Jirelle Bloodcrow's page

No posts. Organized Play character for Black XIII.


Full Name

Jirelle

Race

Half-Elf

Classes/Levels

Swashbuckler/1

Gender

F

Size

M

Age

25

Special Abilities

deeds (derring-do, dodging panache, opportune parry and riposte), dual-mindedAPG, elf blood, panache, swashbuckler’s finesse

Alignment

CG

Deity

Cayden Cailean

Languages

Elven ; Common

Strength 10
Dexterity 18
Constitution 13
Intelligence 10
Wisdom 12
Charisma 14

About Jirelle Bloodcrow


    Init +4;
    Senses low-light vision;

  • DEFENSE
    AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
    hp 12 (1d10+2)
    Fort +1, Ref +6, Will +3; +2 vs. enchantment, +2 vs. charms
    and compulsions
    Immune sleep

  • OFFENSE
    Speed 30 ft.
    Melee rapier +6 (1d6/18–20) +1 on attacks of opportunity
    Ranged dagger +5 (1d4)

  • STATISTICS
    Str 10, Dex 18, Con 13, Int 10, Wis 12, Cha 14
    Base Atk +1; CMB +0 (+6 with rapier); CMD 14
    Feats Weapon Focus (rapier)

    Skills
    Acrobatics +6,
    Climb +2,
    Perception +7,
    Swim +2;
    Armor Check Penalty –2

    Traits
    fencer,
    strong-willed

    Languages
    Common, Elven

    SQ deeds
    (derring-do, dodging panache, opportune parry and riposte),
    dual-mindedAPG, elf blood, keen sense, panache, swashbuckler’s finesse

    Combat Gear
    acid (2); Other Gear chain shirt, rapier, dagger (3),
    backpack, waterskin, 8 sp

  • SPECIAL ABILITIES

    Derring-Do: Jirelle can spend 1 panache point after rolling an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to add 1d6 to her result. On a 6, she roll another d6 and add that result too.
    This process continues as long as she rolls 6 up to a total 4d6.

    Dodging Panache: When an opponent attempts a melee attack
    against Jirelle, she can spend an immediate action and 1 panache to
    move 5 feet, gaining a +2 dodge bonus against that attack (though
    not negating it). All other enemies who threaten her can make
    attacks of opportunity.

    Opportune Parry and Riposte: When an enemy attempts a melee
    attack against Jirelle (but before it rolls its attack roll), Jirelle can spend an attack of opportunity and 1 panache to make an attack roll as if she was making an attack of opportunity with a –2 penalty for every size larger than Jirelle the enemy is.
    If Jirelle’s result is higher than the enemy’s, the attack misses, and Jirelle can then spend an immediate action to make a counterattack against that enemy, as long as she can reach it.

    Panache: Jirelle starts each day with 2 panache, and her total panache can never be higher than 2. She gains a point of panache whenever she confirms a critical hit or reduces a creature to 0 or fewer hit points with her rapier or dagger
    (or other light or one-handed piercing weapon she finds), but she doesn’t gain a panache if the creature is helpless or unaware.

    Swashbuckler’s Finesse: Jirelle gains Weapon Finesse, but only for light and one-handed piercing weapons.