paizo.com Favorited Posts by Jenceslavpaizo.com Favorited Posts by Jenceslav2024-03-26T17:34:02Z2024-03-26T17:34:02ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Trying to play adventure card gameJenceslavhttps://paizo.com/threads/rzs43y6z?Trying-to-play-adventure-card-game#22024-03-03T13:04:10Z2024-03-03T06:54:10Z<p>There are some location cards required to play the Curse, as well as level 0 cards to fill the characters' initial decks. You would also need the proxy cards for henchmen, some generic story banes + the scourges. The remaining cards are not really needed. You could get by without the Core - barely and with a lot of proxying or looking at the cards in https://pacg.fandom.com/wiki/Core_Set - but it's much simpler to use the Core set.</p>There are some location cards required to play the Curse, as well as level 0 cards to fill the characters' initial decks. You would also need the proxy cards for henchmen, some generic story banes + the scourges. The remaining cards are not really needed. You could get by without the Core - barely and with a lot of proxying or looking at the cards in https://pacg.fandom.com/wiki/Core_Set - but it's much simpler to use the Core set.Jenceslav2024-03-03T06:54:10ZRe: Forums: Rules Questions and Gameplay Discussion: Are we sure Strength can be played during a check?Jenceslavhttps://paizo.com/threads/rzs2qqck?Are-we-sure-Strength-can-be-played-during-a#412023-08-27T12:37:15Z2023-08-16T20:29:14Z<p>These spells say (in Core terminology) "Display. While displayed: For your combat check, ..."
<br />
Thus, you can either play them at any time during any step outside of an encounter (if you, for example, believe you are about to fight something), or whenever you are about to make a combat check. The rules say that you can display and use a power of the displayed card at the same time.
<br />
Example 1: It is the start of your turn and you decide that you might need the attack spell sometime later, so you play it. Until the end of the turn or until you decide to discard (Core:banish=put into recovery pile) the spell, you can just use Arcane/Divine/whatever the spell says for your combat checks. Thus, at the start of your turn, a Hammerhead Shark says hi at the Shark Island and you have an answer for his greetings.
<br />
Example 2: You encounter a barrier that lists Combat in its check to defeat. You can display Aqueous Orb and use its power for the combat check.
<br />
Example 3: You explore and flip over Tsadok Goldtooth - now it is too late to cast the spell "when encountered or before acting", so you first take his damage before acting (possibly losing the spell card from hand as damage) and only then attempt the check to defeat = Combat. At that time, you can play Aqueous Orb. If you played the spell before even exploring, it would be ready. For the first check to defeat, you would automatically have Combat = Arcane / Divine + 1d6. If you do not discard (Core:banish) it for the extra dice, it is available again for the second check.</p>
<p>Displaying these spells outside of an encounter is great as you can evade losing them as damage, but at the cost of possibly not needing them in that turn. At the end of the turn, it will be discarded (Core:banished=put into recovery pile) anyway.</p>These spells say (in Core terminology) "Display. While displayed: For your combat check, ..."
Thus, you can either play them at any time during any step outside of an encounter (if you, for example, believe you are about to fight something), or whenever you are about to make a combat check. The rules say that you can display and use a power of the displayed card at the same time.
Example 1: It is the start of your turn and you decide that you might need the attack spell sometime later, so you...Jenceslav2023-08-16T20:29:14ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Adventure Card Game... Can you play solo, and what to buy?Jenceslavhttps://paizo.com/threads/rzs43mh5?Adventure-Card-Game-Can-you-play-solo-and#52022-05-28T15:56:18Z2022-05-27T09:16:56Z<p>When playing solo, you can easily play for 3-4 characters and that seems to be the best amount of characters. However, I do not recommend playing solo with more characters - I had trouble remembering all the possibilities for 4 characters and the scenario rules etc. Imagine having 5 or 6 skilled and trained characters, each with 5-6 cards in hand; definitely not easy to manage solo.
<br />
I would also suggest buying <b>both</b> Core set <b>and</b> the Curse of the Crimson Throne AP as Parody and Whipstitch recommend - the latter AP cannot be played without the former. Then, if you like the game and would like to have something more, choose a theme that you prefer and consider buying that set + its 5 adventure decks.
<br />
Rise of the Runelords - the most "vanilla" adventure, some Giants, pretty nice but simpler
<br />
Skull and Shackles - pirates aplenty, seas, ships and gunpowder; has some of the toughest scenarios
<br />
Wrath of the Righteous - demons and corruption, valiant fight against invading demons; very difficult, almost mythically (pun intended)
<br />
Mummy's Mask - considered the most refined expansion, egyptian-like tombs and undead, desert and exotic setting</p>When playing solo, you can easily play for 3-4 characters and that seems to be the best amount of characters. However, I do not recommend playing solo with more characters - I had trouble remembering all the possibilities for 4 characters and the scenario rules etc. Imagine having 5 or 6 skilled and trained characters, each with 5-6 cards in hand; definitely not easy to manage solo.
I would also suggest buying both Core set and the Curse of the Crimson Throne AP as Parody and Whipstitch...Jenceslav2022-05-27T09:16:56ZRe: Forums: Rules Questions and Gameplay Discussion: Koren: Moving banes displayed by another characterJenceslavhttps://paizo.com/threads/rzs43691?Koren-Moving-banes-displayed-by-another#62020-11-24T21:22:50Z2020-09-16T01:02:59Z<div class="messageboard-quotee">zeroth_hour2 wrote:</div><blockquote><p>There's also the issue that you can't suffer scourges again once you've already got one marked on you, so we'd have to figure out how that edge case works (does the scourge get negated, or you just can't play the power?)
</p>
</blockquote><p>Um, I believe this part is not true. You can suffer the scourge multiple times - it usually does nothing more when you suffer it many times, but there is the issue of Dazzle. If you are dazzled, the scourge card cares if you suffered it on this turn. And you apparently can suffer Dazzle even when you already are dazzled, thus potentially increasing the duration by one turn.zeroth_hour2 wrote:There's also the issue that you can't suffer scourges again once you've already got one marked on you, so we'd have to figure out how that edge case works (does the scourge get negated, or you just can't play the power?)
Um, I believe this part is not true. You can suffer the scourge multiple times - it usually does nothing more when you suffer it many times, but there is the issue of Dazzle. If you are dazzled, the scourge card cares if you suffered it on this turn. And...Jenceslav2020-09-16T01:02:59ZRe: Forums: Rules Questions and Gameplay Discussion: Confirming my interpretation of 'display'Jenceslavhttps://paizo.com/threads/rzs435i4?Confirming-my-interpretation-of-display#42020-08-24T19:23:53Z2020-08-24T01:01:33Z<p>First question - yes, it is not in your hand anymore once it is displayed, similarly to armors, some allies, spells and items.</p>
<p>Second question - unfortunately, no it isn't. The rules clearly state that at the end of the scenario, you must attempt to recover displayed cards. So unless you succeed in Craft 7 check (or do Damiel-like shenanigans), it is banished at the end of scenario.
<br />
Don't forget that you can take that card from the vault when rebuilding only if you don't have enough items to rebuild your decks.</p>First question - yes, it is not in your hand anymore once it is displayed, similarly to armors, some allies, spells and items.
Second question - unfortunately, no it isn't. The rules clearly state that at the end of the scenario, you must attempt to recover displayed cards. So unless you succeed in Craft 7 check (or do Damiel-like shenanigans), it is banished at the end of scenario.
Don't forget that you can take that card from the vault when rebuilding only if you don't have enough items to...Jenceslav2020-08-24T01:01:33ZRe: Forums: Rules Questions and Gameplay Discussion: Completely stuck in Core AP 2a and not having funJenceslavhttps://paizo.com/threads/rzs433hb?Completely-stuck-in-Core-AP-2a-and-not-having#22020-09-01T19:22:58Z2020-07-13T13:40:26Z<p>Hello, Core is a little harder in general than the two campaigns you mentioned (even though Skull & Shackles has some insanely difficult scenarios). Monsters are generally more difficult to defeat, have nastier effects and so on. However, Wrath of the Righteous has (in my perception) even higher difficulty for all monsters and barriers than the Core / Curse.</p>
<p>Yes, the rule of one-boon-of-one-type-for-a-check is making it more difficult, but on the other hand, there are many more ways the heroes can help each other. That was a somewhat sore point before (not counting Lem, Valeros, Harsk/Lirianne and their powers), when a weak wizard just got eaten by Attack-resistant monster, while the fighter was standing next to him/her, twirling thumbs and unable to help in any way.</p>
<p>It truly seems you are in an unwinnable situation and were just trolled (pun intended) by the Troll's invulnerability. I would say you should just end the scenario (failing) and try again. There were situations like this in earlier campaigns, so it is not something new...
<br />
Next time, you will know that Trolls are bad and you need something against them. Plus as many Magic weapons as you can, against those pesky Ghosts and incorporeal undead.</p>
<p>Oh, and one comment aside - remember that cards saying "Freely recharge/discard/whatever" do NOT count against the 1 boon of a type rule. So you can, with good blessing selection, bless the check several times.</p>Hello, Core is a little harder in general than the two campaigns you mentioned (even though Skull & Shackles has some insanely difficult scenarios). Monsters are generally more difficult to defeat, have nastier effects and so on. However, Wrath of the Righteous has (in my perception) even higher difficulty for all monsters and barriers than the Core / Curse.
Yes, the rule of one-boon-of-one-type-for-a-check is making it more difficult, but on the other hand, there are many more ways the...Jenceslav2020-07-13T13:40:26ZRe: Forums: Rules Questions and Gameplay Discussion: Do older blessings "match" all blessings of the appropriate god?Jenceslavhttps://paizo.com/threads/rzs42myt?Do-older-blessings-match-all-blessings-of-the#142020-06-24T08:46:27Z2020-06-23T03:47:46Z<p>There are some other minor changes in cards within Pathfinder Adventures. Some of them are great idea, some of them maybe not. I would use that game with a little caution before using it for physical game rules. I used to play it a lot (and loved it), but I lost interest due to developers being moved to other games.</p>There are some other minor changes in cards within Pathfinder Adventures. Some of them are great idea, some of them maybe not. I would use that game with a little caution before using it for physical game rules. I used to play it a lot (and loved it), but I lost interest due to developers being moved to other games.Jenceslav2020-06-23T03:47:46ZRe: Forums: Rules Questions and Gameplay Discussion: SS Deck 2 - Give the Devil His Due QuestionJenceslavhttps://paizo.com/threads/rzs2rk50?SS-Deck-2-Give-the-Devil-His-Due-Question#52020-05-29T10:28:19Z2020-05-12T00:18:32Z<p>Thread necromancy? You are on a ship if the ship your party is using a) is anchored at your location, b) ship is not anchored and you are active player, c) ship is not anchored and the active player is at your location.
<br />
Nowhere in the rules is anything about other ships that may be displayed at the given location.
<br />
So you are not on a ship even if there are several displayed ship and your own ship is anchored elsewhere (which it isn't in this scenario, of course). Think about it as neutral or enemy ships sailing next to the beach you are standing on. Are you on the ship? Nope.
<br />
So in this case, unless the active hero (whoever that is) is at your location, you are not on a ship.</p>Thread necromancy? You are on a ship if the ship your party is using a) is anchored at your location, b) ship is not anchored and you are active player, c) ship is not anchored and the active player is at your location.
Nowhere in the rules is anything about other ships that may be displayed at the given location.
So you are not on a ship even if there are several displayed ship and your own ship is anchored elsewhere (which it isn't in this scenario, of course). Think about it as neutral or...Jenceslav2020-05-12T00:18:32ZRe: Forums: Rules Questions and Gameplay Discussion: S&S raker Shoals temporarily close questionJenceslavhttps://paizo.com/threads/rzs4317m?SS-raker-Shoals-temporarily-close-question#22020-05-10T17:59:37Z2020-05-08T13:00:43Z<p>Hello. I think the situation is rather clear.</p>
<p>First off, you don't want to attempt temporarily or permanently closing your location if your ship is wrecked, because it would not work due to the second sentence.
<br />
If you want to have this location temporarily closed, you take 4 Structural Damage. This counts as any other type of damage, although with some special rules, so:
<br />
1) Apply any powers or boons to reduce (or on some banes / locations increase!) the Structural damage. Example: Jirelle's power lowers the Structural Damage by 1.
<br />
2) If there is any more Structural Damage remaining, the whole party <b>MAY</b> collectively discard as many cards in total to prevent your ship for wrecking.
<br />
3) If you did not have enough cards among the party (i.e. ~ 4) to discard or if you somehow choose not to discard, your ship is wrecked and the shoals are <b>not</b> closed.</p>
<p>Yes, it's a very nasty location and having Jirelle in the party helps immensely.</p>Hello. I think the situation is rather clear.
First off, you don't want to attempt temporarily or permanently closing your location if your ship is wrecked, because it would not work due to the second sentence.
If you want to have this location temporarily closed, you take 4 Structural Damage. This counts as any other type of damage, although with some special rules, so:
1) Apply any powers or boons to reduce (or on some banes / locations increase!) the Structural damage. Example: Jirelle's...Jenceslav2020-05-08T13:00:43ZRe: Forums: Rules Questions and Gameplay Discussion: Core: 2a Lady Tula. What is the danger?Jenceslavhttps://paizo.com/threads/rzs42zyu?Core-2a-Lady-Tula-What-is-the-danger#42020-04-13T21:45:07Z2020-04-03T13:03:14Z<p>You are right, the Danger is usually asked for on some barriers, story banes or locations such as "To close: Defeat the danger"</p>
<p>Usually it is a story bane / monster / barrier, but in your case it is a random Undead story bane. If you look through the wildcards for Core/Curse, one of them lists a table with 6 story banes for each group/flavour of story banes.
<br />
Core version is used for levels 1-3, Curse for 4-6 I believe.
<br />
Everytime you are asked for Eldritch, Artifice, Undead or whatever <b>story bane</b>, roll 1d6, consult the table and encounter that story bane if the level of adventure is equal or higher than the number in parentheses.</p>
<p>So if there is e.g. Vampire(2), you may encounter it in 2A. If the creature was Dragon(3), you roll again as you may not summon that story bane (3 > 2, your current adventure)</p>
<p>And to prevent confusion, there is a scenario (1D, I believe, so you went through that) that calls for a Danger / random story bane (Homunculus) that is also in the locations. In that case, you "can't find it", so roll again.</p>You are right, the Danger is usually asked for on some barriers, story banes or locations such as "To close: Defeat the danger"
Usually it is a story bane / monster / barrier, but in your case it is a random Undead story bane. If you look through the wildcards for Core/Curse, one of them lists a table with 6 story banes for each group/flavour of story banes.
Core version is used for levels 1-3, Curse for 4-6 I believe.
Everytime you are asked for Eldritch, Artifice, Undead or whatever story...Jenceslav2020-04-03T13:03:14ZRe: Forums: Rules Questions and Gameplay Discussion: Trifaccia‘s MantleJenceslavhttps://paizo.com/threads/rzs42yyx?Trifaccia-s-Mantle#22020-03-08T20:14:42Z2020-03-08T15:07:56Z<div class="messageboard-quotee">Troymk1 wrote:</div><blockquote> Level 7 Loot Armor from Curse of the Crimson Throne. Where does it get awarded ??</blockquote><p>https://pacg.fandom.com/wiki/Yzahnum_the_Efreeti
</p>
Quite a dangerous / costly and extremely random way how to get it :) Also, it will be part of the Vault during the very last adventure/scenario 7A, so there is a second possibility how to get it.</p>Troymk1 wrote:Level 7 Loot Armor from Curse of the Crimson Throne. Where does it get awarded ??
https://pacg.fandom.com/wiki/Yzahnum_the_Efreeti
Quite a dangerous / costly and extremely random way how to get it :) Also, it will be part of the Vault during the very last adventure/scenario 7A, so there is a second possibility how to get it.Jenceslav2020-03-08T15:07:56ZRe: Forums: Rules Questions and Gameplay Discussion: Compatibility Between 1st Edition Products and 2nd EditionJenceslavhttps://paizo.com/threads/rzs42utx?Compatibility-Between-1st-Edition-Products#62019-11-24T19:26:22Z2019-11-24T15:29:49Z<div class="messageboard-quotee">wkover wrote:</div><blockquote>Playing an alchemist in Rise of the Runelords wouldn't really work, for example, as there are no alchemical boons in RotR. In that case, you'd want to purchase the deck to add the class deck's alchemical boons to the RotR box.</blockquote><p>I would disagree to some extent - there are quite a few Alchemical items in RotR, including Blast Stone and the ton of potions. There are virtually no other things for alchemists like bombs, support equipment and such.
</p>
I think you will run into more trouble using Gunslinger characters in any set outside Skull & Shackles, or Corrupted-boon dependent characters in anything beside Wrath of the Righteous.</p>wkover wrote:Playing an alchemist in Rise of the Runelords wouldn't really work, for example, as there are no alchemical boons in RotR. In that case, you'd want to purchase the deck to add the class deck's alchemical boons to the RotR box.
I would disagree to some extent - there are quite a few Alchemical items in RotR, including Blast Stone and the ton of potions. There are virtually no other things for alchemists like bombs, support equipment and such.
I think you will run into more...Jenceslav2019-11-24T15:29:49ZRe: Forums: Rules Questions and Gameplay Discussion: COTCT Scenario 4A move questionJenceslavhttps://paizo.com/threads/rzs42u87?COTCT-Scenario-4A-move-question#22019-11-10T22:26:00Z2019-11-10T14:57:56Z<p>A recent ruling/errata/FAQ said that base does not count toward the "random locations". See Curse FAQ:
<br />
<a href="https://paizo.com/paizo/faq/v5748nrupch3h#v5748eaidgstc" target="_blank" rel="nofollow">https://paizo.com/paizo/faq/v5748nrupch3h#v5748eaidgstc</a>
<br />
In short, I don't think you can be moved involuntarily there. You may <i>choose</i> to move there, if you want...</p>A recent ruling/errata/FAQ said that base does not count toward the "random locations". See Curse FAQ:
https://paizo.com/paizo/faq/v5748nrupch3h#v5748eaidgstc
In short, I don't think you can be moved involuntarily there. You may choose to move there, if you want...Jenceslav2019-11-10T14:57:56ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Conversion Guide: old locations and traitsJenceslavhttps://paizo.com/threads/rzs42ra5?Conversion-Guide-old-locations-and-traits#52021-02-20T23:22:59Z2019-09-07T13:19:42Z<p>Here is what my idea is about Skull&Shackles locations. Sometimes the assignment of "Wild" is governed by the amount of action seen on the card or reflects the weather (if that is an appropriate thing to do). My assignments are completely subjective and as expected, the Aquatic trait dominates. Some islands were not assigned Aquatic if I thought beach is not important for that. I am open to any suggestions / objections :)</p>
<p>[Spoiler omitted]</p>Here is what my idea is about Skull&Shackles locations. Sometimes the assignment of "Wild" is governed by the amount of action seen on the card or reflects the weather (if that is an appropriate thing to do). My assignments are completely subjective and as expected, the Aquatic trait dominates. Some islands were not assigned Aquatic if I thought beach is not important for that. I am open to any suggestions / objections :)
[Spoiler omitted]Jenceslav2019-09-07T13:19:42ZRe: Forums: Rules Questions and Gameplay Discussion: Closing the Dunes if top card of hourglass isn't a blessingJenceslavhttps://paizo.com/threads/rzs42ptd?Closing-the-Dunes-if-top-card-of-hourglass#32019-08-18T23:02:55Z2019-08-18T19:10:24Z<p>I slightly disagree with Frencois. If there is a boon in the hourglass, you may not close or guard with that boon unless it is a blessing, because you are not acquiring it at all (the power states blessing). They way I understand this closing requirements, you have to find the top blessing, not check if the top card is a blessing.
<br />
So my understanding is:
<br />
1) you flip over the top card in the hourglass; if it is a blessing, try to acquire it, else - put it aside and repeat flipping cards over
<br />
2) once you acquire the blessing, return all cards flipped over in the order they were originally (there was some discussion a while back that if the card does not instruct you to shuffle, you will not shuffle; similarly with ordering cards - unless it is written on some power, return them in original order
<br />
3) if you fail to acquire the blessing, then it seems it is banished (returned to the vault) - rulebook, p. 10, Resolve the Encounter.
<br />
4) if you fail to find any blessing in the hourglass, you cannot close or guard - pretty bad situation, I think</p>
<p>The only part of the rulebook that comes close to my understanding of 2 (and which I could find) is:
<br />
<div class="messageboard-quotee">Rulebook, p. 13 wrote:</div><blockquote><p>If a power tells you to examine something until you find a particular card type, begin with the top card and stop when you find a card of the specified type. If you don’t find a card of that type, ignore any directions related to that card.
</p>
Examine the cards in the order you find them, and put them back in
<br />
the same order unless instructed otherwise.</blockquote><p>You are not technically examining (I think), so any Trigger cards that somehow got into the hourglass should not trigger (pun intended).I slightly disagree with Frencois. If there is a boon in the hourglass, you may not close or guard with that boon unless it is a blessing, because you are not acquiring it at all (the power states blessing). They way I understand this closing requirements, you have to find the top blessing, not check if the top card is a blessing.
So my understanding is:
1) you flip over the top card in the hourglass; if it is a blessing, try to acquire it, else - put it aside and repeat flipping cards over...Jenceslav2019-08-18T19:10:24ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Core Set Version Character Sheets for Legacy Characters?Jenceslavhttps://paizo.com/threads/rzs42la1&page=3?Core-Set-Version-Character-Sheets-for-Legacy#1302019-07-18T01:52:03Z2019-07-14T21:25:27Z<p>And a last batch for this weekend ;) This should cover all the "new" CDs that Brother Tyler is going to do first - if I missed something, I am sorry, everyone is human (or goblin, elf, half-elf, dwarf, and so on) and thus, makes mistakes.
<br />
<div class="messageboard-quotee">Changes wrote:</div><blockquote><p>OA Estra - Spiritual Counselor power 8 - "shuffle a card into ..."
</p>
OA Estra - Tetherer power 8 - "all damage" changed to "any damage" in Core (×2) - affects also WotR Adowyn Pack Leader power 8, Meligaster Consummate Liar power 7 and various other CD characters
<br />
OA Meligaster - power 4 - "use Arcane +1d4
<br />
OA Meligaster - power 5 - maybe write "or TO defeat"
<br />
OA Meligater - Egotist power 7 - "you may return it to the vault instead, then recharge a new ally." - several allies have During Recovery powers and you are changing e.g. recharge for its power into banish ("instead"), so the recovery should trigger, which we don't want, right?
<br />
OA Rivani - power 4 - "use Knowledge instead."
<br />
OA Mavarro - Hoarder power 6 - "draw a new card of that type"? Similar wording may be in other characters as well
<br />
OA Mavarro - Hoarder power 7 - "When you discard a favored card as damage,"
<br />
OA Yoon - power 4 - "use Fortitude + 1d8"
<br />
UC - nothing
<br />
UE Reiko - Ninjutus[sic] Master power 7 - (closing henchman being scenario-specified and not necessarily linked to story bane, I think this works) "When you defeat a closing henchman, you may examine all cards in your location before choosing whether to close the location ([] and add 4 to your check to close the location)." The examine part is a little wordy - examine location sounds like 1 card
<br />
UI Aric - Infiltrator power 8 - "discard a card to guard your location" - in the case of defeat bane / acquire boon closing conditions, your suggested wording is not correct, as it could be construed as a success in defeating / acquiring the cards
<br />
UI Red Raven power 8 allowed even the Red Raven to reroll, so there is no reason to change it - seeking the confirmation of developers is appropriate :)
<br />
UM Enora - power 6 - "use Charisma + 1d6"
<br />
UM Enora - Bookworm+White Mage power 5 - "recharge a random spell" as in the base character power; there is "his" in the White Mage power text ;)
<br />
UM Enora - White Mage power 7 - "discard a spell to heal a local character 1d4+1 ([] +2) cards."
<br />
UW - nothing</blockquote><p>And a last batch for this weekend ;) This should cover all the "new" CDs that Brother Tyler is going to do first - if I missed something, I am sorry, everyone is human (or goblin, elf, half-elf, dwarf, and so on) and thus, makes mistakes.
Changes wrote:OA Estra - Spiritual Counselor power 8 - "shuffle a card into ..."
OA Estra - Tetherer power 8 - "all damage" changed to "any damage" in Core (×2) - affects also WotR Adowyn Pack Leader power 8, Meligaster Consummate Liar power 7 and various...Jenceslav2019-07-14T21:25:27ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Core Set Version Character Sheets for Legacy Characters?Jenceslavhttps://paizo.com/threads/rzs42la1&page=3?Core-Set-Version-Character-Sheets-for-Legacy#1292019-07-18T01:52:09Z2019-07-14T17:12:59Z<p>Another batch, this time for the new CDs (after a non-commercial break):</p>
<p>Change banish > return to the vault is probably not needed, as the rulebook says "if you would banish a card <i>you played</i>" => recovery pile; character powers go around that, but it's maybe better to keep the "return to vault" wording anyway
<br />
SS Seltyiel - his spell-recharge power might be changed to "At the end of your turn, you may put a spell you are proficient with from your discards into your recovery pile." That should cover most spells he might be recharging pre-Core. What do you think about that? This wording may be used for other characters with similar powers</p>
<div class="messageboard-quotee">Changes wrote:</div><blockquote><p>Hunter Korundo - power 5 - "use your Survival skill" => "use Survival"; on Dinosaur Lord role it lacks ) before "([] bury)
</p>
Hunter Korundo - Primal Master power 8 - "your Survival skill" => "Survival"; power 9 seems OK with your wording
<br />
Hunter Ukuja - Animancer power 8 - I am confused - does he discard (or recharge) only a single card or should it be all cards? "any number" ... "a card". It would be unambiguous if it was "a (single) card from among those you revealed" or "all cards you revealed"
<br />
Magus Talitha - Holy Avenger power 7 - "bless" carries another implication: it makes the check 'blessed' which some banes and maybe boons care about; therefore, "add a die to your ..." should be used
<br />
Magus Zvarbel - Spell Trapper power 7 - maybe change to "draw a NEW barrier" as it might create some confusion
<br />
HV Lazzero - Asmodean Advocate power 6 - I don't know where you extracted your new wording from; in Conversion Guide, it is: "[] When you would discard a spell during recovery, you may recharge it ([] or shuffle it into your deck) instead." with the "([] Local characters gain this power.)" from the non-changed part
<br />
HV Lazzero - Diabolist power 6 - Field banes are the worst, if you don't have the hoe ready! Should be Fiend probably :)
<br />
HV Linxia - power 5 - based on a Breath of Life (Curse 5 spell), you can modify heal with modifiers like "from bury pile", so Linxia's power can be "When you play a Corrupted or Shield boon for its power, you may heal 1 card ([] from another local character's discards)." > "When you play a Corrupted or Shield ([] or Heavy Armor) boon for its power, you may heal 1 card ([] from another local character's discards)." / "When you play a Corrupted or Shield boon for its power, you may heal 1 ([] or 2) card(s) ([] from another local character's discards)." - The last one is not 1 card ([] or 2 cards) because of a bracketed power just behind, to prevent confusion if you are allowed to check the box first.
<br />
HV Emil - Red Mantis Assassin power 7 - "use Dexterity +2d10"
<br />
HV Emil - Red Mantis Assassin power 8 - "to heal 1d4+1 cards from a local character's discards."
<br />
HV Nyctessa - (Blood Lord) power 5 - "equal to that card's level" is much better, as Blood Lord (or should it be Blood Lady?) role has another option - bury instead of banish - so "banished card's" wording causes problems
<br />
HV Nyctessa - Blood Lord power 7 - "from their hand" is redundant, you give cards from your hand unless specified otherwise
<br />
HV Nyctessa - Undead Master power 4 - "([] then you may heal a card)([] from any local character's discards)." - the last part includes Nyctessa herself, so the "or you may heal a card" wording it would otherwise have can be omitted.
<br />
HV Zelhara - Torturer power 7 - "if they do, heal 1 ([] or 2) card(s) ([] from that character's discards)" - again some repositioning to prevent confusion about order of power progression/branching. May use the same wording in other identical powers - i.e. ([] or 2)([] or 1d4+2)
<br />
PT Celeste - power 6 - "distant location" instead of "another location"?
<br />
PT Celeste - power 7 - "([] or blessing)" - the indefinite article should not be there (I think), as it is after an adjective "new"
<br />
PT Radovan - power 4 - "display a new monster next to"
<br />
PT Radovan - Pitbound Guardian power 6 - lacks the summoned monster part: "Combat damage ([] or any damage dealt by a summoned monster) you suffer" - we should probably keep "dealt" in here
<br />
PT Radovan - Sczarni King power 8 - "display a new barrier next to"</blockquote><p>Another batch, this time for the new CDs (after a non-commercial break):
Change banish > return to the vault is probably not needed, as the rulebook says "if you would banish a card you played" => recovery pile; character powers go around that, but it's maybe better to keep the "return to vault" wording anyway
SS Seltyiel - his spell-recharge power might be changed to "At the end of your turn, you may put a spell you are proficient with from your discards into your recovery pile." That...Jenceslav2019-07-14T17:12:59ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Core Set Version Character Sheets for Legacy Characters?Jenceslavhttps://paizo.com/threads/rzs42la1&page=3?Core-Set-Version-Character-Sheets-for-Legacy#1282019-07-18T01:52:14Z2019-07-13T20:14:30Z<div class="messageboard-quotee">GM OfAnything wrote:</div><blockquote> <div class="messageboard-quotee">Brother Tyler wrote:</div><blockquote> Anything that changes the functionality of powers is outside the scope of our authority and can only be done if we have the approval and guidance of Paizo/Lone Shark. Our effort is simply to translate from legacy terminology into Core Set terminology.</blockquote>I don't consider the two versions of Amiri's power as a change in functionality. The wording of the power has to change because the closing rules changed, but the functionality remains the same. </blockquote><p>I agree as well - if the power does nothing (which is true), then we must search for a suitable replacement in line with the previous one. AND then, of course, seek approval (or disapproval) from Developers. If you make any "simple and easy" changes, Tyler, and then create a new post only for developers with proposed "need-your-input" changes (to reduce clutter), it would be best course of action.
<p>I also finished Mummy's Mask character read-through (enough for today):
<br />
<div class="messageboard-quotee">Changes wrote:</div><blockquote><p><i>(Core is inconsistent in add XYZ skill - compare Sage's Journal and Codex; MM Damiel's Mad Scientist last power, Drelm and so on; keep it as it is)</i>
</p>
MM Alahazra - power 4 - it's better to remove "and" from: "a Fire ([] or Poison) and Attack card" similar to WotR Crowe
<br />
MM Alahazra - power 6 - wording seems fine, in S&S some cards with Curse trait were put next to characters' cards (and not their decks), but that is meaningless difference - no change required? As it is, it doesn't affect Core_Scourges, which is fine with me. Haunts did the same in S&S (+RotR) - next to character's card, Curses in MM were next to the character's deck.
<br />
MM Alahazra - Recursor power 6 - I would maybe use "([] or ANY card)"
<br />
MM Alahazra - Recursor power 8 - this has no downside outside Mummy's Mask (a bit of a problem). If we approach it as MM-Scourge > (MM- or Core-Scourge), it can be "; if you do, suffer a RANDOM scourge" (MM scourges are random anyway, based on a list; and with this, you will not choose any Core Scourge you like). Discussion needed. However, this also generates a slight inconsistency with her main power to remove Curses (MM scourges were Curses), as you cannot "heal yourself".
<br />
MM Alahazra - Seeker power 5 - "of any location ([] or any deck) ([] and put them back in any order)." - change in power feat progression; pre-Core wording allows you to put power feat into the second box (it's after a separate word), this does not; change to "of ([] any deck or) any location ([] and put them back in any order)."
<br />
MM Channa Ti - Oasis Caller power 9 - "add Survival to your ..."; "if you rechargeD"
<br />
MM Drelm - is there any reason why one of his powers says "1 or more dice", whereas the others say "dice"? It does not count them or whatever, it is just a condition that is always included in "dice", right?
<br />
MM Drelm - Vaultkeeper power 9 - banish that card => the idea is, it is going back to the box, but what if the boon had During Recovery power and Drelm was proficient? He would keep it, as it goes to Recovery pile instead of being banished and then he has the chance to keep it. Would change to "After acting, return that card to the vault" break anything? I don't think so.
<br />
MM Estra - power 4 - does it really ignore the "trigger" effects only of the undead card and the non-Undead card's trigger may not be ignored? Interesting
<br />
MM Estra - Speaker to the Dead power 5 - "to reduce damage dealt you (...) suffer" - "dealt" should be deleted to make it make sense :)
<br />
MM Ezren - Spell Sage power 7 - how would this interact with playing a spell that may be played freely (e.g. <s>Share Tattoo</s> Enhance)? Would it be better to use "On a check, you may play 1 spell freely" in this and similar cases, where the number is specified (unlike RotR Sajan)? Second sentence is not needed, but it is a reminder of general rule - keep it or not, doesn't matter.
<br />
MM Ezren - Spell Sage power 8 - are you sure pre-Core you have to recharge only 1 spell? While you play or when you would banish are two different instances - banishing occurs during "After you play, ", so IMHO he would need 2 spells to recharge for Divine Attack spell (play & recharge) and 1 spell for Divine non-Attack spell (recharge). "While playing a spell or during recovery, you may recharge a spell to gain the Divine skill equal to your Intelligence skill ([]+2) and proficiency with Divine." allows him to recharge multiple Divine spells for the cost of 1 recharged spell, if we somehow don't include different wording.
<br />
MM Ezren - Spell Sage power 9 - this power is pre-creating (i.e. the opposite of re-creating :) ) recovery pile, but only to Banish-to-play spells. As I understand it, it ignores display+at-the-end-of-turn-banish spells, and these are quite numerous in Core. There were some in RotR and a lot in S&S. Your suggested wording seems pretty fine, but at no point is the Core spell discarded to play - it is banished. :) "[] You automatically succeed at your check to recharge spell <i> that cannot be displayed for its power</i>. ([] You may instead shuffle it into your deck.)" is as close to original as possible, but the italic text needs someone better with English ;)
<br />
MM Mavaro - Channeler power 6 - minor typo "WITH level less than the # ([] THAT shares a trait of your choice with the card you are recharging)."
<br />
MM Mavaro - Channeler power 7, influences power 3 - Mavaro should not have Arcane or Divine proficiencies until he checks the power 7 or its upgrade, respectively. "[] and GAIN the skill Divine"
<br />
MM Reepazo - Verminator "stupid question" - you may display a defeated bane (some traits) for its main power, but what happens to that if you choose to recharge one of these cards? Reepazo will have a monster card in its deck, but it cannot display that card anymore :-D
<br />
MM Simoun - Bladewind power 4 - "damage dealt you suffer" again :)
<br />
MM Simoun - Bladewind power 8 - I prefer "Ranged Knife ([] Magic) weapon"; maybe consider "return into the vault" instaed of banishing, as there might be some Ranged Knife weapon with During Recovery power made in the future :)
<br />
MM Simoun - Bladewind power 9 - "Ranged Knife weapon" to a "DISTANT combat check"
<br />
MM Yoon - Pan-elementalist power 8 - "that has that has" coming from the character sheet; "with ([] a blessing or) an Acid, Cold, Electricity, or Fire card in your discards." :) In line with removing "that has the ... trait" in other powers</blockquote><p>GM OfAnything wrote:Brother Tyler wrote: Anything that changes the functionality of powers is outside the scope of our authority and can only be done if we have the approval and guidance of Paizo/Lone Shark. Our effort is simply to translate from legacy terminology into Core Set terminology.
I don't consider the two versions of Amiri's power as a change in functionality. The wording of the power has to change because the closing rules changed, but the functionality remains the same. I agree...Jenceslav2019-07-13T20:14:30ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Core Set Version Character Sheets for Legacy Characters?Jenceslavhttps://paizo.com/threads/rzs42la1&page=3?Core-Set-Version-Character-Sheets-for-Legacy#1262019-07-18T01:52:20Z2019-07-13T16:27:26Z<p>Another update - WotR seems pretty heavy with needed changes. Many of these are "use your XYZ skill" variety (use XYZ in Core).</p>
<div class="messageboard-quotee">Changes wrote:</div><blockquote><p>WotR Adowyn - Blight Scout power 8 - should it be "top CARD"?
</p>
WotR Alain - Glory hound power 4 - "[] or PUT IT under the top CARD of..."; Glory hound power 6 - "Diplomacy skill" - skill is not needed (well, in fact you may delete the "your" as well - "use your XYZ skill" is "use XYZ" in Core)
<br />
WotR Arueshalae - Redeemed power 7 - "to heal a local character 1d4+1 ([] +2) cards"
<br />
WotR Balazar - power 4 - Banish now works differently, as you "instead of banishing" put the item with During Recovery powers into a Recovery pile. So this power does nothing, actually. "After you play an Attack spell, return it to the vault" is the least disruptive wording true to the original power.
<br />
WotR Balazar - Eidolomancer power 7 - 2× superfluos "your" ... "skill"
<br />
WotR Crowe - Mauler power 4 - "]" in +3 is not supposed to be there, right? :)
<br />
WotR Crowe - Spellrager power 7 - "draw a new Arcane Attack spell", as your wording might imply that you draw two different cards (non-native speaker opinion)
<br />
WotR Ekkie - the most convoluted and hard-to-convert power yet :( - could it help if we split it into two powers? One caring about Animal and other using "You may use the above power [=Alahazra's template] for check against level 0 card or when you would play such card to determine the skill you are using." (one aspect of invoking Basic Trait you did not cover)
<br />
WotR Ekkie - Poodlekiller power 7 - "weapon TO allow a local character"
<br />
WotR Ekkie - Guttersnipe power 7 - agree with "close or guard", "your Stealth skill" should be "Stealth"
<br />
WotR Enora - power 4 - "your Knowledge skill" > "Knowledge"
<br />
WotR Enora - power 5 - maybe up to discussion - changes the meaining somewhat, if you were allowed to recharge a random spell (including the one just played) after you failed a recharge check for this spell. It could be left as it is, moving to recovery phase seems much too wordy
<br />
WotR Enora - power 7 - "Book boon trait?" :)
<br />
WotR Harsk - Demonslayer Power 6 - "use Survival instead of Knowledge"
<br />
WotR Imrijka - Cold Iron Warden power 7 - "You may use Strength instead of Diplomacy."
<br />
WotR Kyra - power 4 - "use Divine + 1d8"
<br />
WotR Kyra - Dawnflower's Flare power 6 - does it really allow you to recharge anything, e.g. Blessing of Lamashtu (bury) or some Banish-to-bless blessings? Other similar powers use "recharge instead of discarding", which is less problematic. Discussion needed! The same for power 8, although Sarenrae's blessings don't get anything else but discarded or recharged anyway :)
<br />
WotR Seelah - power 4 - "use Charisma instead of..."
<br />
WotR Seelah - Inheritor's Blade power 5 - maybe use wording for Core_Seelah "If you would discard a Heavy Armor or Sword boon for this power, recharge it instead"?
<br />
WotR Seelah - Inheritor's Blade power 6 - the second sentence can be "When you acquire a non-Corrupted boon, you may ..." for consistency
<br />
WotR Seoni - power 5 (7 in Element Master) - "(or ATTACK item)"?
<br />
WotR Shardra - Visionary power 6 - "use Knowledge instead of ..."</blockquote><p>Another update - WotR seems pretty heavy with needed changes. Many of these are "use your XYZ skill" variety (use XYZ in Core).
Changes wrote:WotR Adowyn - Blight Scout power 8 - should it be "top CARD"?
WotR Alain - Glory hound power 4 - "[] or PUT IT under the top CARD of..."; Glory hound power 6 - "Diplomacy skill" - skill is not needed (well, in fact you may delete the "your" as well - "use your XYZ skill" is "use XYZ" in Core)
WotR Arueshalae - Redeemed power 7 - "to heal a local...Jenceslav2019-07-13T16:27:26ZRe: Forums: Rules Questions and Gameplay Discussion: 2C and Scenario 2 rewardsJenceslavhttps://paizo.com/threads/rzs42mb5?2C-and-Scenario-2-rewards#152019-07-06T23:41:08Z2019-07-06T21:02:28Z<div class="messageboard-quotee">wkover wrote:</div><blockquote><br />
<br />
Fanghorn Thieves uses all level 0-3 boons in the vault. In a game that I observed, this actually made scenario FT-1C impossible to win.
<br />
•• spoiler omitted •• </blockquote><p>Hillarious, but happened to me as well
</p>
[Spoiler omitted]</p>wkover wrote:Fanghorn Thieves uses all level 0-3 boons in the vault. In a game that I observed, this actually made scenario FT-1C impossible to win.
** spoiler omitted **
Hillarious, but happened to me as well
[Spoiler omitted]Jenceslav2019-07-06T21:02:28ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Inconsistent colours on card backs in Core Set and CotCT.Jenceslavhttps://paizo.com/threads/rzs42lmg?Inconsistent-colours-on-card-backs-in-Core#32019-06-19T20:36:41Z2019-06-19T01:16:44Z<div class="messageboard-quotee">wkover wrote:</div><blockquote> This came up a few weeks ago on BGG, and it's possible that all/most copies are affected. A sample image: <a href="https://cf.geekdo-images.com/thumb/img/fjMZFvIQhVavR-4gLn8Aq6B9rkA=/fit-in/200x150/pic4777084.jpg" target="_blank" rel="nofollow">link</a>. (Disclaimer: My copy is affected, but it isn't nearly as bad as the linked image - which may be an artifact of the image lighting.)</blockquote><p>My copy of Core has similar problems, but mainly on the front side:
</p>
a) Cards of different levels and the same type often have different shade of colour - e.g. dark blue and purplish blue on spells.
<br />
b) A few cards have a tiny splotch of red on the back, my Shortbow also has a large red splotch.
<br />
c) Some cards (Armor of one level, I think) have very thin font of the powers.
<br />
Nothing of the above (with exception of Shortbow, but I can live with that) affects the gameplay in any way and so far, I've enjoyed the game a lot.</p>
<p>Just a funny story to close - while playing DD 1C, we had to close Chambers, which proved to be really difficult. It turns out that a Ghoul, Homunculus henchman and few other cards were there, but our party unsuccessfully chased a Racoon all over the place instead. We met it at least 7 times due to Chambers' power, sometimes three times in a row (with different players shuffling). Pesky pet with huge Survival check difficulty - and the ghoul and homunculus were probably laughing at us.</p>wkover wrote:This came up a few weeks ago on BGG, and it's possible that all/most copies are affected. A sample image: link. (Disclaimer: My copy is affected, but it isn't nearly as bad as the linked image - which may be an artifact of the image lighting.)
My copy of Core has similar problems, but mainly on the front side:
a) Cards of different levels and the same type often have different shade of colour - e.g. dark blue and purplish blue on spells.
b) A few cards have a tiny splotch of...Jenceslav2019-06-19T01:16:44ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: S&S Royster Mccleagh, not workingJenceslavhttps://paizo.com/threads/rzs42dys?SS-Royster-Mccleagh-not-working#22018-12-04T08:42:14Z2018-12-01T16:27:45Z<p>Ahoy, sailor!
<br />
Royster has some friends to recharge even in the B deck. And the ability to recharge his liege Lady, who might have been a card discarded due to damage, is not bad, but underpowered at first.
<br />
Aristocrats:
<br />
B: Heartbreak Hinsin
<br />
2: (loot) Lady Agasta Smithee
<br />
4: Audessa Reyquio, Lady Cerise Bloodmourn
<br />
5: Arronax Endymion</p>
<p>Royster's ability is only reveal (and errataed to be only once per turn, for obvious reasons), so it really isn't bad, once you have a proper target ;)
<br />
I wish you calm waters!</p>Ahoy, sailor!
Royster has some friends to recharge even in the B deck. And the ability to recharge his liege Lady, who might have been a card discarded due to damage, is not bad, but underpowered at first.
Aristocrats:
B: Heartbreak Hinsin
2: (loot) Lady Agasta Smithee
4: Audessa Reyquio, Lady Cerise Bloodmourn
5: Arronax Endymion
Royster's ability is only reveal (and errataed to be only once per turn, for obvious reasons), so it really isn't bad, once you have a proper target ;)
I wish you...Jenceslav2018-12-01T16:27:45Z