About Mumbling CharlieMumbling Charlie:
Mumbling Charley Male human ranger 6 (Advanced Player's Guide) N, Medium, Human, Humanoid Heritage versatile heritage Background animal wrangler Perception +11 (+13 to Seek hunted prey) Languages Common, Draconic, Halfling, Orcish Skills Acrobatics +12, Athletics +12, Bear +10, Circus Lore +10, Crafting +12, Medicine +11, Nature +9 (+11 to your check to Treat Wounds, subject to the GM’s determination), Performance +8, Stealth +12, Survival +10 (+12 to Track hunted prey, On Subsist critical success, can feed twice as many extra people.) Str 18 (+4), Dex 18 (+4), Con 14 (+2), Int 14 (+2), Wis 12 (+1), Cha 10 (+0) Items hide armor, wooden shield, +1 longbow (20 arrows), dagger, whip, backpack, bedroll, belt pouch, belt pouch, biting snare (dc 18)s (4), chalks (10), coyote cloak, flint and steel, monkey pin, rations (1 week)s (2), rope (foot)s (50), sheath, soap, spike snare, torchs (5), waterskin, animal companion, light barding, money, purse (6 gp, 7 sp, 2 cp) -------------------- AC 23 (25 with shield raised); Fort +12; Ref +14; Will +11 HP 80 -------------------- Speed 25 feet Melee [1] dagger +14 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P Melee [1] shield bash +14, Damage 1d4+4 B Melee [1] whip +14 (disarm, nonlethal, finesse, trip, reach 10 feet), Damage 1d4+4 S Ranged [1] [i]+1 longbow[/i] +15 (deadly d10, volley 30, magical, range increment 100 feet, reload 0), Damage 1d8 P Ranged [1] dagger +14 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P Focus Spells 1 Focus Point, DC 19; 3rd Heal Companion Precision (+1d8) You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage. Ancestry Feats Clever Improviser, General Training Class Feats Animal Companion, Heal Companion[APG], Mature Animal Companion General Feats Ride, Shield Block, Untrained Improvisation Skill Feats Magical Crafting, Natural Medicine, Risky Surgery[APG], Snare Crafting, Titan Wrestler Other Abilities animal companion, hunt prey, hunter's edge, iron will, trackless step, warden spells, weapon expertise -------------------- Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Snarecraft Free Daily Snares (4):
Goliath:
Goliath Male bear N, Medium, Animal, Minion low-light vision, scent (imprecise) 30 feet Skills Acrobatics +11, Athletics +12, Intimidation +10, Stealth +11, Survival +10 Str +4, Dex +3, Con +3, Int -4, Wis +2, Cha +0 Items light barding -------------------- AC 22; Fort +13; Ref +13; Will +12 HP 62 -------------------- Speed 35 feet Melee [1] claw +12 (agile), Damage 2d6+4 S Melee [1] jaws +12, Damage 2d8+4 P -------------------- Sun Bear Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Abilities:
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations. You harness positive energy to heal your animal companion’s wounds. You restore 1d10 Hit Points to your animal companion. The number of actions you spend Casting this Spell determines range and other parameters. [one-action] (somatic) The spell has a range of touch.
Bear Your bear mauls your enemies when you create an opening. Until your next turn, all your weapon Strikes against a creature your bear threatens deal 1d8 additional slashing damage. If your bear has a specialization, the additional slashing damage increases to 2d8. Wooden Shield [AC Bonus +2] [Hardness 3] [HP/BT 12(6)] Snare Formulas:
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Trick:
Clown Hunting. Ranger stalks clowns throughout circus tent, catching them in snares and hanging them from the ceiling. The final event is he must hunt and trap a bear that gets loose, scaring away the rest of the clowns. (Stealth) Class Feats:
4: Snare Specialist 6: Mature Animal Companion 8: Powerful Snares 10: Incredible Companion (Nimble) 12: Lightning Snares 14: 16: Specialized Companion 18: Masterful Companion 20: |