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Organized Play Member. 451 posts (18,851 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 49 aliases.


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Jeni leaned into her friend's hand, just a little, before going to a seat. Only realizing she picked her chair for family dinners. Too late to change without looking like she moved on purpose.

She sits, and eats. The soft breads, nuts, and cheeses, the old man liked and always had. When he asks about their adventures, she felt the memory of his question. The kind way he always wanted to hear about her day.

She doesn't answer, instead choosing to let one of the others elaborate.


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

Cailyn, in the act of handing back the flask to her cousin, almost drops it at Ms Ashborn's tone (and the lack of crinklenose on top of that!) Briefly her lip almost curves into a smile. But the bodies are still around them, there is still smoke in the air, and there are distant screams. Now is not the time for smiles.

This mad nightmare isn't over.

And Ms Ashborn is already leaving!!

"Alight then.". She grasps her cousin's sleeve "Shall we be off?" she says, not asks, as she tugs him along with her toward the gate.


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

Cailyn says with a firm worry "How many people fled that direction?" The question is useless at the moment, all that matters is trying to stop them from getting any further into the city.

She lifts her hand into the air, launching Cloe with a whistle. The wounded bird flies with remembered effort. Whizzing past Wilberforce it flutters next to the goblin attempting to harm Joanna, trying to peck its face.

beak: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Cailyn then grasps the pebble around her neck and her crossbow, telling her cherished weapon "If Only you were a Ballista" before running after her cousin to get a better shot.

using her If Only Stone to cast gravity bow
and she will move

status, Cleo should have 4 rounds and 1 hitpoint


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longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Penelope crashes into Jenkin for a moment, crushing him (somewhat) in her archer's arms. Happy he is not dead. Then releases him with embarrassment and quite unfairly orders him to "Not do that again"

I was going to request the shield, but in truth, a mithral buckler is wonderful for a caster, so I'd suggest it go to Odelai.

To cover her flaming red ears, she busies herself with look for tracks in the room, to hopefully find which way the children were taken.

survival: 1d20 + 5 ⇒ (3) + 5 = 8


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

Cailyn spares a glance back to see the goblin is down with Cleo pecking at the corpse's face. She lets out a shrill two-finger whistle, getting its attention "More Goblins!" she shouted pointing. The owl launched into the sky toward more prey.

Cleo looks to have a ridiculous 80 feet of movement

The young half-elf rushes toward the fire. With quick gasping breath, she greets the two warriors she arrives next to, "Oh, hello Ms. Ashborn, Ms. Turandarok, fancying meeting you both here. One moment..." the odd noblewoman grasps her large glove and wrings it with gusto like she is writing every last drop of water from it. Even though it is dry as a bone.

Water decides right them to pour from the sky on the tent nearest to Conrad.

move some more and casting create water


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

Cailyn's mouth dropped in surprise at the other woman's assumption, staring gapping at her retreating form. Then at Scrapeknee when he looks at her.
Just for a second, before her face explodes in red, and she looks down into her food as quickly as she can.

She tries not to make the rest of their interactions weird, but HOW could it not be weird when it kept coming UP!?!?

As the sun slips down and the butterflies decide to move on, she excuses herself from Scrapeknee's presence "Thank you for letting me keep you company." she says simply, then goes (not hurriedly!) to the bleachers.

The song hits her more than the screams of terror. For a moment, she thought it might be a prank by her cousin, making his normally melodious voice as shrill as possible just for fun.

But no, fire and blood follow this song.

Cailyn might have ran with the crowds, since it was very sensible to do so.
But she sees the girl that first assumed fall to the ground, with a leering face of yellow teeth looking down, ready to tear and rip.

Cailyn has a crossbow, but she doesn't reach for it. Her mind had counted the seconds it would take her to load, pull, and fire, and this Dani did not have that amount of time left.

Instead, she shoves her hand into her leather satchel and pulls out a GLOVE. An old falconer, too big for her small hand. Brandishing the old garment in front of her like a weapon, the half-elf yells to nothing "Cleo, Attack!"

A split second later, a glowing blue owl erupts into the air in front of the goblin, teaching it that it really should be nicer to young ladies.

move action to pull the implement out of the bag, standard action to use servitor (summon monster 1, but standard it says), using the eagle stat block, using smite evil, then attack

talon 1: 1d20 + 3 ⇒ (8) + 3 = 11
damage, good: 1d4 + 1 ⇒ (3) + 1 = 4
talon 2: 1d20 + 3 ⇒ (20) + 3 = 23
damage, good: 1d4 + 1 ⇒ (4) + 1 = 5
bite: 1d20 + 3 ⇒ (18) + 3 = 21
damage, good: 1d4 + 1 ⇒ (2) + 1 = 3

---
Crit
talon 2: 1d20 + 3 ⇒ (12) + 3 = 15
damage, good: 1d4 + 1 ⇒ (4) + 1 = 5


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

"Hmmm?" Cailyn hums in question, mouth full of another potato. She covers her mouth, to expand on the sound "What I mean is, that I've heard my cousin play. Several times in fact. What I've not seen is a Shoanti innkeeping militia patrolling guy with a perfectly acceptable leg covered in divine butterflies. Almost like a holy person. Or a hero. Or the like." she swallows, pops another lovely tuber in her mouth.


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

After her continued (assumed) losses at the Dragon and the horrible morning following where her head wants to split open, one would think that she would curl up in embarrassment, slipping more into her shut-in personality. But one thing that she could remember quite clearly from the night before was OjWoj Viskalai talking about a Book Store.

Cailyn has forgotten her purpose. The one where she was banished from her home by a caring but firm mother to Make Something Of Yourself. The last part is in a booming Mother voice in her head. Instead of doing that she is lost in the Curious Goblin, chatting all day about books or curled up in the chair reading. Then there is Wonderful Master Parooh with so many curious objects and even more stories.

She is rarely in the Deer other than for meals and quick bright conversations with the hero-to-be, Scrapeknee.

For the festival, she is open early, greeting with cheer Scrapeknee, Sarla, and dour owner, in a simple blue silk dress, before popping back out (after breakfast) to visit the stores.

She does get distracted by the sheer amount of food stalls, thinking it is only polite to sample from each. Before she knew it, she had watched performances, taken part in games, returned to the inn to get her crossbow to compete in an archery competition, and eventually ended up at the speech before the cathedral.

'we can all change for the better' It might have been the kindly Father Zanthus that said it, but it was her mother that Cailyn heard.

So at the moment, the well-dressed well-fed noblewoman is wondering about the festival, lost in an internal dialog (probably with her mother) with a heavy crossbow on her back...

crossbow contest: 1d20 + 4 ⇒ (20) + 4 = 24

... a first-place sash across her chest, and a sack full of famous spiced potatoes she is nibbling on.


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

A crit!!!! So soundly beaten, tis sad :)

Cailyn's face fell "Oh, Fu--dge" she caught herself, but the smile in her eyes countered the almost swear. With a sigh, Cailyn said "A wager is a wager."

The young woman kicks off her shoes, and reaches under the table, hidden only partially, as she lifts her skirts, unhooks, and then slides down her stocking. Like her cousin, her hosiery was not part of the working class. Hers was a creamy white silk with nary a single run. "Please do not do anything too questionable with them." she entreats her cousin with more dignity than someone missing socks should. After another sip of her drink, she cocks an eyebrow at him and says "Your turn to declare the wager, I believe."


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

Cailyn starts to rise as Scrapeknee does since he was her guide. But as he takes the moment to assure her he will return, she settles back down with a "Okay"

In truth, she's nearing her threshold of sociability. A homebody like herself expends an extra amount of energy for conversation, nearly double as a normal person would. So a protracted get-together can be simply exhausting.

But two things make her stay. One is the room wobbled something ridiculous when she rose, making her think maybe Sandpoint was on a fault line of some sort. And two was that Scrapeknee was returning. If she went back to her rooms, he would have no reason to return. The guilt of inn betrayal would keep him away. If he was having fun, then denying him of that would be plain rude.

So instead she turns to her cousin with a long sigh. "Your socks..." she states. "If I win, you lose your socks." A strange request, but Cailyn is a bit strange in truth.

As if to prove her point, she reaches into her bodice, pulling out a simple gray stone hanging from a leather cord. Grasping it firmly in her fingers, she waves the plates and glasses away from the pretty pink circle. One by one the objects seem to obey, sliding without being touched until out of the way.

mage hand, occultist style, which I hope I got right since this is my first.


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Active Conditions: endure elements(3rd), sickened 1, haste Female Elf Wizard 13 | HP 110/110 | AC 32 | Fort +20 Ref +22 Will +22 | Perc +21(+2 initiative); darkvision, low-light vision| spell DC 32, attack +22 | focus 2/2 | hero 1 | Familiar: Puck the Ceru | HP 65/65 | Perc +18; darkvision, scent |

Pen does offer to show the gnome her own room, if she wishes and thinks it will provide some context before she opens hers.

Pen's door is down the next hall, and across from their companion, Sanjana Nirman Niraimadhi, who will greet them with tea and wisdom from time to time.

When the heavy plain wood opens it reveals an octagonal room with high ceilings and a single tall window. The walls are covered in irregular shelves peppered with nooks and crannies, covered in so so so many books and the occasional hand-drawn pictures. Several desks are built into shelves, each with a book or two or three open with a journal out with copious notes.
Other than the desks there is a lovely robin egg blue chair, so fluffy that someone could laze in it for a week doing nothing but reading, and a bed, bigger than one person needs.

Besides that, there is nothing else... other than cats. All over the place, a half dozen cuddled in the bed with her plump elephant familiar, another kneading the chair, and four up so high on the shelves it is a wonder if they can ever get down.


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

Cailyn inclined her head in greeting Conrad and further acknowledgment to Lita. Her head does feel the desire to continue to nod. Thankfully her soup arrived, making her stop. Instead, she breathed in the hearty weight of the scent, feeling it delightfully in her toes.

Just as she is dipping her spoon into the broth, she hears Wilberforce say What he said. Quickly, she tries to kick him under the table

unarmed attack: 1d20 - 1 ⇒ (8) - 1 = 7

But a post happens to be right there where his shin should properly Be. So instead of interrupting him from speaking, she stubs her toe with a sharp Yelp.

Then he apologized, and it seemed like her littlest of toes suffered for no reason.


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

After taking the drink, her eyes went right back over and met the gold ones looking back.

She nearly sputtered out the heavy liquid in her mouth, but swallowed quickly instead, which BURNED like molten fire down her throat.

Somehow suppressing the desire to cough up her right lung, she managed an attempt at a smile and in a slightly raspy voice returned the greeting "Why hello, Ms.... Blake!..." She remembered the rest of the name! "Fancy meeting you here. Has your stay been..."

Her mind wants to say 'eventful' while wishing for 'less than eventful'.

'There was an orphanage here too, Turandarok somethinganother. Wait why would that matter? She probably isn't a serial arsonist victimizing orphanages... ' her nose started to crinkle. 'No! No crinkling!'

"... Pleasant!" she managed, finally, in more of a squeak than she had hoped for, followed quickly by a hiccup, which she helped drown without another pull of the nearest liquid.


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Female elf (Ekujae) arcanist 10/Archmage 3 | her image HP: 77/77 | AC: 30(31) touch 18 ff 24 | F: +13(15); R: +17(20); W: +15(17) (-1 vs compulsions) | Perception +16 greater low-light vision| 1st (6/6) 2nd (6/6) 3rd (6/6) 4th (6/6) 5th (3/3) | arcane (13/13), versatile (5/7), extend(3/3), reach(3/3), sickening(2/3), fearsome(1/3) pearl(1st 3/3)| mythic 9/9

Welcome Sorak and Wynies!


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

Cailyn was curious about the curious goblin and exactly what her 'alley' would be, but then Willie arrived.

Cailyn's delight in Willie finding them instead of her having to go into the crowd to get his attention was quick and then muddled at his description of her. She didn't rightly know if she had been complimented or insulted... maybe both?

No matter. "It is... nice to see you as well, Wilberforce." her eyes took him in and she frowned just a little "Are you doing okay? Your hair is a right fright. I have a comb... one moment." she had been distracted and missed the amazing upside down playing, but she does rummage through her sachel and pull out an ornate comb, handing it to her cousin. "Now, yes, introductions. This is Scrapeknee Viskalai, the destined survivor of a near-tragic fall. I do expect great things from him, so decided he should meet you." 'Great' things was one of Willie's trends. Well, at least they were Greatly talked about things.

It wasn't exactly the reason why, but saying I wanted to check up on you, because you are my only family anywhere near sounded sad. And saying, I traded your cousinship away to young woman for this young man, sounded rather odd.


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

Cailyn's attention focused on the yummy treat, and answered honestly "Yes." then corrected herself "No, not really. I mean, he IS when you are an anxious teenage wallflower stuck going to a ball you really didn't want to be at. But his heart is in the right place. Usually." she did not want to remember that Dance Ever.

She looks up at Scrapknee and then Sarla "He's my cousin." she said with a rueful smile.


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

"Hmm, wise And humble." she grumbled, but it seemed to be meant as a good-natured tease instead of an actual complaint. She had noticed the barkeep's leg over the edge of a book these last few days, and had wanted to ask. Since it might be a story, but asking about an injury might bring the pain of it back to the surface.

Causing pain was against the rules of conversation... at least for her.

But HE brought it up "Why were you on the roof?" she asked with thinly veiled interest, hoping to draw out the details.


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Female half-elf (Spireborn) occultist 1 HP: 8/8 | AC: 14/14/10 (Mage Armor: 18/14/14)| no DR | F +2, R +4, W +3 (none)| Per: +7 (Low-light Vision), Init: +4 | lvl1 2/2 | focus: conjuration 0/1 transmutation 4/4 | bolts 10/10 | Hero Points: 1 | Status: summon monster 1(1hp, 2 rounds), gravity bow

White Deer Inn & Tavern

Cailyn's blue eyes narrow on him. The reason why held at bay as she chews the lovely bite of weed wrap. Her eyes had to open wide as the flavor hit her, surprised at how amazing it was. She then proceeded to point to the marvel and nod happily as she chews.

Finally, she swallows and resumes her narrowed eye look. "You are rather wise for your age, you know?"


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Active Conditions: endure elements(3rd), sickened 1, haste Female Elf Wizard 13 | HP 110/110 | AC 32 | Fort +20 Ref +22 Will +22 | Perc +21(+2 initiative); darkvision, low-light vision| spell DC 32, attack +22 | focus 2/2 | hero 1 | Familiar: Puck the Ceru | HP 65/65 | Perc +18; darkvision, scent |

Pen's eyes shine in avid interest, tracking every motion of Briar's ritual. Her ear twitched slightly to catch each inflection. She was memorizing it all as best she can. So enthralled, the violence of her dear companion's teeth rending into the man jars her, making her gasp in sudden fear.

Her cheeks heat at the slip.

Over the centuries she has encountered many horrors that never made her make that sound. The fact someone she trusts so much induced such a primal reaction was... interesting? Maybe an instinct buried deep. Of prey in the presence of a predator?

Pen's mind contemplates this as her hands weave out a spell while multiple circles of runes rotate around her. Her voice rises to complete the incantation, no tremble or gasp in it now, perfectly plain but strong.

A split second later, a shock of blue lightning shatters the air past the hulking dark fury of Briar who was tearing into her victim, Drustan. Past them, the blinding bolt whips then cracks with a thunderous boom in the mass of soldiers, sending pain and death, solidifying Pen as an agent of Briar's proclamation of No Mercy.

casting chain lightning, DC 32 reflex, chain continues until one makes the save, including overwhelming energy reducing resistance by 13
chain lightning damage: 8d12 ⇒ (7, 1, 8, 9, 12, 8, 5, 7) = 57


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female Tian-Sing alchemist bomber 5 | her image | HP: 53/53 AC: 22; F: +10, R: +13, W: +8 | Perc: +8 | Speed 25ft | Weapon +12, d4+1 | 5/9 fire | 3 lightning | crystal 3 | ghost 6 | frost 2 | infused 3 | hero 1 | Active Conditions:

As Kamo comes to care for her, being pulled over to a stump, she whispers weakly "did you see me, I was like Sakura, all Wee and Woo." she makes a slow swipe and back with her bloodied knife.

After being bandaged and told she wasn't going to die from poison, she manages a firmer smile "Thank you, Kamo. I feel much better now."


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Female Half Orc | Slum Shaman 9 | HP 57/57(66/66)| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 4/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours), -2 con

Mags isn't sure if the gray isn't going to charge through the poison fog, so she keeps up her words from the city to help her defeat its enemies. Poison flying fungus bones is a prime example of enemies of the city.

heal to treat poison: 1d20 + 13 ⇒ (20) + 13 = 33

Since chanting requires breathing, Mags herself is not so foolish to dash through the fog. Anyway someone dear to her is hurting. The half orc tries to help Yazi resist the last of her poison.

I have no idea personally how to treat inhaled poison with basic first aid, but it says it is only a standard action, and should provide +4 to her check


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Active Conditions: endure elements(3rd), sickened 1, haste Female Elf Wizard 13 | HP 110/110 | AC 32 | Fort +20 Ref +22 Will +22 | Perc +21(+2 initiative); darkvision, low-light vision| spell DC 32, attack +22 | focus 2/2 | hero 1 | Familiar: Puck the Ceru | HP 65/65 | Perc +18; darkvision, scent |

Pen's brow furrows, worries living in that small crevice. After a moment of thought, she steps forward, resting her warm hand on the warrior's shoulder. And smiles just as warmly when Visna looks up "I trust you." she assures the other woman, hoping to banish the heavy thoughts that produced that frown.

The magic takes hold, a subtle tightening, a thread grasped between them.

Feels like an announcer would now boom 'Pentella Cole has become a pledged follower of Crownbreaker' :)


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LE elf dhampir rogue/alter ego/shadowdancer 11 HP: 115/116 | AC: 29 (nimble dodge) | F: +17; R: +22(success is crt); W: +18 | Perception +20 greater darkvision, low-light vision| dagger +22 2d4+7 +3d6 sneak | hero points: 0 |

society: 1d20 + 14 ⇒ (7) + 14 = 21

Aily has been too distracted by restocking personnel for their household, travelling Geb to destroy its enemies, and trying to curtail a massive tower of uncouth bone, so she hasn't had time to keep up on rumors and the going ons of people in power.

That causes a knife of irritation in her gut. Which she smothers, since any negative emotions could be seen and be misinterpreted. This is not the audience you want getting the wrong idea.

She would much rather that one of the lords answer, but if she delays, she is worried Another will.

The maid looks to her nearest lord, Caraid (of course), and acts like he is giving her leave to answer, a subtle nod is returned by her, a pause as if she is receiving information telepathically, which is common enough in the land of undead between master and servant.

decpetion: 1d20 + 22 ⇒ (9) + 22 = 31

Then she steps forward, just a touch, closer to her master, to make sure He is in Geb's sight when she answers.

"Trade is power, great lord of unlife. If our land stopped exporting, the other lands may see it as 'weakness'. A trait we Never are." her answer is simple and short, offering advice without phrasing it as anything that could be seen as assertive, as the answer from a servant to the king should be. But the steel conviction in her voice says what a thousand words never could.

'The world should fear us'

diplomacy: 1d20 + 21 ⇒ (19) + 21 = 40


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Female Human Alchemist 5 | HP: 31/33| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +6, CMD: 19 | Fort: +5, Reflex: +6, Will: +1| Init: +2 | perception +8 | active conditions:

Brig had work to do. Her evening activities were her own, skulking the streets to hope to save a person here and there. Her miniscule time as an ally to the guard was the same, though it had been fury and chaos in comparison, and the monsters on such a different scale.

Her days though belonged to metal. Not glistening silver swords or layered steel armor. Blacksmiths are practical, not fanciful. So her days consisted of sharpening kitchen knives and making nails. Mostly.

But once work was over, she moved in.

With the hint of embarrassment in her cheeks, she moved into Ariadne's communal place. Lugging in one crate of tools, hammers, tongs, aprons. And then another of apparatuses, beakers, chemicals, and complicated bits. Another crate of books, mostly medical journals.

The last two things she brings in, is her personal effects, a bit of clothes, hygiene related objects, and a memento or two. And a chest, sealed with a heavy lock, which she treats with more care than any of her other belongings, which is saying something since the tools,book,and apparatuses were like precious treasures to her.

"Sorry, there is so much." she ran her calloused hand over her brown hair, the embarrassment finally lost to the exertion of the move thankfully.

--------

Her days are still spent at work, unless there is something the city needs, but she always returns with something to fix a need in the house. New hinges for the cabinets, a new lock for the door, brackets here and there, and plenty of nails.

All make sense to her... but a ghost. She looks a tad ashen at the idea, but gulps and stands next to Kayleigh, her big arms crossed tight around her like a shield.


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female Tian-Sing alchemist bomber 5 | her image | HP: 53/53 AC: 22; F: +10, R: +13, W: +8 | Perc: +8 | Speed 25ft | Weapon +12, d4+1 | 5/9 fire | 3 lightning | crystal 3 | ghost 6 | frost 2 | infused 3 | hero 1 | Active Conditions:

The wild cackle that erupts from Pagma is pure delight, so much so she barely manages to pour the water over Sakura's head (having decided as the siblings embraced so warmly that a dunking was the only possible way to make a dent in the disgusting mess).

"I think if we keep at this whole 'hero' thing, we'll need a pack full of changes of clothing." she teases, before pointing out to Kamo "Hygine is important, so you are next, though I only have one more waterskin, so both of you try to move out of the way of the next vomiting vulture we kill."


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Female Half Orc | Slum Shaman 9 | HP 57/57(66/66)| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 4/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours), -2 con

Mags winces in pain, but keeps up her city chant, describing a corner of the market, as the sun dips low, the place stills, and cloth awnings sway.

maintaining fortune on the gray

She steps back from the thing attacking her, then lets the city's anger at its child being hurt into her words, a cracking of a beam, and collapse of a ceiling, a congestion at a busy intersection.

5 foot step and Battle Spirit +2 (4 rounds/day) (Su) As a standard action, allies in 30 ft gain bonus to attack and damage.


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Female Human Alchemist 5 | HP: 31/33| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +6, CMD: 19 | Fort: +5, Reflex: +6, Will: +1| Init: +2 | perception +8 | active conditions:

Is she doing okay?

Anytime my wife has anything done, even simple things, I am anxious. Too many movies, tv shows, and books has me expecting the worst all the time when it comes to doctors. Which is wrong, I know, but it is still a thing in my mind.

My fingers are crossed for her.


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Female Human Alchemist 5 | HP: 31/33| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +6, CMD: 19 | Fort: +5, Reflex: +6, Will: +1| Init: +2 | perception +8 | active conditions:

It is truly a lovely 'nothing' post though :)

Brig doesn't know what is going on anymore than the other on lookers, though the 'act' as the queen put it, the fear and dismay the young woman is radiating, seems real enough the blacksmith wants to save her.

local: 1d20 + 11 ⇒ (20) + 11 = 31

Blackjack was a legend, one she had grown up on over and over, and one that had sparked the kernel in her heart to take up vigilantism despite her own lawful nature.

The executioner sneaking up behind a childhood hero is too much, so she roars "Black hooded Coward!" picking up one of her sling stones, she chucks it with all her might at the man's head.

throwing is not her speciality: 1d20 - 1 ⇒ (1) - 1 = 0
damage: 1d4 + 3 ⇒ (3) + 3 = 6

oh heck. This is one of those moments where you wish you could undo your action. :(


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LE elf dhampir rogue/alter ego/shadowdancer 11 HP: 115/116 | AC: 29 (nimble dodge) | F: +17; R: +22(success is crt); W: +18 | Perception +20 greater darkvision, low-light vision| dagger +22 2d4+7 +3d6 sneak | hero points: 0 |

"I will see to everything, Mr. Stanton." Aily complies. She starts by booking them rooms in the finest inn in town, making sure one of the lords is properly made comfortable,
before seeing to the task.

For a moment, she considers sending Humerus back to help transport the lord's belongings. Sadly she disregards that plan. The skeleton might get lost, easily, but also the lords attract enough attention they might need to defend themselves again. And Humerus makes an excellent focus for other people's aggression.

So with a sigh, she tasks him with this and that, while she sends for their things and more help.

After Lady Cort had perished so easily, Aily considered purging everyone and everything to start over. Once she decided to not do that, she started recruiting from the local population. A proper household needed multiple maids.

She couldn't do that before, because the fae vampire was like a mosquito, sucking every ounce of blood out of anything tasty. And those she didn't eat, left after from pure annoyance.

Slipping out of one of the blood lord's rooms, after once again making sure he was comfortable, Aily smoothed out her skirts and met her charges, along with the wagon load of luggage (and chew toys). She inspects, compliments and reprimands when needed, then gives out instructions to book two carriages, dress the lords (the other lords, Aily will see to the one), serve breakfast, etc. All to get them ready and out the door as soon as possible.


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Yes, to changes. Many. Go to the first post in recruitment.
Clebsch was the original GM and is now playing Nona (our shaman), but we are still using the original character creation.

But the new GM added a couple of additions as well as elephant in the room, so here is link to that post.

https://paizo.com/campaigns/ClebschGMWrathOfTheRighteousAdventurePath/recru iting&page=6#251

And there is never anything wrong with more healing. Mythic combat at this level seems massively (and amazingly) chaotic which could go from Doing good to nearly dead when things do a hundred damage with ease. Or so the squishy mage thinks at least.


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Hmmm, we have a paladin, a wizard, and a shaman. So maybe skill monkey or another melee fighter? Anything really.


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LE elf dhampir rogue/alter ego/shadowdancer 11 HP: 115/116 | AC: 29 (nimble dodge) | F: +17; R: +22(success is crt); W: +18 | Perception +20 greater darkvision, low-light vision| dagger +22 2d4+7 +3d6 sneak | hero points: 0 |

Aily was ready to leave all this to the annoyingly absent knight. Let him handle Something for once.

Her plans had been to elevate a 'unlikely' to bloodlord, proving something to herself and her father, but that plan had failed. Infuriating faery was too weak and died.

She had been toying with switching over to another, even more unlikely candidate, but she knew THAT one would never be something her father would accept as her victory. So what would be the point...

Now, because of reasons, the plan was simply to keep THAT one alive in a land that despised what he represented. And now their lord himself wants THAT one in his presence.

Aily's fists ball in her skirts, to keep herself from drawing her dagger and stabbing the knight before grabbing THAT one and running as fast and as far as possible.

But this was their lord, not an absent knight, not her smirking father, not a skeleton, mage, and warrior they had battled with over and over. There was no running if he did not wish it. None.

So with an iron spine of tensed stress, Aily simply says "Humerus and I will purchase suitable attire for the audience and prepare your bags, sirs"


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Active Conditions: endure elements(3rd), sickened 1, haste Female Elf Wizard 13 | HP 110/110 | AC 32 | Fort +20 Ref +22 Will +22 | Perc +21(+2 initiative); darkvision, low-light vision| spell DC 32, attack +22 | focus 2/2 | hero 1 | Familiar: Puck the Ceru | HP 65/65 | Perc +18; darkvision, scent |

When the creature is down and not getting back up, Pen turns to the gnome, "Ms. Flingflopsparkfizz, are the drinks you gave us earlier safe?"


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Hello, I'd like to submit Cailyn Vanderale as one of the many options to choose from. Rise is wonderful, It was my first ever game here on the forums, though I've never completed it, so am very happy to make a character and have the opportunity to apply. Thank you!

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Her picture

Brief Summary: Cailyn is the half-elven daughter of the Vanderale noble merchant family of Magnimar. She is an occultist who isn’t too bad with her rather large crossbow, and in a pinch will summon a celestial owl to peck out a bad guy’s eyeballs. She likes to read, knows a bunch, likes to talk, and is almost always snacking. She does hope she can figure out how to make a living since her mother and Da decided it was time for her to get out and make something (anything) of herself. If you have an adventuring party needing an oddball slightly spoiled packrat with an eclectic array of skills, who really doesn’t take the place of a more focused rogue, witch/wizard, face, fighter, healer… um… wait, she is trying to sell herself, isn’t she???... Well, ignore that, if you are looking for anything really, Cailyn Vanderale might just be the person you are looking for (hopefully).

Description and Quirks:

There is a young woman before you of muddled Chelaxian descent with pale skin dusted with a dash of sun, bluish-black hair straight, loose, and framing a roundish face with two pointed ears splitting the dark curtain of hair and light blue eyes that dance with a mix of interest and uncertainty.

Some people associate initial impressions of people with a single word, and if one did decide on this course of action, this young woman could be labeled with the word ‘Sea’. The blue of her eyes brings to mind the waves lapping against the shore, the deep black of her hair the fathomless depths of the deep, she moves with the grace of the wind against the surface. She even smells a little of salt and fish.

The latter trait is explained when the young woman pulls a small paper sack out of her coat pocket, pinching out a salt-encrusted strip of dried fish and popping it in her mouth. The bulge in her pocket is only slightly diminished by pulling the snack sack out, so it speaks that maybe she is significantly provisioned at all times.

Speaking of coats and pockets, the young woman is dressed somewhere between wealthy and vagabond. Rich well-tailored coat of a deep navy blue over a stark white shirt and black breeches, covered in all sorts of buttons and bobs, pouches, ribbons, even a worn hawker’s gauntlet hanging from multiple belts, no fewer than six necklaces, and a worn backpack clinking and clunking will all sorts of oddities.

History and Now:

Her Da was a Spireborn, a half-elf from the Mordant Spire, who nearly died in a shipwreck. Her mother, a Vanderale noblewoman from Magnimar aboard one of their trading vessels, had him fished out of the Steaming Sea, where he was the only survivor. It wasn’t love at first sight, or ever love in truth, but there was plenty of lust, both then and regretfully (in Cailyn’s eyes) every time the two got together again. The phrase ‘Get a Room’ was shouted in her teenage years rather often.

Cailyn was raised in the Vanderale estates, developed a great love for reading and conversation, and was content to live an indulgent wasteful life of the wealthy, but neither her mother nor her Da agreed with this desire. Her mother had named her after a hero and felt inclined to push her daughter in that direction. She taught her reluctant offspring how to negotiate prices, how to find the best deals, and even a bit of magic, Then when Cailyn came of age, she traveled with her Da aboard the ship where he was first mate, another Vanerale trading vessel, learning the sea and how to Properly use a crossbow.

Now, they both expect her to go make something of herself. And she is going to try, starting at a festival in the quaint town of Sandpoint.

Hopefully this covers racial alternatives for Spireborn half-elf, crossbow training, and sophisticate(reading). Her traits clever wordplay(mom’s training), merchant family (mom is a Vanderale), traditionalist (more reading), and why she has sailor and swim (odder skills, I debated merchant vs sailor vs appraise for a LOOOOONG time). Oh, and her drawback insatiable (her overspending on food and goods/services cause she is a rich kid)

Personality and Flaws:

curious, intelligent, a bit snarky over feeling a bit put out by her parents (a tad childish still even in her mid-twenties), pampered to the point she can’t comprehend Not spending more for the best food and rooms, she loves Things with history and personality and collects way too much. A little unsure of herself, this being her first time truly on her own.

Implements:

The If Only Stone: When growing up in Magnimar, there was a woman who delivered onions and potatoes to the family estate every Toilday. The lady would sit with Cailyn over tea and lament about all the things she wished she had done with her life, always starting with ‘If Only’. While she did so she rubbed the small gray stone hanging from around her neck. ‘If Only I had married X, If Only I had learned a trade, If only I hadn’t lost those toes’ The last one was the cause of her death by the way. Being a bit unsteady on her feet, she pitched over in the street and a horse stomped her. Cailyn was one of the only people to attend the funeral, so the grave digger gave her the seemingly worthless stone. Now she uses if as the most apt beacon of desired transformation possible.

Hawker’s Grief: Graddy Turtlepeg was a gnarled old hawker who taught the nobleman’s sport to many of the Magnimar elite, the Vanderale’s were often hiring him for the same. Cailyn never learned, being illegitimate and all, but she did attend and spend time with the curmudgeon. The old man taught the sport but did not own a single hawk of his own, just a tired old owl. He complained about the bird all the time, but Cailyn liked to think he loved it dearly. The man passed from simple old age, but in his meager will he asked for the glove and the owl to be given to the little girl that listened to him often. That was a while ago, so the now adult no longer has the owl since it was already very old when she received it, but she uses the glove to bring the owl back to life (not really, it is just a summoning spell that looks like an owl, but she likes to pretend it is the same old bird)

her stats:

Cailyn Vanderale
Female half-elf (Spireborn) occultist 1 (Pathfinder RPG Occult Adventures 46)
LN Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 8 (1d8)
Fort +2, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4-1/19-20)
Ranged heavy crossbow +4 (1d10/19-20)
Implement Schools
. . Conjuration (Hawker's Grief, 2 points) Resonant—casting focus; Focus—servitor
. . Transmutation (The If Only Stone, 3 points) Resonant—physical enhancement (dexterity); Focus—legacy weapon, size alteration
Occultist Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—gravity bow[APG], mage armor
. . 0 (at will)—create water, mage hand
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Statistics
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Str 8, Dex 16((18), Con 10, Int 18, Wis 12, Cha 10
Base Atk +0.75; CMB +4; CMD 13
Feats Agile Maneuvers, Precise Shot
Traits clever wordplay, merchant family, pragmatic activator, traditionalist
Skills Diplomacy +8, Disable Device +8, Knowledge (arcana) +8, Knowledge (history) +11, Knowledge (local) +11, Perception +7, Profession (sailor) +5, Sense Motive +5, Spellcraft +8, Swim +3; Racial Modifiers +2 Knowledge (history), +2 Knowledge (local), +2 Perception
Languages Azlanti, Common, Elven, Minkaian, Thassilonian, Varisian
SQ crossbow training, elf blood, finesse weapon attack attribute, implements 2, insatiable, mental focus (5/day), sophisticate
Other Gear crossbow bolts (10), dagger, heavy crossbow, backpack, belt pouch, chalk, charcoal, fashionable accessories, hip flask[UE], occultist's implement[OA], occultist's implement[OA], paper (2), thieves' tools, trail rations (4), 10 gp, 1 sp, 9 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Casting Focus (+1 CL) (Su) Use as extra focus component to add to CL for conjuration spell.
Conjuration (Hawker's Grief) Implements used in conjuration allow the occultist to perform magic that transports or calls creatures.

Implements: Bowl, brazier, compass, figurine, lantern, mirror.
Crossbow Training Reload proficient crossbows 1 step faster.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Implements (Su) Gain a series of items which grant access to schools and powers.
Insatiable Goods & services cost you 10% more & you need 2x as much food & liquid as normal.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mental Focus (5/day) (Su) You have a pool of points that activate your focus powers.
Physical Enhancement +2 (Dexterity) (Su) Implement grants bearer enhancement to one physical attribute.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Servitor (Summon Monster I) (Sp) Standard action and 1 focus to summon a single creature, as summon monster
Size Alteration (Sp) 1 focus: increase or decrease a creature's size by one step.
Sophisticate +2 racial bonus on Knowledge (history, local) and can use untrained
Transmutation (The If Only Stone) Transmutation implements can alter the properties of both objects and creatures.

Implements: Belt, boots, sandals, vest, weapon.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

player bits:

This is the first occultist I've made and it was a lot of fun!

Roleplaying Sample: Anytime a gamemaster asks players to help pick a replacement, where I always go looking is the Favorited by Others tab. So here is a link to mine Favorites
But if I need to pick a few, maybe this one?
Your best memory discussion
And my last attempt at Rise of the Runelords,
the story of a protagonist

1. What time zone are you in?
US Central Standard

2. How long have you been playing TTRPGs?
Since 5th grade, which was a ridiculously long time ago. I started here on pbp almost… a decade ago it looks like.

3. What's your favorite part about playing TTRPGs?
Imagination and the sheer amazing things that come from that one single word

4. What do you expect from this game?
Stories, memories, growth, and occasionally laughing until I cry

5. What do you expect out of your fellow players?
Banter would be lovely, a grumbling when appropriate, any agreed-upon drama, and pleasantly surprising me

6. What do you expect out of me?
Nothing. You already have the hardest of all jobs when it comes to a game like this. The players only have to focus on a single viewpoint, a small sphere of our character’s world.
You have everything else.

7. (If you don't want this to be public, PM me the answer to this one and just note that you did so.) Beyond the obvious (generally stuff already prohibited by Paizo's forum rules,) what are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game?
When I was young, I’d have gone with nothing, but then I had kids. Now I am a turbulent well of emotions when a kid gets hurt in any way. I don’t mind references, since protecting those who truly need us is an amazing hero moment, but details hopefully would be left out.


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Female Human Alchemist 5 | HP: 31/33| AC: 18 (20 mutagen) (22 barkskin) touch 13, flat footed 16 | CMB: +6, CMD: 19 | Fort: +5, Reflex: +6, Will: +1| Init: +2 | perception +8 | active conditions:

Brig turns ashen when Kayleigh talks about the Meat market, suddenly aware she was one of the unexpecting locals of the story. "I... um... can't imagine." her stomach rolls even though she logically knows meat is meat and this shouldn't want her to throw up. Also it was long enough ago it wouldn't be in there anymore anyway.

The horror show inside her body solidifies her sudden need to help also "If you'd have me... yes, I would like to help. Please, in truth. This... That... can't keep happening."


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Active Conditions: endure elements(3rd), sickened 1, haste Female Elf Wizard 13 | HP 110/110 | AC 32 | Fort +20 Ref +22 Will +22 | Perc +21(+2 initiative); darkvision, low-light vision| spell DC 32, attack +22 | focus 2/2 | hero 1 | Familiar: Puck the Ceru | HP 65/65 | Perc +18; darkvision, scent |

Pen is stunned as the very fizzy liquid Clarabibulus Flingflopsparkfizz gave her and Visna to drink is now being used to explode in shards of needles and fire. At that moment a gas bubble from said drink decides to escape Pen's body, giving the elven wizard a moment of sheer panic.

But she doesn't explode... yet... and Briar is bleeding badly, so there is no more time to worry about carbonated death.

Raising her hand she draws in her arcane powers and pews a half dozen glowing orbs into the leathery winged one eyed bad person.

magic missile, 3rd level, three actions: 6d4 + 6 ⇒ (3, 4, 3, 4, 2, 4) + 6 = 26


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Active Conditions: endure elements(3rd), sickened 1, haste Female Elf Wizard 13 | HP 110/110 | AC 32 | Fort +20 Ref +22 Will +22 | Perc +21(+2 initiative); darkvision, low-light vision| spell DC 32, attack +22 | focus 2/2 | hero 1 | Familiar: Puck the Ceru | HP 65/65 | Perc +18; darkvision, scent |

Everything she has read on this type of creature has been evil, so without hesitation she casts two spells to heighten her companions ability to defeat it quickly.

True target, one action, You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out that vision to those around you. Designate a creature. The first time each target makes an attack roll against that creature during true target’s duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being concealed or hidden.

haste, heightened to 7th,
Magic empowers the target to act faster. It gains the quickened condition and can use the extra action each round for only Strike and Stride actions. Heightened (7th) You can target up to 6 creatures.

Each of her companions, and herself, now see the popobawa splitting in multiple possibilities as well as being empowered with the speed to hit each of those possibilities.


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Female Half Orc | Slum Shaman 9 | HP 57/57(66/66)| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 4/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours), -2 con

"The four is crowing." the half-orc snorts a little, feeling more than a little happy for the normally forgotten card. Then something occurs to her and she looks up at the guy with the hand "I can hear them, you know, so the fair is leaning to my side, but then also your hand that gives us the cards can see them when he does, no?" then she looks to Vera "And she can read our heads, so... I guess that all evens?"


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Female Dwarf Tiefling Cleric 7 | HP 63/65 | AC 19 | Fort +14 Ref +10 Will +15 | Perc +15; darkvision, low-light vision | spell DC 25, attack +15 | hero point 0 she's the pink one: Active Conditions:sickened 1, frightened 2

The divine fury of the goblin's goddess washes over Tandri but the chaos warms her instead of harms. "Praise Calistra" the priestess smiles.

Tandri is CN

That is before she notices the painful wounds that erupted all over Floare. The simple praise to her goddess turns into a hurried full prayer of healing.

heal Floare: 3d8 + 24 ⇒ (3, 2, 6) + 24 = 35


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Active Conditions: endure elements(3rd), sickened 1, haste Female Elf Wizard 13 | HP 110/110 | AC 32 | Fort +20 Ref +22 Will +22 | Perc +21(+2 initiative); darkvision, low-light vision| spell DC 32, attack +22 | focus 2/2 | hero 1 | Familiar: Puck the Ceru | HP 65/65 | Perc +18; darkvision, scent |

Pen moves away from the walls, toward her companions, grasping her magical staff firmly in both hands, ready to counterspell if needed. Spectacles often meant magical powers, usually a wizard, which she realizes is a stereotype and should feel bad, as she has before, but being cautious keeps them alive.

A stray thought does tickle her mind, wondering if maybe she should buy a pair of glasses, just so people were aware of what she was. The staff might be enough of a hint though... hmm... maybe a pointy hat?


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Female Half Orc | Slum Shaman 9 | HP 57/57(66/66)| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 4/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours), -2 con

Whenever it is time to start placing the city's boons on the group, Mags will start with Yazi, giving her arms and armor a boost. "From the blacksmith's hammers from the east corner of the market, not the one in the fancy square, since his work is shoddy but pretty."

magic vestment, +2 enchantment bonus (only +1 since she already has a +1), 9 hours
greater magic weapon, +2 enchantment bonus (only +1 since she already has a +1), 9 hours

Then she moves to Marcus, repeats the bit about blacksmiths, and then adds "Walls have doors, so you get an extra thick one, with a night lantern to speed one to it."

magic vestment, +2 enchantment bonus on his shielf, 9 hours
Barkskin: mimicking a stout door instead of a tree, +4 natural armor for 90 minutes.
Ward of the season, 9 hours, Summer: The target is surrounded by tiny motes of light. While the spell remains in effect, the target’s base speed increases 10 feet. The target may instead increase its base speed by 30 feet for 1 round by reducing the spell’s total remaining duration by 1 hour.

Then she'll quickly touch each member of the group, whispering "So the rats can't find you."
Pass without a trace for 9 hours

Then for herself, she says a bit about "Never blink"
heightened awareness 90 minutes

She will keep ward of the city on Vera as normal


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Female Half Orc | Slum Shaman 9 | HP 57/57(66/66)| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 4/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours), -2 con

Once sealed in the place, Mags immediately interrupts the man that says don't interrupt me. "Hey guy, the city has these little bugs that it lets me use, the kind no one wants to see so they try to avoid really seeing them. They can wander out there in this place and try and find all the nooks and crannies while we sit here safe and bored. But it might take a while, so if you all are willing to wait a bit, you guy, I mean, before whatever it is that you are doing, I'll send them out."

asking about insect scouts


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Active Conditions: endure elements(3rd), sickened 1, haste Female Elf Wizard 13 | HP 110/110 | AC 32 | Fort +20 Ref +22 Will +22 | Perc +21(+2 initiative); darkvision, low-light vision| spell DC 32, attack +22 | focus 2/2 | hero 1 | Familiar: Puck the Ceru | HP 65/65 | Perc +18; darkvision, scent |

A minor thesis is being written about the odds of this chance meeting between two people who shared a fleeting moment, unknown even to one of them, so far away. Probability is Pen's fever dream.

But at the reveal of the card, Pen's head rises from her note taking, with the tiniest of frowns on her lips

"We do need to gather all the cards." she counters the warrior a little reluctantly, then focuses on the gnome "We could help you with a task, or trade something to you for it?" everything about her suggestions and tone suggests she agrees with Visna, that they will not take it from her. She feels the tug of another option, based on the deviation of previous encountes. But she resists mentioning it.


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Female Half Orc | Slum Shaman 9 | HP 57/57(66/66)| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 4/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours), -2 con

Mags frowns as she watches the man. She spent many a days in the docks as a kid, cause it was the place to most easily get something to eat. A thrown-away bit of fish guts or better a head. Only getting a boot a few times a day into the water.

That's where she had seen an eel for the first time. Slick and shiny in the dark, darting about with wicked little teeth. Couldn't grab one, even with two hands, and you'd get a bite when you even tried.

This man was an eel.

An eel that wants something. She looks about when he talks sideways about ears and eyes, but sees nothing.

perception: 1d20 + 25 + 2 ⇒ (12) + 25 + 2 = 39

Then moves carefully to the pile of money, keeping an eye on the other sitter (hand and his guy being the first two), as she plucked it away. "There are chickens and pigs to buy" she says, to no one in particular as she slips the money into her bag... though she is a bit disappointed it is only dull silver, gold would have bought more. Maybe even some goats!

She flips the ring to Vera, listening to the shiny loop nearly scream, SEE ME SEE ME SEE ME. Vera is good at things that need attention.


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Female elf (Ekujae) arcanist 10/Archmage 3 | her image HP: 77/77 | AC: 30(31) touch 18 ff 24 | F: +13(15); R: +17(20); W: +15(17) (-1 vs compulsions) | Perception +16 greater low-light vision| 1st (6/6) 2nd (6/6) 3rd (6/6) 4th (6/6) 5th (3/3) | arcane (13/13), versatile (5/7), extend(3/3), reach(3/3), sickening(2/3), fearsome(1/3) pearl(1st 3/3)| mythic 9/9

WELCOME!!! Wonderful to have you join us.


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Female elf (Ekujae) arcanist 10/Archmage 3 | her image HP: 77/77 | AC: 30(31) touch 18 ff 24 | F: +13(15); R: +17(20); W: +15(17) (-1 vs compulsions) | Perception +16 greater low-light vision| 1st (6/6) 2nd (6/6) 3rd (6/6) 4th (6/6) 5th (3/3) | arcane (13/13), versatile (5/7), extend(3/3), reach(3/3), sickening(2/3), fearsome(1/3) pearl(1st 3/3)| mythic 9/9

Woohoo!!!!


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Female Half Orc | Slum Shaman 9 | HP 57/57(66/66)| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 4/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours), -2 con

It isn't often Magda Vasillu looks her age. Well, not true, she probably looks her age, just past that line of adulthood, her orc blood making her taller than the average, bulkier toward figured as well, even healthy and mostly clean nowadays.

Acts her age would be a better statement.

Right now the young woman is practically overflowing with Pride, her grin as wide as a stampeding oxen would make. Nodding happily. "I learned, had always thought Oh that looked so good, seeing things like this in a shop window, the kind of shop that would throw rocks at you if you pressed your face in the glass. Rocks means Good, so I promised myself I'd figure it out someday, but with no rocks, cause everyone should have a chance at something yummy." she rambles a bit.

"We got a shop too. Vera and me, well its in her house, but we took over the bottom. My treasures and yummies, and Vera with her cards and teas."

She doesn't try to save the tin from her friend but she does ask "Save a pinwheel, cause you know that is the Walls bit of happy, and if he knows all got gone, he'd get grumpier."


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Female Half Orc | Slum Shaman 9 | HP 57/57(66/66)| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 4/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours), -2 con

Mags unwraps her arms and looks back to her friends, making a series of incomprehensible hand signals, then a nod to the side, meaning to her 'We're going to go talk, you all stay here, I will save you some of the cookies'. "There's an old store room in the back with some crates that'll hold weight, I think." She seems to know the place well already and is avoiding the room with the gray.

In the back, Mags pulls out an old but clean blanket for the crate "It ain't like the floor, wanting to hurt ya, instead it'll feel pretty down on itself if it did." she pats the crate affectionately "So this is good for all of us."

The battered tin is placed in the center and opened to reveal sugar snaps, pinwheels, honeyed shortbread, and even a couple of chocolate chips. "I'd have done more of those." she points to the chips, "But there ain't much out there with all the troubles." with a greenish finger in worn fingerless gloves, she pushes the tin toward Kali and smiles kind of loopingly.


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Female Half Orc | Slum Shaman 9 | HP 57/57(66/66)| AC 21 | T 11 | FF 21 | CMD 19| Fort +7(+6)| Ref +6 | Will +13 | Init +1 | Perc +25(+27)/+32(+34 hidden doors/traps), scent SM +16 | harrow points: 2 | battle spirit: 4/4 | conditions: heightened awareness(90 minutes), teas to wine, pass without a trace(9 hours), -2 con

Mags remains kneeling, at first next to the guy and his hand, but as he stands and does the greeting thing, Mags remains. Looking at Kali.

It's the voices of the place that has her pausing. The normal din of Listen to Me from all sorts of bits around her suddenly explode in chatter. Like wee ones after three sugars buns, chaotic babbling that makes no sense.

The stoic manacles that had been grumbling about releasing the malcontent now was chatting about the sun in morning heating its metal. The mean floorboard scheming about getting a splinter into Anyone's toes is reminiscing about the days it had Varnish on it, Rats in the walls whispering about one more day, please one more day, sparks hope about finding meat today.

Mags blinks at the noise, lost in the Whys and What nots, before realizing the city's children are reacting to Her. Mags, the half orc urchin is one of them and the explosion of feeling, of HOPE and memory inside her is billowing out far and wide.

Once realized and understood, Mags is up and crashing into Kali, crushing her in a MASSIVE hug. "We missed you"


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LE elf dhampir rogue/alter ego/shadowdancer 11 HP: 115/116 | AC: 29 (nimble dodge) | F: +17; R: +22(success is crt); W: +18 | Perception +20 greater darkvision, low-light vision| dagger +22 2d4+7 +3d6 sneak | hero points: 0 |

Sometimes Aily thinks she should remove Humerus's jawbone. But then she realizes it wouldn't stop him from talking at ALL. It would only accomplish him being 95% incomprehensible, making him repeat over and over and over and over, without ever stopping.

Stepping slightly forward, the maid gives a proper dip while holding her skirts, then addresses the Hag "Honorable Sir Seldeg Bhedlis, Knight of Geb, is requesting your presence for a mutually beneficial conversation. We have been sent to gather you."

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