pauljathome wrote:
I'm pretty sure there's nothing in Sarenrae's description that says you get anything "per day." It's a one time invocation that lasts 24 hours. In that time you can use those spells 3 times each and gain the benefit of those maxed heals. The text above it says "they should only be handed out once per player per campaign." Now you can still make the argument that's it's better than Phrasma's, but it's not an "I can do this everyday forever" thing otherwise no one would ever play a cleric of a different deity.
RicoDetroit wrote:
Just tell us what my girl Desna's is please :D Something like "float like a butterfly, sting like a...?"
This is the book I've been craving since PF1 started. But I have to agree with the posters who are saying the equivalent of "kinda late ain't it?" Asking your player base to invest that much in another hardcover book and then a campaign setting so close to having the current edition rendered moot seems a bit odd. On the plus side, it's got an astradaemon on the cover so my hopes are high.
Mark Seifter wrote: It's a lot harder to assume exactly what a "generic martial character" is doing at a given moment than it is to determine the results of a specific spell. A 9th-level greatsword wielding character with 18 Strength, no special abilities whatsoever, and a solid magic greatsword who is thrown into this encounter is probably going to move up, hopefully into a flank, make an attack with a solid chance to crit the ogre, which will be in range to one-shot the ogre on a good damage roll, and then either move up to another ogre or swing again and deal solid damage to a second ogre if they're adjacent (or to the same ogre if it survived). An actual martial character could be doing something more complicated than that, though, also without spending resources. Either way, they are not going to outshine the wizard who threw a max level AoE spell into this AoE friendly fight, as it should be. Can you say that part about the fighter again but replace "greatsword" with 2 weapons? I'm still interested in finding out if 2H is still grossly superior to 2WF or if the latter is viable now.
Wei Ji the Learner wrote:
Complicated is one thing, needlessly complicated is another. As someone earlier on this blog mentioned, it seems way too much like Diablo. Every piece of gear now is going to be judged by whether or not it has the ideal prefix and suffix combination. "Man I just got a cool axe, but it's only a +3 of 'minor ass kicking' so I need to keep farming demons until I get a +3 axe of 'major ass kicking."
I haven't read or heard anything about the test rules other than what's been posted on this blog, but I'll say this much: if Paizo's goal for PF2 is to streamline the game and make it smoother, it seems to be failing so far. I read the posts here and it seems like there's twice as much to do for combat alone than in PF1. It could take you 5 minutes to figure out how to take a swing at a goblin and have it strike back. X action for this, Y action for this, Z action for this. And then the modifiers... OMG! It used to be you have "x" number of attacks at "y" BAB and then your modifiers like STR, enhancement, situational, etc. Now it's like "Ok I have an expert mace with a rune of ass kicking and a level bonus and then the defender has a DEX of whatever and a level difference of whatever and a situational bonus of whatever with runes of save my ass and... oh crap I've lost count!" I mean you cannot possibly tell me this isn't WAY more complex than it is currently. It also still seems like there will be obviously superior gear set-ups and builds. In the armor example someone did (yes I know they were making up numbers), you could very likely end up with a situation where the fighter says screw the full plate, I'm wearing bracers and pumping DEX. Especially if armors have significant penalties to skills and whatnot. I'm not a "the sky is falling" personality type and it's very early, but can't say I'm impressed with the armor blog. |