| Jim - The Psicrystal |
Jim - the Psicrystal, Level 2 | HP: 10/10 | AC: 16 (16 tch, 14 fl, +2 Dex, +4 size, Nat. +0) | F: +2, R: +1, W: +4 | Init: +2 | Perc: +6 (Can see even in magical darkness), SM: +0 Stealth: +6 | Speed 30ft., Climb 20ft. | Immune to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects, and any effect that requires a Fortitude save unless it also works on objects. Immune to non-lethal, ability damage, ability drain, fatigue, exhaustion, or energy drain.
Reminder that Jim the Psicrystal should also get a perception check. I guess maybe I should add him to the dice roll list?
Perception for Jim the Psicrystal: 1d20 + 6 ⇒ (2) + 6 = 8
EDIT: I added Jim to the dice roll chart.