since I know that's sort of the board standard)
-Good writing
-Understanding how to play the game (I am not going to be holding hands - this is Pathfinder in the Paizo site - you should know how the game is played).
-A cool backstory (that isn't a novel in of itself - a couple paragraphs will do). You're a fifth level character, so you can say a bit about yourself.

I've got some pretty grandiose goals with this game, but I've learned a few things since last time. I know life happens, and I'm more forgiving. A cohesive, well-meshing team is a great thing to run for. I look forward to the submissions. I'll decide when to close submission based on how fast people apply. I am not a fan of super long recruitments.

I run a pretty fast game. I can't promise I'll be rapid fire, but currently I hop on the boards a few times a day. I hope that would translate well to my PbP experience here as a GM.


So I accidentally put this in the wrong category earlier. Oops. Anyway...

Holy crap do I love OPM. It's...just the best! I've read the manga, the original webcomic, and I think I've watched the show more than any other show I can remember in recent time. It's a great satire, an awesome story, funny as all get out, and just quite well written.

...and is it just me, or does their universe completely lend itself to RPGs? I mean, the heroes are ranked, graded, and have a clear, concise goal they're aiming for when trying to rise through the ranks, and a lot of wiggle room in the history to work with.

So here's my idea: the game starts 3 years before the appearance of Vaccine Man, right after Saitama saves the big-chinned-kid from Crablante and the Hero Association is formed. The players are all potential/newly recruited C-Class heroes (starting power level 6) with their eyes on the prize - top of the A-Class (according to the webcomic the S-Class was not implemented when the Hero Association first opened).

You'll fight villains, and your perception in the eyes of the people is almost as important as the work you get done.

Here's a few things to note:

1) No mimics. Don't ask. It's too damn powerful in a group where other people have powers.
2) Normally I'm one for everything all mapped out, but I think this system will lend itself well to theater of the mind.
3) Hero points will be awarded for: Awesome RP, Hilarity, Creative Thought, and "Holy Crap that was Epic" moments.
4) You will grow in power. I'm not locking you in at PL 6.
5) You need to be human, or mostly human. Cyborgs yes, robots no. Mutants yes, monsters no. You need a reason to defend humanity. Plus I don't want to deal with "-" non-existent stats.
6) No villains. Tornado is a b##!%, but she's there to save humanity when it counts. Amai Mask is an a!*%@@&, but he really does try to protect people, even those he doesn't like. You are heroes. You can be reluctant, you can be a bit of an antihero, but remember - no villains.
7) Your character can be serious, like Tornado, Atomic Samurai, etc, or silly as all get out, like Puri Puri Prisoner or Pig God. (Example - I have an NPC in mind you might meet: "The Banana" - a B-Class hero with a banana costume like the one in Arrested Development, and jaundiced skin who ate a nanite-filled banana and now has the power to make surfaces slippery, heal with potassium, and throws bananarangs. Yep, you read that right: Bananarangs)
8) The anime/manga will be canon when it conflicts with the original webcomic - the webcomic will be canon when the anime does not conflict with it or reference it.
9) You probably will run into a few names you know...

So - is anyone interested in this idea? If I get enough interest this thread becomes a recruitment!

Oh, if you're curious about my GM style, I used to use the handle "thegreenteagamer" and ran a couple awesome Savage Worlds games of my Fallout conversion as "The Green Tea Overseer". Linked for your convenience.


Holy crap do I love OPM. It's...just the best! I've read the manga, the original webcomic, and I think I've watched the show more than any other show I can remember in recent time. It's a great satire, an awesome story, funny as all get out, and just quite well written.

...and is it just me, or does their universe completely lend itself to RPGs? I mean, the heroes are ranked, graded, and have a clear, concise goal they're aiming for when trying to rise through the ranks, and a lot of wiggle room in the history to work with.

So here's my idea: the game starts 3 years before the appearance of Vaccine Man, right after Saitama saves the big-chinned-kid from Crablante and the Hero Association is formed. The players are all potential/newly recruited C-Class heroes (starting power level 6) with their eyes on the prize - top of the A-Class (according to the webcomic the S-Class was not implemented when the Hero Association first opened).

You'll fight villains, and your perception in the eyes of the people is almost as important as the work you get done.

Here's a few things to note:

1) No mimics. Don't ask. It's too damn powerful in a group where other people have powers.
2) Normally I'm one for everything all mapped out, but I think this system will lend itself well to theater of the mind.
3) Hero points will be awarded for: Awesome RP, Hilarity, Creative Thought, and "Holy Crap that was Epic" moments.
4) You will grow in power. I'm not locking you in at PL 6.
5) You need to be human, or mostly human. Cyborgs yes, robots no. Mutants yes, monsters no. You need a reason to defend humanity. Plus I don't want to deal with "-" non-existent stats.
6) No villains. Tornado is a b$+$#, but she's there to save humanity when it counts. Amai Mask is an a~&%#*$, but he really does try to protect people, even those he doesn't like. You are heroes. You can be reluctant, you can be a bit of an antihero, but remember - no villains.
7) Your character can be serious, like Tornado, Atomic Samurai, etc, or silly as all get out, like Puri Puri Prisoner or Pig God. (Example - I have an NPC in mind you might meet: "The Banana" - a B-Class hero with a banana costume like the one in Arrested Development, and jaundiced skin who ate a nanite-filled banana and now has the power to make surfaces slippery, heal with potassium, and throws bananarangs. Yep, you read that right: Bananarangs)
8) The anime/manga will be canon when it conflicts with the original webcomic - the webcomic will be canon when the anime does not conflict with it or reference it.

So - is anyone interested in this idea? If I get enough interest this thread becomes a recruitment!

Oh, if you're curious about my GM style, I used to use the handle "thegreenteagamer" and ran a couple awesome Savage Worlds games of my Fallout conversion as "The Green Tea Overseer". Linked for your convenience.


I just moved up to Ohio from far south in the peninsula of craziness. I'm looking for a game near Athens - I live in The Plains area, between Athens and Nelsonville. Considering I'm not finding squat searching the net, I doubt I'll find anything, but it's worth a shot.

My girlfriend and I are in our 30s, just looking for a cool group (or some players to make a group) without any drama and not too flaky. We can host. Our apartment is pretty big, though we've still got to get some furniture, so - you know - eventually on that aspect. We're also willing to travel as long as it isn't too far.

I've played and am familiar with D&D (2,3,4,5), PF, Savage Worlds, FATE, World of Darkness, Shadowrun, and a whole bunch of other stuff I don't want to list. Been playing for about 15 years, give or take. My girlfriend is less experienced, but she used to roleplay back in high school, and wants to get into it again.

I know there's a regular game up here at the library, but it's for kids, and...not so much us. We don't mind college aged people, provided they are mature.

I can GM, but I am kind of tired of it. Still - it's better than continuing a dry season without games.