Lucretia Daellum Adella

Josie Nemo's page

Organized Play Member. 29 posts (32 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 1 alias.


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Wei Ji the Learner wrote:


...or even discover how lacking they are in comparison to polished professionals or writers with talent.

A learning experience, to be sure.

TBH this is an inspiration, as my writing is at least as good as these backstories. I'm only sad I came here too late to vote.

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We are. Sorry, that really upset Jess and then we had some family issues. We should be back soon though.

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That's legit!

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(She'll post this evening, that's totally fine. Sorry about the unexpected delays)

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Reworked some things so I can have a crossbow. Also unhid my spells section, sorry that I had it hidden, I forgot to unhide it after I edited it last time.

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Awesome. By then, hopefully Jess will have her sheet done too.

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Daxa's Actual Character Sheet

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Okay, I finished my text sheet, but online the formatting is messed up, so I have to figure out something else

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2 people marked this as a favorite.

UPDATE:

So, I've gotten 4-5 offers of GMs willing to run games, so I have some messages to answer in the near future :D

Thank you everyone who has responded, I appreciate the advice, recommendations, and offers so much. I hope in the future I can pay it back with similar advice and GMing (probably SF).

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GM Aest wrote:
A dot is a marker people leave so they can keep track of that thread later. Either they have an idea but it's not ready to be a submission yet, or they like the game and want to think about it for a bit. And yeah, there's a lack of GMs compared to players on the forums.Just keep applying!

That makes sense, thanks for the explanation :D I'll keep applying :D

D_Var_Stars wrote:

You've gotten some great advice, Josie Nemo. I particularly agree with being direct about coming as a pair (though my characters tend to be more related to each other than my spouse and friends I play with).

I think at this time of year fewer games might starting as with the holidays coming up so people being away home (and many colds going around) posting slows in some places. I would suggest to keep looking but expect more places to pick up in the new year - I think a few people (myself included) are waiting and planning for then. I wish you and yours best of luck with it.

Awesome, thank you so much, and yes the advice has been very helpful.

SkaTalon wrote:
Is there a kind of campaign you'd be willing to GM? Then you could guarantee playing together.

Mmm, I would actually love to run something and have ran a bit of Mummy's Mask in the past. Right now I'm more interested in Starfinder. I just worry that a GMPC might be selfish of me

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GM Red Box wrote:
I am running run already for some RL firends. Let me think if I can pick up another.

Right on, no worries either way :) Thanks for the consideration regardless :)

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JonGarrett wrote:

Yeah, my wife and I like to play together too.

We're in a few games together. Some are ones I run, one's a special campaign we got a friend to run, and two are ones we simply applied together in (our characters aren't related, however). It's a lot of fun.

But yeah, if you were to apply for one of my games, I'd say just make it clear you come as a package. Most GM's will be willing to accept that kinda thing.

Cool. Part why I haven't is I see these threads with like 20 pages of applications and (and dots? whatever that means) for one slot. I know the longer I lurk and look for games the more likely I'll be to find one!

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Black Dow wrote:

I'll echo what others have said - create your characters with connections or direct pairings - worked for me on a bunch of occasions; sparring partner of mine on these boards created a drow priestess and I her bugbear bodyguard. We also ran two psychotic halflings orphans who ended up in the same mercenary company.

Get creative in your pitches and connections and sound out prospective GMs on what they'd be looking for in connected characters.

Alas I'm not running any games at present as I'd have happily reserved you seats :)

Good luck regardless

Thanks for the encouragement! If ever you are looking for a pair of players, hit us up. I rather like drow, funnily enough. Though one of my friends suggested I play a Caligni haha

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GM_DBH wrote:

I recently accepted two players who had set up their characters as lovers in creation and wanted to be in a game together.

Take a look at the recruitment threads for new games, read what the GM is looking for in characters, many do like characters that have connections from the beginning, and then apply as a pair. Wife & Wife, Lovers, Brother & Sister, or even just friends. If the characters are good you'll soon find a game.

That's actually great to hear, since we prefer to play together!

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pauljathome wrote:
I've seen games that accept proposals for paired characters. Two siblings, an aristocrat and servant, etc etc etc. You might want to try that route.

The link that Grumbaki shared is a game specifically for that. I spent some time while my wife was at work, writing up a page full of concepts for such a game :D

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Grumbaki wrote:
Don’t get your hopes up for any one game. It can be hard to get into one and many games fizzle out. You really have to enjoy the process of making characters.

We're both starting not to feel too hopeful haha. But we do like making characters and this would be a fun challenge for us, we haven't really made a linked concept before and it's something I've always wanted to do.

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My wife (who hasn't posted on the forums yet) and I are interested in a game. I'll link her to your post so we can come up with a couple of characters for you :)

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Grumbaki wrote:
http://paizo.com/threads/rzs2urba?Two-More

I'll have to give that one a try, thanks... my wife just got home and I'll ask her how she feels about it!

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Kevin O'Rourke 440 wrote:

No ones going to give out or delete anything.

A little tough to get a game together, seen a few people try and sometimes succeed. Good luck to your quest!

Thanks for the encouragement!

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I know this is not the normal procedure, but I keep seeing games that only have one opening at best and I was hoping someone would be willing to take a package deal.

We're not totally new to PF, we've been playing on and off for about half a year. We love to play and are pretty good with rules IMHO and character creation. I generally prefer to play skills-heavy characters and she prefers to play combat-specialized characters. I'm new to the forum and she hasn't posted yet, so I realize it's a gamble.

Admins, I apologize if this is totally uncalled for, please have me delete it if so.

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GM Rednal wrote:

Abilities that can see in supernatural darkness are explicitly called out as such (usually with text along the lines of "such as darkness created by a Deeper Darkness spell").

@Josie: Click "Messageboards" at the stop of the screen, then scroll most of the way down to find the online gaming section. There are forums for recruitment threads, gameplay, and discussion, as well as an online gaming discussion area with some great guides.

Awesome, thank you.

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GM Rednal wrote:
Most of my aliases are for online play here on the messageboards. It helps with things like seeing stats and quickly getting to someone's character sheet. ^^

Could you point me in the direction of where to start doing that? I've been dying for more RP lately. Probably how I ended up arguing about darkness in the first place.

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Jeraa wrote:
Josie Nemo wrote:
Xenocrat wrote:
The inside cover of Blood of Shadows spelled out the five light conditions (bright, normal, dim, dark, supernaturally dark) if you can get a copy.
Exactly, but the people I was talking to elsewhere were under the misapprehension that "supernaturally dark" was exactly the same as "magical darkness"

Elsewhere in the rules "supernatural" does mean "magical", so the confusion is understandable. With darkness, it works differently.

Quote:
Supernatural Abilities (Su): Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells. See Table: Special Ability Types for a summary of the types of special abilities.

Even then, Supernatural is a subset of magic.

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Josie Nemo wrote:
GM Rednal wrote:

I'd suggest pointing them to the text of the Deeper Darkness spell, where the nature of supernatural darkness is made more explicit. ^^ Specifically, this bit:

Quote:
This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell’s confines.
Ah dang, that's a bit of evidence I missed. But their assumption was that "supernatural" is synonymous with "magic" in reference to darkness, so idk if they'd see that. I probably won't go back to argue with them because I need a break after getting dogpiled by all that wrongness

Entirely OT, but I looked at your profile and you have characters as "aliases"? Are those PFS registered characters or some kind of online play here on the messageboards?

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Xenocrat wrote:
The inside cover of Blood of Shadows spelled out the five light conditions (bright, normal, dim, dark, supernaturally dark) if you can get a copy.

Exactly, but the people I was talking to elsewhere were under the misapprehension that "supernaturally dark" was exactly the same as "magical darkness"

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GM Rednal wrote:

I'd suggest pointing them to the text of the Deeper Darkness spell, where the nature of supernatural darkness is made more explicit. ^^ Specifically, this bit:

Quote:
This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell’s confines.

Ah dang, that's a bit of evidence I missed. But their assumption was that "supernatural" is synonymous with "magic" in reference to darkness, so idk if they'd see that. I probably won't go back to argue with them because I need a break after getting dogpiled by all that wrongness

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GM Rednal wrote:

Magical darkness, by definition, is simply darkness created by the use of magic.

Supernatural darkness is basically an extra level of darkness where darkvision stops working - only a few powers let people see through it.

They are related but explicitly separate things.

Thank you for this reply. I'm glad someone else agrees, because based on what I've read in PF, our take on it is supported consistently throughout the texts. But I was getting a lot of flack for being the only person to think so in a FB group

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Lady-J wrote:
the only difference is one can be dispelled and the other cannot

please explain what you mean by that? what does each term mean to you?

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Do you think they are different things? Why or why not?