Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
Tiny moves into a flanking position outside the tentacles and attacks... greatsword (+1; adamantite; Holy) vs. Milena: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
confirm Critical vs. Milena: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
DC17 Fort save vs. STR Damage: 1d20 + 10 ⇒ (2) + 10 = 12
Not sure if Protection from Evil applies to the spells or not. If so, add 2 to both saves. Tiny has Evasion and Resist:15:All 5 elements. Tiny takes 9 points of STR damage and 14 points of Lightning damage.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
Tiny moves forward and attacks the vampire... greatsword (+1; adamantite; Holy) vs. Blue: 1d20 + 14 ⇒ (13) + 14 = 27
Tiny's AC=37/13/34, Plus Protection from Evil.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
FYI: Tiny has: combat reflexes(4/rd) which is why he is where he is. Everyone else: don't worry too much about adding Tiny in damage spell area of effects. Trust me. Also: Tiny's current AC is 33/13/30 with the Mage Armor only.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
"Yes, Master!!!" roars Tiny, glad to be fighting at last. He rips off his robes and steps forward, drawing his sword as he goes. Not sure if it counts as a single action since he has two attacks a round now but not quickdraw. I would think he still has just the one since he moved, etc. If not, just disregard the following attack. greatsword(+1; adamantite; Holy) vs. Red: 1d20 + 14 ⇒ (8) + 14 = 22
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
What I could copy/paste from AofN: Eidolon: A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished. The eidolon takes a form shaped by the summoner’s desires. The eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the summoner’s class level and increase as the summoner gains levels. In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner. The eidolon’s physical appearance is up to the summoner, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon appear like a specific creature. The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts). Shield Ally (Ex): At 4th level, whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious. Devotion (Ex): An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects. You may also want to present the event to the Devs for their input. I would be interested in an official ruling.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
"Yes, Master." answers Tiny with an angry roar. Tiny rushes over and swings.... (+1; adamantite; Holy) Greatsword vs. Orderly: 1d20 + 14 ⇒ (19) + 14 = 33
possible Critical attack vs. Orderly: 1d20 + 14 ⇒ (16) + 14 = 30
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
"Yes, Master" says Tiny. He takes a position 10' in front of the door. Perception(if needed): 1d20 + 11 ⇒ (15) + 11 = 26
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
Tiny's eyes flare an even brighter red as the conversation continues back and forth, straining to follow. He then concentrates on the woman with the strangely controlled demeanor... Sense Motive vs. DC=20: 1d20 + 11 ⇒ (17) + 11 = 28 "Master, ", Tiny whispers in Tien-Dan to Jing Kwan, "I do not understand why the mention of her Foundry performing badly did not upset her."
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
Tiny looks slightly confused as he listens to the strange human. "Tiny does not where armor.", he grumbles, "This is what Tiny is." Tiny is an Eidolon in case you didn't know. They cannot where armor/shields. I put all his points into Natural Armor so I can buff him with Mage Armor and/or Shield spells. Feel free to look over his character sheet.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
Floating slightly off the floor and with a greatsword strapped to his back enters "Tiny". Standing 6'6"; 300#, with glowing red eyes, looks like ancient suit of armor (black w/shifting color decorations), and the same glowing red rune as Jing Kwan. In a low, gravely voice, (think Lurch from the original TV show), he says..."I am called Tiny. I protect the Master."
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
*Lurch's voice from the original TV show* "Me Tiny. Me protect Master." Please feel free to look over the character sheets of both characters and ask any questions you may have.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
"Yes, Master." answers Tiny, as he waits for the spell to be cast, then moves forward and attacks... +1 adamantite greatsword vs. Orange: 1d20 + 12 + 5 ⇒ (20) + 12 + 5 = 37
NOTE: due to Mage Armor and Shield, Tiny's AC is +8 higher.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
Fortitude Save vs. Red(DC=18): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Fortitude Save vs. Orange(DC=18): 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Fortitude Save vs. White(DC=?): 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Note: adding +2 for Good Hope. Also, Tiny has evasion and resist:(10): acid/cold/electric/fire/sonic where applicable.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
"Yes, Master." answers Tiny, as he waits for the spell to be cast, then moves forward and attacks... +1 adamantite greatsword vs. Orange: 1d20 + 12 + 5 ⇒ (5) + 12 + 5 = 22
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
"Yes, Master" replies Tiny as he moves over to the screen and swings his sword... +1 adamantine greatsword vs. Screen: 1d20 + 12 ⇒ (10) + 12 = 22
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
Tiny takes a 5' step and attacks... +1 Adamantine Greatsword vs. Purple: 1d20 + 12 + 3 + 2 ⇒ (18) + 12 + 3 + 2 = 35
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
"Yes, Master." answers Tiny almost gleefully, as he moves forward and attacks his target... +1 adamantite greatsword vs. Purple: 1d20 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Added +3 for Inspire Courage; did not adjust for possible blindness. NOTE: Tiny has Combat Reflexes and his current AC with Mage Armor(We both have) is: 26/12/24.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
[b]"Yes, Master."[b/] answers Tiny as he sheathes his greatsword and grabs the door with both hands and tries to force it open... Strength Check vs. Door: 1d20 + 4 ⇒ (11) + 4 = 15 Sad, oh so sad.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
"Yes, Master." Tiny's AC with Mage Armor is: 26/12/24. He has Evasion and esist:(10): fire/cold/electric/acid/sonic. He also had Magical Flight(perfect). Tried to move him to the door, but he got stuck under the Trap Icon, so I put him adjacent.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
"Yes, Master. As you command, Master." rumbles the Eidolon as it peers around looking for possible ambush... Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
Tiny moves forward and attacks... +1 Adamantine Greatsword vs. White: 1d20 + 12 + 3 ⇒ (2) + 12 + 3 = 17
NOTE: Map was moved again. Not sure where I started but I am pretty sure I had to move 10' either way.
Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]
"Yes, Master....Thank you, Master." growls Tiny as he moves forward and attacks.... +1 adamantite greatsword vs. Orange: 1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28
Added +3/+3 for Inspire Courage. Tiny's AC is currently 30/12/28. I did not make any adjustments for Haste.
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