| Juan Holmes |
PC: Revion Faelandaerl, Half-elf Ranger
Adventure: The Whispering Cairn
Location: Submerged Showers in the Lair of the Laborers
Catalyst: Fear of Drowning
Long Description:
At this point, the party was 7 strong, with one fighter and one barbarian. So I had adjusted things to keep approximately the same difficulty level while also making sure to keep the same ratio of enemy attacks-per-round to player attacks-per-round. If I remember right, this meant adding another small elemental and upgrading the ghoul to a ghast.
Then the barbarian decided to go down alone to scout while being tied to a rope. He almost died before tugging the rope, and having no control of how the party pulled him out, took more AOO damage on the way out, but survived and did manage to kill one of the elementals. The ghast didn't make itself gnown at this point. Then the party decided to go back in after partially healing him, but the fighter, a dwarf in heavy armor, decided he was afraid of swimming. And the mage and bard decided to stay out as well to help pull on the ropes the cleric and barbarian have tied to them.
So, half the party is fighting a battle that was balanced for the full party, has killed the elemental, and has done enough damage to the ghast that he is starting to use hit-and-run tactics. He's decided to circle around the central column and get the cleric, who has been lagging slightly behind and has failed one turn attempt, deciding that "turn" is his biggest danger. The group, in turn, makes the very wrong assumption that the ghast is running away and the barbarian gets even further from the group as he swims at barbarian speed further into the showers to look for it. And then the ranger decides that he doesn't have much air left and panics. Despite me telling him how many "breaths" he has left, he did his own math and decided I was wrong and starts heading back to the entrance without waiting for the rest of the group to respond to his signal.
The ghast can't pass up the opportunity and ambushes him from above. There's a SLIGHT possibility the ranger could have survived by going totally defensive, but not much. No one else had time to get back to the ranger before the ghast killed him, but the cleric did get close enough to see and to attempt another turn, failing again. Ulavant made sure that the cleric saw him rip the ranger's throat out for it.
Note that I decided that the original ghoul was supposed to be a lacedon, the aquatic cousin of a ghoul that only differs by having a swim speed, and I kept that swim speed when I upgraded to a ghast. It's possible that that was making the encounter harder than it should have been.