Madge Blossomheart

Kadin's page

Pathfinder Adventure Path, Card Game Subscriber. ***** Pathfinder Society GM. 66 posts (1,618 including aliases). 9 reviews. No lists. No wishlists. 61 Organized Play characters. 6 aliases.


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Silver Crusade 5/5

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Rhynn Davrie wrote:
I saw the class deck call outs for Hakon, Kess, and Quinn which is fantastic. I also saw the assignment for the goblin fights/burns for all the goblins from the upcoming Free RPG day adventure which was doubly appreciated! However, I was curious about Fumbus since he seems to be the current odd Core/CotCT "man" out.

He’s an alchemist, so he can be played with the alchemist deck.

Silver Crusade 5/5

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The first two scenarios of Fangwood Thieves are being revealed/released at PaizoCon. How soon after PaizoCon will we be able to run these scenarios in stores. (I’m looking to re-start PACS at a store shortly after PaizoCon and would love to be able to run out of Core.)

Silver Crusade

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I’m loling at Yewstance’s post because this is the first time I’ve heard someone apply caster-martial disparity to the card game.

Silver Crusade

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Hey, Erasmus’s +21 static to combat checks was totally reasonable. ;-)

Looking forward to the new game.

Silver Crusade

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AP:
War for the Crown
should give you some ideas, particularly book 5.
Spoiler:
A full third of it takes place in Norgorber’s realm.

Silver Crusade

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I am CMB’s said friend, and I have pics! It does exist!

Silver Crusade

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I decided to give the Twilight Child a few days and read it again, and I liked it better the second time through. I think my problem was I was expecting more of the awesome that was Crownfall and Songbird, Scion, Saboteur, and instead I got standard adventure. I still think some of the things I listed above are problems, but I think I can work through them.

Silver Crusade

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elcoderdude wrote:

Based on my ridiculously small sample size (input from said folks, y'all, and about 4 more) the trend I see is:

RPGers:
Love overkilling the villain by as much as possible.
Non-RPGers:
Don't.

No one in my four-person playgroup plays RPGs. We had 3 card/board gamers and 1 video gamer. My hunch is our approach is more "solving a puzzle" than "living an adventure".

I dunno. I’m an rpger, and I don’t see the need to overkill the villain. But I could be the exception that proves the rule.

Silver Crusade

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Books 1 & 2 had me SO EXCITED to start running this module (which I’m doing in 2 weeks). Book 3, though, is very eh.

Spoiler:
Few social encounters—-even some of the ones that should be social have the NPC just attack. Not much gradation between what the PCs should do at which levels—-I know my party, and they’re going to go for the last part first. There’s also a part where the party has to kill a psychopomp or break the AP—-there’s a sidebar about how this is okay, but I don’t see how my players would know that without knowledge(metagaming). Also, SO MANY SWARMS.

All in all, I was hugely disappointed with book 3, though this may be a contrast effect because the first two books were so good.

Silver Crusade

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Okay, I do not fight a CS, and I head to GP3. My actual hand involves a Frilled Lizard and not a Fox cuz Robert Stoneskinned me (Thanks!) I explore!

I think Robert shuffled so Scizore was no longer on top, so I’ll explore Card: 1d5 ⇒ 2. Hey, it’s a CS! Discard Frilled Lizard to add 2d4.

Combat 11: 1d8 + 1d6 + 3d4 + 3 ⇒ (3) + (3) + (2, 1, 2) + 3 = 14

Dice, seriously. Okay, he’s dead, so I fight another. Bloodscent this time.

Combat 11: 1d10 + 1d8 + 1d6 + 1d4 + 3 ⇒ (10) + (2) + (5) + (2) + 3 = 22 Thanks, d10!

I can also examine the top card of a location, and I choose GP4. It’s anudder Corrupted Soldier.

Divine 8 I think: 1d8 + 4 ⇒ (2) + 4 = 6 No recharge for me.

Hand: Blessing of the Gods, Fox, Wolverine, Klar, Cure
Deck: 8 Discard: 2 Buried: 0
Displayed: Python Notes:

Skills & Powers:
SKILLS
STRENGTH
d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4 
.Melee: Strength +2
DEXTERITY d6 [ ]+1  [ ]+2
CONSTITUTION d10 [ ]+1 [ ]+2 [ ]+3  
INTELLIGENCE d4 [ ]+1   
WISDOM d8 [ ]+1 [ ]+2 [ ]+3
.Divine: Wisdom +3
.Survival: Wisdom +2 
CHARISMA d4 [ ]+1 [ ]+2

POWERS HAND SIZE 4 [ ] 5 [ ] 6   
PROFICIENT WITH Light Armors  [ ] Heavy Armors  Weapons
At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.

For your combat check, you may reveal a card that has the Animal trait to use your Survival skill +1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.

[ ] Add 1d4 to your check that invokes the Animal trait.
FAVORED CARD ALLY or SPELL

 

Sovereign Court

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Female Human Investigator (Empiricist) 1

Don’t kill Tancred Desimire! He’s my friend!

Silver Crusade

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Okay, I'm fighting a Corrupted Soldier.

Combat 11: 1d8 + 1d6 + 1d4 + 2 ⇒ (8) + (2) + (4) + 2 = 16

Well, that was solid. I explore! Fiendish Minotaur. He deals 1d4 - 1 ⇒ (2) - 1 = 1 damage to me, which I'll take in the Force Shortbow. I would like a blessing from the table for this one, but I don't think we have many to spare, so I'll just go without it and hope my weapon doesn't do me wrong.

Combat 14: 1d10 + 2d4 + 2 ⇒ (8) + (1, 3) + 2 = 14

Wooooooooooo! Go d10! And killing (or trying to kill) the Corrupted Soldier for the close.

Combat 11: 1d10 + 2d4 + 2 ⇒ (2) + (3, 4) + 2 = 11

Good enough! Good enough! That was remarkably better than the first time I took that turn... :-[

Hand: Macuahuitl , Blessing of the Ancients 2, Vulture, Fox
Deck: 7 Discard: 6 Buried: 0
Displayed: Python Notes: Use my blessing! And my fox!

Skills & Powers:
SKILLS
STRENGTH
d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4 
.Melee: Strength +2
DEXTERITY d6 [ ]+1  [ ]+2
CONSTITUTION d10 [ ]+1 [ ]+2 [ ]+3  
INTELLIGENCE d4 [ ]+1   
WISDOM d8 [ ]+1 [ ]+2 [ ]+3
.Divine: Wisdom +3
.Survival: Wisdom +2 
CHARISMA d4 [ ]+1 [ ]+2

POWERS HAND SIZE 4 [ ] 5 [ ] 6   
PROFICIENT WITH Light Armors  [ ] Heavy Armors  Weapons
At the start of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.

For your combat check, you may reveal a card that has the Animal trait to use your Survival skill +1d6 and add the Animal and Melee traits. ([ ] After the roll, you may additionally recharge that card to add its adventure deck number.

[ ] Add 1d4 to your check that invokes the Animal trait.
FAVORED CARD ALLY or SPELL

 

Silver Crusade

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I want to see gunslinging in some form primarily because I want an Alkenstar AP. I don't see that happening without guns.

Silver Crusade

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Count me in as a vote for someone who wants paladins to have to be lawful good. It's what makes them fun to play, in my book. The class is all about the conflict between doing what is lawful and what is good and trying to find the best compromise.

Silver Crusade

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I was having a craptastical day, and this news has solidly improved it.

Silver Crusade

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Chadturn is definitely named after a different Chad than the Lone Shark dev. The one it is named after used to play PACG in the Baltimore region. But I enjoy that the term has gained sufficient popularity that its etymology is in question. :-D

Silver Crusade

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OMG, Erasmus knows who I am! *squee*

Seriously, though, it's SUCH a great deck! Also, since my sign is Bridge, I am extra excited that it's a great card!

Silver Crusade

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DM_aka_Dudemeister wrote:
Marco Massoudi wrote:

Has there ever been an AP which hadn't had a Players Guide on the street date of it's first installment?

I think it is great that we get a free product that helps to create characters (in advance) for an upcoming campaign.
It is obviously a lot of work checking all the possible character classes and archetypes which exist for compatibility with not one, but six adventure parts.
It is also a great tool to generate excitement and to check if the AP is something one likes.

The lack of a Starfinder Dead Suns players guide made me realize that we need one for every AP.

At the moment i am asking myself if it wouldn't be more practical to incorporate it into the first part of an AP, as a lot of the introductions already are half a guide.
What do you think?

Losing 16 pages out of an AP, could mean losing at least a level's worth of adventure content.

Also, it would be much more difficult to disseminate to players that way. Free pdf ftw!

Silver Crusade 5/5

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Oh, no! I hope she feels better soon!

Silver Crusade

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I was not going to weigh in on this thread, because it seemed to be for people who wanted to discuss options to make the game more difficult. But it seems to be drifting into "The game should be more difficult," so I thought I'd add a voice of "I like the game at its current difficulty." I'm not opposed to adding optional difficulty wildcards in the rulebook if people wanted them, but I would personally not play with them. I like winning most of the time, and I really like that I'm able to play with more casual players and still win. I don't mind the occasional loss, but I think that having to replay the same scenario multiple times would discourage my group away from the game.

Silver Crusade

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Yay! Congrats new online ACG VOs!

Silver Crusade 5/5

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This is a thought that’s been floating around my head for a few weeks, and recent events have made me decide that it’s a thought worth being made public.

Paizo has an award that is given out to their Volunteer of the Year at PaizoCon every year, and I think it’s great that they acknowledge their volunteer community this way. A lot of volunteers put a lot of effort into making the Paizo community the largely positive place that it is, and this deserves recognition.

What I would like to see is some kind of award that specifically calls out and recognizes women and minority gamers who have made large contributions to the Pathfinder community. We are all (or should be) aware that women and minorities face barriers to entry and advancement in the hobby. It’s not uncommon for me when I meet a new woman gamer for one of our first conversations to be about our shared adversity. I don’t know a single woman gamer who doesn’t have at least one story of someone treating her badly. I don’t know many non-white gamers at all, and I’m an active member of the Baltimore PFS community.

I can think of a number of women who are prominent on the boards and in the PFS community who I would like to see recognized for their efforts. I would like to see other minorities recognized in similar ways.

As a friend recently pointed out to me, the hobby is changing. There are more women and minorities involved in gaming than than there ever have been before. Those who stick with it bear the emotional costs of the change, but without them, it can’t happen at all.

Silver Crusade

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I GM quite a bit, a lot more than I play. One of the first things any GM is taught is that the most important thing is that the players have fun, so every GM I know worries about it. People also talk about the game should be fun for GMs. Yet I’ve never seen this connected to the idea of the players working to make sure a GM has a good time. In fact, in games I play, I rarely think about whether the GM is having fun.

So do you, as players, try to make sure your GM has a good time? Is this something we as players should worry about?

Silver Crusade

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If you're looking for more PACG challenge and variation,* I recommend the organized play season scenarios. Season of the Plundered Tombs in particular provides some interesting challenges.

*This suggestion is not intended to in any way lessen your feedback. Trying to provide you some more entertainment for your current sets.

Silver Crusade

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UllarWarlord wrote:

Just noticed a fun and flavorful exploit: Linxia's last power on her Knight of the Rack role card doesn't specify that the card acquired need be from an exploration. I think it would be hilarious for another player (or even Linxia!) to GIVE somebody a card of their favored type...

And then banish it for extra turns. Wicked.

Acquire specifically means that you make the check to acquire. So while it doesn't have to be during an exploration---could be S&S Alahazra's scouting or a location close or some such---you do actually have to have made that check.

Silver Crusade

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Some of that is absolutely horrifying... in the best possible way!

Silver Crusade

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Congrats, Doppelschwert!!

Silver Crusade

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I generally allow things mentioned in the players guide as likely, so I'm allowing core races, changelings, and gillmen. Somehow, people are reluctant to play gillmen in an aboleth-heavy campaign.

I'm also letting my players each make 2 characters that they can swap out between sessions, at least until such time as I feel this is creating a ridiculous power creep. (I'm not allowing the off-characters to do crafting or anything in the downtime. They can just do end-of-day healing and make end-of-day knowledge checks at a penalty.)

Silver Crusade

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When you close a location on your first turn of the game, we call it a Chadturn, after our friend Chad, known for his reckless exploration.

Silver Crusade

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best news ever wrote:
divine champion

I can play a technopaladin. :-D

Silver Crusade 5/5

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For the ACG special: It would be helpful to sell tickets for specific tiers similarly to the way the RPG is sold. If that does not work for some reason, it would be helpful if the people doing the muster were very clear on what tier characters went to each tier of the game. There was some confusion at mustering.

Agree with above poster that it would be helpful to have a volunteer per table, as our volunteer with two tables was definitely stretched thin.

Silver Crusade

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Now I'm curious. I missed the panel :-( cuz I was running Starfinder :-D

Silver Crusade

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The PFS scenario Murder on the Throaty Murmaid from Season 2 has players escorting an elf to the Mordant Spire. Sort of gives an idea of how the elves there try to protect Azlant.

Silver Crusade

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Doppelschwert wrote:

@Keith:

Thanks for the clarificarion!
Can you choose to discard 0 cards to take advantage of the additional healing from power feats alone?

There's an faq for that.

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