Lamishal

Jengren Dsustrun's page

506 posts. Alias of baldwin the merciful.


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M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren tried to get conversation going with the gnoll to try to investigate rather than simple hack n slash. he's at a loss, kill him if you want.

As far as the game is concerned this is my slowest game that I'm in and it has very little DM interaction to keep the game moving forward. Every DM and player has their own style but after two years I'm just not that connected with the game itself. I'm going to bow of of this one.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Enjoy the vacation.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren looks a bit disgusted with the answer. "Are there any sneaky entrances or ways out of the battle market, that you know about or heard about?" His eyes boring down on the gnoll. "Look...she wants to kill you," He nods towards Silena, "so, think hard about your answer. Truth or death. Help me, help you."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

"How many gnolls are in the battle market? How many gnolls are on patrol?"


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren simply watches as he patiently waits the answer to his questions.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren had an open ended question to the blubbering gnoll.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

I noticed that.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

"Stop blubbering and spill your guts before she spills then for you." He tersely states as he points towards Silena.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Directing his attention to Silena, "Well, we are talking to extract information. Such as: troop numbers, locations, secret passages, things that typically make life in battle less stressful. Let the creature speak....first, then judging by his answers you may take out your deviant frustrations upon his hide." He smiles at the gnoll.

"Now, you were just about to tell us..."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

"There we go much better." Jengren looks around for any other threats. "Where were you running to....who were you going to tell?"


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

perception: 1d20 + 2 ⇒ (14) + 2 = 16

If Jengren see the gnolls then he flicks his finger releasing two globes of energy at the lead gnoll.

Magic missile: 2d4 + 2 ⇒ (2, 3) + 2 = 7


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

When Jengren arrive he rushes in after the Silena and Eriza.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

I'll be back tomorrow


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

perception: 1d20 + 2 ⇒ (12) + 2 = 14

The sorcerer hears his name and begins to move towards the sound.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

oops I should not have closed off the brackets when I was posting my attack codes.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Work has me tied up until Sat., Aug 2nd, so DMPC me.

Current AC 17 (mage armor)

spells:

+4 attack

electric bolt att, RTA: 1d20 + 4 ⇒ (15) + 4 = 19;damage: 1d6 + 2 ⇒ (1) + 2 = 3
7/day.

Scorching Ray against the tougher opponents
RTA: 1d20 + 4 ⇒ (5) + 4 = 9;damage: 4d6 ⇒ (3, 5, 5, 3) = 16

He'll convert the damage to electrical through his bloodline if there is any fire resistance.

color spray if I multi-targets DC 15

Magic missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

initiative: 1d20 + 9 ⇒ (8) + 9 = 17

Jengren was positioning himself around back. If Jengren sees this or if a hyena gets close enough he will let loose a magic missile.

MM: 2d4 + 2 ⇒ (4, 3) + 2 = 9


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren is taking a perimeter position watching for doors, windows, and other exits.

perception: 1d20 + 2 ⇒ (3) + 2 = 5

* Nope sees zilch


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren will position himself near the rear, or window in no visible rear door, waiting to surprise anyone or thing that is exiting the location.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren nods, "Crudely simple but effective unless there is an underground exit we do not know about." He walks along with the Silena and the others.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren shrugs, "That will draw the ire of this leader, but killing a few gnolls may be good for our spirit." He status without emotion.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren chuckles at the Erizi's comment. "Dibs is who is after us...he is the enemy." The sorcerer replies trying to hold a straight face.

reflex save: 1d20 + 4 ⇒ (20) + 4 = 24

He manages to keep a straight face when he makes the comment.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren will begin to explore the house scanning each room beginning on the bottom floor and working upward.Looking for secret doors and magic.

perception: 1d20 + 2 ⇒ (11) + 2 = 13


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren will cast detect magic and begin to scan the area as he walks.

spellcraft: 1d20 + 7 ⇒ (12) + 7 = 19
perception: 1d20 + 2 ⇒ (14) + 2 = 16


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren follows, letting the warriors trigger any traps, and enter first.

Silena go ahead and lead the way."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

The sorcerer straightens his robes and heads down the street towards the wharfmaster's home.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren is updated.

Ability bonus when to Dex
Skills: added know planes
spells: scorching ray.

I think I'll pick up scribe scroll next level so he can last a bit longer during the day with his magic.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Actually completing an AP is pretty satisfying. I added a ton of original content and twists to keep the players guessing and myself interested. I'm about to start a Razor Coast game this weekend that will replace the COT game.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

I'll try to level in the next day or so. I've been Dm'ing a Council of thieves PbP game for the last couple years and the group is at the end of book 6, and it looks like that will conclude in the next few days. Pretty cool to have run a complete AP on the boards. Even better when two original players stuck with the enter game.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

"To the wharfmaster's home." He brushes off his hands and takes a deep drink of water. He looks over the group. "The mission was to scout, probe, and determine the defenses and strength of the enemy, we still don't know loyal troop strength or position, that needs to be a priority. We have now killed a couple pets, and soon enough we will draw attention to ourselves, so we need to approach this with some tact."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Silena Dulare wrote:
Which is why I NEVER roll. I always take the Pathfinder standard for Organized play.

I always roll in my games, the element of chance is part of the system. Although I do have players reroll 1's


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

HP: 1d6 ⇒ 1

Really?!!


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Sonya Amir wrote:
My understanding is legacy of fire is different and you end book one at mid 5th or so.

That makes sense since there appears to have a lot left to do in this town.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Don't characters tend to be level 4 at the end of Book 1? I know the did that with COT, Kingmaker, and Sepeant's Skull.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren flips the ring over to Sonya, "This'll look good on your finger." He turns to the others, "Ready to press on? Where to next?"

DM can we have the map put up again?

Sonya if you decide not to use the ring, I'll take it then.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren can't help but cackle at Erizi's comment. "She's no demon, but Calain thought she'd be a fine demonic experience tumbling in the hay." He winks at Silena.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Cracking wise, "The sword is magical which would only increase the possibility that I'd injure myself with it." He brushes off the mudcaked ring then uses a bit of water to clean it well. "Hmmm, this has some limited usefulness when jumping is in order." He grins, "It could really help someone heavy on their feet in a situational context."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

"Sonya can you stop Silena's bleeding she's making a dreadful mess. Good job."

Jengren begins with a detect magic and scans the room, if there is an aura anywhere he will focus his attention there.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren seeing Silena bleed freely steps back a little further and releases another electrical jolt at the peryton.

RTA: 1d20 + 3 ⇒ (14) + 3 = 17;damage: 1d6 + 2 ⇒ (4) + 2 = 6

"Sizzle beast."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

I posted.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

RD 3: Jengren

The sorcerer releases another ray of electricity.

RTA: 1d20 + 3 ⇒ (3) + 3 = 6;dam: 1d6 + 2 ⇒ (2) + 2 = 4

The bolt flies off wildly.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengrrn releases his magic middle stepping away from the beast.

mm: 2d4 + 2 ⇒ (4, 4) + 2 = 10


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Silena's and Erizi's low initiatives work for Jengren and his preferred color spray.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

RD 1: Jengren

Init: 1d20 + 8 ⇒ (5) + 8 = 13

Cracking wise Jengren reminds Erizi and Silena, "This is a perfect example of what I mentioned yesterday. The two of you need to be between THAT and me." He continues to let energy build within his body, then he releases a vibrant array of colors.

DC15 Will save

color spray:

EFFECT

Range 15 ft.
Area cone-shaped burst
Duration instantaneous; see text
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

If the others go before Jengren and will be caught in the color spray, then he will alternatively cast magic missile.

magic missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

This game's pace is slow and it's difficult to get into a groove with my character and dialogue. Overall, I'm fine heading to the perytons.

Jengren quickens his step pushing his sleeves up his forearms to reveal the swirling tattoo patterns.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren chuckles and nods with Silena. "True."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

"If there is nothing else, lets go dispense with those perytons that Silena mentioned."


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren stops within ruins casts a spell and focuses his attention.

Dectect magic

spell craft: 1d20 + 6 ⇒ (11) + 6 = 17

He points to the etching on the strange metal plate door. "Magic."
He then spends times examining the glow.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Feeling the warm tether Jengren turns to Sonya and nods.


M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)

Jengren gets up and chants a few mystic words when a greenish glow engulfs him before fading away. Mage armor

"Inside it is."

DM are we leaving Calain and the the two rescued adventurers behind?

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