paizo.com Recent Posts by Jon Otaguro 428paizo.com Recent Posts by Jon Otaguro 4282024-03-29T04:05:09Z2024-03-29T04:05:09ZRe: Forums: Advice: Looking to get enemy aggronicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43y4c?Looking-to-get-enemy-aggro#402024-02-29T05:30:48Z2024-02-29T05:19:09Z<p>You really don't want all the enemies to attack you. Regardless of your ability to heal yourself, if all the enemies attacked you, you would go down before you can heal yourself. Anyway heal in this game works at 30' range so if they attack your team mates, you can heal them.</p>You really don't want all the enemies to attack you. Regardless of your ability to heal yourself, if all the enemies attacked you, you would go down before you can heal yourself. Anyway heal in this game works at 30' range so if they attack your team mates, you can heal them.nicholas storm (alias of Jon Otaguro 428)2024-02-29T05:19:09ZRe: Forums: Rules Discussion: Do you need to be able to read magical spell scrolls?nicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43xvj?Do-you-need-to-be-able-to-read-magical-spell#412024-02-21T08:41:03Z2024-02-21T08:32:08Z<p>My opinion is to run the game that promotes clever thought and fun. By trying to insert real world rules into a game just makes you look like a party pooper.</p>
<p>So I definitely would allow you to use a scroll of darkvision in the dark.</p>My opinion is to run the game that promotes clever thought and fun. By trying to insert real world rules into a game just makes you look like a party pooper.
So I definitely would allow you to use a scroll of darkvision in the dark.nicholas storm (alias of Jon Otaguro 428)2024-02-21T08:32:08ZRe: Forums: Advice: Throwing Dagger Roguenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43xv0?Throwing-Dagger-Rogue#152024-02-15T06:20:47Z2024-02-15T06:15:16Z<p>The problem with a rogue throwing build is lack of damage at low level. If you use daggers and dump STR, your damage is 1D4 or 1D4+1D6 if you tumble through and get the opponent flat footed.</p>
<p>If you don't dump STR, you probably have to dump CHA; making intimidation more difficult. I guess with a goblin build you could do STR14 DEX18 CON10 INT10 WIS10 CHA14. If you switched from dagger to trident, you will at least do 1D8+2 or 1D8+1D6+2.</p>
<p>I feel like other classes can make better dagger throwing builds at low levels.</p>The problem with a rogue throwing build is lack of damage at low level. If you use daggers and dump STR, your damage is 1D4 or 1D4+1D6 if you tumble through and get the opponent flat footed.
If you don't dump STR, you probably have to dump CHA; making intimidation more difficult. I guess with a goblin build you could do STR14 DEX18 CON10 INT10 WIS10 CHA14. If you switched from dagger to trident, you will at least do 1D8+2 or 1D8+1D6+2.
I feel like other classes can make better dagger...nicholas storm (alias of Jon Otaguro 428)2024-02-15T06:15:16ZRe: Forums/Pathfinder Second Edition: General Discussion: I'm also trying to sell my table on PF2E.nicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43ulw&page=2?Im-also-trying-to-sell-my-table-on-PF2E#622024-02-14T22:40:48Z2024-02-14T22:36:07Z<p>The biggest issues in pf1 are</p>
<p>a) Vast disparity in character power based on character optimization. I have had characters that could virtually solo APs, playing with others that were basically superfluous. Then you could run into issues that if my character wasn't present, the party could TPK.</p>
<p>b) GMs having to alter APs to make them challenging at high level.</p>
<p>I don't know why anyone would want to GM pf1. With pf2, you can take the AP and run it without making any changes.</p>The biggest issues in pf1 are
a) Vast disparity in character power based on character optimization. I have had characters that could virtually solo APs, playing with others that were basically superfluous. Then you could run into issues that if my character wasn't present, the party could TPK.
b) GMs having to alter APs to make them challenging at high level.
I don't know why anyone would want to GM pf1. With pf2, you can take the AP and run it without making any changes.nicholas storm (alias of Jon Otaguro 428)2024-02-14T22:36:07ZRe: Forums/Pathfinder Second Edition: General Discussion: Remastered Fighter & Bastard Swordnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43xl4?Remastered-Fighter-Bastard-Sword#302024-01-27T00:05:46Z2024-01-22T04:24:55Z<p>I play a fighter and started using a shield, then put it down in mid levels and picked it back up on high levels. I am thankful that fighter starts with shield block. This gives the fighter an option to use it if they wish. </p>
<p>In the mid levels where I didn't use a shield, I became a damage sponge that required in combat healing to survive. When I picked the shield back up, I could last many combats without being healed. Having the option to try different styles is a good thing.</p>
<p>Also, the game rewards blunt weapons much more than slashing/piercing weapons so bastard sword is a substandard weapon in my opinion.</p>I play a fighter and started using a shield, then put it down in mid levels and picked it back up on high levels. I am thankful that fighter starts with shield block. This gives the fighter an option to use it if they wish.
In the mid levels where I didn't use a shield, I became a damage sponge that required in combat healing to survive. When I picked the shield back up, I could last many combats without being healed. Having the option to try different styles is a good thing.
Also, the game...nicholas storm (alias of Jon Otaguro 428)2024-01-22T04:24:55ZRe: Forums: Advice: Ways to prebuffnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs42y9q?Ways-to-prebuff#482024-01-27T00:04:01Z2024-01-21T01:27:00Z<p>If the wand of longstrider is broken, just buy scrolls of it.</p>If the wand of longstrider is broken, just buy scrolls of it.nicholas storm (alias of Jon Otaguro 428)2024-01-21T01:27:00ZRe: Forums: Rules Discussion: Free archetype questionnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43xkp?Free-archetype-question#22024-01-27T00:03:11Z2024-01-20T18:17:10Z<p>The rules state:</p>
<p>Once you take a dedication feat, you can’t
<br />
select a different dedication feat until you complete your
<br />
dedication by taking two other feats from your current
<br />
archetype. </p>
<p>Yes - you couldn't take another dedication feat, but you can take druid archetype feats.</p>The rules state:
Once you take a dedication feat, you can’t
select a different dedication feat until you complete your
dedication by taking two other feats from your current
archetype.
Yes - you couldn't take another dedication feat, but you can take druid archetype feats.nicholas storm (alias of Jon Otaguro 428)2024-01-20T18:17:10ZRe: Forums: Advice: Menace Under Otari: This seems like too much XPnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43xgx?Menace-Under-Otari-This-seems-like-too-much-XP#22024-01-16T04:30:55Z2024-01-16T04:26:59Z<p>I prefer milestone leveling. I would get rid of xp.</p>I prefer milestone leveling. I would get rid of xp.nicholas storm (alias of Jon Otaguro 428)2024-01-16T04:26:59ZRe: Forums/Pathfinder Second Edition: General Discussion: Remaster Roguenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wf7&page=6?Remaster-Rogue#3002023-11-25T05:30:57Z2023-11-24T05:50:58Z<p>I think expectations from some posters for the remaster exceeds the amount of resources paizo had for the project.</p>
<p>The end result is not perfect because they were trying to fit all the changes in with limited resources. Most of us think what we got is fine, while some think because there could have been a better solution, that's what paizo should have done.</p>
<p>If you don't like the end solution, then make your own home brew rules</p>I think expectations from some posters for the remaster exceeds the amount of resources paizo had for the project.
The end result is not perfect because they were trying to fit all the changes in with limited resources. Most of us think what we got is fine, while some think because there could have been a better solution, that's what paizo should have done.
If you don't like the end solution, then make your own home brew rulesnicholas storm (alias of Jon Otaguro 428)2023-11-24T05:50:58ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Player Core Preview: The Wizard, Remasterednicholas storm (alias of Jon Otaguro 428)https://paizo.com/community/blog/v5748dyo6sieh&page=10?Player-Core-Preview-The-Wizard-Remastered#4992023-11-20T00:14:24Z2023-11-19T20:02:00Z<p>I don't see a big issue with schools. They put in the game the unified magical theory school which gives you one less spell per day but more flexibility and an extra feat. And if you don't like that option, you can always take spell blending and blend away all your school slots.</p>
<p>I also like some of the new feats like explosive arrival and secondary detonation array. The biggest thing the developers could have done for the wizard is improve the wizard focus spells to the same power as the better focus spells in the game. I think that was a missed opportunity.</p>
<p>I still think the remastered wizard is a class I would play; where the old wizard would have been much lower on my list of classes to play.</p>I don't see a big issue with schools. They put in the game the unified magical theory school which gives you one less spell per day but more flexibility and an extra feat. And if you don't like that option, you can always take spell blending and blend away all your school slots.
I also like some of the new feats like explosive arrival and secondary detonation array. The biggest thing the developers could have done for the wizard is improve the wizard focus spells to the same power as the...nicholas storm (alias of Jon Otaguro 428)2023-11-19T20:02:00ZRe: Forums: Advice: Warrior muse build?nicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43up2?Warrior-muse-build#472023-11-16T07:58:01Z2023-11-16T05:22:09Z<div class="messageboard-quotee">Gisher wrote:</div><blockquote><p> I'm confused about Martial Performance. It says that</p>
<div class="messageboard-quotee">Quote:</div><blockquote><b>Your muse has taught you how to handle a wider variety of weapons than most bards</b>, empowering you to effortlessly blend your performance into combat tools.</blockquote>but I don't see which additional weapon proficiencies are granted. </blockquote><p>Probably copied from the apg when warrior bards got martial weapon proficiencies.Gisher wrote:I'm confused about Martial Performance. It says that
Quote:Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat tools.
but I don't see which additional weapon proficiencies are granted. Probably copied from the apg when warrior bards got martial weapon proficiencies.nicholas storm (alias of Jon Otaguro 428)2023-11-16T05:22:09ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Witch, Witch, You’re a Remastered Witchnicholas storm (alias of Jon Otaguro 428)https://paizo.com/community/blog/v5748dyo6sif5&page=7?Witch-Witch-You-re-a-Remastered-Witch#3102023-11-15T06:56:16Z2023-11-15T03:37:31Z<div class="messageboard-quotee">graystone wrote:</div><blockquote> <div class="messageboard-quotee">nicholas storm wrote:</div><blockquote> For a GM to pick out the familiar seems like metagaming. Why would all monsters attack the familiar hissing at them, ignoring the guys actively attacking them </blockquote>A lot of attacks hit multiple creatures and being within 15' means they are close/far enough for both ranged and melee versions. Add to that, when you can tell a creature is actively engaging in a fight [you have to see it as a threat/a distraction for it to flank for instance], it doesn't seem odd for it to be a valid target. There is also the fact that smarter foes might actually know of familiar abilities and how they work. </blockquote><p>Not saying the familiar should never be targeted. Just saying that if the GM's solution to the resentment familiar is just to kill it all the time, that seems metagamey.graystone wrote:nicholas storm wrote: For a GM to pick out the familiar seems like metagaming. Why would all monsters attack the familiar hissing at them, ignoring the guys actively attacking them
A lot of attacks hit multiple creatures and being within 15' means they are close/far enough for both ranged and melee versions. Add to that, when you can tell a creature is actively engaging in a fight [you have to see it as a threat/a distraction for it to flank for instance], it doesn't seem odd...nicholas storm (alias of Jon Otaguro 428)2023-11-15T03:37:31ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Witch, Witch, You’re a Remastered Witchnicholas storm (alias of Jon Otaguro 428)https://paizo.com/community/blog/v5748dyo6sif5&page=7?Witch-Witch-You-re-a-Remastered-Witch#3062023-11-15T07:28:10Z2023-11-14T23:43:38Z<p>For a GM to pick out the familiar seems like metagaming. Why would all monsters attack the familiar hissing at them, ignoring the guys actively attacking them</p>For a GM to pick out the familiar seems like metagaming. Why would all monsters attack the familiar hissing at them, ignoring the guys actively attacking themnicholas storm (alias of Jon Otaguro 428)2023-11-14T23:43:38ZRe: Forums: Advice: Warrior muse build?nicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43up2?Warrior-muse-build#422023-11-14T09:13:59Z2023-11-14T09:07:18Z<p>With the improvement to bless, I was thinking bards might be best off using bless+dirge of doom. Kind of rules out warrior muse though.</p>With the improvement to bless, I was thinking bards might be best off using bless+dirge of doom. Kind of rules out warrior muse though.nicholas storm (alias of Jon Otaguro 428)2023-11-14T09:07:18ZRe: Forums/Pathfinder Second Edition: General Discussion: Player Core 2 request-Overhaul the Swashbucklernicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wh1&page=5?Player-Core-2-requestOverhaul-the-Swashbuckler#2412023-11-27T10:40:50Z2023-11-13T20:01:23Z<p>I view the swashbuckler as the second worst martial in the game (investigator is the worst). In agents of edgewatch, I was playing a ranger which is considered to be a weaker martial, and I was still doing a lot more damage than the swashbuckler.</p>
<p>It's my opinion the swashbuckler needs major changes.</p>I view the swashbuckler as the second worst martial in the game (investigator is the worst). In agents of edgewatch, I was playing a ranger which is considered to be a weaker martial, and I was still doing a lot more damage than the swashbuckler.
It's my opinion the swashbuckler needs major changes.nicholas storm (alias of Jon Otaguro 428)2023-11-13T20:01:23ZRe: Forums/Pathfinder Second Edition: General Discussion: Player Core 2 request-Overhaul the Swashbucklernicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wh1&page=3?Player-Core-2-requestOverhaul-the-Swashbuckler#1052023-11-09T04:34:40Z2023-11-09T04:34:06Z<p>I used the finisher that rolls twice</p>I used the finisher that rolls twicenicholas storm (alias of Jon Otaguro 428)2023-11-09T04:34:06ZRe: Forums/Pathfinder Second Edition: General Discussion: Player Core 2 request-Overhaul the Swashbucklernicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wh1&page=2?Player-Core-2-requestOverhaul-the-Swashbuckler#1002023-11-09T04:54:36Z2023-11-09T03:53:32Z<p>To change the swashbuckler, I would:</p>
<p>Change the maximum panache to 3; gain 3 on critical, 2 on success, 1 on failure, zero on critical failure. Allow you to add the extra damage to having panache onto the finishing strike if you started strike with 2 or more panache.</p>
<p>I would remove the finisher restriction prohibiting more attacks after finisher. </p>
<p>Add dex to damage for at least one of the styles</p>
<p>Allow STR as the class attribute for gymnast.</p>To change the swashbuckler, I would:
Change the maximum panache to 3; gain 3 on critical, 2 on success, 1 on failure, zero on critical failure. Allow you to add the extra damage to having panache onto the finishing strike if you started strike with 2 or more panache.
I would remove the finisher restriction prohibiting more attacks after finisher.
Add dex to damage for at least one of the styles
Allow STR as the class attribute for gymnast.nicholas storm (alias of Jon Otaguro 428)2023-11-09T03:53:32ZRe: Forums/Pathfinder Second Edition: General Discussion: Player Core 2 request-Overhaul the Swashbucklernicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wh1&page=2?Player-Core-2-requestOverhaul-the-Swashbuckler#952023-12-23T00:24:30Z2023-11-09T02:45:06Z<p>The comparison between swashbucklers is very alike; only change is one elemental rune for a speed rune and the no finisher swashbuckler outdamages the finisher one.</p>
<p>The point I was trying to make is that the limitation on the current class is debilitating and can't be fixed. They need to remove the limitation on finishers that allows no further attacks in the round.</p>
<p>At high level +3 to hit is very easy to attain and applied to both swashbucklers; 4 actions is speed rune.</p>The comparison between swashbucklers is very alike; only change is one elemental rune for a speed rune and the no finisher swashbuckler outdamages the finisher one.
The point I was trying to make is that the limitation on the current class is debilitating and can't be fixed. They need to remove the limitation on finishers that allows no further attacks in the round.
At high level +3 to hit is very easy to attain and applied to both swashbucklers; 4 actions is speed rune.nicholas storm (alias of Jon Otaguro 428)2023-11-09T02:45:06ZRe: Forums/Pathfinder Second Edition: General Discussion: Player Core 2 request-Overhaul the Swashbucklernicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wh1&page=2?Player-Core-2-requestOverhaul-the-Swashbuckler#932023-11-09T02:44:15Z2023-11-09T02:36:49Z<p>There are actually a lot of optimization that can be made to the swashbuckler that doesn't use finisher like monk/alchemist or dual weapon warrior; but those don't translate that much to the swashbuckler that uses finishers, because action economy for more attacks doesn't do much for a class that uses one attack.</p>There are actually a lot of optimization that can be made to the swashbuckler that doesn't use finisher like monk/alchemist or dual weapon warrior; but those don't translate that much to the swashbuckler that uses finishers, because action economy for more attacks doesn't do much for a class that uses one attack.nicholas storm (alias of Jon Otaguro 428)2023-11-09T02:36:49ZRe: Forums/Pathfinder Second Edition: General Discussion: Player Core 2 request-Overhaul the Swashbucklernicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wh1&page=2?Player-Core-2-requestOverhaul-the-Swashbuckler#922023-12-23T00:23:52Z2023-11-09T02:20:59Z<p>The comparison was a swashbuckler using finisher vs one not using finisher vs a highly optimized fighter. Doing 40% damage vs the top end is pretty bad in my book. But not even doing as much damage using your main class ability as not using it is worse.</p>The comparison was a swashbuckler using finisher vs one not using finisher vs a highly optimized fighter. Doing 40% damage vs the top end is pretty bad in my book. But not even doing as much damage using your main class ability as not using it is worse.nicholas storm (alias of Jon Otaguro 428)2023-11-09T02:20:59ZRe: Forums/Pathfinder Second Edition: General Discussion: Player Core 2 request-Overhaul the Swashbucklernicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wh1&page=2?Player-Core-2-requestOverhaul-the-Swashbuckler#902023-11-09T12:56:34Z2023-11-09T02:09:28Z<p>Comparison high level based on a recent combat I had at level 17; this is comparing same enemy at level 18</p>
<p>Weapon +3 major striking, speed, +2d6 elemental
<br />
+4 strength, +2 hit circumstance, +1 status</p>
<p>Swashbuckler
<br />
TH 36
<br />
AC 42
<br />
Damage 55.5
<br />
Critical 0.25 0.4375
<br />
Hit 0.75 0.9375
<br />
1.375
<br />
Damage 55.5 76.3125 </p>
<p>TH 36 32 28 28
<br />
AC 42 42 42 42
<br />
Damage 37 37 37 37
<br />
Critical Damage 74 74 74 74
<br />
Critical 0.25 0.05 0.05 0.05
<br />
Hit 0.75 0.55 0.35 0.35 </p>
<p>Damage 37 22.2 14.8 14.8 88.8</p>
<p>With confident finisher swashbuckler does 76; same finisher without confident is 55.5</p>
<p>Without finisher attacking 4 times swashbuckler does 88.8</p>
<p>Fighter does 197; flurry of blows, agile grace, feral mutagen</p>Comparison high level based on a recent combat I had at level 17; this is comparing same enemy at level 18
Weapon +3 major striking, speed, +2d6 elemental
+4 strength, +2 hit circumstance, +1 status
Swashbuckler
TH 36
AC 42
Damage 55.5
Critical 0.25 0.4375
Hit 0.75 0.9375
1.375
Damage 55.5 76.3125
TH 36 32 28 28
AC 42 42 42 42
Damage 37 37 37 37
Critical Damage 74 74 74 74
Critical 0.25 0.05 0.05 0.05
Hit 0.75 0.55 0.35 0.35
Damage 37 22.2 14.8 14.8 88.8
With confident finisher...nicholas storm (alias of Jon Otaguro 428)2023-11-09T02:09:28ZRe: Forums/Pathfinder Second Edition: General Discussion: Player Core 2 request-Overhaul the Swashbucklernicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wh1&page=2?Player-Core-2-requestOverhaul-the-Swashbuckler#822023-12-23T00:21:34Z2023-11-08T23:29:42Z<p>Finishing strike extra damage is so bad, that a swashbuckler does more damage full attacking than doing finishing strike in many high level real combats. If a class using it's key ability is worse than not using it's key ability - this proves the class is broken.</p>
<p>As I said earlier, the only way to fix swashbuckler is to remove finishers from the class.</p>Finishing strike extra damage is so bad, that a swashbuckler does more damage full attacking than doing finishing strike in many high level real combats. If a class using it's key ability is worse than not using it's key ability - this proves the class is broken.
As I said earlier, the only way to fix swashbuckler is to remove finishers from the class.nicholas storm (alias of Jon Otaguro 428)2023-11-08T23:29:42ZRe: Forums/Pathfinder Second Edition: General Discussion: Player Core 2 request-Overhaul the Swashbucklernicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wh1?Player-Core-2-requestOverhaul-the-Swashbuckler#342023-11-09T11:54:25Z2023-11-08T09:15:48Z<p>One attack per round makes swashbuckler damage awful; even after confident finisher. Saying the swashbuckler contributes when their damage at high level using confident finisher is still like 40% of an optimized fighter.</p>
<p>Easiest remake of swashbuckler would remove finisher from the class. They could easily reword finishers to something else and just put the flourish tag on it.</p>One attack per round makes swashbuckler damage awful; even after confident finisher. Saying the swashbuckler contributes when their damage at high level using confident finisher is still like 40% of an optimized fighter.
Easiest remake of swashbuckler would remove finisher from the class. They could easily reword finishers to something else and just put the flourish tag on it.nicholas storm (alias of Jon Otaguro 428)2023-11-08T09:15:48ZRe: Forums: Advice: Warrior Bard with a Guisarmenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43wbm?Warrior-Bard-with-a-Guisarme#82023-10-30T04:01:35Z2023-10-30T04:01:16Z<p>I use frost, sonic and force for my 3 runes on my LVL17 fighter. Like aobst says, sonic and frost are very rarely resisted.</p>I use frost, sonic and force for my 3 runes on my LVL17 fighter. Like aobst says, sonic and frost are very rarely resisted.nicholas storm (alias of Jon Otaguro 428)2023-10-30T04:01:16ZRe: Forums: Advice: Warrior muse build?nicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43up2?Warrior-muse-build#102023-10-26T06:12:40Z2023-10-26T06:10:14Z<p>Bard gets martial weapons in remaster</p>Bard gets martial weapons in remasternicholas storm (alias of Jon Otaguro 428)2023-10-26T06:10:14ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Player Core Preview: The Remastered Rangernicholas storm (alias of Jon Otaguro 428)https://paizo.com/community/blog/v5748dyo6siew&page=5?Player-Core-Preview-The-Remastered-Ranger#2162023-10-10T09:51:27Z2023-10-10T09:45:05Z<p>Crossbows kind of suck. Best ranged weapon for a ranger is a bow. I had one with a horned bow.</p>Crossbows kind of suck. Best ranged weapon for a ranger is a bow. I had one with a horned bow.nicholas storm (alias of Jon Otaguro 428)2023-10-10T09:45:05ZRe: Forums/Pathfinder Second Edition: General Discussion: How fix spell attacknicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43sxv&page=11?How-fix-spell-attack#5292023-10-03T12:43:43Z2023-10-03T10:03:47Z<p>I believe they are going to add spell attack items like the gate attenuator to casters (capped at +2). They could add in text to say that it only works if targeting ac, so as not to interact with the shadow signet.</p>I believe they are going to add spell attack items like the gate attenuator to casters (capped at +2). They could add in text to say that it only works if targeting ac, so as not to interact with the shadow signet.nicholas storm (alias of Jon Otaguro 428)2023-10-03T10:03:47ZRe: Forums: Rules Discussion: Armor in Earth/Sacrifice Armor interactionnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43vvb?Armor-in-EarthSacrifice-Armor-interaction#32023-09-29T10:21:10Z2023-09-29T10:19:01Z<p>I would allow it with the limitation that the level of armor is 1 or 3.</p>I would allow it with the limitation that the level of armor is 1 or 3.nicholas storm (alias of Jon Otaguro 428)2023-09-29T10:19:01ZRe: Forums/Pathfinder Second Edition: General Discussion: Prepared Vs spontaneous Castersnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43vrn&page=3?Prepared-Vs-spontaneous-Casters#1132023-10-02T20:12:45Z2023-09-25T21:33:39Z<p>For me it's not close that spontaneous casters are better than prepared casters. Spontaneous casters never waste spell slots and in pf2e slots are much more precious than in pf1e</p>For me it's not close that spontaneous casters are better than prepared casters. Spontaneous casters never waste spell slots and in pf2e slots are much more precious than in pf1enicholas storm (alias of Jon Otaguro 428)2023-09-25T21:33:39ZRe: Forums/Pathfinder Second Edition: General Discussion: War Horse!nicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43vrx?War-Horse#72023-09-25T23:04:08Z2023-09-25T20:53:24Z<p>If she doesn't have the ride skill feat she would need to make a check for every command (animal companions don't need checks). Without the ride feat, it's not very useful to have a mount that isn't a companion </p>
<p>I would second that it's better for her to take a dedication that gives her an animal companion</p>If she doesn't have the ride skill feat she would need to make a check for every command (animal companions don't need checks). Without the ride feat, it's not very useful to have a mount that isn't a companion
I would second that it's better for her to take a dedication that gives her an animal companionnicholas storm (alias of Jon Otaguro 428)2023-09-25T20:53:24ZRe: Forums/Pathfinder Second Edition: General Discussion: How would you remaster the wizard?nicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43uys&page=3?How-would-you-remaster-the-wizard#1502023-08-16T08:09:28Z2023-08-16T08:06:16Z<p>I was thinking what if prepared spell casters could cast any prepared spell of that level like spontaneous casters currently can and spontaneous casters have all spells as signature spells.</p>
<p>That would certainly increase the power of prepared spell casters more.</p>I was thinking what if prepared spell casters could cast any prepared spell of that level like spontaneous casters currently can and spontaneous casters have all spells as signature spells.
That would certainly increase the power of prepared spell casters more.nicholas storm (alias of Jon Otaguro 428)2023-08-16T08:06:16ZRe: Forums/Pathfinder Second Edition: General Discussion: My wish for the eventual Magus erratanicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43uny&page=2?My-wish-for-the-eventual-Magus-errata#662023-07-31T05:31:18Z2023-07-31T05:30:10Z<p>There were times when I started with electric arc, so I could go into arcane cascade for temporary hit points. My magus started with a 14 int and still could cast with some effect.</p>There were times when I started with electric arc, so I could go into arcane cascade for temporary hit points. My magus started with a 14 int and still could cast with some effect.nicholas storm (alias of Jon Otaguro 428)2023-07-31T05:30:10ZRe: Forums/Pathfinder Second Edition: General Discussion: My wish for the eventual Magus erratanicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43uny?My-wish-for-the-eventual-Magus-errata#282023-09-26T16:27:50Z2023-07-29T05:38:37Z<p>You don't need dex on a magus. 12 Dex is enough for medium armor to hit ac cap and if you play high levels, you can always go sentinel to get bulwark.</p>You don't need dex on a magus. 12 Dex is enough for medium armor to hit ac cap and if you play high levels, you can always go sentinel to get bulwark.nicholas storm (alias of Jon Otaguro 428)2023-07-29T05:38:37ZRe: Forums/Pathfinder Second Edition: General Discussion: I'm also trying to sell my table on PF2E.nicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43ulw?Im-also-trying-to-sell-my-table-on-PF2E#192023-07-26T12:23:37Z2023-07-25T20:58:25Z<p>We will never go back to pf1e, because pf2e is so much easier to gm. Adventures can be run in pf2e without gms needing to rebalance things to challenge players.</p>We will never go back to pf1e, because pf2e is so much easier to gm. Adventures can be run in pf2e without gms needing to rebalance things to challenge players.nicholas storm (alias of Jon Otaguro 428)2023-07-25T20:58:25ZRe: Forums/Pathfinder Second Edition: General Discussion: Question re: Witch Mutliclass Archtypenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43ujx?Question-re-Witch-Mutliclass-Archtype#82023-07-24T10:01:10Z2023-07-24T10:00:46Z<p>I view pf2e as a system that doesn't care about raw. Balance wise the witch dedication shouldn't get a witch familiar in terms of abilities. However it's within a gm to give it a witch familiar in terms of reviving every day.</p>
<p>If you have perceived issues, work out a reasonable solution with your gm</p>I view pf2e as a system that doesn't care about raw. Balance wise the witch dedication shouldn't get a witch familiar in terms of abilities. However it's within a gm to give it a witch familiar in terms of reviving every day.
If you have perceived issues, work out a reasonable solution with your gmnicholas storm (alias of Jon Otaguro 428)2023-07-24T10:00:46ZRe: Forums/Pathfinder Second Edition: General Discussion: Question re: Witch Mutliclass Archtypenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43ujx?Question-re-Witch-Mutliclass-Archtype#62023-07-24T20:04:04Z2023-07-24T01:46:10Z<p>It's still a very good archetype. You get access to cantrips of any type, a familiar and access to life boost. It's my favorite spell casting archetype</p>It's still a very good archetype. You get access to cantrips of any type, a familiar and access to life boost. It's my favorite spell casting archetypenicholas storm (alias of Jon Otaguro 428)2023-07-24T01:46:10ZRe: Forums/Pathfinder Second Edition: General Discussion: Question re: Witch Mutliclass Archtypenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43ujx?Question-re-Witch-Mutliclass-Archtype#22023-07-21T21:31:03Z2023-07-21T21:29:18Z<p>From my research side 1</p>From my research side 1nicholas storm (alias of Jon Otaguro 428)2023-07-21T21:29:18ZRe: Forums/Pathfinder Second Edition: General Discussion: Remastered Swashbuckler/Panachenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43u5o&page=2?Remastered-Swashbuckler-Panache#872023-07-05T14:15:32Z2023-07-05T06:01:24Z<p>I have done the math and the swashbuckler does better damage not doing finishers if the swashbuckler does one attack per round. It's pretty sad that their main class ability reduces their damage.</p>
<p>Really suggests the class needs a big redesign and not tweaks</p>I have done the math and the swashbuckler does better damage not doing finishers if the swashbuckler does one attack per round. It's pretty sad that their main class ability reduces their damage.
Really suggests the class needs a big redesign and not tweaksnicholas storm (alias of Jon Otaguro 428)2023-07-05T06:01:24ZRe: Forums: Rules Discussion: Amp and heighten with Dazenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43u7l?Amp-and-heighten-with-Daze#132023-06-29T20:22:26Z2023-06-29T17:46:02Z<p>Kind of moot since the psychic will rarely spend focus points on daze once he gets shatter mind. I agree with Hammerjack on daze damage.</p>Kind of moot since the psychic will rarely spend focus points on daze once he gets shatter mind. I agree with Hammerjack on daze damage.nicholas storm (alias of Jon Otaguro 428)2023-06-29T17:46:02ZRe: Forums/Pathfinder Second Edition: General Discussion: Remastered Swashbuckler/Panachenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43u5o?Remastered-Swashbuckler-Panache#202023-06-26T18:29:34Z2023-06-26T18:29:34Z<p>Here is one idea to fix the class:</p>
<p>Change panache to a pool equal to the number of dice used for finishers. At first level, a swashbuckler would start each combat with 2 panache points. Panache can be refilled to maximum by using the existing mechanism.</p>
<p>Remove the limitation on finishers to end attacks for the round; add flourish to finisher.</p>
<p>Free advancement on acrobatics (like inventor craft skill).</p>
<p>Add feats to expand how panache can be used; make panache like a focus point activation for spell like abilities for things like inspire courage, dirge of doom, jump (as spell), etc.</p>Here is one idea to fix the class:
Change panache to a pool equal to the number of dice used for finishers. At first level, a swashbuckler would start each combat with 2 panache points. Panache can be refilled to maximum by using the existing mechanism.
Remove the limitation on finishers to end attacks for the round; add flourish to finisher.
Free advancement on acrobatics (like inventor craft skill).
Add feats to expand how panache can be used; make panache like a focus point activation...nicholas storm (alias of Jon Otaguro 428)2023-06-26T18:29:34ZRe: Forums/Pathfinder Second Edition: General Discussion: Remastered Swashbuckler/Panachenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43u5o?Remastered-Swashbuckler-Panache#62023-06-26T03:08:00Z2023-06-26T03:08:00Z<p>The problem with finishers limiting number of attacks is when you do the math, the finisher damage doesn't do enough for the class. </p>
<p>If you compare the swashbuckler to the fighter, the fighter at 10th level gets agile grace. The fighter using an agile weapon is +2/-1/-4 vs the swashbucklers first attack. At high level hitting a second time is worth more than the finisher damage. My high level fighter uses flurry of blows doing 2 attacks for one action.</p>
<p>If you compare the swashbuckler to a rogue. A first level thief rogue with sneak attack is doing 2d6+4 damage on an attack vs a 14STR/18DEX swashbuckler doing 3d6+2 on a finisher. Rogue has access to doing a second attack in addition to their attack averaging 11 damage vs the swashbuckler finisher averaging 12.5.</p>
<p>At the very least, the finisher damage should be doubled. I think instead, the swashbuckler should remove the clause of forbidding additional attacks after the finisher. The designers really need to evaluate what they want to do with the class. One attack per round is terrible in most cases; especially with agile weapons. If they are doing one attack per round, they should be allowed to use greatswords or greatpicks.</p>The problem with finishers limiting number of attacks is when you do the math, the finisher damage doesn't do enough for the class.
If you compare the swashbuckler to the fighter, the fighter at 10th level gets agile grace. The fighter using an agile weapon is +2/-1/-4 vs the swashbucklers first attack. At high level hitting a second time is worth more than the finisher damage. My high level fighter uses flurry of blows doing 2 attacks for one action.
If you compare the swashbuckler to a...nicholas storm (alias of Jon Otaguro 428)2023-06-26T03:08:00ZRe: Forums/Pathfinder Second Edition: General Discussion: Remastered Swashbuckler/Panachenicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43u5o?Remastered-Swashbuckler-Panache#42023-06-26T16:29:18Z2023-06-26T01:05:21Z<p>I think the swashbuckler class is a mess and should be redesigned from ground up.</p>I think the swashbuckler class is a mess and should be redesigned from ground up.nicholas storm (alias of Jon Otaguro 428)2023-06-26T01:05:21ZRe: Forums/Pathfinder Second Edition: General Discussion: What are your Legendary skills?nicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43u4e?What-are-your-Legendary-skills#82023-06-23T08:17:19Z2023-06-23T08:17:19Z<p>Current L15 fighter alchemist dedication has no legendary skills. 3 Master skills acrobatics, crafting, medicine, one expert skill athletics. He will take athletics to legendary, leaving the 3 master skills alone.</p>Current L15 fighter alchemist dedication has no legendary skills. 3 Master skills acrobatics, crafting, medicine, one expert skill athletics. He will take athletics to legendary, leaving the 3 master skills alone.nicholas storm (alias of Jon Otaguro 428)2023-06-23T08:17:19ZRe: Forums: Advice: New player looking for help with class choice and party compositionnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43u06?New-player-looking-for-help-with-class-choice#82023-06-20T07:36:26Z2023-06-14T07:29:47Z<p>Swashbuckler is one of the worst classes in the game. Gunslinger is below average. Summoner is fine.</p>
<p>I would encourage your group to start with core rulebook classes</p>
<p>Unlike pf1e, fighter is one of the best classes in the game. Bard, druid, cleric, rogue, sorcerer, champion are very good. All the core rulebook classes are generally better than the non core rulebook classes</p>Swashbuckler is one of the worst classes in the game. Gunslinger is below average. Summoner is fine.
I would encourage your group to start with core rulebook classes
Unlike pf1e, fighter is one of the best classes in the game. Bard, druid, cleric, rogue, sorcerer, champion are very good. All the core rulebook classes are generally better than the non core rulebook classesnicholas storm (alias of Jon Otaguro 428)2023-06-14T07:29:47ZRe: Forums/Pathfinder Second Edition: General Discussion: Soothing tonic is better than elixir of life for an alchemist.nicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43ts8?Soothing-tonic-is-better-than-elixir-of-life#182023-06-02T09:43:24Z2023-06-02T02:02:07Z<p>For my fighter with alchemist dedication, I like to start combat by drinking a numbing tonic. Getting 10 temporary hp per round makes it less likely to have to be healed in combat</p>For my fighter with alchemist dedication, I like to start combat by drinking a numbing tonic. Getting 10 temporary hp per round makes it less likely to have to be healed in combatnicholas storm (alias of Jon Otaguro 428)2023-06-02T02:02:07ZRe: Forums: Rules Discussion: A few questions about repeating crossbowsnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43tpk?A-few-questions-about-repeating-crossbows#42023-05-26T14:42:01Z2023-05-25T23:15:52Z<p>You probably want to get a shootist bandolier to reduce the reload time to 2 actions</p>You probably want to get a shootist bandolier to reduce the reload time to 2 actionsnicholas storm (alias of Jon Otaguro 428)2023-05-25T23:15:52ZRe: Forums/Pathfinder Second Edition: General Discussion: Potential Changes to Core 1 Classesnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43t7k&page=8?Potential-Changes-to-Core-1-Classes#3722023-05-25T20:49:47Z2023-05-25T20:49:47Z<p>I don't believe that every class has to be on par. If paizo tried to do that you end up with a game like dnd 4th edition.</p>
<p>What is wanted is to take the worst classes and make them better. Try being in a party with a swashbuckler attacking once per round like it was designed to do and see that it's doing 0.40 of damage of the fighter.</p>I don't believe that every class has to be on par. If paizo tried to do that you end up with a game like dnd 4th edition.
What is wanted is to take the worst classes and make them better. Try being in a party with a swashbuckler attacking once per round like it was designed to do and see that it's doing 0.40 of damage of the fighter.nicholas storm (alias of Jon Otaguro 428)2023-05-25T20:49:47ZRe: Forums/Pathfinder Second Edition: General Discussion: Potential Changes to Core 1 Classesnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43t7k&page=7?Potential-Changes-to-Core-1-Classes#3412023-05-26T14:10:13Z2023-05-25T02:07:21Z<p>It seems like a lot of Paizo errata are focused on nerfing. I would prefer buffing weak than nerfing strong.</p>It seems like a lot of Paizo errata are focused on nerfing. I would prefer buffing weak than nerfing strong.nicholas storm (alias of Jon Otaguro 428)2023-05-25T02:07:21ZRe: Forums/Pathfinder Second Edition: General Discussion: Potential Changes to Core 2 Classesnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43t7p&page=5?Potential-Changes-to-Core-2-Classes#2222023-05-23T09:38:00Z2023-05-12T07:06:13Z<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote><p> For Swashbuckler, I see 2 possible buffs (but certainly not both of them simultaneously):
</p>
- Grant Panache on a failed check. Panache building is painful because it's random. Granting Panache even if you fail the check would remove the clunkyness of the class. And after all, you are panachey for even trying to do it with panache.
<br />
- Remove MAP on Finishers, so they finally earn their name. It would remove the whole nonsense of making a single attack per round because your last attack needs to have no MAP as it's also the most damaging one. The class would be much more explosive: High risk high gain, which is quite expected from a Swashbuckler. </blockquote><p>That would make the class go from crap to pretty good. A class that attacks once per round doesn't workSuperBidi wrote:For Swashbuckler, I see 2 possible buffs (but certainly not both of them simultaneously):
- Grant Panache on a failed check. Panache building is painful because it's random. Granting Panache even if you fail the check would remove the clunkyness of the class. And after all, you are panachey for even trying to do it with panache.
- Remove MAP on Finishers, so they finally earn their name. It would remove the whole nonsense of making a single attack per round because your last...nicholas storm (alias of Jon Otaguro 428)2023-05-12T07:06:13ZRe: Forums: Rules Discussion: Elven Weapon Familiarity and Roguesnicholas storm (alias of Jon Otaguro 428)https://paizo.com/threads/rzs43tfb?Elven-Weapon-Familiarity-and-Rogues#42023-05-11T01:46:41Z2023-05-10T20:05:03Z<p>In the podcast I saw paizo said you can start using martial proficiency for rogues and simple proficiency for wizards. You don't have to wait for the remaster books</p>In the podcast I saw paizo said you can start using martial proficiency for rogues and simple proficiency for wizards. You don't have to wait for the remaster booksnicholas storm (alias of Jon Otaguro 428)2023-05-10T20:05:03ZRe: Forums: Advice: Help with a bard/swashbuckler (acg) for Skull & ShacklesJon Otaguro 428https://paizo.com/threads/rzs2rj9d?Help-with-a-bardswashbuckler-for-Skull#172014-09-29T02:42:22Z2014-09-29T02:42:22Z<p>Better to take noble scion of war at first level instead of improved initiative (it allows you to use cha to initiative instead of dexterity). This feat must be taken at first level.</p>Better to take noble scion of war at first level instead of improved initiative (it allows you to use cha to initiative instead of dexterity). This feat must be taken at first level.Jon Otaguro 4282014-09-29T02:42:22ZRe: Forums: Advice: Is there any way to draw cards as weapons faster than a move action without using Quick Draw?Jon Otaguro 428https://paizo.com/threads/rzs2rj9k?Is-there-any-way-to-draw-cards-as-weapons#62014-09-27T23:19:16Z2014-09-27T23:19:16Z<p>darts are only ammunition for the ones used in blowguns.</p>darts are only ammunition for the ones used in blowguns.Jon Otaguro 4282014-09-27T23:19:16ZRe: Forums: Advice: I need some ideas for a WOW dwarven hunter for PFS. Can you help me?Jon Otaguro 428https://paizo.com/threads/rzs2rj0y?I-need-some-ideas-for-a-WOW-dwarven-hunter#252014-09-26T12:49:07Z2014-09-26T12:49:07Z<p>Hunter gets named bullet at level 7 (3rd level ranger spell). That spell is better than anything on the druid list. Whether that makes up for full spell casting is up to you.</p>
<p>I am toying with a mysterious stranger/oracle build. Oracles can get animal companions with the lunar or nature mystery. Elf or half elf can also get favored class bonus to increase the animal companion level, eliminating the need for boon companion.</p>Hunter gets named bullet at level 7 (3rd level ranger spell). That spell is better than anything on the druid list. Whether that makes up for full spell casting is up to you.
I am toying with a mysterious stranger/oracle build. Oracles can get animal companions with the lunar or nature mystery. Elf or half elf can also get favored class bonus to increase the animal companion level, eliminating the need for boon companion.Jon Otaguro 4282014-09-26T12:49:07ZRe: Forums: Advice: Hitting third level with my Sorcerer. Help me pick a new spell?Jon Otaguro 428https://paizo.com/threads/rzs2rj81?Hitting-third-level-with-my-Sorcerer-Help-me#42014-09-26T03:48:48Z2014-09-26T03:48:48Z<p>burning hands if only for fighting against swarms</p>burning hands if only for fighting against swarmsJon Otaguro 4282014-09-26T03:48:48ZRe: Forums: Advice: I need some ideas for a WOW dwarven hunter for PFS. Can you help me?Jon Otaguro 428https://paizo.com/threads/rzs2rj0y?I-need-some-ideas-for-a-WOW-dwarven-hunter#132014-09-24T19:51:05Z2014-09-24T19:51:05Z<div class="messageboard-quotee">LazarX wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote> <div class="messageboard-quotee">LazarX wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote><p> I feel you lose much of the synergy and power of the hunter class if you emphasize ranged combat. </p>
<p></blockquote><p>I see it very synergistic with ranged combat. After taking precise shot as my free feat and outflank later on, my 8th level hunter can switch hit between ranged and melee quite nicely.
<p>Have your bow made as a +1 adaptive, and your aspects can synergise quite nicely at 8th level. </blockquote>I see a lot of power from hunter coming from pack flanking, precise strike and outflank. None of which helps a ranged attacker </blockquote><p>You forget distracting charge, which gives you a bonus to hit on the enemy your companion charges, and the loyalty feat which gives you a further plus 2 on anyone that threathens your companion. Picking up the outflank feat later lets you switch hit between ranged and melee.
<p>Combine that with gravity bow and vital strike and you've got considerable punch. </blockquote><p>what's the loyalty feat?LazarX wrote:Jon Otaguro 428 wrote: LazarX wrote: Jon Otaguro 428 wrote:I feel you lose much of the synergy and power of the hunter class if you emphasize ranged combat.
I see it very synergistic with ranged combat. After taking precise shot as my free feat and outflank later on, my 8th level hunter can switch hit between ranged and melee quite nicely. Have your bow made as a +1 adaptive, and your aspects can synergise quite nicely at 8th level. I see a lot of power from hunter coming from...Jon Otaguro 4282014-09-24T19:51:05ZRe: Forums: Advice: I need some ideas for a WOW dwarven hunter for PFS. Can you help me?Jon Otaguro 428https://paizo.com/threads/rzs2rj0y?I-need-some-ideas-for-a-WOW-dwarven-hunter#112014-09-24T19:21:42Z2014-09-24T19:21:42Z<div class="messageboard-quotee">Imbicatus wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote> <div class="messageboard-quotee">Under A Bleeding Sun wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote><p> You can also take the blackpowder inquisition, which gives you gunsmithing and exotic weapon proficiency (firearms)</p>
<p></blockquote>Blackpowder Inquisition is not PFS legal. </blockquote>This is the advice forum not pfs forum and the OP didn't say his character was for pfs </blockquote>You may want to read the thread title. </blockquote><p>my badImbicatus wrote:Jon Otaguro 428 wrote: Under A Bleeding Sun wrote: Jon Otaguro 428 wrote:You can also take the blackpowder inquisition, which gives you gunsmithing and exotic weapon proficiency (firearms)
Blackpowder Inquisition is not PFS legal. This is the advice forum not pfs forum and the OP didn't say his character was for pfs You may want to read the thread title. my badJon Otaguro 4282014-09-24T19:21:42ZRe: Forums: Advice: I need some ideas for a WOW dwarven hunter for PFS. Can you help me?Jon Otaguro 428https://paizo.com/threads/rzs2rj0y?I-need-some-ideas-for-a-WOW-dwarven-hunter#102014-09-24T19:21:06Z2014-09-24T19:21:06Z<div class="messageboard-quotee">LazarX wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote><p> I feel you lose much of the synergy and power of the hunter class if you emphasize ranged combat. </p>
<p></blockquote><p>I see it very synergistic with ranged combat. After taking precise shot as my free feat and outflank later on, my 8th level hunter can switch hit between ranged and melee quite nicely.
<p>Have your bow made as a +1 adaptive, and your aspects can synergise quite nicely at 8th level. </blockquote><p>I see a lot of power from hunter coming from pack flanking, precise strike and outflank. None of which helps a ranged attackerLazarX wrote:Jon Otaguro 428 wrote:I feel you lose much of the synergy and power of the hunter class if you emphasize ranged combat.
I see it very synergistic with ranged combat. After taking precise shot as my free feat and outflank later on, my 8th level hunter can switch hit between ranged and melee quite nicely. Have your bow made as a +1 adaptive, and your aspects can synergise quite nicely at 8th level. I see a lot of power from hunter coming from pack flanking, precise strike and...Jon Otaguro 4282014-09-24T19:21:06ZRe: Forums: Advice: I need some ideas for a WOW dwarven hunter for PFS. Can you help me?Jon Otaguro 428https://paizo.com/threads/rzs2rj0y?I-need-some-ideas-for-a-WOW-dwarven-hunter#82014-09-24T19:19:58Z2014-09-24T19:19:58Z<div class="messageboard-quotee">Under A Bleeding Sun wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote><p> You can also take the blackpowder inquisition, which gives you gunsmithing and exotic weapon proficiency (firearms)</p>
<p></blockquote>Blackpowder Inquisition is not PFS legal. </blockquote><p>This is the advice forum not pfs forum and the OP didn't say his character was for pfs
<p>EDIT: ignore stupid comment</p>Under A Bleeding Sun wrote:Jon Otaguro 428 wrote:You can also take the blackpowder inquisition, which gives you gunsmithing and exotic weapon proficiency (firearms)
Blackpowder Inquisition is not PFS legal. This is the advice forum not pfs forum and the OP didn't say his character was for pfs EDIT: ignore stupid commentJon Otaguro 4282014-09-24T19:19:58ZRe: Forums: Advice: I need some ideas for a WOW dwarven hunter for PFS. Can you help me?Jon Otaguro 428https://paizo.com/threads/rzs2rj0y?I-need-some-ideas-for-a-WOW-dwarven-hunter#42014-09-24T19:05:06Z2014-09-24T19:05:06Z<p>I feel you lose much of the synergy and power of the hunter class if you emphasize ranged combat. </p>
<p>Inquisitor (sacred huntsmaster) starts with an animal companion (it gets an animal companion and animal focus in exchange for judgement). The inquisitor chassis will make for a better ranged character (bane, divine favor, etc.). You can also take the blackpowder inquisition, which gives you gunsmithing and exotic weapon proficiency (firearms)</p>I feel you lose much of the synergy and power of the hunter class if you emphasize ranged combat.
Inquisitor (sacred huntsmaster) starts with an animal companion (it gets an animal companion and animal focus in exchange for judgement). The inquisitor chassis will make for a better ranged character (bane, divine favor, etc.). You can also take the blackpowder inquisition, which gives you gunsmithing and exotic weapon proficiency (firearms)Jon Otaguro 4282014-09-24T19:05:06ZRe: Forums: Advice: Any reason to play a hunter over a summonerJon Otaguro 428https://paizo.com/threads/rzs2riys?Any-reason-to-play-a-hunter-over-a-summoner#332014-09-24T07:54:59Z2014-09-24T07:54:59Z<p>It's my opinion that using a bow with a hunter is a weak option.</p>It's my opinion that using a bow with a hunter is a weak option.Jon Otaguro 4282014-09-24T07:54:59ZRe: Forums: Advice: Any reason to play a hunter over a summonerJon Otaguro 428https://paizo.com/threads/rzs2riys?Any-reason-to-play-a-hunter-over-a-summoner#262014-09-24T07:35:27Z2014-09-24T07:35:27Z<p>The teamwork feats make the hunter animal companion way better than the druid's. Hunter is one of the few classes that can get pack flanking (since there is no animal companion that can take it as a teamwork feat, so only hunters, cavaliers, inquisitors can get it).</p>
<p>It takes system mastery of the hunter to take advantage of all of it's advantages. For instance the hunter animal companion can get ranger skirmisher tricks.</p>The teamwork feats make the hunter animal companion way better than the druid's. Hunter is one of the few classes that can get pack flanking (since there is no animal companion that can take it as a teamwork feat, so only hunters, cavaliers, inquisitors can get it).
It takes system mastery of the hunter to take advantage of all of it's advantages. For instance the hunter animal companion can get ranger skirmisher tricks.Jon Otaguro 4282014-09-24T07:35:27ZRe: Forums: Advice: Any reason to play a hunter over a summonerJon Otaguro 428https://paizo.com/threads/rzs2riys?Any-reason-to-play-a-hunter-over-a-summoner#232014-09-24T07:12:27Z2014-09-24T07:12:27Z<p>When I look at the summoner, it's difficult to make your character a good striker along with your eidolon. If you look at the numbers, you find that your character is better suited to buff your eidolon.</p>
<p>The hunter, because of teamwork feats, can become a very viable striker along with the animal companion.</p>
<p>You can get outflank at second level, combat expertise at first level and pack flanking at third level. By sixth level with precise strike, you are looking at +4 hit, +1d6 precision damage any time you are riding or adjacent to your companion. Later on you can get coordinated charge for a "pounce" like ability. There are lots of other useful teamwork feats .</p>
<p>Ranger spell list has some gems in it like named bullet - almost like a free critical with a bow.</p>
<p>A lot of it comes down to how you conceptualize your character - playing a summoner is like playing a sidekick to your eidolon. Playing a hunter is more like a well rounded character that is more than equal to his animal companion.</p>When I look at the summoner, it's difficult to make your character a good striker along with your eidolon. If you look at the numbers, you find that your character is better suited to buff your eidolon.
The hunter, because of teamwork feats, can become a very viable striker along with the animal companion.
You can get outflank at second level, combat expertise at first level and pack flanking at third level. By sixth level with precise strike, you are looking at +4 hit, +1d6 precision...Jon Otaguro 4282014-09-24T07:12:27ZRe: Forums: Advice: Neat Idea: Bolt Ace Grenadier Alchemist? (Help me make this work)Jon Otaguro 428https://paizo.com/threads/rzs2riti?Neat-Idea-Bolt-Ace-Grenadier-Alchemist#242014-09-23T19:36:59Z2014-09-23T19:36:59Z<p>I don't believe quickdraw allows you to draw an alchemical weapon as a free action. </p>
<p>Quickdraw says "Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat"</p>I don't believe quickdraw allows you to draw an alchemical weapon as a free action.
Quickdraw says "Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat"Jon Otaguro 4282014-09-23T19:36:59ZRe: Forums: Advice: Warpriest guide. Fight for your god.Jon Otaguro 428https://paizo.com/threads/rzs2ri77&page=3?Warpriest-guide-Fight-for-your-god#1282014-09-23T08:25:13Z2014-09-23T08:25:13Z<div class="messageboard-quotee">shroudb wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote> <div class="messageboard-quotee">shroudb wrote:</div><blockquote><p> (copy pasting from the other thread):</p>
<p>if cleric feats from Inner sea are allowed by your GM then you can build a decent SnB warpriest imo this way:
<br />
</blockquote>... </blockquote><p>I know, that's why I started with if your DM allows it.
<p>Inner sea has some feats that thematically are MADE for warpriests (before there was an actual class) and instead of using generic requisites like channel and etc they have that cleric requirement.</p>
<p>Any reasonable DM should allow them for warpriest imo, I allow them in my tables, but yes, it is up to DM discretion </blockquote><p>Yes, but you are posting in a warpriest guide. Something that isn't raw has no place in a guide in my opinion.shroudb wrote:Jon Otaguro 428 wrote: shroudb wrote:(copy pasting from the other thread):
if cleric feats from Inner sea are allowed by your GM then you can build a decent SnB warpriest imo this way:
... I know, that's why I started with if your DM allows it. Inner sea has some feats that thematically are MADE for warpriests (before there was an actual class) and instead of using generic requisites like channel and etc they have that cleric requirement.
Any reasonable DM should allow them...Jon Otaguro 4282014-09-23T08:25:13ZRe: Forums: Advice: Warpriest guide. Fight for your god.Jon Otaguro 428https://paizo.com/threads/rzs2ri77&page=3?Warpriest-guide-Fight-for-your-god#1232014-09-23T01:30:56Z2014-09-23T01:30:56Z<div class="messageboard-quotee">shroudb wrote:</div><blockquote><p> (copy pasting from the other thread):</p>
<p>if cleric feats from Inner sea are allowed by your GM then you can build a decent SnB warpriest imo this way:</p>
<p>Half-orc warpriest of gorum, Align: CG
<br />
Traits: fates favored, shield trained
<br />
racial: endurance+tattoo+1skillpoint</p>
<p>Main stats: Dex>wis>con (enough str to carry your equip)</p>
<p>Feats:
<br />
1: free wf kukri, weapon finesse
<br />
3: shield bash, two weapon
<br />
5: wf shield
<br />
6: shield slam, alternate favorite: imp two weapon
<br />
7: iron bound
<br />
9: dual enhancement
<br />
9: bonus feat: greater weapon focus
<br />
11: quicken blessing
<br />
12: shield master, alternate favorite: gr two weapon</p>
<p>(
<br />
If you want to cheese it a bit, or if you like the flavor, it is much easier done with dual wielding shields:</p>
<p>Feats:
<br />
1: free wf shield, weapon finesse
<br />
3: shield bash, two weapon
<br />
5: dual enhancment
<br />
6: shield slam, alternate favorite: imp two weapon
<br />
7: iron bound
<br />
9: FREE (piranha strike, resilient armor, craft weapons and armor and etc)
<br />
9: bonus feat: greater weapon focus
<br />
11: quicken blessing
<br />
12: shield master, alternate favorite: gr two weapon</p>
<p>)</p>
<p>blessings: destruction, chaos</p>
<p>Get yourself agile weapons, aim straight for a celestial plate, pump your Dex.</p>
<p>Iron bound+ celestial plate should allow +8dex modifier by lvl 12. Also no movement penalties.</p>
<p>Don't forget that you can actually enhance elven plate further through your class feature, while usually unique armors are set</p>
<p>The funny thing is you get more attacks with your offhand than with your main:</p>
<p>Lvl6, bab +4, so +2 with main, +2/-3 with shield
<br />
Lvl12, bab +9, so +7/+2 with main, +9/+4/-1 with shield</p>
<p>destruction blessing is awesome for dual wielding cause p.e. at lvl 12 it adds +6straight damage to both main and off hand.</p>
<p>Chaos offers some nice swift action summons after lvl10</p>
<p>CG alignment means that you can put holy in weapon from lvl8 and onwards to bypass DR, and with a +1 weapon at lvl12 you can make both your weapons +4 to bypass every other kind of DR</p>
<p>without counting crafting... </blockquote><p>warpriest doesn't qualify for ironbound master unless there has been some ruling that warpriest levels count as cleric levels for feat prerequisites.shroudb wrote:(copy pasting from the other thread):
if cleric feats from Inner sea are allowed by your GM then you can build a decent SnB warpriest imo this way:
Half-orc warpriest of gorum, Align: CG
Traits: fates favored, shield trained
racial: endurance+tattoo+1skillpoint
Main stats: Dex>wis>con (enough str to carry your equip)
Feats:
1: free wf kukri, weapon finesse
3: shield bash, two weapon
5: wf shield
6: shield slam, alternate favorite: imp two weapon
7: iron bound
9: dual...Jon Otaguro 4282014-09-23T01:30:56ZRe: Forums: Advice: Warpriest guide. Fight for your god.Jon Otaguro 428https://paizo.com/threads/rzs2ri77&page=3?Warpriest-guide-Fight-for-your-god#1222014-09-23T01:26:58Z2014-09-23T01:26:58Z<div class="messageboard-quotee">EvilPaladin wrote:</div><blockquote> <div class="messageboard-quotee">Undone wrote:</div><blockquote> To be completely honest the feat cost is the real killer. If you find a build where you can afford the feat cost a decent 1 hander (Scimmy, falcata, any 18-20x2) that you can 2 hand it's actually pretty good because as you pointed out for some minor dice loss you get a significant AC gain. It makes you more a tank which wouldn't be terrible at all. </blockquote>Well, I've been playing around with •• spoiler omitted ••Not the most optimal feat path, and pretty much all but Quickdraw and Power Attack can be re-arranged/removed/replaced, basis of this is to be a tank with decent damage. Combat Reflexes comes in so late because for the most part you won't use a reach weapon, but its a prerequisite for Pin Down. </blockquote><p>Lunge only increases reach on your turn, so it won't have any interaction with pin down. You can still use pin down to prevent movement of foes adjacent to you, but it doesn't have the same utility it would with a reach weaponEvilPaladin wrote:Undone wrote: To be completely honest the feat cost is the real killer. If you find a build where you can afford the feat cost a decent 1 hander (Scimmy, falcata, any 18-20x2) that you can 2 hand it's actually pretty good because as you pointed out for some minor dice loss you get a significant AC gain. It makes you more a tank which wouldn't be terrible at all.
Well, I've been playing around with ** spoiler omitted **Not the most optimal feat path, and pretty much all but...Jon Otaguro 4282014-09-23T01:26:58ZRe: Forums: Advice: Sacred Fist Build & QuestionJon Otaguro 428https://paizo.com/threads/rzs2risb?Sacred-Fist-Build-Question#42014-09-22T19:20:19Z2014-09-22T19:20:19Z<p>I don't see anything above that gives wisdom to damage.</p>I don't see anything above that gives wisdom to damage.Jon Otaguro 4282014-09-22T19:20:19ZForums: Advice: Bloodrager steelblood archtypeJon Otaguro 428https://paizo.com/threads/rzs2ri3s?Bloodrager-steelblood-archtype#12014-09-17T04:07:00Z2014-09-17T04:07:00Z<p>Looking for people's thoughts on this archtype. </p>
<p>You get heavy armor, armor swiftness armor training and blood deflection.</p>
<p>You lose fast movement, uncanny dodge, improved uncanny dodge and damage reduction.</p>
<p>I figure that for 3 AC (AC difference between plate and breastplate), you are going from a 40' move to 25'. </p>
<p>Currently looking at an aberrant primalist bloodrager and deciding if steelblood is worth it. I think it's not worth it, but looking for opinions.</p>Looking for people's thoughts on this archtype.
You get heavy armor, armor swiftness armor training and blood deflection.
You lose fast movement, uncanny dodge, improved uncanny dodge and damage reduction.
I figure that for 3 AC (AC difference between plate and breastplate), you are going from a 40' move to 25'.
Currently looking at an aberrant primalist bloodrager and deciding if steelblood is worth it. I think it's not worth it, but looking for opinions.Jon Otaguro 4282014-09-17T04:07:00ZRe: Forums: Advice: Why ever take fighter?Jon Otaguro 428https://paizo.com/threads/rzs2rht2&page=4?Why-ever-take-fighter#1512014-09-15T08:09:17Z2014-09-15T08:09:17Z<p>whatever; all you need to see is </p>
<p>swashbucklers use shields and have nimble, their AC should be higher than a fighter (which most people seem to think is synonymous with a character using a 2H weapon)</p>whatever; all you need to see is
swashbucklers use shields and have nimble, their AC should be higher than a fighter (which most people seem to think is synonymous with a character using a 2H weapon)Jon Otaguro 4282014-09-15T08:09:17ZRe: Forums: Advice: Why ever take fighter?Jon Otaguro 428https://paizo.com/threads/rzs2rht2&page=3?Why-ever-take-fighter#1492014-09-15T08:01:16Z2014-09-15T08:01:16Z<div class="messageboard-quotee">wraithstrike wrote:</div><blockquote> <div class="messageboard-quotee">Athaleon wrote:</div><blockquote><p> More back-of-the-envelope damage calculations. For ease of calculation the Fighter uses a Falchion throughout, and the Swashbuckler always gets Precise Strike. The Swashbuckler went Weapon Focus / Slashing Grace at level 1, and the Fighter took Power Attack / Weapon Focus at level 1. The Swashbuckler is opting not to use Power Attack (though it would be a DPR increase), so that he can keep as high an attack bonus as possible for Opportune Parry.</p>
<p>•• spoiler omitted ••... </blockquote>I gave my swashbuckler power attack, and I never thought about the affect on parrying. It is not a bad strategy to not use power attack in certain cases however. </blockquote><p>I took power attack. It helps a lot when you fight ghosts and other incorporeal creatures (which really hurts swashbuckler damage).wraithstrike wrote:Athaleon wrote:More back-of-the-envelope damage calculations. For ease of calculation the Fighter uses a Falchion throughout, and the Swashbuckler always gets Precise Strike. The Swashbuckler went Weapon Focus / Slashing Grace at level 1, and the Fighter took Power Attack / Weapon Focus at level 1. The Swashbuckler is opting not to use Power Attack (though it would be a DPR increase), so that he can keep as high an attack bonus as possible for Opportune Parry.
** spoiler...Jon Otaguro 4282014-09-15T08:01:16ZRe: Forums: Advice: Why ever take fighter?Jon Otaguro 428https://paizo.com/threads/rzs2rht2&page=3?Why-ever-take-fighter#1472014-09-15T07:59:36Z2014-09-15T07:59:36Z<div class="messageboard-quotee">Scavion wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote> <div class="messageboard-quotee">Scavion wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote><br />
<br />
I am sure you could, but it would be difficult without using a shield. The point I was making is that a swashbuckler could easily get to that point without contorting the character. </p>
<p>I think you would be hard pressed to find support that a 11th level character owning celestial armor is completely out of line with WBL. </blockquote><p>Not at all, to either of your statements. Keeping AC up is simply a system mastery exercise.
<div class="messageboard-quotee">Gamemastering wrote:</div><blockquote>Characters should spend no more than half their total wealth on any single item. For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins.</blockquote></blockquote>Dude, that's a guideline. I don't know of anyone that considers that a hard rule. </blockquote><p>An interesting response. You said "I think you would be hard pressed to find support that a 11th level character owning celestial armor is completely out of line with WBL."
<p>I showed you exactly where it is said that that is generally the case.</p>
<p>It doesn't matter whether it's a hard rule or not. You posted a Swashbuckler who spent more than 50% of his wealth on AC. That isn't indicative of whether Fighters or Swashbucklers have better AC. Just that you spent a larger portion than normal on AC. </blockquote><p>If you notice, 16k of that amount was for a +4 dex item which is actually more of an offensive item than defensive. You are nitpicking. I posted equipment for a character I would play; not just posting equipment and feats to get the highest AC.Scavion wrote:Jon Otaguro 428 wrote: Scavion wrote: Jon Otaguro 428 wrote:
I am sure you could, but it would be difficult without using a shield. The point I was making is that a swashbuckler could easily get to that point without contorting the character. I think you would be hard pressed to find support that a 11th level character owning celestial armor is completely out of line with WBL.
Not at all, to either of your statements. Keeping AC up is simply a system mastery exercise....Jon Otaguro 4282014-09-15T07:59:36ZRe: Forums: Advice: Why ever take fighter?Jon Otaguro 428https://paizo.com/threads/rzs2rht2&page=3?Why-ever-take-fighter#1422014-09-15T07:50:34Z2014-09-15T07:50:34Z<div class="messageboard-quotee">Scavion wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote><br />
<br />
I am sure you could, but it would be difficult without using a shield. The point I was making is that a swashbuckler could easily get to that point without contorting the character. </p>
<p>I think you would be hard pressed to find support that a 11th level character owning celestial armor is completely out of line with WBL. </blockquote><p>Not at all, to either of your statements. Keeping AC up is simply a system mastery exercise.
<div class="messageboard-quotee">Gamemastering wrote:</div><blockquote>Characters should spend no more than half their total wealth on any single item. For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins.</blockquote></blockquote><p>Dude, that's a guideline. I don't know of anyone that considers that a hard rule.
<p>I don't want to continue this argument. I wasn't addressing you to begin with. I simply made the point that because swashbucklers use shields and have nimble, their AC should be higher than a fighter (which most people seem to think is synonymous with a character using a 2H weapon)</p>Scavion wrote:Jon Otaguro 428 wrote:
I am sure you could, but it would be difficult without using a shield. The point I was making is that a swashbuckler could easily get to that point without contorting the character. I think you would be hard pressed to find support that a 11th level character owning celestial armor is completely out of line with WBL.
Not at all, to either of your statements. Keeping AC up is simply a system mastery exercise. Gamemastering wrote:Characters should spend no...Jon Otaguro 4282014-09-15T07:50:34ZRe: Forums: Advice: Why ever take fighter?Jon Otaguro 428https://paizo.com/threads/rzs2rht2&page=3?Why-ever-take-fighter#1402014-09-15T07:40:29Z2014-09-15T07:40:29Z<div class="messageboard-quotee">Scavion wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote> The thing is if you look at the bonuses of the items I purchased, it's not overboard. The main purchase is really the celestial armor. </blockquote>It's completely out of line with the WBL guidelines, so yes, it really is overboard. I could match that AC easily or exceed it with a Fighter using the same amount of gold </blockquote><p>I am sure you could, but it would be difficult without using a shield. The point I was making is that a swashbuckler could easily get to that point without contorting the character.
<p>I think you would be hard pressed to find support that a 11th level character owning celestial armor is completely out of line with WBL.</p>Scavion wrote:Jon Otaguro 428 wrote: The thing is if you look at the bonuses of the items I purchased, it's not overboard. The main purchase is really the celestial armor.
It's completely out of line with the WBL guidelines, so yes, it really is overboard. I could match that AC easily or exceed it with a Fighter using the same amount of gold I am sure you could, but it would be difficult without using a shield. The point I was making is that a swashbuckler could easily get to that point...Jon Otaguro 4282014-09-15T07:40:29ZRe: Forums: Advice: Why ever take fighter?Jon Otaguro 428https://paizo.com/threads/rzs2rht2&page=3?Why-ever-take-fighter#1362014-09-15T07:24:05Z2014-09-15T07:24:05Z<p>The thing is if you look at the bonuses of the items I purchased, it's not overboard. The main purchase is really the celestial armor.</p>The thing is if you look at the bonuses of the items I purchased, it's not overboard. The main purchase is really the celestial armor.Jon Otaguro 4282014-09-15T07:24:05ZRe: Forums: Advice: Why ever take fighter?Jon Otaguro 428https://paizo.com/threads/rzs2rht2&page=3?Why-ever-take-fighter#1342014-09-15T07:03:32Z2014-09-15T06:55:22Z<div class="messageboard-quotee">wraithstrike wrote:</div><blockquote> <div class="messageboard-quotee">Jon Otaguro 428 wrote:</div><blockquote><p> Having played a high level swashbuckler, a fighter can't match the AC of a swashbuckler (shield bonus from buckler, and dodge bonus from nimble). </p>
<p>So a swashbuckler has higher AC, more skill points, more abilities (uncanny dodge, evasion, immune sunder, disarm) and better saves than a fighter. </blockquote>Can't? What is the highest AC a swashbuckler can get at level 11(because playing to 20 is not common) </blockquote><p>WBL 82000
<p>Celestial Armor (22.4k) AC+9
<br />
Belt of Dex +4 (16k) Dex 24 (+7)
<br />
Buckler +2 (4.15k) (+3)
<br />
Ring of Protection +1 (2k)
<br />
Amulet of Natural Armor +1 (2k)
<br />
Jingasa of Fortunate Soldier (5k) +2 with fate's favor
<br />
Nimble +3 dodge to AC
<br />
Dodge Feat +1 AC</p>
<p>10+9+7+3+1+1+2++3+1=37</p>
<p>Using around 51k for AC; leaves around 31k for a weapon and cloak and other stuff. If you needed more money you could always change the belt to +2 dropping the AC by 1.</p>
<p>The level 15 swashbuckler I was playing had an AC of 46</p>wraithstrike wrote:Jon Otaguro 428 wrote:Having played a high level swashbuckler, a fighter can't match the AC of a swashbuckler (shield bonus from buckler, and dodge bonus from nimble).
So a swashbuckler has higher AC, more skill points, more abilities (uncanny dodge, evasion, immune sunder, disarm) and better saves than a fighter.
Can't? What is the highest AC a swashbuckler can get at level 11(because playing to 20 is not common) WBL 82000 Celestial Armor (22.4k) AC+9
Belt of Dex +4...Jon Otaguro 4282014-09-15T06:55:22ZRe: Forums: Advice: Why ever take fighter?Jon Otaguro 428https://paizo.com/threads/rzs2rht2?Why-ever-take-fighter#422014-09-15T02:03:48Z2014-09-15T02:03:48Z<p>Having played a high level swashbuckler, a fighter can't match the AC of a swashbuckler (shield bonus from buckler, and dodge bonus from nimble). </p>
<p>So a swashbuckler has higher AC, more skill points, more abilities (uncanny dodge, evasion, immune sunder, disarm) and better saves than a fighter.</p>Having played a high level swashbuckler, a fighter can't match the AC of a swashbuckler (shield bonus from buckler, and dodge bonus from nimble).
So a swashbuckler has higher AC, more skill points, more abilities (uncanny dodge, evasion, immune sunder, disarm) and better saves than a fighter.Jon Otaguro 4282014-09-15T02:03:48ZRe: Forums: Advice: Why ever take fighter?Jon Otaguro 428https://paizo.com/threads/rzs2rht2?Why-ever-take-fighter#402014-09-15T01:57:32Z2014-09-15T01:57:32Z<p>The thing I dislike most about fighter is 2 skill points per level. I think if I were to play a fighter it would have to be a lore warden to get 4 skill points per level.</p>The thing I dislike most about fighter is 2 skill points per level. I think if I were to play a fighter it would have to be a lore warden to get 4 skill points per level.Jon Otaguro 4282014-09-15T01:57:32ZRe: Forums: Advice: Me Angry, Me Destined, Me BloodragerJon Otaguro 428https://paizo.com/threads/rzs2rh9b?Me-Angry-Me-Destined-Me-Bloodrager#22014-09-10T05:18:08Z2014-09-10T05:18:08Z<p>Primalist doesn't allow you to trade out the first level bloodline power. If I was doing your build I would do lesser beast totem and best totem at 8, greater beast totem and come and get me at 12th.</p>
<p>I don't believe cross blooded is worth it.</p>Primalist doesn't allow you to trade out the first level bloodline power. If I was doing your build I would do lesser beast totem and best totem at 8, greater beast totem and come and get me at 12th.
I don't believe cross blooded is worth it.Jon Otaguro 4282014-09-10T05:18:08ZRe: Forums: Rules Questions: Swashbuckler and Gloves of DuelingJon Otaguro 428https://paizo.com/threads/rzs2qjsn?Swashbuckler-and-Gloves-of-Dueling#102014-09-10T05:14:53Z2014-09-10T05:14:53Z<p>Based on the FAQ, it doesn't work. Swashbuckler training doesn't call out weapon training in it's description.</p>Based on the FAQ, it doesn't work. Swashbuckler training doesn't call out weapon training in it's description.Jon Otaguro 4282014-09-10T05:14:53ZRe: Forums: Rules Questions: Does an Alchemist drinking an extract provoke an Attack of opportunity?Jon Otaguro 428https://paizo.com/threads/rzs2rh00&page=2?Does-an-Alchemist-drinking-an-extract-provoke#812014-09-10T02:53:41Z2014-09-10T02:53:41Z<p>My 2 cents is that it does not provoke as it is a SU ability. The part about being the same as drinking a potion is clearly not how the game interprets extracts as if it was you would be able to use extracts with accelerated drinker and all other feats/abilities/items that exclude extracts.</p>
<p>Logically an infused extract is the same as a potion. However, since the game decides that it's not. Then one must assume that it's not the same as drinking a potion and fall back on the ability being SU.</p>My 2 cents is that it does not provoke as it is a SU ability. The part about being the same as drinking a potion is clearly not how the game interprets extracts as if it was you would be able to use extracts with accelerated drinker and all other feats/abilities/items that exclude extracts.
Logically an infused extract is the same as a potion. However, since the game decides that it's not. Then one must assume that it's not the same as drinking a potion and fall back on the ability being SU.Jon Otaguro 4282014-09-10T02:53:41ZRe: Forums/Pathfinder First Edition: General Discussion: Is the Sanctified Slayer the Arcane Trickster I have always wanted?Jon Otaguro 428https://paizo.com/threads/rzs2rf4z?Is-the-Sanctified-Slayer-the-Arcane-Trickster#212014-09-10T00:55:39Z2014-09-10T00:55:39Z<p>What I was planning for a sanctified slayer was to do feather domain for an animal companion and take pack flanking at level 6 as a teamwork feat. With precise strike, pack flanking and outflank, as long as you are next to your animal companion, you are considered flanking opponents. </p>
<p>This gives +4 hit and 1d6 precision damage and enables sneak attack.</p>What I was planning for a sanctified slayer was to do feather domain for an animal companion and take pack flanking at level 6 as a teamwork feat. With precise strike, pack flanking and outflank, as long as you are next to your animal companion, you are considered flanking opponents.
This gives +4 hit and 1d6 precision damage and enables sneak attack.Jon Otaguro 4282014-09-10T00:55:39ZRe: Forums: Rules Questions: Can a Paladin Smite a Ghost?Jon Otaguro 428https://paizo.com/threads/rzs2rh5s?Can-a-Paladin-Smite-a-Ghost#22014-09-09T14:32:40Z2014-09-09T14:32:40Z<p>The second paragraph has this clause:</p>
<p>"If the paladin targets a creature that is not evil, the smite is wasted with no effect."</p>
<p>So first hit gets no bonuses if target is not evil.</p>The second paragraph has this clause:
"If the paladin targets a creature that is not evil, the smite is wasted with no effect."
So first hit gets no bonuses if target is not evil.Jon Otaguro 4282014-09-09T14:32:40ZRe: Forums: Rules Questions: Do Mounts gain experience points?Jon Otaguro 428https://paizo.com/threads/rzs2rgje&page=2?Do-Mounts-gain-experience-points#872014-09-05T03:46:21Z2014-09-05T03:46:21Z<p>Exact XP is under the heading of awarding experience. If you know the english language, you know that despite Paizo not writing PC, instead of character, as a subheading, it is covered by what was in the heading (PC).</p>
<p>Also, what player would want the GM to divide the total experience by the number of PCs + one guy's griffon. That line alone should get the players to decide they don't want the griffon getting any XP.</p>Exact XP is under the heading of awarding experience. If you know the english language, you know that despite Paizo not writing PC, instead of character, as a subheading, it is covered by what was in the heading (PC).
Also, what player would want the GM to divide the total experience by the number of PCs + one guy's griffon. That line alone should get the players to decide they don't want the griffon getting any XP.Jon Otaguro 4282014-09-05T03:46:21ZRe: Forums: Rules Questions: Do Mounts gain experience points?Jon Otaguro 428https://paizo.com/threads/rzs2rgje&page=2?Do-Mounts-gain-experience-points#852014-09-05T03:00:29Z2014-09-05T03:00:29Z<p>Page 399 - Keep a list of the CRs of all the monsters, traps, obstacles and roleplaying encounters the PCs overcome. At the end of the session, award XP to each PC that participated.</p>
<p>There is nothing in the awarding experience section that mentions awarding XP to NPCs.</p>Page 399 - Keep a list of the CRs of all the monsters, traps, obstacles and roleplaying encounters the PCs overcome. At the end of the session, award XP to each PC that participated.
There is nothing in the awarding experience section that mentions awarding XP to NPCs.Jon Otaguro 4282014-09-05T03:00:29ZRe: Forums: Rules Questions: Do Mounts gain experience points?Jon Otaguro 428https://paizo.com/threads/rzs2rgje&page=2?Do-Mounts-gain-experience-points#842014-09-05T02:45:26Z2014-09-05T02:45:26Z<p>Page 30 - As player characters overcome challenges, they gain experience points. Read the entire section. There is nothing in that section that mentions that NPCs gain experience points. You guys are trying to read things that aren't there.</p>Page 30 - As player characters overcome challenges, they gain experience points. Read the entire section. There is nothing in that section that mentions that NPCs gain experience points. You guys are trying to read things that aren't there.Jon Otaguro 4282014-09-05T02:45:26ZRe: Forums: Rules Questions: Do Mounts gain experience points?Jon Otaguro 428https://paizo.com/threads/rzs2rgje&page=2?Do-Mounts-gain-experience-points#822014-09-05T02:08:08Z2014-09-05T02:08:08Z<p>I checked the entire core rule book for experience points for NPCs. There is nothing in the entire core rule book that states that NPCs gain experience (other than the rules for cohorts gained from leadership). </p>
<p>Obviously they can gain experience because you can make NPCs of level higher than first. However, in my opinion it is in the realm of GM fiat for NPCs leveling - not some rule in the book. By RAW, since there is no rule, NPCs don't gain experience.</p>I checked the entire core rule book for experience points for NPCs. There is nothing in the entire core rule book that states that NPCs gain experience (other than the rules for cohorts gained from leadership).
Obviously they can gain experience because you can make NPCs of level higher than first. However, in my opinion it is in the realm of GM fiat for NPCs leveling - not some rule in the book. By RAW, since there is no rule, NPCs don't gain experience.Jon Otaguro 4282014-09-05T02:08:08ZRe: Forums: Rules Questions: Does the sacred fist lose flurry in armor?Jon Otaguro 428https://paizo.com/threads/rzs2rfuz?Does-the-sacred-fist-lose-flurry-in-armor#122014-08-30T01:49:09Z2014-08-30T01:49:09Z<p>I wouldn't build a character around this because I think it's a mistake. Sohei had light armor proficiency</p>I wouldn't build a character around this because I think it's a mistake. Sohei had light armor proficiencyJon Otaguro 4282014-08-30T01:49:09ZRe: Forums: Advice: Best class for an archer with a petJon Otaguro 428https://paizo.com/threads/rzs2rfs5?Best-class-for-an-archer-with-a-pet#232014-08-29T21:43:56Z2014-08-29T21:43:56Z<p>At level 1 I would suggest sacred huntsmaster (inquisitor archtype). It swaps out judgement for an animal commpanion. It retains spellcasting (hello divine favor) and bane. It also gets animal focus.</p>At level 1 I would suggest sacred huntsmaster (inquisitor archtype). It swaps out judgement for an animal commpanion. It retains spellcasting (hello divine favor) and bane. It also gets animal focus.Jon Otaguro 4282014-08-29T21:43:56ZRe: Forums: Advice: Best class for an archer with a petJon Otaguro 428https://paizo.com/threads/rzs2rfs5?Best-class-for-an-archer-with-a-pet#212014-08-29T21:08:12Z2014-08-29T21:08:12Z<p>Ranger is best because with archery style you can get improved precise shot at 6th level. That feat is like +4 to hit 90% of the time if you use cover rules correctly.</p>Ranger is best because with archery style you can get improved precise shot at 6th level. That feat is like +4 to hit 90% of the time if you use cover rules correctly.Jon Otaguro 4282014-08-29T21:08:12ZRe: Forums: Rules Questions: Mithral Celestial Plate ArmorJon Otaguro 428https://paizo.com/threads/rzs2rfk0&page=3?Mithral-Celestial-Plate-Armor#1152014-08-30T02:14:32Z2014-08-29T05:44:41Z<p>Adamantine breastplate is a specific armor. By your logic you can make this mithril. By my logic you can't.</p>Adamantine breastplate is a specific armor. By your logic you can make this mithril. By my logic you can't.Jon Otaguro 4282014-08-29T05:44:41ZRe: Forums: Rules Questions: Mithral Celestial Plate ArmorJon Otaguro 428https://paizo.com/threads/rzs2rfk0&page=3?Mithral-Celestial-Plate-Armor#1122014-08-29T13:07:36Z2014-08-29T05:37:05Z<p>To say anything about celestial plate armor is RAW is laughable. This item comes from a 3.5 module, not from a core rulebook. The pricing for this item is different in the module, archives of nethys and pfsrd. For most people, this item doesn't even exist in their world.</p>
<p>Then to suggest that it is RAW that the "lightness" of this armor derives from magic and not material is ridiculous. Only the creator of the item knows that. You can have your opinion that celestial and mithril can stack, but you can't convince me that is RAW.</p>To say anything about celestial plate armor is RAW is laughable. This item comes from a 3.5 module, not from a core rulebook. The pricing for this item is different in the module, archives of nethys and pfsrd. For most people, this item doesn't even exist in their world.
Then to suggest that it is RAW that the "lightness" of this armor derives from magic and not material is ridiculous. Only the creator of the item knows that. You can have your opinion that celestial and mithril can stack,...Jon Otaguro 4282014-08-29T05:37:05ZRe: Forums: Advice: war priest Vs Battle clerics vs battle oracleJon Otaguro 428https://paizo.com/threads/rzs2rfe6&page=2?war-priest-Vs-Battle-clerics-vs-battle-oracle#522014-08-28T10:43:03Z2014-08-28T10:43:03Z<p>I suspect that the sacred fist archtype for warpriest will end up near the top for DPR. Certainly higher DPR than any other divine build.</p>
<p>Full BAB flurry, pummeling style for "pounce", monk HTH damage, swift divine power, swift righteous might, swift blessings. On top of extra attack from ki pool and large amount of attacks from flurry.</p>I suspect that the sacred fist archtype for warpriest will end up near the top for DPR. Certainly higher DPR than any other divine build.
Full BAB flurry, pummeling style for "pounce", monk HTH damage, swift divine power, swift righteous might, swift blessings. On top of extra attack from ki pool and large amount of attacks from flurry.Jon Otaguro 4282014-08-28T10:43:03ZRe: Forums: Rules Questions: Mithral Celestial Plate ArmorJon Otaguro 428https://paizo.com/threads/rzs2rfk0?Mithral-Celestial-Plate-Armor#462014-08-28T07:42:18Z2014-08-28T07:42:18Z<p>I don't believe by raw that you can assume that you can stack the bonuses from mithril and celestial. As a specific item, there is no description that the higher max dex and lower ACP is due to the material or magic.</p>
<p>I can just as well assume that those bonuses are due to the material of the armor. That making the item mithril just gives the user the max dex and ACP of mithril armor. </p>
<p>Reasoning that you can change the material in my explanation works like this - you can change a silver axe to a cold iron axe. The axe would then be cold iron - not cold iron + silver.</p>I don't believe by raw that you can assume that you can stack the bonuses from mithril and celestial. As a specific item, there is no description that the higher max dex and lower ACP is due to the material or magic.
I can just as well assume that those bonuses are due to the material of the armor. That making the item mithril just gives the user the max dex and ACP of mithril armor.
Reasoning that you can change the material in my explanation works like this - you can change a silver axe...Jon Otaguro 4282014-08-28T07:42:18ZRe: Forums: Advice: Thoughts on armor and optimizationJon Otaguro 428https://paizo.com/threads/rzs2rfel?Thoughts-on-armor-and-optimization#92014-08-26T20:30:00Z2014-08-26T20:29:10Z<p>The problem with this analysis is that ACP only matters for certain class types (like rogues for instance). A 0 acrobatics or a -6 acrobatics check is the same thing in combat (basically useless). Out of combat the -6 acrobatics check could be a disadvantage, but only until fly is readily available.</p>
<p>In my opinion studded leather is only a good option for animal companions who can wear masterwork studded leather without proficiency.</p>The problem with this analysis is that ACP only matters for certain class types (like rogues for instance). A 0 acrobatics or a -6 acrobatics check is the same thing in combat (basically useless). Out of combat the -6 acrobatics check could be a disadvantage, but only until fly is readily available.
In my opinion studded leather is only a good option for animal companions who can wear masterwork studded leather without proficiency.Jon Otaguro 4282014-08-26T20:29:10ZRe: Forums: Advice: the poor mans paladinJon Otaguro 428https://paizo.com/threads/rzs2rfe2?the-poor-mans-paladin#172014-08-26T20:21:09Z2014-08-26T20:21:09Z<p>Inner sea world guide</p>Inner sea world guideJon Otaguro 4282014-08-26T20:21:09ZRe: Forums: Advice: Proper level when adding/replacing a party member?Jon Otaguro 428https://paizo.com/threads/rzs2rfdv?Proper-level-when-addingreplacing-a-party-member#202014-08-26T20:04:45Z2014-08-26T20:04:45Z<p>In one campaign we don't use individual xp, just a group xp. If someone doesn't make it, they still have the same xp as everyone else. This keeps all players relevant even it they can't make it to every session. Also makes book keeping easier.</p>
<p>In another campaign we don't use xp, the gm just tells us when we level and we are all the same level.</p>
<p>Keeping everyone the same level keeps everyone happy.</p>In one campaign we don't use individual xp, just a group xp. If someone doesn't make it, they still have the same xp as everyone else. This keeps all players relevant even it they can't make it to every session. Also makes book keeping easier.
In another campaign we don't use xp, the gm just tells us when we level and we are all the same level.
Keeping everyone the same level keeps everyone happy.Jon Otaguro 4282014-08-26T20:04:45ZRe: Forums: Advice: Help me Optimize my Fighter/Oracle. (PFS)Jon Otaguro 428https://paizo.com/threads/rzs2rf0o?Help-me-Optimize-my-FighterOracle#182014-08-25T20:49:12Z2014-08-25T20:49:12Z<p>The main issue with divine melee counting on buffing every combat is that a lot of combats only last 3-4 rounds. If you spend 1 round buffing, you could be losing 25-33% of your damage buffing your self and not fighting.</p>
<p>This is why boots of speed are so good - free action to activate. Quickened divine favor as a 5th level slot doesn't spend an action versus 4th level divine power. A magical trait - magical lineage can make quickened divine favor a 4th level slot.</p>
<p>Quick runner shirt can get you into full attack on the first round. Another item you don't list is cracked pale green ioun stone for +1 competence bonus to attack.</p>
<p>To me these are the differences between an optimized character and an unoptimized one. In my opinion, you would be better off casting blessing of fervor over divine power because it affects the entire party (or even better haste).</p>The main issue with divine melee counting on buffing every combat is that a lot of combats only last 3-4 rounds. If you spend 1 round buffing, you could be losing 25-33% of your damage buffing your self and not fighting.
This is why boots of speed are so good - free action to activate. Quickened divine favor as a 5th level slot doesn't spend an action versus 4th level divine power. A magical trait - magical lineage can make quickened divine favor a 4th level slot.
Quick runner shirt can get...Jon Otaguro 4282014-08-25T20:49:12ZRe: Forums: Advice: My PFS warpriest buildJon Otaguro 428https://paizo.com/threads/rzs2reta?My-PFS-warpriest-build#102014-08-22T19:01:32Z2014-08-22T19:01:32Z<p>I think the biggest negative about worshipping an evil god is that you will spontaneously cast inflict spells and channel damage.</p>I think the biggest negative about worshipping an evil god is that you will spontaneously cast inflict spells and channel damage.Jon Otaguro 4282014-08-22T19:01:32ZRe: Forums: Advice: Swashbucklers overpowered?Jon Otaguro 428https://paizo.com/threads/rzs2re5x&page=3?Swashbucklers-overpowered#1122014-08-21T22:33:03Z2014-08-21T22:33:03Z<p>I played a swashbuckler during playtest and had an unbuffed AC of 46 at level 15 when the campaign ended:</p>
<p>10+8(dex)+6(+5 buckler)+9(celestial armor)+5(dodge -1 feat, 4 nimble)+2 (natural armor)+3 (deflection)+2 (luck jingasa and fates favored)+1 (insight) = 46.</p>
<p>Seeing as my amulet of natural armor was +2 and ring of protection was +3, I could have pushed my unbuffed AC over 50 pretty easily. I was actually not stacking AC on purpose.</p>I played a swashbuckler during playtest and had an unbuffed AC of 46 at level 15 when the campaign ended:
10+8(dex)+6(+5 buckler)+9(celestial armor)+5(dodge -1 feat, 4 nimble)+2 (natural armor)+3 (deflection)+2 (luck jingasa and fates favored)+1 (insight) = 46.
Seeing as my amulet of natural armor was +2 and ring of protection was +3, I could have pushed my unbuffed AC over 50 pretty easily. I was actually not stacking AC on purpose.Jon Otaguro 4282014-08-21T22:33:03ZRe: Forums: Advice: Swashbucklers overpowered?Jon Otaguro 428https://paizo.com/threads/rzs2re5x&page=3?Swashbucklers-overpowered#1052014-08-21T21:50:26Z2014-08-21T21:50:26Z<p>I put swashbucklers as better than fighters because they can have better defenses (higher AC and saves than a fighter), more skill points (as well as the fact that dex is more useful to skills than strength generally), and similar DPR.</p>I put swashbucklers as better than fighters because they can have better defenses (higher AC and saves than a fighter), more skill points (as well as the fact that dex is more useful to skills than strength generally), and similar DPR.Jon Otaguro 4282014-08-21T21:50:26Z