Jirelle Bloodcrow's page
No posts. Organized Play character for Black XIII.
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| Full Name |
Jirelle |
| Race |
Half-Elf |
| Classes/Levels |
Swashbuckler/1 |
| Gender |
F |
| Size |
M |
| Age |
25 |
| Special Abilities |
deeds (derring-do, dodging panache, opportune parry and riposte), dual-mindedAPG, elf blood, panache, swashbuckler’s finesse |
| Alignment |
CG |
| Deity |
Cayden Cailean |
| Languages |
Elven ; Common |
| Strength |
10 |
| Dexterity |
18 |
| Constitution |
13 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
14 |
About Jirelle Bloodcrow
Init +4;
Senses low-light vision;
- DEFENSE
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 12 (1d10+2)
Fort +1, Ref +6, Will +3; +2 vs. enchantment, +2 vs. charms
and compulsions
Immune sleep
- OFFENSE
Speed 30 ft.
Melee rapier +6 (1d6/18–20) +1 on attacks of opportunity
Ranged dagger +5 (1d4)
- STATISTICS
Str 10, Dex 18, Con 13, Int 10, Wis 12, Cha 14
Base Atk +1; CMB +0 (+6 with rapier); CMD 14
Feats Weapon Focus (rapier)
Skills
Acrobatics +6,
Climb +2,
Perception +7,
Swim +2;
Armor Check Penalty –2
Traits
fencer,
strong-willed
Languages
Common, Elven
SQ deeds
(derring-do, dodging panache, opportune parry and riposte),
dual-mindedAPG, elf blood, keen sense, panache, swashbuckler’s finesse
Combat Gear
acid (2); Other Gear chain shirt, rapier, dagger (3),
backpack, waterskin, 8 sp
- SPECIAL ABILITIES
Derring-Do: Jirelle can spend 1 panache point after rolling an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to add 1d6 to her result. On a 6, she roll another d6 and add that result too.
This process continues as long as she rolls 6 up to a total 4d6.
Dodging Panache: When an opponent attempts a melee attack
against Jirelle, she can spend an immediate action and 1 panache to
move 5 feet, gaining a +2 dodge bonus against that attack (though
not negating it). All other enemies who threaten her can make
attacks of opportunity.
Opportune Parry and Riposte: When an enemy attempts a melee
attack against Jirelle (but before it rolls its attack roll), Jirelle can spend an attack of opportunity and 1 panache to make an attack roll as if she was making an attack of opportunity with a –2 penalty for every size larger than Jirelle the enemy is.
If Jirelle’s result is higher than the enemy’s, the attack misses, and Jirelle can then spend an immediate action to make a counterattack against that enemy, as long as she can reach it.
Panache: Jirelle starts each day with 2 panache, and her total panache can never be higher than 2. She gains a point of panache whenever she confirms a critical hit or reduces a creature to 0 or fewer hit points with her rapier or dagger
(or other light or one-handed piercing weapon she finds), but she doesn’t gain a panache if the creature is helpless or unaware.
Swashbuckler’s Finesse: Jirelle gains Weapon Finesse, but only for light and one-handed piercing weapons.
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