Thortona Fjortoft

Juno Berik's page

312 posts. Organized Play character for Jessica Catalan (Organized Play Line Developer).

Full Name

Juno Berik


| HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2


| Speed 20 ft. | Active Conditions: None


Female Dwarf Fighter 3






Dwarven Pantheon


Common, Dwarven

Strength 16
Dexterity 10
Constitution 18
Intelligence 10
Wisdom 12
Charisma 8

About Juno Berik


PFS # 276820-7
Faction The Exchange
Experience 6
Fame 11
Prestige Points 10

Juno Berik
Female Dwarf Fighter 3
N Medium Humanoid (dwarf)
Init +0; Senses Darkvision 60 ft., Perception +8

AC 22, touch 10, flat-footed 22 (+9 armour, +0 Dex, +2 shield, +1 trait)
…+2 dodge vs. giants
hp 34 (2d10+12)
Fort +7, Ref +1, Will +2
...+5 vs. cold weather
…+2 vs. poison, spells and spell-like abilities
...+1 vs. fear

Speed 20 ft.
Melee masterwork dwarven waraxe +7 (1d10+3/x3)
…shield bash +6 (1d4+1)
…dagger +6 (1d4+3/19-20)
Ranged chakram +3 (1d8+3) (30ft. range)
…dagger +3 (1d4+3/19-20)
Offensive Abilities hatred

Str 16, Dex 10, Con 18, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +6; CMD 16 (+4 vs. Bull rush and trip when standing on ground)
Traits Defender of the Society, Seeker
Feats Cleave, Improved Shield Bash, Power Attack, Shield Focus
Skills Appraise +2, Climb +11*, Diplomacy -1 (+2 on checks in Qadira, and +2 against worshippers of Sarenrae), Perception +8
(Check Penalty: -5)
(3 points; 2 class, 0 INT, 0 race, 1 favoured class)
Abilities armour training 1, bravery +1, greed, hatred, hardy, slow and steady, stability, stonecunning, weapon familiarity
Languages Common, Dwarven

Special Abilities:


Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
...In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Cleave (feat): As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.


Combat Gear masterwork dwarven waraxe, masterwork spiked light steel shield, chakram (5), dagger, holy water, potion of cure light wounds (4)
Possessions +1 half-plate, explorer’s outfit, chalk (2), charcoal (2), crowbar, fighter’s kit (backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5), waterskin), silver jewelry (15 gp worth), grooming kit, hammer, journal, sack, signet ring (Berik Clan), whetstone, cold weather outfit, climbing kit
Carrying Capacity
Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb.
Current Load Carried 89.5 lbs.
Money 1,147 GP 3 SP 8 CP

Temporary Gear:

short bow, 80 arrows

New Purchases:


Completed Scenarios:

#9-01 - The Cost of Enlightenment
#45 - Delirium's Tangle
#4-07 - Severing Ties
#3-09: Quest for Perfection Part 1 - The Edge of Heaven
#3-?: Quest for Perfection Part 2 -
#3-13: Quest for Percfection Part 3 - Defenders of Nesting Swallow


Axe Beak Companion: As long as you have Chronicle sheets for all three parts of the Quest for Perfection campaign arc, you may take an axe beak as a loyal mount or companion; the Chronicle sheets need not be consecutive or in order, but all three must be present in the same character’s records. If you possess a class feature which permits you to take an animal companion or a mount that progresses as an animal companion, you may add the axe beak to your list of legal and available companions. You must present a copy of Pathfinder RPG Bestiary 3 in order to use an axe beak companion as if it were allowed as an additional resource. Other than provide access to this animal as a choice of mount or companion, this boon provides no mechanical benefit.

High Priestess's Patronage: You possess a signet ring from Amal al-Sahba, a member of the Peerless advisors to the satrap of Qadira and an influential priestess in the faith of Sarenrae. This ring announces al-Sahba as your patron, and grants you a +2 circumstance bonus on Diplomacy checks in Qadira and Diplomacy checks against worshippers of Sarenrae. If you purchased an item for a 10% discount during the adventure, write the item in the space below this boon. If you did not make a discounted purchase, you may do so when you receive this chronicle sheet. (??)

Nemesis of the Aspis You are an expert at sabotaging the Aspis Consortium’s nefarious schemes. During any scenario in which you encounter the Aspis Consortium, you Amy, as an immediate action, force an enemy Aspis Agent to preroll a single d20 and take the worse result. Once you have used this boon, cross it off your chronicle sheet.

Visions of the Void: You witnessed one of Roidira's mystifying visions. This vision may provide inspiration or it may hamper you. Before rolling a skill check, you can cross off this boon to add 1d6-2 to your result.


Juno was born to a nearly destitute dwarven clan who were once powerful, respected and rich, but fell from grace after a disgraceful ancestor proved unfaithful to her noble-born husband. Juno spent her entire life yearning for the things her family once had while working physically demanding jobs for coppers. Eventually, she decided to change her fate. Juno left home and set out for Absalom, to join the infamous Pathfinder Society. Now graduated, Juno is ready to risk it all to become rich and famous, and to redeem her family name. One day soon, everyone will know and respect the Berik Clan!

Appearance and Personality:

Juno is an attractive, well-groomed dwarven woman of sturdy frame with muscles well-honed from hard labour. She wears well-worn armour and carries a dwarven ware and steel shield. She wears nice looking silver jewelry, fashionable clothes, and wears her long red hair loose down her back. She’s brave, greedy, and willing to go to nearly any lengths to earn the fame, honour and riches she believes she deserves. She’s proud, conceited, and not particularly good with people.