paizo.com Recent Posts by Kainite101paizo.com Recent Posts by Kainite1012023-08-13T10:18:04Z2023-08-13T10:18:04ZRe: Forums: Starfinder General Discussion: Breaking objects theory craftingKainite101https://paizo.com/threads/rzs43kgm?Breaking-objects-theory-crafting#32022-01-31T02:58:06Z2022-01-31T02:58:06Z<div class="messageboard-quotee">Xenocrat wrote:</div><blockquote><p> Breaching weapons. </p>
<p>Maybe Augmented archetype for bonus to strength ability checks. </p>
<p>Precog using a high paradox on the check to guarantee a high roll. It’s pretty easy for one to get power armor proficiency relative to other casters, and they can be proficient with breaching guns at level 1 if they want. </blockquote><p>Unless I misunderstand Breach weapon property, it substitutes your str roll with an item level roll, meaning you can't add to any of the above ideas and subpar to optimized str/con vanguard with Blast Through. Example: level 10 vanguard with 24-26(+7 or +8) Con depending on +4/+6 stat augment, +4 for size increase from dimensional gland, and powered armor or natural str of around 22(+6) total of +17, vs item level of maybe 12 at best using the rule of +2 level higher than character item.... If it does somehow add (and I don't see why, you brace the weapon, not apply force to it)... But I may be wrong and misunderstand Breach weapon properties...Xenocrat wrote:Breaching weapons.
Maybe Augmented archetype for bonus to strength ability checks.
Precog using a high paradox on the check to guarantee a high roll. It’s pretty easy for one to get power armor proficiency relative to other casters, and they can be proficient with breaching guns at level 1 if they want.
Unless I misunderstand Breach weapon property, it substitutes your str roll with an item level roll, meaning you can't add to any of the above ideas and subpar to optimized...Kainite1012022-01-31T02:58:06ZForums: Starfinder General Discussion: Breaking objects theory craftingKainite101https://paizo.com/threads/rzs43kgm?Breaking-objects-theory-crafting#12022-01-31T02:25:39Z2022-01-31T02:25:39Z<p>So we were trying to theory craft a character designed to flat out try to break things as best he can. The idea is to not have to rely on outside help or other characters, all of it has to be doable solo by the character via gear, feats, or abilities.</p>
<p>Besides maxing strength(or taking powered armor) and size increase (like dimensional gland) about the only thing we came up with was the vanguard discipline Blast Through that lets them add Con bonus to the roll.</p>
<p>Any gear, items, or other abilities that anyone can think of to add into the mix?</p>So we were trying to theory craft a character designed to flat out try to break things as best he can. The idea is to not have to rely on outside help or other characters, all of it has to be doable solo by the character via gear, feats, or abilities.
Besides maxing strength(or taking powered armor) and size increase (like dimensional gland) about the only thing we came up with was the vanguard discipline Blast Through that lets them add Con bonus to the roll.
Any gear, items, or other...Kainite1012022-01-31T02:25:39ZRe: Forums: Advice: Inhaled Poisons - GM InquiryKainite101https://paizo.com/threads/rzs43gm1?Inhaled-Poisons-GM-Inquiry#112021-10-13T01:27:38Z2021-10-13T01:18:28Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> <div class="messageboard-quotee">Kainite101 wrote:</div><blockquote> <div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> <div class="messageboard-quotee">Kainite101 wrote:</div><blockquote> Our party so far has trivialized both environment and the inhaled portions of this AP so far using life bubble spell (level 1 spell) as we trek thru the jungle. </blockquote>A spell known and cast daily on the party isn't an insignifigant investment at that level. </blockquote>You don't cast it daily unless you are level 1. And it cheap to buy as a spell gem... </blockquote><p>At level 1 it only affects 1 person for one day. You'll have to cast x perday with x being your party number
<p>At level 2 it affects 2 people for two days. If you have a party of 4 you then cast it twice on day 1, then renew it on 2 party members every day after that. </p>
<p>If you have a party of 6 you'l l have to cast it 3 times on day 1 then twice a day</p>
<p>At level 3 it gets a lot easier , On a party of 6 or less you cast twice on day 1 Then once per day after that. </p>
<p>You don' get down below once per day till you're level equal with your party. </blockquote><p>Well since the OP was talking about the second AP book as mentioned in Dead Suns, you are not 1st level, you start at 3rd and progress to 4th about halfway thru the trek. So not sure why you use a first level character example.
<p>Second, there was a second sentence about buying spell gems (they cost 140 for a level 1 spell). Pretty sure most players would pony up 140 each (possibly 280 for 2 gems) to avoid all those nasty and pesky daily effects. So 3 days for 3 characters PER spell gem used at beginning, 4 days for 4 characters later on. </p>
<p>Third, since the adventure was designed for 4 characters (I use the defaults listed on AP when offering solutions, unless OP gives more details that they are using otherwise). So technically there could be 6 players, but that is still not important. So my math with 1 lvl 1 spell slot per day checks out at the halfway point for the standard party of 4. Well actually two first level slots, over the course of 3 days total (using a rotation). And that's without using spell gems at all.</p>
<p>Or you could simply say the solution doesn't work for you or your group, rather then try to artificially lower the party level and at the same time increase the party size outside what the listed standards were for the AP. If your going to high prioritize 1st level spell slots that last for DAYS on MULTIPLE people, then I guess I can say it saves you several spell slots per day curing or healing multiple people that fail checks or fall to poison/disease over the course of a few days. 1 spell slot vs possible many...</p>
<p>But I will say that your mileage may vary. for my level 3 toon and our group, 140 credits each was a bargain to avoid all that environment and poison/disease crap. So for using your example of 6 toons, which SHOULD be level 3 at start, you need 2 gems every 3 days. So 1 gem per character will last 9 days for everyone, so probably need to buy 2 gems each, depending on how fast you travel. Still a bargain in my book to avoid A LOT of hassle and poisons. Immune to all inhaled poisons and diseases? It not just a quality of life buff (the environmental bypass parts), it is also a resistance/immunity buff. Or combine half the mentioned spell gems (so 70 credits each) and supplement with a spell slot every 3 days... lots of ways to slice that pie...</p>
<p>So I will say overall, that's pretty trivial investment for the length of time it lasts, the environmental protection (in this case heat, insects, ect), and the immunities to poison/disease it grants over days per casting with multiple characters... Well at least to me and my group.</p>BigNorseWolf wrote:Kainite101 wrote: BigNorseWolf wrote: Kainite101 wrote: Our party so far has trivialized both environment and the inhaled portions of this AP so far using life bubble spell (level 1 spell) as we trek thru the jungle.
A spell known and cast daily on the party isn't an insignifigant investment at that level. You don't cast it daily unless you are level 1. And it cheap to buy as a spell gem... At level 1 it only affects 1 person for one day. You'll have to cast x perday with...Kainite1012021-10-13T01:18:28ZRe: Forums: Advice: Inhaled Poisons - GM InquiryKainite101https://paizo.com/threads/rzs43gm1?Inhaled-Poisons-GM-Inquiry#92021-10-09T18:15:36Z2021-10-09T18:15:36Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> <div class="messageboard-quotee">Kainite101 wrote:</div><blockquote> Our party so far has trivialized both environment and the inhaled portions of this AP so far using life bubble spell (level 1 spell) as we trek thru the jungle. </blockquote>A spell known and cast daily on the party isn't an insignifigant investment at that level. </blockquote><p>You don't cast it daily unless you are level 1. And it cheap to buy as a spell gem...BigNorseWolf wrote:Kainite101 wrote: Our party so far has trivialized both environment and the inhaled portions of this AP so far using life bubble spell (level 1 spell) as we trek thru the jungle.
A spell known and cast daily on the party isn't an insignifigant investment at that level. You don't cast it daily unless you are level 1. And it cheap to buy as a spell gem...Kainite1012021-10-09T18:15:36ZRe: Forums: Advice: Inhaled Poisons - GM InquiryKainite101https://paizo.com/threads/rzs43gm1?Inhaled-Poisons-GM-Inquiry#72021-10-07T15:03:11Z2021-10-07T15:03:11Z<p>Our party so far has trivialized both environment and the inhaled portions of this AP so far using life bubble spell (level 1 spell) as we trek thru the jungle.</p>Our party so far has trivialized both environment and the inhaled portions of this AP so far using life bubble spell (level 1 spell) as we trek thru the jungle.Kainite1012021-10-07T15:03:11ZRe: Forums: Rules Questions: Powered Armor proficiency questions (and crafting upgrades?)...Kainite101https://paizo.com/threads/rzs43gjl?Powered-Armor-proficiency-questions#142021-09-18T15:31:23Z2021-09-18T15:31:23Z<div class="messageboard-quotee">E-div_drone wrote:</div><blockquote><br />
<br />
You CAN'T just buy them at the desired level. They only can be bought at the listed level. That's the problem/point of this thread. The only reason to upgrade power armor is to hang onto the special features of the suit (like Celerity Armor's speed) while still having ACs that are appropriate to the party's tier. </blockquote><p>This is what I was looking for. But as I understand it from this thread and rules as I have come to understand them, RAW does not really allow it in a practical or affordable manner. I would have to really look at the list to figure out the rough progression at each tier, but would there be any harm in allowing the EAC/KAC and str to increase at the same rate? But with maybe a only 50% cost, or is Starfinder designed around the 'disposable' armor from level to level as part of a money sink...? (we will be using a lot of written material from AP's to Starfinder Society modules...)E-div_drone wrote:You CAN'T just buy them at the desired level. They only can be bought at the listed level. That's the problem/point of this thread. The only reason to upgrade power armor is to hang onto the special features of the suit (like Celerity Armor's speed) while still having ACs that are appropriate to the party's tier.
This is what I was looking for. But as I understand it from this thread and rules as I have come to understand them, RAW does not really allow it in a practical or...Kainite1012021-09-18T15:31:23ZRe: Forums: Starfinder General Discussion: Starfinder society adventuresKainite101https://paizo.com/threads/rzs43gsd?Starfinder-society-adventures#42021-09-08T14:23:17Z2021-09-08T14:23:17Z<p>Thank you. Was going insane trying to click on each one in store...</p>Thank you. Was going insane trying to click on each one in store...Kainite1012021-09-08T14:23:17ZForums: Starfinder General Discussion: Starfinder society adventuresKainite101https://paizo.com/threads/rzs43gsd?Starfinder-society-adventures#12021-09-08T04:27:11Z2021-09-08T04:18:40Z<p>Is there a list somewhere that lists the name and what level and season they are, rather then having to click on each one in paizo store? painfully slow and tedious...</p>Is there a list somewhere that lists the name and what level and season they are, rather then having to click on each one in paizo store? painfully slow and tedious...Kainite1012021-09-08T04:18:40ZRe: Forums: Rules Questions: Powered Armor proficiency questions (and crafting upgrades?)...Kainite101https://paizo.com/threads/rzs43gjl?Powered-Armor-proficiency-questions#32021-08-31T23:06:42Z2021-08-31T04:15:58Z<div class="messageboard-quotee">Wesrolter wrote:</div><blockquote><p> Yeah, Armour storm Soldiers and Prototype armour Mechanics can get the Proficiency without spending feats.</p>
<p>Armoury page 74 for improving Power armour </blockquote><p>Ahhh. Didn't see they got it at 5th level, didn't do a deep class dive. And thank you for the page and book number. I will have to get that book. Only have the core book and aparantly my google foo on the paizo site wasn't enough...Wesrolter wrote:Yeah, Armour storm Soldiers and Prototype armour Mechanics can get the Proficiency without spending feats.
Armoury page 74 for improving Power armour
Ahhh. Didn't see they got it at 5th level, didn't do a deep class dive. And thank you for the page and book number. I will have to get that book. Only have the core book and aparantly my google foo on the paizo site wasn't enough...Kainite1012021-08-31T04:15:58ZForums: Rules Questions: Powered Armor proficiency questions (and crafting upgrades?)...Kainite101https://paizo.com/threads/rzs43gjl?Powered-Armor-proficiency-questions#12021-08-31T01:02:53Z2021-08-31T01:02:53Z<p>Rather new to Starfinder and was fiddling with going into powered armor later in levels. Got a few questions...</p>
<p>1 - Right now I see no class (or Archtype) that gives powered armor proficiency unless I am missing something somewhere.</p>
<p>2 - I keep seeing people talk about not having to have the str 13+ to get powered armor prof as a feat, but not explaining how this is possible? (I saw one vague mention of having heavy armor prof from class, but that really didn't explain it).</p>
<p>3 - Is there a way to "upgrade" powered armor (or armor in general) via the rules to keep it more viable at the odd levels. Such as crafting to make it a level or 2 higher and adding to the KAC/EAC?</p>
<p>Thanks in advance</p>Rather new to Starfinder and was fiddling with going into powered armor later in levels. Got a few questions...
1 - Right now I see no class (or Archtype) that gives powered armor proficiency unless I am missing something somewhere.
2 - I keep seeing people talk about not having to have the str 13+ to get powered armor prof as a feat, but not explaining how this is possible? (I saw one vague mention of having heavy armor prof from class, but that really didn't explain it).
3 - Is there a...Kainite1012021-08-31T01:02:53ZForums: Advice: Starting for first time soon...Kainite101https://paizo.com/threads/rzs438a2?Starting-for-first-time-soon#12020-11-08T16:39:53Z2020-11-08T16:39:53Z<p>So my group is going to start playing Starfinder for first time next month. We are currently reading up on the rules and such (We have played many systems oevr the decades). From some our limited knowledge so far, there doesn't seem to be the need to optimize as much as original Pathfinder seemed (closer to P2 in that regard). But we seem to be seeing some vast differences in some things. Are there any 'traps' that look or seem useful at glance, but really are underpowered or perform less than similar classes or feats? Specifically we were looking at Mystic and Technomancer. They seemed like good choices, but from what we have gathered on several message boards, they severely underperform compared to other classes that can do the same things much better, for less cost, and still able to do other things. Many suggest the operative can do things better then some of these dedicated classes. Has this been your experience? Or are these outdated references and errata and new abilities have since changed these dynamics... We are not trying to 'super munchkin', but don't want that awkward moment where someone puts a 'dabble' into a skill can do it just as good as the guy who thought he was dedicated, or the class doesn't do what was advertised in the short description...Thanks in advance</p>So my group is going to start playing Starfinder for first time next month. We are currently reading up on the rules and such (We have played many systems oevr the decades). From some our limited knowledge so far, there doesn't seem to be the need to optimize as much as original Pathfinder seemed (closer to P2 in that regard). But we seem to be seeing some vast differences in some things. Are there any 'traps' that look or seem useful at glance, but really are underpowered or perform less...Kainite1012020-11-08T16:39:53ZRe: Forums/Pathfinder Second Edition: General Discussion: Can someone tell me how do you make dragon transformation worthwhile on barb?Kainite101https://paizo.com/threads/rzs43853?Can-someone-tell-me-how-do-you-make-dragon#142020-11-04T01:13:17Z2020-11-04T00:18:59Z<div class="messageboard-quotee">Gortle wrote:</div><blockquote> <div class="messageboard-quotee">Kainite101 wrote:</div><blockquote></p>
<p>Where do you get +3 item bonus to damage? Potency runes are to hit only, striking runes only add extra dice... Or am I missing something. Also don't forget to add in your weapon specialization damage for unarmed attacks...</p>
<p>Also as pointed out Barbarian dragon form specifically calls out "You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form <b>except that you use your own AC and attack modifier</b>; you also apply your extra damage from Rage" in it's text. Specific over general in this case applies your normal attack mod (not unarmed per dragon form). </blockquote><p>It's indirect. Plus 3 to hit results in a major difference in damage output. It's 50% +
</p>
I just assumed readers would understand.</p>
<p>The real problem with these battle form spells is it arguable as to what is in your attack bonus, or attack modifier. There are formulas in the rules but the terms are not tight. You have to make some common sense judgements about it, which means people will disagree.</blockquote><p>You want specifics, without assumption, then assume everyone would understand... I don't assume anything nor do I assume what others assume, I specify.
<p>From the book-
<br />
Melee attack modifier = Strength modifier (or optionally Dexterity for a finesse weapon) + proficiency bonus + other bonuses + penalties (p278)</p>
<p>Clearly states what an attack modifier is(in this case melee, which also is same as unarmed, since unarmed is a melee attack according to p278). Barbarian dragon form as quoted above, clearly states use your own attack modifier (and very specifically noting that this changes from the normal usage of the UNARMED attack modifier listed under dragon form) Not a lot of ambiguity there IMO. Clear rule change of specific vs general. So the +3 gets baked in as normal... IMO</p>
<p>If your not to use your normal melee attack mod, then why specifically would it call out the change to use attack mod instead of unarmed. There seems to be no other reason to add such a distinct change when dragon form (which you are referred too) specifically states unarmed attack mod...</p>
<p>In fact I would argue that unarmed attack itself is an example of specific (unarmed) vs melee (general) when factoring your attack mod as unarmed is called out as being special vs weapon when doing a normal melee attack...</p>Gortle wrote:Kainite101 wrote:Where do you get +3 item bonus to damage? Potency runes are to hit only, striking runes only add extra dice... Or am I missing something. Also don't forget to add in your weapon specialization damage for unarmed attacks...
Also as pointed out Barbarian dragon form specifically calls out "You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form except that you use your own AC and attack modifier; you also apply your extra damage...Kainite1012020-11-04T00:18:59ZRe: Forums/Pathfinder Second Edition: General Discussion: Can someone tell me how do you make dragon transformation worthwhile on barb?Kainite101https://paizo.com/threads/rzs43853?Can-someone-tell-me-how-do-you-make-dragon#122020-11-03T23:38:15Z2020-11-03T23:38:15Z<div class="messageboard-quotee">Gortle wrote:</div><blockquote><p>Sorry but a "little less damage" is totally wrong. At level 16 your item bonus is +3. That is a massive 50% or more less damage.</p>
<p>There are a lot of different ways of getting the utility abilities at level 16, that don't have this problem. A barbarian of all classes is not going to accept a drop in damage.</p>
<p>The item bonus from hand wraps does apply to the barbarians unarmed attack modifier. But dragon transformation uses the term "attack bonus" so there it is reasonable to assume your normal weapon attack bonus is what you apply.</blockquote><p>Where do you get +3 item bonus to damage? Potency runes are to hit only, striking runes only add extra dice... Or am I missing something. Also don't forget to add in your weapon specialization damage for unarmed attacks...
<p>Also as pointed out Barbarian dragon form specifically calls out "You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form <b>except that you use your own AC and attack modifier</b>; you also apply your extra damage from Rage" in it's text. Specific over general in this case applies your normal attack mod (not unarmed per dragon form).</p>Gortle wrote:Sorry but a "little less damage" is totally wrong. At level 16 your item bonus is +3. That is a massive 50% or more less damage.
There are a lot of different ways of getting the utility abilities at level 16, that don't have this problem. A barbarian of all classes is not going to accept a drop in damage.
The item bonus from hand wraps does apply to the barbarians unarmed attack modifier. But dragon transformation uses the term "attack bonus" so there it is reasonable to assume...Kainite1012020-11-03T23:38:15ZRe: Forums: Advice: Cleric help (what to do?)Kainite101https://paizo.com/threads/rzs437vb?Cleric-help#322020-11-09T23:40:58Z2020-10-27T23:19:12Z<p>Could we stick to the actual topic? Why bloat this forum post with what was never asked for or about. Take the argument to it's own proper posting so no one has to slog thru a page about what was never part of the actual posted topic to review answers for the actual topic. Thank you...</p>Could we stick to the actual topic? Why bloat this forum post with what was never asked for or about. Take the argument to it's own proper posting so no one has to slog thru a page about what was never part of the actual posted topic to review answers for the actual topic. Thank you...Kainite1012020-10-27T23:19:12ZRe: Forums: Advice: Cleric help (what to do?)Kainite101https://paizo.com/threads/rzs437vb?Cleric-help#192020-10-26T16:09:51Z2020-10-26T16:09:51Z<div class="messageboard-quotee">Kendaan wrote:</div><blockquote><p> Keep in mind focus spells as well, Family Domain has 2 nice ones to start, then your player can take a domain he likes from another God with Syncretism.</p>
<p>Moon for exemple has a very good buff for advanced domain spell. </blockquote><p>Was not aware of this feat. Thank you.Kendaan wrote:Keep in mind focus spells as well, Family Domain has 2 nice ones to start, then your player can take a domain he likes from another God with Syncretism.
Moon for exemple has a very good buff for advanced domain spell.
Was not aware of this feat. Thank you.Kainite1012020-10-26T16:09:51ZRe: Forums: Advice: Cleric help (what to do?)Kainite101https://paizo.com/threads/rzs437vb?Cleric-help#112020-10-25T21:08:46Z2020-10-25T21:08:46Z<p>And there lies the problem... We looked at these spells before, and most seem niche use (to us), as in only vs certain enemies, or under certain circumstances, or range issues, or casting time (sanctified ground). Now once you get to 4th level slots, those are more useful, but still not all purpose (nor a buff per say, more utility unless under certain circumstance, therefor closer to niche).</p>
<p>Heroism we plan on getting some extra mileage from by picking up supply of scrolls. Bane we have had issues with as the saving throw (also do they save every round? What about if they leave the area and come back in, new save? Circle of Protection is actually what we using right now (only because we know we are going against known fiend summoner)</p>
<p>I appreciate the time and effort listing them, don't get me wrong. I understand things change from system to system change. But it seems actual buffing went out the window and just making sure I wasn't missing something.</p>
<p>For the record he isn't trying to be a blaster at all. We just thought that there was more buffing spells available when we started P2 last year...</p>And there lies the problem... We looked at these spells before, and most seem niche use (to us), as in only vs certain enemies, or under certain circumstances, or range issues, or casting time (sanctified ground). Now once you get to 4th level slots, those are more useful, but still not all purpose (nor a buff per say, more utility unless under certain circumstance, therefor closer to niche).
Heroism we plan on getting some extra mileage from by picking up supply of scrolls. Bane we have had...Kainite1012020-10-25T21:08:46ZForums: Advice: Cleric help (what to do?)Kainite101https://paizo.com/threads/rzs437vb?Cleric-help#12020-10-25T16:56:42Z2020-10-25T16:56:42Z<p>A player in my campaign has a cloistered cleric of Erastil, and focused on the healing feats. He was expecting to be a focused healer and be a good buffer. As a healer, he is doing great. But as buffer, he (and I after looking at the spell list trying to help make suggestions) is flailing as a buffer. Maybe my thinking is too rooted in 5E and original Pathfinder, but not seeing hardly any buffs spell levels 1-4. Bless, which has some serious start up time issues for range (as he plays ranged with bow for Erastil). Other then that, we are not seeing alot of options other then some niche party buffing spells that are severely limited to specific creatures or alignment.</p>
<p>Suggestions? Are we to rooted in the 'old ways'? Not seeing anything like prayer, divine favor, ect (even if he could self buff would help...). He was not expecting damage numbers, but he was expecting some decent buffing abilities to sideline with healing...</p>A player in my campaign has a cloistered cleric of Erastil, and focused on the healing feats. He was expecting to be a focused healer and be a good buffer. As a healer, he is doing great. But as buffer, he (and I after looking at the spell list trying to help make suggestions) is flailing as a buffer. Maybe my thinking is too rooted in 5E and original Pathfinder, but not seeing hardly any buffs spell levels 1-4. Bless, which has some serious start up time issues for range (as he plays ranged...Kainite1012020-10-25T16:56:42ZRe: Forums: Rules Discussion: What exactly is "greater difficult terrain"?Kainite101https://paizo.com/threads/rzs437up?What-exactly-is-greater-difficult-terrain#32020-10-25T08:41:10Z2020-10-24T22:40:40Z<p>Hmmm well so much for using the "find" option on my copy PDF... searched "greater difficult" and the only thing it flagged was the mention of it in the terrain section dealing with movement cost... Thank you.</p>Hmmm well so much for using the "find" option on my copy PDF... searched "greater difficult" and the only thing it flagged was the mention of it in the terrain section dealing with movement cost... Thank you.Kainite1012020-10-24T22:40:40ZForums: Rules Discussion: What exactly is "greater difficult terrain"?Kainite101https://paizo.com/threads/rzs437up?What-exactly-is-greater-difficult-terrain#12020-10-24T19:57:14Z2020-10-24T19:51:35Z<p>I see mention of it and the movement cost in the CRB under the terrain section, but no examples of it. I thought I recall seeing an effect or spell or something??? that mentioned it somehow turned an area into greater difficult, but for life of me can't find that either anymore... Any help pointing to page references would be most welcome of spells, abilities, or actual terrain references (like ice and snow on top of treacherous steep rocky slope...). My google-fu leads me in a circular pattern referencing the same section in CRB about terrain...</p>
<p>••EDIT•• I have found several spells that let you avoid it, and only 1 spell(Punishing Winds) that mention it...</p>I see mention of it and the movement cost in the CRB under the terrain section, but no examples of it. I thought I recall seeing an effect or spell or something??? that mentioned it somehow turned an area into greater difficult, but for life of me can't find that either anymore... Any help pointing to page references would be most welcome of spells, abilities, or actual terrain references (like ice and snow on top of treacherous steep rocky slope...). My google-fu leads me in a circular...Kainite1012020-10-24T19:51:35ZRe: Forums: Rules Discussion: Suggestion and similar spells questionKainite101https://paizo.com/threads/rzs437jw?Suggestion-and-similar-spells-question#82020-10-17T14:20:29Z2020-10-17T14:18:09Z<p>For the record, it wasn't "attack your wizard" or "attack your ally". It was "the guy that disappeared in plain sight just shapeshifted to look like your ally, do what you think you need to do" (somewhat paraphrased, but that was the jist of it). That ally was next to the creature that disappeared, the one that got suggested had his line of sight obscured by a large creature and 2 medium creatures to view said ally and last known space where enemy disappeared previous round. These shapeshifters had already ambushed them disguised as halflings, they knew what they were (recall knowledge check, shapeshifters).</p>
<p>Now the suggestions that they add another check like deception, seem hollow. "Look behind you" sounds suspiciously like a deception check in particular... Plus one would assume that was what a save was for in the first place. Otherwise the old jedi mind trick would never work most of the time. In the spirit of the knowledge that the player had from the above scenario at the time, in the middle of combat, seemed like a reasonable suggestion (to me anyways), akin to "these are not the droids your looking for". The player had a choice of what he could do. If the suggestion seemed doubtful, but still probable, shouldn't the onus been on the player to make a perception check to see under the above circumstances if he had maintained a clear sight on ally or something similar? Seems in spirit with a suggestion. A suggestion on what happened based on what was observed. Now the player may have gone overboard in attacking, vs investigating (maybe at should have at least wasted an action). But "run away" (especially without any reasoning to run) seems equally OP (course of actions need reasoning, otherwise you are implanting totally false narratives vs suggesting a somewhat reasonable course of events).</p>
<p>To me the set up is equally as important to the suggestion(hence context is important). There needs to be a condition that can lead to some sort of self doubt, with out blatantly being impossible. Now I am all about the reaction from the player maybe being over-zealous, but it was his choice, it wasn't a forced action from the GM, and maybe the GM should have "suggested" a lighter course of action or investigation (or a dispel, or some other form of non-lethal).</p>
<p>In the end, I can see both ways. But another idea struck me, what if the GM had simply suggested the ally had been "possessed" by the one that vanished? Anyways, in the spirit of not wanting to drag this out any longer, there you have it. Thank you for the replies :) and have fun!</p>For the record, it wasn't "attack your wizard" or "attack your ally". It was "the guy that disappeared in plain sight just shapeshifted to look like your ally, do what you think you need to do" (somewhat paraphrased, but that was the jist of it). That ally was next to the creature that disappeared, the one that got suggested had his line of sight obscured by a large creature and 2 medium creatures to view said ally and last known space where enemy disappeared previous round. These...Kainite1012020-10-17T14:18:09ZRe: Forums: Rules Discussion: Suggestion and similar spells questionKainite101https://paizo.com/threads/rzs437jw?Suggestion-and-similar-spells-question#32020-10-14T18:18:57Z2020-10-14T18:18:57Z<p>Not sure what you mean by 'why would an enemy sell out their own ally?". Perhaps I am misunderstanding the context. No enemy sold out their ally above unless I misunderstand your context. The suggestion was the enemy that suddenly disappeared, shaped shifted to look like one of the allies, and left it to the player to decide what to do with it, gm did not enforce he had to attack or not...</p>
<p>In your examples I can play devil advocate. Run away and let allies die? Against a teammates nature (especially champion). Go to location and find treasure? What if its a deadly location. What if the character backstory includes not wanting material things. Seems to me to be slippery slope, and therefor context is always a factor vs flat out black and white fits all.</p>Not sure what you mean by 'why would an enemy sell out their own ally?". Perhaps I am misunderstanding the context. No enemy sold out their ally above unless I misunderstand your context. The suggestion was the enemy that suddenly disappeared, shaped shifted to look like one of the allies, and left it to the player to decide what to do with it, gm did not enforce he had to attack or not...
In your examples I can play devil advocate. Run away and let allies die? Against a teammates nature...Kainite1012020-10-14T18:18:57ZForums: Rules Discussion: Suggestion and similar spells questionKainite101https://paizo.com/threads/rzs437jw?Suggestion-and-similar-spells-question#12020-10-14T16:08:16Z2020-10-14T16:08:16Z<p>Last game, suggestion was cast on on of the party members. </p>
<p>"You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest"</p>
<p>They were fighting multiple shapeshifters (Rakshasa, which they new about, and had done a few recall knowledge checks on). The suggestion was that one of the Rakshasa's that had turned invisible the previous round, had shapeshifted to look like one of the party members and do what he needed to while we were in middle of combat. The party member decided to attack the "enemy", which was the player. One of the other players argued that this would be against self-interest, and other player argued it was was not, as his self-interest would be to protect himself as he saw the player as a shapeshifted enemy, not just suddenly an enemy (since they had lost sight of the original rakshasa the previous round he turned invisible...basically a plausible excuse)</p>
<p>Also for more context these rakshasa's had already ambushed the party pretending to be helpless halflings...</p>
<p>What do you think? I am of the mind that the suggestion was phrased correctly due to the disappearing rakshasa to be reasonable. Had the suggestion simply been, your ally is now your enemy, with no other circumstance then I would say it was against self interest.</p>Last game, suggestion was cast on on of the party members.
"You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest"
They were fighting multiple shapeshifters (Rakshasa, which they new about, and had done a few recall knowledge checks on). The suggestion was that one of the Rakshasa's that had turned invisible the previous round,...Kainite1012020-10-14T16:08:16ZRe: Forums/Pathfinder Second Edition: General Discussion: Why aren't there magic items to boost spell attack rolls?Kainite101https://paizo.com/threads/rzs436xe&page=2?Why-arent-there-magic-items-to-boost-spell#802020-09-28T17:59:42Z2020-09-27T15:16:44Z<p>Just to chime in on the "True Strike" issue... 2 of the types of casting classes cannot cast true strike. Only Arcane and Occult have access, that includes Staff of Diviniation usage. While some Primal and Divine casters can possibly access via domain or bloodline, the majority cannot. They have essentially the old equivalent of a "feat" tax.</p>
<p>Right now, in my current campaign, at 1oth level. The caster's are 1 or 2 behind due to potency (one player has a +2 potency). And they are Divine and Primal casters, so the "True Strike" remedy is not available to them, nor do I think it should have to be the remedy (also it's not quiet the same to compare to Potency). Guidance would have been nice, but the recast per person makes it a non-starter fix also.</p>
<p>••EDIT•• And Darksol beat me to it while I was trying to articulate my thoughts.. hehe</p>Just to chime in on the "True Strike" issue... 2 of the types of casting classes cannot cast true strike. Only Arcane and Occult have access, that includes Staff of Diviniation usage. While some Primal and Divine casters can possibly access via domain or bloodline, the majority cannot. They have essentially the old equivalent of a "feat" tax.
Right now, in my current campaign, at 1oth level. The caster's are 1 or 2 behind due to potency (one player has a +2 potency). And they are Divine and...Kainite1012020-09-27T15:16:44ZRe: Forums/Pathfinder Second Edition: General Discussion: Quick Reference for new PlayersKainite101https://paizo.com/threads/rzs435uj?Quick-Reference-for-new-Players#72020-09-01T20:59:55Z2020-09-01T20:59:55Z<p>I would have been more descriptive but was on work break on cellphone. That was not my work so no credit to me...</p>I would have been more descriptive but was on work break on cellphone. That was not my work so no credit to me...Kainite1012020-09-01T20:59:55ZRe: Forums/Pathfinder Second Edition: General Discussion: Quick Reference for new PlayersKainite101https://paizo.com/threads/rzs435uj?Quick-Reference-for-new-Players#42020-09-01T17:30:34Z2020-09-01T17:30:34Z<p>https://drive.google.com/file/d/1yAwKGOJN7T5E0M1v852YKEnyY2J09Pk-/view</p>https://drive.google.com/file/d/1yAwKGOJN7T5E0M1v852YKEnyY2J09Pk-/viewKainite1012020-09-01T17:30:34ZRe: Forums: Pathfinder Society: Pathfinder Training, Scrolls School, 5th Level, Silver KeyKainite101https://paizo.com/threads/rzs435rg?Pathfinder-Training-Scrolls-School-5th-Level#22021-05-18T21:25:09Z2020-08-29T22:23:36Z<p>Do you mean "sneaky key" which is described as a silver key?</p>
<p>https://2e.aonprd.com/Equipment.aspx?ID=234</p>Do you mean "sneaky key" which is described as a silver key?
https://2e.aonprd.com/Equipment.aspx?ID=234Kainite1012020-08-29T22:23:36ZForums: Advice: Starting encounter distances? How far away do you start them?Kainite101https://paizo.com/threads/rzs435fi?Starting-encounter-distances-How-far-away-do#12020-08-22T00:28:29Z2020-08-22T00:28:29Z<p>Curious as to what others are using for rough starting distances for the begining of encounters... Now obviously terrain and location make differences. Do you use line of sight of the lead character? The whole party? Do you have a maximum distance you would start with? So far I have been trying to stick around 30 to 120 feet for outdoors(obviously less if opening a door into a room) and depending on line of sight and how much room the area has...</p>Curious as to what others are using for rough starting distances for the begining of encounters... Now obviously terrain and location make differences. Do you use line of sight of the lead character? The whole party? Do you have a maximum distance you would start with? So far I have been trying to stick around 30 to 120 feet for outdoors(obviously less if opening a door into a room) and depending on line of sight and how much room the area has...Kainite1012020-08-22T00:28:29ZRe: Forums: Rules Discussion: Wounded and Hero PointKainite101https://paizo.com/threads/rzs434vl?Wounded-and-Hero-Point#22020-08-09T21:47:34Z2020-08-09T21:47:34Z<p>https://2e.aonprd.com/Rules.aspx?ID=427</p>
<p>Spend all your Hero Points (minimum 1) to avoid death. You can do this when your dying condition would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.</p>https://2e.aonprd.com/Rules.aspx?ID=427
Spend all your Hero Points (minimum 1) to avoid death. You can do this when your dying condition would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.Kainite1012020-08-09T21:47:34ZRe: Forums: Rules Discussion: Precious material weapon cost and hp for large weaponsKainite101https://paizo.com/threads/rzs4341b?Precious-material-weapon-cost-and-hp-for#42020-07-30T02:39:17Z2020-07-30T02:39:17Z<p>Any thoughts or rule page for part 2?</p>Any thoughts or rule page for part 2?Kainite1012020-07-30T02:39:17ZForums: Rules Discussion: Precious material weapon cost and hp for large weaponsKainite101https://paizo.com/threads/rzs4341b?Precious-material-weapon-cost-and-hp-for#12020-07-27T21:34:36Z2020-07-27T21:34:36Z<p>Part 1
<br />
Having a little trouble deciphering the precious material costs for weapons and armor. To keep it simple, as it seems to have the same header description for most materials, it describes weapons, and the cost of standard grade being 250 gp per bulk. But page 599 lists weapons as 880 gp + 88 gp per bulk. Now normally I would have gone with specific trumps general, but page 599 specifically called out weapons in the descriptions. Also 1k (rounding up) for a standard grade weapon seems a but on the steep side (weakness damage is kind of specific)...</p>
<p>Part 2
<br />
Would you up the hp of items one degree for each size increase? Example normal sized long sword is 5 hardness and 20 hp. A large long sword would then bump up one 'catagory' and make it 7 hardeness and 28 hp. Seems silly a giants weapon is just as easily destroyed as a medium size creatures...</p>
<p>Thoughts?</p>Part 1
Having a little trouble deciphering the precious material costs for weapons and armor. To keep it simple, as it seems to have the same header description for most materials, it describes weapons, and the cost of standard grade being 250 gp per bulk. But page 599 lists weapons as 880 gp + 88 gp per bulk. Now normally I would have gone with specific trumps general, but page 599 specifically called out weapons in the descriptions. Also 1k (rounding up) for a standard grade weapon seems a...Kainite1012020-07-27T21:34:36ZRe: Forums: Rules Discussion: Struggling with definition of checks, skill checks, attack rolls....Kainite101https://paizo.com/threads/rzs4339y?Struggling-with-definition-of-checks-skill#72020-07-07T13:37:47Z2020-07-07T12:35:15Z<div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote><p> Any d20 roll is a check.</p>
<p>If it uses a skill then it's a skill check.</p>
<p>If it has the attack trait then it's an attack roll.</p>
<p>Trying to Trip someone uses the Athletics skill and has the attack trait, so it's both an attack roll and a skill check.</p>
<p></blockquote><p>So in my example with the fascinate condition, a melee or ranged attack would not suffer a penalty, but a trip or shove attack would. Since it specifies skill check only and not all or attack rolls...Ascalaphus wrote:Any d20 roll is a check.
If it uses a skill then it's a skill check.
If it has the attack trait then it's an attack roll.
Trying to Trip someone uses the Athletics skill and has the attack trait, so it's both an attack roll and a skill check.
So in my example with the fascinate condition, a melee or ranged attack would not suffer a penalty, but a trip or shove attack would. Since it specifies skill check only and not all or attack rolls...Kainite1012020-07-07T12:35:15ZForums: Rules Discussion: Struggling with definition of checks, skill checks, attack rolls....Kainite101https://paizo.com/threads/rzs4339y?Struggling-with-definition-of-checks-skill#12020-07-07T04:10:19Z2020-07-07T04:02:09Z<p>SO I have read the page about checks, and am somewhat confused by how they seem to float between "everything is a check", but then break them into skill check, attack roll, ect...</p>
<p>So the core question I have is, are attack rolls considered a skill check vs skill check penalties? In the instance we were struggling with was the fascinated condition -</p>
<p>"You are compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a –2 status penalty to Perception and skill checks, and you can’t use actions with the concentrate trait unless they or their intended consequences are related to the subject of your fascination (as determined by the GM). For instance, you might be able to Seek and Recall Knowledge about the subject, but you likely couldn’t cast a spell targeting a different creature. This condition ends if a creature uses hostile actions against you or any of your allies."</p>
<p>Seems odd that you are distracted, yet this would not affect your melee attack against another target... unless attack rolls are always skill checks... </p>
<p>TLDR - are attack rolls skill checks....</p>SO I have read the page about checks, and am somewhat confused by how they seem to float between "everything is a check", but then break them into skill check, attack roll, ect...
So the core question I have is, are attack rolls considered a skill check vs skill check penalties? In the instance we were struggling with was the fascinated condition -
"You are compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a –2 status penalty...Kainite1012020-07-07T04:02:09ZRe: Forums: Advice: Barbarian Weapon ChoiceKainite101https://paizo.com/threads/rzs432x7?Barbarian-Weapon-Choice#92020-06-29T15:43:59Z2020-06-26T23:18:08Z<p>I started out my giant instinct Barb with the traditional heavy hitter 2H's. I tried Bastard sword (for athletic manuevers as needed) and later swapped to Maul (I liked the crit effect). However I soon swapped to gnome flickmace (spent the feat to learn weapon prof on half orc), and my off hand is a throwing hammer with returning rune. While yes that did also cost me yet another probably less than optimal feat, raging thrower, I am finding a lot of overall utility and fun with it. The loss of damage (to me at least), is negligible overall. But then I play my barb more like a drive by freight train... Rarely do I stand and just tank it out, I use throwing hammer as I close while out of effective melee range (and I don't stray so far ahead of party as to put myself in a bad position), and once I am close, use sudden charge to move larger distance and whack something (up to 80 feet in my case), then move away, laterally or thru the enemy forcing them to pursue me (using the flickmace range as needed if I am worried about AoO. Or just back to he party, depending on the tactics available on that particular battlefield. The AoO towards the first thing to pursue me is awesome with the flickmace, and a great surprise...</p>
<p>Now, all that being said, I do have shifting rune on my flickmace, so I can still resort to bastard sword if I feel like damage is lackluster (so far, have not though). On average with the flickmace, I believe you are losing 2 (avg) pts of damage per hit? At level 9, I am at +16 to damage, so the diff between 20 damage and 22 damage is pretty marginal(on average) to me.</p>
<p>On a side note, a spiked guantlet (in my case Cinderclaw from AP Age of Ashes) has become my new friend after being engulfed... yet another weapon I would never have thought about using until I got swallowed and only had large weapons on my person...</p>
<p>•••Edit••• I have to make a correction, as I forgot about striking runes... so at current level double the disparity to avg to 24 vs 28 damage. And of course that will change with better striking runes. Once I aquire a better then base striking rue, I may re-evaluate my weapon choice... and you can always retrain...</p>I started out my giant instinct Barb with the traditional heavy hitter 2H's. I tried Bastard sword (for athletic manuevers as needed) and later swapped to Maul (I liked the crit effect). However I soon swapped to gnome flickmace (spent the feat to learn weapon prof on half orc), and my off hand is a throwing hammer with returning rune. While yes that did also cost me yet another probably less than optimal feat, raging thrower, I am finding a lot of overall utility and fun with it. The loss of...Kainite1012020-06-26T23:18:08ZRe: Forums: Advice: Barbarian GuideKainite101https://paizo.com/threads/rzs42y8q?Barbarian-Guide#482020-03-01T04:05:00Z2020-03-01T04:05:00Z<p>Giant instinct has wrong raging resistance. Should be:</p>
<p>You resist bludgeoning damage and your choice of cold,
<br />
electricity, or fire, chosen when you gain raging resistance.</p>Giant instinct has wrong raging resistance. Should be:
You resist bludgeoning damage and your choice of cold,
electricity, or fire, chosen when you gain raging resistance.Kainite1012020-03-01T04:05:00ZRe: Forums: Rules Discussion: Why can't I Avoid Notice, Scout, AND Search for traps?Kainite101https://paizo.com/threads/rzs42xe2?Why-cant-I-Avoid-Notice-Scout-AND-Search-for#322020-02-03T15:22:38Z2020-02-03T15:22:38Z<p>We are currently having the same conversation in my group... One of the ideas we were kicking around was introducing penalty mods to the rolls for divided attention. That way it was viable, less optimal, and still let the rogue and ranger shine when they could do 2 things without penalty. Currently we were bouncing around a -2 to primary task, and -4 to secondary task. The idea that yeah you can do that, but your odds are much lower. The side effect of course will be multiple rolls to see if someone succeeds. Which leads back to the "everyone searches for secret door" and with 5 people, chances are stacked that it will always be found. So in some ways I like the single action dedication (prevents the almost "auto-success" of something like detect/search), but does seem to hamper the stealth guy in front when it comes to traps and such...</p>We are currently having the same conversation in my group... One of the ideas we were kicking around was introducing penalty mods to the rolls for divided attention. That way it was viable, less optimal, and still let the rogue and ranger shine when they could do 2 things without penalty. Currently we were bouncing around a -2 to primary task, and -4 to secondary task. The idea that yeah you can do that, but your odds are much lower. The side effect of course will be multiple rolls to see if...Kainite1012020-02-03T15:22:38ZRe: Forums: Rules Discussion: Lifting Belt magic item and throwing something?Kainite101https://paizo.com/threads/rzs42wjh?Lifting-Belt-magic-item-and-throwing-something#52020-01-12T22:34:26Z2020-01-12T22:34:26Z<p>My line of thinking was it was 2 actions to activate and lift, another action to throw (attack action), this would also help reduce shenanigans.</p>
<p>The problem with the feather analogy is the part that reads- <div class="messageboard-quotee">Quote:</div><blockquote>The object still has its full weight and Bulk for all other purposes—you just ignore that weight</blockquote><p>It still has all its mass if you swung it and hit something (like say a telephone pole wielded like a staff), or toss it like a spear. The object is not weightless in itself in your possession, you simply ignore the weight...
<p>I guess a fast rule off the cuff would be more like range 5 or 10 at best (throwing 2 handed sucks, unless you Olympic hammer toss I guess). Make the damage 1d6 per 15 pounds and the critter gets a basic reflex save vs the attack roll? Want to make it something, but not too good it becomes standard. Although I can see doing the whole Thor thing and setting it on something and saying "don't move!"...</p>My line of thinking was it was 2 actions to activate and lift, another action to throw (attack action), this would also help reduce shenanigans.
The problem with the feather analogy is the part that reads- Quote:The object still has its full weight and Bulk for all other purposes—you just ignore that weight
It still has all its mass if you swung it and hit something (like say a telephone pole wielded like a staff), or toss it like a spear. The object is not weightless in itself in your...Kainite1012020-01-12T22:34:26ZForums: Rules Discussion: Lifting Belt magic item and throwing something?Kainite101https://paizo.com/threads/rzs42wjh?Lifting-Belt-magic-item-and-throwing-something#12020-01-12T03:21:48Z2020-01-12T03:21:48Z<div class="messageboard-quotee">Quote:</div><blockquote><p>This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk up to 11 + your Strength modifier.</p>
<p>Activate (Two Actions Interact) - Effect You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using Athletics as part of this activation. The object still has its full weight and Bulk for all other purposes—you just ignore that weight. The effect lasts until the end of your next turn.</blockquote><p>So can you throw the object? Let's say a bulk 8 rock (40 - 80 lbs, depending on how you rule it according to bulk rules if I read it right..) If you can throw it, 20 foot range? And then there would be damage?
<p>Seems silly that it would lose all momentum after leaving your hand...</p>Quote:This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk up to 11 + your Strength modifier.
Activate (Two Actions Interact) - Effect You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it...Kainite1012020-01-12T03:21:48ZRe: Forums: Advice: When do YOU give hero points?Kainite101https://paizo.com/threads/rzs42wgw?When-do-YOU-give-hero-points#372020-01-29T03:24:42Z2020-01-12T00:45:47Z<p>We found we always forgot to use them, and to hand them out. And when we did remember them, we hoarded them to save us from kill shots on ourselves... We changed it to a shared pool using poker chips on table in a pile next to the map and started "remembering" to use them and also make it likely someone would use it to do something heroic, rather than hoard that only point for a bad save roll or getting crit hit... And sometimes RNG is just nasty to someone all night, and the blessed player never needs them, so sharing the pool helps out on that for us anyways...</p>We found we always forgot to use them, and to hand them out. And when we did remember them, we hoarded them to save us from kill shots on ourselves... We changed it to a shared pool using poker chips on table in a pile next to the map and started "remembering" to use them and also make it likely someone would use it to do something heroic, rather than hoard that only point for a bad save roll or getting crit hit... And sometimes RNG is just nasty to someone all night, and the blessed player...Kainite1012020-01-12T00:45:47ZRe: Forums: Rules Discussion: Jumping and creature sizeKainite101https://paizo.com/threads/rzs42voj?Jumping-and-creature-size#32019-12-15T22:52:37Z2019-12-15T22:52:37Z<div class="messageboard-quotee">thenobledrake wrote:</div><blockquote><p> size doesn't affect jumping distance.</p>
<p>there's also no reason for size to affect jumping distance, unless it's to reduce it for getting larger. </blockquote><p>Seems a little ludicrous that a Huge giant has the same 3 foot vertical leap as a Medium sized human (heck he can probably get most the height simply by standing on tippy-toes)... even more silly when you say he could step over the 4 foot high wall, but has same chance to fail jumping over the same wall as the Human... The giant could fall face first farther than he could leap without a check...thenobledrake wrote:size doesn't affect jumping distance.
there's also no reason for size to affect jumping distance, unless it's to reduce it for getting larger.
Seems a little ludicrous that a Huge giant has the same 3 foot vertical leap as a Medium sized human (heck he can probably get most the height simply by standing on tippy-toes)... even more silly when you say he could step over the 4 foot high wall, but has same chance to fail jumping over the same wall as the Human... The giant...Kainite1012019-12-15T22:52:37ZRe: Forums: Rules Discussion: Battle Medicine - How Many Hands?Kainite101https://paizo.com/threads/rzs42pwu&page=6?Battle-Medicine-How-Many-Hands#2632019-12-15T22:35:39Z2019-12-15T22:34:58Z<div class="messageboard-quotee">Unicore wrote:</div><blockquote> <div class="messageboard-quotee">rainzax wrote:</div><blockquote> <div class="messageboard-quotee">Unicore wrote:</div><blockquote><p> I was just looking over the errata today for other reasons, and realized that they did errata the Battle Medicine feat, and chose not to add in any wording about requiring healer's tools. </p>
<p>This makes it pretty clear that the developers chose to exclude the healer's tools as a requirement and didn't just accidentally leave them off, because if the feat was supposed to require them and work as is, that would have been a very easy fix that would have happened at the same time.</blockquote><p>To be fair, one could also just as easily reasonably surmise from this that they were not ready to take an official position on the matter.
<p>Thus, this does not strike me as evidencing either "side" of the issue, leaving us back to the original debate at hand. </blockquote><p>I offered this up though as a counter to people who think the exclusion of text stating it requires healer's tools was a mistake in the first place. If it was just a mistake, and the wording should have specified that it did require them, and nothing else about the ability was going to be subject to change, then certainly they would have already added that text to the feat, because they made one simple change to it already.
<p>Clearly they were willing to make a change to establish clarity that the ability did not remove the wounded condition, that doesn't seem like any simpler change then, "oh yeah, this ability is supposed to require healer's tools and we forgot to mention that."</p>
<p>It is possible that they are waiting to make some other change to the ability, but it seems pretty clear that the wording of this feat is deliberately different from other uses of the medicine skill, and the absence of a line requiring healer's tools was not a simple error. </blockquote><p>Also they could have simply said "Allows you to use Treat Wounds as a single action instead of 10 min...". Instead of the long paragraph they use to say it uses the DC of Treat wound and cures the same amount, and saved on word count, which is also usually a big deal in the printing world.Unicore wrote:rainzax wrote: Unicore wrote:I was just looking over the errata today for other reasons, and realized that they did errata the Battle Medicine feat, and chose not to add in any wording about requiring healer's tools.
This makes it pretty clear that the developers chose to exclude the healer's tools as a requirement and didn't just accidentally leave them off, because if the feat was supposed to require them and work as is, that would have been a very easy fix that would have...Kainite1012019-12-15T22:34:58ZForums: Rules Discussion: Jumping and creature sizeKainite101https://paizo.com/threads/rzs42voj?Jumping-and-creature-size#12019-12-15T22:26:35Z2019-12-15T22:26:35Z<p>I did a search but didn't find anything about size of a creature changing the jump height or distance. If I missed it, could you kindly point me towards it?</p>
<p>Otherwise... Does a large, huge, ect creature get a bonus to the height/distance? Or a bonus to the check? Our Barbarian is about to hit level 6 soon and wants to take the Giants Stature feat and we are trying to figure out how to handle it. A few of the ideas we have were either double the base distances for leap but felt the long jump might be too far... The other idea was bonus to the roll (maybe +2 or +4), but then the crit fail can be weird in certain situations for short jumps(crit fail a 4 foot high jump for example)... Ideas?</p>I did a search but didn't find anything about size of a creature changing the jump height or distance. If I missed it, could you kindly point me towards it?
Otherwise... Does a large, huge, ect creature get a bonus to the height/distance? Or a bonus to the check? Our Barbarian is about to hit level 6 soon and wants to take the Giants Stature feat and we are trying to figure out how to handle it. A few of the ideas we have were either double the base distances for leap but felt the long jump...Kainite1012019-12-15T22:26:35ZRe: Forums: Rules Discussion: Heal and Harm spell damageKainite101https://paizo.com/threads/rzs42vdg?Heal-and-Harm-spell-damage#112019-12-15T20:13:47Z2019-12-15T20:13:47Z<p>One final question:
<br />
Using then AOE (3 action) version, it states in under targets: "willing living creature", I assume that would not heal the enemy NPC's then since they would not be willing (unless they had some way to know the spell using a reaction ability to discern it) and vice versa for the PC's when an enemy casts it... That is correct? or does the weird caveat for the 3 action override "You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the area."</p>One final question:
Using then AOE (3 action) version, it states in under targets: "willing living creature", I assume that would not heal the enemy NPC's then since they would not be willing (unless they had some way to know the spell using a reaction ability to discern it) and vice versa for the PC's when an enemy casts it... That is correct? or does the weird caveat for the 3 action override "You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures...Kainite1012019-12-15T20:13:47ZRe: Forums: Rules Discussion: Heal and Harm spell damageKainite101https://paizo.com/threads/rzs42vdg?Heal-and-Harm-spell-damage#72019-12-08T16:11:43Z2019-12-08T16:11:43Z<p>One advantage is that it does not have the attack trait, so no MAP... But it does appear to be a subpar damage spell compared to most equal level spell slots when heightened, other then a few niche instances vs weakness creatures with resistance to most elements. But it also has more versatility I guess with the 1, 2, 3 action option.</p>One advantage is that it does not have the attack trait, so no MAP... But it does appear to be a subpar damage spell compared to most equal level spell slots when heightened, other then a few niche instances vs weakness creatures with resistance to most elements. But it also has more versatility I guess with the 1, 2, 3 action option.Kainite1012019-12-08T16:11:43ZForums: Rules Discussion: Heal and Harm spell damageKainite101https://paizo.com/threads/rzs42vdg?Heal-and-Harm-spell-damage#12019-12-08T04:08:16Z2019-12-08T04:08:16Z<p>If I read it correctly when using Harm (or Heal vs Undead). No matter which version you use (1,2, or 3 action), you only do 1d8 damage per spell level slot. The 2 action version specifically says (Harm says same for healing undead):</p>
<p>"If you’re healing a living creature, increase the Hit Points restored by 8."</p>
<p>Nothing about extra positive or negative, just flat out extra healing...</p>
<p>The same thing can be said about the 3 action version. It only does the base 1d8 per spell level slot (Healing or Damage)... </p>
<p>Is this correct?</p>If I read it correctly when using Harm (or Heal vs Undead). No matter which version you use (1,2, or 3 action), you only do 1d8 damage per spell level slot. The 2 action version specifically says (Harm says same for healing undead):
"If you’re healing a living creature, increase the Hit Points restored by 8."
Nothing about extra positive or negative, just flat out extra healing...
The same thing can be said about the 3 action version. It only does the base 1d8 per spell level slot (Healing...Kainite1012019-12-08T04:08:16ZRe: Forums: Rules Discussion: Animal Companion -- How to gain Support Benefit (and use Horse Support Benefit)Kainite101https://paizo.com/threads/rzs42oec?Animal-Companion-How-to-gain-Support-Benefit#62019-12-08T01:25:15Z2019-12-08T01:25:15Z<p>https://2e.aonprd.com/Rules.aspx?ID=149</p>
<p>Under companion types about halfway thru the paragraph, and the following section listing support action.</p>
<p>Requires a command action (1 action), and the companion can only move and provide the support action listed for it for that round during it's turn.</p>https://2e.aonprd.com/Rules.aspx?ID=149
Under companion types about halfway thru the paragraph, and the following section listing support action.
Requires a command action (1 action), and the companion can only move and provide the support action listed for it for that round during it's turn.Kainite1012019-12-08T01:25:15ZRe: Forums: Rules Discussion: Battle MedicineKainite101https://paizo.com/threads/rzs42sh0&page=2?Battle-Medicine#952019-11-28T16:23:14Z2019-11-28T16:03:43Z<div class="messageboard-quotee">whew wrote:</div><blockquote> When making a stern glance, what appendage is being used to Manipulate? Since you're clearly more interested in mocking the rules than interpreting them in a coherent manner, why should we take your opinion seriously? </blockquote><p>I was using the same language people are using to "mock" the skill to begin with. Let's be "coherent" about what HP are first, see above book quotes from p459. People take issue with a non bandage type healing, by bringing up the hypothetical sword thru the chest scenario. Yet these grievous wounds do not affect the characters ability to run, fight, climb, swim, ect, in the slightest... In fact whether you have 1 hp or 250 hp, you function the same for performing all actions. Take it farther and lets say the "sword thru the chest", "crushed skull", "broken bones" only happens 0 hp and dying. Yet somehow slapping a bandage on makes you right back to "can perform anything at full functionality" That broken limb? splint and a bandaid, and your good to run the next tri-athalon. That dagger thru the chest? I stitched it up and all the muscle and tendons are back together again, that concussion is all better now...
<p>As for the "that sounds like a charisma check". Maybe, one could also then argue Int and Wis just as easily, knowing what to do(knowledge), when to do it and how to do it(Wis). At the end of the day to keep it simple, they picked a stat that universally applied to keep it simple.</p>
<p>As for manipulate, I could go into that your head is an appendage (appendage is not just limbs/hands look it up), since I know your going to bring up the second half of manipulate, and your head is required for a gesture (the first sentence) such as a nod, wink, spoken word (the second sentence, defining the action):</p>
<p>"You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions." p.633</p>
<p>I believe that meets the criteria for manipulate action (defined an appendage, and an action). But I will say that maybe they use manipulate action to keep it simple, as it is still a distracting action, especially when it comes to AoO and triggering reactions from enemies and allies alike (see Aid another if your wondering why I say ally). I could list a host of other examples, but I think all it will invite is more "what about -ism's" that frankly are not neccessarily relavant, but are more of an attempt to side-track, and disparage, rather than dialogue...</p>
<p>As Beowolf99 stated - "Head canon it as you will..."</p>
<p>Is that "coherant" (your words, not mine) enough? I am sorry that presenting a point of view and an example is "mocking" and not being "serious" enough for you. It was presented as a "food for thought" and also to re-iterate what the book defines HP as (not what we sometimes project it as, raw damage), they are more than just how "many times I can get stabbed thru the chest before I die".</p>
<p>••editing to add this point of clarification. I am focusing on the nod, whatever... to illustrate that particular action. You could expand that to the universal thumbs up pick me up, dance a jig to raise your spirits and make you smile, a physical gesture that is personal to you that conveys somehting (the trainer gesturing to the boxer)... and so on...</p>whew wrote:When making a stern glance, what appendage is being used to Manipulate? Since you're clearly more interested in mocking the rules than interpreting them in a coherent manner, why should we take your opinion seriously?
I was using the same language people are using to "mock" the skill to begin with. Let's be "coherent" about what HP are first, see above book quotes from p459. People take issue with a non bandage type healing, by bringing up the hypothetical sword thru the chest...Kainite1012019-11-28T16:03:43ZRe: Forums: Rules Discussion: Unlimited Martial Fireballs, How the Pendulum SwungKainite101https://paizo.com/threads/rzs42uum&page=2?Unlimited-Martial-Fireballs-How-the-Pendulum#742019-11-28T03:59:56Z2019-11-28T03:59:56Z<div class="messageboard-quotee">Quote:</div><blockquote><p>These sort of powers seem appropriate for high level martial characters. They have to be special and legendary at this sort of level.</p>
<p>But I do take your point, the caster using a high level spell should be doing more damage than this. Hit points have inflated again in this edition but spell damage has not. Magic needs to be awesome. </blockquote><p>But one could argue, that while the individual spell damage might appear to be lower for higher level spells, it is also way easier to cast multiple spells, bringing the tally back up on a DPR basis?Quote:These sort of powers seem appropriate for high level martial characters. They have to be special and legendary at this sort of level.
But I do take your point, the caster using a high level spell should be doing more damage than this. Hit points have inflated again in this edition but spell damage has not. Magic needs to be awesome.
But one could argue, that while the individual spell damage might appear to be lower for higher level spells, it is also way easier to cast multiple...Kainite1012019-11-28T03:59:56ZRe: Forums: Rules Discussion: Battle MedicineKainite101https://paizo.com/threads/rzs42sh0&page=2?Battle-Medicine#902019-11-28T03:52:01Z2019-11-28T03:52:01Z<div class="messageboard-quotee">Hiruma Kai wrote:</div><blockquote><p> Personally, I like the stern glance viewpoint for battle medicine, since hit points are not just physical wounds.</p>
<div class="messageboard-quotee">Core Rule Book, page 459 wrote:</div><blockquote>All creatures and objects have Hit Points (HP). Your maximum Hit Point value represents your health, <b>wherewithal, and heroic drive</b> when you are in good health and rested.</blockquote><p>I feel a stern glance could be described as restoring your wherewithal and heroic drive.
<p>A character can be at 0 hit points without a single physical wound on their body if its inflicted by mental damage for example. I presume treat wounds action in that case is more like counseling instead of binding up wounds to stop bleeding.</p>
<p>Out of curiosity, do people have similar issues with hero points that they do with the no-hand battle medicine? Thats is a case of no one taking an action, but the character stops dying or bleeding out on the floor or whatever. Why can't you flavor battle medicine in the same way? Some kind of heroic grit keeping you moving against all odds? </blockquote><p>I think you hit the nail on the head, more eloquently then my earlier post. HP are abstract, and I think many get tripped up on that. They equate every sword hit as actual physical wounds, rather then an abstract depletion of resources (mental, physical, whatever...) "Healing" is simply replenishing those resources. Take the marathon runner, too tired to go on. But a "stern glance" of encouragement, or a "pep talk", can make them rise back up with a sense of renewed vigor... And before you try to say exhaustion is not the same, I can make the same case for MMA, boxing, ect... And any other physical sports, wartime experience from veterans, cancer patients... Sometimes all you need is a kind word, a gesture, a glance, to receive a renewed sense of vigor and shake off the pain and continue on...
<p>Want an in-game example, compare it to Orc Ferocity. In a round about way, it is basically a free heal. Through force of will, stubborn, ect..., You healed yourself the amount of damage below 1 HP. And no one questions that for some reason...</p>
<p>The perception disconnect is saying every strike is a purely physical wound and requires medical bandages and such, in a game that states HP are a general state of everything (physical, mental, heroics, wherewithal, ect...). They are a "resource pool", and as such a mental boost can "replenish" that resource pool to. It isn't just a purely physical wound when someone rolls a successful hit with a sword. HP and damage are abstract, simplified way to express interaction between them.</p>Hiruma Kai wrote:Personally, I like the stern glance viewpoint for battle medicine, since hit points are not just physical wounds.
Core Rule Book, page 459 wrote:All creatures and objects have Hit Points (HP). Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested.
I feel a stern glance could be described as restoring your wherewithal and heroic drive. A character can be at 0 hit points without a single physical wound on...Kainite1012019-11-28T03:52:01ZRe: Forums: Advice: Experienced Gaming Group Finding Surviving PF2E Combat to be Very DifficultKainite101https://paizo.com/threads/rzs42uuu&page=2?Experienced-Gaming-Group-Finding-Surviving#732019-11-28T17:01:55Z2019-11-28T02:54:34Z<p>One issue I see is what others here have brought up. The old tactics do not work like they used to. A few examples to think about (and these are my opinions...) and these are really simplified, but hope I get my point across...</p>
<p>PF, 5th, ect... The melee combat specialists would rush the enemy and get their full attack in ASAP (the rule of hit first and put them on defensive if able). The problem is the new action economy seems to punish that tactic most of the time. You used 1, possibly 2 actions to close, and maybe get one attack in. Meanwhile the mob retaliate can either try for 3 attacks, 2 action specials + attack, and so on. That can instantly turn the tide if they get 2 good hits sometimes vs your 1. Especially at lower levels.</p>
<p>AoO are rare now. No longer can the front line hold the enemy at bay by fear of guaranteed AoO and dictate where the combat line is. People are free to do drive by's now. This can prolong combat, something the blitzkrieg used to prevent (and made DPS better then healing that round most of the time), and giving PC and NPC breathing space to heal, potion, scroll, that they normally would avoid because of the AoO fears.</p>
<p>Personally I have found it more advantageous to close within 30 feet of melee mobs, toss my thrown weapon (and draw main and shield raise, depending on fighting style if needed). This allows me my one attack, and forces most NPC to use 2 actions to close to me to get one attack. Then my turn rolls around with fresh 3 actions (advantage to me since i get more actions directly to the mob instead of the mob getting 3 first), which can now be used to do things like trip, attack and move, or 3 full attacks first (which was kinda how the old systems worked, run up and get full attacks BEFORE the NPC did if able for advantage) This combo when it works, then forces the mob to waste an action getting up (forcing AoO from low level fighters and possibly mid-level others, makes the rogue get free sneak attack with melee or ranged without having to flank, and everyone else bonus to hit). The game seems to favor action denial tactics at low level (Have not played above 5th yet as we just started). Even if you only limit their actions once, it puts the advantage back in your hands, where as the go first charger from the first example is disadvantaged now (vs first to go usually had massive advantage) if he got hit hard, or some other action denial on round 1. Point being the mob is dictating your players pace, instead of vice versa, and controlling the battle (which is a new tactic moving away from the simple bash it tactics of old that worked due to OP optimization that created weird multiple synergies that were way above what the NPC could achieve unless the GM hyper specialized them too..) Now the NPC and PC are almost equals in HP, DMG, AC, Saves, and the like... Th player no longer has the built in 20% (just tossing a number out) advantage due to good optimization vs standard NPC.</p>
<p>That's my take anyways...</p>One issue I see is what others here have brought up. The old tactics do not work like they used to. A few examples to think about (and these are my opinions...) and these are really simplified, but hope I get my point across...
PF, 5th, ect... The melee combat specialists would rush the enemy and get their full attack in ASAP (the rule of hit first and put them on defensive if able). The problem is the new action economy seems to punish that tactic most of the time. You used 1, possibly 2...Kainite1012019-11-28T02:54:34ZRe: Forums: Rules Discussion: Unlimited Martial Fireballs, How the Pendulum SwungKainite101https://paizo.com/threads/rzs42uum?Unlimited-Martial-Fireballs-How-the-Pendulum#412019-11-25T22:42:55Z2019-11-25T01:34:45Z<p>I think what most people are saying is that this theoretical scenario, doesn't translate into the actual in this hypothetical. In a perfect world, where the barbarian materializes in a group of enemies who do nothing every round every time, then yes, he can "fireball" every round non stop. But to say this is how combats go this way at level 15, in my opinion, is ludicrous at best (open enough area, perfect grouping for rounds unending, starting in middle of the combatants, ect..).</p>
<p>But that aside, your also not allowing ANY tactics that a reasonable NPC would use. Let's say we meet all the requirements and the barbarian finds himself in the midst of his enemies, he swings and hits... And no one is dead at that level and damage. Now the enemies get to go. Why are they doing nothing? They are standing "in the fire" and doing nothing? The barb get's his A-HAH moment of surprise, wouldn't the enemy do something about that? Things that come to mind are trip, strike and stride away, grapple, ect... So I don't think it's reasonable that he can do that after his round of "shock and awe".</p>
<p>You also built a highly specialized, optimized PC (optimized to use whirlwind) using feats and magic items, but compare it to a no feat-non optimized caster with no magic items. Here is quick and dirty optimized elemental sorcerer - takes the 3 focus spell feats - gets Elemental Blast focus spell (and is heightened to level 8 automatically at level 15). Now slightly less area (but easily fixed with widen feat, and bringing it on par to 3 action vs 3 action move), but way more utility as it can be area, cone, or line. Does base 14d6+8 (avg 57 dmg). He can do this 3 times every combat (provided a 10-20 min rest depending on feats, not unreasonable while others search the room...), 4 times with a familiar. And not expend a single spell slot. And no magic items (although to be fair I am not sure what would help endlessly and am too lazy to look to be honest). And has an action left every round (so why not quickened heightened Fireball 6, for another 12d6+6 (avg 47)... and that's a poor use of a 6th level slot but simplest way to illustrate. can do that 4 times a day, and then when that runs out - lower to fireball 5, and so on...</p>
<p>There are more things to add that can further optimize this, but I don't see the need to demonstrate a counter example. I will also say the Sorcerer has greater utility in doing the damage via range, area, cone, or line. Especially after the NPC's should be doing SOMETHING to counter the tactic after round 1 (scatter, trip, mass damage to kill, grapple... ect). Also the sorcerer can sill try to cast while grappled, or tripped (and maybe not a good chance, but can at least get up from trip and blast or use 1 action to try escape). The whirlwind cannot as it is 3 actions to whirlwind...</p>I think what most people are saying is that this theoretical scenario, doesn't translate into the actual in this hypothetical. In a perfect world, where the barbarian materializes in a group of enemies who do nothing every round every time, then yes, he can "fireball" every round non stop. But to say this is how combats go this way at level 15, in my opinion, is ludicrous at best (open enough area, perfect grouping for rounds unending, starting in middle of the combatants, ect..).
But that...Kainite1012019-11-25T01:34:45Z