M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Jengren looks a bit disgusted with the answer. "Are there any sneaky entrances or ways out of the battle market, that you know about or heard about?" His eyes boring down on the gnoll. "Look...she wants to kill you," He nods towards Silena, "so, think hard about your answer. Truth or death. Help me, help you."
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Directing his attention to Silena, "Well, we are talking to extract information. Such as: troop numbers, locations, secret passages, things that typically make life in battle less stressful. Let the creature speak....first, then judging by his answers you may take out your deviant frustrations upon his hide." He smiles at the gnoll. "Now, you were just about to tell us..."
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Work has me tied up until Sat., Aug 2nd, so DMPC me. Current AC 17 (mage armor) spells: +4 attack electric bolt att, RTA: 1d20 + 4 ⇒ (15) + 4 = 19;damage: 1d6 + 2 ⇒ (1) + 2 = 3
Scorching Ray against the tougher opponents
He'll convert the damage to electrical through his bloodline if there is any fire resistance. color spray if I multi-targets DC 15 Magic missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Jengren chuckles at the Erizi's comment. "Dibs is who is after us...he is the enemy." The sorcerer replies trying to hold a straight face. reflex save: 1d20 + 4 ⇒ (20) + 4 = 24 He manages to keep a straight face when he makes the comment.
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Jengren is updated. Ability bonus when to Dex
I think I'll pick up scribe scroll next level so he can last a bit longer during the day with his magic.
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Actually completing an AP is pretty satisfying. I added a ton of original content and twists to keep the players guessing and myself interested. I'm about to start a Razor Coast game this weekend that will replace the COT game.
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
I'll try to level in the next day or so. I've been Dm'ing a Council of thieves PbP game for the last couple years and the group is at the end of book 6, and it looks like that will conclude in the next few days. Pretty cool to have run a complete AP on the boards. Even better when two original players stuck with the enter game.
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
"To the wharfmaster's home." He brushes off his hands and takes a deep drink of water. He looks over the group. "The mission was to scout, probe, and determine the defenses and strength of the enemy, we still don't know loyal troop strength or position, that needs to be a priority. We have now killed a couple pets, and soon enough we will draw attention to ourselves, so we need to approach this with some tact."
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Silena Dulare wrote: Which is why I NEVER roll. I always take the Pathfinder standard for Organized play. I always roll in my games, the element of chance is part of the system. Although I do have players reroll 1's
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Jengren flips the ring over to Sonya, "This'll look good on your finger." He turns to the others, "Ready to press on? Where to next?" DM can we have the map put up again? Sonya if you decide not to use the ring, I'll take it then.
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Cracking wise, "The sword is magical which would only increase the possibility that I'd injure myself with it." He brushes off the mudcaked ring then uses a bit of water to clean it well. "Hmmm, this has some limited usefulness when jumping is in order." He grins, "It could really help someone heavy on their feet in a situational context."
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
RD 1: Jengren Init: 1d20 + 8 ⇒ (5) + 8 = 13 Cracking wise Jengren reminds Erizi and Silena, "This is a perfect example of what I mentioned yesterday. The two of you need to be between THAT and me." He continues to let energy build within his body, then he releases a vibrant array of colors. DC15 Will save color spray:
EFFECT Range 15 ft.
DESCRIPTION A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD. 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.) 3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD: The creature is stunned for 1 round. Sightless creatures are not affected by color spray. If the others go before Jengren and will be caught in the color spray, then he will alternatively cast magic missile. magic missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
This game's pace is slow and it's difficult to get into a groove with my character and dialogue. Overall, I'm fine heading to the perytons. Jengren quickens his step pushing his sleeves up his forearms to reveal the swirling tattoo patterns.
M H, Keleshite, Sor 4, Init. 9, P 2, AC 13, T 13, FF 10, HP 26/26 , F +3, R +4, W +5 (+1 electricity)
Jengren stops within ruins casts a spell and focuses his attention. Dectect magic spell craft: 1d20 + 6 ⇒ (11) + 6 = 17 He points to the etching on the strange metal plate door. "Magic."
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