John "Johnny Boy" O'Connell's page

104 posts. Alias of Atlas2112.

Full Name

John "Johnny Boy" O'Connell


Hill Dwarf


Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6


Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh

Strength 15
Dexterity 16
Constitution 20
Intelligence 5
Wisdom 19
Charisma 14

About John "Johnny Boy" O'Connell




AC: 16 (11 armor, +2 Shield, +3Dex),
HP: 14+{+d8,+5Con, +1 hill}/lvl


Speed: 30 ft.

Base Atk: +2



Str: 15, Dex: 16, Con: 20, Int: 5, Wis: 19, Cha: 14








----------------=Race Traits=-------------------

25 Speed

Hill Dwarf


---------------=Skills=- (0 points; 0 class, 0 INT)---------------

Proficiencies: Perception{Class}, Survival{Class}, Stealth{background}, Insight{background}

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit

Saving Throws: Intelligence, Wisdom


-=Non-Standard Skill Bonuses=-

-=Languages=- Common and Orc, Draconic.

---===Special Abilities===---:

Prof: Light armor, medium armor, shields
Simple weapons, hand crossbows, heavy crossbows


-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------



-----------------------------=0th (at will){2}=--------------------------------
-0} Shape Water
Shillelagh (because of course he does =)
Bonus, 1 min, Wis for melee attacks, d8

DC = 8+2+4 = 14
Absorb Elements R
Goodberry 10 berries. 1 hp each. 24 hours.
Healing Word
Faerie Fire C, 1 min.
Each object in a 20-foot cube within range is outlined in GREEN light.

Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----

wooden shield

wooden club {druidic focus}

leather armor

an explorer's pack.


1 lantern, Hodded, (1lb)
9 flasks Oil, (3lb)

a tinderbox, (1lb)
10 days of rations, (20lb)
and a waterskin (5lb-full)
and a wineskin
10 candles, 10 pieces chalk, signal whistle, 5 bars soap (0lb)

-=Carrying Capacity=-
Light-5x str 0-55 lb. Medium-10xStr 36-110 lb. Heavy 111lb+ lb.
-=Current Load Carried=- 55 lb.

-=Money=- 0 PP 10 GP 0 SP CP


"What's wrong with trees?"

I had just asked this of Lord Hralgar Stonebeard, an Elder of the High Council of the Ironhand clan, who had called me into his chambers for an individual meeting. I knew what this was about and he knew I knew. I decided to get in the first shot.

He looked at me with all the affection one gives to a rust beast who just destroyed your grandfather's favorite suit of mail. This all came down to one basic flaw.

I was being a bad dwarf.

"There you go again, young John," he said in a way both grandfatherly and patronizing. Perhaps it was impossible to separate the two. "We do not think trees are evil, per se, but it is not trees that provide what is necessary for us to live. Can one mine gold from a tree? Can one find a vein of precious sapphires or luscious rubies in trees? Of course not. Now perhaps they are pretty to look at, and of course the best trees make good lumber once they are cut down, but we must not let their welfare be our cheifest concern."

And there you had it. You could not sell a tree.

"Then I know what I must do, Lord Stonebeard. As I am of the age for the Rite of Walking, I see no reason to add a slight modifier on top of it."

He sat in silence. He knew what was coming as well as I did.

"I invoke the Oath of Gain. We shall see who can out-sell who."

"You are of an age to take up thy quest. Many of thy brethren have already left. I See and Acknowledge thy Oath. May you Return in Glory."

To "Take a Walk" was nothing new. Many young dwarves either not suited or ready to settle down to the important and ever-lasting tasks of the clan left into the World of Men to see for themselves what lay beyond the stone walls. Many returned and were usually happy to settle down. The ones that did not return were thought of as good riddance.

However, as I was on the verge of Deportment--to be kicked out with no right of return--I took the Oath. Basically it meant that I could return, and if I did so with sufficient riches and coin, I would be hailed as a conquering hero. More so, my ideas would be given more weight! With high status I could lead the clan out of their grey and stolid ways and into a new age of prosperity and advancement!

All I had to do was win.

And live. I suppose that is important too.