paizo.com Recent Posts by Jikuupaizo.com Recent Posts by Jikuu2013-11-22T07:27:08Z2013-11-22T07:27:08ZRe: Forums/Pathfinder First Edition: General Discussion: The Color of AlignmentJikuuhttps://paizo.com/threads/rzs2o8lm?The-Color-of-Alignment#102013-11-22T07:28:41Z2013-11-22T07:28:41Z<p>For what it's worth, the Recluce Saga poses white as chaos and black as order. It had something to do with light.</p>For what it's worth, the Recluce Saga poses white as chaos and black as order. It had something to do with light.Jikuu2013-11-22T07:28:41ZRe: Forums: Class Discussion: Skald DiscussionJikuuhttps://paizo.com/threads/rzs2qdjb&page=3?Skald-Discussion#1092013-11-25T06:38:03Z2013-11-20T22:04:15Z<div class="messageboard-quotee">Alexander Augunas wrote:</div><blockquote>#2 — The fact that this class retains bardic knowledge is weird. Why does a savage have bardic knowledge?</blockquote><p>The skald description states that "they balance a violent spirit with the veneer of civilization," so they're not as savage as one might think. That may be how bardic knowledge was justified, though I could see if it were tweaked a bit. Skaldic knowledge may be limited in scope or focus on other skills.Alexander Augunas wrote:#2 — The fact that this class retains bardic knowledge is weird. Why does a savage have bardic knowledge?
The skald description states that "they balance a violent spirit with the veneer of civilization," so they're not as savage as one might think. That may be how bardic knowledge was justified, though I could see if it were tweaked a bit. Skaldic knowledge may be limited in scope or focus on other skills.Jikuu2013-11-20T22:04:15ZRe: Forums: Class Discussion: Skald DiscussionJikuuhttps://paizo.com/threads/rzs2qdjb&page=3?Skald-Discussion#1062013-11-20T22:00:10Z2013-11-20T22:00:10Z<p>I became curious with the allegations that the Skald is nothing but a Bard archetype and so set out to write it up as such.</p>
<p>Here is my progress: <a href="https://docs.google.com/document/d/1wYiGIq6JhVJqraTHk_EAqEf_HLneTBRjq78wa8VB9MQ/edit?usp=sharing" target="_blank" rel="nofollow">
<br />
Feel free to leave comments on the document.</a></p>
<p>What I generally found is that it didn't translate fluidly into a bard archetype. Usually with those, an ability is swapped out at an equivalent level. This was not the case here. For example, I felt like rage powers occurred most closely to the pattern established by versatile performance and dubbed it the exchange, but rage powers start at 3rd level and continue for every third while versatile performance starts at 2nd level and continues for every fourth. You can also see that I could not find "replacements" for a lot of bard abilities, as cataloged at the end of the document.</p>
<p>Hopefully the document will help clarify whether or not the skald formats better as a bard archetype.</p>I became curious with the allegations that the Skald is nothing but a Bard archetype and so set out to write it up as such.
Here is my progress:
Feel free to leave comments on the document.
What I generally found is that it didn't translate fluidly into a bard archetype. Usually with those, an ability is swapped out at an equivalent level. This was not the case here. For example, I felt like rage powers occurred most closely to the pattern established by versatile performance and dubbed it...Jikuu2013-11-20T22:00:10ZRe: Forums: Class Discussion: Swashbuckler DiscussionJikuuhttps://paizo.com/threads/rzs2qdjd&page=4?Swashbuckler-Discussion#1562013-12-01T16:19:10Z2013-11-20T08:50:26Z<p>I have a small gripe I want to get off my chest. It's the realism aspect of Opportune Parry and Riposte. I'm not really buying into the fact that a parry and riposte takes two attacks of opportunity and two panache points. I practiced sports fencing for three years, and I'm not saying I'm a master or anything, just that I have a bit of familiarity with the subject. The most sullen kid, easily a level 1 Commoner, can parry and riposte with little effort. The mechanics may be sound, but it just seems especially unrealistic to me. Yes, even in a world of sorcery and exotic species, I have issues with "lack of realism". I'm sorry if this is a problem.</p>I have a small gripe I want to get off my chest. It's the realism aspect of Opportune Parry and Riposte. I'm not really buying into the fact that a parry and riposte takes two attacks of opportunity and two panache points. I practiced sports fencing for three years, and I'm not saying I'm a master or anything, just that I have a bit of familiarity with the subject. The most sullen kid, easily a level 1 Commoner, can parry and riposte with little effort. The mechanics may be sound, but it just...Jikuu2013-11-20T08:50:26ZRe: Forums: Class Discussion: Shaman DiscussionJikuuhttps://paizo.com/threads/rzs2qdja&page=2?Shaman-Discussion#642013-11-20T08:08:14Z2013-11-20T08:08:14Z<p>Question: Does the Fire Nimbus hex from the Flame spirit require the Shaman to see or other pinpoint the target's location, or can the Shaman just spam it if it's trying to catch the invisible target at random?</p>Question: Does the Fire Nimbus hex from the Flame spirit require the Shaman to see or other pinpoint the target's location, or can the Shaman just spam it if it's trying to catch the invisible target at random?Jikuu2013-11-20T08:08:14ZRe: Forums: Class Discussion: Arcanist DiscussionJikuuhttps://paizo.com/threads/rzs2qdj5?Arcanist-Discussion#82013-11-21T03:15:50Z2013-11-20T01:44:27Z<p>Another "durr" question: Are Arcanists allowed to pick up Wizard Discoveries? Thanks.</p>Another "durr" question: Are Arcanists allowed to pick up Wizard Discoveries? Thanks.Jikuu2013-11-20T01:44:27ZRe: Forums: Rules Questions: Time spent training to level up?Jikuuhttps://paizo.com/threads/rzs2pnbs?Time-spent-training-to-level-up#282013-04-08T21:00:39Z2013-04-08T21:00:39Z<p>I love you guys.</p>I love you guys.Jikuu2013-04-08T21:00:39ZRe: Forums: Rules Questions: Time spent training to level up?Jikuuhttps://paizo.com/threads/rzs2pnbs?Time-spent-training-to-level-up#232013-04-08T19:09:14Z2013-04-08T19:09:14Z<div class="messageboard-quotee">Kolokotroni wrote:</div><blockquote></p>
<p>Its a problem because of pacing. If you look at literally every single adventure path that paizo makes, they lay out where they expect you to level up. Most of the time its expected that you level several times during individual advnetures that are often time sensative.. If you had to return to town to train every 3 adventuring days or less it would kill the pacing of the adventure and the story. It also wouldnt make alot of sense. Do you know of a hero in an adventure story that had to go back to the academy to train for a while so he could improve? </blockquote><p>Kolokotroni hit the nail on the head. I'm in the second module of the Shattered Star Adventure Path. The module's text highly suggests to me that we don't go back to town until we're done with what we set out to do or have a serious problem. We have a decent bit of business to handle, so I'm not opposed for my current session, but I highly doubt that we're supposed to spend half a week walking to the dungeon, spend two days fighting things and solving problems, then walk half a week back to spend three weeks (!) training. My GM finds the idea of leveling in the middle of a dungeon lacking in verisimilitude, and I don't think the Adventure Path cares about that. Eventually I feel the module will punish us for leaving and we'll be fighting things two levels higher than we can manage because we won't be allowed to level up.
<p>I'll try pointing out the downtime argument to see if I can get him to budge. To be honest, though, I put up this thread hoping for an actual printed rule I missed somewhere so I have a RAW point to offer. All I've found is the rule under Advancement in the Classes section that states that PCs level up as soon as they have enough XP to advance to the next level. Yet I'm stuck with a group of adventurers with enough XP to be 6th level fighting their way back to town using 5th level stats. >.<</p>Kolokotroni wrote:Its a problem because of pacing. If you look at literally every single adventure path that paizo makes, they lay out where they expect you to level up. Most of the time its expected that you level several times during individual advnetures that are often time sensative.. If you had to return to town to train every 3 adventuring days or less it would kill the pacing of the adventure and the story. It also wouldnt make alot of sense. Do you know of a hero in an adventure story...Jikuu2013-04-08T19:09:14ZRe: Forums: Rules Questions: Time spent training to level up?Jikuuhttps://paizo.com/threads/rzs2pnbs?Time-spent-training-to-level-up#42013-04-08T11:35:35Z2013-04-08T11:35:35Z<div class="messageboard-quotee">blackbloodtroll wrote:</div><blockquote><p> No time. It just happens.</p>
<p>He is confused with old edition rules.</p>
<p>Basically, he made up some houserules.</p>
<p>Has he played older editions?</p>
<p>What editions has he played? </blockquote><p>He started with second edition, so it might be a continuation from there. I can understand the verisimilitude consideration, but this particular scenario concerned me.blackbloodtroll wrote:No time. It just happens.
He is confused with old edition rules.
Basically, he made up some houserules.
Has he played older editions?
What editions has he played?
He started with second edition, so it might be a continuation from there. I can understand the verisimilitude consideration, but this particular scenario concerned me.Jikuu2013-04-08T11:35:35ZForums: Rules Questions: Time spent training to level up?Jikuuhttps://paizo.com/threads/rzs2pnbs?Time-spent-training-to-level-up#12013-04-08T10:48:08Z2013-04-08T10:48:08Z<p>I ask this because my GM is having us walk three days back to civilization to advance to level 6. In the actual, written rules of the game, how much time passes between gaining enough experience to advance to the next level and actually having the benefits of that new level? Should my party be lingering at level 6 experience levels and fighting random encounters as level 5 characters? It's really bugging me, but I can't find any proof one way or the other.</p>I ask this because my GM is having us walk three days back to civilization to advance to level 6. In the actual, written rules of the game, how much time passes between gaining enough experience to advance to the next level and actually having the benefits of that new level? Should my party be lingering at level 6 experience levels and fighting random encounters as level 5 characters? It's really bugging me, but I can't find any proof one way or the other.Jikuu2013-04-08T10:48:08ZRe: Forums/Gamer Life: General Discussion: Names, or rather.. NahehmesJikuuhttps://paizo.com/threads/rzs2map3?Names-or-rather-Nahehmes#472011-05-26T14:12:32Z2011-05-26T14:12:32Z<p>I really like names. Not in spelling them out weird ways to show off an understanding of how I can mess with consonants, but just really long names. I currently see if I upset people in MMOs by running around as Ceibhfhionn, an actual Welsh name pronounced KAY-vun. And when playing tabletop, I indulge in characters having long, multiple names. I make concessions by providing the DM and players with a nickname for my character so they don't trip over their tongues when trying to hail me in game. Sintaefalix, for example, turns into Sin. Nicknames can be fun too.</p>I really like names. Not in spelling them out weird ways to show off an understanding of how I can mess with consonants, but just really long names. I currently see if I upset people in MMOs by running around as Ceibhfhionn, an actual Welsh name pronounced KAY-vun. And when playing tabletop, I indulge in characters having long, multiple names. I make concessions by providing the DM and players with a nickname for my character so they don't trip over their tongues when trying to hail me in...Jikuu2011-05-26T14:12:32ZRe: Forums: Product Discussion: Rulebook Product Request: Pathfinder TreasuryJikuuhttps://paizo.com/threads/rzs2m93s&page=2?Rulebook-Product-Request-Pathfinder-Treasury#702011-05-17T18:13:24Z2011-05-17T18:13:24Z<p>I agree with the general appeal of this thread and too would pay money for this. I felt a bit disappointed with the Adventurer's Armory when a lot of it reappeared in the APG. I would like to see more items, but I admit I want to see extra optional rules, like a different crafting system, a suggestion or two for folks who want a "poverty" option or otherwise not feel like they have to be decked out to play (and really this can boil down to "GMs: Avoid using these monsters"), and definitely options for vehicles, strongholds, and kingdom building if any can be added to the Kingmaker rules. Let's have more to do with material than just wearing it.</p>I agree with the general appeal of this thread and too would pay money for this. I felt a bit disappointed with the Adventurer's Armory when a lot of it reappeared in the APG. I would like to see more items, but I admit I want to see extra optional rules, like a different crafting system, a suggestion or two for folks who want a "poverty" option or otherwise not feel like they have to be decked out to play (and really this can boil down to "GMs: Avoid using these monsters"), and definitely...Jikuu2011-05-17T18:13:24ZRe: Forums: Homebrew and House Rules: Modified Archetype: The Dragon ShamanJikuuhttps://paizo.com/threads/rzs2m96z?Modified-Archetype-The-Dragon-Shaman#122011-05-17T17:50:14Z2011-05-17T17:50:14Z<div class="messageboard-quotee">xXxTheBeastxXx wrote:</div><blockquote> <b>Dragon Shaman</b> stuff</blockquote><p>Will you be putting this up as a Google Document? That might be a nice option for rewrites and easy access. Thanks for your work.xXxTheBeastxXx wrote:Dragon Shaman stuff
Will you be putting this up as a Google Document? That might be a nice option for rewrites and easy access. Thanks for your work.Jikuu2011-05-17T17:50:14ZRe: Forums: Advice: Playing a more 'Easy-going' paladin?Jikuuhttps://paizo.com/threads/rzs2m82o?Playing-a-more-Easygoing-paladin#142011-05-09T20:36:44Z2011-05-09T20:36:44Z<div class="messageboard-quotee">Kevin Andrew Murphy wrote:</div><blockquote><p> It should be pointed out that just because something is legal doesn't make it moral and by the same token just because something is illegal doesn't make it immoral.</p>
<p>Having a paladin who gets over his prudish disapproval of brothels if they're legalized begs the question of what he does in case of stuff like, say, sumptuary laws. If in the Land X, only the high priestess is allowed to wear chartreuse, and any woman who is not the high priestess shall be, by church law, whipped through the streets, is the paladin down with that? What about people who wear chartreuse in protest of a stupid law? Are they freedom fighters or scofflaws? </blockquote><p>This question would be answered by a paladin depending on if they value the lawful or good portion of their alignment. One who emphasizes law over good would agree with the chartreuse law.
<p>I like to point this out about paladins whenever the "paladins should be joyless and rigid" argument comes out. Their powers are Smite Evil and Detect Evil, not Smite Chaos and Detect Chaos. I think the stereotype about paladins is perpetuated by table trolls who wanted to make life hell for their fellow players, not an actual function of who they are. Please don't feel like you need to be uncooperative just because it's roleplaying. We don't let this occur for evil characters in a good game.</p>
<p>A paladin should go with their morals over their ethics, but just shouldn't ignore their ethics. If the paladin goes to a brothel, he should make sure he is paying a willing prostitute, not one that is in slavery. It's my understanding that prostitution is illegal due to worries about slavery and forced sex. Gambling and drinking should be allowable as long as the paladin is not breaking local laws, hurting anyone, loses all his money, or go into an inebriated stupor. Think of your paladin as the fun-loving designated driver. Let your friends have fun but help them out before they get Steve McKenna'd.</p>
<p>Hope this helps, Banatine.</p>Kevin Andrew Murphy wrote:It should be pointed out that just because something is legal doesn't make it moral and by the same token just because something is illegal doesn't make it immoral.
Having a paladin who gets over his prudish disapproval of brothels if they're legalized begs the question of what he does in case of stuff like, say, sumptuary laws. If in the Land X, only the high priestess is allowed to wear chartreuse, and any woman who is not the high priestess shall be, by church...Jikuu2011-05-09T20:36:44ZForums: Advice: Requesting assistance creating a front-liner "wall"Jikuuhttps://paizo.com/threads/rzs2m3lf?Requesting-assistance-creating-a-frontliner-wall#12011-04-07T00:18:14Z2011-04-07T00:18:14Z<p>Hi everyone,
<br />
I'm trying to create a defensive character that forms a "wall" between the enemy and his allies. My interest was peaked when observing these two feats:</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>My plan is to equip my character with a reach weapon in order to increase my range of threatened squares while wearing armor spikes to cover the adjacent squares. I noticed that Stand Still only covers adjacent squares, not simply threatened squares, so the halting combat maneuver will only work with the armor spikes.</p>
<p>I realize that the Stand Still feat isn't perfect, but I figure it lets me do something with a reach weapon and armor spikes that I would otherwise have a hard time accomplishing. Right now, I'm on the fence as to whether to carry a polearm for 10 feet or a whip for 15 feet. I realize the whip will need a feat unless I went rogue or bard (and I'm not sure how they'll work out). The reach weapon would probably be used to trip or disarm incoming opponents (and yes, I realize these combat maneuvers do not work for every creature in the Bestiaries). I think it would be best to use either a fighter for all the extra feats or a barbarian for the extra speed boost. If I have a whip, it also means I get to have a shield for a little more personal AC.</p>
<p>I would love to hear other's opinions on this. I know I can probably tweak this more, but I'm not seeing it at the moment. I'm trying to stick with the Core Rulebook and the Advanced Player's Guide because that's all I have. No third party or fanmade stuff, please, but I'm willing to hear other Paizo products. I just hope to make a "defender of the weak" without defaulting to the ol' sword and board standby. Thanks!</p>Hi everyone,
I'm trying to create a defensive character that forms a "wall" between the enemy and his allies. My interest was peaked when observing these two feats:
[Spoiler omitted]
[Spoiler omitted]
My plan is to equip my character with a reach weapon in order to increase my range of threatened squares while wearing armor spikes to cover the adjacent squares. I noticed that Stand Still only covers adjacent squares, not simply threatened squares, so the halting combat maneuver will only...Jikuu2011-04-07T00:18:14ZRe: Forums/Pathfinder First Edition: General Discussion: Mounts taste good with hot sauce...Jikuuhttps://paizo.com/threads/rzs2m01z?Mounts-taste-good-with-hot-sauce#482011-03-17T17:48:56Z2011-03-17T17:48:56Z<div class="messageboard-quotee">Jack Thorn wrote:</div><blockquote><p> I was wondering, how often do you (as GM) attack / kill your players' mounts? Or, how often do you (as a player) have your mount attacked by GM run meanies? </p>
<p>My group has been hesitant to use mounts because of the general impression that mounts die quickly / easily and, I suspect, because they think I'm out to get them (they might be right on this last one).</p>
<p>As an ancillary question, one which is hard to really answer given its vague / open-ended nature, how often •should• a mount get killed and / or eaten by a mob? Do you GMs find that you prefer to ignore mounts? Or is mount-buying something your players do nightly (or more)?</p>
<p>Thanks,
<br />
Jack </blockquote><p>My GM tries to play monsters properly. Trolls and bulettes usually attack us because they're hungry, and the mounts have more meat than the humanoids. More intelligent creatures that have beef with us will attack us directly and leave our mounts alone. The PCs don't go out of their way to protect their mounts, especially when it's a choice between them or the rides.
<p>That said, the gnome bard in my group is on her fourth riding dog. The eldritch knight has moved on to using the Mount spell. The cleric befriended a giant eagle and now uses that as her mount. My character, another bard, relies on the Phantom Steed spell. For what it's worth, the bards try not to step on each other toes as far as spells and abilities go.</p>
<p>The GM, after noticing how squishy mounts are when faced by fireballs and hungry trolls, started heavily suggesting the Leadership feat for intelligent, stronger mounts or relying on spells for daily transportation. I know I get dropped on my ass every time my Phantom Steed gets hit and vanishes, but at least I can conjure one up the next morning without worries.</p>
<p>I would say how often a mount •should• be killed is dependent upon the monsters the PCs face. If it's a lot of drow or ghosts, then there shouldn't be any big deals. I would think most intelligents would try to stop the PCs rather than hurt their speed. If they're going to be fighting a lot of big, dumb monsters that are primarily motivated by food, then there should be an issue with mount longevity. </p>
<p>I don't think mounts going in and out are a big concern unless you're a long way from home and just lose it at that point. My group's going through Kingmaker, so the real drawback is moving more slowly through hexes and running into more enemies.</p>
<p>Hope this helps!</p>Jack Thorn wrote:I was wondering, how often do you (as GM) attack / kill your players' mounts? Or, how often do you (as a player) have your mount attacked by GM run meanies?
My group has been hesitant to use mounts because of the general impression that mounts die quickly / easily and, I suspect, because they think I'm out to get them (they might be right on this last one).
As an ancillary question, one which is hard to really answer given its vague / open-ended nature, how often *should* a...Jikuu2011-03-17T17:48:56ZRe: Forums: Gunslinger Discussion: Round 2: Thoughts on round 2Jikuuhttps://paizo.com/threads/rzs2lywy&page=3?Thoughts-on-round-2#1152011-03-08T11:49:44Z2011-03-08T11:49:44Z<p>Having read the last three pages, this is how I understand the debate. Consider this a summary for the TL;DR group.</p>
<p>The discussion surrounds the Startling Shot and Targeting Deeds at 7th level. The gunslinger is able to cause someone to become flat-footed as a standard action as long as there is 1 grit point in the pool, and spending 1 grit point allows for the confusion effect or trip as a full-round action with no saves allowed on the target's part. The bigger issue at hand is the confusion with no save or the trip without making a CMD check.</p>
<p>The issue is whether or not these abilities make the gunslinger overpowered.</p>
<p>Ciretose finds these overpowered, citing the fact that the gunslinger could effectively do this every round with the right selections, has the best HD and BAB possible, and the gun hits touch AC under the proper conditions.</p>
<p>The Ravingdork group (sorry, but you pop up most in this discussion) claim that this is not overpowered and simply gives a special type of utility to the gunslinger, making the class unique when compared to the other classes.</p>
<p>My personal views and concerns: Having read the debate, I generally side with the Ravingdork group. I personally do not think that HD and BAB are as big of an issue as Ciretose makes it out to be, especially when spellcasters are treated as powerhouses both in combat and theorycrafting. However, I am sympathetic to Ciretose's concerns. I see the concern not so much with the gunslinger being overpowered but with the supposedly awesome combat maneuver class, the monk, being outclassed in this one section. The monk doesn't seem to get much love despite its overhaul from 3.5. I do understand, however, that the monk has to get within melee range and make a CMD check as a standard action. The gunslinger has to spend the grit and make the ranged attack with no leftover actions since it's a full-round action.</p>
<p>With all this, this is a matter of taste and opinion, not hard fact. The weight that Ciretose gives to HD and BAB is different from the Ravingdork group. The weight of choosing the Legs Targeting Deed (normal damage + free trip) over the Dead Shot Deed (extra damage similar to the Vital Strike feat) probably differs for these two groups as well, and there's a lot to consider in different combat situations that would determine the usefulness of one over the other.</p>
<p>I don't think the gunslinger needs to be fixed further on this point. If a fix does occur, I would suggest an extra penalty to hit (-2 or -4) for the Targeting Deed. </p>
<p>The Stunning Shot Deed just makes the rogue love the gunslinger, although that can be DPR'ed and depends on the rogue, the gunslinger, and the positioning of those two along with the target in question.</p>Having read the last three pages, this is how I understand the debate. Consider this a summary for the TL;DR group.
The discussion surrounds the Startling Shot and Targeting Deeds at 7th level. The gunslinger is able to cause someone to become flat-footed as a standard action as long as there is 1 grit point in the pool, and spending 1 grit point allows for the confusion effect or trip as a full-round action with no saves allowed on the target's part. The bigger issue at hand is the...Jikuu2011-03-08T11:49:44ZRe: Forums: Gunslinger Discussion: Round 2: Gunslinger Suggestion BoxJikuuhttps://paizo.com/threads/rzs2lyy1?Gunslinger-Suggestion-Box#22011-03-08T11:06:49Z2011-03-08T11:06:49Z<p>While reading the gunslinger, I realized I still had my editor hat on, so my suggestions lean towards that.</p>
<p>—————————————————
<br />
I suggest rewording Menacing Grit (15th level Deed). It states "shoot a firearm into the air", and I would like to suggest "shoot a bullet into the air" as a replacement. The wording makes me laugh because I think of a gunslinger throwing his pistol into the air and going "wheee". I assume that the bullet does not hit anything and it merely for effect, but my silly imagination also sees a spray of pellets falling down should the gunslinger possess a blunderbuss.
<br />
—————————————————
<br />
In the "Firearms in Your Campaign" sidebar, the Emerging Guns rule state a feat called "Craft Firearms". It appears from the Gunsmith rule and the feats section that this feat is instead named "Gunsmithing".
<br />
—————————————————</p>
<p>I realize these are small things, but hey, we got spellsword in the arcane duelist description in the APG, so I figure any proofreading feedback, even redundant, can't hurt. Pathfinder has been one of the best systems I've seen for clarity, and I greatly appreciate that. You guys nip wibbly wobbly rule fiddling in the bud.</p>
<p>As for the rest of the gunslinger retool, I think you guys did a great job reworking the hazier bits of the Grit/Deed system. </p>
<p>I would also like to state that I'm OK with the misfire issues with the guns. Normally when rolling a 1, the DM has to make up something about falling prone or dropping a weapon. With guns, the DM doesn't have to worry about that. Yes, other weapons aren't prone to exploding when the die turns cold, but I'm used to seeing that sort of bad luck turning into "your spear flies out of your hands and lands 10 feet away" or "you fall on your dagger, roll damage".</p>While reading the gunslinger, I realized I still had my editor hat on, so my suggestions lean towards that.
----------------------------------
I suggest rewording Menacing Grit (15th level Deed). It states "shoot a firearm into the air", and I would like to suggest "shoot a bullet into the air" as a replacement. The wording makes me laugh because I think of a gunslinger throwing his pistol into the air and going "wheee". I assume that the bullet does not hit anything and it merely for...Jikuu2011-03-08T11:06:49ZRe: Forums/RPG SuperstarTM 2011: General Discussion: Am I disqualified from RPG Superstar 2012?Jikuuhttps://paizo.com/threads/rzs2lxz8?Am-I-disqualified-from-RPG-Superstar-2012#32011-03-02T04:44:50Z2011-03-02T04:44:50Z<div class="messageboard-quotee">Andrew Christian wrote:</div><blockquote> Additionally, I wanted to say, I wouldn't stop asking him for advice just because he made it. I'd suggest at least having him read over your ideas and <b>give you editing advice</b>. </blockquote><p>(emphasis mine)
<p>I actually acted as his editor for this year. I appreciate the advice, though. I just don't want to trudge through RPG Superstar 2012 with folks thinking it's Art wearing a bra and trying for a second year.</p>Andrew Christian wrote:Additionally, I wanted to say, I wouldn't stop asking him for advice just because he made it. I'd suggest at least having him read over your ideas and give you editing advice.
(emphasis mine) I actually acted as his editor for this year. I appreciate the advice, though. I just don't want to trudge through RPG Superstar 2012 with folks thinking it's Art wearing a bra and trying for a second year.Jikuu2011-03-02T04:44:50ZForums/RPG SuperstarTM 2011: General Discussion: Am I disqualified from RPG Superstar 2012?Jikuuhttps://paizo.com/threads/rzs2lxz8?Am-I-disqualified-from-RPG-Superstar-2012#12011-03-02T03:58:51Z2011-03-02T03:58:51Z<p>Oh yay. I can talk without any worry of breaking rules.</p>
<p>Hi guys. I'm Art Nemati's wife, and I'm also a big fan of Pathfinder. I want to participate in RPG Superstar. I didn't make it this year, but was happy to watch Art's development in the contest.</p>
<p>I understand that he can no longer participate in RPG Superstar because he made it to the Top 8. Does my relationship to him also disqualify me? For what it's worth, I don't plan on asking him for advice or anything when I start next year since I want to make it on my own. </p>
<p>Any official word on this would be wonderful. Thank you for taking the time to read this.</p>Oh yay. I can talk without any worry of breaking rules.
Hi guys. I'm Art Nemati's wife, and I'm also a big fan of Pathfinder. I want to participate in RPG Superstar. I didn't make it this year, but was happy to watch Art's development in the contest.
I understand that he can no longer participate in RPG Superstar because he made it to the Top 8. Does my relationship to him also disqualify me? For what it's worth, I don't plan on asking him for advice or anything when I start next year since...Jikuu2011-03-02T03:58:51ZRe: Forums/Pathfinder First Edition: General Discussion: Player Poll: How much editorial control are you happy for your GM to exercise on published adventures?Jikuuhttps://paizo.com/threads/rzs2lskr?Player-Poll-How-much-editorial-control-are#242011-01-28T15:44:10Z2011-01-28T15:44:10Z<p>I have not messed with PFS, and I've only had one GM. This particular GM I give a 15 because he has such a unique style of injecting humor and thrills specifically tailored to his players. With him, I trust him with any sort of edit. I understand, though, that my rating would change with different GMs if I had this sort of experience.</p>I have not messed with PFS, and I've only had one GM. This particular GM I give a 15 because he has such a unique style of injecting humor and thrills specifically tailored to his players. With him, I trust him with any sort of edit. I understand, though, that my rating would change with different GMs if I had this sort of experience.Jikuu2011-01-28T15:44:10ZRe: Forums/RPG SuperstarTM 2011: General Discussion: Judges, Please Critique My ItemJikuuhttps://paizo.com/threads/rzs2lpy6&page=4?Judges-Please-Critique-My-Item#1752011-01-20T02:55:06Z2011-01-20T02:55:06Z<p>Dear Judges,
<br />
Thank you for providing feedback! I appreciate the opportunity to learn from my item's mistakes in the hopes of competing in RPG Superstar 2012.
<br />
-Jikuu</p>
<p><b>Glove of Snappy Comebacks</b>
<br />
<b>Aura</b> moderate transmutation; <b>CL</b> 10th
<br />
<b>Slot</b> hands; <b>Price</b> 11,000gp (one glove); <b>Weight</b> -
<br />
<b>Description</b>
<br />
Two faintly glowing inscriptions on the thumb and middle finger adorn this otherwise unremarkable leather glove. When the wearer resolves a successful attack with a one-handed weapon, he may choose to activate the glove as a free action by snapping his fingers. The gloved hand cannot have been employed in making the attack nor can it have held any object or spell. Activating the glove marks the target of the triggering attack. As long as the target is within 60 feet of the wearer, the mark lasts for 1 minute. As an immediate action, the wearer can snap his fingers again to activate the mark, damaging the target as though the wearer had successfully attacked with the same weapon. Ability modifiers to damage and weapon enhancements are still added to the damage. Once this ability has been triggered, the mark vanishes. The glove may be used twice per day. A glove of snappy comebacks uses up the entire hands slot and cannot be worn with another item that also uses the hands slot.
<br />
<b>Construction</b>
<br />
<b>Requirements</b> Craft Wondrous Item, telekinesis; <b>Cost</b> 5,500gp</p>Dear Judges,
Thank you for providing feedback! I appreciate the opportunity to learn from my item's mistakes in the hopes of competing in RPG Superstar 2012.
-Jikuu
Glove of Snappy Comebacks
Aura moderate transmutation; CL 10th
Slot hands; Price 11,000gp (one glove); Weight -
Description
Two faintly glowing inscriptions on the thumb and middle finger adorn this otherwise unremarkable leather glove. When the wearer resolves a successful attack with a one-handed weapon, he may choose to...Jikuu2011-01-20T02:55:06ZRe: Forums: Rules Questions: Bard Archivist Lore Master questionJikuuhttps://paizo.com/threads/rzs2lmdi?Bard-Archivist-Lore-Master-question#32010-12-19T21:57:51Z2010-12-19T21:57:51Z<p>Hi there. I'm currently playing a level 8 Archivist. I have all my "identify monsters" knowledges (Arcana, Dungeoneering, Nature, Planes, Religion) at 5 or 6 ranks out of a possible 8 and the rest at 1. Bardic Knowledge helps with the rest. If it's a BBEG you need to identify, pop the Take 20 ability. If you go Archivist, you should definitely have a good Intelligence to take advantage of skill points. </p>
<p>Recall that identifying monsters requires a check of 10 + monster's CR. If you keep up even decently rather than aggressively with your skill points, you should be able to identify monsters you'd fight most of the time, so your Naturalist ability should kick in.</p>
<p>The reason that Archivists lack the take 10 on Knowledge is because they gain the take 10 ability on Spellcraft. </p>
<p>Hope this helps.</p>Hi there. I'm currently playing a level 8 Archivist. I have all my "identify monsters" knowledges (Arcana, Dungeoneering, Nature, Planes, Religion) at 5 or 6 ranks out of a possible 8 and the rest at 1. Bardic Knowledge helps with the rest. If it's a BBEG you need to identify, pop the Take 20 ability. If you go Archivist, you should definitely have a good Intelligence to take advantage of skill points.
Recall that identifying monsters requires a check of 10 + monster's CR. If you keep up...Jikuu2010-12-19T21:57:51ZRe: Forums: Homebrew and House Rules: Magic Invisibility ItemJikuuhttps://paizo.com/threads/rzs2ljsp?Magic-Invisibility-Item#22012-11-15T23:00:00Z2010-12-02T21:54:23Z<p>You might have luck reducing the price by using the spell Vanish from the APG. It's a shorter 1st level spell, so that may help. Are there any restrictions you could place on the item to lower the price, like a required so many ranks in a skill or race or whatever. I'm not familiar on the rules, but could putting a curse or drawback on the item help with the price? I'm guessing since it's an NPC, you might be able to get away with something.</p>You might have luck reducing the price by using the spell Vanish from the APG. It's a shorter 1st level spell, so that may help. Are there any restrictions you could place on the item to lower the price, like a required so many ranks in a skill or race or whatever. I'm not familiar on the rules, but could putting a curse or drawback on the item help with the price? I'm guessing since it's an NPC, you might be able to get away with something.Jikuu2010-12-02T21:54:23ZRe: Forums/Gamer Life: General Discussion: GM Help: Help me before I kill off my unlikable evil PCs!Jikuuhttps://paizo.com/threads/rzs2lhw4?GM-Help-Help-me-before-I-kill-off-my#382010-11-16T22:56:09Z2010-11-16T22:56:09Z<p>Dear jl 629 (the OP),</p>
<p>I realize that being the GM is a hard position, but at least there is always more to learn from that position.</p>
<p>I'd like to offer this link with the hopes that it may give you an insight or two: http://www.escapistmagazine.com/articles/view/columns/checkfortraps/7485-Ch eck-for-Traps-Judging-the-Game</p>
<p>I also offer my two cents based off of personal experiences, opinions, and what I've picked up from reading that series. Run the current encounter your PCs face without pulling punches. Roll the dice in front of them, even, to show that you're being fair and honest. If they die, they die. If they do not die, that's great. After the fight, let them know what the in-game consequences are for their actions. They may still argue that they are not evil, but we judge people to be good or evil for any number of perceived or imagined reasons. Unless there are alignment violations at play, they can think what they want while the in-game world thinks what it wants.</p>
<p>It's not your job to insure everyone has fun, but I believe everyone involved should try to have fun. Making a game fun goes both ways. You're just stuck in an odd situation where fixing your character concept or changing classes isn't going to put a smile back on your face. Definitely check with your players to see what kind of game you think you're playing. If they're thinking DM vs. PCs, then there's probably some discussion needed.</p>
<p>Good luck with everything.</p>Dear jl 629 (the OP),
I realize that being the GM is a hard position, but at least there is always more to learn from that position.
I'd like to offer this link with the hopes that it may give you an insight or two: http://www.escapistmagazine.com/articles/view/columns/checkfortraps/7485-Ch eck-for-Traps-Judging-the-Game
I also offer my two cents based off of personal experiences, opinions, and what I've picked up from reading that series. Run the current encounter your PCs face without...Jikuu2010-11-16T22:56:09ZRe: Forums: Rules Questions: Archivist APG Bard - Badly written descriptions.Jikuuhttps://paizo.com/threads/rzs2ldy2?Archivist-APG-Bard-Badly-written-descriptions#62010-11-09T21:36:52Z2010-11-09T21:36:52Z<p>Interesting. I had asked this question a while before. For what it's worth, my GM and I worked it out by RAI. Since the 18th level ability replaced mass suggestion at 18th and comparing to other APG bard builds that would switch out both suggestion and mass suggestion, we ruled that lamentable belabourment swapped out for suggestion and the archivist still gets inspire greatness. Considering they're trying to give the archivist the lecturer vibe with putting people to sleep, it makes sense you should be able to "inspire your students". </p>
<p>And for what it's worth, I've been treating Archivist Lore Master as the old Lore Master because as a player, I prefer knowing what's hitting me without having to worry about a bad role.</p>Interesting. I had asked this question a while before. For what it's worth, my GM and I worked it out by RAI. Since the 18th level ability replaced mass suggestion at 18th and comparing to other APG bard builds that would switch out both suggestion and mass suggestion, we ruled that lamentable belabourment swapped out for suggestion and the archivist still gets inspire greatness. Considering they're trying to give the archivist the lecturer vibe with putting people to sleep, it makes sense...Jikuu2010-11-09T21:36:52ZRe: Forums: Homebrew and House Rules: Smite stupidJikuuhttps://paizo.com/threads/rzs2lfll?Smite-stupid#62010-10-28T02:34:20Z2010-10-28T02:34:20Z<div class="messageboard-quotee">Treantmonk wrote:</div><blockquote><p> Seems to me the alignment of stupid people could be anything,</p>
<p>but clearly the alignment of those who smite stupid people would be Chaotic-AWESOME!</p>
<p>The class would need some ability where everyone considers them a champion of justice and wants to be them. </blockquote><p>I think you're awesome, and then you say something that makes me headdesk. Here's a dollar.
<p>Mr. Vande Brake, I would say lawful just because they would be upholding a code, just as paladins uphold a code. It's just that the paladin code is upholding good and smiting evildoers, while the, let's say, self-righteous scholar, upholds proper grammar and slaps the ruler on anyone who can't use ellipses properly or tie shoes.</p>
<p>I'm sure there are some dumb folk who are chaotic. Instead of just following whatever orders they are given without asking, they just do whatever they please because none of it makes sense to them.</p>Treantmonk wrote:Seems to me the alignment of stupid people could be anything,
but clearly the alignment of those who smite stupid people would be Chaotic-AWESOME!
The class would need some ability where everyone considers them a champion of justice and wants to be them.
I think you're awesome, and then you say something that makes me headdesk. Here's a dollar. Mr. Vande Brake, I would say lawful just because they would be upholding a code, just as paladins uphold a code. It's just that...Jikuu2010-10-28T02:34:20ZRe: Forums: Homebrew and House Rules: Smite stupidJikuuhttps://paizo.com/threads/rzs2lfll?Smite-stupid#22012-11-15T22:54:31Z2010-10-27T23:39:25Z<div class="messageboard-quotee">Karlgamer wrote:</div><blockquote><p> After a frustrating trip to a fast food restaurant. My roommate made note of now much he hates stupid people. This lead us to the idea of a paladin that smites stupid people.</p>
<p>Are there magic items that get a bonus against a foe with certain ability scores?</p>
<p>If there was what do you think it would be equivalent to? </blockquote><p>I don't know if "paladin" is the term you want to use. A character who tries to smack sense into folks will probably be lawful neutral. There are a lot of dumb people who mean well and help others.
<p>You could probably whip up some variants to the Bane enchantment that gives the bonus damage to those who do not have a certain stat at a certain level. Just be careful with it. With enough finagling, you could have someone who beats the crap out of all animals because they have a 1 or 2 intelligence.</p>Karlgamer wrote:After a frustrating trip to a fast food restaurant. My roommate made note of now much he hates stupid people. This lead us to the idea of a paladin that smites stupid people.
Are there magic items that get a bonus against a foe with certain ability scores?
If there was what do you think it would be equivalent to?
I don't know if "paladin" is the term you want to use. A character who tries to smack sense into folks will probably be lawful neutral. There are a lot of dumb...Jikuu2010-10-27T23:39:25ZRe: Forums: Advice: Ordered to make a Caster (arcane or divine)Jikuuhttps://paizo.com/threads/rzs2lfld?Ordered-to-make-a-Caster#42010-10-27T23:35:23Z2010-10-27T23:35:23Z<div class="messageboard-quotee">Carbon D. Metric wrote:</div><blockquote><p> Honestly, if you can get your head around the math and building rules for an eidolon a summoner is a pretty good option if you have a lot of experience with martial characters.</p>
<p>Besides from that I would recommend giving paladin a shot, I mean... just as long as you don't have a problem role-playing a decent well meaning person. </blockquote><p>I would agree with this fellow here. Don't let the spells fool you with the Summoner. This guy can decently play tank with his eidolon. This may not be what your group wants you to do, though. =P
<p>Paladins are nifty. If anyone gives you trouble because you're not playing it absolutely unbending, remember this: Its abilities are not called "Smite Chaos" and "Lawful Aura".</p>
<p>In general, though, as an easy step towards casterland, paladins and rangers are good starts since they still are awesome at melee combat. If you feel like challenging yourself, choose something arcane flavored so you have a ton of options at your disposal. Manipulating the battlefield can be just as satisfying as dropping an enemy to negative twice its Constitution.</p>Carbon D. Metric wrote:Honestly, if you can get your head around the math and building rules for an eidolon a summoner is a pretty good option if you have a lot of experience with martial characters.
Besides from that I would recommend giving paladin a shot, I mean... just as long as you don't have a problem role-playing a decent well meaning person.
I would agree with this fellow here. Don't let the spells fool you with the Summoner. This guy can decently play tank with his eidolon. This...Jikuu2010-10-27T23:35:23ZRe: Forums: Advice: Thoughts on turning an Archivist into a Solid Pathfinder - Sword, Spell and LoreJikuuhttps://paizo.com/threads/rzs2lfiz?Thoughts-on-turning-an-Archivist-into-a-Solid#22012-11-15T22:54:28Z2010-10-27T22:01:02Z<p>Hello. I've been playing an archivist in my group's game since the APG came out. I was originally playing a rogue and not enjoying it, so the switch came easily. I would like to point out that the archivist does not gain Disable Device as a class skill, so you will be at least 3 behind until level 11. It might not be much, but it's worth considering if you're the group's skill monkey.</p>
<p>My opinion probably differs, which is probably odd since mine is a half-orc running around with a greataxe. I pretty much dumped the concept of focusing on melee, only running up if our crit-happy fighter gets stuck on something. I generally cast support spells or trick our opponents with Silent Image and the like.</p>
<p>I did come up with an idea for our other bard, running around in the street performer variety. It's 10 Strength and 14 Dexterity with no feats to back up combat ability (makes sense since it's a pacifist character), so we don't expect much. I've been thinking of suggesting nets to help out. It's a ranged touch attack with a limited size, but it'll slow down those opponents for at least one round. You may want to look into weapon proficiency to remove the -4, but it might be a good way to sidestep combat manuevers since they can be difficult to pull off.</p>
<p>Hope this helps!</p>Hello. I've been playing an archivist in my group's game since the APG came out. I was originally playing a rogue and not enjoying it, so the switch came easily. I would like to point out that the archivist does not gain Disable Device as a class skill, so you will be at least 3 behind until level 11. It might not be much, but it's worth considering if you're the group's skill monkey.
My opinion probably differs, which is probably odd since mine is a half-orc running around with a greataxe....Jikuu2010-10-27T22:01:02ZRe: Forums: Homebrew and House Rules: The Prodigy--an Intelligent skill-based adventurerJikuuhttps://paizo.com/threads/rzs2lf9p?The-Prodigyan-Intelligent-skillbased-adventurer#172010-10-26T16:45:26Z2010-10-26T16:45:26Z<div class="messageboard-quotee">Sphen86 wrote:</div><blockquote> Underpowered? The Brains Over Brawn ability makes this a truly broken class. "At 3rd level, you gain you Intelligence bonus as a modifier on Strength checks, Dexterity checks, and checks involving skills based on Strength or Dexterity, such as Hide, Climb, and Jump." Basically reads, whenever you roll something based off of Str or Dex, you add your Int as well. My group, and I checked with others on this one, read it as ANY roll. Attack rolls, damage rolls, Initiative, anything. That is what makes it over-powered. </blockquote><p>I'd like to throw my lot in with snobi on this one. The attack and damage rolls aren't checks or skills based on Strength or Dexterity. Brains over Brawn does not augment combat ability in that manner. They just know, from reading books, the best way to move their body upwards when climbing, but not necessarily the best place to poke a gnoll when using the ability. Hope this helps.
<p>Oh, and SmiloDan, nifty class, always wanted to see an Int-based fellow that wasn't a total caster.</p>Sphen86 wrote:Underpowered? The Brains Over Brawn ability makes this a truly broken class. "At 3rd level, you gain you Intelligence bonus as a modifier on Strength checks, Dexterity checks, and checks involving skills based on Strength or Dexterity, such as Hide, Climb, and Jump." Basically reads, whenever you roll something based off of Str or Dex, you add your Int as well. My group, and I checked with others on this one, read it as ANY roll. Attack rolls, damage rolls, Initiative, anything....Jikuu2010-10-26T16:45:26ZRe: Forums/Gamer Life: General Discussion: What Was Your Last Straw?Jikuuhttps://paizo.com/threads/rzs2lehu&page=3?What-Was-Your-Last-Straw#1062010-10-19T18:19:08Z2010-10-19T18:19:08Z<p>I've only been playing tabletop the last 4 or so years, so I don't have much. I have one story where I left the group and one where I wish I could have.</p>
<p>I left the game when a GM (a very friendly, nice person, really) was in the middle of creating its own system. It really liked MMOs, so it was trying to recreate the "lots of hits for tons of damage each" feel. It would describe the base classes, but there was a lot of discovery in figuring out what they did completely, and I can't say I really appreciated it. I somehow multiclassed as the only, and somehow awesome, spellcaster. All I did was snap my fingers and things died. Literally. What really got my goat was the fact that it was trying to run a game with 20 people. Gameplay was so bogged down, and the poor DM was trying to work with this. I bowed out due to this, even though it was willing to run two individual sessions to manage gameplay. It was just a situation where there was just too many people that I never met before or had a strong ability to socialize with.</p>
<p>The game I wish I could have left was one my significant other was GMing. It was 4e, which was good because we had two new players who had never tabletopped before and they got easy striker roles to enjoy. (I have learned that new players generally want easy access to beating things up.) The player that got my goat was not one of these fellows, but it was trying to step between the relationship these two had. It was romantically interested in one of them, and that caused a great deal of friction outside of the table. I don't know if it influenced at the table, because this one player was always being a dumb jerk. I just don't know how to describe it better. It would make insensitive remarks without realizing how hurtful they were, and when confronted, it would just laugh it off. I must have complained to my SO twice a week for two months because I needed to get it off my chest and we couldn't just throw any of them out. Thankfully, the couple moved back home and the problem player worked out its own issues and matured, so I can finally have a decent friendship with it. </p>
<p>I'm sorry if my stories aren't as amusing as "the other player got my whole family killed" or "not closing the bathroom door", but hopefully they'll add something to the whole.</p>
<p>P.S. For clarification's sake, I used our gender-neutral pronoun "it" when referring to people in order to hide gender, even though "it" is not acceptable when referring to a person. I just dislike using "his or her" because of how clunky it is, and I've had enough of grammar to learn that "their" is considered improper (though I've read it both ways).</p>I've only been playing tabletop the last 4 or so years, so I don't have much. I have one story where I left the group and one where I wish I could have.
I left the game when a GM (a very friendly, nice person, really) was in the middle of creating its own system. It really liked MMOs, so it was trying to recreate the "lots of hits for tons of damage each" feel. It would describe the base classes, but there was a lot of discovery in figuring out what they did completely, and I can't say I...Jikuu2010-10-19T18:19:08ZRe: Forums: Round 1: Magus: Good things about the MagusJikuuhttps://paizo.com/threads/rzs2lbzz?Good-things-about-the-Magus#182010-09-29T23:12:14Z2010-09-29T23:12:14Z<p>I enjoy the fact that Paizo is being specific about the Magus since the Eldritch Knight can be built however you want, and it would be best if the Magus and Eldritch Knight didn't step on each other's toes.</p>I enjoy the fact that Paizo is being specific about the Magus since the Eldritch Knight can be built however you want, and it would be best if the Magus and Eldritch Knight didn't step on each other's toes.Jikuu2010-09-29T23:12:14ZRe: Forums: Round 1: Magus: Quick question: what does a Magus do when he's not in a brawl?Jikuuhttps://paizo.com/threads/rzs2lc3j&page=2?Quick-question-what-does-a-Magus-do-when-hes#512010-09-29T22:16:04Z2010-09-29T22:16:04Z<p>It may be worth noting that the Magus requires his weapon in hand in order to cast his spells with ease once he hits 4th level and gains the Arcane Weapon ability. This would probably interfere with casting spells for non-combat situations.</p>It may be worth noting that the Magus requires his weapon in hand in order to cast his spells with ease once he hits 4th level and gains the Arcane Weapon ability. This would probably interfere with casting spells for non-combat situations.Jikuu2010-09-29T22:16:04ZRe: Forums: Product Discussion: Do Paizo PDF's work (fully) on a Amazon Kindle?Jikuuhttps://paizo.com/threads/rzs2l4lm?Do-Paizo-PDFs-work-on-a-Amazon-Kindle#462010-09-12T01:45:05Z2010-09-12T01:45:05Z<p>Hey guys. I just got my hands on a Kindle 3, WiFi only version. I tried putting on the individual chapters of the Core Rulebook and Advanced Player's Guide on the Kindle to read. It's horribly slow when looking at both feat chapters. The only difference is that the APG Feat chapter actually caused the Kindle to give up and boot me back to the home page. </p>
<p>I'm going to try copying text into .doc files and converting them through Amazon for Kindle use, since I was really wanting to use it when gaming.</p>
<p>Please, please, please, please Paizo, make stripped-down eReader-friendly PDFs! We would love you very much for it!</p>Hey guys. I just got my hands on a Kindle 3, WiFi only version. I tried putting on the individual chapters of the Core Rulebook and Advanced Player's Guide on the Kindle to read. It's horribly slow when looking at both feat chapters. The only difference is that the APG Feat chapter actually caused the Kindle to give up and boot me back to the home page.
I'm going to try copying text into .doc files and converting them through Amazon for Kindle use, since I was really wanting to use it when...Jikuu2010-09-12T01:45:05ZRe: Forums: Product Discussion: Do Paizo PDF's work (fully) on a Amazon Kindle?Jikuuhttps://paizo.com/threads/rzs2l4lm?Do-Paizo-PDFs-work-on-a-Amazon-Kindle#362010-08-20T02:16:43Z2010-08-20T02:22:44Z<div class="messageboard-quotee">Phalazar wrote:</div><blockquote> Amazon is currently sold out on them. I'll be getting on of the new kindles are the 10th of September. Part of that was for all my Paizo PDF's. So, I'll see then how good the Improved PDF reader really is. </blockquote><p>I'm in the same boat as you. My laptop's practically dead, so I needed something for reading the multitude of PDFs granted by my classes without the potential of getting distracted by website browsing. Space at the gaming table also seems to always be at a premium, no matter what, so I'm hoping to condense my spot a bit as well.
<p>Can't wait for the video, Mr. Hedges.</p>
<p>I'm also still holding out hope that Paizo will eventually release trimmed down PDFs aimed at eReaders or anyone who isn't won over by the graphical prettiness.</p>Phalazar wrote:Amazon is currently sold out on them. I'll be getting on of the new kindles are the 10th of September. Part of that was for all my Paizo PDF's. So, I'll see then how good the Improved PDF reader really is.
I'm in the same boat as you. My laptop's practically dead, so I needed something for reading the multitude of PDFs granted by my classes without the potential of getting distracted by website browsing. Space at the gaming table also seems to always be at a premium, no matter...Jikuu2010-08-20T02:22:44ZRe: Forums/Pathfinder First Edition: General Discussion: Item Creation MageJikuuhttps://paizo.com/threads/rzs2l5nn?Item-Creation-Mage#22012-11-15T22:46:26Z2010-08-13T15:35:52Z<p>I suggest, for roleplaying purposes, focusing on one type of item creation. For example, one NPC in my game is a conjurer who focuses on craft (stonecarving) and makes statues. That kind of idea.</p>
<p>For Kingmaker specifically, you'll want to think about your kingdom. There are rules for selling magic items for build points (BP) in order to expand and improve your kingdom. The magic items in question have to be 4,000 gp or higher. If you have this in mind, you may want to focus on wondrous items or arms and armor rather than potions or scrolls.</p>
<p>If you're going with being a spellcaster rather than a mundane crafter using the Master Craftsman feat, I would probably suggests wands or staves to improve your spellcasting utility or improve other spellcasters with you.</p>
<p>Hope this helps!</p>I suggest, for roleplaying purposes, focusing on one type of item creation. For example, one NPC in my game is a conjurer who focuses on craft (stonecarving) and makes statues. That kind of idea.
For Kingmaker specifically, you'll want to think about your kingdom. There are rules for selling magic items for build points (BP) in order to expand and improve your kingdom. The magic items in question have to be 4,000 gp or higher. If you have this in mind, you may want to focus on wondrous items...Jikuu2010-08-13T15:35:52ZRe: Forums: Homebrew and House Rules: A world without GodJikuuhttps://paizo.com/threads/rzs2l5n8?A-world-without-God#32010-08-13T16:59:09Z2010-08-13T14:28:18Z<p>You may want to take another look at the domain powers. While the cleric core itself lacks a capstone at 20th, a lot of the domain powers grant their own little capstones. I'm not saying they're the greatest, mind you, but it's something.</p>
<p>In our dark ages period, creativity was limited to religiously themed works of art, so perhaps more secular art might have developed in your world sooner. The peasantry probably found another manner of making stuff up for explaining miracles or disasters, or they could just dismiss it altogether. I wouldn't necessarily think that the peasantry would be more educated, mind you, but if they can't attribute stuff they can't understand to a god, they'll find another way around it. They probably wouldn't look down on the concept of a god if it's not around at all. I figure if you have a character that wants to believe strongly in a concept or anthropomorphize the sun or whatnot, they'd just look at him like a physics major regards someone who believes in healing crystals or ghosts. That "you're kinda kooky" thing, not the "Heretic!" kind of thing.</p>You may want to take another look at the domain powers. While the cleric core itself lacks a capstone at 20th, a lot of the domain powers grant their own little capstones. I'm not saying they're the greatest, mind you, but it's something.
In our dark ages period, creativity was limited to religiously themed works of art, so perhaps more secular art might have developed in your world sooner. The peasantry probably found another manner of making stuff up for explaining miracles or disasters,...Jikuu2010-08-13T14:28:18ZForums: Rules Questions: APG Archivist Bard: Replaces what?Jikuuhttps://paizo.com/threads/rzs2l5n7?APG-Archivist-Bard-Replaces-what#12012-11-15T22:46:26Z2010-08-13T14:11:50Z<p>Dear forum goers,
<br />
I was reading over the archivist abilities and came across lamentable belabourment. The current text suggests that it replaces inspire greatness. I'm a bit confused, however, because lamentable belabourment shows up at 6th level and inspire greatness is at 9th. It was my observation that items subbed out at the same level unless it was an ability that replaced two abilities or an ability that was bumped up or down in level. I am further confused when I glance at the next ability, pedantic lecture, and find that it replaces mass suggestion.
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I'm going for a "read as intended" kind of ruling, since the RAW is right there. I read over this and feel like lamentable belabourment was meant to replace suggestion since they happen at the same level and suggestion's big brother is removed later on. I can't really say that either suggestion or inspire greatness "fits" the nerd bard well, but I would like to hear what others think of this. I'd like to know if my curiosity is well-founded or if I've missed seeing a trend.
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Thank you very much.</p>Dear forum goers,
I was reading over the archivist abilities and came across lamentable belabourment. The current text suggests that it replaces inspire greatness. I'm a bit confused, however, because lamentable belabourment shows up at 6th level and inspire greatness is at 9th. It was my observation that items subbed out at the same level unless it was an ability that replaced two abilities or an ability that was bumped up or down in level. I am further confused when I glance at the next...Jikuu2010-08-13T14:11:50ZRe: Forums: Product Discussion: Advanced Player's Gonzo Journalism, or Let's Read the APGJikuuhttps://paizo.com/threads/rzs2l4di&page=4?Advanced-Players-Gonzo-Journalism-or-Lets#1732010-08-12T16:25:17Z2010-08-12T16:25:17Z<div class="messageboard-quotee">Mogre wrote:</div><blockquote><p> The problem with having an opinion is that if it differs from somebody else's it isn't "They just see things differently." it is unfortunately "He sees things differently so he thinks I am wrong, and I'm NOT!" </p>
<p>I agree with some of things he's saying. I just purchased the PDF and in all honesty, would place it at about mediocre. I feel that most of these options could've been done with a little creativity. It seems that this book is mostly for those who HAVE to have something official, and fear altering things on their own. </p>
<p>The New Classes I like as guidelines for building my own. They offered answers to some questions I had about game balance. </p>
<p>If you like a lot of options and don't like straying from what is official, this is a great book. If you like to alter things to your own design, I would suggest saving $30 and getting the PDF. If you have already come up with altered races and classes already, keep what you have and most of this book is probably on par with what you have already. </blockquote><p>I agree with this fellow. The APG is nice, but I don't think it's the super-godly 5 star rated item that the reviews suggest. The typos get in the way sometimes. The new classes actually feel a bit bland to me, crazy though that may sound. My biggest gripe is that for all the options, I feel pigeonholed even more than before into stereotypes. This is more from my interests in roleplaying than combat.
</p>
This is just my opinion, though, and this seems like a good place to place the dissenting opinion. And it's ONLY my opinion. Feel free to agree or disagree. No one has to be right, because there isn't a right. It's subjective.</p>Mogre wrote:The problem with having an opinion is that if it differs from somebody else's it isn't "They just see things differently." it is unfortunately "He sees things differently so he thinks I am wrong, and I'm NOT!"
I agree with some of things he's saying. I just purchased the PDF and in all honesty, would place it at about mediocre. I feel that most of these options could've been done with a little creativity. It seems that this book is mostly for those who HAVE to have something...Jikuu2010-08-12T16:25:17ZRe: Forums: Advice: How do I get this girl drunk??? (Barbarian advice)Jikuuhttps://paizo.com/threads/rzs2l5ht?How-do-I-get-this-girl-drunk#92010-08-12T16:09:19Z2010-08-12T16:09:07Z<p>There's always the two waterskins full of beer tied to her helmet with straws leading to her mouth. I'm sure reeds or some other cylindrical item could work.</p>There's always the two waterskins full of beer tied to her helmet with straws leading to her mouth. I'm sure reeds or some other cylindrical item could work.Jikuu2010-08-12T16:09:07ZRe: Forums/Pathfinder First Edition: General Discussion: How important is combat in your game?Jikuuhttps://paizo.com/threads/rzs2l5i2?How-important-is-combat-in-your-game#202010-08-12T16:04:56Z2010-08-12T16:04:56Z<p>Interesting thread you have here.</p>
<p>In the game I'm currently in (heavily modified Kingmaker), none of the characters are optimized, although we did roll and got super high stats. There is at least one player who gets bored in combat, and two players who don't have strong character backgrounds and thus do not roleplay much, but I should at least give credit to the neutral character always suggesting neutral routes of action. </p>
<p>Due to the interests of the group, we spend thirty percent of our time in combat, thirty percent of our time in exploration and reacting with those events, and thirty percent of the time working on our kingdom. Roleplay wins out over combat in the end when I think about the times we spend trying to convert kobolds or talk the hill giant into behaving rather than slaughtering the whole lot. We even dream up what happened when we roll a public scandal event. </p>
<p>As far as dice rolling goes, we don't expect much. We have a plastic sippy cup in the shape of a dinosaur that we call "The Failsaurus". First person to roll a 1 has to drink out of it the rest of the night. We have horrible luck, honestly. This has probably shaped us into not caring so much about combat dice rolling. In general, we care more about the kingdom than combat so we worry more about those dice rolls moreso than whether or not we downed the worg. </p>
<p>In the end, combat and the occasional super slog through a dungeon is an interesting side point to break up the roleplaying and kingdom planning, not the main focus of our game.</p>Interesting thread you have here.
In the game I'm currently in (heavily modified Kingmaker), none of the characters are optimized, although we did roll and got super high stats. There is at least one player who gets bored in combat, and two players who don't have strong character backgrounds and thus do not roleplay much, but I should at least give credit to the neutral character always suggesting neutral routes of action.
Due to the interests of the group, we spend thirty percent of our...Jikuu2010-08-12T16:04:56ZRe: Forums/Gamer Life: General Discussion: Lost Dice Bag at Gen Con - Please HelpJikuuhttps://paizo.com/threads/rzs2l5d4?Lost-Dice-Bag-at-Gen-Con-Please-Help#152010-08-12T21:45:15Z2010-08-12T15:49:04Z<p>Hello! I'm sorry for your friend's loss. I tried browsing around a bit to solve the dice bag replacement issue itself, and came across something interesting. I came across two websites that do embroidery for dice bags: http://www.starwind.net/ and http://www.dicepouch.com/ . Unfortunately, the Dice Pouch person is closed until the 22nd, and you said that was your friend's birthday, but both are open to custom orders. You might find one of them able to put on the old Dark Sun logo. I don't have any dice to give, but I'm willing to chip in for the cost of the bag. Let me know, and I'll do what I can.</p>Hello! I'm sorry for your friend's loss. I tried browsing around a bit to solve the dice bag replacement issue itself, and came across something interesting. I came across two websites that do embroidery for dice bags: http://www.starwind.net/ and http://www.dicepouch.com/ . Unfortunately, the Dice Pouch person is closed until the 22nd, and you said that was your friend's birthday, but both are open to custom orders. You might find one of them able to put on the old Dark Sun logo. I don't...Jikuu2010-08-12T15:49:04ZRe: Forums: Advice: Is there a good way to determine if a Player (including oneself) is "qualified" to play a Paladin?Jikuuhttps://paizo.com/threads/rzs2l4qf?Is-there-a-good-way-to-determine-if-a-Player#182010-08-07T15:52:39Z2010-08-07T15:52:39Z<div class="messageboard-quotee">far_wanderer wrote:</div><blockquote><br />
<br />
2 - Pushing the Code of Conduct/"But it's a demon! torture is totally justified". There's a fine line here: some players will justify an evil action in a particular situation and still recognize that it is evil, having their characters feel remorse and seek atonement as needed. Don't worry about them, they're the good ones. What you're on the lookout for is players who assume that because the action is justified it's perfectly fine and they can do it as often as they want. Warning signs for this behavior are players who use a Chaotic alignment to play one step closer to Evil than they should be, rules lawyers, and players that you suspect want to be a Paladin solely for the mechanical benefits.
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</blockquote><p>This sounds like 3.5's PrC Gray Guard. They were still LG, but allowed to bend the rules and get atonement more easily for borderline crap like this. I do agree with you, though, that this isn't paladin behavior.
<p>My two copper on it: It must first be agreed upon by GM and player. My personal interpretation, and that of my GM, hasn't been in agreement with Paizo's interpretation. I think Paizo wants to promote the lawful side of the paladin, while I want to focus more on the good side. There should be balance between those, though.</p>far_wanderer wrote:2 - Pushing the Code of Conduct/"But it's a demon! torture is totally justified". There's a fine line here: some players will justify an evil action in a particular situation and still recognize that it is evil, having their characters feel remorse and seek atonement as needed. Don't worry about them, they're the good ones. What you're on the lookout for is players who assume that because the action is justified it's perfectly fine and they can do it as often as they want....Jikuu2010-08-07T15:52:39ZRe: Forums: Product Discussion: Advanced Player's Gonzo Journalism, or Let's Read the APGJikuuhttps://paizo.com/threads/rzs2l4di&page=3?Advanced-Players-Gonzo-Journalism-or-Lets#1402010-08-07T15:45:19Z2010-08-07T15:45:19Z<p>I'm gonna go out on a limb here and say that I actually enjoy MiB's ranting. Now, I enjoy it in the same vein I enjoy Zero Punctuation. Yes, it's meant to be humorously caustic, and while the gentleman has valid points, I don't take everything to heart. I do not believe MiB meant to directly offend anyone, so I do not feel offended. </p>
<p>EDIT: Looked up and saw Berik. Guess there was no reason to restate an opinion. =P</p>I'm gonna go out on a limb here and say that I actually enjoy MiB's ranting. Now, I enjoy it in the same vein I enjoy Zero Punctuation. Yes, it's meant to be humorously caustic, and while the gentleman has valid points, I don't take everything to heart. I do not believe MiB meant to directly offend anyone, so I do not feel offended.
EDIT: Looked up and saw Berik. Guess there was no reason to restate an opinion. =PJikuu2010-08-07T15:45:19ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)Jikuuhttps://paizo.com/products/btpy8fo1/discuss&page=18?Pathfinder-Roleplaying-Game-Advanced-Players-Guide#8662010-08-04T19:09:19Z2010-08-04T19:09:19Z<div class="messageboard-quotee">Jam412 wrote:</div><blockquote> Can you teach me that trick? I seem to be having trouble with it.. :-) </blockquote><p>It's hard. The DC goes up by 20 when a release date is changed. =P
<p>In all honesty, though, I realize they took a day or so extra to make sure it was nice and neat and accurate, so I won't complain very much.</p>Jam412 wrote:Can you teach me that trick? I seem to be having trouble with it.. :-)
It's hard. The DC goes up by 20 when a release date is changed. =P In all honesty, though, I realize they took a day or so extra to make sure it was nice and neat and accurate, so I won't complain very much.Jikuu2010-08-04T19:09:19ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)Jikuuhttps://paizo.com/products/btpy8fo1/discuss&page=18?Pathfinder-Roleplaying-Game-Advanced-Players-Guide#8642010-08-04T17:45:34Z2010-08-04T17:45:32Z<p>Shoot. I was looking forward to the PDF today. Oh well. •forces self to wait•</p>Shoot. I was looking forward to the PDF today. Oh well. *forces self to wait*Jikuu2010-08-04T17:45:32ZForums: Homebrew and House Rules: How do I build this?Jikuuhttps://paizo.com/threads/rzs2l383?How-do-I-build-this#12012-11-15T22:45:11Z2010-07-28T03:37:39Z<p>Hello everyone. I'm a PC in a Kingmaker campaign, and I'm trying to formulate my character's ambition.</p>
<p>It's a neutral good craftsman trying to make an intelligent construct because the character wishes to create "children" who would not suffer from a short lifespan like she did. I'm not intending these guys to be a possible playable PC race. I want to hold onto the concept that an intelligent construct would not be able to increase physical strength over time and experience, but would be able to improve in mental stats with effort. I don't want to do Warforged from Eberron. I am not creating these guys solely for combat and adventuring, and I as the creator want to see these guys be individuals and live out normal lives. I don't want them to come out cookie cutter, and my PC wants to teach the first one her trade so that they can decide whether or not to "procreate" on their own terms.</p>
<p>I am wanting to write them up as a stat block, though, in case they are used as defenses or some sort of storyline assassination attempt. Give the GM something to work with if he wishes. How should I approach writing them up? Should I treat them as a PC class and use VoodooMike's suggestions, think about a monstrous PC class that would show up in the Bestiary, or write it up as a standard monster with no chance of altering them as individuals? Any constructive remarks would be appreciated. Thank you.</p>Hello everyone. I'm a PC in a Kingmaker campaign, and I'm trying to formulate my character's ambition.
It's a neutral good craftsman trying to make an intelligent construct because the character wishes to create "children" who would not suffer from a short lifespan like she did. I'm not intending these guys to be a possible playable PC race. I want to hold onto the concept that an intelligent construct would not be able to increase physical strength over time and experience, but would be...Jikuu2010-07-28T03:37:39ZRe: Forums: Homebrew and House Rules: What rules do you ALWAYS change when homebrewing?Jikuuhttps://paizo.com/threads/rzs2l0rg?What-rules-do-you-ALWAYS-change-when-homebrewing#502010-07-12T17:51:48Z2010-07-12T17:51:47Z<p>Character advancement is dictated by their wealth rather than XP. When they've accumulated 1,000 gp worth of items, they change from level 1 to level 2. Consumables such as wands and potions do not factor into this since they are easily gained and lost. This houserule attempts to ensure that the party is properly equipped to handle things of a certain CR. Yes, I realize that this rule could easily be broken, but any ideas to blow all the money on alchemist fires and necklaces of fireballs are quickly squashed.</p>
<p>2 skill points per level were bumped up to 4 skill points per level because it's hard to think that the only thing a person's good at is swinging a weapon and maybe ride a horse.</p>
<p>This isn't so much a houserule, but when a character comes up with a decent idea (i.e. throw an alchemist fire at a rickety wooden tower), in the interest of being entertaining, we allow things like the tower catches on fire even if the exact rules of the action do not state or permit that. This is generally accomplished in a minor fashion. Yes, one person's tower went up in flames, but there are still six more rushing the party. Keeps it from being overpowering but rewards creativity.</p>Character advancement is dictated by their wealth rather than XP. When they've accumulated 1,000 gp worth of items, they change from level 1 to level 2. Consumables such as wands and potions do not factor into this since they are easily gained and lost. This houserule attempts to ensure that the party is properly equipped to handle things of a certain CR. Yes, I realize that this rule could easily be broken, but any ideas to blow all the money on alchemist fires and necklaces of fireballs are...Jikuu2010-07-12T17:51:47ZRe: Forums: Homebrew and House Rules: Bumping up skills... but not too far? Advice needed on skills/level.Jikuuhttps://paizo.com/threads/rzs2kyfs?Bumping-up-skills-but-not-too-far-Advice#72010-06-24T20:26:12Z2010-06-24T20:26:11Z<div class="messageboard-quotee">drsparnum wrote:</div><blockquote>Jikuu, I'd feel cheated if I played a rogue and everyone else/many other classes got an extra skill point. If the DM wants to award a free maxxed out craft or profession skill fine, but I don't see why the rogue, bard and ranger shouldn't get the same deal. </blockquote><p>I actually play the rogue XD. I didn't really post it as a right or wrong, but just something thrown out there. Sorry if it was offensive.drsparnum wrote:Jikuu, I'd feel cheated if I played a rogue and everyone else/many other classes got an extra skill point. If the DM wants to award a free maxxed out craft or profession skill fine, but I don't see why the rogue, bard and ranger shouldn't get the same deal.
I actually play the rogue XD. I didn't really post it as a right or wrong, but just something thrown out there. Sorry if it was offensive.Jikuu2010-06-24T20:26:11Z