Seoni

Jiessi Denisse's page

115 posts. Alias of baldwin the merciful.


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F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Looks like we lost our DM, perhaps he can close the thread down if the game is not going to continue?


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Is this game going to continue?


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

RD 3:

Continuing to guide her horse with her knees.

Ride Check DC5: 1d20 ⇒ 17

Jiessi reloads her crossbow and shoots,

CB: 1d20 + 0 - 4 ⇒ (3) + 0 - 4 = -1;Damage: 1d8 ⇒ 4

shooting in melee -4


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

What is the current status of the boar? Is he still alive?


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6
Vrajitoare "Jito" Diavol wrote:

RND 2

But he misses yet again and decides retreat may be the best option.
Moves back to Jito for protection.

Your companion may want to take a 5 ft step, since he is in a threatened square. Otherwise, he will provoke an AOO. Before his attack he could have used the withdraw action, which is a full round action, to retreat.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

RD 2:

Guiding her horse with her knees.

Ride Check DC5: 1d20 ⇒ 13

Jiessi reloads her crossbow and shoots,

CB: 1d20 + 0 ⇒ (16) + 0 = 16;Damage: 1d8 ⇒ 8


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiesi aims her light crossbow at the boar that is threatening the group and fires a bolt.

bolt: 1d20 ⇒ 5;Damage: 1d8 ⇒ 8

Guiding her horse with her knees.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi simply listens tot h forest sounds or lack thereof.

No survival skill.

perception: 1d20 + 6 ⇒ (3) + 6 = 9

He she is distracted by her horse.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi rides along with the others, keeping a lookout for any trouble. Hopefully the boar have the good sense to stay away from us.

perception: 1d20 + 6 ⇒ (19) + 6 = 25


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

No Survival skill over here.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

"Let's ride, I've always enjoyed the open country."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

"I have family in the area. I'm from where ever my feet lead me. A bit restless, to much to see to settle down in life."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi fingers scratching the horse, as her heel press in to give the horse encouragement. So, Aldrean where are we hunting boar?


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

"A spear? I should go get one." her nails scratching Lucky's chin.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi follows Aldrean to the stables, smiling when she sees the horses. She produces a carrot and gives it the horse she chooses. Scratching his face gently.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

"I'm ready," patting on her crossbow.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi wakes up and does her morning prayers, feeling refreshed she then washes up and gets ready for the day. She makes her way to the common room, *waves* to the Jerome. "Can I get coffee and some breakfast please" to the waitress. "Morning Jerome."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi will accept the accommodations offered and turn in herself.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi smiles, "Thank you."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi has a visible sign of relief. "Sure I can go with you tomorrow."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

"Boar hunting are they endangering the community?" Jiessi hesitating. Is this senseless killing for sport?


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi looks up at Aldrean Foxglove, "Too bad about today's events. Any idea why the goblins up-rose?"


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

"So what was the attack about? Why did they attack when the town was so active with people? Wonder what, or who, stirred up the lil' goblins? Did anyone see, or hear, anything while traveling to the town?" The questions flowing.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi shakes her head not not able to respond to Jerome's question.

No Know-local at this time.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

A nice ice wine would be delicious. Thank you."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi cringes slightly at the mentioned on Pharasma. Desna may you bring pleasant dreams to the Prophet's dire soul. She smiles at the innkeeper, "Desna's luck was with town today having these friends travel to this town."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

"I know we all met in the heat of battle but you may have forgotten in the rush, I'm Jiessi Denisse. I was here visiting my aunt for the celebration." She pauses, "The town was fortunate for you all today."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi eventually gets to the Rusty Dragon, she has a heavy mace and crossbow with her now. she smiles when she sees Jerome, "Hello Jerome...glade this landmark didn't burn." She sits down across from Jerome. "Glad you showed up."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi will accept one of the potions, "I saw how the earlier healing magic injured you Prophet, that had me nervous to try a healing surge. I did not want to further injure you."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

If Jiessi sees the father she will accept his healing. "Thank you for your kindness."


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

I noticed with the website changes that the game tabs don't appear until you post, then they show up. Interesting.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi locates her aunt to make sure she fine. Then she will go get her heavy mace and crossbow. After she has properly geared up she will head to the the Rusty Dragon to wait for the others.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi blushes slightly at the unexpected compliment. "Thank you." She turns to the others, "It's a pleasure meeting you perhaps a drink is in order for proper introduction." She pauses, "But first, I must go get my weapon. Shall we meet at the Rusty Dragon in an hour?"


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jito those are some of the bugs creeping on the board. They rolled out a new website and it is being tweaked.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6
JeromeCaulflower wrote:
Yep. I am here regularly

did your other RoR game die off?


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

"Hello Aldrean Foxglove" stepping forward, "I'm called Jiessi Denisse and..." she looks around, her hands gesturing towards the others, "These are..." her voice trails off letting the others introduce themselves.

Seems like my game thread did not update and I missed a few posts. sorry about that.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Prophet, I was mentioning if the battle was complete. I thought we killed all the of the enemy. Lets move this game forward.

A party of four works for me especially if keeps their posting active. It seems like the current group is committed.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Isn't everything dead?


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Shake the magic 8 ball harder.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Is this game going to get back on track?


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Just checking in.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi stick close to the others readying some additional luck, if need be.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi will continue to provide the extra luck to Jerome, if the commando is still upright.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi is without offensive spells and only has her starknife and dagger with her, she will maintain a defensive position permitting the fighter types deal with the commando. She will touch the Jerome and empower him with a bit of luck Roll 2d20's and take the higher roll with your attack.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

I don't think there are any goblins that are near Jiessi.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi stpe to J10 and attacks the Goblin in J11.

Starknife: 1d20 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (3) + 1 = 4

Missing widely.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

I'm still waiting till its a bit closer to my turn.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi continues to press her attack on the goblin that attacked her. The sting from the goblin's blade biting into her as she misses the creature.

Starknife: 1d20 + 1 ⇒ (7) + 1 = 81d4 + 1 ⇒ (3) + 1 = 4


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jiessi grimaces as the dogslicer bites her skin.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Since I'm last in the round, I will wait to take my action.

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