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To answer the thought though... when a LG character needs to do an evil act, that player should probably think long and hard about the concept. In a homebrew setting, I had my PCs draw from the Deck of Many Things, and the Monk ended up Geas'd by a CE dragon goddess to kill 5 powerful dragons of her brother's brood (I split white/black apart from red/blue/green).
The party then proceeded to go slay dragons. The first dragon was evil, and everything was fine. The third was neutral- they had to physically break into it's lair, as it had sealed itself off for the past three centuries. By the time they got to the fourth, some of the players had their doubts about the dragons alignments. The fourth dragon had no hoard, and was actively defending the village that worshipped it.
Point of the story, was one of the more experience players called the monk submissive to evil. Led to an out of game argument until we explained that that wasn't necessarily a bad thing- but for example, a Paladin would've let himself rot before assisting an evil god. The monk's concept was he needed to survive to rebuild his order. An inquisitor would probably see his own survival is more important than (random heretic B). But a Knight style character, follower of (the romantic concept of) chivalry would probably take his death with honor.
If any of this helps.