paizo.com Recent Posts by John Stoutpaizo.com Recent Posts by John Stout2013-05-04T08:19:19Z2013-05-04T08:19:19ZRe: Forums: Recruitment: Strange Aeons: In the Light of Black StarsJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/InTheLightOfBlackStarsStrangeAeons/recruiting&page=5#2312017-12-08T14:03:11Z2017-12-08T14:03:11Z<p>I shall get my application in tonight.</p>I shall get my application in tonight.John Stout (alias of Paizo Fan)2017-12-08T14:03:11ZRe: Forums: Recruitment: Strange Aeons: In the Light of Black StarsJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/InTheLightOfBlackStarsStrangeAeons/recruiting&page=5#2242017-12-07T22:13:44Z2017-12-07T22:13:44Z<p>I'd be tempted to throw in a Paladin (mind sword).</p>I'd be tempted to throw in a Paladin (mind sword).John Stout (alias of Paizo Fan)2017-12-07T22:13:44ZRe: Forums: Recruitment: Interest Check: Hellknights in the River KingdomsJohn Stout (alias of Paizo Fan)https://paizo.com/threads/rzs2urmn?Interest-Check-Hellknights-in-the-River-Kingdoms#152017-12-07T17:50:45Z2017-12-07T17:50:45Z<p>Ooh definitely interested! Bearded Devil wrasslin'!</p>Ooh definitely interested! Bearded Devil wrasslin'!John Stout (alias of Paizo Fan)2017-12-07T17:50:45ZRe: Forums: Play-by-Post Discussion: [SFS] AbadarCorp Entertainment Orbital Studio Facility - CanteenJohn Stout (alias of Paizo Fan)https://paizo.com/threads/rzs2upvq&page=2?SFS-AbadarCorp-Entertainment-Orbital-Studio#892017-12-06T14:59:35Z2017-12-06T14:59:35Z<p>Where do I find the statblock for the ship?</p>Where do I find the statblock for the ship?John Stout (alias of Paizo Fan)2017-12-06T14:59:35ZRe: Forums: Hell's Rebels: Lictor Octavio Sabinus is dead...John Stout (alias of Paizo Fan)https://paizo.com/threads/rzs2toz6?Lictor-Octavio-Sabinus-is-dead#52016-05-30T13:24:22Z2016-05-30T13:24:22Z<p>Corvus, they didn't. The dottari did. Two crits in one round dropped him.</p>Corvus, they didn't. The dottari did. Two crits in one round dropped him.John Stout (alias of Paizo Fan)2016-05-30T13:24:22ZForums: Hell's Rebels: Lictor Octavio Sabinus is dead...John Stout (alias of Paizo Fan)https://paizo.com/threads/rzs2toz6?Lictor-Octavio-Sabinus-is-dead#12016-05-30T00:11:07Z2016-05-30T00:11:07Z<p>How shall that affect the later books (that I've yet to pick up)?</p>
<p>Basically, the party (which is slightly larger at 6-7 members) rolled the rumour for the prison and decided to free everyone. What follows is a lengthy session where they slaughter every prison guard, Sabo and the kyton.</p>
<p>Result: a heap of notoriety and the resultant dottari ambush outside the Shrine of Saint Senex. Two characters killed (one being reincarnated, the other remaining dead), one character being arrested (for public excruciation), two survive and one wasn't present. However, what ensues is that the dottari search the shrine, find the tunnel and arrest the seers when they refuse to open up. They get the key, open up and head down to find the Lictor. Combat begins and the Lictor loses (double crit, ouch, and it was looking good for him to begin with).</p>
<p>So what affect shall this have for the furthering campaign?</p>How shall that affect the later books (that I've yet to pick up)?
Basically, the party (which is slightly larger at 6-7 members) rolled the rumour for the prison and decided to free everyone. What follows is a lengthy session where they slaughter every prison guard, Sabo and the kyton.
Result: a heap of notoriety and the resultant dottari ambush outside the Shrine of Saint Senex. Two characters killed (one being reincarnated, the other remaining dead), one character being arrested (for...John Stout (alias of Paizo Fan)2016-05-30T00:11:07ZRe: Forums/Pathfinder First Edition: General Discussion: Party foil balancingJohn Stout (alias of Paizo Fan)https://paizo.com/threads/rzs2tnvx?Party-foil-balancing#42016-05-15T11:38:31Z2016-05-15T11:38:31Z<p>Making it a full divine team is an interesting idea. However, one would be Urgathoa and the other two Zon-Kuthon. Not sure it fits thematically.</p>Making it a full divine team is an interesting idea. However, one would be Urgathoa and the other two Zon-Kuthon. Not sure it fits thematically.John Stout (alias of Paizo Fan)2016-05-15T11:38:31ZForums/Pathfinder First Edition: General Discussion: Party foil balancingJohn Stout (alias of Paizo Fan)https://paizo.com/threads/rzs2tnvx?Party-foil-balancing#12016-05-15T00:42:11Z2016-05-15T00:42:11Z<p>As I've mentioned elsewhere on the forums, I'm adapting Kingmaker for an evil party who are sponsored by Geb (unbeknownst to the Swordlords, of course) and I'm crafting a trio of dhampir who will act as either allies or a "gentle reminder" to the party of where their true loyalties are supposed to lie.</p>
<p>I suspect that the trio I have come up with may be a touch on the strong side (although the players are good at min-maxing) and I'd appreciate another view.</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p>Some may query the decision to include two divine classes but I personally think it fits for this trio. As I said, they are intended to be allies (if the party is going as Geb expects) or foils if not.</p>
<p>Any criticism/ideas would be greatly appreciated.</p>As I've mentioned elsewhere on the forums, I'm adapting Kingmaker for an evil party who are sponsored by Geb (unbeknownst to the Swordlords, of course) and I'm crafting a trio of dhampir who will act as either allies or a "gentle reminder" to the party of where their true loyalties are supposed to lie.
I suspect that the trio I have come up with may be a touch on the strong side (although the players are good at min-maxing) and I'd appreciate another view.
[Spoiler omitted]
[Spoiler...John Stout (alias of Paizo Fan)2016-05-15T00:42:11ZForums/Lost Omens Campaign Setting: General Discussion: Chancellor KemnebiJohn Stout (alias of Paizo Fan)https://paizo.com/threads/rzs2tnvp?Chancellor-Kemnebi#12016-05-14T22:55:28Z2016-05-14T22:55:28Z<p>Hello everyone,</p>
<p>I'm looking for some advice. At the moment, I'm adapting Kingmaker to fit an evil party. They are tied together as they have been summoned by Chancellor Kemnebi of Geb after he has used his contacts to secure one of the charters from the Swordlords (with no tie back to Geb, naturally). The party are to secure the Stolen Lands for Geb, with a long-term plan of providing materials, both mortal and mundane. Of course, the party can (and probably will) revoke that along the way but that's for another day.</p>
<p>What I want to do is to stat out Chancellor Kemnebi. It is unlikely that the party will ever do combat with him, but I think it'll be an interesting exercise. The problem is that I've never statted out someone like that.</p>
<p>What I have so far:</p>
<p>Level 12 Wizard (necromancy specialist) as that much is known. I have applied both the Vampire and Noble Dead templates as they seem to fit thematically.</p>
<p>While mortal, he was a Khelish Wizard (to get up to the 5HD requirement for Vamp) and gained significant power before then (Noble Dead applied at level 10) before rising to Chancellor.</p>
<p>With regards to Arcane Bond/Familiar, I have gone with Bond. I think it fits more thematically although I am open to persuasion.</p>
<p>As he's one of the big movers and shakers, I'm toying with him getting PC WBL rather than the paltry 21k he'd normally get.</p>
<p>So, anyone want to help? Especially with spell selection. Hero Lab statblock below!</p>
<p>[Spoiler omitted]</p>Hello everyone,
I'm looking for some advice. At the moment, I'm adapting Kingmaker to fit an evil party. They are tied together as they have been summoned by Chancellor Kemnebi of Geb after he has used his contacts to secure one of the charters from the Swordlords (with no tie back to Geb, naturally). The party are to secure the Stolen Lands for Geb, with a long-term plan of providing materials, both mortal and mundane. Of course, the party can (and probably will) revoke that along the way...John Stout (alias of Paizo Fan)2016-05-14T22:55:28ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=3#1162013-11-05T16:49:34Z2013-11-05T16:49:34Z<p><span class=messageboard-ooc>For filth fever, that is correct.</span></p>For filth fever, that is correct.John Stout (alias of Paizo Fan)2013-11-05T16:49:34ZRe: Forums: Recruitment: The horrors that live in the darkness...A Carrion Crown Adventure RecruitmentJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/HorrorsInTheNightLucendarsCarrionCrownPbP/recruiting&page=2#922013-11-05T11:41:36Z2013-11-05T11:41:36Z<p>I'd be interested in putting forth an Alchemist but it'll probably be tomorrow until I can get the crunch done. Would that be acceptable?</p>
<p>Also, where do you stand on the subject of the Rich Parents trait? It'd be used to represent the trappings of a lavish noble-born lifestyle, but different GMs have different views on the subject.</p>I'd be interested in putting forth an Alchemist but it'll probably be tomorrow until I can get the crunch done. Would that be acceptable?
Also, where do you stand on the subject of the Rich Parents trait? It'd be used to represent the trappings of a lavish noble-born lifestyle, but different GMs have different views on the subject.John Stout (alias of Paizo Fan)2013-11-05T11:41:36ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=3#1082013-11-04T15:56:43Z2013-11-04T15:56:43Z<p>The fire burns the jelly, causing a serious amount of damage.</p>
<p>Effluvium jelly: 3/46</p>
<p><span class="messageboard-dice"><b>Shelai Attack (greatsword):</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (20) + 7 = 27</span>
<br />
<span class="messageboard-dice"><b>Shelai Damage (greatsword):</b></span> <span class="messageboard-dice">2d6 + 6 ⇒ (1, 5) + 6 = 12</span></p>
<p><span class="messageboard-dice"><b>Fortitude Save 1:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (12) + 8 = 20</span>
<br />
<span class="messageboard-dice"><b>Fortitude Save 2:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (12) + 8 = 20</span>
<br />
<span class="messageboard-dice"><b>Fortitude Save 3:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (19) + 8 = 27</span></p>
<p>Not only does Shelai slay the effluvium jelly, she also manages to completely avoid any disease.</p>
<p><span class=messageboard-ooc>Onwards, ho!</span></p>The fire burns the jelly, causing a serious amount of damage.
Effluvium jelly: 3/46
[dice=Shelai Attack (greatsword)]1d20+7[/dice]
[dice=Shelai Damage (greatsword)]2d6+6[/dice]
[dice=Fortitude Save 1]1d20+8[/dice]
[dice=Fortitude Save 2]1d20+8[/dice]
[dice=Fortitude Save 3]1d20+8[/dice]
Not only does Shelai slay the effluvium jelly, she also manages to completely avoid any disease.
Onwards, ho!John Stout (alias of Paizo Fan)2013-11-04T15:56:43ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=3#1062013-11-04T07:33:12Z2013-11-04T07:33:12Z<p><span class=messageboard-ooc>Theoretically, because the ooze is large, you could.</span></p>
<p><span class=messageboard-ooc>Zrair, most encounters have battlemaps. At the moment, there are no adjacent squares that are not in sewage.</span></p>
<p><span class="messageboard-dice"><b>Filth fever onset:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span></p>
<p><span class=messageboard-ooc>Two days shall pass before you suffer the full effects of filth fever. It can be removed through conventional means or two consecutive saves shall get rid of it too.</span></p>
<p>Effluvium jelly: 13/46</p>Theoretically, because the ooze is large, you could.
Zrair, most encounters have battlemaps. At the moment, there are no adjacent squares that are not in sewage.
[dice=Filth fever onset]1d3[/dice]
Two days shall pass before you suffer the full effects of filth fever. It can be removed through conventional means or two consecutive saves shall get rid of it too.
Effluvium jelly: 13/46John Stout (alias of Paizo Fan)2013-11-04T07:33:12ZRe: Forums: Recruitment: Recruitment: Venture Town - City of exploitation and some adventureJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/VentureTownCityOfExploitationAndSomeAdventure/recruiting&page=3#1202013-11-03T19:46:28Z2013-11-03T19:46:28Z<p>Yeah, I found the thread at work and only skim read it. With the stats rolled, I can apply them to anything. What's most required for Team Good?</p>Yeah, I found the thread at work and only skim read it. With the stats rolled, I can apply them to anything. What's most required for Team Good?John Stout (alias of Paizo Fan)2013-11-03T19:46:28ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=3#1012013-11-03T19:39:34Z2013-11-03T19:39:34Z<p><span class=messageboard-ooc>No map, as it doesn't exist.</span></p>
<p>Virtus throws an alchemist's fire and burns the jelly! Captain Johnson vaults past the creature and slices a good portion of it into the river of sewage!</p>
<p>Effluvium jelly: 24/46</p>No map, as it doesn't exist.
Virtus throws an alchemist's fire and burns the jelly! Captain Johnson vaults past the creature and slices a good portion of it into the river of sewage!
Effluvium jelly: 24/46John Stout (alias of Paizo Fan)2013-11-03T19:39:34ZRe: Forums: Recruitment: DM Papa.DRB - Wrath of the Righteous – RecruitmentJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMPapaDRBWrathOfTheRighteousTry1/recruiting#302013-11-03T16:01:38Z2013-11-03T16:01:38Z<p>I've had some interest in playing a Cleric with the Crusader archetype for a while, and this could be a fit. I'm thinking that he would be going for the Hierophant mythic path.</p>I've had some interest in playing a Cleric with the Crusader archetype for a while, and this could be a fit. I'm thinking that he would be going for the Hierophant mythic path.John Stout (alias of Paizo Fan)2013-11-03T16:01:38ZRe: Forums: Recruitment: Recruitment: Venture Town - City of exploitation and some adventureJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/VentureTownCityOfExploitationAndSomeAdventure/recruiting&page=3#1102013-11-03T15:27:54Z2013-11-03T15:27:54Z<p><span class="messageboard-dice">4d6 ⇒ (5, 2, 1, 5) = 13</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (3, 6, 6, 6) = 21</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (5, 2, 5, 4) = 16</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (3, 3, 4, 2) = 12</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (4, 4, 2, 5) = 15</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (6, 6, 6, 1) = 19</span></p>
<p>Stat array: 18, 18, 14, 13, 12, 10</p>
<p>With those stats, I am thinking an overly courageous, upbeat Paladin with the Empyreal Knight archetype. An Angel-Blooded Aasimar (+2 Str, +2 Cha).</p>
<p>Final stats of: Strength 20, Dexterity 10, Constitution 14, Intelligence 12, Wisdom 13, Charisma 20.</p>
<p>"Onward ho!"</p>
<p>I'm thinking a Paladin who steadfastly refuses to kill any intelligent beings as he is convinced everyone can be redeemed of their ills. Undead, demons, oozes, etc, get splatted though. Either that or an overly enthusiastic Paladin who smacks around anything that detects as evil.</p>
<p>"Die, evildoer!"</p>
<p>Are we using the default Golarion pantheon?</p>[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
Stat array: 18, 18, 14, 13, 12, 10
With those stats, I am thinking an overly courageous, upbeat Paladin with the Empyreal Knight archetype. An Angel-Blooded Aasimar (+2 Str, +2 Cha).
Final stats of: Strength 20, Dexterity 10, Constitution 14, Intelligence 12, Wisdom 13, Charisma 20.
"Onward ho!"
I'm thinking a Paladin who steadfastly refuses to kill any intelligent beings as he is...John Stout (alias of Paizo Fan)2013-11-03T15:27:54ZRe: Forums: Product Discussion: [TPK GAMES] The Reaping Stone Deluxe Adventure & BattlemapsJohn Stout (alias of Paizo Fan)https://paizo.com/threads/rzs2q0da?TPK-GAMES-The-Reaping-Stone-Deluxe-Adventure#232013-11-03T14:41:20Z2013-11-03T14:41:20Z<p>I am currently GMing <a href="http://paizo.com/campaigns/DMJohnsTheReapingStone" target="_blank" rel="nofollow">this</a> on the Paizo boards, and I have to admit that although it has a very lethal feeling, it also feels balanced.</p>
<p>I wouldn't consider running this from first level unless you are sure that your party are going to a) consider the threats carefully and b) are experienced in the system. The party barbarian (and leader of the party as they are members of The Shining Blade, a mercenary group contracted by the Guild of Streetsweepers and Lamplighters to clear out an otyugh in the sewers) rolled a 1 on his reaping sickness Fortitude save and ate 6 points of Constitution damage.</p>
<p>As we come into the second encounter, I feel that this has the potential to become one of those "oh my god, how did we survive this" adventures. Heartily recommended if your group are in for that kind of thing!</p>I am currently GMing this on the Paizo boards, and I have to admit that although it has a very lethal feeling, it also feels balanced.
I wouldn't consider running this from first level unless you are sure that your party are going to a) consider the threats carefully and b) are experienced in the system. The party barbarian (and leader of the party as they are members of The Shining Blade, a mercenary group contracted by the Guild of Streetsweepers and Lamplighters to clear out an otyugh in...John Stout (alias of Paizo Fan)2013-11-03T14:41:20ZRe: Forums: Recruitment: Council of ThievesJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/CouncilOfThieves517sq/recruiting#112013-11-03T09:54:41Z2013-11-03T09:54:41Z<p><span class="messageboard-dice"><b>Strength:</b></span> <span class="messageboard-dice">4d6 ⇒ (2, 5, 5, 4) = 16</span>
<br />
<span class="messageboard-dice"><b>Dexterity:</b></span> <span class="messageboard-dice">4d6 ⇒ (3, 4, 1, 4) = 12</span>
<br />
<span class="messageboard-dice"><b>Constitution:</b></span> <span class="messageboard-dice">4d6 ⇒ (5, 1, 3, 5) = 14</span>
<br />
<span class="messageboard-dice"><b>Intelligence:</b></span> <span class="messageboard-dice">4d6 ⇒ (6, 6, 6, 5) = 23</span>
<br />
<span class="messageboard-dice"><b>Wisdom:</b></span> <span class="messageboard-dice">4d6 ⇒ (4, 5, 4, 6) = 19</span>
<br />
<span class="messageboard-dice"><b>Charisma:</b></span> <span class="messageboard-dice">4d6 ⇒ (2, 2, 4, 1) = 9</span></p>
<p>Strength: 14
<br />
Dexterity: 13 (11 + 2 from Elf)
<br />
Constitution: 11 (13 - 2 from Elf)
<br />
Intelligence: 20 (18 + 2 from Elf)
<br />
Wisdom: 15
<br />
Charisma: 8</p>
<p>I think that with rolls like that, I'm either looking at an Alchemist or a Wizard. In fact, I'll gun for a Wizard with the Scroll Scholar archetype, a bookish man who has spent so long in libraries, he is scarcely able to remember his social skills.</p>
<p>Yes, an Elf Wizard (Scroll Scholar) who has resided in Westcrown for decades. I'll swap out the weapon familiarity and low-light vision racial traits for Arcane Focus and Darkvision racial traits, symbolising his life-long pursuit of the arcane arts, and a sliver of drow heritage that has resulted in his being ostracized by his clan and resulting in his move to Westcrown.</p>[dice=Strength]4d6[/dice]
[dice=Dexterity]4d6[/dice]
[dice=Constitution]4d6[/dice]
[dice=Intelligence]4d6[/dice]
[dice=Wisdom]4d6[/dice]
[dice=Charisma]4d6[/dice]
Strength: 14
Dexterity: 13 (11 + 2 from Elf)
Constitution: 11 (13 - 2 from Elf)
Intelligence: 20 (18 + 2 from Elf)
Wisdom: 15
Charisma: 8
I think that with rolls like that, I'm either looking at an Alchemist or a Wizard. In fact, I'll gun for a Wizard with the Scroll Scholar archetype, a bookish man who has spent so long in...John Stout (alias of Paizo Fan)2013-11-03T09:54:41ZRe: Forums: Play-by-Post: [PFS] 02-02 Rescue at Azlant RidgeJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/PFS0202RescueAtAzlantRidge/gameplay&page=3#1202013-11-03T09:16:20Z2013-11-03T09:16:20Z<p>Horatio watches as the others attempt to figure out this particular magical puzzle. With magic not being his strong point, he idly wanders around and looks at things before settling himself on the floor, cross-legged.</p>
<p>"So any ideas how we move forward then?" he asks finally, "What about pushing some of those glyphs and runes?"</p>
<p>Horatio jumps up and moves quickly to the square and looks at it to see if he recognizes anything from the door outside.</p>Horatio watches as the others attempt to figure out this particular magical puzzle. With magic not being his strong point, he idly wanders around and looks at things before settling himself on the floor, cross-legged.
"So any ideas how we move forward then?" he asks finally, "What about pushing some of those glyphs and runes?"
Horatio jumps up and moves quickly to the square and looks at it to see if he recognizes anything from the door outside.John Stout (alias of Paizo Fan)2013-11-03T09:16:20ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=2#972013-11-03T09:12:32Z2013-11-03T09:12:32Z<p><span class=messageboard-ooc>Virtus, you are sickened for as long you remain within 30 feet of the effluvium jelly.</span></p>
<p>[Spoiler omitted]</p>
<p>What is your action?</p>Virtus, you are sickened for as long you remain within 30 feet of the effluvium jelly.
[Spoiler omitted]
What is your action?John Stout (alias of Paizo Fan)2013-11-03T09:12:32ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=2#962013-11-03T09:10:38Z2013-11-03T09:10:38Z<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Virtus, you are sickened for as long as you remain within 30 feet of the effluvium jelly.</span></p>[Spoiler omitted]
Virtus, you are sickened for as long as you remain within 30 feet of the effluvium jelly.John Stout (alias of Paizo Fan)2013-11-03T09:10:38ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=2#952013-11-03T09:06:25Z2013-11-03T09:06:25Z<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Virtus, you are sickened for as long as you remain within 30 feet of the jelly.</span></p>[Spoiler omitted]
Virtus, you are sickened for as long as you remain within 30 feet of the jelly.John Stout (alias of Paizo Fan)2013-11-03T09:06:25ZRe: Forums: Play-by-Post Discussion: Hollow's Last Hope DiscussionJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/HollowsLastHope3j5a0/discussion&page=9#4162013-11-03T09:00:39Z2013-11-03T09:00:39Z<p>I'm with this suggestion. I've got a few bits and pieces I'd like to pick up.</p>I'm with this suggestion. I've got a few bits and pieces I'd like to pick up.John Stout (alias of Paizo Fan)2013-11-03T09:00:39ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=2#932013-11-03T07:31:37Z2013-11-03T07:31:37Z<p>As Shelai makes her way down the walkway, followed by the rest of the party, a pile of refuse, sewage and other detritus suddenly rises up and slams her!</p>
<p><span class=messageboard-ooc>Shelai, I need three seperate Fortitude saves. One is DC 12 to prevent contracting filth fever, the second is DC 19 to prevent being overwhelmed by the stench and becoming sickened and the third is DC 19 to avoid being paralyzed. Everyone else needs to give me one Fortitude save at DC 19 to prevent behind overwhelmed by the stench and becoming sickened.</span></p>
<p><span class="messageboard-dice"><b>Party initiative:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (4) + 2 = 6</span>
<br />
<span class="messageboard-dice"><b>Effluvium jelly initiative:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (4) + 1 = 5</span></p>
<p><span class=messageboard-ooc>The party gets to go first. You can drop into the sewage to get around the jelly and attack, but it shall require a DC 12 Fortitude save every round you are in the sewage to prevent contracting filth fever. You can also use a DC 18 Acrobatics check to vault past Shelai and over the jelly to flank. As with most oozes, it is immune to critical hits and flanking, and does not take additional damage from precision-based attacks such as sneak attack.</span></p>
<p><span class=messageboard-ooc>Nasty combat number two!</span></p>
<p><span class=messageboard-ooc>Effluvium jelly: 46/46</span></p>As Shelai makes her way down the walkway, followed by the rest of the party, a pile of refuse, sewage and other detritus suddenly rises up and slams her!
Shelai, I need three seperate Fortitude saves. One is DC 12 to prevent contracting filth fever, the second is DC 19 to prevent being overwhelmed by the stench and becoming sickened and the third is DC 19 to avoid being paralyzed. Everyone else needs to give me one Fortitude save at DC 19 to prevent behind overwhelmed by the stench and...John Stout (alias of Paizo Fan)2013-11-03T07:31:37ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=2#862013-11-02T07:34:50Z2013-11-02T07:34:50Z<p><span class=messageboard-ooc>Okay, Shelai make a Perception roll. The rest of you may Aid Another as I assume you would all be looking for trouble. DC to beat is 31.</span></p>Okay, Shelai make a Perception roll. The rest of you may Aid Another as I assume you would all be looking for trouble. DC to beat is 31.John Stout (alias of Paizo Fan)2013-11-02T07:34:50ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=2#772013-11-01T14:43:07Z2013-11-01T14:43:07Z<p><span class=messageboard-ooc>So Shelai first? I also love how you're all so paranoid at the moment...</span></p>So Shelai first? I also love how you're all so paranoid at the moment...John Stout (alias of Paizo Fan)2013-11-01T14:43:07ZRe: Forums: Recruitment: The Loom of Fate - The Solrath Consortium Faction ThreadJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/TheLoomOfFateTheSolrathConsortium/recruiting&page=2#512013-11-01T12:59:31Z2013-11-01T12:59:31Z<p>I'm still looking to present a Spellslinger. I'll cover all questions surrounding how he got into firearms, etc. His background should provide some interesting hooks.</p>I'm still looking to present a Spellslinger. I'll cover all questions surrounding how he got into firearms, etc. His background should provide some interesting hooks.John Stout (alias of Paizo Fan)2013-11-01T12:59:31ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=2#732013-11-01T08:19:08Z2013-11-01T08:19:08Z<p>The door to the sewers has been forced open from the sewer-side; obviously the caster and her cronies had their work cut out getting in. Beyond the portal, the sewers are ancient and yet appear well-constructed. A five-foot wide walkway leads to both the left and right from the doorway, and there is a ten-foot wide culvert of quickly flowing sewage beyond that. The roof rises to approximately fifteen-feet in height and every hundred yards or so, the main sewer line branches off into ten-feet or even five-feet wide tunnels.</p>
<p>The path is clearly indicated on the crude map, and you'll be able to follow it relatively easily.</p>
<p><span class=messageboard-ooc>In the interests of expediency, I'll forge ahead. Any remaining roleplaying can be done in spoilers.</span></p>
<p>After navigating the foul smelling sewer-ways of the Maerh-Varzan underworld for the better part of an hour, the reek of the sewers suddenly becomes almost overpowering. Your eyes water and your throats clench in protest as you look about for the source of the dreadful odor.</p>
<p><span class="messageboard-dice"><b>Mysterious GM Roll:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (13) + 18 = 31</span></p>
<p><span class=messageboard-ooc>Can I get a marching order please?</span></p>The door to the sewers has been forced open from the sewer-side; obviously the caster and her cronies had their work cut out getting in. Beyond the portal, the sewers are ancient and yet appear well-constructed. A five-foot wide walkway leads to both the left and right from the doorway, and there is a ten-foot wide culvert of quickly flowing sewage beyond that. The roof rises to approximately fifteen-feet in height and every hundred yards or so, the main sewer line branches off into ten-feet...John Stout (alias of Paizo Fan)2013-11-01T08:19:08ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=2#662013-10-31T19:25:04Z2013-10-31T19:25:04Z<p><span class=messageboard-ooc>Remove Sickness will impart no benefit for this disease. And yes, the spoilers can be considered fair game once you've made the check.</span></p>
<p>It is plainly obvious that taking the fit outside would be a dangerous manoeuvre. Shall the party brave the streets or take to the sewers?</p>
<p>"The Scythe Mother may take me and make me part of her will," the fanatic answers. <span class=messageboard-ooc>He knows nothing, over and above what you already know. He was essentially muscle to protect Tieranda.</span></p>Remove Sickness will impart no benefit for this disease. And yes, the spoilers can be considered fair game once you've made the check.
It is plainly obvious that taking the fit outside would be a dangerous manoeuvre. Shall the party brave the streets or take to the sewers?
"The Scythe Mother may take me and make me part of her will," the fanatic answers. He knows nothing, over and above what you already know. He was essentially muscle to protect Tieranda.John Stout (alias of Paizo Fan)2013-10-31T19:25:04ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay&page=2#562013-10-31T10:39:11Z2013-10-31T10:39:11Z<p>As Captain Johnson speaks, there are suddenly a number of shrill cries from outside the inn; muted through the door and probably distance as well.</p>
<p>From the quick studies made, it would appear that while the disease might not actually spread from person to person, exposure to the disease is very likely to infect anyone with fifty or sixty feet of the outbreak.</p>
<p>If anyone looks out the door, they'll see armoured men battling cultists and robed casters much like you have just done. More worryingly, people who are lying on the floor dead suddenly reanimate and pull themselves to their feet; a desperate hunger shining in their eyes. It becomes evident that getting to the Sheriff might be very dangerous.</p>
<p>The cultist is securely bound, and with both Vasaro and Basila watching over him, it should be safe enough to leave them.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>As Captain Johnson speaks, there are suddenly a number of shrill cries from outside the inn; muted through the door and probably distance as well.
From the quick studies made, it would appear that while the disease might not actually spread from person to person, exposure to the disease is very likely to infect anyone with fifty or sixty feet of the outbreak.
If anyone looks out the door, they'll see armoured men battling cultists and robed casters much like you have just done. More...John Stout (alias of Paizo Fan)2013-10-31T10:39:11ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#462013-10-30T16:29:41Z2013-10-30T16:29:41Z<p>The cultist awakes and simply laughs in Kirzon's face.</p>
<p>"The Scythe Mother shall claim you all for her charnel throne!" the man begins to laugh maniacally. It quickly becomes evident that he was likely a simple minion for the robed caster.</p>The cultist awakes and simply laughs in Kirzon's face.
"The Scythe Mother shall claim you all for her charnel throne!" the man begins to laugh maniacally. It quickly becomes evident that he was likely a simple minion for the robed caster.John Stout (alias of Paizo Fan)2013-10-30T16:29:41ZRe: Forums: Play-by-Post Discussion: DM John's The Reaping Stone DiscussionJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/discussion#162013-10-30T16:19:01Z2013-10-30T16:19:01Z<p>Fine by me.</p>Fine by me.John Stout (alias of Paizo Fan)2013-10-30T16:19:01ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#442013-10-30T14:10:17Z2013-10-30T14:10:17Z<p><span class=messageboard-ooc>Who is rousing Sleeping Beauty from his slumber then?</span></p>Who is rousing Sleeping Beauty from his slumber then?John Stout (alias of Paizo Fan)2013-10-30T14:10:17ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#412013-10-30T12:51:29Z2013-10-30T12:51:29Z<p>[Spoiler omitted]</p>
<p>Vasaro and Basila rise from behind the bar counter, Vasaro with a loaded crossbow. They take stock of the situation and then leans heavily against the bar.</p>
<p>"Praise be to Erastil, you've defeated them," Vasaro breathes heavily, a sickly sheen on his face. Basila appears to share the same affliction.</p>
<p>"Please, you need to find a cure for whatever ailment they've infected us with," Vasaro whispers, his eyes fearfully darting to his daughter. "I'll pay you 500 gold pieces and offer you free room and board for a month if you do."</p>
<p>A search of Tieranda's body reveals a second glass vial, similar to the one that she smashed on the floor. After a few moments of study, Virtus comes to the conclusion that it contains 'the reaping sickness', an obscure magical disease. She also carries an unholy symbol. <span class=messageboard-ooc>Knowledge (religion) to reveal what god it is dedicated to. DC 15.</span></p>
<p>A search of the cult warrior fanatic reveals a poorly rendered, filth-stained cloth map of what appears to be a sewer system. Upon the map is a crude path in red ink. <span class=messageboard-ooc>Knowledge (dungeoneering, geography or local) to identify the points on the path. DC 20. DC 30 shall identify exactly where the end point is, although this shall take considerable time.</span></p>
<p><span class="messageboard-dice"><b>Captain Johnson Perception:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (13) + 4 = 17</span>
<br />
<span class="messageboard-dice"><b>Zrair Perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (16) + 5 = 21</span>
<br />
<span class="messageboard-dice"><b>Shelai Perception:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (11) + 1 = 12</span>
<br />
<span class="messageboard-dice"><b>Virtus Perception:</b></span> <span class="messageboard-dice">1d20 ⇒ 13</span>
<br />
<span class="messageboard-dice"><b>Kirzon Perception:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (12) + 9 = 21</span>
<br />
<span class="messageboard-dice"><b>R!KKtik Perception:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (4) + 8 = 12</span></p>
<p>You all notice muddy tracks leading from where the enemies ran up from the cellar below the inn.</p>
<p>[Spoiler omitted]</p>[Spoiler omitted]
Vasaro and Basila rise from behind the bar counter, Vasaro with a loaded crossbow. They take stock of the situation and then leans heavily against the bar.
"Praise be to Erastil, you've defeated them," Vasaro breathes heavily, a sickly sheen on his face. Basila appears to share the same affliction.
"Please, you need to find a cure for whatever ailment they've infected us with," Vasaro whispers, his eyes fearfully darting to his daughter. "I'll pay you 500 gold pieces and...John Stout (alias of Paizo Fan)2013-10-30T12:51:29ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#392013-10-30T08:08:14Z2013-10-30T08:08:14Z<p><b>Round 2 Summary</b>
<br />
Zrair's mace cracks off her armour, bouncing off without causing so much as a scratch. The warrior cultist is still asleep from Virtus' spell.</p>
<p><span class="messageboard-dice"><b>Acid Damage:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span></p>
<p><b>Round 3</b>
<br />
Sensing her impending doom, Tieranda turns to flee back the way that she came. However, in doing so she leaves herself open to attack from her adversaries.</p>
<p><span class=messageboard-ooc>In the interest of keeping gameplay flowing, I'll roll for the AoOs.</span></p>
<p><span class="messageboard-dice"><b>Zirkon AoO (greatsword, bless):</b></span> <span class="messageboard-dice">1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12</span>
<br />
<span class="messageboard-dice"><b>Zirkon Damage (greatsword, bless):</b></span> <span class="messageboard-dice">2d6 + 6 + 1 ⇒ (5, 2) + 6 + 1 = 14</span></p>
<p><span class="messageboard-dice"><b>Zrair AoO (cold iron light mace, bless):</b></span> <span class="messageboard-dice">1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26</span>
<br />
<span class="messageboard-dice"><b>Zrair Damage (cold iron light mace, bless):</b></span> <span class="messageboard-dice">1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4</span></p>
<p><span class="messageboard-dice"><b>Shelai AoO (greatsword, bless):</b></span> <span class="messageboard-dice">1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10</span>
<br />
<span class="messageboard-dice"><b>Shelai Damage (greatsword, bless):</b></span> <span class="messageboard-dice">2d6 + 9 + 1 ⇒ (4, 2) + 9 + 1 = 16</span></p>
<p><span class="messageboard-dice"><b>Zrair Crit Confirm:</b></span> <span class="messageboard-dice">1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19</span>
<br />
<span class="messageboard-dice"><b>Zrair Damage:</b></span> <span class="messageboard-dice">1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4</span></p>
<p>With a combination of R!Kktik's acidic bomb and Zrair's deft strike as Tieranda turned to flee, she falls to the ground lifeless.</p>
<p>Tieranda: 0/31, dead
<br />
Warrior 1: 0/20, dead
<br />
Warrior 2: 15/20, asleep
<br />
Kobold 1: 0/4, dead
<br />
Kobold 2: 0/4, dead
<br />
Kobold 3: 0/4, dead</p>
<p><span class=messageboard-ooc>Party exp: 13600/30000. Once you hit 30,000 exp then every shall level. What do you want to do with the sleeping warrior? What is your next action?</span></p>Round 2 Summary
Zrair's mace cracks off her armour, bouncing off without causing so much as a scratch. The warrior cultist is still asleep from Virtus' spell.
[dice=Acid Damage]1d6[/dice]
Round 3
Sensing her impending doom, Tieranda turns to flee back the way that she came. However, in doing so she leaves herself open to attack from her adversaries.
In the interest of keeping gameplay flowing, I'll roll for the AoOs.
[dice=Zirkon AoO (greatsword, bless)]1d20+6+1[/dice]
[dice=Zirkon Damage...John Stout (alias of Paizo Fan)2013-10-30T08:08:14ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#372013-10-29T20:21:56Z2013-10-29T20:21:56Z<p>The warrior's cry of pain is cut short as he falls lifeless to the floor, the greatsword slicing open his chest and spilling his lifeblood.</p>
<p><span class=messageboard-ooc>You'd have to double move, Zrair. You would be able to charge the Tieranda though.</span></p>
<p>Tieranda: 11/31
<br />
Warrior 1: 0/20, dead
<br />
Warrior 2: 15/20, asleep
<br />
Kobold 1: 0/4, dead
<br />
Kobold 2: 0/4, dead
<br />
Kobold 3: 0/4, dead</p>The warrior's cry of pain is cut short as he falls lifeless to the floor, the greatsword slicing open his chest and spilling his lifeblood.
You'd have to double move, Zrair. You would be able to charge the Tieranda though.
Tieranda: 11/31
Warrior 1: 0/20, dead
Warrior 2: 15/20, asleep
Kobold 1: 0/4, dead
Kobold 2: 0/4, dead
Kobold 3: 0/4, deadJohn Stout (alias of Paizo Fan)2013-10-29T20:21:56ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#342013-10-29T16:29:11Z2013-10-29T16:29:11Z<p><span class="messageboard-dice"><b>Warrior 1 Will save:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (14) + 3 = 17</span></p>
<p>The warrior's focus begins to drift but he quickly snaps back to attention and snarls at Virtus.</p>
<p><span class=messageboard-ooc>Fear this guy's willpower!</span></p>[dice=Warrior 1 Will save]1d20+3[/dice]
The warrior's focus begins to drift but he quickly snaps back to attention and snarls at Virtus.
Fear this guy's willpower!John Stout (alias of Paizo Fan)2013-10-29T16:29:11ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#322013-10-29T13:55:55Z2013-10-29T13:55:55Z<p>The remaining kobold collapes in a bloody mess, the floor gore-slick from entrails and what blood is left to pump out of the wound.</p>
<p>Kirzon charges Tieranda, his greatsword slicing through the air to connect with her side in a grievous show of force.</p>
<p>Tieranda: 11/31
<br />
Warrior 1: 15/20
<br />
Warrior 2: 15/20, asleep
<br />
Kobold 1: 0/4, dead
<br />
Kobold 2: 0/4, dead
<br />
Kobold 3: 0/4, dead</p>
<p><span class=messageboard-ooc>Shelai, there is now room to move up to the square in front of the warrior and diagonally to his right. The square in front of him will allow you to attack Tieranda and/or the warrior while the one diagonally to his right will only permit attacks on him. This close, Kirzon can see that there is a crazed look in the warrior's eyes as though he has no intention in giving up. For a brief moment, there is fear in Tieranda's eyes.</span></p>The remaining kobold collapes in a bloody mess, the floor gore-slick from entrails and what blood is left to pump out of the wound.
Kirzon charges Tieranda, his greatsword slicing through the air to connect with her side in a grievous show of force.
Tieranda: 11/31
Warrior 1: 15/20
Warrior 2: 15/20, asleep
Kobold 1: 0/4, dead
Kobold 2: 0/4, dead
Kobold 3: 0/4, dead
Shelai, there is now room to move up to the square in front of the warrior and diagonally to his right. The square in front of...John Stout (alias of Paizo Fan)2013-10-29T13:55:55ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#282013-10-29T11:06:31Z2013-10-29T11:06:31Z<p><b>Round 1 Summary</b>
<br />
Captain Johnson moves as close to the enemy combatants as possible. R!Kktik launches an acid bomb at Tieranda. Kirzon calls upon the blessings of Gorum and moves towards the enemy combatants. Shelai charges one of the kobolds holding a smokestick.</p>
<p><span class="messageboard-dice"><b>Attack (greatsword, charge, Power Attack)::</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (15) + 8 = 23</span>
<br />
<span class="messageboard-dice"><b>Damage (greatsword, Power Attack):</b></span> <span class="messageboard-dice">2d6 + 6 ⇒ (2, 2) + 6 = 10</span></p>
<p>She messily eviscerates the kobold from gizzard to gut and it falls to the side lifeless, its smokestick burning on the ground beside it. Virtus begins to cast <i>sleep</i> directed so that it might catch Tieranda and her two bodyguards. Zrair unleashes a smooth stone at Tieranda and catches her cleanly in the shoulder.</p>
<p>The cultist warriors hold back, obviously keen to protect to protect their mistress. One of the kobolds tosses its smokestick into the midst of the party and the second tosses the bag at Shelai. They then draw their sickles.</p>
<p><span class="messageboard-dice"><b>Attack (tanglefoot bag):</b></span> <span class="messageboard-dice">1d20 - 3 ⇒ (11) - 3 = 8</span></p>
<p>The tanglefoot bag harmlessly strikes the table adjacent to her and covers the tabletop in sticky glue.</p>
<p><span class="messageboard-dice"><b>Captain Johnson AoO (greataxe):</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (12) + 6 = 18</span>
<br />
<span class="messageboard-dice"><b>Captain Johnson Damage (greataxe):</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (9) + 4 = 13</span></p>
<p>Captain Johnson attacks the kobold throwing the second smokestick and neatly lops its head off.</p>
<p><span class=messageboard-ooc>The smokestick imparts 20% miss chance when within 5' and total concealment outside that range, and an attacker can't use sight to locate the target.</span></p>
<p><b>Round 2</b>
<br />
Tieranda calls out to the Scythe Mother and a sudden wall of wind appears in front of both her and the cultist warriors.</p>
<p>"The Scythe Mother shall raise in you in glorious undeath!" she proclaims loudly to the party.</p>
<p><span class="messageboard-dice"><b>Tieranda Will save:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (13) + 10 = 23</span>
<br />
<span class="messageboard-dice"><b>Warrior 1 Will save:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (15) + 3 = 18</span>
<br />
<span class="messageboard-dice"><b>Warrior 2 Will save:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (3) + 3 = 6</span></p>
<p>Victus finishes his <i>sleep</i> spell but only one of the warriors succumbs to his magical effect, with Tieranda and the other warrior shaking it off.</p>
<p><i>Party Initiative is up!</i>
<br />
<span class=messageboard-ooc>Captain, there is a kobold in front of you, 10' away. The rest of you have movement that you would be able to move in and engage the remaining cultist and Tieranda.</span></p>Round 1 Summary
Captain Johnson moves as close to the enemy combatants as possible. R!Kktik launches an acid bomb at Tieranda. Kirzon calls upon the blessings of Gorum and moves towards the enemy combatants. Shelai charges one of the kobolds holding a smokestick.
[dice=Attack (greatsword, charge, Power Attack):]1d20+8[/dice]
[dice=Damage (greatsword, Power Attack)]2d6+6[/dice]
She messily eviscerates the kobold from gizzard to gut and it falls to the side lifeless, its smokestick burning on...John Stout (alias of Paizo Fan)2013-10-29T11:06:31ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#222013-10-28T14:48:16Z2013-10-28T14:48:16Z<p><span class=messageboard-ooc>For further details on the disease, you may roll Heal or Knowledge (nature) checks to understand the disease and Knowledge (arcana) or (religion) in order to understand the source, although I would suggest mangling the bad guys first! Also lesser restoration <i>shall not</i> heal up the ability loss until you have removed the source.</span></p>For further details on the disease, you may roll Heal or Knowledge (nature) checks to understand the disease and Knowledge (arcana) or (religion) in order to understand the source, although I would suggest mangling the bad guys first! Also lesser restoration shall not heal up the ability loss until you have removed the source.John Stout (alias of Paizo Fan)2013-10-28T14:48:16ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#182013-10-28T13:36:00Z2013-10-28T13:36:00Z<p><span class=messageboard-ooc>So remember where I said that this adventure was really harsh?</span></p>
<p><span class="messageboard-dice"><b>Tieranda Fort Save:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (11) + 7 = 18</span>
<br />
<span class="messageboard-dice"><b>Warrior 1 Fort Save:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (17) + 4 = 21</span>
<br />
<span class="messageboard-dice"><b>Warrior 2 Fort Save:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span>
<br />
<span class="messageboard-dice"><b>Kobold 1 Fort Save:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (17) + 2 = 19</span>
<br />
<span class="messageboard-dice"><b>Kobold 2 Fort Save:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (6) + 2 = 8</span>
<br />
<span class="messageboard-dice"><b>Kobold 3 Fort Save:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (14) + 2 = 16</span></p>
<p><span class=messageboard-ooc>All but the first warrior suffer 1 point of Constitution damage. Due to this, all three kobolds have lost 1 hit point.</span></p>
<p><span class="messageboard-dice"><b>Constitution Loss (Captain Johnson):</b></span> <span class="messageboard-dice">2d6 ⇒ (2, 4) = 6</span></p>
<p>Captain Johnson immediately feels weakened and his gear suddenly seems to weigh several factors heavier. R!Kktik also feels weakened although not to such a great extent.</p>
<p><span class=messageboard-ooc>Captain Johnson suffers from temporary loss of 6 Constitution, simply down to rolling 1 on the the Fortitude save :( R!Kktik suffers a loss of 1 Constitution. This is a supernatural disease and cannot be removed until such point as the artifact that created it is destroyed or nullified. Anyone who fails the save is afflicted with 1 point of Constitution loss. Saving means you are still infected but do not suffer the Constitution loss. You must make 1 save per day. Please factor this into current and maximum hitpoints.</span></p>
<p>Despite his suddenly weakened state, R!Kktik still manages to toss his bomb right at the robed woman, covering her in acid. She screams in pain, joined by her warrior bodyguards as they suffer from the splash back.</p>
<p><span class=messageboard-ooc>Tieranda suffers 5 points of acid damage, the warriors each suffer from 5 points of acid damage.</span></p>
<p><span class=messageboard-ooc>Tieranda: 26/31
<br />
Warrior 1: 15/20
<br />
Warrior 2: 15/20
<br />
Kobold 1: 4/4
<br />
Kobold 2: 4/4
<br />
Kobold 3: 4/4</span></p>So remember where I said that this adventure was really harsh?
[dice=Tieranda Fort Save]1d20+7[/dice]
[dice=Warrior 1 Fort Save]1d20+4[/dice]
[dice=Warrior 2 Fort Save]1d20+4[/dice]
[dice=Kobold 1 Fort Save]1d20+2[/dice]
[dice=Kobold 2 Fort Save]1d20+2[/dice]
[dice=Kobold 3 Fort Save]1d20+2[/dice]
All but the first warrior suffer 1 point of Constitution damage. Due to this, all three kobolds have lost 1 hit point.
[dice=Constitution Loss (Captain Johnson)]2d6[/dice]
Captain Johnson...John Stout (alias of Paizo Fan)2013-10-28T13:36:00ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#162013-10-28T12:59:17Z2013-10-28T12:59:17Z<p><span class=messageboard-ooc>Due to the set up of the tables, you won't be able to reach them first round but I shall move you as close as possible with a double move. None of you will be able to close with them in the first round, if that makes a change to your action. For those with splash weapons, the optimum target is the robe wearer who is 55' away from you, flanked by the warriors.</span></p>Due to the set up of the tables, you won't be able to reach them first round but I shall move you as close as possible with a double move. None of you will be able to close with them in the first round, if that makes a change to your action. For those with splash weapons, the optimum target is the robe wearer who is 55' away from you, flanked by the warriors.John Stout (alias of Paizo Fan)2013-10-28T12:59:17ZRe: Forums: Play-by-Post Discussion: DM John's The Reaping Stone DiscussionJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/discussion#92013-10-28T11:53:53Z2013-10-28T11:53:53Z<p>You can use spoilers in the header field, if that makes it easier.</p>You can use spoilers in the header field, if that makes it easier.John Stout (alias of Paizo Fan)2013-10-28T11:53:53ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#142013-10-28T09:46:26Z2013-10-28T09:46:26Z<p>As Captain Johnson begins to converse with Vasaro, the city bells chime the midnight hour. The flames flicker across the inn's fieldstone walls, which are adorned with dozens of hunting trophies and war mementos - including a collection of two dozen gnoll heads mounted over the large twin fireplaces and the well-preserved body of a snarling gnoll chieftain clutching a rusty and dented axe.</p>
<p>Suddenly, before the Captain and Vasaro can begin to converse they are interrupted by a rush of footsteps and a series of high-pitched yips and growls. This noise preceds the appearance of three small reptilian humanoids, followed by two armored men wielding scythes and a woman in dark, blood-red robes.</p>
<p>As you quickly come to your senses and move to defend yourselves, you see that two of the reptilian humanoids carry smoking wooden batons and the other carries a small bulging cloth bag. As the creatures prepare to throw their items at you, the robed woman draws a glass vial from the folds of her robe and shouts an order: "For the glory of the Scythe Mother! Kill them all!"</p>
<p><span class="messageboard-dice"><b>Party Initiative:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (15) + 2 = 17</span>
<br />
<span class="messageboard-dice"><b>Kobolds Initiative:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (1) + 1 = 2</span>
<br />
<span class="messageboard-dice"><b>Cultist Warriors Initiative:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (13) + 0 = 13</span>
<br />
<span class="messageboard-dice"><b>Tieranda Initiative:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (20) + 3 = 23</span>
<br />
<span class="messageboard-dice"><b>Vasaro and Balisa Initiative:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (6) + 2 = 8</span></p>
<p><b>Initiative Order - Round 1</b>
<br />
Tieranda - 23
<br />
Party - 17
<br />
Cultist Warriors - 13
<br />
Vasaro and Balisa - 8
<br />
Kobolds - 2</p>
<p>The robed woman stands triumphantly and tosses the glass vial into the room. It sails over the heads of the kobolds and cultists to land between the two parties of combatants and shatters into several pieces. A sickly looking cloud rises from where the vial shattered and appears to disperse throughout the room.</p>
<p>"Onwards, minions, kill them all!" she crows, pointing at the party.</p>
<p><span class=messageboard-ooc>I can't upload the battlemap until later tonight, however the kobolds are currently gathered around the table nearest the entrance, with the robed woman and two cultists flanking her just where the tap room opens up. Party initiative is up, so whoever posts first will act first. I also require Fortitude saves from everyone. Let the games begin!</span></p>As Captain Johnson begins to converse with Vasaro, the city bells chime the midnight hour. The flames flicker across the inn's fieldstone walls, which are adorned with dozens of hunting trophies and war mementos - including a collection of two dozen gnoll heads mounted over the large twin fireplaces and the well-preserved body of a snarling gnoll chieftain clutching a rusty and dented axe.
Suddenly, before the Captain and Vasaro can begin to converse they are interrupted by a rush of...John Stout (alias of Paizo Fan)2013-10-28T09:46:26ZRe: Forums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#122013-10-28T07:46:39Z2013-10-28T07:46:39Z<p>Vasaro nods at each of you in turn, and you get the feeling that each of you are being measured. Zrair, R!Kktik and Victus in particular can feel the scrutiny of Vasaro's gaze but as the moments pass, he evidently comes to the conclusion that you mean no harm and are unlikely to cause trouble.</p>
<p>"Welcome to the Stirge and Hammer. The Guild sent along payment for your lodgings and food in advance; always prompt with the payments, so they are. I've also been briefed on your mission; you are to hunt down and slay an otyugh in the sewers of the city. You'd think the Guild would train their own warriors but every time something like an otyugh moves in then they open the purse strings and hire some mercenaries for the job," Vasaro says.</p>
<p>[Spoiler omitted]</p>
<p>"Here are your drinks," Basila says with a sweet smile, the hem of her dress twirling slightly as she moves. Although obviously only in her teen years, it would appear that Basila has a firm grasp of the way a woman can spin a crowd to her tune. She expertly places a mug of Old Blind Stirge in front of each of you, with an exception for Victus who gets water as requested. "I'll bring your food up in a moment." Vasaro gives anyone whose eyes linger on Basila a hard stare.</p>
<p>"A representative of the Guild shall be here in the morning to lead you to the nearest entrance to the sewers that the otyugh was seen," Vasaro says. "Until then, please feel free to relax; I know how hard the life on the road can be."</p>Vasaro nods at each of you in turn, and you get the feeling that each of you are being measured. Zrair, R!Kktik and Victus in particular can feel the scrutiny of Vasaro's gaze but as the moments pass, he evidently comes to the conclusion that you mean no harm and are unlikely to cause trouble.
"Welcome to the Stirge and Hammer. The Guild sent along payment for your lodgings and food in advance; always prompt with the payments, so they are. I've also been briefed on your mission; you are to...John Stout (alias of Paizo Fan)2013-10-28T07:46:39ZRe: Forums: Play-by-Post Discussion: DM John's The Reaping Stone DiscussionJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/discussion#72013-10-28T07:30:42Z2013-10-28T07:30:42Z<p>Welcome one and all.</p>
<p>R!KKtik and Zrair; I have no problem with that. You can assume that before you set off you had time to prepare.</p>
<p>Can everyone use the following format for your profile headers (enter the following text with relevant changes pertinent to your character) in the Race/Class field in your character profile:</p>
<p>Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3) </p>
<p>This allows me to keep the flow moving in combat/dungeon crawls. Also, you don't need to bold speech in the gameplay thread. Any thoughts should be in italics.</p>Welcome one and all.
R!KKtik and Zrair; I have no problem with that. You can assume that before you set off you had time to prepare.
Can everyone use the following format for your profile headers (enter the following text with relevant changes pertinent to your character) in the Race/Class field in your character profile:
Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe...John Stout (alias of Paizo Fan)2013-10-28T07:30:42ZForums: Play-by-Post: DM John's The Reaping Stone GameplayJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/gameplay#12013-10-27T20:43:25Z2013-10-27T20:43:25Z<p>Your arrival in the city of Maerh-Varza has gone unheralded and without incident. Led by Captain Johnson, you have arrived at the Stirge and Hammer Inn in the Market Hill district; an area of the city reserved for the working class and the occasional wandering adventurer. As you have arrived at the behest of the Guild of Streetsweepers and Lamplighters, your board and meal has been pre-paid, although any alcohol purchased is to be paid from your own pocket.</p>
<p>The Stirge and Hammer Inn is run by a man in his early 50s by the name of Vasaro. He is possessed of hawk-life features, greying curly black hair and a twisted beak of a nose. He seems completely at home speaking with you, as he spent over twenty years serving in the King's Rovers; guarding the city within a range of 100 miles, protecting the outlying villages and keeping the roads free of bandits.</p>
<p>Assisting him is his lovely daughter, Basila. She's only recently turned 17, but upon instantly speaking to her, you can tell that she is far from your average serving wench, with an excellent head for numbers and a warm, caring personality. It is obvious from the way that Vasaro watches her that he loves her deeply; unsurprising once you learn that he lost his wife and son in childbirth almost twelve years ago.</p>
<p>For those of you drinking, the Inn serves only one beverage; Vasaro's own beer, Old Blind Stirge, which he brews in part of his stable. It's a heady stout with a deep taste. Whilst perhaps not the best ale in the land, it is certainly a fine way to spend the evening.</p>
<p><a href="http://imageshack.us/a/img96/9122/pg75.png" target="_blank" rel="nofollow">Vasaro</a>
<br />
<a href="http://imageshack.us/a/img833/2603/2z18.png" target="_blank" rel="nofollow">Basila</a></p>
<p><a href="http://img41.imageshack.us/img41/7610/hi8j.png" target="_blank" rel="nofollow">The Stirge and Hammer Inn</a></p>
<p><span class=messageboard-ooc>Captain, which table are you and your fellow mercenaries going to sit? No one else is in the Inn aside from yourselves, Vasaro and Basila. At this point in time, feel free to chat amongst yourselves, engage Vasaro or Basila in conversation or just generally enjoy the ambience. It is currently around 9pm at night.</span></p>Your arrival in the city of Maerh-Varza has gone unheralded and without incident. Led by Captain Johnson, you have arrived at the Stirge and Hammer Inn in the Market Hill district; an area of the city reserved for the working class and the occasional wandering adventurer. As you have arrived at the behest of the Guild of Streetsweepers and Lamplighters, your board and meal has been pre-paid, although any alcohol purchased is to be paid from your own pocket.
The Stirge and Hammer Inn is run...John Stout (alias of Paizo Fan)2013-10-27T20:43:25ZForums: Play-by-Post Discussion: DM John's The Reaping Stone DiscussionJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/discussion#12013-10-27T20:27:04Z2013-10-27T20:27:04Z<p>Discussion thread for The Reaping Stone. Please place any OOC discussion in here.</p>Discussion thread for The Reaping Stone. Please place any OOC discussion in here.John Stout (alias of Paizo Fan)2013-10-27T20:27:04ZRe: Forums: Recruitment: [ Play-by-post ] The Reaping StoneJohn Stout (alias of Paizo Fan)https://paizo.com/campaigns/DMJohnsTheReapingStone/recruiting&page=2#562013-10-27T20:26:05Z2013-10-27T20:26:05Z<p>So this hasn't been very easy, with the quality of applicants who have come forward. However, I'm taking the following based upon character interactions I can foresee:</p>
<p>- R!Kktik
<br />
- Zrair
<br />
- Captain Johnson
<br />
- Kirzon
<br />
- Shelai Stahit
<br />
- Virtus Indici</p>
<p>Thanks to all who applied, please feel free to keep an eye out for the thread in future in case of any dropouts.</p>
<p>To those chosen; I shall create the discussion and gameplay threads shortly and we'll begin tomorrow night. For those of you still to create aliases, please do so as soon as possible.</p>So this hasn't been very easy, with the quality of applicants who have come forward. However, I'm taking the following based upon character interactions I can foresee:
- R!Kktik
- Zrair
- Captain Johnson
- Kirzon
- Shelai Stahit
- Virtus Indici
Thanks to all who applied, please feel free to keep an eye out for the thread in future in case of any dropouts.
To those chosen; I shall create the discussion and gameplay threads shortly and we'll begin tomorrow night. For those of you still to...John Stout (alias of Paizo Fan)2013-10-27T20:26:05Z