Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Jered activates his comm unit. "We've got a pacified alien here. Never seen anything like it. I think we can safely say we've got an all clear. And the eggheads have something new to study."
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Fort save: 1d20 + 3 ⇒ (19) + 3 = 22
Jered moves in, pistol ready. He's able to power through the heat, keeping an eye open for danger.
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Perception: 1d20 ⇒ 9 "Trap? If it's something mechanical and they can point it out to me, I might be able to do something about it."
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Fort save: 1d20 + 3 ⇒ (18) + 3 = 21
Jered is able to weather the time standing, but the crowd jostles him hard. He doesn't have the credits to buy his own copy, but he also doesn't really care. Once the group has secured a copy, he's satisfied. "I'm going to need a few minutes once we're done with this. This day... it's been crazy so far." Looking to take 10 minutes and spend a resolve point to get my stamina back up.
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Nervous about his fire reflecting back, Jered studies his allies movements before deciding to take another shot.
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Jered presses a button on suit, engaging the target tracking on the... thing. With his azimuth pistol already drawn, he takes aim and shoots! Attack w/Azimuth Laser Pistol: 1d20 + 4 ⇒ (20) + 4 = 24
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
c'mon dice... Obozaya shoots at Velocity:
Y2K fires at Orsis:
Jered tries to take the group home:
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Obozaya continues to shoot at Ratrod with the kinetic energy weapon!
Y2K keeps shoots at Ratrod as well!
Meanwhile Jered maneuvers the craft!
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
I think Jered has only a +3 for Gunnery (+1 rank in Piloting, +2 Dex bonus). Still getting the hang of the rules though, so I could be wrong.
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Jered pours all his energy into improving the racer. He wires in his custom rig to the vehicle, pulls down diagnostic information, and nods to himself. "Right then. Leave to to it. No distractions." Round 2: Increase base speed 5ft
I'd like to take 10 on any of the checks. For Computers it's 20, for Engineering it's 18. For the GM: Of course if that doesn't work I'll start rolling when it first fails. For speed, here are 5 d20 rolls. Computers is +10, Engineering +8
1d20 ⇒ 20 1d20 ⇒ 18 1d20 ⇒ 4 1d20 ⇒ 15 1d20 ⇒ 12
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Jered gets about the business of making the racer actually fast. Take 10. Computers is a 20, Engineering is 18. Physical science is 17.
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
"Alright, that mess is sorted." Jered says, relaxing. "What's next? My vote is to hit what's closest. No real urgency to business that I see."
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Jered shifts his auto-targeting on his rig to the remaining thug, and takes a shot.
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Jered activates his auto-assist targeting through his custom rig, aims, and shoots!
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Once he finishes linking her to the Jane Doe, he walks over and checks the work of Model Y2K. He smirks and says, "You blow a capacitor? You're not even in the right directory! And it's 'Jane Doe', not 'Jeff Doe'. Here, let me..."
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Finding the best point to jack his rig in, Jered gets to work. "This will just take a moment. With luck, there won't be any annoying countermeasures..." Computers: 1d20 + 10 ⇒ (8) + 10 = 18
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Once the group picks up Jered and updates him on the situation he grins. "You can leave the computer stuff to me. Record tampering is my peanut butter ad jelly. Slap her name onto a Jane Doe and consider it done." Computers is this character's shtick. It's basically his answer to anything. If the solution can be made by hacking a computer, it's what he'll go for.
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Jered smirks. "Someone after my own heart, though I avoid getting caught. Upload the coordinates to my comm device and we can get to tracking this person down."
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
"I'm Jered," the human offers, but doesn't elaborate further. He pulls out his rig, a strange contraption made up wires, integrated circuitry, and capacitors attached to a green printed circuit board, and begins to tinker while waiting for the others.
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Jered looks a bit uncomfortable at the idea of handing over his genetic identity, and opts of the cheek swab. "I keep my information 'off the grid' as much as I can, and would like to keep it that way." He places the swab in the receptacle, then waits impatiently.
Male CN ysoki outlaw mechanic 1 | SP 1/7 HP 10/10 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +0 | Init: +6 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.
Player Name: Jeff
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