paizo.com Recent Posts by Kalythpaizo.com Recent Posts by Kalyth2014-04-30T18:56:14Z2014-04-30T18:56:14ZRe: Forums: Rules Questions: Invisibility and Iterative AttacksFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2kt4s?Invisibility-and-Iterative-Attacks#172012-09-13T16:03:46Z2012-09-13T16:03:46Z<div class="messageboard-quotee">Majuba wrote:</div><blockquote><p> I'm not sure about no surprise round, but regardless, if there is a surprise round (and thus flatfootedness), it's a single attack not iterative when coming out of invis. If it's not a surprise round, no flatfootedness, and only one attack with Dex denied.</p>
<p>So just one sneak attack, unless surprise round and initiative is won. </blockquote><p>I though all combatants were flat-footed until they act in the round. So if Rogue was standing next to an orc and suprised the orc (lets say the orc thought he was an ally). He would get one attack on the orc during the suprise round. Then if the rogue also beat the orcs initiative roll he could make a full attacks worth of "Sneak Attacks" because the orc would still be flat-footed as it had not acted yet and therefore would still be denied its dexterity bonus.Majuba wrote:I'm not sure about no surprise round, but regardless, if there is a surprise round (and thus flatfootedness), it's a single attack not iterative when coming out of invis. If it's not a surprise round, no flatfootedness, and only one attack with Dex denied.
So just one sneak attack, unless surprise round and initiative is won.
I though all combatants were flat-footed until they act in the round. So if Rogue was standing next to an orc and suprised the orc (lets say the orc...FreelanceEvilGenius (alias of Kalyth)2012-09-13T16:03:46ZRe: Forums/Pathfinder First Edition: General Discussion: Paizo Blog: Mundane NecessitiesFreelanceEvilGenius (alias of Kalyth)https://paizo.com/community/blog/v5748dyo5ld99&page=4?Mundane-Necessities#1662012-04-04T20:21:31Z2012-04-04T20:21:31Z<p>Advanced Alchemical Items.</p>
<p>Basically upgraded versions of existing alchemical items require a higher DC to create and costing more money.</p>
<p>I hate how a flask of Alchemist Fire is a cool item at 1st level but suddenly at 10th level there is no use in throwing it at the guards because they will just laught it off.</p>
<p>Concentrated Alchemist Fire (DC: 40, 500gp)
<br />
Direct hit: 2d6 fire damage (1d6 the follwing round), 1d6 splash damage (1 point of damage the following round.</p>
<p>Just off the top of my head.</p>
<p>I will also Second Mundane Weapon Modification/Properties. </p>
<p>The following modifications can be add on to any masterwork item when it is created.
<br />
Tempered: Increased hardness and hitpoints
<br />
Serated/Sharp/Weighted: +1 threat range (not stacking)
<br />
Balanced: +1 dodge bonus to AC when fighting defensively.
<br />
Custom Grip: +1 CMD to resist Disarm
<br />
Custom Fitted: reduces skill check penalty by 1 for armor.
<br />
Polished: resistant to energy damage and corrosion.
<br />
etc....</p>Advanced Alchemical Items.
Basically upgraded versions of existing alchemical items require a higher DC to create and costing more money.
I hate how a flask of Alchemist Fire is a cool item at 1st level but suddenly at 10th level there is no use in throwing it at the guards because they will just laught it off.
Concentrated Alchemist Fire (DC: 40, 500gp)
Direct hit: 2d6 fire damage (1d6 the follwing round), 1d6 splash damage (1 point of damage the following round.
Just off the top of my...FreelanceEvilGenius (alias of Kalyth)2012-04-04T20:21:31ZRe: Forums: Advice: How to downplay or avoid the magic item christmas tree?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nvtj?How-to-downplay-or-avoid-the-magic-item#152012-04-03T18:23:48Z2012-04-03T18:23:48Z<div class="messageboard-quotee">Kolokotroni wrote:</div><blockquote> <div class="messageboard-quotee">Chobemaster wrote:</div><blockquote> <div class="messageboard-quotee">Kolokotroni wrote:</div><blockquote><br />
<br />
Certainly you can scale down adventures and enemies but that gets very complicated as you get to higher levels. In some cases just using a lower CR isn't good enough.</p>
<p></blockquote><p>Agree, but at higher levels, CR gets wonky anyway, especially if you've got a bunch of splatbooks in play that lead to a bunch of twinked combos not possible when the monster was initially CR'd.
<p>GM gets instant feedback if his encounters are getting too hard. Just start dialing them back if the PC's are getting wiped out by what are intended to be warm-up encounters. </blockquote>True enough, and it can work, I just prefer replacing the expected abilities with internal ones, and removing the reliance on magic items, without having to rework the whole CR system. </blockquote><p>It doesnt really require any reworking of the CR system. Just bump the CR down one or two notches. If thing get a bit to easy bump it up a notch. To hard bump it down. This has to be done anyway in most campaings depending on party composition anyway.Kolokotroni wrote:Chobemaster wrote: Kolokotroni wrote:
Certainly you can scale down adventures and enemies but that gets very complicated as you get to higher levels. In some cases just using a lower CR isn't good enough.
Agree, but at higher levels, CR gets wonky anyway, especially if you've got a bunch of splatbooks in play that lead to a bunch of twinked combos not possible when the monster was initially CR'd. GM gets instant feedback if his encounters are getting too hard. Just start...FreelanceEvilGenius (alias of Kalyth)2012-04-03T18:23:48ZRe: Forums: Advice: Roleplaying someone with a Wisdom of 1FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nv35?Roleplaying-someone-with-a-Wisdom-of-1#232012-03-30T20:35:29Z2012-03-30T20:35:29Z<p>I would aggree with those that suggest a Wisdom of 1 would represent severe mental disability. Even if they had a high intelligence or charisma they would be unable to utilize it. Sever Autism is what springs to mind for me.</p>
<p>They would NOT be easily manipulated. They would actually be pretty much impossible to manipulate as it would be difficult even to get them to dress, eat, use the bathroom. </p>
<p>I used to work at a mental institution and some of the autistic patients actually displayed amazing moments of intelligence but only fleetingly. </p>
<p>A three Wisdom is the basic human minimum. Anything below that falls into the range of animal behavior. </p>
<p>A young child (3-4 years old) might be represented as 3 Wisdom, so where talking 2-3 points LESS than that. </p>
<p>You would understand what things are intellectually but would lack the awareness to link them together. You would see a door knob and know it opens the door but if it was locked your brain may never connect that you need a key even if it is hanging right next to the door. You might just sit there and struggle with the door knob screaming until you noticed a discarded piece of food on the floor and then shove it in your mouth. then maybe stare out the window for a while at nothing perticular as you deficated in your pants.</p>I would aggree with those that suggest a Wisdom of 1 would represent severe mental disability. Even if they had a high intelligence or charisma they would be unable to utilize it. Sever Autism is what springs to mind for me.
They would NOT be easily manipulated. They would actually be pretty much impossible to manipulate as it would be difficult even to get them to dress, eat, use the bathroom.
I used to work at a mental institution and some of the autistic patients actually displayed...FreelanceEvilGenius (alias of Kalyth)2012-03-30T20:35:29ZRe: Forums: Advice: How do I avoid a bunch of high-level teenagers?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nubp?How-do-I-avoid-a-bunch-of-highlevel-teenagers#482012-03-27T17:58:48Z2012-03-27T17:58:48Z<p>Others have brought out some of these but here is a list of ideas.</p>
<p>1) Winter: depending on climate 2-3 months of not being able to travel can hack off 1/3 of the year. Other weather conditions can limit travel even futher throught the year. No sailing during the Monsoon season. Floods, etc...</p>
<p>2)Travel Time: You can run a horse full run for a week. Even on horseback or by boat travel without magical assistance takes time. Even with current real world technology driving across stats can take days and that's with eating in the car, taking shifts driving. Travel in PF doesnt have these conveniences. Others cant sleep while while you ride. You have to stop and hunt for food, you can carry some rations but they may not last all the way to the other side of a mountain range. Breaking and setting up camp. Thinking about it I would give at most 8-10 hour of actual travel time per day. (8 hours rest, an hour to set camp and an hour to break camp (breakfast and supper), 1 hour to prepare spells, frequent stops for bathroom breaks, stop for lunch, etc... On foot the average person walks at what 3 miles an hour. My home town is 60 miles from the town I live in. To walk there would take me about 20hours NONSTOP!. Two days if I walked 10 hours a day. If I spent the weekend there and then came back there is a almost a week of time just to visit my family. Horses can go faster for long distance but still can't be pushed forever. Even sailing vessels can take months to cross large oceans and back.</p>
<p>3) Cultural Issues: There are various cultures that will actually pause all major events even wars for religious or cultural celebrations. Furthermore family obligations may require characters to not only travel long distances but also spend time participating in these events. For example if there is a Clan feast that all clan memembers are supposed to attend to honor the ancestors the party members may have to spend a week or two traveling to the characters homeland. A week at the WEEK LONG FEAST and then a week or two traveling back. Nothing has to occur during this time (Descriptive narrative and maybe some roleplaying), but no experience gain for the most part.</p>
<p>4) Red Tape: Red tape can eat up a ton of time. You have to travel to a local duchey to speak to the duke (Travel time) and once you get there find that he has traveled with his family to his summer home and should not be disturbed. Disturbing him before his return could lead to him not assisting the PCs, etc... Or...The party seeks a shaman that holds the ancient stories the PCs need to figure out what ever mystery they are trying to "Scooby Doo". However the Shaman has gone on her vision quest and is catatonic in her spirit lodge for 10 days.</p>
<p>5) R&R: As others have mentioned. If we didnt take weekend off from work how many of us would actually be able to handle the pressure of work and family life? People need downtime. Even if it is only a day or two a month. Two days a month of R&R knocks almost a month of the year. </p>
<p>6) Communication (similar to Red Tape): There are no phones or even mail system. People actually have to travel from place to place to deliver information. Sure there may be a few "Wizard Teleporting Messengers" but not enough to rely upon. Often army units and political descisions are on hold for days as a messenger travels from one region to the other asking X Noble Y question.
<br />
So looking at it this way. We can add up how much time is spend on these things throughout the year.</p>
<p>Time devoted in Months
<br />
Dead of Winter and weather: 2.5
<br />
Travel Time: 2.5
<br />
Red Tape: .5
<br />
R&R: 1
<br />
Cultural Issues: 1</p>
<p>Total time not Adventuring: 7.5 Months.</p>
<p>That leaves only 4.5 months left in the year. Only about 10 hours a day can actually be spent grinding exp.</p>
<p>basically what I trying to say is Nickle and Dime them to Death. It all adds up.</p>
<p>Keep a scratch pad at the table and everytime a day passes in game, make a tic mark. they only have 365 and its their Birthdays.</p>Others have brought out some of these but here is a list of ideas.
1) Winter: depending on climate 2-3 months of not being able to travel can hack off 1/3 of the year. Other weather conditions can limit travel even futher throught the year. No sailing during the Monsoon season. Floods, etc...
2)Travel Time: You can run a horse full run for a week. Even on horseback or by boat travel without magical assistance takes time. Even with current real world technology driving across stats can take...FreelanceEvilGenius (alias of Kalyth)2012-03-27T17:58:48ZRe: Forums/Pathfinder First Edition: General Discussion: KossuthFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nt0w?Kossuth#62012-03-21T12:55:26Z2012-03-21T12:55:26Z<p>Also clerics dont HAVE to pic a diety they can follow the ideals of a concept or moral path. </p>
<p>No reason your cleric cant follow the idea/philosophy that Fire is sacred, etc... The cleric can even believe in a Almighty Fire Elemental named Kossuth.</p>
<p>Kossuth was one of my FAVORITE god from Forgotten Realms (tied with Shar).</p>Also clerics dont HAVE to pic a diety they can follow the ideals of a concept or moral path.
No reason your cleric cant follow the idea/philosophy that Fire is sacred, etc... The cleric can even believe in a Almighty Fire Elemental named Kossuth.
Kossuth was one of my FAVORITE god from Forgotten Realms (tied with Shar).FreelanceEvilGenius (alias of Kalyth)2012-03-21T12:55:26ZRe: Forums/Pathfinder First Edition: General Discussion: Why aren't there any 1st level energy based rays in Pathfinder books?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nrbd?Why-arent-there-any-1st-level-energy-based#452012-03-13T12:25:00Z2012-03-13T12:25:00Z<div class="messageboard-quotee">Fromper wrote:</div><blockquote> <div class="messageboard-quotee">FreelanceEvilGenius wrote:</div><blockquote><p> I have to agree with the OP post in the fact that I am unhappy with the selection of spells in alot of way.</p>
<p>I generally create themed casters. Say a Storm Mage. Well there is shocking grasp for a first level spells but really melee at 1st level OUCH!!! The next Electricity attack spell that comes to mind is what Lightning bolt a 3rd level spells. So until 5th level im stuck using shocking graps. Sure I can take Admixture school or Elemental spell feat but should I have to spend a Feat or choose an Archetype just so that I can have access to spells that fit my theme.</p>
<p>Sure Direct damage spells are not the most effective combat spells but they are FUN!!! Or at least I think so. I would much prefer to see a mixure of elemental spells (rays/Area of effects and touch attack) at each level. </p>
<p>If not that, why can't Scorching Ray be just "Elemental" Ray and when you learn it you select an energy type and from that point on it is Freezing Ray, Acid Ray, Shocking Ray, etc.... </p>
<p></blockquote><p>Magical Lineage Trait + Shocking Grasp + Reach Metamagic Feat = Shocking Grasp from 25 feet away as a level 1 spell, or cast it from 100 feet away as a level 2 spell. Is that enough direct damage ranged electricity for you until you pick up lightning bolt as a 3rd level spell?
<p></blockquote><p>That's the point I am trying to make. If I want to shoot a Lightning Ray rather than a Scorching Ray i have to either
<p>a) Spend a feat to change the Elemental type and increases the spell level..
<br />
b) Take a special archetype that lets me do it.
<br />
c) Take a trait and a feat (Magical Lineage + Reach.
<br />
d) Spend money and time researching a new spell.</p>
<p>Just so that I can be a lightning themed caster rather than a fire themed. There really is very little mechanical advantage yet it requried mechanical resourses to accomplish. Sure fire is the most resisted but it is also one of the elements that some classic creatures are vulnerable to (trolls, etc..)</p>
<p>My suggestion would be to make a few spells more free form.</p>
<p>As in, Scorching Ray could be Elemental Ray just leave the Fire descriptor off and add the following line at the end.</p>
<p>"There are different version of this spell each using a different element (fire, electricity, cold, acid). Each version inflicts damage based on its enregy type and has the appropriate descriptor. Each version must be learned seperately."</p>
<p>I have always had this as a house rule in my game. As long as the mechanics are sound with the new element I allow any caster to substitute another element when the spell is learned. It is locked from that point.</p>Fromper wrote:FreelanceEvilGenius wrote:I have to agree with the OP post in the fact that I am unhappy with the selection of spells in alot of way.
I generally create themed casters. Say a Storm Mage. Well there is shocking grasp for a first level spells but really melee at 1st level OUCH!!! The next Electricity attack spell that comes to mind is what Lightning bolt a 3rd level spells. So until 5th level im stuck using shocking graps. Sure I can take Admixture school or Elemental spell feat...FreelanceEvilGenius (alias of Kalyth)2012-03-13T12:25:00ZRe: Forums/Pathfinder First Edition: General Discussion: Why aren't there any 1st level energy based rays in Pathfinder books?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nrbd?Why-arent-there-any-1st-level-energy-based#402012-03-12T20:08:48Z2012-03-12T20:08:48Z<p>I have to agree with the OP post in the fact that I am unhappy with the selection of spells in alot of way.</p>
<p>I generally create themed casters. Say a Storm Mage. Well there is shocking grasp for a first level spells but really melee at 1st level OUCH!!! The next Electricity attack spell that comes to mind is what Lightning bolt a 3rd level spells. So until 5th level im stuck using shocking graps. Sure I can take Admixture school or Elemental spell feat but should I have to spend a Feat or choose an Archetype just so that I can have access to spells that fit my theme.</p>
<p>Sure Direct damage spells are not the most effective combat spells but they are FUN!!! Or at least I think so. I would much prefer to see a mixure of elemental spells (rays/Area of effects and touch attack) at each level. </p>
<p>If not that, why can't Scorching Ray be just "Elemental" Ray and when you learn it you select an energy type and from that point on it is Freezing Ray, Acid Ray, Shocking Ray, etc....</p>I have to agree with the OP post in the fact that I am unhappy with the selection of spells in alot of way.
I generally create themed casters. Say a Storm Mage. Well there is shocking grasp for a first level spells but really melee at 1st level OUCH!!! The next Electricity attack spell that comes to mind is what Lightning bolt a 3rd level spells. So until 5th level im stuck using shocking graps. Sure I can take Admixture school or Elemental spell feat but should I have to spend a Feat or...FreelanceEvilGenius (alias of Kalyth)2012-03-12T20:08:48ZRe: Forums/Pathfinder First Edition: General Discussion: Researching spellsFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nqyl?Researching-spells#132012-03-09T15:21:20Z2012-03-09T15:21:20Z<p>I think I have attempted to research spells with most casters I have played (as long as the DM allowed me).</p>
<p>Generally my spell research was to fill in thematic gaps for the characters. Typically I will try to just Re-Flavor spells already printed but when the mechanics just dont fit with the "magical style" I have for the character I get creative.</p>I think I have attempted to research spells with most casters I have played (as long as the DM allowed me).
Generally my spell research was to fill in thematic gaps for the characters. Typically I will try to just Re-Flavor spells already printed but when the mechanics just dont fit with the "magical style" I have for the character I get creative.FreelanceEvilGenius (alias of Kalyth)2012-03-09T15:21:20ZRe: Forums: Advice: DM question: Awarding PC's for background write-ups and other pregame materialFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npxr?DM-question-Awarding-PCs-for-background#32012-03-02T15:43:25Z2012-03-02T15:43:25Z<div class="messageboard-quotee">DM Azure_Zero wrote:</div><blockquote><p> Exp reward is great, but the changes to the EXP system means that no matter what, no PC could catch up to another, unless you gave RP rewards.</p>
<p>A free trait related to their background in a good idea, or they could get one of their weapons or armour as masterwork instead of regular.</p>
<p>And there should be a reward limit or rewarding with diminishing returns,
<br />
so one who goes ape does not get a level or two worth of free stuff over everyone else.</p>
<p>I don't know what 3x3x3 means though.</p>
<p></blockquote><p>I also dont know what you mean by 3x3x3 ????DM Azure_Zero wrote:Exp reward is great, but the changes to the EXP system means that no matter what, no PC could catch up to another, unless you gave RP rewards.
A free trait related to their background in a good idea, or they could get one of their weapons or armour as masterwork instead of regular.
And there should be a reward limit or rewarding with diminishing returns,
so one who goes ape does not get a level or two worth of free stuff over everyone else.
I don't know what 3x3x3 means...FreelanceEvilGenius (alias of Kalyth)2012-03-02T15:43:25ZRe: Forums: Rules Questions: Wizard's Spellbook spells questionFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npr7?Wizards-Spellbook-spells-question#82012-03-02T19:11:14Z2012-03-02T15:38:37Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote><p> 1) Honestly, it wouldn't hurt if all wizards got all the starting cantrips. The "except from your opposition schools" text is probably a legacy of 3.5, where you couldn't prepare opposition-school spells at all.</p>
<p>2) There's also the possibility of other cantrips, though Paizo tries not to publish any more official cantrips. </blockquote><p>Curious as to why Paizo tries not to publish any more official cantrips?Sean K Reynolds wrote:1) Honestly, it wouldn't hurt if all wizards got all the starting cantrips. The "except from your opposition schools" text is probably a legacy of 3.5, where you couldn't prepare opposition-school spells at all.
2) There's also the possibility of other cantrips, though Paizo tries not to publish any more official cantrips.
Curious as to why Paizo tries not to publish any more official cantrips?FreelanceEvilGenius (alias of Kalyth)2012-03-02T15:38:37ZRe: Forums: Rules Questions: Memorize a 0th-level spell in a higher slot, can you still cast it unlimited times?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npny?Memorize-a-0thlevel-spell-in-a-higher-slot#462012-03-02T15:31:45Z2012-03-02T15:31:45Z<div class="messageboard-quotee">Archaeik wrote:</div><blockquote><p> I would think casting the cantrip from the higher level slot would "lock" it in until your spell reset.</p>
<p>IE. you USED the slot, the spell just happens to be reusABLE </blockquote><p>I would agree that it would lock that slot into the cantrip or that is how I would rule it. This is not covered by the rules for spontaneous casting and cantrips.Archaeik wrote:I would think casting the cantrip from the higher level slot would "lock" it in until your spell reset.
IE. you USED the slot, the spell just happens to be reusABLE
I would agree that it would lock that slot into the cantrip or that is how I would rule it. This is not covered by the rules for spontaneous casting and cantrips.FreelanceEvilGenius (alias of Kalyth)2012-03-02T15:31:45ZRe: Forums: Rules Questions: Memorize a 0th-level spell in a higher slot, can you still cast it unlimited times?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npny?Memorize-a-0thlevel-spell-in-a-higher-slot#392012-03-01T21:33:10Z2012-03-01T21:33:10Z<div class="messageboard-quotee">Adamantine Dragon wrote:</div><blockquote> <div class="messageboard-quotee">Malfus wrote:</div><blockquote> Fine, threatening ghost sound? </blockquote><p>Allow a wizard to devote a standard action an unlimited number of times to provide a single flanking square using ghost sound or dancing lights? Heck maybe more people would play rogues. I see this as OK.
<p>At level nine a wizard could quicken this for a quickened, threatening ghost sound... by sacrificing a fifth level spell slot...</p>
<p>Still OK with it. In fact I like it. </blockquote><p>My favorite is Reach Touch of Fatigue. A nice solid repeatable debuff. Its no Ray of Enfeeblement but comes close. It could be used "Hypothetically" an unlimited number of times per day. It would require a feat to be able use as opposed to Ray of Enfeeblement.Adamantine Dragon wrote:Malfus wrote: Fine, threatening ghost sound?
Allow a wizard to devote a standard action an unlimited number of times to provide a single flanking square using ghost sound or dancing lights? Heck maybe more people would play rogues. I see this as OK. At level nine a wizard could quicken this for a quickened, threatening ghost sound... by sacrificing a fifth level spell slot...
Still OK with it. In fact I like it. My favorite is Reach Touch of Fatigue. A nice solid...FreelanceEvilGenius (alias of Kalyth)2012-03-01T21:33:10ZRe: Forums: Rules Questions: Memorize a 0th-level spell in a higher slot, can you still cast it unlimited times?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npny?Memorize-a-0thlevel-spell-in-a-higher-slot#382012-03-01T21:28:21Z2012-03-01T21:28:21Z<div class="messageboard-quotee">Adamantine Dragon wrote:</div><blockquote> <div class="messageboard-quotee">Malfus wrote:</div><blockquote> Fine, threatening ghost sound? </blockquote><p>Allow a wizard to devote a standard action an unlimited number of times to provide a single flanking square using ghost sound or dancing lights? Heck maybe more people would play rogues. I see this as OK.
<p>At level nine a wizard could quicken this for a quickened, threatening ghost sound... by sacrificing a fifth level spell slot...</p>
<p>Still OK with it. In fact I like it. </blockquote><p>I have looked through the cantrips and metamagic feats before looking for a combination that would be broken and really cant find any that is more powerful than a spell of the same level of the spell slot used.
<p>Basically I look at it this way...</p>
<p>If a spell of that level allowed the same effect as a "Once per round for the duration of the spell you may as a standard action do X....." and that spell had a 24 hour duration and stated that the save DC would always be 10+Int Mod, would it be appropriate for a spell of that level. In all most all cases the spell ends up paling in comparison to actual spells of that level.</p>
<p>Example</p>
<p>Icy Stare of Winter
<br />
Wizard 4
<br />
Range: Personal
<br />
Duration: 24 hours
<br />
Save: None SR: Yes</p>
<p>For the duration of the spell the caster may use a swift action to fire a beam of cold from his eyes at any target within 25ft +5 feat per two caster levels. This beam requires a range touch attack to hit and inflicts 1d3 points of cold damage.</p>
<p>Basically a Quickened Ray of Frost</p>
<p>This to me in no way compared to ANY 4th level spell as far as power level. I would put it at 3rd maybe even 2nd level. This spell wouldnt even require a feat to use (as a Quickined Cantrip would).</p>Adamantine Dragon wrote:Malfus wrote: Fine, threatening ghost sound?
Allow a wizard to devote a standard action an unlimited number of times to provide a single flanking square using ghost sound or dancing lights? Heck maybe more people would play rogues. I see this as OK. At level nine a wizard could quicken this for a quickened, threatening ghost sound... by sacrificing a fifth level spell slot...
Still OK with it. In fact I like it. I have looked through the cantrips and metamagic feats...FreelanceEvilGenius (alias of Kalyth)2012-03-01T21:28:21ZRe: Forums: Rules Questions: Memorize a 0th-level spell in a higher slot, can you still cast it unlimited times?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npny?Memorize-a-0thlevel-spell-in-a-higher-slot#362012-03-01T21:16:28Z2012-03-01T21:16:28Z<div class="messageboard-quotee">Happler wrote:</div><blockquote> <div class="messageboard-quotee">Chobemaster wrote:</div><blockquote><p> Freelance, it's not clear to me that the RAW dictate that a 0 level spell impacted by a MMF that requires a higher-level SLOT means that the cantrip is now a higher-level SPELL.</p>
<p>I'm not sure exactly how to follow your reasoning on this. You argue that a 1st level spell in a zero-level slot (hypothetically) would not be repeatable, and I agree.</p>
<p>That seems to be to be an argument that slot is irrelevant. Ergo, a cantrip in any slot is still a cantrip and thus repeatable. Why does this not carry over if the cantrip is in a higher slot b/c it has been metaed?</p>
<p>from what you quoted :
<br />
"Effects of Metamagic Feats on a Spell: In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast using a higher-level spell slot. "</p>
<p>Ergo, the heightened cantrip operates at its original spell level in all ways, including repeatability. </blockquote><p>The only metamagic that actually raises the spells effective level (rather then just the slot requirement) is heighten.
<p>a threatening ghost sound, for example, would be a level 0 spell (for saves etc) that would require a level 1 slot to cast. </blockquote><p>And as a 0 Level spell it would still apply the Cantrip Class Ability and would be repeatable per rules as written.
<p>Note: On work computer and the link to the Threatening Metamagic Feat is block. :(</p>Happler wrote:Chobemaster wrote:Freelance, it's not clear to me that the RAW dictate that a 0 level spell impacted by a MMF that requires a higher-level SLOT means that the cantrip is now a higher-level SPELL.
I'm not sure exactly how to follow your reasoning on this. You argue that a 1st level spell in a zero-level slot (hypothetically) would not be repeatable, and I agree.
That seems to be to be an argument that slot is irrelevant. Ergo, a cantrip in any slot is still a cantrip and thus...FreelanceEvilGenius (alias of Kalyth)2012-03-01T21:16:28ZRe: Forums: Rules Questions: Memorize a 0th-level spell in a higher slot, can you still cast it unlimited times?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npny?Memorize-a-0thlevel-spell-in-a-higher-slot#352012-03-01T21:12:05Z2012-03-01T21:12:05Z<div class="messageboard-quotee">Chobemaster wrote:</div><blockquote><p> Freelance, it's not clear to me that the RAW dictate that a 0 level spell impacted by a MMF that requires a higher-level SLOT means that the cantrip is now a higher-level SPELL.</p>
<p>I'm not sure exactly how to follow your reasoning on this. You argue that a 1st level spell in a zero-level slot (hypothetically) would not be repeatable, and I agree.</p>
<p>That seems to be to be an argument that slot is irrelevant. Ergo, a cantrip in any slot is still a cantrip and thus repeatable. Why does this not carry over if the cantrip is in a higher slot b/c it has been metaed?</p>
<p>from what you quoted :
<br />
"Effects of Metamagic Feats on a Spell: In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast using a higher-level spell slot. "</p>
<p>Ergo, the heightened cantrip operates at its original spell level in all ways, including repeatability. </blockquote><p>The only metamagic feat that I know of that actually changes a spells level is Heighten Spell. Any other metamagic feat used with a cantrip would not change its level. Therefore the spell would still be a 0-level spell and would still fall under the effect of the Cantrip Class ability and as such be repeatable.
<p>If something I posted previous seemed as if I was stating otherwise it was a typo or bad phrasing on my part.</p>Chobemaster wrote:Freelance, it's not clear to me that the RAW dictate that a 0 level spell impacted by a MMF that requires a higher-level SLOT means that the cantrip is now a higher-level SPELL.
I'm not sure exactly how to follow your reasoning on this. You argue that a 1st level spell in a zero-level slot (hypothetically) would not be repeatable, and I agree.
That seems to be to be an argument that slot is irrelevant. Ergo, a cantrip in any slot is still a cantrip and thus repeatable. Why...FreelanceEvilGenius (alias of Kalyth)2012-03-01T21:12:05ZRe: Forums: Rules Questions: Memorize a 0th-level spell in a higher slot, can you still cast it unlimited times?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npny?Memorize-a-0thlevel-spell-in-a-higher-slot#312012-03-01T20:51:49Z2012-03-01T20:51:49Z<div class="messageboard-quotee">Malfus wrote:</div><blockquote> Fine, threatening ghost sound? </blockquote><p>Not familiar with the Threatening Metamagic Feat and cant seem to find it in the SRD. What book is it from?Malfus wrote:Fine, threatening ghost sound?
Not familiar with the Threatening Metamagic Feat and cant seem to find it in the SRD. What book is it from?FreelanceEvilGenius (alias of Kalyth)2012-03-01T20:51:49ZRe: Forums: Rules Questions: Memorize a 0th-level spell in a higher slot, can you still cast it unlimited times?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npny?Memorize-a-0thlevel-spell-in-a-higher-slot#282012-03-01T22:48:14Z2012-03-01T20:23:20Z<div class="messageboard-quotee">Malfus wrote:</div><blockquote> How about a heightened, dazing, ray of frost? </blockquote><p>Once it is Heightened it is no longer a 0 Level spell (Cantrip) and so would not fall under the rule for 0 level spells.
<p>Per the rules as writen (not saying as Intended) if you prepare a cantrip a higher level spell slot it is still a 0 level spell and is effected by the 0 Level spell (cantrip/osiron) Class Ability of the casters with 0 Level spells. Also as long as the metamagic feat does not change the level of the spell (ie. Heighten Spell) the cantrip technically can be cast an unlimited number of times even if metamagiced.</p>
<p>The reason for this is that the 0 Level Spell Class ability denotes the level of the spell NOT the level of slot it is prepared in. So per the rules as written as long as the spell level is 0 it can be cast an unlimited number of times. </p>
<p>This is not what James Jacob states but it is what is written in the rules. I am not saying James Jacob is wrong. I am simply stating that by a rules as written breakdown his answer is not what is written in the rules. If the Cantrip ability was written refering to the level of the spell slot then he would be correct as it is written. But the ability refers only to the level of the spell regardless of the level of the spell slot used to prepare it.</p>
<p>The relevent rules...</p>
<p>•••Cantrip Class Ability•••
<br />
Cantrips: Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from a prohibited school, but it uses up two of his available slots (see below).</p>
<p>•••Prepareing Spells••••
<br />
Spell Slots: The various character class tables show how many spells of each level a character can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels.</p>
<p>•••Metamagic Feats•••
<br />
Effects of Metamagic Feats on a Spell: In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast using a higher-level spell slot. Saving throw modifications are not changed unless stated otherwise in the feat description.</p>
<p>The modifications made by these feats only apply to spells cast directly by the feat user. A spellcaster can't use a metamagic feat to alter a spell being cast from a wand, scroll, or other device.</p>
<p>Metamagic feats that eliminate components of a spell don't eliminate the attack of opportunity provoked by casting a spell while threatened. Casting a spell modified by Quicken Spell does not provoke an attack of opportunity.</p>
<p>Metamagic feats cannot be used with all spells. See the specific feat descriptions for the spells that a particular feat can't modify.</p>
<p>The rules are written based on the level of the spell not the level of the spell slot used to prepare it. If there was a feat or ability that allowed a first level spell to be prepared in a 0 level spell slot that would not allow the spell to be cast an unlimited number of times because it is still a 1st level spell. Unless that ability or another ability actually modified the LEVEL of the spell.</p>
<p>So to sum up as long as the spell is still concidered a 0 Level spell the Cantrip Class ability applies to it (PER RULES AS WRITTEN). It is obvious from James Jacobs post that this was not intended but that is what is written.</p>Malfus wrote:How about a heightened, dazing, ray of frost?
Once it is Heightened it is no longer a 0 Level spell (Cantrip) and so would not fall under the rule for 0 level spells. Per the rules as writen (not saying as Intended) if you prepare a cantrip a higher level spell slot it is still a 0 level spell and is effected by the 0 Level spell (cantrip/osiron) Class Ability of the casters with 0 Level spells. Also as long as the metamagic feat does not change the level of the spell (ie....FreelanceEvilGenius (alias of Kalyth)2012-03-01T20:23:20ZRe: Forums: Homebrew and House Rules: Nondetection (Spell)FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npc3?Nondetection#122012-02-29T17:02:29Z2012-02-29T17:02:29Z<p>Just to add some addition info.</p>
<p>Things that we have done with Nondetection.</p>
<p>In one campaign (Intrigue/Mystery/Storyline driven). Once we realized that we didnt know which NPCs to trust. We elected one party "Face", the bard in this case. The bard did all of our interaction with most of the NPCs. We tried to avoid being seen in public with him and and met secretively. We tried our best to keep Non-detection on him at all times until we could afford a Magical Cloak for him. The wizard used almost all of his 3rd level slots and later even 4th level slots keeping Nondetection on him and occasionally on others that might have been comprimised and targeted by the bad guys. We also used Alter Self and Disguise Self repeatedly. It was a bit of a headache for our DM and required bookkeeping to keep track of which NPC knew about which PC. But in the end it save our asses.</p>
<p>Most of my typical group also play Vampire: The Masquerade and that game thrives on "Information is Power". So even games like Pathfinder and D&D we find our characters attacking enemies not physically but through means like dlackmail, resource sabatage and political manipulation.</p>Just to add some addition info.
Things that we have done with Nondetection.
In one campaign (Intrigue/Mystery/Storyline driven). Once we realized that we didnt know which NPCs to trust. We elected one party "Face", the bard in this case. The bard did all of our interaction with most of the NPCs. We tried to avoid being seen in public with him and and met secretively. We tried our best to keep Non-detection on him at all times until we could afford a Magical Cloak for him. The wizard used...FreelanceEvilGenius (alias of Kalyth)2012-02-29T17:02:29ZRe: Forums: Homebrew and House Rules: Ways to make paladin and ranger spellcasting more relevantFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npgn?Ways-to-make-paladin-and-ranger-spellcasting#102012-02-29T16:51:26Z2012-02-29T16:51:26Z<div class="messageboard-quotee">AlecStorm wrote:</div><blockquote> I use this houserule. Spells' DC is 10 + caster level/2 + stat bonus. </blockquote><p>Ok you lost me. A bit confused as to what you are refering to?AlecStorm wrote:I use this houserule. Spells' DC is 10 + caster level/2 + stat bonus.
Ok you lost me. A bit confused as to what you are refering to?FreelanceEvilGenius (alias of Kalyth)2012-02-29T16:51:26ZRe: Forums: Rules Questions: Another crane style questionFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nphw?Another-crane-style-question#92012-02-29T13:56:28Z2012-02-29T13:56:28Z<div class="messageboard-quotee">Hyla wrote:</div><blockquote> <div class="messageboard-quotee">Gwyrdallan wrote:</div><blockquote> <div class="messageboard-quotee">zagnabbit wrote:</div><blockquote><p> I'd agree, but I'd be prepared for the DM to say no.
</p>
You may have to flex the old debate muscles. </blockquote>But crane wing only works while in those stances so otherwise this feat does nothing. You would be prepared for a DM to say "No that feat you took doesnt do anything."? Man, you have some rough DMs there. </blockquote><p>Note that total defense != fighting defensively. You can make AoOs while fighting defensively and will usually be fighting defensively while using crane style.
<p>My question referred specifically to the total defense option. </blockquote><p>The feat does not state that it allows one to ignore the restiction of No AOO when using Full defense. But it does state that when you use Crane Wing to deflect an attack you can make an AoO against the target. I would take it as written and have it do exactly as it says even though it in some regards negates the No AOO rule while Full defense. Many feats are there to allow things normally not allowed in the rules. This would definately not allow you to make noramal AoO when creatures provoke while you are Full Defense but only in the situation the Feat states. Its vague and can be take either way. I would allow it but others might not.Hyla wrote:Gwyrdallan wrote: zagnabbit wrote:I'd agree, but I'd be prepared for the DM to say no.
You may have to flex the old debate muscles.
But crane wing only works while in those stances so otherwise this feat does nothing. You would be prepared for a DM to say "No that feat you took doesnt do anything."? Man, you have some rough DMs there. Note that total defense != fighting defensively. You can make AoOs while fighting defensively and will usually be fighting defensively while using...FreelanceEvilGenius (alias of Kalyth)2012-02-29T13:56:28ZRe: Forums: Homebrew and House Rules: Ways to make paladin and ranger spellcasting more relevantFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npgn?Ways-to-make-paladin-and-ranger-spellcasting#72012-02-29T13:39:28Z2012-02-29T13:39:28Z<p>Spellcasting isnt really the primary focus of Paladins and Rangers. They are martial classes and the spell casting is just a little gravy in my opinion. Generally they do end up preparing the same spells every day but so do low level wizards. Heck even high level wizards generally prepare the same spells every day unless they have specific information that X spell might be needed. </p>
<p>I may be wrong but Paladins and Ranger do get the option to leave spell slots unprepared and spend 15 mins later in the day to prepare what ever spell they need. They have full access to all spells on their spell list without the need to learn each one. They have martial capability as well as alot of useful class features. They could leave almost all of their spells unprepare and use those slots for utility spells as needed by taking the 15 minutes when required and it would have verey little impact on their ability to contribute in their primary role (Combat). </p>
<p>If I did allow Paladin/Rangers to spontaneously cast I would limit them severly on the number of spells they had access to. I think I would go with Slots per day + Casting attribute Modifier. So a 5th level paladin would have 1+Charisma Mod "Spells Known". Anything more than that I think would be too powerful and really infringe on the prepared casters.</p>Spellcasting isnt really the primary focus of Paladins and Rangers. They are martial classes and the spell casting is just a little gravy in my opinion. Generally they do end up preparing the same spells every day but so do low level wizards. Heck even high level wizards generally prepare the same spells every day unless they have specific information that X spell might be needed.
I may be wrong but Paladins and Ranger do get the option to leave spell slots unprepared and spend 15 mins later...FreelanceEvilGenius (alias of Kalyth)2012-02-29T13:39:28ZRe: Forums: Homebrew and House Rules: Nondetection (Spell)FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npc3?Nondetection#102012-02-29T13:29:04Z2012-02-29T13:29:04Z<div class="messageboard-quotee">W E Ray wrote:</div><blockquote><p> <b>Freelance,</b>
</p>
In your games do you think making Nondetection a 2 hour/ lvl spell that can be applied to more than one creature or object too powerful for just a 3rd level spell? </blockquote><p>In your typical dungeon crawl Nondetection is a bust compared to Fireball, Haste, etc... But alot of spells are situational and depend heavily on the campaign style. Detect Undead is a useless spell in a campaign with no undead in it but in a game centered around undead it becomes even more useful and powerful than higher level spells.
<p>Also I would like to point out that Nondetect does more than just protect from scrying. It protect from Scrying (Clairvoyance, Crystal balls, etc...) from Locate Object and DETECT SPELLS.</p>
<p>Just off the Top of my head that covers; Detect Magic, Detect Evil, Detect Undead, Detect Thoughts, Detect Poison, etc...</p>
<p>Yes those are low level spells but generally those are the ones people rely on. Very few people (in my experience) use a 3rd level spell slot to cast Arcane Sight that they can use once per day and just prepare Detect Magic and assume that will cover most of their "Magic Detection Needs" for the most part it will. So the spell protects you from the bread and butter "Information Gathering" spells. </p>
<p>Again in your typical dungeon crawl not all that useful. However say your trying to prove that an evil baron is behind the plot to kill the king. Well Fireball, Haste, etc... are pretty much useless here. One of the biggest threats the Baron has is not that he can attack the PC and defeat them physically it is that he has the Political power to imprison them have them executed and the like. He also has access to a wizard that serves him and various other resourses. If he finds out the PCs are investigating him they are toast and the gig is up. However slap a Nondetection on the Rogue and he can sneak into the Barons estate without fear of the wizard being able to ID him. Even if his presence is discovered the is far less chance short of capture that anyone will be able to ID him (assuming he uses a mask, invisibility or other procausions are taken). </p>
<p>Divinations are some of the most powerful spells in the game when they are needed. Fireball is awesome but only if you know who your enemy is. If you dont know who your enemy is the Divination spells will make the other schools look pretty useless.</p>
<p>As for what I would change to the spells. My concern with the spell isnt its duration (5 hours minimum) is more than enough for a recon mission or to attend a Grand Ball and not have to worry about having your secrets stolen. Nor am I to concerned with it only effecting one target. Those to me seem like reasonable limitations for its effect. I mean with a longer duration and being able to affect multiple subjects then you end up with a party of UBER-Ninja when it is paired with Invisibility Sphere. My only concern is degree of the protection it offers. Against an equal level caster Nondetection only offers a 75% defense when used on oneself that drops to 50% when used to protect an ally. I just think that sense the spell is so specialized it should provide a more solid defense. Personally if I was going to adjust the spell it would be to increase the Caster Level check DC to penetrate it with divination magic.</p>W E Ray wrote:Freelance,
In your games do you think making Nondetection a 2 hour/ lvl spell that can be applied to more than one creature or object too powerful for just a 3rd level spell?
In your typical dungeon crawl Nondetection is a bust compared to Fireball, Haste, etc... But alot of spells are situational and depend heavily on the campaign style. Detect Undead is a useless spell in a campaign with no undead in it but in a game centered around undead it becomes even more useful and...FreelanceEvilGenius (alias of Kalyth)2012-02-29T13:29:04ZRe: Forums: Homebrew and House Rules: Nondetection (Spell)FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2npc3?Nondetection#42012-02-28T21:15:59Z2012-02-28T21:15:59Z<p>I have seen nondetection used many times over the course of playing d&d/pathfinder. Most of my gaming groups though were very much story-driven. With alot of political intrigue, detective work and the like.</p>
<p>Sure Nondetection isnt going to help much to get your party of 4 people into the evil bad guys lair but it sure will help the Rogue sneak in undetected and recon the place. </p>
<p>Like a lot of spell it isn't one you use when your storming the castle its one you use the day before you storm the castle.</p>I have seen nondetection used many times over the course of playing d&d/pathfinder. Most of my gaming groups though were very much story-driven. With alot of political intrigue, detective work and the like.
Sure Nondetection isnt going to help much to get your party of 4 people into the evil bad guys lair but it sure will help the Rogue sneak in undetected and recon the place.
Like a lot of spell it isn't one you use when your storming the castle its one you use the day before you storm the...FreelanceEvilGenius (alias of Kalyth)2012-02-28T21:15:59ZRe: Forums: Homebrew and House Rules: Clever CursesFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2m5tq?Clever-Curses#502012-02-28T15:44:22Z2012-02-28T15:44:22Z<p>Curse of Withered Branches
<br />
Target is infertile and unable to have children.</p>
<p>Curse of Ever-Night
<br />
The subject can not preceive natural light sources (Sunlight, Stars, Moonlight) at all. They must carry a torch or lantern even during the day to see their surroundings.</p>
<p>Curse of the Lost Art
<br />
The subject receives a -10 penalty to any skill or ability check made to persue his/her perfession/craft. A painter would suffer the penalty to all skill checks when painting. A singer to perform checks.</p>
<p>Curse of the Dying Flesh
<br />
The character heals at 1/4 the natural rate and magical healing provides only 1/2 its usually benefit.</p>
<p>Curse of the Mundane
<br />
The character gains SR: Caster's Level +10 to all beneficial magical effects.</p>Curse of Withered Branches
Target is infertile and unable to have children.
Curse of Ever-Night
The subject can not preceive natural light sources (Sunlight, Stars, Moonlight) at all. They must carry a torch or lantern even during the day to see their surroundings.
Curse of the Lost Art
The subject receives a -10 penalty to any skill or ability check made to persue his/her perfession/craft. A painter would suffer the penalty to all skill checks when painting. A singer to perform checks.
...FreelanceEvilGenius (alias of Kalyth)2012-02-28T15:44:22ZRe: Forums: Homebrew and House Rules: Original Player Race: Bat-FairyFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nozh?Original-Player-Race-BatFairy#102012-02-28T15:10:30Z2012-02-28T15:10:30Z<p>As a suggestion for a name for the race how about</p>
<p>Flederkin (altered from Fledermaus, which is german for Bat)</p>As a suggestion for a name for the race how about
Flederkin (altered from Fledermaus, which is german for Bat)FreelanceEvilGenius (alias of Kalyth)2012-02-28T15:10:30ZRe: Forums: Homebrew and House Rules: Fixing the Monk classFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2noqp?Fixing-the-Monk-class#202012-02-27T21:18:10Z2012-02-27T21:18:10Z<p>With the APG and UC Monks are fine in my opinion. I would make a few changes to them though.</p>
<p>1) Full BAB when using unarmed strikes or monk weapons (Not just when flurrying): Solely because the current system is clunky and doesnt make a whole lot of sense. Why am I more accurate when I make 5 attack in one round than when I make 1 attack.</p>
<p>2) Slow Fall: The monk does not need to be next to a wall or surface to use this ability. If the monk is then he can fall twice the distance listed.</p>
<p>3) Increase the efficiency of Wholeness of Body (though I would prefer a feat that increased its effects and allowed its use as a swift action for base effect. </p>
<p>That's pretty much it. All of my other issues with monks were pretty much address or can be worked through using the APG and UC.</p>With the APG and UC Monks are fine in my opinion. I would make a few changes to them though.
1) Full BAB when using unarmed strikes or monk weapons (Not just when flurrying): Solely because the current system is clunky and doesnt make a whole lot of sense. Why am I more accurate when I make 5 attack in one round than when I make 1 attack.
2) Slow Fall: The monk does not need to be next to a wall or surface to use this ability. If the monk is then he can fall twice the distance listed.
3)...FreelanceEvilGenius (alias of Kalyth)2012-02-27T21:18:10ZRe: Forums/Pathfinder First Edition: General Discussion: Divination SpellsFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2np4z?Divination-Spells#22012-02-27T18:52:55Z2012-02-27T18:52:55Z<p>Diviners do get some of the effects of Forsight and so those effects would be redundant. Other wizards lacking the Diviners specialist abilities would gain those benefits.</p>
<p>As for why Forsight is a 9th level spells....</p>
<p>If the spell is used with just its base listed mechanical components it sucks pretty much.</p>
<p>However if you read the description it stats that Foresight warns you of danger before it happens and gives you a general idea of what action can be taken to avoid the danger. This is what I see as the power of the spells. Though it all depends on how your GM runs the spell.</p>
<p>How I have run and seen it runs it does exactly what it says warns of danger.</p>
<p>Examples..</p>
<p>(Poison)
<br />
Divine: "I drink the healing potion the merchant sold me."
<br />
GM: "As you raise the potion to your lips you get a sense of danger and a horrible bitter taste in your mouth. The potion smells foul and you get a phantom burning sensation in your throat."</p>
<p>(Traps)
<br />
Diviner: "I walk over to the chest and examine it."
<br />
GM: "As enter the room and are walking towards the chest you get the feeling that a few of the stones of the floor are unsafe and should be avoided."</p>
<p>(Betrayal)
<br />
Diviner: "Now that I have the identity of the spy I will run to the baron and tell him who it is."
<br />
GM: As you get to the baron's manor he greats you in the study. As you are about to tell him the identity of the spy you get an unsettling feeling. Something isn't right here and it would be dangerous to tell the Baron the truth."</p>
<p>This is how I read the spell effect working. Otherwise you are right without this effect it pretty much sucks as a 9th level spell and I would put it closer to 4th or 5th tops.</p>Diviners do get some of the effects of Forsight and so those effects would be redundant. Other wizards lacking the Diviners specialist abilities would gain those benefits.
As for why Forsight is a 9th level spells....
If the spell is used with just its base listed mechanical components it sucks pretty much.
However if you read the description it stats that Foresight warns you of danger before it happens and gives you a general idea of what action can be taken to avoid the danger. This is...FreelanceEvilGenius (alias of Kalyth)2012-02-27T18:52:55ZRe: Forums: Rules Questions: Is "Per Day" actually "Per 8 hours" or "Per 24 hours"?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nowv?Is-Per-Day-actually-Per-8-hours-or-Per-24-hours#392012-02-27T18:41:23Z2012-02-27T18:41:23Z<p>My understanding of the rules is that a day is 24hours. So a Once per day ability can be used once during any 24 hour period regardless of rest. Rest is required for spell recovery but not for Spell-like abilities, supernatural abilities, etc...</p>
<p>As for when the ability "Refreshes". I don't think the rules go into great detail. The defualt assumtion I would make would be 24 hours since it was last used.</p>
<p>However I would run it as follows. The player/DM can pic an appropriate time of day that their ability refreshes. Say a druid would refresh his wildshapes at dawn each morning. So he could use all of his wildshape uses one hour before dawn and then get them all back to be used again. However this would mean he when almost 24 hours before dawn without using them and will have to wait another 23+ hours until the next dawn to get them back. If a player was abusing this I would simple time encounters to make it less productive for him or her.</p>
<p>Basically I would just let each player pic an appropriate time for the refresh. But would prefer they stick with things like Midnight, Noon, Dawn, Dusk, etc...something appropriate. Using a set time of day just seems easier to track than....</p>
<p>"What time was it when I turned into the goat?"
<br />
"You mean last week at the previous session?"</p>My understanding of the rules is that a day is 24hours. So a Once per day ability can be used once during any 24 hour period regardless of rest. Rest is required for spell recovery but not for Spell-like abilities, supernatural abilities, etc...
As for when the ability "Refreshes". I don't think the rules go into great detail. The defualt assumtion I would make would be 24 hours since it was last used.
However I would run it as follows. The player/DM can pic an appropriate time of day that...FreelanceEvilGenius (alias of Kalyth)2012-02-27T18:41:23ZRe: Forums: Rules Questions: Bard Archetype question, sound strikerFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nmw6?Bard-Archetype-question-sound-striker#162012-02-16T16:38:16Z2012-02-16T16:38:16Z<div class="messageboard-quotee">Cheapy wrote:</div><blockquote> <div class="messageboard-quotee">FreelanceEvilGenius wrote:</div><blockquote> <div class="messageboard-quotee">TClifford wrote:</div><blockquote> With each being a separate ranged attack and each being a separate save, it really isn't that powerful. As a GM, I'd hate that Su because it would take forever to roll out. 20 - 30 rolls for 1 power. No thank you. </blockquote>There is no saving throw for the ability. So it would just be a number of Touch Attack Rolls equal to the bards level. Still could be alot of rolls but not 20-30 unless the bard was 20+ level. </blockquote><p>There's a fortitude saving throw for half damage.
<p>It is a ton of dice. It's 3 times the number of words used. 1 for the ranged touch. 1 for the saving throw. 1 for the damage. </blockquote><p>I need more sleep!!!
<p>I love the power for its effects and theme. But will agree with others that it is a mechanics nightmare and could have been written/designed better.</p>Cheapy wrote:FreelanceEvilGenius wrote: TClifford wrote: With each being a separate ranged attack and each being a separate save, it really isn't that powerful. As a GM, I'd hate that Su because it would take forever to roll out. 20 - 30 rolls for 1 power. No thank you.
There is no saving throw for the ability. So it would just be a number of Touch Attack Rolls equal to the bards level. Still could be alot of rolls but not 20-30 unless the bard was 20+ level. There's a fortitude saving throw...FreelanceEvilGenius (alias of Kalyth)2012-02-16T16:38:16ZRe: Forums: Rules Questions: Bard Archetype question, sound strikerFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nmw6?Bard-Archetype-question-sound-striker#92012-02-16T16:29:17Z2012-02-16T16:29:17Z<div class="messageboard-quotee">TClifford wrote:</div><blockquote> With each being a separate ranged attack and each being a separate save, it really isn't that powerful. As a GM, I'd hate that Su because it would take forever to roll out. 20 - 30 rolls for 1 power. No thank you. </blockquote><p>There is no saving throw for the ability. So it would just be a number of Touch Attack Rolls equal to the bards level. Still could be alot of rolls but not 20-30 unless the bard was 20+ level.TClifford wrote:With each being a separate ranged attack and each being a separate save, it really isn't that powerful. As a GM, I'd hate that Su because it would take forever to roll out. 20 - 30 rolls for 1 power. No thank you.
There is no saving throw for the ability. So it would just be a number of Touch Attack Rolls equal to the bards level. Still could be alot of rolls but not 20-30 unless the bard was 20+ level.FreelanceEvilGenius (alias of Kalyth)2012-02-16T16:29:17ZRe: Forums: Advice: Need Help Thinking of a MacGuffinFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nmg6?Need-Help-Thinking-of-a-MacGuffin#362012-02-16T16:21:05Z2012-02-16T16:21:05Z<div class="messageboard-quotee">FreelanceEvilGenius wrote:</div><blockquote><p> Just an idea as I lack details to tie it directly into your storyline so just filling in my blanks.</p>
<p>"The Aria Nobilis" (or other name "The Hymn of Day" "Mivon's Lament").</p>
<p>Long ago a when a great evil spread through out the land the guardians and those of good heart banded together to oppose it. Many fell before it's power and the might of its forces. It's power seems unstoppable.</p>
<p>There was one that appeared and ended the threat, Mivon. The stories vary and in each she is discribed differently. Some tales claim she was an angel others a god. Still other stories tell that she was simple a young woman of such pure heart and perfect soul that even the universe could not but stand in awe when she sang. When she sang her voice repelled the forces of darkness. The writhed in agony and found their dark powers failing.</p>
<p>Mivon sang one last song when the evil sought out this young maiden that rumors had would defeat him. Hear voice stopped him in his tracks, frozen and impotent. As she continued to sing his power was shattered and stripped from him. He himself was banished from the realm of the living back into the darkness where he was spawned. This act cost Mivon her lifeforce burned out and exhausted.</p>
<p>The McGuffin is actually the song Mivon sang. Those that were presence and witnessed her song to the parts they could rememeber and shared them. Some sang them to their children as lullybies, others took the one verse they could remember and were inspired to write an epic ballad. Bits and pieces of the song and been repeated over the years. Most dont even remember the origins of these "songs" and "rhymes" and this has been what has keep the Dark evil from reentering the realm. When Mivon sang the song it shattered the demons power and and banished it leaving it to weak to return on it's own. The fragments of the song that remain and are repeated and even without knowing these few people that still sing them serve to keep the weakened demon from the realms. </p>
<p>The PC must collect as much of... </blockquote><p>Sorry for all the horrible grammar and choppy sentences. I wrote this post on my coffee break at work and didnt proof read. My grammar teacher is probably rising from her grave as some horrible undead abomination as we speak. Soon she will hobble her way here and devour my soul and flesh.FreelanceEvilGenius wrote:Just an idea as I lack details to tie it directly into your storyline so just filling in my blanks.
"The Aria Nobilis" (or other name "The Hymn of Day" "Mivon's Lament").
Long ago a when a great evil spread through out the land the guardians and those of good heart banded together to oppose it. Many fell before it's power and the might of its forces. It's power seems unstoppable.
There was one that appeared and ended the threat, Mivon. The stories vary and in each...FreelanceEvilGenius (alias of Kalyth)2012-02-16T16:21:05ZRe: Forums: Advice: Need Help Thinking of a MacGuffinFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nmg6?Need-Help-Thinking-of-a-MacGuffin#342012-02-16T13:55:21Z2012-02-16T13:55:21Z<p>Just an idea as I lack details to tie it directly into your storyline so just filling in my blanks.</p>
<p>"The Aria Nobilis" (or other name "The Hymn of Day" "Mivon's Lament").</p>
<p>Long ago a when a great evil spread through out the land the guardians and those of good heart banded together to oppose it. Many fell before it's power and the might of its forces. It's power seems unstoppable.</p>
<p>There was one that appeared and ended the threat, Mivon. The stories vary and in each she is discribed differently. Some tales claim she was an angel others a god. Still other stories tell that she was simple a young woman of such pure heart and perfect soul that even the universe could not but stand in awe when she sang. When she sang her voice repelled the forces of darkness. The writhed in agony and found their dark powers failing.</p>
<p>Mivon sang one last song when the evil sought out this young maiden that rumors had would defeat him. Hear voice stopped him in his tracks, frozen and impotent. As she continued to sing his power was shattered and stripped from him. He himself was banished from the realm of the living back into the darkness where he was spawned. This act cost Mivon her lifeforce burned out and exhausted.</p>
<p>The McGuffin is actually the song Mivon sang. Those that were presence and witnessed her song to the parts they could rememeber and shared them. Some sang them to their children as lullybies, others took the one verse they could remember and were inspired to write an epic ballad. Bits and pieces of the song and been repeated over the years. Most dont even remember the origins of these "songs" and "rhymes" and this has been what has keep the Dark evil from reentering the realm. When Mivon sang the song it shattered the demons power and and banished it leaving it to weak to return on it's own. The fragments of the song that remain and are repeated and even without knowing these few people that still sing them serve to keep the weakened demon from the realms. </p>
<p>The PC must collect as much of the original song as possible by peicing together the fragments of the orinal song. The song can then be used to hopefully stop the Evil if it ever does return.</p>
<p>The BBEG is seeking the shattered peices of the Great Evil's power that were left as shards in the realm when it was banished. If he can collect all of these "Shards" and brings them together he may be able to empower the demon enough that it can force it's way back into the realm. The shards are parts of one whole but various items that the fragements of the demon's shattered power latched on to. </p>
<p>One could be a child's doll that will corrupt and spoil a child raises with. The doll has been in a noble family line for years (known for their cruelty by most as each generation was slowly corrupted by the doll.)</p>
<p>Another could be a compass that will always point the direction to what you most covet and lust for, but inevitably leads one through such a path that destruction and misery must be sewn to get there.</p>
<p>A silken ribbon that when worn bindings one hair causes all to feel a near uncontrollable desire for you. This desire grows to obsession and in some cases can lead to devote warship or suicide depending on how the bearer treats the person.</p>
<p>and basic other various "cursed" mundane items that were infused with the EVIL's power. </p>
<p>If the items are all brought together and their power returned to the dark evil will it be strong enough to break out of its banishment. </p>
<p>Will the Aria Nobilis be enough to banish it again?</p>Just an idea as I lack details to tie it directly into your storyline so just filling in my blanks.
"The Aria Nobilis" (or other name "The Hymn of Day" "Mivon's Lament").
Long ago a when a great evil spread through out the land the guardians and those of good heart banded together to oppose it. Many fell before it's power and the might of its forces. It's power seems unstoppable.
There was one that appeared and ended the threat, Mivon. The stories vary and in each she is discribed...FreelanceEvilGenius (alias of Kalyth)2012-02-16T13:55:21ZRe: Forums: Homebrew and House Rules: Monk Class Revision: Help and Critique RequestedFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nlkb?Monk-Class-Revision-Help-and-Critique-Requested#22012-02-10T21:29:07Z2012-02-10T21:29:07Z<div class="messageboard-quotee">GM Kyle wrote:</div><blockquote><p> There has been a lot of controversy surrounding the Monk class. Now and again the forums flare up with topics regarding the Monk with various issues. I would like to collaborate with the community to rebuild the monk for my own personal game. This is not a place to argue over what is wrong and what isn’t, that discussion is reserved for another thread. I would like the help for those who are willing and critique to create something balanced. I want to retain the flavor of the monk in the process.</p>
<p>First I am going to list the abilities of the Monk that I like.</p>
<p>1. Good Saving Throws – Fortitude, Reflexes, Willpower
<br />
2. AC Bonus
<br />
3. Bonus Feat Progression
<br />
4. Flurry of Blows
<br />
5. Stunning Fist
<br />
6. Unarmed Strike
<br />
7. Evasion
<br />
8. Fast Movement
<br />
9. Maneuver Training
<br />
10. Still Mind
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11. Ki Pool
<br />
12. High Jump
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13. Purity of Body
<br />
14. Wholeness of Body
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15. Improved Evasion
<br />
16. Diamond Body
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17. Abundant Step
<br />
18. Diamond Soul
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19. Quivering Palm
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20. Timeless Body</p>
<p>Next, I am going to list the abilities of the Monk that I do not like.</p>
<p>1. Slow Fall
<br />
2. Tongue of the Sun and Moon
<br />
3. Empty Body
<br />
4. Perfect Self</p>
<p>Lastly, I am going to list the abilities of the Monk that I feel that need revised.</p>
<p>1. Base Attack Progression – If the Monk’s BAB is altered, the following would be affected:
<br />
a. Flurry of Blows
<br />
b. Maneuver Training
<br />
2. Bonus Feats – I think the Monk needs more options.
<br />
3. Unarmed Strike – One of the greatest arguments with the Monk’s Unarmed Strike is the fact that it becomes less effective at higher levels. Other combatants get magical weapons, Monks can too but they have no synergy with their special Unarmed Strike. The Amulet of Mighty Fists is the assumed fix for this but it costs more, doesn't offer a +10, and takes up a neck slot compared to a normal magic weapon.
<br />
4. Still Mind – I think that this ability could improve.
<br />
5. Ki Pool – I think that the ki pool comes too late for the Monk (the ninja gets it at Level 1).
<br />
6. Slow Fall – I like the concept of the ability but it needs to work... </blockquote><p>Abundant Step to me is the whole "Where did he go?" that that happens in Martial Arts movies. Where the guy dissapears and then pops out of nowhere with a flying kick. Like some of the teleport moves in Mortal Kombat.
<p>Tongue of the Sun and Moon is built off the whole inner self becoming at peace with the world around you and their by being able to understand and comprehend all forms of communication. </p>
<p>Ultimately I think the are fine Monk abilities but may not be best for every monk or as default monk abilities. </p>
<p>I wish Monks had a list of class abilities they could pick from as they leveled up.</p>
<p>As for Slow Fall. I love the concept of this ability but as it is written is just stinks. It should just reduce falling damage/distance regardless of whether there is a wall or not and double it if close to a wall. Or roll it in with High Jump.</p>GM Kyle wrote:There has been a lot of controversy surrounding the Monk class. Now and again the forums flare up with topics regarding the Monk with various issues. I would like to collaborate with the community to rebuild the monk for my own personal game. This is not a place to argue over what is wrong and what isn’t, that discussion is reserved for another thread. I would like the help for those who are willing and critique to create something balanced. I want to retain the flavor of the...FreelanceEvilGenius (alias of Kalyth)2012-02-10T21:29:07ZRe: Forums/Pathfinder First Edition: General Discussion: These spells are brokenFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nls9?These-spells-are-broken#202012-02-10T20:35:36Z2012-02-10T20:35:36Z<div class="messageboard-quotee">wraithstrike wrote:</div><blockquote><p> Even without that spell those tactic work. The point is that one spell can shorten a fight by a round or 2 once the paladin reaches his primary target. </p>
<p>I don't mind smite making bad guys tremble in fear, but it does not ever need to be doubled. </blockquote><p>So its ok for a wizard to make someone their total and complete slave for 10+ days (Dominate Person) or to instantaneously transport him self 1000s of miles (Teleport)? Its ok for a cleric to be able heal ALL damage, cure all disease, remove all ailments with a single touch (Heal) or even bring the dead back to life (Raise Dead). But not ok for a Paladin to walk up and Smack an Evil baddy and OWN its sorry butt with holy vengence. I see all of these effects roughly on the same level and fitting the themes of the classes that get them. All of these effects have just as much impact on the game and story. I would say things like Teleport or Dominate person to be far more game/story impacting that.wraithstrike wrote:Even without that spell those tactic work. The point is that one spell can shorten a fight by a round or 2 once the paladin reaches his primary target.
I don't mind smite making bad guys tremble in fear, but it does not ever need to be doubled.
So its ok for a wizard to make someone their total and complete slave for 10+ days (Dominate Person) or to instantaneously transport him self 1000s of miles (Teleport)? Its ok for a cleric to be able heal ALL damage, cure all...FreelanceEvilGenius (alias of Kalyth)2012-02-10T20:35:36ZRe: Forums/Pathfinder First Edition: General Discussion: These spells are brokenFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nls9?These-spells-are-broken#192012-02-10T20:27:00Z2012-02-10T20:27:00Z<div class="messageboard-quotee">Reis wrote:</div><blockquote><p> Actually some commenters agreed that the spells have issues.</p>
<p>as for why I posted, I would say that's evident. The point of the boards is to have a discussion, but I believe it says the number 1 rule is "don't be a jerk"! I'm attempting to discuss things in a polite manner here, so I'd appreciate it if other posters didn't attempt to dismiss my claims outright but rather tried to discuss them in a relevant manner.</p>
<p>anyway, I guess my continuing argument is that the posters disagreeing with my post have basically equivocated in the following manner:</p>
<p>1) Paladins are good at fighting evil, and are (arguably) already overpowered. Therefore, another 1-2 spells which make them even stronger against evil shouldn't matter because, just like 3.5, casters are (again, arguably) already much stronger at high levels. Therefore it shouldn't matter that this spell is overpowered because paladins should destroy evil opponents, which are the major foe in most campaigns, because there's no harm in making an already too strong class more powerful in most situations.</p>
<p>2) Direct damage as a high level primary caster is sub-optimal, therefore there's no problem with making a spell which is clearly stronger than most similar spells of its level because that type of spell isn't worth taking anyway.</p>
<p>3) An 8th level spell which is clearly much better than other spells available (even 9th level spells) of its level isn't a problem, even though a touch attack is quite easy to land on a variety of opponents at that level and does not allow a save</p>
<p>4) There's no problem with increasing the variety of swift action and "no save" spells available to "partial casters" because such classes are marginalized anyway.</p>
<p>5) A spell has a 1 round duration (a full attack at x2 damage!= encounter over) or has questionable duration which might be dispelled is not unbalanced even though it is still clearly better than other spells of its level.</p>
<p>I didn't mean "one upsmanship" as an attack against anyone. What I mean is that if you're going... </blockquote><p>OK, Just catching up on this thread.
<p>I find nothing incredible wrong with these spells. They are nice but as others have pointed out there are alot of other BETTER spells I would rather fill my spell slots with.</p>
<p>Reis, I do have to wonder what you were expecting from this thread. It seems that since people didnt leap on your wagon and scream "OVERPOWERED" along with you. You basically said "Well I'm out of this thread, you guys are all dodging the question and avoiding the issue (equivocating). Most people stated they didnt feel they were overpower and even gave some examples of spells that were more effective. How was this avoiding the issues or dodging the question?</p>
<p>The only really issue I see is the "Instantaneous" duration which I will assume is just a typo/edit error.</p>Reis wrote:Actually some commenters agreed that the spells have issues.
as for why I posted, I would say that's evident. The point of the boards is to have a discussion, but I believe it says the number 1 rule is "don't be a jerk"! I'm attempting to discuss things in a polite manner here, so I'd appreciate it if other posters didn't attempt to dismiss my claims outright but rather tried to discuss them in a relevant manner.
anyway, I guess my continuing argument is that the posters...FreelanceEvilGenius (alias of Kalyth)2012-02-10T20:27:00ZRe: Forums: Homebrew and House Rules: How to adjust stuff for an auto-critical-hits house rule?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nlfm?How-to-adjust-stuff-for-an-autocriticalhits#42012-02-08T18:07:17Z2012-02-08T18:07:17Z<p>My only issue with this system is what happens when the Targets AC is so high that only an attack roll that falls in to the critical threat range will hit. say a Fighter with +10 to hit using a Keen Scimitar (15-20 threat range). If he is fighting a beasty with 25 AC then any attack that hits is a Crit. There is no chance for a normal hit. He either misses or Crits. I just dont like the feel of that. </p>
<p>I'm not to thrilled with the whole confirmation roll as it add another die roll, but the other options of Auto-Critting sits even less well with me. I would much prefer a system based on how much you exceeded what you needed to hit increasing your damage.</p>
<p>For example: Every 5 points over what you needed to hit increases the damage by the X</p>
<p>Threat range could lover this but not as signifigantly as the increase in threat range. Say a weapon that does 19-20 crit would increase damage for every 4 points over the needed attack roll. 18-20 every 3 points. Keen or Imp. Crit would decrease it by one more.</p>
<p>It would take some working to flesh out but would much prefer this to the current system or auto-criting.</p>My only issue with this system is what happens when the Targets AC is so high that only an attack roll that falls in to the critical threat range will hit. say a Fighter with +10 to hit using a Keen Scimitar (15-20 threat range). If he is fighting a beasty with 25 AC then any attack that hits is a Crit. There is no chance for a normal hit. He either misses or Crits. I just dont like the feel of that.
I'm not to thrilled with the whole confirmation roll as it add another die roll, but the...FreelanceEvilGenius (alias of Kalyth)2012-02-08T18:07:17ZRe: Forums: Conversions: I statted myself out, so what am I? You should do it too!FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nldb&page=2?I-statted-myself-out-so-what-am-I-You-should#522012-02-08T17:51:33Z2012-02-08T17:51:33Z<p>OK I will give it a shot.</p>
<p>Str: 13 (6'1" 240, not in the best shape but stronger than the everage person)</p>
<p>Dex: 10 (Average not clumbsy but no ninja either.)</p>
<p>Con: 10 (Rarely get sick and can take a punch or two. Smoked way to many years.)</p>
<p>Int: 14 (Smarter than the average person but no genius)</p>
<p>Wis: 8 (I seem to repeatedly make very bad choices even when I know better)</p>
<p>Cha: 13 (People say I one of the nicest, fun and most likable people they know.)</p>OK I will give it a shot.
Str: 13 (6'1" 240, not in the best shape but stronger than the everage person)
Dex: 10 (Average not clumbsy but no ninja either.)
Con: 10 (Rarely get sick and can take a punch or two. Smoked way to many years.)
Int: 14 (Smarter than the average person but no genius)
Wis: 8 (I seem to repeatedly make very bad choices even when I know better)
Cha: 13 (People say I one of the nicest, fun and most likable people they know.)FreelanceEvilGenius (alias of Kalyth)2012-02-08T17:51:33ZRe: Forums: Conversions: I statted myself out, so what am I? You should do it too!FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nldb?I-statted-myself-out-so-what-am-I-You-should#482012-02-08T17:06:01Z2012-02-08T17:06:01Z<p>The few times we (the groups I have played with) have done this whole "Stat yourself out" thing. I have always found myself having to point out to people how unrealistic some of their stats were. Not saying anyone here is but I would generally throw out some guidelines.</p>
<p>The SMARTEST people in the world (Einstien, Stephen Hawking, Etc.. had 18-20). Most high ranking scientists would range in the 15-17 range. The really smarter than average people we know would range in the 12-14 range.</p>
<p>Hitler had a 18-20 Charisma, unless you feel you could lead a nation your charisma would be much lower than that. 15-17 would be your local social/political leaders. With the average person having a 10 the "Everyone loves this guy, hes really amazing in social circles" guy would have around a 12 maybe 14.</p>The few times we (the groups I have played with) have done this whole "Stat yourself out" thing. I have always found myself having to point out to people how unrealistic some of their stats were. Not saying anyone here is but I would generally throw out some guidelines.
The SMARTEST people in the world (Einstien, Stephen Hawking, Etc.. had 18-20). Most high ranking scientists would range in the 15-17 range. The really smarter than average people we know would range in the 12-14 range.
...FreelanceEvilGenius (alias of Kalyth)2012-02-08T17:06:01ZRe: Forums/Pathfinder First Edition: General Discussion: "What do we do with the goblin non-combatants?" - From a different perspective.FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2njl9?What-do-we-do-with-the-goblin-noncombatants#342012-02-08T16:42:48Z2012-02-08T16:42:48Z<p>Just my 2 copper on the subject....</p>
<p>I personally prefer a more dynamic indepth world where the "Monsters" are worked into the setting and are more than just "targets" for the supposidly "GOOD" "Violent, Murdering, Corpse Looting Band of Outlaws" that march around "Killing the Monster and taking the treasure".</p>Just my 2 copper on the subject....
I personally prefer a more dynamic indepth world where the "Monsters" are worked into the setting and are more than just "targets" for the supposidly "GOOD" "Violent, Murdering, Corpse Looting Band of Outlaws" that march around "Killing the Monster and taking the treasure".FreelanceEvilGenius (alias of Kalyth)2012-02-08T16:42:48ZRe: Forums/Pathfinder First Edition: General Discussion: The Foresight Rant!FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nkpp?The-Foresight-Rant#282012-02-08T16:26:34Z2012-02-08T16:26:34Z<div class="messageboard-quotee">FuelDrop wrote:</div><blockquote> <div class="messageboard-quotee">FreelanceEvilGenius wrote:</div><blockquote><p> As I read Forsight it is very powerful.</p>
<p>It provides warning to any kind of danger and also provides information on the best course of action to take. </p>
<p>"As you reach for the door handle and are about to open the door an images flashes in your mind. The image is that of a great red dragon unleashing a cone of foul flames upon your party."</p>
<p>"As you raise the flask to your lips to drink the potion the witch gave you that will heal your wounds you get a sense of nausia and a smell a foul poisonous stench coming from the bottle. You know that it is poisoned."</p>
<p>"As you are about to tell the Duke that you have retreived the lost relic you understand that he seeks the relic for himself and only plans to kill the lot of you and claim it."</p>
<p>"As you reach for the glowing black orb you feel a strong presence within it and can sense the hatred of a fould entity trapped within waiting to possess the next person to touch the orb."</p>
<p>Sure not the mystical sledge hammer that Wish is, nor as reality bending as Timestop, but forsight is a pretty need effect. Just because GMs only apply the flat bonuses and ignore the other information provided by the spell doesnt make the spell itself bad its just bad how they run the spell in their games. </blockquote>we all agree that, if used RAI then its a decent spell. the catch is that its RAW relies too much on DM interperatation. as i said above, the writing is ambiguous and non specific in such a way that many DMs would interperate it as long-winded fluff for some crappy bonuses. </blockquote><p>Its no more open to DM interpretation than alot of the other Divination Spells. Augury, Divination, Ledend Lore. Spells like Commune give straight forward Yes/No but Divination is a usually cryptic answer that will vary from GM to GM. Even Detect Thoughts is going to vary in effect based on the DM. Some DMs will give information as if you had Vulcan Mindmelded with the person while others will give you a string of "why are these weird people asking me questions."
<p>For the Divination School spells that dont provide statistical bonuses the spells have one of two effects generally. They reveal a YES/No or they are left in the hands of the DM to provide "Useful Information as the DM sees fit". Detect spells give you the Yes/No. Yes there is Evil here. Yes there is magic. These have rules and actually information to draw from stat blocks, character sheets, etc... The cool aspect of Divination is the ability to gain Knowledge about things. I believe the intent of Foresight is to provide immediate knowledge about danger even if they did not spell that out well in the description. But its effects in game are very much left in the hands of the GM.</p>
<p>Illusion has some GM issues as well. Some DMs let illusions become incredible powerful while others make them near useless. I have played under both types and learned quickly under which DM to skip those types of spells.</p>FuelDrop wrote:FreelanceEvilGenius wrote:As I read Forsight it is very powerful.
It provides warning to any kind of danger and also provides information on the best course of action to take.
"As you reach for the door handle and are about to open the door an images flashes in your mind. The image is that of a great red dragon unleashing a cone of foul flames upon your party."
"As you raise the flask to your lips to drink the potion the witch gave you that will heal your wounds you get a...FreelanceEvilGenius (alias of Kalyth)2012-02-08T16:26:34ZRe: Forums/Pathfinder First Edition: General Discussion: The Foresight Rant!FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nkpp?The-Foresight-Rant#222012-02-07T13:21:20Z2012-02-07T13:05:37Z<p>As I read Forsight it is very powerful.</p>
<p>It provides warning to any kind of danger and also provides information on the best course of action to take. </p>
<p>"As you reach for the door handle and are about to open the door an images flashes in your mind. The image is that of a great red dragon unleashing a cone of foul flames upon your party."</p>
<p>"As you raise the flask to your lips to drink the potion the witch gave you that will heal your wounds you get a sense of nausia and a smell a foul poisonous stench coming from the bottle. You know that it is poisoned."</p>
<p>"As you are about to tell the Duke that you have retreived the lost relic you understand that he seeks the relic for himself and only plans to kill the lot of you and claim it."</p>
<p>"As you reach for the glowing black orb you feel a strong presence within it and can sense the hatred of a fould entity trapped within waiting to possess the next person to touch the orb."</p>
<p>Sure not the mystical sledge hammer that Wish is, nor as reality bending as Timestop, but forsight is a pretty need effect. Just because GMs only apply the flat bonuses and ignore the other information provided by the spell doesnt make the spell itself bad its just bad how they run the spell in their games.</p>As I read Forsight it is very powerful.
It provides warning to any kind of danger and also provides information on the best course of action to take.
"As you reach for the door handle and are about to open the door an images flashes in your mind. The image is that of a great red dragon unleashing a cone of foul flames upon your party."
"As you raise the flask to your lips to drink the potion the witch gave you that will heal your wounds you get a sense of nausia and a smell a foul...FreelanceEvilGenius (alias of Kalyth)2012-02-07T13:05:37ZRe: Forums/Pathfinder First Edition: General Discussion: "What do we do with the goblin non-combatants?" - From a different perspective.FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2njl9?What-do-we-do-with-the-goblin-noncombatants#62012-02-08T19:18:16Z2012-02-01T19:19:42Z<div class="messageboard-quotee">Brambleman wrote:</div><blockquote> <div class="messageboard-quotee">Lincoln Hills wrote:</div><blockquote> Insert a female goblin into <i>My Fair Lady</i> and enjoy the resulting train wreck! Not to mention the potential of PCs having to teach valuable life lessons. Perhaps they'll go to the town library and check out childrens' books with titles like <i>Mr. Fire Belongs In The Stove, Flies Are Not Toys,</i> and <i>Brooms Are For Sweeping.</i> </blockquote>Of course, begin with <i>Stop burning all the Books</i> </blockquote><p>Dr. Zues books.
<p>"Chop on Pop"
<br />
"Horton Hacks off a Leg"
<br />
"Horton Burns a Who"
<br />
"Green Eggs and Man"
<br />
"A Dead Cat as a Hat"
<br />
"Hurl the Turtle and Other Stories"</p>Brambleman wrote:Lincoln Hills wrote: Insert a female goblin into My Fair Lady and enjoy the resulting train wreck! Not to mention the potential of PCs having to teach valuable life lessons. Perhaps they'll go to the town library and check out childrens' books with titles like Mr. Fire Belongs In The Stove, Flies Are Not Toys, and Brooms Are For Sweeping.
Of course, begin with Stop burning all the Books Dr. Zues books. "Chop on Pop"
"Horton Hacks off a Leg"
"Horton Burns a Who"
"Green Eggs...FreelanceEvilGenius (alias of Kalyth)2012-02-01T19:19:42ZRe: Forums/Pathfinder First Edition: General Discussion: Describe me your witches.FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nip9?Describe-me-your-witches#142012-01-27T20:45:08Z2012-01-27T20:45:08Z<p>My witch was a Tribal Shaman. Healing Patron and Hedge Witch archetype.</p>
<p>I flavored her magic as a more spiritual type. Alot of here spells were actually Invocations of ancestor spirits. Buffs she used on the party were discribed as quasi-possessions by ancestor spirits. </p>
<p>For example Haste made the party members feel their limbs moving before they even thought about it and would occasionally have aspects of the combat triggere memories of ancient battles they were never a part of.</p>
<p>Another example of her style of magic was Remove Curse.
<br />
I actually forced the other party members to hold the cursed member down while I carved symbols on his chest with a knife and "Bleed" the foul magicks out of him.</p>
<p>Alot of her Hexes were "Gifts" from nature spirits she had aided. The flight hex was from a Wind spirit she had aid that agreed to return the favore. He allow her to bind him within herself through use of ritual scarring and tatooing. This granted her the flight Hex.</p>
<p>Her Monster Summonings were manifestation of spirits taking form to aid her.</p>
<p>Dominate Person was actually full Possession of the target by an ancestor spirit loyal to her.</p>
<p>She also brewed potions but most of them were pouches of herbs or foul smelling salves. She actually used bull's blood to brew potions of Bull's Strength.</p>
<p>I would often use Divination and other divination spells by animal sacrifice and reading then entrails.</p>My witch was a Tribal Shaman. Healing Patron and Hedge Witch archetype.
I flavored her magic as a more spiritual type. Alot of here spells were actually Invocations of ancestor spirits. Buffs she used on the party were discribed as quasi-possessions by ancestor spirits.
For example Haste made the party members feel their limbs moving before they even thought about it and would occasionally have aspects of the combat triggere memories of ancient battles they were never a part of.
Another...FreelanceEvilGenius (alias of Kalyth)2012-01-27T20:45:08ZRe: Forums: Advice: How would you explain magic?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2niuk?How-would-you-explain-magic#72012-01-27T13:50:38Z2012-01-27T13:50:38Z<p>I would have him explain it like this.</p>
<p>Magic draws up on the energies of the cosmos and through various methods and techniques can be shaped into effects.</p>
<p>Arcane magic relies on the energies of the prime plane and also both the astral and ethereal planes. The magic symbols, phrases and components are used as tools to mold and shape this energy. The Recipies we call spells. </p>
<p>Sorceres seem to possess and innate reserve of this energy as well as and ability to channel the energies around them more easily. They still must rely on many of the various tools to shape the energy but do it in a more instictive way than Wizardry. They learn each spell individually as more of a talent than a comprehensive field of study. Its like learning to play separate musical instrements and specific songs without studying the fundamentals of music.</p>
<p>Wizardry addresses and studies the metaphysics of magic and how each of the tools work in relation to each step and aspect of the spells. </p>
<p>Other forms of arcane magic use differing techniques and ritual pratices to shape energies in ways that differ from the practice of wizardy. The "Song Magic" of bards and the primitive magic of witchcraft are capable healing and other manipulations that wizardry does not incorporate. These forms branch away from the primary focus of the schools of wizardry and require abstract techniques that are generally contrary to a greater understanding of arcane magic. Also witches seem to learn tools and techniques from unknown "agents" that are not party of the theories and mechanics of wizardry.</p>
<p>Divine magic draws energy from one or more of the Outer Planes and also uses similar yet different tools and practices. Ones Diety or ethos is a key factor in the rituals and devotion of the energies channels. Due to the innate alignments of the Outer Planes one must himself align his own energies and essence to harmonize with the energies. Most use the faith and teaches of a religion and alignment and connection with a Diety to aid in this connection. Others simple follow a philosophy that shapes their energies to harmonize with the plane itself. The rituals and tools of Divine magic are used to shape the energies into spells just as with Arcane magic.</p>I would have him explain it like this.
Magic draws up on the energies of the cosmos and through various methods and techniques can be shaped into effects.
Arcane magic relies on the energies of the prime plane and also both the astral and ethereal planes. The magic symbols, phrases and components are used as tools to mold and shape this energy. The Recipies we call spells.
Sorceres seem to possess and innate reserve of this energy as well as and ability to channel the energies around them...FreelanceEvilGenius (alias of Kalyth)2012-01-27T13:50:38ZRe: Forums: Advice: Adventuring Family! (As Characters in a Party) Good or Bad ideal?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nhip?Adventuring-Family-Good-or-Bad-ideal#242012-01-23T19:42:43Z2012-01-23T19:42:43Z<p>In the 20+ years I have been playing roleplaying games. We have had many parties consist of family members.</p>
<p>As long as everyone is willing to roleplay and take the character's background and histories seriously I can see it being an amazing game.</p>
<p>As mentioned it can make tying everyone together very easy reducing the need to try and figure out why X character would go along. Sure there may be conflicts but all parties have conflicts the important thing here is the Family Bond.</p>
<p>Friends and coworkers may have fights and end up not being friends any more or changing jobs but most of us have had even worse falling outs with family members yet we still interact with them and they are still a part of our lives. </p>
<p>As far as whether players will react well to being bossed around by mom or dad or grandpa. Everyone should sit down and discuss the social dynamic. No one that is going to have a problem (Out of Character) with being bosses around should play the young son if Bob is playing the Nazi-like father. However some players may want to play the rebelious youth that keeps getting in to trouble.</p>
<p>Basically have everyone share their general character ideas and discuss/work out their relationships with the other family members.</p>
<p>If you are going to play the Parent/Sibling combo be sure you are very familiar with the other players play style and both player and character personality. </p>
<p>I had a female friend that gamed with me and we always played brother/sister combos. We had an amazing dynamic. Even without discussing before hand we could fall into roleplaying just making up stories about our characters backgrounds. When one of us would get stumpped or stumble we could easily cover for the other.</p>In the 20+ years I have been playing roleplaying games. We have had many parties consist of family members.
As long as everyone is willing to roleplay and take the character's background and histories seriously I can see it being an amazing game.
As mentioned it can make tying everyone together very easy reducing the need to try and figure out why X character would go along. Sure there may be conflicts but all parties have conflicts the important thing here is the Family Bond.
Friends and...FreelanceEvilGenius (alias of Kalyth)2012-01-23T19:42:43ZRe: Forums: Advice: Party member Marooned on a Desert Isle....FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nhxs?Party-member-Marooned-on-a-Desert-Isle#122012-01-23T19:16:04Z2012-01-23T19:16:04Z<div class="messageboard-quotee">Scrogz wrote:</div><blockquote> <div class="messageboard-quotee">Squawk Featherbeak wrote:</div><blockquote> What kind of mage are you, btw? </blockquote><p>The island is VERY small, like 50 sq yards so there is little to no chance it's on any known chart.
<p></blockquote><p>You may also be on a time limit. 50 sq yards is tiny. What is her food and water supply like? How is she surviving?
<p>Find the path might be your best bet.</p>Scrogz wrote:Squawk Featherbeak wrote: What kind of mage are you, btw?
The island is VERY small, like 50 sq yards so there is little to no chance it's on any known chart. You may also be on a time limit. 50 sq yards is tiny. What is her food and water supply like? How is she surviving? Find the path might be your best bet.FreelanceEvilGenius (alias of Kalyth)2012-01-23T19:16:04ZRe: Forums/Pathfinder First Edition: General Discussion: Can Paladins Kill on Sight?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2ngom&page=3?Can-Paladins-Kill-on-Sight#1172012-01-19T19:47:08Z2012-01-19T19:47:08Z<p>Whether the Kobalds needed to be killed or not really isnt the first issue I would point out in this.</p>
<p>The Paladin ran up and killed SLEEPING HELPLESS DEFENSELESS UNARMED opponents. That is a gross violation of the Paladin Code. It is in no way honorable in any shape or fashion. Not only was it dishonorable it was flat out STUPID. If Kobalds are EVIL UNREDEEMABLY and you happen to have 4 of them asleep and at your mercy. Why on earth would you kill them rather than tie them up and question them. Find out if there are any more in the area. Find out what they are up to or have planned? Are they an advanced scouting party? Are they servants of an evil wizard? </p>
<p>The world will never know. How many kobalds does it take to make a Paladin fall from grace?</p>
<p>The thing about good people is that they feel bad about doing bad things. It may have been neccessary and prevented more harm than it caused but if you are a good hearted person you have to feel bad that it "Had to end that way." Being good is hard and a lot of work. If you dont put in the work and effort you end up feeling guilty about it.</p>
<p>Also the statement was made that Innocent people are not neutral but good. I saw it in a qoute but could not find the original post the qoute was from. I have to disagree. A person can be very innocent and still not be overly protective of life, morals or helping others.</p>
<p>Take the old lady that lives on the end of the street. She doesn't go out of her way to help people and prefers to stay to herself. She doesnt wish ill on others and is always polite when she goes shopping because that is how she was raised. But she also doesnt feel overly compelled to help people. She's not cruel and would definitely call the police and report an accidient but isn't going to run out side to help every child that falls of their bike and skins their knee. She spends her days gardening and doing crossword puzzels. She also spends time watching TV with her cat, Mr. Peeppers. She cares about her daily routine and the things she enjoys but follows the law and doesnt bother anyone at all. She is a very innocent person but is Neutral.</p>Whether the Kobalds needed to be killed or not really isnt the first issue I would point out in this.
The Paladin ran up and killed SLEEPING HELPLESS DEFENSELESS UNARMED opponents. That is a gross violation of the Paladin Code. It is in no way honorable in any shape or fashion. Not only was it dishonorable it was flat out STUPID. If Kobalds are EVIL UNREDEEMABLY and you happen to have 4 of them asleep and at your mercy. Why on earth would you kill them rather than tie them up and question...FreelanceEvilGenius (alias of Kalyth)2012-01-19T19:47:08ZRe: Forums: Rules Questions: Fortune Hex questionsFreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nh6z?Fortune-Hex-questions#42012-01-19T19:11:47Z2012-01-19T19:11:47Z<div class="messageboard-quotee">Grumpus wrote:</div><blockquote> <div class="messageboard-quotee">ShadowcatX wrote:</div><blockquote><p> It means you can't have the hex used on you more than once every 24 hours. If it lasts for multiple rounds then yes, you get the benefit every round. </p>
<p>Don't try and read too much into the word benefited. </blockquote><p>Then why not use the word "affected" instead of benefited? Would seem to be much clearer.
<p>Also can a silenced witch "Cackle" to extend hexes? </blockquote><p>The use of the word "Benefited" might not have been the best choice but it basically is used synonymously with "Affected".
<p>Technically the Cackle Hex is not a sonic or language dependent effect so by RAW can be performed in an area of silence.</p>Grumpus wrote:ShadowcatX wrote:It means you can't have the hex used on you more than once every 24 hours. If it lasts for multiple rounds then yes, you get the benefit every round.
Don't try and read too much into the word benefited.
Then why not use the word "affected" instead of benefited? Would seem to be much clearer. Also can a silenced witch "Cackle" to extend hexes? The use of the word "Benefited" might not have been the best choice but it basically is used synonymously with...FreelanceEvilGenius (alias of Kalyth)2012-01-19T19:11:47ZRe: Forums: Advice: How to kill the 15 minute work day?FreelanceEvilGenius (alias of Kalyth)https://paizo.com/threads/rzs2nh4v?How-to-kill-the-15-minute-work-day#192012-03-02T21:42:14Z2012-01-19T18:53:28Z<div class="messageboard-quotee">Fenrisnorth wrote:</div><blockquote><p> I mostly boils down to the party MUs wanting to do things every round, and not being content with their mace or crossbows.</p>
<p>It may be the 2nd edition player in me, but I never demanded the party sleep after I cast my ONE magic missile. </p>
<p>Thank you all for the advice, honestly I've tried much of it before, and I don't mind PCs sleeping once or twice in-dungeon, it's the 15 room dungeon that takes two weeks to clear that makes my head hurt.</p>
<p>Time limits are a good way to go, I agree; we had a single day to complete the <a href="http://tohs.webs.com/High%20Clerist%20Tower.jpg" target="_blank" rel="nofollow"> High Clerist's Tower.</a> That was much more intense and fun than if we'd cleared it in a month. The problem, as has been noted, is that doing it too often makes it frustrating and stale.</p>
<p>I guess the PCs will have to deal with solo goblins and whatnot shooting them while they sleep if they leave the dungeon to rest-up. </blockquote><p>You don't have to slap a time limit on each quest or adventure, though doing so from time to time would help and would be appropriate. What you can do the other times is simply leave clues that they missed something and if they had been there a few hours earlier they would not have.
<p>Examples.
<br />
1) The party takes a rest after exploring the 1st few rooms in a ruined outpost. They fall back to the treeline and find a sheltered spot to camp. When they approach the entrance to the ruined outpost the next morning. They see alot of hoof prints, signs that something heavy was dragged here and then wagon tracks leading away.</p>
<p>•••You dont even have to change anything in the dungeon. The PC will be curious what was taken in the middle of the night, etc...with no change to the actually planned adventure. But it creates the feeling that they missed out on something because the rested.</p>
<p>2) The PC are exploring a haunted castle, searching for an ancient tome of lore that is key to moving on to the next part of the campaign. They often spot the figure of a cloaked humaniod. Sometimes through a window running across a slanted section of roof. Sometimes down in the garden and other times peeking out a window down at the PCs. They even come across fresh footprints in the dust on the floor. The rogue notices that some of the locks have fresh scratches around them and someone has recently pick a few of them.</p>
<p>•••Other than pointing these things out. Nothing in the adventure needs to change. They never even need to encounter this cloaked figure. But it creates the tension that someone else is also looking for something here and they need to find it first!!! Competition is a great motivator.</p>
<p>The groups I play with are very Roleplaying heavy but we are equally ROLL-players as well. Most of the time we never have the 15 minute day as the roleplaying aspect is what keeps us going.</p>
<p>Noble Cleric stuck in a bog.
<br />
"Guys do we really have to rest again?, If I have to spend one more night in this foul swamp with all these bugs and..ugh (swat)...If we press through the night we can be out of the swamp my mid morning."</p>
<p>Dwarven Veteran to an Elven wizard
<br />
"Rest? Bah! Tis barely noon laddy and your asking to rest? All ye deed was wiggle your fingers and chant some fancy words, which I'm doubtin you even reckon the meaning of. That tire you out to much? Bah, elves, it takes a dwarf to get the job done. Get your spells back? Huh? Really, you used both your fire spells on the orcs? Yeah was wondering why ya deed that. Me and de barbarian would have finished em off in no time either way. You killed more trees than orcs. Oh, and I have to be askin why you packing around that long sword and Long bow. Aint never seen you draw either one of them. Why dont ye try shootin the orcs next time rather than burning down half de forest and gettin the local druid all up in arms. But go ahead get your beauty rest me and Krogar here will just stay up and tell old war stories. Hope the tales of a true warrior and adventurer dont keep ye up."</p>Fenrisnorth wrote:I mostly boils down to the party MUs wanting to do things every round, and not being content with their mace or crossbows.
It may be the 2nd edition player in me, but I never demanded the party sleep after I cast my ONE magic missile.
Thank you all for the advice, honestly I've tried much of it before, and I don't mind PCs sleeping once or twice in-dungeon, it's the 15 room dungeon that takes two weeks to clear that makes my head hurt.
Time limits are a good way to go, I...FreelanceEvilGenius (alias of Kalyth)2012-01-19T18:53:28ZRe: Forums: Rules Questions: Burning Disarm is not an automatic Catch-22Kalythhttps://paizo.com/threads/rzs2ndnd?Burning-Disarm-is-not-an-automatic-Catch22#122012-01-04T13:25:13Z2012-01-04T13:25:13Z<div class="messageboard-quotee">Quote:</div><blockquote><br />
<br />
'Reflex Negates (Object, See text).
<br />
</blockquote><p>The fact that See text is in ( ) within the saving throw entry leads me to think that the Text Modifies the Listed Savingthrow entry explaining how the save negates. Meaning the text simple explains how the initial and only saving throw of the spell works.
<p>If it was listed "Reflex Negates(Object), Also See Text". Then I could see it refering to two saving throws.</p>Quote:'Reflex Negates (Object, See text).
The fact that See text is in ( ) within the saving throw entry leads me to think that the Text Modifies the Listed Savingthrow entry explaining how the save negates. Meaning the text simple explains how the initial and only saving throw of the spell works. If it was listed "Reflex Negates(Object), Also See Text". Then I could see it refering to two saving throws.Kalyth2012-01-04T13:25:13ZRe: Forums: Advice: How useful is Mending, really?Kalythhttps://paizo.com/threads/rzs2ncor?How-useful-is-Mending-really#472012-01-03T19:28:09Z2012-01-03T16:51:08Z<p>The usefulness of Mending depends largely on the style of game you are playing.</p>
<p>Alot people worry about using cure spells to heal up but do people put alot of thought into the fact that if they got stabbed by a sword their shirt now has a big hole in it? What if you have to meet with the Duke in just a few minutes. Your clothes are all slashed up and you are covered in blood. Mending and Prestidigitation are pretty NICE things to have in this situation. Fixing broken items is also a very good way to cover up signs of your passage. Like the glass window example. Even if know one is there at the time. It's better to leave no evidence of your entry method than to leave a big hole in the window.</p>
<p>You cut your 50ft rope into peices so you can tie up multiple captives. Mending puts it right back together afterwards.</p>The usefulness of Mending depends largely on the style of game you are playing.
Alot people worry about using cure spells to heal up but do people put alot of thought into the fact that if they got stabbed by a sword their shirt now has a big hole in it? What if you have to meet with the Duke in just a few minutes. Your clothes are all slashed up and you are covered in blood. Mending and Prestidigitation are pretty NICE things to have in this situation. Fixing broken items is also a very...Kalyth2012-01-03T16:51:08ZRe: Forums/Pathfinder First Edition: General Discussion: Spells that are the wrong level (too low)Kalythhttps://paizo.com/threads/rzs2nd50?Spells-that-are-the-wrong-level#442012-01-05T15:13:18Z2012-01-03T16:42:24Z<p>In regards to Flying through every encounter.</p>
<p>Fly lasts 1 mintue per level so at 10th level that is 10 minutes.
<br />
Say a typical skirmish takes 30 seconds of actual sword swinging before its complete. Ok are we going to loot the bodies? Are we going to take a bit to listen to see if any more enemies have overheard the combat and may be coming? Are you going to wipe the blood of your weapons, armor and clothing? Are we going to search the room? Are we going to access our gear to make sure we having dropped anything. Are we going to move cautiously to the next door and listen to it before opening it? Are we going to let the rogue search for traps on the door? Are we going to let the wizard sense for magic? Are we going to apply in precombat buffs before opening said door? </p>
<p>10 minutes sounds like a lot of time but what happens if you have to be at work at 7:00 and so need to leave your house at 6:30 for the 30 minute drive. Lets say you wake up at 6:20 all those little things you have to do each morning? The combat may only take 12 second but there is alot more to an encounter than just 3 attack rolls and 2 standard actions to cast two spells.</p>
<p>Also who is to say that the encounteres come one right after the other. Does the party just cast buff and Zerg their way through the dungeon trying to sqeeze as many fights into 10 minutes as they can? Thats a good way to end up overwelmed.</p>
<p>As for flying over encounters sure that could allow you to by pass some but if your flying over your not hidden. You are in clear view of scouts and gaurds. Unless all of them are invisible, people flying through the area are pretty attention grabbing.</p>In regards to Flying through every encounter.
Fly lasts 1 mintue per level so at 10th level that is 10 minutes.
Say a typical skirmish takes 30 seconds of actual sword swinging before its complete. Ok are we going to loot the bodies? Are we going to take a bit to listen to see if any more enemies have overheard the combat and may be coming? Are you going to wipe the blood of your weapons, armor and clothing? Are we going to search the room? Are we going to access our gear to make sure we...Kalyth2012-01-03T16:42:24ZRe: Forums: Homebrew and House Rules: Positive Energy "Undeads"Kalythhttps://paizo.com/threads/rzs2nc78?Positive-Energy-Undeads#242011-12-27T21:17:47Z2011-12-27T21:17:47Z<div class="messageboard-quotee">C. Nutcase wrote:</div><blockquote><p> Thanks all, I will try to come up with something later on. </p>
<p>How does "Restless" sound? </blockquote><p>How about
<p>The Undying
<br />
The Marrow
<br />
The Enduring</p>
<p>Though I am on the boat that the opposite of Undead would be Living. So normal living creatures are positive energy infused beings. Perhaps just a more alive version of a living creature. Can grant bonus positive levels rather than negative levels. etc...</p>C. Nutcase wrote:Thanks all, I will try to come up with something later on.
How does "Restless" sound?
How about The Undying
The Marrow
The Enduring
Though I am on the boat that the opposite of Undead would be Living. So normal living creatures are positive energy infused beings. Perhaps just a more alive version of a living creature. Can grant bonus positive levels rather than negative levels. etc...Kalyth2011-12-27T21:17:47ZRe: Forums: Homebrew and House Rules: Homebrew Race: Bauravin (small, playable centaurs)Kalythhttps://paizo.com/threads/rzs2na6v?Homebrew-Race-Bauravin#202011-12-27T19:54:28Z2011-12-27T19:54:28Z<div class="messageboard-quotee">Mystic_Snowfang wrote:</div><blockquote><p> I was thinking of them taking hits to diplomacy because... while they're friendly they're not diplomatic.
</p>
For one of their people "whoever yells the loudest is right" and arguing is a national passtime. </blockquote><p>Stubborn: Bauravin are stubborn and tend to stick with their first idea or impulse, refusing to sway or consider other options. If a Bauravin ever fails a skill check when attempting a task, repeated attempts at the same application of that skill for that task are at a -2 (or -4, or whatever) penalty.
<p>You could possible make the penalty cumulative but that might be to harsh.</p>
<p>Basic Examples.</p>
<p>Diplomacy: The Bauravin makes his arguments and presents his case. If that doesn't work he's to stubborn to try to rephrase it or use more tack or trying to see things from the others point of view. All he does it keep repeating his same argument.</p>
<p>Disable Device: If his first attempt fails to pick the lock he just keeps trying the same tools over and over getting frustrated rather than switching to a different type of pick or trying to get at the latching mechanism from a different angle.</p>Mystic_Snowfang wrote:I was thinking of them taking hits to diplomacy because... while they're friendly they're not diplomatic.
For one of their people "whoever yells the loudest is right" and arguing is a national passtime.
Stubborn: Bauravin are stubborn and tend to stick with their first idea or impulse, refusing to sway or consider other options. If a Bauravin ever fails a skill check when attempting a task, repeated attempts at the same application of that skill for that task are at a...Kalyth2011-12-27T19:54:28ZRe: Forums: Advice: Attempting a Friar/Western-style MonkKalythhttps://paizo.com/threads/rzs2nc5s?Attempting-a-FriarWesternstyle-Monk#122011-12-27T13:50:21Z2011-12-27T13:50:21Z<div class="messageboard-quotee">Sumutherguy wrote:</div><blockquote> Stuff </blockquote><p>I think the Class/Archetypes you picked fit well with your concept and I like your concept so would say go with it.
<p>As for how useful/balanced the character would be when placed within the party. In my opinion that would fall very much in how the GM runs the game. As long as s/he provides situations where your characters skills and knowledge come into play you should be fine. In a more social game your character could be one of the most influential characters in the group.</p>Sumutherguy wrote:Stuff
I think the Class/Archetypes you picked fit well with your concept and I like your concept so would say go with it. As for how useful/balanced the character would be when placed within the party. In my opinion that would fall very much in how the GM runs the game. As long as s/he provides situations where your characters skills and knowledge come into play you should be fine. In a more social game your character could be one of the most influential characters in the...Kalyth2011-12-27T13:50:21ZRe: Forums/Pathfinder First Edition: General Discussion: How much use do you get out of the Inflict Wounds spells?Kalythhttps://paizo.com/threads/rzs2nblq?How-much-use-do-you-get-out-of-the-Inflict#92011-12-23T14:55:24Z2011-12-23T14:55:24Z<p>Prior to 3.0 the inflict spells allowed no saving throw. This made them actually useful.</p>
<p>With the fact that they allow a saving throw for half damage they are basically a waste of spell slots. The only time they might be useful is if all other options where out the window. Heck even basic melee attack would be a better option. Use those spell slots on things like Divine Favor, Divine Power, etc...</p>
<p>Flamestrike does way more damage than any of the inflict spells. Firestorm as well. The only thing the Mass inflict spells has going for it is the selective targeting.</p>
<p>The inflict spells should not allow a saving throw for half and then I would consider them useful.</p>Prior to 3.0 the inflict spells allowed no saving throw. This made them actually useful.
With the fact that they allow a saving throw for half damage they are basically a waste of spell slots. The only time they might be useful is if all other options where out the window. Heck even basic melee attack would be a better option. Use those spell slots on things like Divine Favor, Divine Power, etc...
Flamestrike does way more damage than any of the inflict spells. Firestorm as well. The only...Kalyth2011-12-23T14:55:24ZRe: Forums: Rules Questions: Dominate Person questionsKalythhttps://paizo.com/threads/rzs2n9s5?Dominate-Person-questions#112011-12-23T14:49:28Z2011-12-23T14:49:28Z<div class="messageboard-quotee">Tristan27 wrote:</div><blockquote> <div class="messageboard-quotee">Happler wrote:</div><blockquote><p> Also make sure that you follow this section of the spell:</p>
<p>Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. </p>
<p>Also, I consider that "helping out the wizard" as not in it's nature, and thus most requests will be treated with a +2 bonus saving throw per request. </blockquote><p>Also consider the giant's nature...
</p>
"Cloud giants are notoriously proud and consider themselves above all others..."</p>
<p>I'd say that this "nature" makes the cloud giant extremely likely to receive a saving throw for nearly everything it is commanded to do. Especially helping out humanoids. I doubt you could get a cloud giant to do much of anything. It's like working for a boss you despise, hate, and have NO respect for...you'll do the bare minimum, do it as poorly as you can, and screw up as much as you can along the way.</p>
<p>Also consider how the creature "neglects all else except that needed for basic survival." This giant will still go around foraging for food in the best way it knows how. You know, kill a few humans, steal some food, raid farms and villages, etc... When it gets its fill of food, THEN it will get on with the mission... </p>
<p>Or, how about....without being specifically told NOT to do so, why wouldn't the giant just squish anybody except the caster??? </blockquote><p>This basically falls into the realm of no one save psychophants can be effected Dominated. Most people by their nature are opposed to being enslaved. This would make everyone resistant to Dominate. I would say as long as the Cloud Giant isn't made to debase himself it does not qualify as "Against its Nature". The soul act of being Dominate should in my opinion never be considered "Against one's nature" otherwise what is the point of the spell.Tristan27 wrote:Happler wrote:Also make sure that you follow this section of the spell:
Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus.
Also, I consider that "helping out the wizard" as not in it's nature, and thus most requests will be treated with a +2 bonus saving throw per request.
Also consider the giant's nature...
"Cloud giants are notoriously proud and consider themselves above all others..."I'd...Kalyth2011-12-23T14:49:28ZRe: Forums: Advice: Making a HealerKalythhttps://paizo.com/threads/rzs2nbaw?Making-a-Healer#272011-12-22T13:34:48Z2011-12-22T13:34:48Z<div class="messageboard-quotee">Ævux wrote:</div><blockquote><p> Why is it that I randomly become unable to edit old posts?</p>
<p>Besides that, I've figured out what I want to do. As a healer, I want to be able to become a fortune teller too. I'm thinking Oracle of the Time mystery. </p>
<p>25 point buy, level 1, race kitsune... goal is to heal (not just hp damage but other stuff too) and also do fortune telling. </blockquote><p>There is also the Seer Archetype for Oracles.Ævux wrote:Why is it that I randomly become unable to edit old posts?
Besides that, I've figured out what I want to do. As a healer, I want to be able to become a fortune teller too. I'm thinking Oracle of the Time mystery.
25 point buy, level 1, race kitsune... goal is to heal (not just hp damage but other stuff too) and also do fortune telling.
There is also the Seer Archetype for Oracles.Kalyth2011-12-22T13:34:48ZRe: Forums: Advice: Character concept: Princess, Sorceress, QueenKalythhttps://paizo.com/threads/rzs2nbaa?Character-concept-Princess-Sorceress-Queen#62011-12-21T13:40:24Z2011-12-21T13:40:24Z<div class="messageboard-quotee">Douglas Muir 406 wrote:</div><blockquote><p> Ah, I was thinking 13th level and forgot the two levels of Ari. (Though, wow, some of those 6th level spells would be useful.)</p>
<p>Still Silent Charm Person is a classic for a reason; just 3rd level, and as you say, it can easily get chalked up to her personal charisma. Still Silent Detect Thoughts and Still Silent Suggestion are good too. I think we want to run up her Bluff skill... is she just sitting there lost in thought for a few seconds, or is she casting some brain-melting enchantment?</p>
<p>Wall of Force, yep, for emergencies. Dim Door because Dim Door.</p>
<p>Feats? Magic items?</p>
<p>Doug M. </blockquote><p>Amulet of Mindshielding (or ring or whatever it is or similar item that protects from divination/scrying/mind reading/etc...)
<p>Some item that protects against poison.</p>
<p>A Trusted loyal personal guard wearing the Ring of Friend Shielding or whatever that ring is that does the spell "Shield Other".</p>
<p>A gem of True Seeing or perhaps a few well placed Magic Items that radiate Invisibility Purge.</p>Douglas Muir 406 wrote:Ah, I was thinking 13th level and forgot the two levels of Ari. (Though, wow, some of those 6th level spells would be useful.)
Still Silent Charm Person is a classic for a reason; just 3rd level, and as you say, it can easily get chalked up to her personal charisma. Still Silent Detect Thoughts and Still Silent Suggestion are good too. I think we want to run up her Bluff skill... is she just sitting there lost in thought for a few seconds, or is she casting some...Kalyth2011-12-21T13:40:24ZRe: Forums: Advice: Character concept: Princess, Sorceress, QueenKalythhttps://paizo.com/threads/rzs2nbaa?Character-concept-Princess-Sorceress-Queen#22011-12-20T21:29:51Z2011-12-20T21:29:51Z<p>At 11th level she would be limited to 5th level spells so Antimagic Field is out. Clairvoyance would be invaluable, same with alot of other divination spells as you mentioned. Illusion spells could be quite useful as well. I could also see her using enchantment spells as well.</p>
<p>Charm Person if done subtly on messangers and envoys could prove useful in getting information out of them that they normally wouldn't share. If the spell was dispelled or canceled as they left her presence it could very well be chalked up to her personal charisma as to why they felt so free of tongue.</p>
<p>Dominate Person very useful. Make an enemey a loyal servant. Also dont forget that Dominate person last 1 day/level and during that time the caster can read the thoughts of the subject.</p>
<p>Non-detection or similar abjurations so her enemies can not spy on her.</p>
<p>Detect Thoughts would be amazingly useful. She could even use it as a Loyalty-Detector to make sure there are no spies in her ranks.</p>
<p>Disquise Self and Alter Self would let her move around without being recognized and get the true view of how things are when shes not around.</p>At 11th level she would be limited to 5th level spells so Antimagic Field is out. Clairvoyance would be invaluable, same with alot of other divination spells as you mentioned. Illusion spells could be quite useful as well. I could also see her using enchantment spells as well.
Charm Person if done subtly on messangers and envoys could prove useful in getting information out of them that they normally wouldn't share. If the spell was dispelled or canceled as they left her presence it could...Kalyth2011-12-20T21:29:51ZRe: Forums: Rules Questions: Witch Hex propertiesKalythhttps://paizo.com/threads/rzs2na49?Witch-Hex-properties#472011-12-19T21:19:14Z2011-12-19T21:19:14Z<div class="messageboard-quotee">KenderKin wrote:</div><blockquote><p> Hey this has come up before and it was answered....</p>
<p>FYI</p>
<p></blockquote><p>@KenderKin
<p>You stated this came up before and was answered. Could you provide us with said answer and who answered it?</p>
<p>Or a link.</p>KenderKin wrote:Hey this has come up before and it was answered....
FYI
@KenderKin You stated this came up before and was answered. Could you provide us with said answer and who answered it?
Or a link.Kalyth2011-12-19T21:19:14ZRe: Forums: Rules Questions: [APG] Shadow Projection-Can you cast spells?Kalythhttps://paizo.com/threads/rzs2l7v8?APG-Shadow-ProjectionCan-you-cast-spells#252011-12-19T16:11:00Z2011-12-19T16:11:00Z<p>For what its worth.</p>
<p>Project Image (Bard: 6th, Wizard: 7th) specifically states you can cast spells through the image.</p>
<p>Seems like a spell 3 levels lower really shouldnt provide most of the benefits of a spell 3 levels higher. Heck you can even attack creatures with a strength drain touch in Shadow Projection.</p>For what its worth.
Project Image (Bard: 6th, Wizard: 7th) specifically states you can cast spells through the image.
Seems like a spell 3 levels lower really shouldnt provide most of the benefits of a spell 3 levels higher. Heck you can even attack creatures with a strength drain touch in Shadow Projection.Kalyth2011-12-19T16:11:00ZRe: Forums: Rules Questions: Witch Hex propertiesKalythhttps://paizo.com/threads/rzs2na49?Witch-Hex-properties#452011-12-16T21:09:54Z2011-12-16T21:09:54Z<div class="messageboard-quotee">KenderKin wrote:</div><blockquote><p> Hey this has come up before and it was answered....</p>
<p>FYI</p>
<p></blockquote><p>What was the Answer? Can you provide a link?
<p>Thanks in advance, just want to see what the ruling was.</p>KenderKin wrote:Hey this has come up before and it was answered....
FYI
What was the Answer? Can you provide a link? Thanks in advance, just want to see what the ruling was.Kalyth2011-12-16T21:09:54ZRe: Forums: Rules Questions: Eldritch Heritage: Can you pick any power? (especially from wild-bloodlines)Kalythhttps://paizo.com/threads/rzs2nacn?Eldritch-Heritage-Can-you-pick-any-power#142011-12-16T13:24:50Z2011-12-16T13:24:50Z<div class="messageboard-quotee">LazarX wrote:</div><blockquote> <div class="messageboard-quotee">Azten wrote:</div><blockquote> I believe he is talking about the fact that you need Skill Focus to take Eldritch Heritage. This line of feats is really more attractive to humans and half-elfs that way. </blockquote>I miscounted then. You'd need three feats, skill focus, eldritch heritage and improved eldritch heritage to pick up that power because that power requires two abilities to be swapped out for it, and the initial feat only gives one of them. You also of course would need the requisite Charisma. </blockquote><p>This still doesnt work. Improved Eldritch Heritage ONLY allows the selection of the 3rd or 9th level power of a bloodline. You can not select a 1st level power or Bloodline Arcana by taking Improved Eldritch Heritage. No where in the Description of any of the Eldritch Heritage line of feats does it talk about or even address this issue in any way. You seem to be replying as if this is stated or supported by the rules in which case it is not. This may be how you would run it in your games but this is not how it written.LazarX wrote:Azten wrote: I believe he is talking about the fact that you need Skill Focus to take Eldritch Heritage. This line of feats is really more attractive to humans and half-elfs that way.
I miscounted then. You'd need three feats, skill focus, eldritch heritage and improved eldritch heritage to pick up that power because that power requires two abilities to be swapped out for it, and the initial feat only gives one of them. You also of course would need the requisite Charisma. This...Kalyth2011-12-16T13:24:50ZRe: Forums: Rules Questions: Eldritch Heritage: Can you pick any power? (especially from wild-bloodlines)Kalythhttps://paizo.com/threads/rzs2nacn?Eldritch-Heritage-Can-you-pick-any-power#72011-12-15T18:12:53Z2011-12-15T18:12:53Z<div class="messageboard-quotee">LazarX wrote:</div><blockquote> <div class="messageboard-quotee">Vrischika111 wrote:</div><blockquote><p> I don't agree (no offense meant) with this: eldritch heritage only allows to take a power, not an arcana.</p>
<p>also note that it says that your sorcerer level is equal to your level-2
<br />
(otherwise this feat is useless)</p>
<p></blockquote>That wouldn't make the feat useless. There are other applications besides trying to hedge an animal companion. but your effective level would be character level -5 and you would have to take two eldritch heritage feats before you could have it. </blockquote><p>Im not say whether or not you can take the Animal companion with eldritch heritage, its a very grey area. However I dont see where you are getting that you would have to use two feats to get it. Per the rules Edritch Heritage CAN NOT be taken multiple times. The only one that can is Improved eldritch heritage and it allows the selection of 3rd or 9th level power only, so you can take it twice to get both the 3rd and 9th level power.LazarX wrote:Vrischika111 wrote:I don't agree (no offense meant) with this: eldritch heritage only allows to take a power, not an arcana.
also note that it says that your sorcerer level is equal to your level-2
(otherwise this feat is useless)
That wouldn't make the feat useless. There are other applications besides trying to hedge an animal companion. but your effective level would be character level -5 and you would have to take two eldritch heritage feats before you could have it. Im not...Kalyth2011-12-15T18:12:53ZRe: Forums: Homebrew and House Rules: Homebrew Race: Bauravin (small, playable centaurs)Kalythhttps://paizo.com/threads/rzs2na6v?Homebrew-Race-Bauravin#72011-12-15T17:40:37Z2011-12-15T17:40:37Z<div class="messageboard-quotee">Mystic_Snowfang wrote:</div><blockquote><p> If you've ever been around a shetland pony, you'll know where they got their strength from. Strength for size it is the strongest equine around.
</p>
" It can pull twice its own weight under circumstances where a draft horse can only pull approximately half its own weight, as well as many being able to carry up to 9 stone – 130 pounds (59 kg)."</p>
<p>And if you've ever been kicked by anything with hooves, you'll know that it hurts like a b+@@#. </blockquote><p>I would hardly call a Shetland Pony small. The strenght bonus seems odd for a small race, and the fact that they are half dwarf and half pony I would put them at Medium with a 40ft Movement.Mystic_Snowfang wrote:If you've ever been around a shetland pony, you'll know where they got their strength from. Strength for size it is the strongest equine around.
" It can pull twice its own weight under circumstances where a draft horse can only pull approximately half its own weight, as well as many being able to carry up to 9 stone – 130 pounds (59 kg)."And if you've ever been kicked by anything with hooves, you'll know that it hurts like a b+@@#.
I would hardly call a Shetland Pony...Kalyth2011-12-15T17:40:37ZRe: Forums/Pathfinder First Edition: General Discussion: Why I do not like that smite evil bypasses every DRKalythhttps://paizo.com/threads/rzs2na55?Why-I-do-not-like-that-smite-evil-bypasses#392011-12-14T21:11:08Z2011-12-14T21:11:08Z<div class="messageboard-quotee">Bill Dunn wrote:</div><blockquote> I'm having a hard time really seeing this as that bad an issue. So the paladin, when he's smiting, ignores DR no matter what his weapons are. You need to realize that groups doing their homework and paying attention to the development of the Paizo APs have a pretty good chance of having weapons capable of penetrating the boss monsters' DRs anyway. If the paladin's smite didn't penetrate DR, he'd just draw his good iron sword to fight the balor or his good silver sword to fight the pit fiend. Or he'd draw his good +3 sword and go to town on either of them, penetrating their DR all the way. </blockquote><p>Have to agree with this. By the time you get to all shot Bosses like Demon/Dragons/Devils/Demiliches most of the party will have weapons that by pass the DR anyway.Bill Dunn wrote:I'm having a hard time really seeing this as that bad an issue. So the paladin, when he's smiting, ignores DR no matter what his weapons are. You need to realize that groups doing their homework and paying attention to the development of the Paizo APs have a pretty good chance of having weapons capable of penetrating the boss monsters' DRs anyway. If the paladin's smite didn't penetrate DR, he'd just draw his good iron sword to fight the balor or his good silver sword to fight...Kalyth2011-12-14T21:11:08ZRe: Forums: Advice: Help With Unarmed FighterKalythhttps://paizo.com/threads/rzs2na4s?Help-With-Unarmed-Fighter#122011-12-14T20:46:34Z2011-12-14T20:46:34Z<div class="messageboard-quotee">Metal Sonic wrote:</div><blockquote><p> I'm now thinking in MoMS 4/Brawler 16, but i'm having problems selecting the Feats. Our start level is 4th.</p>
<p>Stats: STR 18, DEX 16, CON 14, INT 10, WIS 13, CHA 8.</p>
<p>1st: Dodge, Crane Style [Human Bonus], Crane Wing [MoMS Bonus]
<br />
2nd: Crane Riposte [MoMS Bonus]
<br />
3rd: Two-Weapon Fighting
<br />
5th: Dragon Style, Dragon Ferocity [Brawler Bonus]
<br />
7th: Improved Two-Weapon Fighting
<br />
10th: Disruptive
<br />
12th: Greater Two Weapon Fighting
<br />
14th: Spellbreaker</p>
<p>At 6th, 8th, 9th, 11th, 13th, 15th and on i don't have any ideas on feats. And i won't remove the Crane or Dragon Styles, it's an background issue.</p>
<p>Any suggestions? </blockquote><p>Weapon Focus: Unarmed
</p>
Weapon Specialization: Unarmed</p>Metal Sonic wrote:I'm now thinking in MoMS 4/Brawler 16, but i'm having problems selecting the Feats. Our start level is 4th.
Stats: STR 18, DEX 16, CON 14, INT 10, WIS 13, CHA 8.
1st: Dodge, Crane Style [Human Bonus], Crane Wing [MoMS Bonus]
2nd: Crane Riposte [MoMS Bonus]
3rd: Two-Weapon Fighting
5th: Dragon Style, Dragon Ferocity [Brawler Bonus]
7th: Improved Two-Weapon Fighting
10th: Disruptive
12th: Greater Two Weapon Fighting
14th: Spellbreaker
At 6th, 8th, 9th, 11th, 13th, 15th and...Kalyth2011-12-14T20:46:34ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Pathfinder Plush Toy GoblinsKalythhttps://paizo.com/threads/rzs2mvr9&page=2?Pathfinder-Plush-Toy-Goblins#742011-12-14T18:17:08Z2011-12-14T18:17:08Z<p>PLUSH GOBLINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<br />
ME WANT'S!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
<p>How about they come in little Baby Goblin Cages.</p>
<p>OMG I'm actually a little sad that I cant have a plush goblin now. :(</p>
<p>I hate life!</p>PLUSH GOBLINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ME WANT'S!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
How about they come in little Baby Goblin Cages.
OMG I'm actually a little sad that I cant have a plush goblin now. :(
I hate life!Kalyth2011-12-14T18:17:08ZRe: Forums/Pathfinder First Edition: General Discussion: Ah, Crane TechniqueKalythhttps://paizo.com/threads/rzs2mme6&page=6?Ah-Crane-Technique#2892015-03-02T14:46:15Z2011-12-14T15:29:59Z<div class="messageboard-quotee">Aelryinth wrote:</div><blockquote><p> Since monks get a ton of them and he was refering to a monk actual BUILD, plenty easy to take. It's a monk bonus feat.</p>
<p>And actually, it's more along the lines of "Making a character invulnerable to standard attack actions, being able to limit an enemy to only taking standard attack actions, yet with a great AC to defend against other attack options."</p>
<p>Unless the enemy has alternate ways to attack, it's a form of tanking invulnerability. All you need is 10' of room to manuver.</p>
<p>===Aelryinth </blockquote><p>Again the Invulnerability only applies in a one on one fight when the opponent is denied the option of using other options (Ranged Attacks, Magic, Combat manuevers, Environmental tactics, etc...). How often is this actually going to come up in the typical game?
<p>There are other options just as potent. </p>
<p>Flying makes one IMMUNE to melee attacks (both standard and Full attack) regardless of the number of melee opponents.</p>
<p>Antimagic Shell: Immune to magic.</p>Aelryinth wrote:Since monks get a ton of them and he was refering to a monk actual BUILD, plenty easy to take. It's a monk bonus feat.
And actually, it's more along the lines of "Making a character invulnerable to standard attack actions, being able to limit an enemy to only taking standard attack actions, yet with a great AC to defend against other attack options."
Unless the enemy has alternate ways to attack, it's a form of tanking invulnerability. All you need is 10' of room to
...Kalyth2011-12-14T15:29:59ZRe: Forums: Rules Questions: Witch Hex propertiesKalythhttps://paizo.com/threads/rzs2na49?Witch-Hex-properties#132011-12-14T15:09:21Z2011-12-14T15:09:21Z<div class="messageboard-quotee">Buri wrote:</div><blockquote> <div class="messageboard-quotee">Kalyth wrote:</div><blockquote>FAQ for confirmation. </blockquote>You have to actually click the FAQ button for it to appear on Paizo's queue for FAQ consideration. </blockquote><p>I did on your post stating that it was per hex rather than per witch. FAQing my post really wouldn't have given a clear idea of what was needed clarified.Buri wrote:Kalyth wrote:FAQ for confirmation.
You have to actually click the FAQ button for it to appear on Paizo's queue for FAQ consideration. I did on your post stating that it was per hex rather than per witch. FAQing my post really wouldn't have given a clear idea of what was needed clarified.Kalyth2011-12-14T15:09:21ZRe: Forums: Rules Questions: Witch Hex propertiesKalythhttps://paizo.com/threads/rzs2na49?Witch-Hex-properties#102011-12-14T14:48:04Z2011-12-14T14:48:04Z<div class="messageboard-quotee">Buri wrote:</div><blockquote> As I said, being a rules forum post, can only really be answered per RAW. How it's interpreted is up to the individual GM. Concerning the post about Witches casting hexes on themselves, you can only voluntarily fail a save. You can't voluntarily succeed. So, it'd be up to the roll of the die if you fail at casting a hex on yourself. </blockquote><p>Doesnt matter if you fail or not. Misfortune last what 1-3 rounds, Evil Eye lasts 4-5 rounds? Most other hexes dont last to long. so even if you Voluntarily fail the save you are only effected for a couple of rounds and then IMMUNE to all of those Hexes for the rest of the day even if a witch 30 levels higher than you tries to use them on you.
</p>
Heck Im going to Sleep Hex my entire party every morning and then just slap them awake after one round so they are Immune to further sleep hexes that day.</p>
<p>I personally believe that it is supposed to be that the target is immune to further applications of X Hex from that specific Witch.</p>
<p>FAQ for confirmation.</p>Buri wrote:As I said, being a rules forum post, can only really be answered per RAW. How it's interpreted is up to the individual GM. Concerning the post about Witches casting hexes on themselves, you can only voluntarily fail a save. You can't voluntarily succeed. So, it'd be up to the roll of the die if you fail at casting a hex on yourself.
Doesnt matter if you fail or not. Misfortune last what 1-3 rounds, Evil Eye lasts 4-5 rounds? Most other hexes dont last to long. so even if you...Kalyth2011-12-14T14:48:04ZRe: Forums: Homebrew and House Rules: What Options Would You Like to See in Pathfinder?Kalythhttps://paizo.com/threads/rzs2n9uw?What-Options-Would-You-Like-to-See-in-Pathfinder#302011-12-14T13:16:05Z2011-12-14T13:16:05Z<p>Also would like to see Consistant rules for spells/Schools </p>
<p>Conjuration: some of the Conjuration damage spells allow SR others Dont.</p>
<p>Distinction between Direct Damage Conjuration and Evocation Spells.</p>
<p>Balancing of the Schools: Abjuration needs help.</p>Also would like to see Consistant rules for spells/Schools
Conjuration: some of the Conjuration damage spells allow SR others Dont.
Distinction between Direct Damage Conjuration and Evocation Spells.
Balancing of the Schools: Abjuration needs help.Kalyth2011-12-14T13:16:05ZRe: Forums: Homebrew and House Rules: Full Base Attack Rogue?Kalythhttps://paizo.com/threads/rzs2n9lw&page=2?Full-Base-Attack-Rogue#652011-12-14T13:13:12Z2011-12-14T13:13:12Z<div class="messageboard-quotee">Cheapy wrote:</div><blockquote><p> How is "fighter of the forest" a personality?</p>
<p>How is "raging about the battlefield" a personality? </p>
<p>How is rogue a personality? I'll tell you. By being a dishonest or unprincipled person. By sneaking about and being able to pick locks. By swindling people. </p>
<p>What about that requires a class? Why can't •anyone• be a rogue? </blockquote><p>A Barbarian is just an uncivilized person usually of a tribal/clan type community.
<p>A wizard could be a barbarian (Shaman)</p>
<p>A ranger could be a Barbarian (Scout/hunter)</p>
<p>A bard could be a barbarian (Warchanter/Clan Historian)</p>
<p>Sure some of the names for the classes arn't perfect but that should be the least of the issues with the Rogue.</p>Cheapy wrote:How is "fighter of the forest" a personality?
How is "raging about the battlefield" a personality?
How is rogue a personality? I'll tell you. By being a dishonest or unprincipled person. By sneaking about and being able to pick locks. By swindling people.
What about that requires a class? Why can't *anyone* be a rogue?
A Barbarian is just an uncivilized person usually of a tribal/clan type community. A wizard could be a barbarian (Shaman)
A ranger could be a Barbarian...Kalyth2011-12-14T13:13:12ZRe: Forums: Homebrew and House Rules: What Options Would You Like to See in Pathfinder?Kalythhttps://paizo.com/threads/rzs2n9uw?What-Options-Would-You-Like-to-See-in-Pathfinder#252011-12-14T04:52:56Z2011-12-13T21:15:52Z<p>Spell Point/Mana System for magic. And not just Spell Points spent to Prepare spells. Perhaps a system where prepared spells get a Mana discount or unprepared spells (for prepared casters) taking longer to cast.</p>
<p>Ritual Magic: Either more spells with longer casting times that are Ritualistic. Just like the flavor of magical or religious rituals. Perhaps a ritual magic system that allows application of metamagic feats with out increasing the spell level but just taking longer to cast.</p>
<p>Cooperative Casting: A group of casters working together to create more powerful effects.</p>
<p>Martial Feats/Maneuvers that have greater effects at higher levels. Not really reality bending effects but effects more on par with the high level spells. And not X/day effects. Perhaps balance these effects/stunts by leaving the Warrior Flatfooted or fatigue or Reduced AC while performing the maneuver.</p>
<p>Less combat maneuvers that require a feat to attempt. More Maneuvers that anyone can attempt but feats make you better at them.</p>
<p>Metaphysics behind magic and the different spell list and types (Arcane/Divine).</p>
<p>Optional power for Sorcerer Bloodlines that can be "pick and choose" as the oracle gets with revelations.</p>
<p>Better Multi-Classing System and less Hybrid Classes. </p>
<p>Pick and choose class abilities rather than.</p>
<p>Higher level racial abilites either as feats or automatic as you advance in character level. A 1000 year old elven Queen should have some innate abilities/characteristics that younger elves lack.</p>Spell Point/Mana System for magic. And not just Spell Points spent to Prepare spells. Perhaps a system where prepared spells get a Mana discount or unprepared spells (for prepared casters) taking longer to cast.
Ritual Magic: Either more spells with longer casting times that are Ritualistic. Just like the flavor of magical or religious rituals. Perhaps a ritual magic system that allows application of metamagic feats with out increasing the spell level but just taking longer to cast.
...Kalyth2011-12-13T21:15:52ZRe: Forums: Homebrew and House Rules: Oracle with Druid spell listKalythhttps://paizo.com/threads/rzs2n92r?Oracle-with-Druid-spell-list#22011-12-12T18:34:30Z2011-12-12T18:34:30Z<div class="messageboard-quotee">Obsidian wrote:</div><blockquote> How would this compare with a regular Oracle? </blockquote><p>I dont see much of an issue with it. Pretty well balanced against the cleric spell list in my opinion.Obsidian wrote:How would this compare with a regular Oracle?
I dont see much of an issue with it. Pretty well balanced against the cleric spell list in my opinion.Kalyth2011-12-12T18:34:30ZRe: Forums: Homebrew and House Rules: Full Base Attack Rogue?Kalythhttps://paizo.com/threads/rzs2n9lw?Full-Base-Attack-Rogue#432011-12-12T18:14:27Z2011-12-12T18:14:27Z<p>My fixes for the Rogue</p>
<p>1) Add a rogue talent at 1st level.</p>
<p>2) Every level a rogue does not get a rogue talent he gets Skill Focus in one skill.</p>
<p>3) At a rogue talent that grants a bonus to hit when an attack would qualify for as a sneak attack.</p>
<p>4) Add a rouge talent that allows the rogue to fient as a move action or a swift action if the rogue can aleady fient as a move action.</p>
<p>5) 5th: Improved Defensive Fighting: +1 dodge bonus to AC when fighting defensively. This bonus increases to +2 when using the Total Defense action.</p>
<p>Would rework all advanced rogue to increase their effective ness. The rogue in gaining these at levels where wizards are getting Teleport and Bards are getting Dominate Person, Clerics are getting Heal, etc... These talents need to be near as potent as some of these spells.</p>My fixes for the Rogue
1) Add a rogue talent at 1st level.
2) Every level a rogue does not get a rogue talent he gets Skill Focus in one skill.
3) At a rogue talent that grants a bonus to hit when an attack would qualify for as a sneak attack.
4) Add a rouge talent that allows the rogue to fient as a move action or a swift action if the rogue can aleady fient as a move action.
5) 5th: Improved Defensive Fighting: +1 dodge bonus to AC when fighting defensively. This bonus increases to +2...Kalyth2011-12-12T18:14:27ZRe: Forums: Rules Questions: Protection Domain QuestionKalythhttps://paizo.com/threads/rzs2n9k1?Protection-Domain-Question#42011-12-12T13:38:25Z2011-12-12T13:38:25Z<p>I have a related question.</p>
<p>The Resistance bonus to Saves is listed before (and separately from) the 1st level domain power that allows you to transfer the bonus to someone else.</p>
<p>If I take a Subdomain of the Protection Domain and it replaces the 1st level power then do I just loose the ability to transfer the bonus to someone else as that is all the 1st level power does? I would retain the Resistance bonus to Saving Throws as it is listed separately from the 1st level power?</p>I have a related question.
The Resistance bonus to Saves is listed before (and separately from) the 1st level domain power that allows you to transfer the bonus to someone else.
If I take a Subdomain of the Protection Domain and it replaces the 1st level power then do I just loose the ability to transfer the bonus to someone else as that is all the 1st level power does? I would retain the Resistance bonus to Saving Throws as it is listed separately from the 1st level power?Kalyth2011-12-12T13:38:25ZRe: Forums: Rules Questions: Hex Rules ClarificationKalythhttps://paizo.com/threads/rzs2n99w?Hex-Rules-Clarification#62011-12-10T21:15:31Z2011-12-10T21:15:31Z<p>Any furthere printing of Ultimate Magic will have the write up for the Scar Hex as seen in the FAQ. Basically they Errata'd it. They change the effect because the original write up was just kind of useless. </p>
<p>As to why the scar hex lets a witch target up to one mile away with other hexes. The Scar Hex "Marks" the target both Physically and Mystically. This mark forms a bond between the target and the witch. As long as the subject is under the effects of the Scar Hex the witch can use that connection to affect the target with any of her other hexes at a range of up to 1 mile away.</p>Any furthere printing of Ultimate Magic will have the write up for the Scar Hex as seen in the FAQ. Basically they Errata'd it. They change the effect because the original write up was just kind of useless.
As to why the scar hex lets a witch target up to one mile away with other hexes. The Scar Hex "Marks" the target both Physically and Mystically. This mark forms a bond between the target and the witch. As long as the subject is under the effects of the Scar Hex the witch can use that...Kalyth2011-12-10T21:15:31ZRe: Forums: Homebrew and House Rules: Help me make a Medusa OracleKalythhttps://paizo.com/threads/rzs2n8qn?Help-me-make-a-Medusa-Oracle#82011-12-08T13:11:34Z2011-12-08T13:11:34Z<p>Basically this is a character I want to play. My DM will usually let a lot of things slid especially if its got a good back story and alot of roleplaying potential. </p>
<p>I used Blind instead of Clouded Vision because I just couldnt remember the name of the Oracle Curse. I am using that curse just as an explaination of why her gaze doesn't Petrify (would be way over powered if it did). </p>
<p>I just wanted to get other peoples ideas on what a base PC race medusa might look like as its easier to balance with multiple opinions.</p>
<p>I just think this would be a great concept for the character. A mysterious oracle that even the other PC haven't seen without her veil. When her true nature is finally revealed what would the rest of the PC do? Just see a lot of potential here.</p>
<p>@Detect Magic: Your write up looks great will show it to my DM and see what he says.</p>Basically this is a character I want to play. My DM will usually let a lot of things slid especially if its got a good back story and alot of roleplaying potential.
I used Blind instead of Clouded Vision because I just couldnt remember the name of the Oracle Curse. I am using that curse just as an explaination of why her gaze doesn't Petrify (would be way over powered if it did).
I just wanted to get other peoples ideas on what a base PC race medusa might look like as its easier to balance...Kalyth2011-12-08T13:11:34ZForums: Homebrew and House Rules: Help me make a Medusa OracleKalythhttps://paizo.com/threads/rzs2n8qn?Help-me-make-a-Medusa-Oracle#12011-12-09T18:02:50Z2011-12-07T20:04:17Z<p>Just had a great idea of a character. Basically I want to play a Medusa Oracle. She would be veiled in robes concealing her features entirely. I just like concept of a mysterious oracle and the tragedy of being a Good/Neutral Medusa hated and feared by those that discover her true nature.</p>
<p>First off I would take the Blind Oracle Curse and as such render her petrifying gaze ability void. That should get rid of alot of the consternation about being overpowered. Likewise I would assume we can easily ditch racial hit dice and just advance her as a typical PC Race, shes young for a medusa so not as physically tough as others of her kind.</p>
<p>What I am stumped on is </p>
<p>Racial Abilities
<br />
Ability Score Modifiers?
<br />
Natural Armor Bonus?
<br />
Skill Bonuses?
<br />
The Poisonous Bite Ability? (Too powerful?)</p>
<p>Just curious what others think?</p>Just had a great idea of a character. Basically I want to play a Medusa Oracle. She would be veiled in robes concealing her features entirely. I just like concept of a mysterious oracle and the tragedy of being a Good/Neutral Medusa hated and feared by those that discover her true nature.
First off I would take the Blind Oracle Curse and as such render her petrifying gaze ability void. That should get rid of alot of the consternation about being overpowered. Likewise I would assume we can...Kalyth2011-12-07T20:04:17ZRe: Forums: Homebrew and House Rules: I made a new race - CritterlingsKalythhttps://paizo.com/threads/rzs2n8nd?I-made-a-new-race-Critterlings#62011-12-07T19:53:56Z2011-12-07T19:53:56Z<div class="messageboard-quotee">Kelsey Arwen MacAilbert wrote:</div><blockquote> <div class="messageboard-quotee">W E Ray wrote:</div><blockquote><p> Yeah, I certainly think of Mongrelmen and Broken Ones, not Rakasta or Litorians.</p>
<p>But I really like the idea. Have you thought about making it a Template instead, though — seems like it's apropos.</p>
<p>(Oh, and for my personal taste, I'd change the name.) </blockquote><p>What would you suggest for the name?
<p>I thought about having a template, but the problem is balancing it so that they aren't more powerful than those without it. I'd have to give them a lot of disadvantages, and I'm not sure I want to do that. </blockquote><p>Names?
<p>Feralkin
<br />
Amalgams (Amalgians??)</p>
<p>or just make up something like</p>
<p>Krithin
<br />
Vhul
<br />
Myrians
<br />
Sertu</p>
<p>just some ideas</p>Kelsey Arwen MacAilbert wrote:W E Ray wrote:Yeah, I certainly think of Mongrelmen and Broken Ones, not Rakasta or Litorians.
But I really like the idea. Have you thought about making it a Template instead, though -- seems like it's apropos.
(Oh, and for my personal taste, I'd change the name.)
What would you suggest for the name? I thought about having a template, but the problem is balancing it so that they aren't more powerful than those without it. I'd have to give them a lot of...Kalyth2011-12-07T19:53:56ZRe: Forums/Pathfinder First Edition: General Discussion: Ah, Crane TechniqueKalythhttps://paizo.com/threads/rzs2mme6&page=5?Ah-Crane-Technique#2382015-03-02T14:39:30Z2011-12-07T15:33:19Z<p>So basically to sum up this thread.</p>
<p>One specific build is very effective in ONE specific situation but not undefeatable just very problematic. It is also ONLY very problematic if we forbid anyone opposing the build all combat options that would ignore the majority of the benefits of the build (no ranged attack, no magic, no allies, no use of enviroment, etc....). Additionally, one opposing the build could very easily just turn it into a stalemate through various options and be done with it.</p>
<p>And this took how many posts?</p>
<p>Aelryinth Wrote: "I gather the Monk didn't take Deflect Arrows?"</p>
<p>Dang, how many feats this monk got????</p>So basically to sum up this thread.
One specific build is very effective in ONE specific situation but not undefeatable just very problematic. It is also ONLY very problematic if we forbid anyone opposing the build all combat options that would ignore the majority of the benefits of the build (no ranged attack, no magic, no allies, no use of enviroment, etc....). Additionally, one opposing the build could very easily just turn it into a stalemate through various options and be done with it.
...Kalyth2011-12-07T15:33:19ZRe: Forums/Pathfinder First Edition: General Discussion: Your favorite classes!Kalythhttps://paizo.com/threads/rzs2n0g8&page=3?Your-favorite-classes#1042011-12-06T20:43:46Z2011-12-06T20:43:46Z<p>1) Witch: Love the Flavor and also the Hexes rock as they break out of the whole Vancian Magic System.</p>
<p>2) Oracle: Finally a Priestly Servant of a Fire God that can actually burn stuff!!! Just love how closer to a Divine Concept you can get with an Oracle over a Cleric</p>
<p>3) Tied Cleric/Wizard: I like my casters.</p>1) Witch: Love the Flavor and also the Hexes rock as they break out of the whole Vancian Magic System.
2) Oracle: Finally a Priestly Servant of a Fire God that can actually burn stuff!!! Just love how closer to a Divine Concept you can get with an Oracle over a Cleric
3) Tied Cleric/Wizard: I like my casters.Kalyth2011-12-06T20:43:46ZRe: Forums: Homebrew and House Rules: How does removing the familiar effect the balance of the witch?Kalythhttps://paizo.com/threads/rzs2n7v1?How-does-removing-the-familiar-effect-the#322011-12-06T16:06:39Z2011-12-06T16:06:39Z<p>Perhaps this approch.</p>
<p>"Patrons" change to "Paths"</p>
<p>Each Path has a "Focus or Talisman" an object or condition that is a focul point for the mystical tradition of their path. This is the Object/Creature/Condition that stores and focus there magical talents (Spells Known. Losing ones Focus is the same as loosing ones familiar and replace through a similar ritual. Each Path has a Path specific Bonus provided by the Focus.</p>
<p>For example
<br />
The Voice of the Wild (Animal Patron)
<br />
Focus: Familiar
<br />
Benefit: See Familiar</p>
<p>The Lament of Bone (Plague Patron)
<br />
Focus: Skull (Typically that of another witch). The Skull whispers the magical secrets to the witch.
<br />
Bonus: Death's Whisper: The Skull can be consulted to gain a bonus to any knowledge skill of +2 (+1 per 4 levels of the witch) or can allow the witch to attempt a check on a knowledge skill untrained without penalty. </p>
<p>The Curse of Sight(Portent Parton)
<br />
Focus: Divining Tool (Casting the Bone, Tarot cards, etc.) Each piece of the divination tool holds one spell. Each bone is carved with markings, each card is actually a spell formula)
<br />
Bonus: The witch can use her focus to duplicate the effect of an Augury Spell once per day plus and additional time per day for every 3 witch levels. Additionally at 7th level the witch may use Divination instead but this requires two uses per day. When the witch actually cast a divination spell that has a percentage change of success she may use her focus to shift that percentage by +10% in favor of the witch.</p>
<p>Song of the Moon Maiden (Moon Patron)
<br />
Focus: The Moon (The witch memories patterns of the stars as her spell book and the moon must be visible in the sky to replenish spell slots/prepare spells.)
<br />
Bonus: The witches magic waxes and wanes with the cycles of the moon. +1 caster level when great than Half-moon, +2 during the nights of the fullmoon. -1 caster level when less than half moon, -2 during new moon.</p>
<p>Just a few examples off the top of my head.</p>Perhaps this approch.
"Patrons" change to "Paths"
Each Path has a "Focus or Talisman" an object or condition that is a focul point for the mystical tradition of their path. This is the Object/Creature/Condition that stores and focus there magical talents (Spells Known. Losing ones Focus is the same as loosing ones familiar and replace through a similar ritual. Each Path has a Path specific Bonus provided by the Focus.
For example
The Voice of the Wild (Animal Patron)
Focus: Familiar...Kalyth2011-12-06T16:06:39ZRe: Forums/Pathfinder First Edition: General Discussion: What's your favorite monster type in Pathfinder?Kalythhttps://paizo.com/threads/rzs2n8bn?Whats-your-favorite-monster-type-in-Pathfinder#152011-12-06T13:38:48Z2011-12-06T13:38:48Z<p>1) GOBLINS!!!!!
<br />
2) More GOBLINS!!!
<br />
3) Humanoids with Class Levels (5th level Goblin Rogue, Orc Barbarian)
<br />
Just prefer a more low fantasy setting and alot of the monsters are just way out there.
<br />
4) Unique Monsters. Basically monsters that there is only one of. Rather than "Oh look another Umber Hulk." to "OMG its the Chupacabra!!! or "That is the Krithin an ancient horror that has stalked the dark woods for centuries."</p>1) GOBLINS!!!!!
2) More GOBLINS!!!
3) Humanoids with Class Levels (5th level Goblin Rogue, Orc Barbarian)
Just prefer a more low fantasy setting and alot of the monsters are just way out there.
4) Unique Monsters. Basically monsters that there is only one of. Rather than "Oh look another Umber Hulk." to "OMG its the Chupacabra!!! or "That is the Krithin an ancient horror that has stalked the dark woods for centuries."Kalyth2011-12-06T13:38:48ZRe: Forums: Rules Questions: Witch: Cackle and FortuneKalythhttps://paizo.com/threads/rzs2mira?Witch-Cackle-and-Fortune#382011-12-02T16:40:43Z2011-12-02T16:40:43Z<p>Another point would be what happens if someone has the Fortune Hex put on them but doesnt make any rolls during that time period? Have the benefitted? Can they be subject to the Fortune Hex again that day?</p>Another point would be what happens if someone has the Fortune Hex put on them but doesnt make any rolls during that time period? Have the benefitted? Can they be subject to the Fortune Hex again that day?Kalyth2011-12-02T16:40:43ZRe: Forums: Rules Questions: Fighting style Feat Crane StyleKalythhttps://paizo.com/threads/rzs2n7le?Fighting-style-Feat-Crane-Style#32011-12-01T21:23:22Z2011-12-01T21:23:22Z<div class="messageboard-quotee">Ray8016 wrote:</div><blockquote><p> So I had a question about the Crane style feats. Crane wing says you can and i quote: </p>
<p>"Once per round while using Crane Style, when
<br />
you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to def lect the attack, but you must be aware of it and not f lat-footed. An attack so
<br />
deflected deals no damage to you."</p>
<p>My DM is haveing a hard time comeing to grasp this and insted of arguing with him i said i would consult the forums. If an enemy confirms a critical hit on me, witch seems to happen a lot lol, does this feat still deflect the attack? He says that becouse they crit then this feat does not work I would like to think it does if some one could clarify this for me it would be most apriciated </p>
<p>thank you </blockquote><p>The feat says "Deflect one attack".
<p>An attack that criticals is still an attack.</p>
<p>The feat makes no mention of excluding Attacks that Critical.</p>
<p>Per Rules as Written you can deflect a Attack that is a Critical Hit just as easily as you could an attack that doesn't. </p>
<p>If your DM wants to use a House Rule that Critical Hits can not be deflect with Crane Wing that is up to him but it would be a House Rule.</p>Ray8016 wrote:So I had a question about the Crane style feats. Crane wing says you can and i quote:
"Once per round while using Crane Style, when
you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to def lect the attack, but you must be aware of it and not f lat-footed. An attack so
deflected deals no damage to you."
My DM is haveing a hard time...Kalyth2011-12-01T21:23:22ZRe: Forums: Homebrew and House Rules: Fey Player RaceKalythhttps://paizo.com/threads/rzs2n7fs?Fey-Player-Race#72011-12-01T19:27:24Z2011-12-01T19:27:24Z<p>I was thinking if they are looking a little underpowered why not just change the Cold Iron Vulnerability to </p>
<p>DR: 2/Cold Iron</p>I was thinking if they are looking a little underpowered why not just change the Cold Iron Vulnerability to
DR: 2/Cold IronKalyth2011-12-01T19:27:24ZRe: Forums: Rules Questions: Skill points per level with negative INT modifierKalythhttps://paizo.com/threads/rzs2n7im?Skill-points-per-level-with-negative-INT#102011-12-01T18:36:46Z2011-12-01T18:36:46Z<p>The formula for figuring skill points is Class Skill Points + Int Mod per level (minimum 1).</p>
<p>The Human bonus and the Favored class bonus are not part of this formula. The are additional abilities/adders.</p>The formula for figuring skill points is Class Skill Points + Int Mod per level (minimum 1).
The Human bonus and the Favored class bonus are not part of this formula. The are additional abilities/adders.Kalyth2011-12-01T18:36:46ZRe: Forums: Rules Questions: Witch: Cackle and FortuneKalythhttps://paizo.com/threads/rzs2mira?Witch-Cackle-and-Fortune#292011-12-01T18:19:22Z2011-12-01T18:19:22Z<p>Heres another point.</p>
<p>Healig Hex</p>
<p>Healing (Su): A witch can soothe the wounds of those
<br />
she touches. This acts as a cure light wounds spell, using
<br />
the witch’s caster level. Once a creature has benefited
<br />
from the healing hex, it cannot benefit from it again
<br />
for 24 hours. At 5th level, this hex acts like cure moderate
<br />
wounds.</p>
<p>This hex acts as Cure Light Wounds and as such can be used to damage undead (this has been confirmed by one of the Devs in a post.).</p>
<p>Sinse the Undead is gains no "Benefit" from the Hex it can be used on the Undead creature any number of times? </p>
<p>Benefit is often used in place of effected, targeted, subjected, etc... and that I feel is the only logic was to take it in regards to the Fortune Hex.</p>Heres another point.
Healig Hex
Healing (Su): A witch can soothe the wounds of those
she touches. This acts as a cure light wounds spell, using
the witch’s caster level. Once a creature has benefited
from the healing hex, it cannot benefit from it again
for 24 hours. At 5th level, this hex acts like cure moderate
wounds.
This hex acts as Cure Light Wounds and as such can be used to damage undead (this has been confirmed by one of the Devs in a post.).
Sinse the Undead is gains no...Kalyth2011-12-01T18:19:22ZRe: Forums: Rules Questions: Witch: Cackle and FortuneKalythhttps://paizo.com/threads/rzs2mira?Witch-Cackle-and-Fortune#282011-12-01T18:00:35Z2011-12-01T18:00:35Z<p>Mathwei ap Niall</p>
<p>If it was meant to effect only one single roll period why didnt they just phrase it like Guidance? </p>
<p>Guidance
<br />
School divination; Level cleric 0, druid 0
<br />
Casting Time 1 standard action
<br />
Components V, S
<br />
Range touch
<br />
Target creature touched
<br />
Duration 1 minute or until discharged
<br />
Saving Throw Will negates (harmless); Spell Resistance yes
<br />
This spell imbues the subject with a touch of divine guidance.
<br />
The creature gets a +1 competence bonus on a single attack roll,
<br />
saving throw, or skill check. It must choose to use the bonus
<br />
before making the roll to which it applies.</p>
<p>If it was limited to one single roll period would it not have been easier to state the ability as such.</p>
<p>Fortune (Su): The witch can grant a creature within 30
<br />
feet a bit of good luck for 1 round. The target can call
<br />
upon this good luck ONCE, allowing him to reroll a SINGLE ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. This hex last one round, at 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.</p>
<p>•••I do not know how to bold text so used CAPS to show the words I change.</p>
<p>Basically if it was intended to work only once it would have been far easier to state that plainly. Which they did not.</p>Mathwei ap Niall
If it was meant to effect only one single roll period why didnt they just phrase it like Guidance?
Guidance
School divination; Level cleric 0, druid 0
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 1 minute or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes
This spell imbues the subject with a touch of divine guidance.
The creature gets a +1 competence bonus on a single attack roll,
saving throw, or...Kalyth2011-12-01T18:00:35ZRe: Forums: Rules Questions: Oracles and Spiritual WeaponKalythhttps://paizo.com/threads/rzs2mhge?Oracles-and-Spiritual-Weapon#172013-11-17T06:51:27Z2011-12-01T13:54:25Z<p>What needs to be done is for the writers to define the term</p>
<p>"Casting Attrubute": The ability score that determines/modifies a characters spell casting ability (Save DC, Bonus Spells, ect...)</p>
<p>and then write spell descriptions using the term Casting Attribute rather than calling out a specific Abilities Scores in the description (Int for wizards, Charisma for Sorcerers, etc...)</p>
<p>"This spell gains a bonus to hit equal the the Caster's level + his Casting Attribute Modifier."</p>
<p>"This spell inflicts 1d10+Casting Attribute Modifier damage to each target in the area of effect."</p>
<p>It will save space and clarify text easily. I am surprised they have never done this from 3.0 to 3.5 or from 3.5 to PF.</p>What needs to be done is for the writers to define the term
"Casting Attrubute": The ability score that determines/modifies a characters spell casting ability (Save DC, Bonus Spells, ect...)
and then write spell descriptions using the term Casting Attribute rather than calling out a specific Abilities Scores in the description (Int for wizards, Charisma for Sorcerers, etc...)
"This spell gains a bonus to hit equal the the Caster's level + his Casting Attribute Modifier."
"This spell...Kalyth2011-12-01T13:54:25ZRe: Forums: Rules Questions: Witch: Cackle and FortuneKalythhttps://paizo.com/threads/rzs2mira?Witch-Cackle-and-Fortune#232011-12-05T15:46:50Z2011-12-01T13:21:51Z<div class="messageboard-quotee">Diego Rossi wrote:</div><blockquote><br />
<br />
I have seen a lot of people calling that the witch can cast a hex and "pee-emptively" cackle 2 times a round (using her move and her standard action) to add several hours to the duration of the hex (1 hour for each hour of double cackling).
<br />
While the cackle hex wording will support this interpretation, it seem strongly against the ROI.
<br />
My opinion is that the cackle is meant to extend the hex(es) power only into the next round and that you need to repeat the cackle the next round to extend them again. </p>
<p></blockquote><p>Actually by the rules as written this can be done, however. I would apply the rules of Fatigue here as I would assume cackling continuously for an hour or more would qualify as strenuous activity.Diego Rossi wrote:I have seen a lot of people calling that the witch can cast a hex and "pee-emptively" cackle 2 times a round (using her move and her standard action) to add several hours to the duration of the hex (1 hour for each hour of double cackling).
While the cackle hex wording will support this interpretation, it seem strongly against the ROI.
My opinion is that the cackle is meant to extend the hex(es) power only into the next round and that you need to repeat the cackle the next...Kalyth2011-12-01T13:21:51ZRe: Forums: Rules Questions: Witch: Cackle and FortuneKalythhttps://paizo.com/threads/rzs2mira?Witch-Cackle-and-Fortune#222011-12-01T13:20:09Z2011-12-01T13:20:09Z<p>The only way that ALL of the text of the spell makes sense is if you read "Benefit" as to be "effected by" or "subject of". If you do there is absolutely NO conflict in any of the wording. </p>
<p>If the Hex was meant to allow only ONE reroll period then it would not have used the phrasing "Once per Round". If only one reroll was ever intended there would be no need to say "Once per Round". </p>
<p>Sure Benefit can be read different ways but there is only one way it can be read that makes sense with the rest of the Hex description.</p>
<p>What if you had an effect said the following.</p>
<p>This subject of this power gains a +4 bonus to his AC for 10 minutes. Once a creature has benefited from this power, it cannot benefit from it again for 24 hours.</p>
<p>Would any one assume that in this case "Benefit" means "is subject to an attack"? Technically the first time someone attacks the subject he has "Benefitted" from the effect by having a higher AC. So then would he only gain the AC bonus to the next attack against him?</p>The only way that ALL of the text of the spell makes sense is if you read "Benefit" as to be "effected by" or "subject of". If you do there is absolutely NO conflict in any of the wording.
If the Hex was meant to allow only ONE reroll period then it would not have used the phrasing "Once per Round". If only one reroll was ever intended there would be no need to say "Once per Round".
Sure Benefit can be read different ways but there is only one way it can be read that makes sense with the...Kalyth2011-12-01T13:20:09ZRe: Forums/Gamer Life: General Discussion: Absolute Power Corrupts Absolutely?Kalythhttps://paizo.com/threads/rzs2n74l?Absolute-Power-Corrupts-Absolutely#312011-12-01T00:58:04Z2011-11-29T13:58:44Z<p>In response to the mention of those wielding power to kill (having a gun, driving a car, etc...)</p>
<p>True most people that own/carry guns or drive cars can in fact kill pretty easily. However they can not kill without reprecussions. There are laws and punishments for killing people and it is fairly easy for the powers that be to find you and lock you up. </p>
<p>No lets take the reprecussions out of the factor. How many people with guns/cars would run their evil bastard of a boss over if they knew they couldnt get caught. Think of all the celebrities that do stupid stuff like shoplifting, assualt, murder, etc... I tend to beleive that they do these things because they feel they are above the law in some way. They think the rules dont apply to them. Generally are these people good people? For the most part I would say yes. Save for the fact that they feel a certain bit of entitlement that blurs their judgement at times. </p>
<p>Now lets add magic on top of that.</p>
<p>First we have the Good Wizard that is kind and generous revered by his community. The people always turn to him for guidance and help. It would be very easy for him to slip down the road of feeling that he knows best. He does things for the communitie's own good whether they realize it or not. If a child was horrible assulted and was having nightmares and sever psycological problems because of it would it be right to erase her memory of the event so she could live a more normal life? But is this the right thing to do? </p>
<p>What about magic that would allow you to get away with doing anything. For the most part what keeps alot of people in check is society. No one wants the embarassment of being caught shoplifting but what if you could turn invisible and just take what you want. How tempting would that be? If you could control someone's mind what would you do. Most of us I assume have had a major crush or fallen in love with someone that didnt feel the same way. What if you could MAKE them love you? How tempting would that be? On top of that no one would ever know you did it.</p>
<p>I think one of the major factors in power corrupting is that the consequences of your can be disregarded. </p>
<p>It's not like anyone would know. Its not like I could actually ever get caught. </p>
<p>I consider myself a very good moral person but I have to admit that if I have the power of a 20th level wizard there were many points in my life where I might have done some horrible things out of anger, sadness, neccessity, etc...</p>In response to the mention of those wielding power to kill (having a gun, driving a car, etc...)
True most people that own/carry guns or drive cars can in fact kill pretty easily. However they can not kill without reprecussions. There are laws and punishments for killing people and it is fairly easy for the powers that be to find you and lock you up.
No lets take the reprecussions out of the factor. How many people with guns/cars would run their evil bastard of a boss over if they knew they...Kalyth2011-11-29T13:58:44ZRe: Forums: Rules Questions: Witch familiar, and multiplying spells...Kalythhttps://paizo.com/threads/rzs2n6hc?Witch-familiar-and-multiplying-spells#132011-11-28T21:14:05Z2011-11-28T21:14:05Z<div class="messageboard-quotee">Dragonchess Player wrote:</div><blockquote> <div class="messageboard-quotee">ProfPotts wrote:</div><blockquote> With the transition to an <i>Improved Familiar</i> I tend to prefer the 'familiar evolves' type of fluff myself, rather than being forced to replace what should be by that time a beloved NPC - but that's hardly a RAW position, just one you may see with quite a few gaming groups. </blockquote>It depends on what the new familiar is, really. "Evolving" by adding a planar template or becoming a dire version would be understandable. Turning into a completely different creature (stirge, pseudodragon, etc.), a construct (homunculus), or an outsider (elemental, mephit, imp, quasit, etc.) is a bit hard to explain. </blockquote><p>But summoning up a fox and granting it intelligence, magical abilities and the ability to communicate telepathically on top of the ability to teach you to cast magic spells ISNT hard to explain?Dragonchess Player wrote:ProfPotts wrote: With the transition to an Improved Familiar I tend to prefer the 'familiar evolves' type of fluff myself, rather than being forced to replace what should be by that time a beloved NPC - but that's hardly a RAW position, just one you may see with quite a few gaming groups.
It depends on what the new familiar is, really. "Evolving" by adding a planar template or becoming a dire version would be understandable. Turning into a completely different...Kalyth2011-11-28T21:14:05ZRe: Forums: Homebrew and House Rules: I need to ban magic items.Kalythhttps://paizo.com/threads/rzs2n5lq?I-need-to-ban-magic-items#222011-11-21T18:52:41Z2011-11-21T18:52:41Z<p>Personally I would just avoid adding stats mod/bonuses. It easier to just scale back the monsters. around 4th level just use monsters one CR less than what the PC would normally encounter. At around 8th -2 CR etc...</p>
<p>Additionally avoid lots of monsters with DR/Magic or Adamantine etc... except when you want the battle to be very difficult.</p>
<p>The only real problem that comes into effect would be casters with their access to Magic Weapon and the Greater version and things like Magical Vestment. But it would be simple to just make said spells rare or unavailible to the PCs.</p>Personally I would just avoid adding stats mod/bonuses. It easier to just scale back the monsters. around 4th level just use monsters one CR less than what the PC would normally encounter. At around 8th -2 CR etc...
Additionally avoid lots of monsters with DR/Magic or Adamantine etc... except when you want the battle to be very difficult.
The only real problem that comes into effect would be casters with their access to Magic Weapon and the Greater version and things like Magical Vestment....Kalyth2011-11-21T18:52:41ZRe: Forums: Rules Questions: Does protection from evil protect from evil aligned creatures or just those with the evil subtype?Kalythhttps://paizo.com/threads/rzs2n51p?Does-protection-from-evil-protect-from-evil#282011-11-18T20:30:18Z2011-11-18T20:30:18Z<p>There are many movies, stories, comics, etc... that have "Evil by Nature" characters struggling to be good.</p>
<p>Angel: Good hearted guy with a soul but still a vampire.</p>
<p>Hellboy: Still a demon.</p>
<p>Magick: Was always strggling with here darker side.</p>
<p>Alot of Anime films go along this concept too.</p>
<p>A Lawful Good Lich would still be harmed by positive energy. Just because hes good doesnt make him not Undead.</p>There are many movies, stories, comics, etc... that have "Evil by Nature" characters struggling to be good.
Angel: Good hearted guy with a soul but still a vampire.
Hellboy: Still a demon.
Magick: Was always strggling with here darker side.
Alot of Anime films go along this concept too.
A Lawful Good Lich would still be harmed by positive energy. Just because hes good doesnt make him not Undead.Kalyth2011-11-18T20:30:18Z