Maghara

K-kun the Insane's page

Organized Play Member. 630 posts (631 including aliases). No reviews. No lists. 1 wishlist. 30 Organized Play characters.



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I think it makes little sense in those two cases, though. In Nidal, you have to worship Zon-Kuthon, it's the law. And they're very serious about the laws in Nidal. So a lot of people worship him even if they themselves aren't evil. It's the law afterall. As for Urgathoa, neutral worshippers are probably hard to find ever since the Whispering Tyrant reemerged. They were either scared off, or fully comitted.

As for Asmodeus...That one I don't get. The Hellknights were always a very lawful group who admired just how lawful Hell was run and tried to imitate it. They didn't care about good/evil/neutrality, they only cared about law and order. But now...


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Hilary Moon Murphy wrote:

The religion chapter of the 2E core rulebook defines what alignments PF2 gods accept in their followers, and there were some surprises there for me.

Abadar -- Only lawful alignments, which makes sense, given how that deity interacts with the world. I like this change, since I don't think Abadar is impressed with neutral people.

Asmodeus -- Lawful Evil only. This was my biggest surprise. No more lawful neutral Asmodean Advocates in PFS for now. (I'll miss them, because they were always interesting to have at the table. Barristers, go apply to Abadar and Torag!)

Lamashtu -- Chaotic Evil only. No more mother of monster midwives in society, folks. Take your midwives and go apply to Pharasma.

Norgorber -- You want an evil god in Society? This is one of your two options. He accepts N followers in his Reaper of Reputation aspect.

Urgathoa -- The Pallid Princess only accepts evil followers now.

Zon-Kuthon -- The other evil god still legal in Society play, provided you are Lawful Neutral.

I was honestly heartbroken by Urgathoa's shift to pure evil as my favorite 1st ed character is a Cleric of Urgathoa (Fighter/Cleric/Shadowdancer/Barbarian) and is a Core Campaign character. I had wanted to recreate her in 2E, but with Urgathoa no longer accepting Neutral followers and a lack of Shadowdancer, I'm looking to retire her by switching to Standard Campaign and taking part in the final Special.That said, mere moments before noticing your thread, I think I found a possible way...

Pathfinder Society (2nd edition) Player Basics wrote:

Characters can worship any deity listed in the table of gods on page 437 of the Core Rulebook or any other source listed in Character Options , so long as their alignment matches one of the deity’s listed follower alignments. Champions and clerics must choose a valid deity, though other classes can worship one of the faiths and philosophies presented on page 440 of Core Rulebook or another legal source. Characters can also be agnostic or atheist.

Some characters may revere deities they do not worship. Revering a deity means that your character may do things like wearing the deity’s holy symbol, attending the deity’s religious services, or performing other acts of obeisance that aren’t rewarded with spells or divine powers. For example, many druids revere Gozreh a deity of nature, but their primal magic is granted by Nature itself and does not come from Gozreh. A character may revere as many deities as they wish, but can worship and receive power from only one.

While Serenity couldn't be a Cleric of Urgathoa, or even a follower of Urgathoa, she could still revere her or be an adherent of The Whispering Way. A neutral Undead-bloodline Sorcerer multiclassing as a Rogue (or vice-versa, though that means no Greater bloodline spell until 20th level) while revering (but not worshiping) Urgathoa might be doable. She'd have to switch from Scythe to Elven Curve Blade if she wants to deal sneak attack, though. Or, I suppose Barbarian with the Spirit Instinct multiclassed as a Sorcerer would work with her general attitude and the whole "summoning her own mother as a Shadow and losing it whenever someone hurts it" thing. I'll have to think long and hard on this...


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Scott Wilhelm wrote:
Quote:
K-kun the Insane]Spontaneous caster that runs more martial

I hate to be a nudge, but if Inquisitor is something new, then isn't Solo Tactics something new?

If Tactics is the thing you want to go with, maybe you should go with Paladin. That's a good match for a Dwarf-loving Aphorite. Paladin is also a spontaneous spellcaster that is more martial than Cleric. You get the good weapons that you are hurting for in Inquisitor. You don't get Bane, but you do get Smite starting at level 1. The Holy Tactician Archetype gets Tactician at Level 3 same as your Inquisitor, but Paladin Tactician is better: Inquisitors only get to use Tactician with their Bonus Teamwork Feats. Holy Tacticians get to use it with any of their Teamwork Feats. The other thing about Paladin is that Paladins get to wear Heavy Armor, Inquisitors don't, and your character has a Dex of 10.

I have a Core Campaign character, whom I sadly don't get to play anymore since no one plays Core anymore, who played a lot like what I see typical of Inquisitors. She was all gung-ho about killing the enemies of Pharasma and by 5th level she was Cleric3/Fighter2 and she had (or was close to having, I don't recall) a blast Spring Attacking / Whirlwind Attacking everyone with her Scythe. She only buffed herself and was sometimes doing her own thing rather than helping the party. By 8th level she'd had a crisis of faith and converted to Urgathoa, using her newfound powers as a Shadowdancer3 to raise her mother as a Shadow. She was very touchy about anyone harming "Mommy" and when I last played her, she'd added 2 levels of Barbarian to actualize that rage.

Hm, I reminisced a bit there... My point being that Inquisitors seem very much solo sources of divine wrath. Something I've done before, and had a blast with, but at this point would feel like I'm just recreating a character outside of Core. Jaethal from Kingmaker doesn't do much to dismiss this idea either.

I decided on Tactician because I got the Aphorite boon during a Con where I played an Unchained Barbarian/Ranger (Sea Reaver, Pack Rager/Freebooter) who handed out Improved Disarm Partner while raging. True, it doesn't come up often (not at all during this con), but the idea that a Barbarian can be tactical leader during combat was something I hadn't thought of before I gained access to the archetype. Admittedly, his primary tactics are either disarming the enemy of their weapons, or using his Freebooter's Bane ability and shouting "Everyone, group up and hit it 'til it dies!"

I had tried a Cavalier a long time ago as a companion character when I was trying to get my brother to play PFS with me. While my character and his APGSummoner made it to level 2, he stopped playing before we reached 3rd and mine was such a mess of confused character sheets, that the only reason I have fond memories of him is the story of how his Greatsword became known as Contraband and because his horse is Amazing!

As for Paladins...I have a personal hatred of these that spans various media and interpretations. That said, I DO have one who I enjoy playing, but that has more to do with her being based on Jehanne D'Arc than anything inherent to Paladins. I have a personal love of Jehanne that spans various media and interpretations.

TL;DR...I wanted something that fits the Aphorite's abilities but didn't want to play the same solo combatants I've seen/played over and over. Combined with their ability to provide concealment when needed, Tactical Leader Inquisitor fit that need, though I'm not 100% sold on it. Also, I HATE Paladins.

Magda Luckbender wrote:

@Scott: You're describing historical Pike and Shot tactics, which dominated Earth battlefields for centuries. Pikes and spears were eventually replaced by the bayonet. Here's a video of this tactic in action, during the 1643 Battle of Rocroi. This is the historical era of Pathfinder. Notice how the Spanish Tercio (pike and shot unit) sees off a much larger cavalry formation that would have overrun and utterly crushed a unit lacking pikes. Horses are averse to taking AoOs and will not impale themselves on a sharp point. The pikes function like a mobile fortress. Notice how only melee opponents who also have reach (the opposing pike formation) can match them on even terms. There's even an example of a guy who makes his acrobatics check to avoid AoOs.

Unfortunately, this is very much a cooperative teamwork style of combat. It usually requires two or more characters plus decent movement discipline. The only way this approach works well solo is for spell casters or with thrown weapons. Alternately, as you say, one can invest multiple feats. Casters can release one hand from weapon (free action), cast a spell, then grip weapon again in both hands (free action) and continue to threaten at reach. No feats required. Archers generally can't do this.

I play in one party (2nd level) that includes both an archer and a gunslinger. They quickly learned to work with their pikeman. They always make a point of standing slightly behind and to the side of the guy with the longspear. As a result they are virtually immune to melee mooks, unless there are so many mooks that the longspear guy (with 3 AoOs) gets overwhelmed.

That was an interesting video. I was wondering why the calvalry would charge so close if they have guns of their own, but then they kinda look more like sawed-off shotguns. I was tempted to make this character a Swashbuckler based off that last scene, but then I remembered the DEX penalty. Also, I do have a character who works somewhat like this: She's currently Monk6/Bloodrager1 (Scaled Fist, Hungry Ghost, Qinggong/Urban) using a Bardiche for Reach and AoOs, with Punishing Kick to keep them there.

This is also how I play my Starfinder character in a campaign of Dead Suns. My Dragonkin Blitz Soldier2/Overlord Mystic1 has 10 DEX, so he attacks with his Pike from behind the Vanguard while protecting the Operative and Biohacker. A large-sized character with natural reach and a reach weapon...who can fly. We're on book 2 now, and I've traded my pike for a Dragonglaive. I look forward to being outside instead of those cramped corridors.

The boon that grants me the Aphorite also has 2 other races: Ratfolk and Vishkanya. I already have a Ratfolk (Cavalier/Gunslinger), but I don't have a Vishkanya. I always imagined Vishkanya would make an excellent Ninja with focus on poison and appearing human, but I actually have a Kitsune Ninja who focuses on poison and appearing human...I passed over the Vishkanya because I didn't want to recreate the same character under a different race, and I couldn't get past my preconceived notion of what Vishkanya character I would play.

I'm going to have to explore what's out there besides Rogue/Ninja for a Vishkanya...


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Scott Wilhelm wrote:
K-kun the Insane wrote:
Scott Wilhelm wrote:
And anyway, none of that matters because in the thread you linked to, the OP was using Tactician or something to make sure they did, in fact have a Team, which means no RAI was being molested. In this Thread, the OP is using Solo Tactics to make sure he gets the benefit of a Team even if he doesn't have one, and anyway, in this thread, The OP is planning to take Paired Opportunist anyway

You sir, are flat-out wrong, and should not use other people's threads to push your religion.

I AM NOT using Solo Tactics, I'm using the Tactical Leader archetype's Tactician. I've mentioned it a number of times now.

Well, the fact that you are using Tactician makes Gray Warden's objection even less relevant. You will be having allies that have the Feat, there's no problem: even less problem than I thought.

My religion? Dude this is a game. You asked for advice. I am giving you my best counsel in good faith according to what the rules say. The rules really do say what I said they say. Anyway, Meirril was the one who first pushed the controversial advice on you. He is the one who first started "pushing religion." I just corrected him.

Gray Warden's notions about what everyone else does has nothing to do with what the rules say, and it's a completely unsupported assertion.

When I said you were wrong, it had nothing to do with your on-going argument about Broken Wing Gambit and being your own ally. It had everything to do with you saying I'm using Solo Tactics. In the very first post of this thread, I said I was putting my Lumberjack Dreadnought Barbarian on hold and making a Tactical Leader Inquisitor (with possible Student of War levels), but was having some issues choosing equipment.

Magda, Darigaaz, and Meirril gave advice about that.

Gray Warden gave an interesting build I hadn't thought of.

You gave another build, but assumed I was playing a base Inquisitor and that this was still a lumberjack trying to use a hammer.

The pair of you then went after each other's throats.


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Wait, Greatswords are slashing and versatile piercing? I always imagined they'd be more along the lines of dealing slashing AND bludgeoning at the same time. Have you seen the size of the swords that anime and video game characters wield? Those things won't just cut you, but break your bones as well.

That should be the niche of Greatswords, combining slashing and bludgeoning with massive damage.


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Ever since I began playing fantasy games, I've always been a mage at heart. Ever since I first played Baldur's Gate 2, I've loved the Sorcerer over the Wizard. Ever since I picked up the 3.5 handbook I've loved the idea of Sorcerers getting their magic from their blood. Ever since I made my first Pathfinder character (PFS no less), I've been a Spontaneous caster loving Sorcerer main.

What I'm trying to say is, I LOVE SORCERERS, AND I LOVE THIS PREVIEW!!!

I'm very much looking forward to playing Sorcerer again, perhaps even recreating character #1...Though that mostly depends on Dragon Disciple returning.

Anyhoo, love this and look forward to more!


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Jason S wrote:
I like the approach of Pathfinder Unchained, the past classes were still relevant yet we had these updated classes as well. Sigh.

I am very much hoping the 2E Core classes wind up closer to Unchained. Until that book was released, I had no intention of playing a Barbarian as the risk of death was so much higher than the other classes. Having played a TWF Disarm Unbarb to 10th level, I love that I don't have as much calculation to do and no instant death because I calm down.

In a similar fashion, every other character idea seems to involve Unrogue. Rogue was very underwhelming, but with built in combat capability, I can more easily go after the thematic aspects without stopping for a few levels to become useful in combat.

So yeah, looking forward to seeing if the Core classes are able to break their chains or if they're going back into legacy prison.


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I recently got a chronicle boon opening up the Spellslinger Wizard archetype for a single character, and I wanted to double check a few things before I hit level 2.

From what I can tell from searching the Paizo messageboards, I can cast ray/cone/ranged-touch spells through my Arcane Gun, even if The spells are from another class, ie Arcanist. Does this hold up for PFS?

Along the same vein, could I sacrifice an Arcanist spell slot to put an enhancement on my Arcane Gun? Or would I remove a spell from my list of currently prepared spells?

Would I need 2 Spellbooks and an additional hour of preparation in the morning? For spells of my 4 opposition schools as a Spellslinger, would my Arcanist spells from those schools require extra prep?

Would any spell I cast through the Arcane Gun gain the benefits of any magic weapon abilities, whether they were already on the gun or placed their with the Mage Bullets ability?


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BigNorseWolf wrote:
In space, no one can hear you streak?

Technically, no one can ever hear you streak. They may hear your attention-demanding warcry or the screams of terrified onlookers, but not the actual streaking.


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I remember that in Pathfinder, you got one free outfit worth <=10gp at character creation.

I am aware that this is a different game, but I want to double check as I put the finishing touches on my first character that there is or is not a similar rule in Starfinder.


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John Murdock wrote:
K-kun the Insane wrote:

I was just making some real world comparisons for the idea of damage vs drain being painful or not. Mosquito is a irl vampire while staying awake too long definitely drains you cognitive functions. It was not meant to be a 1:1 comparison to Pathfinder.

While I agree that Drain is a lot more dangerous, I would also say that often times the most dangerous things go unnoticed.

but the thing is damage can come from effect that just sap a thing and damage is temporary but can be lethal (0 to a stat make you unconscious or dead if its CON) so sleep deprivation would be more akin to damage because it is temporary, while a good drain comparison in physical term would be finger being chopped off (DEX drain) loosing an organ (CON drain) muscle being ripped apart (STR drain), severe cerebral commotion (INT and/or WIS and/or CHA drain) since all of them are pretty permanent damage that can't go away unless you live in a fantasy world with magic. damage and drain can be both go unnoticed or being easily noticed and painful depending of what they do much like Josh-o-Lantern said

Fair enough...I would just like to say that I have been awake for 17 hours at this point and am suffering some Mental Ability Damage...


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Paizo does have Critical Fail decks, but from what I understand, you only draw a card if your confirmation roll misses. That's the exact opposite of what you said. Perhaps suggest this to your GM. Martials will be less likely to fumble because a hit on the confirmation roll is just a regular miss.

Needing to hit on the confirmation roll should be for Critical Success decks.


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I personally love the Posessed trait for the idea that something else answers with knowledge that the PC has no way of knowing. It's not much and it's not great, but it's something.


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Maybe rather than garunteed mutation from next corruption damage after curing, roll d% to see if mutation happens. If not, increase the %chance the next time they take corruption. Keep inceasing the % each time they avoid mutation until a couple checks before the threshold, then make it 100%. A couple checks later a chain reaction occurs and they get the next threshold mutaion, though skewed to be lesser or worse effects than normal depending how long they bested the d%.


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I have 2 PFS characters that worship evil dieties.

My core Cleric/Fighter/Shadowdancer/Barbarian chose to worship Urgathoa because after she died in one adventure, she found it was not at all like she'd been led to believe as a cleric of Pharasma. Now she can slay her enemies without pretending to not enjoy it.

My Trapper Ranger/Knifemaster Unrogue worships Andirifkhu the Razor Princess because of the demon lord's penchant for knives and traps and willingness to use them.

EDIT: They don't worship them because they're evil but rather because they appeal to their soul.

Serenity felt betrayed by her faith and found comfort in Urgathoa to be who she is and not what society wants her to be.

Misericorde has an...obsessive...fascination with knives and traps. He/She also happens to harbor deep-rooted feelings against elves but is otherwise perfectly willing to help people.


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Jumping in combat is all about the awesomness. If it all works, it's awesome. If you fail, it's still awesome.

Also, I've seen a Monk in a PFS CORE game leap out of a 20ft pit trap in just 2 jumps. He did the whole Jackie Chan thing where he jumps to the wall and rebounds from that to reach the top.

Oh shoot, zombie thread! ZOMBIE THREAD!!!


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Noble Scion can only be taken at first level. But if you are creating a new character at higher levels, so long as it's your first feat, it's fine.

I love Noble Scion for the buff to Knowledge Nobility and the Scion of War. If you're a Charisma based character with higher CHA than DEX, totally worth your first feat.


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The Onmyoji archetype for the Spiritualist becomes a Divine caster but otherwise keeps casting stat, etc.


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Nixitur wrote:
I was thinking about Riding Rat as well, but I thought OP wanted to choose it as their Animal Companion. And the Ranger's choice of Animal Companions is extremely limited. It includes Dire Rat, but does not include Riding Rat which would be slightly stronger.

Riding Rats are listed that any Ratfolk in a class with a Companion or Mount (or similar class feature) can select a Riding Rat. My PFS Gunslinger/Cavalier has a Riding Rat.


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Diggy diggy hole?


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Interesting builds? I am having a blast with Zannah Jadwiga Elvanna a.k.a Darth Zannah, my PFS Mesmerist/Telekineticist!

Mesmerist/2, Telekineticist/1

Female Human (Jadwiga)

14/15/13/10/10/16

Comprehensive Educaton instead of Skilled
Military Tradition instead of Bonus Feat

Magical Knack (Mesmerist)
Jadwiga Scion

EWP(Two-Bladed Sword), EWP(Shotel), TWF, PBS

She's all about mind-screwery and fear in particular. With 2 or 3 Kineticist levels, she will always have a ranged attack and a very small barrier. USE THE FORCE!
With 9-10 Mesmerist levels, she will have ample ability to make her enemies cower before her! Sith Sorcery at it's finest.


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Skyler Malik wrote:

Kyle, you ask advice and then don't take any of it, just like the last time you asked about your shadow dancer.

Only additional piece of advice i will give is do not take a level of rogue, you are already falling into nothing for your BAB. So this probably means you will take it.

Play your character and build it how you want. However don't ask on the facebook group if its the lack of wealth or you how you play your character, or if its the build as the reason for your characters continuing to die as much as they do, when you dont listen to the people around you and the advice that is given. (goes for both tactics in game and strategy sessions like on the forums)

If you would like some actual advice on your build in person feel free to approach me about it anytime in the lodge.

Judging from the way you talk, you know who I am and you don't think much of me. I'm sorry if I've upset you somehow, but I don't know who you are nor what I did.

First of all, I take all the advice I can get and weigh each response before making my final decision. Is it wrong to post the same question on two websites to hope for more responses with wider viewpoints? I don't believe so, but maybe I'm alone in that. Especially if I'm tired at night and wait until the next day to make the second topic. Besides, Whirlwind Attack and Lunge came from advice I recieved.

Secondly, you assume I ask these questions with no intention of listening, but that's just untrue. As I mentioned above I think about each suggestion carefully before choosing the one that meets my definition of fun and interesting while being beneficial to my character both thematically and mechanically. Assuming I do what I do just because I didn't choose your suggestion is detrimental to both our fun.

Thirdly, it's kind of mean spirited to say my characters die because I'm a terrible player or because I didn't make my character how you wanted them made. I've been playing for 3-4 years, of course I'm not as good as some who likely has 10+ years of experience. I can admit that my characters tend to avoid builds and are likely lacking in some areas because of it. I don't like being the same as everyone else. I like being unique in more than just fluff text. I can also admit that this makes it difficult to let characters I've worked so hard on die their final death. My first two characters are indeed vastly behind in WBL because I don't want them to stay dead, and you can't deny that being 23000gp in the hole can be factor. But other than them, I only have 2 deaths among my other characters. One was on my Shadowdancer which I wanted for RP purposes anyway, and the other was on a character I had to rush through 2nd level retraining and level up because I wasn't expecting to play him that day and we played a different scenario with only 3 players and we ended up in tier 3-4. So saying I suck because 2 of my very first characters have more deaths between them than I have years of experience is very hurtful. Should I just get you to build my characters and play them for me? But then what would I do?

Lastly, you're telling me to not ask for advice because I suck, but then tell me I'm free to ask you for advice? That's kind of a paradox, isn't it? Especially when I still have no clue who you are to even approach you to ask for advice.

All I've really gotten from you is that you don't like me nor my wish to play unique characters that don't conform to preestablished molds, a tiny piece of advice actually related to my question, and a whole lot of hurt feelings. Just because I'm a week away from being 28 does't mean words don't hurt.


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Maybe it takes more labour to make really nice steel weapons, while Mithral always comes out nice? You're paying for the extra labour.


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There's always the roleplaying element. I know a guy playing 5th Edition running around extolling the virtues of his god(s), healing folks, hurting undead, and everything else a Cleric is known for. His party was 100% convinced he was a divine caster. Only he and his DM knew that he was actually a Rogue lying through his teeth and using tricks and wands and such to make it appear he was a Cleric.

Surely you could do the same in Pathfinder.


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The Scabbard of Many Blades is much like an Efficient Quiver for melee weapons. However, it doesn't say that it takes away the weight of what's placed in it like the Efficient Quiver does. Do extradimensional spaces eliminate weight themselves, or will I still have to keep an eye on the weight I put in there?


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Going back to the bit about roleplay...
Katana is Eastern while Bastard Sword is Western. If geography matters in your world, then you are less likely to come across one from the opposite hemisphere. This is similar to making guns rare/non-existant or even removing some classes or races.
Everyone has gone on about the mechanics with these weapons, but roleplaying and world building could easily affect these things as well.

Okay, you can all flame me now for talking about roleplaying in a mechanics thread.


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Detoxifier wrote:
Cuup wrote:
@Detoxifier: Sorry, but I don't agree with your philosophy on clues vs. certainties. Pathfinder is a Roleplaying game. It's not my job to tell the PC's what conclusions they make from information they find. That's not Roleplaying, that's King's Quest. If I leave a bad hint, that's my fault, but that's the nature of the game.

You do what you deem appropriate, I'm not at your table, I don't know you or your players. I'm just here to offer advice that has seen me through many years of success.

There are multiple ways of approaching this issue, I'd suggest running a few ideas past your players to see which they prefer. Even as the DM you are only 20% of the perspective at the table. Just make sure you at least get the psychology right, you might think your meaning is crystal clear, but if you don't know what their frame of mind is you could be making a mistake.

In regards to the drop certainties and not clues, I'm not sure you grasped my meaning. Unless you are running a mystery of some kind in which the PC's figuring out the meaning of the clues (riddle) theres no harm in communicating your intention behind the clues, especially if you are hoping for or invested in a certain outcome, or just want to avoid frustrating your players who may think you are not being clear enough.

Final point, all I'm really advocating for is clear communication with your players about their expectations. Just make sure they know beforehand what they are getting into. Like Chaoseffect said, it may benefit you to advise them they can trust you, just not the NPC's.

Hmm, I swear I feel a tickle in my ear while reading this...


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Granted it's not pathfinder, but I seem to recall slings being excellent in Baldur's Gate and Baldur's Gate II.


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I'm not sure if it's helpful in the same way you're looking for, but the Rogue Talent "Guileful Polyglot" grants you 2 additional languages. If you have at least 1 rank in Linguistics, you get 2 more for a total of 4 languages.


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This.

That is all.

Liberty's Edge

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I've been signing up for games via the Winnipeg Pathfinder Lodge on Warhorn.com, and so far it's been fairly easy to specify 'Sorcerer level 1'.

But now I'm a second level character (Sorcerer 1/Mobile Fighter 1), but that's not an option in the scroll down menu. Only singular classes or roles. These roles include:

Tank
Cavalry
Light Infantry
Archer
Arcane Caster
Artillery
Summoner
Divine Caster
Medic/Support
Rogue
Psionic Manifester
Generalist

Near the top of the menu are also:

Defender
Striker-Melee
Striker-Ranged
Controller
Leader-Tactical
Leader-Healing

What do these roles do, and which one would a combat-oriented Sorcerer/Mobile Fighter fall under?