Darius Finch

Kaelan Ashenveil's page

Organized Play Member. 213 posts (368 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.


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To answer the thought though... when a LG character needs to do an evil act, that player should probably think long and hard about the concept. In a homebrew setting, I had my PCs draw from the Deck of Many Things, and the Monk ended up Geas'd by a CE dragon goddess to kill 5 powerful dragons of her brother's brood (I split white/black apart from red/blue/green).

The party then proceeded to go slay dragons. The first dragon was evil, and everything was fine. The third was neutral- they had to physically break into it's lair, as it had sealed itself off for the past three centuries. By the time they got to the fourth, some of the players had their doubts about the dragons alignments. The fourth dragon had no hoard, and was actively defending the village that worshipped it.

Point of the story, was one of the more experience players called the monk submissive to evil. Led to an out of game argument until we explained that that wasn't necessarily a bad thing- but for example, a Paladin would've let himself rot before assisting an evil god. The monk's concept was he needed to survive to rebuild his order. An inquisitor would probably see his own survival is more important than (random heretic B). But a Knight style character, follower of (the romantic concept of) chivalry would probably take his death with honor.

If any of this helps.


I'm going to go out and say that having 2 attack roll/ damage roll passive buffs on one class seems to be a little much mate. I'm unsure if you would be able to do that concept justice without invalidating the parent classes.


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I love playing lawful characters. Do what you do because it's your responsibility, and it's the right thing to do. People actively disliking that blows my mind.


Quark Blast wrote:
Isonaroc wrote:

@Quark Blast

It's not terribly difficult, even for a CE character to work with a group. All that is necessary is to have similar goals and/or like the other people in the party. There is a misconception about alignment that keeps cropping up. It applies to all alignments, but it's most apparent with evil. People seem to think that an evil person must be evil in all things at all times to all people, that evil characters cannot have relationships, or feel loyalty, or affection. Evil characters can be as fiercely loyal to their compatriots as anyone.

As I said,
QB wrote:
The difficulty with CN (more so with CE) is a proper hook to make your PC play nice with the remainder of the party.

As for the "fiercely loyal" thing. How can you come up with a hook to make the CE rogue "fiercely loyal" to any good character or cause?

CE and "heroic" are really, really hard to mesh.

PRD wrote:
A chaotic evil character is driven entirely by her own anger and needs. She is thoughtless in her actions and acts on whims, regardless of the suffering it causes others.

Severus Snape and Lily Potter is one example of an evil character being loyal to a good one. Arthas is just as loyal to his horse Invincible living as he was as the Lich King (and his horse undead. Handsome Jack and Angel... even though he was abusive towards her, her death... REALLY unhinged him. Azula is fanatically loyal to Fire Lord Ozai, and they're both waaaaay south of neutral. Zaheer and the Red Lotus are a pretty straight example of Chaotic Neutral bordering on CE or vice versa, and they all are very loyal to each other. Mister Freeze and his wife. I'm not sure if I forgot any other popular examples.


Can someone please explain to me why everyone seems so against Lawful Good as an alignment?? I genuinely don't understand it, unless you're playing an evil campaign. Lawful Good is the "traditional hero" alignment, and- case in point- these heroes have HAD CG/ CN allies in video games and narratives and it wasn't alliance breaking.

Alex Noa was able to operate just fine with a chauvinistic bandit (Kyle) in Lunar.

Ratchet and Clank don't want to kill each other.

The Gaang from Avatar have wildly different alignments, and they work fine together, minus a few spats.


Non-Violent crimes sounds firmly neutral and possibly evil. I concur with Balkoth, needs more information.


So I was making a Chosen One Paladin, and wanted to see what all I could do to make Alex Noa from Lunar when I came across the Envoy of Healing trait.

Trait Here:

Whenever you use channel energy, fervor, or lay on hands to heal a living creature, you can reroll any healing die roll that results in a natural 1 (you must use the new result).

Two questions with that.

1) Can I use this trait with my Lay on Paws ability, as it's my ability, not the familiar's?

2) If when rerolling, I roll another 1, do I reroll that?


My favorite flavor of Cleric is an MMO style Healer. As in, absolutely despises everyone he's contractually obligated to keep alive. And refuses to heal a damn thing that the DPS did to themselves xD


I like this, because it could make poisons that much more dangerous to the untrained.

"This is a potion made from the white dragon bush, which is a delicious and powerful healing potion. That, or it's the white jade bush, which is poisonous."


So a few quick questions on the archetype. How does it play versus traditional pallys? I've played my recent ones as... shield brace/ halberd dreadnoughts, and the extra bonus to the weapon helps me throw money towards AC instead. Can they be built as regular pallys?

Second, I've been itching to play something along the lines of Dragonmaster Alex from Lunar (older jrpg). How much would it break the archetype if the True Form was a pseudodragon?


My favorite as of now is proba-definitely the Steelbound Fighter, for RP purposes.

I've been growing fonder and fonder of the Chosen One Paladin though. I think I'm going to roll one up soon and see if I can't Dragonmaster Alex it up.


I made a character based off of Alex from Lunar (as an NPC), and I essentially just gave him a "familiar" flying housecat. The first time his friends were in danger, the cat "morphed" into a white dragon.


Read Arthas. It's not a long read, but essentially it puts the paladin into a no-win situation where his "best" shot at saving his people involves willingly wielding a cursed artifact.


Ascetic Style monk technically would be the best at switching weapons, due to starting at level 5 all monk weapons are essentially interchangeable.


Use the monies for non-combat. Start a mercenary guild. I've been given a metric ton of gold before in campaigns (literally stole a gold mine, and mined it with goblin slave labor). We had an agreement with the DM that we weren't going to think about the gold mine in terms of PC wealth at all- it was purely for [we now have the funds to fund an army].


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Yup, Zaheer from Korra. A chaotic neutral lover of anarchy... that doesn't believe in queens.


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Legitimately, and I've never been able to have a sea-faring campaign last long enough to do this, but have Zaheer as a "pirate". He's... CN played pretty fantastically, and is a very valid threat to good and evil aligned characters.

Other than that, I have a lot of fun playing seafaring campaigns in general. Remember to make your eventual sea captains have to give safety briefs to their sailors before releasing them for shore liberty, otherwise they're going to get in ~8 or 9 ARIs that you'll have to deal with after liberty is secured.


Loengrin wrote:
ViConstantine wrote:
Whats the point in using one to hit and one for damage? If you have a higher stat, trying to make it work for both seems like the only clear option and not a waste of your time and feats. I dont see a point in taking weapon finesse just for flavor and still doing damage with str. Why would you do that?

Mmmh... You want a good defense and to still be able to touch easily albeit at the cost of less damage ? :p

Or get defense and touch to apply some debuff or spell in your weapon ? ;)

There is some case where weapon finesse is interesting to have even without DEX to damage... When there is DEX to Damage there is no case where taking STR is more advantageous than taking DEX... Hence why Paizo don't want to give DEX to Damage easily... ;)

That isn't strictly true. Even for fighters, who can access Dex to damage the easiest, two handing with unhindering shield is better. Reason being is that at the end of the day, most games won't go to the levels where the levels of Dexterity that "break" the formula are possible.

At least in my tables- if there's a part of this argument that I'm missing, please tell me.


Play a fighter McAwesome. You can make a fighter pretty awesome now, especially with halberd+shield brace.


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Let the DM run with it. I find letting things like that happen usually end up more fun for the PCs.


If you intend them to be recruitable, honestly, I usually just give them PC wealth. It helps the vibe that the PCs are in a world full of stories, and while they are the heroes of their story- they aren't the only fish in the sea.


I love this PrC. So much. Unsure if I should build it as a TWF Sword and board or a straight unhindering shield two-hander though :\


They also end up being completely immune to fear effects at later levels. So... yup :D


Dotted, I shall pore through my tomes when I depart from my place of work.


Eltacolibre wrote:
Kaelan Ashenveil wrote:
Here's a relatively obscure one, what about Alex Noa (Dragonmaster), and Ghaleon (M. E.)?

Assuming you are talking about Lunar Silver Star Story:

Alex Noa is a human Paladin. It gives everything that he needs from the healing (channel energy/lay on hand to remove status effects) to the smiting and protection. His dragonmaster gear is a set of magical armor and weapons...not much else to say about that.

Ghaleon is an elf wizard with archmage mythic tiers (not a lot of them, tier 3 at most)but he is powerful and the mythic tiers will give him the multiple action economy. Possible school to consider: Conjuration (Teleportation) for his ability to teleport all over the battlefield.
Ghaeleon works even better if you are willing to add the Path of Villain (3rd party from Legendary Games for mythic villains)

You are the greatest person ever for knowing what I'm talking about. I loved that game.


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I'm essentially making the Illidari, but less edgy.


Here's a relatively obscure one, what about Alex Noa (Dragonmaster), and Ghaleon (M. E.)?


Awesome, thank you guys :D. I absolutely love this class, btw. It and Hellknight are really helping my... Illidari esque homebrew organization.


It also says "treating her class level as her fighter level while wearing Gray Maiden plate." The sentences are completely separate in that regard. Is there any other ability worded similarly?


I have a question about the Armored Angel class feature.

Armored Angel:

At 3rd level, a sanguine angel gains the armor training class feature, treating her class level as her fighter level while wearing Gray Maiden plate†. If the sanguine angel has levels in another class that grants the armor training class feature, the levels stack to determine its benefits, but only when she is wearing Gray Maiden plate

So... is that saying that the levels stack PERIOD, or only for the purpose of Armor Training? IE, for a Fighter 5/ Sanguine Angel 5 could the character take the Advanced Weapon Training feat once or twice?


Although, mechanically, a bravery spec'd Fighter is better at inspiring others (improved bravery, inspired bravery, armed bravery) than a Paladin, and confronted by an Aura of Cowardice loses less.

But thank you all for the responses. The way I'm planning on working it is she really doesn't like doing so, but it's not out of fear per-se, but more out of a "I'm not good at this, so no"


Play Synthesist Summoner so you can be Yoh Asakura.


Aura of Courage makes a Paladin immune to fear effects. Does that extend to an immunity from stage fright? For example, a perfectionist paladin being self-conscious about a perceived lack of singing talent.


I hear flowing monk can "tank" well, by constantly tripping everything.


But I would still like help making this howl thing >_>


I forget they get SLAs, thank you.


Background, I'm trying to make a type of skinwalker based on generalized predators rather than any one specific one. To that end, this is what I have so far.

+2 Wis, -2 Int, (+2 Str)
+2 Survival, +2 Intimidate
-Scent 30 ft
-Darkvision 60 ft
-2 Claw attacks (1d4)
-"Frightful Howl"

Frightful Howl is what has me stuck. I noticed that some of the other skinwalkers give really powerful abilities, such as werewolf-kins +2 to all saves (3 feats), and weretiger-kin's See in Darkness.

Mechanically, I want it to be something like Dazzling Display, but that has a much larger range and works via sound. So if it was in an urban environment, at the dead of night, at a high point, those races that have the highest perceptions would the ones be spooked or shaken by it. But I'm lost in specifics. Any help?


Hey guys, long story short, I'm trying to make a villain for a campaign I'm running, and modeling him after Zed (League of Legends) and the Shredder. To that end, I found the Shadow Savant vigilante archetype from Legendary Games. This is what I've done so far:

Social/Vigilante Talents:

Lv 1) Social Grace: Disguise->Bluff->Sense Motive
Lv 2) Lethal Grace
Lv 3) Unfettered Shadow
Lv 4) Shade Jumper
Lv 5) Shadow Spy
Lv 6) Panache Pool
Lv 7) Blind Control
Lv 8) Panache Talent: Precise Strike
Lv 9) Shadow Swap
Lv 10) Critical Virtuoso
Lv 11) Enduring Shadows
Lv 12) Critical Violence: Wakizashi
Lv 13) Swift Swap

Feats:

Half-Elf) Exotic Weapon Proficiency: Wakizashi
Lv 1) Weapon Focus
Lv 3) Skill Focus: Disguise
Lv 5) Dimensional Agility
Lv 7) Dimensional Assault
Lv 9) Outflank
Lv 11) Dimensional Dervish
Lv 13) Dimensional Savant

Any thoughts and or suggestions? I know that the precise strike damage won't multipy on the crits, but after everything is said and done, the wakizashi's crit range is 13-20.


nighttree wrote:
You may get more bites under the 3rd party forums....

Thank you, I've flagged it for wrong forum then.


They go to the twisting nether and reform-errrrr or do what Garbage-Tier Waifu said.


Hey guys, long story short, I'm trying to make a villain for a campaign I'm running, and modeling him after Zed (League of Legends) and the Shredder. To that end, I found the Shadow Savant vigilante archetype from Legendary Games. This is what I've done so far:

Social/Vigilante Talents:

Lv 1) Social Grace: Disguise->Bluff->Sense Motive
Lv 2) Lethal Grace
Lv 3) Unfettered Shadow
Lv 4) Shade Jumper
Lv 5) Shadow Spy
Lv 6) Panache Pool
Lv 7) Blind Control
Lv 8) Panache Talent: Precise Strike
Lv 9) Shadow Swap
Lv 10) Critical Virtuoso
Lv 11) Enduring Shadows
Lv 12) Critical Violence: Wakizashi
Lv 13) Swift Swap

Feats:

Half-Elf: Exotic Weapon Proficiency: Wakizashi
Lv 1) Weapon Focus
Lv 3) Skill Focus: Stealth
Lv 5) Dimensional Agility
Lv 7) Dimensional Assault
Lv 9) Outflank
Lv 11) Dimensional Dervish
Lv 13) Dimensional Savant

Any thoughts and or suggestions? I know that the precise strike damage won't multipy on the crits, but after everything is said and done, the wakizashi's crit range is 13-20.


Mugen from Samurai Champloo


From what I'm understanding, we're supposed to work backwards. Minimum troop size is 12 dudes (up to about 30). For whatever CR you want just give it the appropriate number of HD for something of that type at that CR. There's a chart on creating monsters in the bestiary (I can't find it atm though).


Dotted, as I have a similar thread up. The rules for making them are rather unclear.


I'll keep that in my back pocket, thank you. But I was really, I guess, just looking for guidance on how the Troop subtype was supposed to be made and advanced. Anyone?


So for a game I'm to be DMing in a homebrew setting, I'm making the orcish horde ahead of time for my MLP Binder of Baddies (I love the oxymoron). But I'm trying to think about the composite creatures in relativity to the troop, and I'm also... confused on making them.

Do I just statically assign a CR to the troop I'm making, completely independent of the base creature? The highest CR goblin they'll find (generic, not named) are my CR 2 goblin rogues that ride ahead of the orcs with poisoned weapons. So when I turn that into a troop, is it unbalanced to give their auto hit troop attack the poison still? And is it at a CR appropriate DC, or the base creature's DC 14? Do I have them keep sneak attack?

And as far as HPs go- I can completely understand the gobbies disbanding in disarray. The Orcs... not as much. Would an ability "To the Death" that gives them essentially 1.5x or 2x the average hitpoints to signify the troop isn't breaking ranks, you're killing all of them too much?

Please help >_<


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The man who intruduced me to D&D had about 10 years on me. I've never seen age be a real issue, and if the old men (relatively) are the majority, it'd even stop the questions about what Jesus was like.

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