Shaudius wrote:
Well said. I would say the clamming up is partially due to the fact that many of us venture officers are socially awkward and situations like these make such people uncomfortable. Or we like to keep our focus on our region. I fall into both categories.
I was dragged into PFS kicking and screaming by two friends of mine in January 2012. I was playing every week 3 months later and have been ever since. Two and a half years ago I became a Venture Lieutenant, then Venture Captain six months later. I can find a game just about anywhere with people who will welcome me with open arms. PFS is acceptance.
Alexander Geuze wrote:
I have a character who bought this today and found the question in three different threads. I'm guessing there has been no official response because it is a very specific question about a specific item on a specific chronicle sheet. Having said that, I would like an answer to this question since I'm about to take this character into Bonekeep 3 in a month and 10,000 extra gold would help a lot.
I got something from a soft cover. How about the healing bomb discovery from Magical Marketplace. I have a character built around this, but the discovery does not adequately explain how throwing a healing bomb works. Can my ally choose to be flatfooted if he knows a healing bomb is coming? It mostly matters if I want to heal a roguey type, since they tend to have the most formidable touch AC.
I played 322 and in the last fight... Spoiler:
Three of us walked in with fly cast on us. The wizard had see invis running, then the magus glitterdusted Aram Zey. He made the save, but the damage was done. I, as 322, cast the scroll of slay living and flew up to him to deliver it. I nat oned and had to use my reroll to hit him. He failed the save by one and died. There was too much amazing roleplaying to recount.
My PCs enjoyed it, but the cipher stumped the Grand Lodge PCs. Even I was initially confused as they explained it to me. Their problem was that they were essentially /re/ciphering it as opposed to /de/ciphering it (instead of working backwards, they worked forwards). They spent about an hour on it in real time, but I didn't penalize them for it. I didn't want them to basically lose the scenario by getting hung up on a faction mission that wasn't critical to the story. They did miss out on the boon, however. Other than that little hiccup, the scenario was enjoyed by all (including me). I'm going to run it again next week! |