I'd love to join your upcoming Hellknight Hill Campaign.
My Character Proposal:
Rivka Dell, NG
1. Pick a Class. I am a Champion of Nethys, a redeemer and illuminator of mysteries. My parents, locals of Breachhill, raised me in the faith and my arcane bloodline has never proved as strong as theirs. Instead, I seek to champion those fragments of Nethys that serve good and truth.
2. Why does your character want to be an adventurer? For Rivka Dell, this is not a small desire, but a calling. Nethys' fragmented being swells within her soul, calls her to seek out knowledge and to reveal it. She cannot turn away from this calling. To do so would be to deny her god, her family, and her self.
3. What will your character contribute to the party in and out of battle? With a staff in hand Rivka Dell is an able combatant, with her god's gift to preserve and protect. Outside of combat, she is a charming and kind young woman able to navigate diplomatic situations as easily as the library of a magus.
NOTE: I am interested in testing/playing with the Sorcerer Multiclassing rules and taking those feats as time passes.
Writing Sample, an example of a "copywight" a cross between a scroll and a zombie:
The Legacy was Tremble Jane's gift to her hometown of Crab River. Her tower, on its outskirts, is still maintained in her honor. Like most magic-users, in her old age she became eccentric and a little power-mad, but in her, this took an overwhelming desire to help Crab River. She left behind more than a few minor magic items, but the Legacy was the final sign of her patronage and protection. She sought volunteers from the town, who provided the bodies of their family, and then put every single of the spells she could prepare into them before the wasting disease rendered her unable to go on and eventually killed her. The 36 Legacies all have their own names (their own family names) and some have been expended. These have been rehumed (un-exumed? Re-interred?) in a special tomb. The legacy containing the 9th Level Spell is Tremble Jane's Mother, Bonnie Jane, a withered old zombie who occupies a rocking chair at the top of Tremble Jane's tower. They contain the most useful spells Tremble Jane knew, and the command words are shared among the town council.