N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
A lucky spot and a HUGE spell (faerie fire) turned this fight from a rout to manageable! Big TEAM MVP all around. If I have to vote, I vote for Ulfgar (taking one for the team by leading with his beard) and Reylar (spell delivery)!
N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hey. On vacation with the family. Can someone please bot me for a few days? I will be back early next week. I will try to check in when I can.
N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
No worries though. We have another chance to heal. Most everyone is mostly healed. I fixed up Reylar in the game post now. :D
N Half-orc (Mwangi) Ranger 8 | HP 112/112 | AC 27/28 | F +13 R +18 W +15 | Perc +17| Stealth +15 | Speed 30’ | Hero Pt: 1/1 | Active Conditions: --- | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Eager to get out of the confines of the ever-growing crowd in the cramped inn, Kalderaan immediately volunteers to seek out supplies requested. "I'm your man, Venture Captain. Leave it to me!" offers the ranger as he strolls out with his bear. Supplies, Survival: 1d20 + 8 ⇒ (20) + 8 = 28
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose pulls out candy for all the ysoki children that made it. He scruffs fur and pals around with them, keeping them occupied. "Good work team. You did good. But this is far from over with the Vault Lord, yeah?" whispers Goose to the others.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose continues his height of 50', in line with the drones, using his force soles. Seeing Diniel taken and hearing the pleas from Neon and Charli, Goose focuses his effort on the green drone. "I'm on Green! Let's save Diniel!" Trick attack on green drone. Take 10 for 37. Beats up to CR 17. FF to party with a successful hit. Azimuth Laser, Ranged attack on Green drone vs. FF EAC: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 Damage, Fire, Magical: 1d4 + 5d8 + 4 + 2 ⇒ (2) + (4, 7, 8, 3, 4) + 4 + 2 = 34 NOTE: If Green is taken out by Ivok and Charli, Goose will pivot over to attack Blue instead. Improved Get 'Em should still apply. The team hears Goose cursing in the comms. "Dang grenade drained my batteries! I'm out of ammo on my laser. I have a few shots on my Rings though, but just barely!"
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Initiative: 1d20 + 9 ⇒ (19) + 9 = 28 "You have GOT to be kidding me!" offers Goose as the entire vault starts to break apart into some horrific scene. "Was this the final episode of that crappy vidseries or what?" Giving a big, resigned sigh, he nods to Neon and fires on one of the drones, advancing forward and upward to keep guard on the survivors and offering himself as bait to the drones. Trick attack on drone. Take 10 for 37. Beats up to CR 17. FF to party with a successful hit. Azimuth Laser, Ranged attack on drone vs. FF EAC: 1d20 + 10 ⇒ (11) + 10 = 21 Damage, Fire, Magical: 1d4 + 5d8 + 4 ⇒ (1) + (2, 8, 2, 6, 4) + 4 = 27
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose actually has both Physical Science and Mysticism. I took them at 1st level with Skill Synergy. Gave me two additional skills that filled in those missing holes. :D
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose takes in the rapid instructions from the team and the remaining townsfolk. Battles are chaotic, but this one takes the cake! Just before firing, Goose looks for the salvo from the town to see if the mech goes down. If not, he fires one last shot before retreating. Trick attack. Take 10 for 37 total. Beats up to CR 17. Target is FF on a successful hit to all party. Azimuth Laser, Magical vs. FF EAC on Mech: 1d20 + 10 ⇒ (13) + 10 = 23 Damage, Fire, Magical: 1d4 + 5d8 + 4 ⇒ (1) + (1, 5, 7, 4, 3) + 4 = 25 If Mech goes down from Charli's called strike, Goose will use the 13 rolled and do an Engineering check = result of 35 total to get more data.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Mysticism check on surroundings: 1d20 + 16 ⇒ (2) + 16 = 18 With all of the distractions, Goose cannot surmise quickly enough what they are dealing with. Goose will focus his fire again on the large mechanized siege engine, hoping his continued efforts pay off. Trick Attack on Siege Engine. Taking 10=10+26+1=37. Success on up to Level 17. Target is FF vs. the rest of the party. Azimuth Laser, Ranged Attack, Magical vs. FF EAC: 1d20 + 10 ⇒ (20) + 10 = 30 Fire, Magical Damage from Laser: 1d4 + 5d8 + 4 ⇒ (1) + (2, 5, 3, 3, 1) + 4 = 19
Critical Damage from Fire, Magical Damage from Laser: 1d4 + 5d8 + 4 ⇒ (2) + (1, 8, 2, 1, 6) + 4 = 24 Lastly, Goose keys in the coordinates for the load of explosives to hit the black mech on the side that purple is. Hopefully there is a radius so that both would be a part of the fun.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose adds a bit to the ongoing convincing of the governor. "Right. To add further, we found drychens that had been augmented with a mindlink circlet that was allowing something to communicate with and control the creatures. This is highly unusual since this by itself wouldn’t function on non-sentient creatures." begins the operative as he shows the governor the hardware found in the creatures after subduing them. He supplements it with his database on Life Sciences and Xenobiology, explaining the nuances and the issues. "In addition, this is not Akiton. I should know. I lived there for decades. Here is Akiton now." offers Goose as he scrolls through some updated video footage of modern-day Akiton. He includes some selfies and family shots of his upbringing on the planet and his time as a freighter pilot. "Furthermore, you are not on a planet, per se. This is something else entirely." explains Goose. He splices together video footage of their approach, their entry and finally their entry into this vault."[/b] Goose shows the governor a quick video montage. "We know you are all real. We know you have been attacked by some entity, this Vault Lord. We are not discounting this at all. We just want to help you understand where you are and how we can help you."
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose uses his skills picked up while studying Xenobiology outside of the Pact Worlds to decipher the mystery of the VR program. Life Sciences: 1d20 + 20 ⇒ (9) + 20 = 29 ”Mental commands or subliminal messages, perhaps Charli?”
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Neon Ten wrote:
Well, color me silly. I'm not sure how I missed that. I will credit it back at the end of the adventure and use my promotional reroll for that check then.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose engages with Quina as Quirk heads into the hydroponics facility. "Hoi Quina. I am a bit peckish. Would you care to escort me to the cantina? My treat." offers the ysoki. "It's been a long day and me and my team are just trying to get the lay of the land. I would very much appreciate a guide." continues Goose, trying to be disarming. "Any idea on what to expect? The garrison is in quite the flurry of activity. Oh, and where are all the other ysoki? Are they all confined here to the encampment?" Goose continues to ask more information as permitted by Quina, although continuing to be tentative and not direct. Are the ysoki free to come and go? Who is the enemy expected later? What else goes on in the camp? Is there a resistance? Goose also looks for telltale electronics such as inhibitors or slave collars or something like that. He has several kits in his possession that could scan with, pulling them out and cleaning them while talking.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Coming into the room is a male vesk carrying a gym bag emblazoned with a logo. He is just a bit shorter than you compare him to the rest of his kin but makes up for that different in well honed muscle. Using a bad Schwarzenegger, he bellows "I'll pump, you up!", after which he takes several selfies using different poses. As everyone stares in disbelief at the bad acting and gratuitous picking on poor Ivok, the hologram and other magics disperse, revealing a tiny ysoki with mottled tan fur. "Hoi Ivok! Hoi chummers. Got you good, eh Ivok! Long time no speak. Staying warm, eh brother?" speaks the tiny ysoki excitedly in a rapid-fire staccato. "How's the exercise vid business going, eh?" he asks the imposing vesk as he takes a seat. "Oh, is that Akiton Red?" asks the ysoki as he reaches for it. "Is it the real stuff?" he asks suspiciously. "Real dirt from Akiton and everything?" he continues with his inquiry before stopping. "Oh, I'm Mon Taavi. But my friends call me Goose. Nice to make your acquaintance and all." he says to Charli as he's holding the tea packet, clearly waiting for a response. As he waits, he looks around and spots another ysoki. Mentally he does a quick assessment and determines it to be the famous Neon Ten. Hallo fellow!" he offers in ysoki before switching back to common. "The famous Neon Ten, eh? Nice to finally meet you." Goose then snags the signals from the Venture Captain and begins running a few encryption breaking routines.
kaid wrote:
Kaid - AC do use the PC dying rules. This includes Animal companions and Familiars. See page 459 of the CRB under 'Knocked Out and Dying', 2nd paragraph, 1st sentence: "Player characters, their companions, and other significant characters and creatures don't automatically die when they reach 0 hit points."
NG Male Gnome (Fey Touched) Druid 4 | HP 41/43 | AC 20 | F +9 R +9 W +12 | Perc +10/+11 sight| Stealth +9 | eed 25’ | Focus 0/1 | Hero Pt 2/2 | Exp Mode: Detect Magic | Active Conditions: --- Sasha (Black Panther Animal Companion) | HP 36/36 | AC 21 | F +10 R +12 W +11 | Perc +11| Stealth +12 | Speed 35’ | Active Conditions: ---
BTW Variel, every time you roll like that, I get awesome rolls. Keep it up!!! :D ;D
NG Male Gnome (Fey Touched) Druid 4 | HP 41/43 | AC 20 | F +9 R +9 W +12 | Perc +10/+11 sight| Stealth +9 | eed 25’ | Focus 0/1 | Hero Pt 2/2 | Exp Mode: Detect Magic | Active Conditions: --- Sasha (Black Panther Animal Companion) | HP 36/36 | AC 21 | F +10 R +12 W +11 | Perc +11| Stealth +12 | Speed 35’ | Active Conditions: ---
Same question as Malark - can I hear the sounds of combat as well, especially with the shouting that I meta-know happened?
NG Male Gnome (Fey Touched) Druid 4 | HP 41/43 | AC 20 | F +9 R +9 W +12 | Perc +10/+11 sight| Stealth +9 | eed 25’ | Focus 0/1 | Hero Pt 2/2 | Exp Mode: Detect Magic | Active Conditions: --- Sasha (Black Panther Animal Companion) | HP 36/36 | AC 21 | F +10 R +12 W +11 | Perc +11| Stealth +12 | Speed 35’ | Active Conditions: ---
Raini takes one look at the heavy, prickly undergrowth and tall grasses and smiles. He grew up playing in vegetation just like this. Seeing as the others are more domesticated, he points out what to touch, what to avoid, and the best pathways through, even for largish folk and those dressed like turtles. Nature check: 1d20 + 8 ⇒ (18) + 8 = 26
NG Male Gnome (Fey Touched) Druid 4 | HP 41/43 | AC 20 | F +9 R +9 W +12 | Perc +10/+11 sight| Stealth +9 | eed 25’ | Focus 0/1 | Hero Pt 2/2 | Exp Mode: Detect Magic | Active Conditions: --- Sasha (Black Panther Animal Companion) | HP 36/36 | AC 21 | F +10 R +12 W +11 | Perc +11| Stealth +12 | Speed 35’ | Active Conditions: ---
Happy Turkey Day fellow Pathfinders! :D
Midnightoker wrote: Looks like Rogue Thieves applying Dex to damage for thrown daggers and star knives is gone. Not specifically mentioned outside the thrown weapon trait changing them to ranged weapons. Disappointed in that for sure. Yes, very disappointed. Weird now how melee weapon-only runes like ghost touch are affected. So if i throw a dagger that has ghost touch, does the rune get invalidated?
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
As they finish up and get back to Absolom Station for the debrief, Goose quickly goes to a QuikMart purchasing app and orders a replacement serum he used on the trip. It came in quite handy and he'd be sore if he didn't have it available when next he needed it. "It's been a pleasure mates. I hope to meet up with you again soon." he offers the crew, following the group photo, of course.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
GM Bret wrote: Sorry,sick. Don’t think I will update until tomorrow. Thanks for the update. Hope you're feeling better!
So, there are currently magic items for ammunition with 0-level spells and 1st-level spells. For a very low level drop for 1st and 2nd level PCs, let’s focus on 0-level ammo but use 1st level ammo for cost and level comparisons. Shining Ammunition, pg 560, is a Lvl 1 item that costs 3gp. Simply adds Light as a spell. Vine Ammunition, pg 560-561 is a Level 3 item that costs 10gp. Adds Tanglefoot as a spell. Both are cantrips added but the level and cost is quite varied. Interestingly, Alchemical items with cantrips that damage, like Acid Flask, are Level 1 and cost 3gp. It seems they raise Ammunition in cost and Level the more damaging or controlling in combat they are for cantrip Ammunition. Level 1 infused ammunition is similar. Compare Spellstrike Ammunition with a Viper Arrow. Level 3/12gp vs. level 4/17gp. I would lean closer to Vine Ammunition to add a cantrip to an arrow due to the combat effect. So, Fire Arrows would be Level 3 items that cost 10gp. They would add Produce Flame effects, giving an extra 1d4 damage on a successful hit along with the critical success benefits. It is less than Level 1 spell ammunition and more than alchemical items due to the increased range. Thoughts?
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Drakzul wrote:
Goose smiles broadly at Drak. "I'm not a huge fan of lizards, but you're okay in my book." replies Goose. "Cheesetrap? No, that's my third cousin, twice removed. On my dad's side, of course."
Not sure of stupid, but it defies a bit of conventional thinking. Halfling Rogue. Takes halfling ability to hide behind people. Can use that to snipe. Can later take very sneaky goblin ancestry feat to make it even better. Couple that with a decent Charisma and he can use Intimidate with the Glare while standing between someone's legs. Lots of ways to get the flat-footed condition. :D
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose looks at Drakzul as a somber emotion etches across his face. Taken aback at the vulnerability both of his comrades and the situation, Goose pauses to reflect on his own path. "Excuse me mates, I have to reach out to my family. It won't take but a minute." offers Goose solemnly, taking leave a bit away from the others to collect his thoughts and prepare a message. Goose ponders for a minute and then launches his selfie-drone to capture his message to send his family. He begins the message by addressing his brothers...and sisters...and cousins...and second cousins...and close family friends. This goes on for some time as Akitonion ysoki are...let's just say prolific. Next, he goes on to state that he and his comrades are about to go up against a dragon. At that point, he becomes quite animated. You can clearly see his gestures, mimicking the dragon - big fangs, huge wingspan, sharp claws, laser beams coming out of its eyes, terrible breath weapon, nuclear weapons, monstrous size. The truth and fiction becomes overwhelmingly blurred to the point of ridiculous. Throughout the charades, you can hear snippets of the conversation punctuating the gestures..."fangs as big as a vesk" and "wings that can blot out the suns". In the end, the excitement from the ysoki is downright palpable. His speech and gestures become even more animated. He finishes up and hits the 'send' button on his device before stowing it away. Goose then hops back over excitedly. "Let's bag this bi-atch!" offers Goose as a large grin spreads across his face. With that, he hops in the hoverloader, ready for the next encounter.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Id - are you playing PF2 at GenCon? I haven't been to that con since my daughter was in diapers. She's in college now. :( I'm jealous. Let us live vicariously through you - Details!!!
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Yes, in my original post I stated that i activated them. I have the Sky Jockey feat that gives me an additional 10' move.
In the Core Rulebook, there is an item that even mentions using Disguise for vocal mimicry. VOCAL MODULATOR SYSTEM: Throat PRICE 125 LEVEL 1 A vocal modulator includes a series of miniature actuators built specifically to reshape your voice box, along with miniature hyper-resonant chambers that dynamically close or open. This allows you to change the pitch, timbre, and tone of your voice. You can more easily imitate accents or pronounce alien languages. When using Disguise to change your appearance, you gain a +2 circumstance bonus if the change in your voice also helps your disguise (at the GM’s discretion).
Pantshandshake wrote:
Exactly. Have the PC "buy" it from the party pool. :D
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose lets out a high squeak, intended to be an excited shout."That wyrm's gonna be plenty mad!" states the ysoki as he prepares the next round of disruption. He whistles a merry tune while working on the tasks. Computers check to prevent ship #1 from firing during this entire combat: 1d20 + 18 ⇒ (12) + 18 = 30 Fire remaining missile from Ship #2: 1d20 + 13 ⇒ (11) + 13 = 24
Computers check on ship #2 IF it is an opposed control check: 1d20 + 18 ⇒ (13) + 18 = 31 If there are any ship bonuses to aid, Goose will elect to use it on the opposed check first. If there is no opposed check, he will use it on the first computers check. If you need a full commitment on one roll now, make it for the first computers check in the Science round.
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose looks up from his on-line RPG multi-player game and blinks. 'Dang game is super addictive! I better turn it off and pay attention to the mission.' he mutters to himself. The ysoki buckles down and checks the buildings using his engineering skills. Engineering Check, Roll #1: 1d20 + 20 ⇒ (19) + 20 = 39
Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual
Goose takes his turn in line and deposits his armament along with everyone else. This complement is quite light, considering - 2 pistols and a knife. He's undecided about the armor. "Not that I'm overly modest, mind you, I'm not wearing much more than my armor. Traipsing around my my undies may turn a few heads, yah?" offers the ysoki as he peels off his light armor. He shrugs his tiny shoulders and proceeds through the screening checkpoint. Sorry, my boons are at home. I'll just forgo them unfortunately since I am off to vacation this week.
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