Hobgoblin Sergeant

Jintak "Jing" Yanguang's page

9 posts. Alias of 2ndGenerationCleric.


About Jintak "Jing" Yanguang

Jintak took a deep breath, looking down the field at the target. One shot. That's all he would need to change things. Some in the audience booed, throwing things at him. Sure, hobgoblins weren't well received in some places, though it seemed some of the people watching were really not fans. Still he tuned them out.

Silent, waiting, he looked down to the target. A few bales of hay, all attached to a post with some rope. Well made, though it had a few flaws here and there. Studying it, looking for a weakness to extort, a way to maybe make the shot more impressing, he grinned, seeing the post itself had a bit of a crack to it. He had a knack for sussing out weakness in others, a skill that had been handy during his days as a guard for the city of Dhucharg.

Focusing on his bow, he meditated for a moment, feeling his connection with it. Feeling the flow of energy within it, his muscles tightened, his grip steadying. Whenever he held that bow, it always made him feel calmer, making him more precise. He drew on that power, pulling it from being stored in the bow to enhancing the weapon itself. This was still a new power to him, one he had discovered while hiding in the wilderness of Zi Ha, after he'd been banished from Kaoling.

He drew an arrow, notching it. It was light in his grasp, though as he focused on it, he felt it grow heavier, denser. A technique he swore the bow had taught him. A magic that it gave to him in exchange for the energy he gave to it. He wasn't entirely sure how it worked, but so long as it did. The bow. Quite a strange thing he had found in the temple, a seemingly ordinary weapon that had been put up on a pedestal, surrounded by hanging parchment describing the magics and mindset required to interact with it. A temple he could never find again once he'd taken that weapon, no matter how hard he tried.

One shot. That was all it would take. Winning some prize money, getting some proper food. Then he could move on. Keep looking for someone who could explain to him what strange powers he had unlocked within it. Or maybe use the connections he could make to learn more about it. Only in this show of physical prowess could he, a lowly hobgoblin who had managed to flee all the way south, stealing upon a boat through the Sea of Ghosts to Changdo. While not far from his home there, he figured by then no one would be looking for the lowly guard who had freed all those slaves... captured... beaten... had his previous bow snapped before him...branded a criminal... then escaped...

He shook his head, trying to distance himself from those memories. Today, now, things would change. He continued to try to get rid of the noise from the crowd, only to find there was none. He had been standing there for a while, unflinching, unmoving, arrow notched but not yet drawn. The crowd had fallen silent. Slowly, he raised the bow, looked down the arrow as he drew it, then held for a moment. Between heartbeats, he let it fly. One shot.

At this moment, I like to think he rolled a 20 and max damage. Sure you may not really be able crit an object, but still... 26 points of damage is more impressive than 14.

Not only did the arrow fly true, striking into the hay tied to the post, not only did the heavier, denser arrow pierce all the way through the wood, splitting it into splinters, not only did it slice the rope, releasing the tension, it kept going into the tree a decent distance away. The target practically exploded, followed, after a moment of shocked silence, by the audience in cheers. Grinning a bit, he bowed in the direction of the nobles watching, then left the field.

This of course got him attention, especially from one of the lesser nobles, Iroh Mako, who took Jintak under his wing. He was a little sleazy at times, like he always wanted to sell you something, but he knew how to make him a star. Though of course, Jintak was far too savage of a name, too goblin. He would need something more fitting of the feat he had pulled off. Jing, Jing Yanguang. That would do nicely, as it was the name of an archer hero of old tales and legends Iroh had grown up hearing.

Taking the new name and the hospitality of his new friend, the hobgoblin lay in a nice, soft warm bed, looking over the bow that had gotten him there with admiration, when he suddenly noticed something on the bow. Something that gave him chills. A few symbols. Previously, they had meant nothing to him, though now, learning new languages and other things, he realized they were words.

A name.

Jing Yanguang.

Confused and concerned, as well as eager to know more, he began covertly looking into the meaning of those symbols, as well as many others the bow had on it. It was his goal to understand the meaning of the power, find a way to harness it and truly make it his own, seeing where he goes from there, as well as clear up the... misunderstanding with the other hobgoblins over what had happened the day he fled. For he learned the man he had killed was apparently some sort of seer... from Po Li. One that may have been there not to buy slaves for use, but to free them.

The Crime:
It was a regular night for Jintak, as he was one of the guards posted with a bow to keep an eye on things from above. Down in the building he was guarding was a man who had been there to buy slaves, and was a friend to the emperor. As he was on watch, he heard a clatter from below. Heading down to investigate, he saw a few dead guards, as well as the man he was watching take an arrow and jab it into the last remaining guard, leaving him to fall with an arrow in him like the others.

When he turned around, his eyes were not the pale white they had been before, but red where they should be white, with golden pupils. The eyes widened at his presence, and the old man claimed Jintak was destined for great things, and for great turmoil. When he tried to tell him he was crazy, the seer hissed, howled, and charged him. Putting an arrow into his head, Jintak looked over to see guards coming in to see the scene, drawing their weapons on him. Fleeing, he went down to the cells below, barricading the door. Freeing them all as a distraction, he almost got away. Almost. He was grabbed, beaten, branded, and tattooed a slave. They planned to hang him and use his body as a prop as an example, but with a little luck and proper timing, he managed to escape. To this day, he keeps the symbols covered, not wanting to be recognized.

Personality:
Between being a sniper and living on his own in the wild, Jing tends to be rather stoic and straight-laced, though not stand-offish, except the part about being a hobgoblin. He's one to speak plainly and be blunt, cutting right to the point.

Still, he can be charming for his species, especially since meeting Iroh, who has been getting him more into talking. He also makes a good negotiator or neutral party, caring little for the affairs of others.

Plus, his lack of patience for stupidity keeps things on track, and if things get off track, the threat of an arrow through someone's head or hand discourages nonsense.

Crunch:
Jintak "Jing" Yanguang
M Hobgoblin Occultist 1/Slayer (Sniper) 1
LN Medium Humanoid
Init+3+1 ; Senses Darkvision; Perception +0
----------------
Defense
----------------
AC 18, Touch 14, Flat-Footed 14 (+4 Armor, +3 Dex, +1 Phycial Enhancement)
HP 13
Fort +4, Ref +5, Will +3;
Defensive Abilities
----------------
Offense
----------------
Speed 20 ft
Melee Morningstar +2 1d8+1
Ranged Longbow +5 1d8

----------------
Statistics
Str 13, Dex 16 (+2), Con 14, Int 16, Wis 12, Cha 12
Base Atk +1; CMB +2; CMD 16
Feats Point-Blank Shot
Traits Athletic Champion, Armor Expert
Skills Acrobatics 6, Climb 3, Diplomacy 8, Arcana 7, History 7*, Planes 7, Linguistics 7, Perception 6, Spellcraft 7, Swim 3, UMD 4

Languages Tien (Common), Goblin, Draconic, Infernal, Giant, Hon La
Combat Gear
Longbow and Arrows 105g, 6 lbs
-10 Durable Arrows
-10 Dueable Blunt Arrows
Cold Iron Mornignstar 16g 6lbs
Chain Coat 75g, 40 lbs

Mundane
Slayers Kit (No backpack) 20g, 43 lbs
Masterwork Backpack 50g, 4lbs

266 Spent, 34 gleft

----------------
Special Abilities
Alternate Raicial Trait:
Authoritative: Hobgoblins often develop a knack for controlling others. They gain a +2 racial bonus on Diplomacyand Intimidate checks. Both skills are always class skills for them. This racial trait replaces sneaky.


Slayer (Sniper) Abilities:

Study Target [Errata] A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Accuracy (Ex)

At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm.

This ability replaces track.

Occultist Abilities:
Implement Schools
Transmutation
Adjuration

Adjuration

Warding Talisman (Su)

The implement wards against adverse effects. Whoever wears (or holds, for bells) the implement gains a +1 resistance bonus on saving throws for every 2 points of mental focus invested in the implement, to a maximum bonus of 1 + 1 for every 4 occultist levels you possess.

Mind Barrier (Sp)

As a swift action, you can expend 1 point of mental focus to create a shield of mental energy around you that protects you from harm. The shield prevents a total of 2 points of damage per occultist level you possess.

It lasts until the start of your next turn or until exhausted.

For example, if you are 5th level, the mind barrier protects you from 10 points of damage; if you are hit by an attack that would deal 12 points of damage, the mind barrier is exhausted and you take 2 points of damage. You can activate this ability as an immediate action, but doing so costs 2 points of mental focus instead of 1.

Energy Shield (Sp)

As a swift action, you can expend 1 point of mental focus to surround yourself with a shield that protects you from energy damage. Whenever you take acid, cold, electricity, or fire damage, the shield absorbs the damage (as protection from energy). The energy shield can absorb up to 5 points of energy damage per occultist level you possess. This shield lasts for 1 minute or until its power is exhausted. Its effect doesn’t stack with itself, with protection from energy, or with resist energy.

You can activate the energy shield as an immediate action by expending 2 points of mental focus instead of 1. You must be at least 3rd level to select this focus power.

Transmutation

Physical Enhancement (Su)

The implement enhances its bearer’s body. When you invest mental focus in the implement, select a physical ability score. The implement grants a +2 temporary enhancement bonus to that physical ability score for every 3 points of mental focus invested in the implement (to a maximum of +2 at 1st level, plus an additional 2 for every 6 occultist levels you possess).

Legacy Weapon (Su)

As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (to a maximum of +4 at 18th level). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5.

You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. In either case, these bonuses last for 1 minute.

Sudden Speed (Sp)

As a swift action, you can expend 1 point of mental focus to grant yourself a burst of speed. This increases your land speed by 30 feet for 1 minute. This ability does not stack with itself.

Spells:
Level 0
-Resistance
-Mending
Level 1 2/day
-Shield
-Gravity Bow