Taergan Flinn

Jean-Pierre de Suis's page

1,520 posts. Alias of Luke_Parry.


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Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Not today!"

Jean-Pierre ninja's free thanks to his Freedom of Movement, backs away, and tries to drop the over-sized lizard.

Hunted Shot: 1d20 + 36 ⇒ (6) + 36 = 42, for 4d8 + 6 ⇒ (1, 4, 3, 2) + 6 = 16 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot - RP: 1d20 + 36 ⇒ (14) + 36 = 50, for 4d8 + 6 ⇒ (3, 4, 3, 5) + 6 = 21 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.
Hunted Shot: 1d20 + 34 ⇒ (5) + 34 = 39, for 4d8 + 6 ⇒ (7, 3, 7, 1) + 6 = 24 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot - RP: 1d20 + 34 ⇒ (19) + 34 = 53, for 4d8 + 6 ⇒ (1, 7, 3, 2) + 6 = 19 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 ⇒ (10) + 32 = 42, for 4d8 + 6 ⇒ (6, 4, 3, 4) + 6 = 23 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 ⇒ (20) + 32 = 52, for 8d8 + 12 + 3d10 ⇒ (2, 5, 3, 7, 6, 6, 4, 4) + 12 + (5, 1, 6) = 61 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 ⇒ (11) + 32 = 43, for 4d8 + 6 ⇒ (4, 5, 2, 8) + 6 = 25 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre is less than impressed.

Damn.

He decides to pull out all the stops!

Hunted Shot: 1d20 + 36 ⇒ (15) + 36 = 51, for 4d8 + 6 ⇒ (5, 5, 6, 6) + 6 = 28 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.
Hunted Shot: 1d20 + 34 ⇒ (17) + 34 = 51, for 4d8 + 6 ⇒ (4, 4, 1, 2) + 6 = 17 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 ⇒ (5) + 32 = 37, for 4d8 + 6 ⇒ (1, 1, 4, 6) + 6 = 18 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative - RP: 1d20 + 32 ⇒ (10) + 32 = 42, for 4d8 + 6 ⇒ (6, 2, 8, 7) + 6 = 29 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 ⇒ (5) + 32 = 37, for 4d8 + 6 ⇒ (7, 8, 8, 5) + 6 = 34 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative - RP: 1d20 + 32 ⇒ (18) + 32 = 50, for 4d8 + 6 ⇒ (7, 4, 6, 4) + 6 = 27 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 ⇒ (9) + 32 = 41, for 4d8 + 6 ⇒ (2, 4, 4, 2) + 6 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.

Magic Missile: 15d4 + 24 ⇒ (3, 3, 4, 3, 1, 2, 4, 4, 3, 2, 3, 1, 2, 1, 1) + 24 = 61 Force damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Well, could be worse... at least it didn't try another Miracle...

Gritting his teeth, Jean-Pierre concentrates on trying to bring the Dragon down!

Hunted Shot: 1d20 + 36 ⇒ (5) + 36 = 41, for 4d8 + 6 ⇒ (7, 1, 8, 1) + 6 = 23 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 34 ⇒ (2) + 34 = 36, for 4d8 + 6 ⇒ (5, 3, 8, 2) + 6 = 24 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 ⇒ (18) + 32 = 50, for 4d8 + 6 ⇒ (2, 7, 7, 6) + 6 = 28 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 ⇒ (1) + 32 = 33, for 4d8 + 6 ⇒ (2, 7, 3, 3) + 6 = 21 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 ⇒ (8) + 32 = 40, for 4d8 + 6 ⇒ (3, 8, 6, 8) + 6 = 31 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.

Magic Missile: 15d4 + 24 ⇒ (4, 1, 2, 4, 1, 2, 4, 4, 3, 1, 1, 1, 4, 3, 2) + 24 = 61 Force damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Not good!"

Jean-Pierre frantically Wishes for the Miracle to be dispelled...

Wish - Dispel Magic (10th): 1d20 + 32 + 3 ⇒ (18) + 32 + 3 = 53.

...before trying to Hide.

Stealth: 1d20 + 36 + 3 ⇒ (17) + 36 + 3 = 56.

He then tosses out a volley of arrows!

Hunted Shot: 1d20 + 36 + 3 ⇒ (4) + 36 + 3 = 43, for 4d8 + 6 ⇒ (5, 6, 5, 6) + 6 = 28 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot - RP: 1d20 + 36 + 3 ⇒ (8) + 36 + 3 = 47, for 4d8 + 6 ⇒ (3, 6, 6, 6) + 6 = 27 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (15) + 34 + 3 = 52, for 4d8 + 6 ⇒ (4, 5, 7, 7) + 6 = 29 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (1, 7, 3, 7) + 6 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative - RP: 1d20 + 32 + 3 ⇒ (20) + 32 + 3 = 55, for 8d8 + 12 + 3d10 ⇒ (2, 4, 4, 1, 3, 7, 5, 4) + 12 + (5, 7, 10) = 64 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (14) + 32 + 3 = 49, for 4d8 + 6 ⇒ (3, 3, 5, 7) + 6 = 24 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (16) + 32 + 3 = 51, for 4d8 + 6 ⇒ (4, 6, 2, 5) + 6 = 23 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Well, F~%@..."

Hunted Shot: 1d20 + 36 + 3 ⇒ (12) + 36 + 3 = 51, for 4d8 + 6 ⇒ (8, 6, 7, 1) + 6 = 28 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (6) + 34 + 3 = 43, for 4d8 + 6 ⇒ (7, 4, 6, 3) + 6 = 26 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (7) + 32 + 3 = 42, for 4d8 + 6 ⇒ (7, 5, 5, 4) + 6 = 27 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (4) + 32 + 3 = 39, for 4d8 + 6 ⇒ (3, 5, 8, 5) + 6 = 27 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (4) + 32 + 3 = 39, for 4d8 + 6 ⇒ (4, 4, 6, 6) + 6 = 26 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (4, 4, 3, 1, 2, 2, 3, 4, 2) + 13 = 38 Electricity damage, DC 42 Reflex for half.

...before trying to Hide.

Stealth: 1d20 + 36 + 3 ⇒ (17) + 36 + 3 = 56.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Once he has had a chance to rest, Jean-Pierre buffs, takes a deep breath, and heads into the Portal to go deal with Dahak!


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre does his best to be an invisible voice of reason...

"It is only to late to change, when all is said and done. The greatest atrocity has not been committed; the Invocation was never used in its original form. Redemption is always possible, as long as life remains..."

Religion: 1d20 + 31 + 3 ⇒ (14) + 31 + 3 = 48.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a sigh of relief, Jean-Pierre pushes on to the next pseudo-gate.

Stealth: 1d20 + 38 + 3 ⇒ (8) + 38 + 3 = 49.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre makes a concerted attempt to finish-off the fiend!

Hunted Shot: 1d20 + 36 ⇒ (13) + 36 = 49, for 4d8 + 6 ⇒ (4, 4, 6, 8) + 6 = 28 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 34 ⇒ (20) + 34 = 54, for 8d8 + 12 + 1d10 ⇒ (6, 1, 4, 8, 5, 1, 3, 3) + 12 + (10) = 53 damage, +2d6 ⇒ (2, 5) = 7 Sonic damage, +2d6 ⇒ (2, 5) = 7 Good damage.
Iterative: 1d20 + 32 ⇒ (15) + 32 = 47, for 4d8 + 6 ⇒ (4, 3, 5, 6) + 6 = 24 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 ⇒ (9) + 32 = 41, for 4d8 + 6 ⇒ (1, 2, 7, 5) + 6 = 21 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 ⇒ (9) + 32 = 41, for 4d8 + 6 ⇒ (1, 3, 2, 3) + 6 = 15 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.

Magic Missile: 15d4 + 24 ⇒ (2, 2, 1, 3, 2, 1, 2, 3, 1, 2, 3, 3, 1, 1, 3) + 24 = 54 damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Pleasantly surprised, Jean-Pierre attempts to rinse and repeat...

Hunted Shot: 1d20 + 36 ⇒ (4) + 36 = 40, for 4d8 + 6 ⇒ (7, 8, 8, 6) + 6 = 35 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 34 ⇒ (17) + 34 = 51, for 4d8 + 6 ⇒ (2, 4, 7, 5) + 6 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 ⇒ (6) + 32 = 38, for 4d8 + 6 ⇒ (1, 2, 8, 1) + 6 = 18 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 ⇒ (7) + 32 = 39, for 4d8 + 6 ⇒ (2, 1, 2, 4) + 6 = 15 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 ⇒ (1) + 32 = 33, for 4d8 + 6 ⇒ (5, 3, 1, 3) + 6 = 18 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 5 Good damage.

Magic Missile: 15d4 + 24 ⇒ (4, 3, 3, 1, 1, 4, 3, 3, 2, 1, 4, 1, 2, 2, 4) + 24 = 62 damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Not taking any chances, Jean-Pierre just unleashes!

Hunted Shot: 1d20 + 36 ⇒ (18) + 36 = 54, for 8d8 + 12 + 1d10 ⇒ (8, 1, 3, 1, 5, 7, 8, 6) + 12 + (8) = 59 damage, +2d6 ⇒ (6, 1) = 7 Sonic damage, +2d6 ⇒ (5, 4) = 9 Good damage.
Hunted Shot: 1d20 + 34 ⇒ (5) + 34 = 39, for 4d8 + 6 ⇒ (7, 4, 5, 5) + 6 = 27 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot - Hero Point: 1d20 + 34 ⇒ (12) + 34 = 46, for 4d8 + 6 ⇒ (5, 1, 5, 4) + 6 = 21 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 ⇒ (7) + 32 = 39, for 4d8 + 6 ⇒ (4, 8, 7, 1) + 6 = 26 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative - Hero Point: 1d20 + 32 ⇒ (13) + 32 = 45, for 4d8 + 6 ⇒ (1, 3, 1, 8) + 6 = 19 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 ⇒ (17) + 32 = 49, for 4d8 + 6 ⇒ (7, 2, 8, 6) + 6 = 29 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 ⇒ (20) + 32 = 52, for 8d8 + 12 + 1d10 ⇒ (1, 7, 2, 8, 8, 2, 5, 1) + 12 + (9) = 55 damage, +2d6 ⇒ (1, 3) = 4 Sonic damage, +2d6 ⇒ (6, 2) = 8 Good damage.

Magic Missile: 15d4 + 24 ⇒ (4, 4, 3, 4, 2, 4, 4, 3, 2, 3, 4, 4, 2, 4, 4) + 24 = 75 damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

After resting, Jean-Pierre participates in the re-application of the Ritual...

Religion: 1d20 + 31 ⇒ (18) + 31 = 49.

...then Stealths back to the next pseudo-Gate!

Stealth: 1d20 + 38 + 3 ⇒ (5) + 38 + 3 = 46.
Stealth - Hero Point: 1d20 + 38 + 3 ⇒ (15) + 38 + 3 = 56.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Dust to dust..."

Jean-Pierre fires another force missile volley!

Magic Missile: 9d4 + 14 ⇒ (2, 1, 3, 4, 3, 3, 4, 1, 4) + 14 = 39 Force damage.

He then retreats back to Hermea to rest.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Fort: 1d20 + 33 + 3 ⇒ (10) + 33 + 3 = 46.

Cursing loudly, Jean-Pierre fires again...

Magic Missile: 9d4 + 14 ⇒ (3, 4, 1, 3, 1, 2, 2, 4, 3) + 14 = 37 Force damage.

Hunted Shot: 1d20 + 36 + 3 ⇒ (18) + 36 + 3 = 57, for 8d8 + 12 + 1d10 ⇒ (5, 1, 7, 8, 4, 3, 4, 8) + 12 + (4) = 56 damage, +2d6 ⇒ (4, 4) = 8 Sonic damage, +2d6 ⇒ (6, 3) = 9 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (16) + 34 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (2, 4, 4, 6, 2, 7, 7, 8) + 12 + (10) = 62 damage, +2d6 ⇒ (3, 6) = 9 Sonic damage, +2d6 ⇒ (4, 3) = 7 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (9) + 32 + 3 = 44, for 4d8 + 6 ⇒ (1, 8, 6, 4) + 6 = 25 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (2, 4, 2, 4) + 6 = 18 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.

...and tries to Hide.

Stealth: 1d20 + 38 + 3 ⇒ (6) + 38 + 3 = 47.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre shifts his attention to his final foe!

Hunted Shot: 1d20 + 36 + 3 ⇒ (18) + 36 + 3 = 57, for 8d8 + 12 + 1d10 ⇒ (2, 5, 2, 6, 3, 6, 7, 3) + 12 + (8) = 54 damage, +2d6 ⇒ (4, 2) = 6 Sonic damage, +2d6 ⇒ (6, 4) = 10 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (2) + 34 + 3 = 39, for 4d8 + 6 ⇒ (3, 3, 7, 5) + 6 = 24 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43, for 4d8 + 6 ⇒ (8, 6, 1, 3) + 6 = 24 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 8d8 + 12 + 1d10 ⇒ (4, 3, 2, 6, 6, 4, 8, 6) + 12 + (6) = 57 damage, +2d6 ⇒ (1, 6) = 7 Sonic damage, +2d6 ⇒ (3, 3) = 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (12) + 32 + 3 = 47, for 4d8 + 6 ⇒ (5, 8, 8, 7) + 6 = 34 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.

Magic Missile: 12d4 + 19 ⇒ (1, 2, 3, 2, 4, 3, 3, 1, 4, 3, 1, 4) + 19 = 50 Force damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Feeling a little more confident, Jean-Pierre stops recklessly burning through his resources...

Hunted Shot: 1d20 + 36 + 3 ⇒ (19) + 36 + 3 = 58, for 8d8 + 12 + 1d10 ⇒ (1, 5, 4, 5, 1, 2, 4, 7) + 12 + (4) = 45 damage, +2d6 ⇒ (6, 4) = 10 Sonic damage, +2d6 ⇒ (1, 6) = 7 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (16) + 34 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (8, 4, 5, 5, 1, 6, 7, 4) + 12 + (6) = 58 damage, +2d6 ⇒ (3, 1) = 4 Sonic damage, +2d6 ⇒ (1, 5) = 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (1, 6, 1, 3) + 6 = 17 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (18) + 32 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (5, 6, 1, 2, 7, 6, 3, 5) + 12 + (2) = 49 damage, +2d6 ⇒ (2, 4) = 6 Sonic damage, +2d6 ⇒ (5, 5) = 10 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (9) + 32 + 3 = 44, for 4d8 + 6 ⇒ (7, 4, 3, 1) + 6 = 21 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.

Magic Missile: 12d4 + 19 ⇒ (1, 3, 3, 2, 4, 2, 2, 3, 2, 3, 4, 4) + 19 = 52 Force damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Breathing a sigh of relief, Jean-Pierre keeps up the pressure!

Magic Missile: 12d4 + 19 ⇒ (2, 3, 3, 3, 1, 3, 1, 1, 2, 1, 2, 2) + 19 = 43 Force damage.

Hunted Shot: 1d20 + 36 + 3 ⇒ (12) + 36 + 3 = 51, for 4d8 + 6 ⇒ (3, 7, 2, 8) + 6 = 26 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (1) + 34 + 3 = 38, for 4d8 + 6 ⇒ (3, 5, 2, 4) + 6 = 20 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot - Hero Point: 1d20 + 34 + 3 ⇒ (2) + 34 + 3 = 39, for 4d8 + 6 ⇒ (7, 6, 1, 1) + 6 = 21 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 4d8 + 6 ⇒ (1, 7, 8, 7) + 6 = 29 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (19) + 32 + 3 = 54, for 8d8 + 12 + 1d10 ⇒ (8, 6, 6, 1, 7, 6, 7, 6) + 12 + (7) = 66 damage, +2d6 ⇒ (3, 2) = 5 Sonic damage, +2d6 ⇒ (2, 5) = 7 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41, for 4d8 + 6 ⇒ (3, 5, 5, 7) + 6 = 26 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (15) + 32 + 3 = 50, for 4d8 + 6 ⇒ (3, 5, 4, 1) + 6 = 19 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (12) + 32 + 3 = 47, for 4d8 + 6 ⇒ (1, 5, 6, 1) + 6 = 19 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Fort: 1d20 + 33 + 3 ⇒ (20) + 33 + 3 = 56.
Fort: 1d20 + 33 + 3 ⇒ (15) + 33 + 3 = 51.

Fort: 1d20 + 33 + 3 ⇒ (16) + 33 + 3 = 52.
Fort: 1d20 + 33 + 3 ⇒ (3) + 33 + 3 = 39.

Fort: 1d20 + 33 + 3 ⇒ (14) + 33 + 3 = 50.

"Scheisse!"

Jean-Pierre frantically unleashes again...

Magic Missile: 15d4 + 24 ⇒ (2, 3, 4, 3, 3, 2, 1, 3, 4, 3, 2, 1, 3, 3, 3) + 24 = 64 Force damage.

Hunted Shot: 1d20 + 36 + 3 ⇒ (14) + 36 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (3, 7, 4, 8, 8, 2, 3, 7) + 12 + (9) = 63 damage, +2d6 ⇒ (3, 4) = 7 Sonic damage, +2d6 ⇒ (2, 3) = 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (20) + 34 + 3 = 57, for 8d8 + 12 + 1d10 ⇒ (3, 4, 1, 6, 8, 8, 3, 1) + 12 + (2) = 48 damage, +2d6 ⇒ (1, 1) = 2 Sonic damage, +2d6 ⇒ (5, 6) = 11 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43, for 4d8 + 6 ⇒ (5, 1, 1, 8) + 6 = 21 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (7) + 32 + 3 = 42, for 4d8 + 6 ⇒ (8, 1, 3, 3) + 6 = 21 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (13) + 32 + 3 = 48, for 4d8 + 6 ⇒ (5, 8, 8, 6) + 6 = 33 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41, for 4d8 + 6 ⇒ (8, 8, 7, 7) + 6 = 36 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (5, 6, 2, 8) + 6 = 27 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.

...and tries to Hide.

Stealth: 1d20 + 38 + 3 ⇒ (3) + 38 + 3 = 44.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Wincing, Jean-Pierre keeps up the steady stream of missiles that he is so well known for!

Hunted Shot: 1d20 + 36 + 3 ⇒ (16) + 36 + 3 = 55, for 8d8 + 12 + 1d10 ⇒ (6, 5, 2, 8, 7, 1, 6, 4) + 12 + (6) = 57 damage, +2d6 ⇒ (4, 5) = 9 Sonic damage, +2d6 ⇒ (5, 3) = 8 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (7) + 34 + 3 = 44, for 4d8 + 6 ⇒ (4, 1, 5, 3) + 6 = 19 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 4d8 + 6 ⇒ (1, 5, 6, 8) + 6 = 26 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (3, 6, 2, 6) + 6 = 23 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (18) + 32 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (6, 8, 5, 3, 1, 7, 7, 4) + 12 + (1) = 54 damage, +2d6 ⇒ (3, 4) = 7 Sonic damage, +2d6 ⇒ (2, 1) = 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (7) + 32 + 3 = 42, for 4d8 + 6 ⇒ (3, 6, 1, 3) + 6 = 19 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.

Magic Missile: 15d4 + 24 ⇒ (3, 3, 2, 3, 2, 1, 3, 2, 4, 2, 4, 3, 3, 2, 4) + 24 = 65 Force damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre unleashes upon the incorporeals!

Hunted Shot: 1d20 + 36 + 3 ⇒ (9) + 36 + 3 = 48, for 4d8 + 6 ⇒ (8, 6, 7, 3) + 6 = 30 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (15) + 34 + 3 = 52, for 4d8 + 6 ⇒ (3, 3, 4, 2) + 6 = 18 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (13) + 32 + 3 = 48, for 4d8 + 6 ⇒ (1, 5, 3, 2) + 6 = 17 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (18) + 32 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (4, 8, 5, 6, 6, 6, 3, 5) + 12 + (5) = 60 damage, +2d6 ⇒ (4, 3) = 7 Sonic damage, +2d6 ⇒ (3, 1) = 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (4, 2, 5, 4) + 6 = 21 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (11) + 32 + 3 = 46, for 4d8 + 6 ⇒ (8, 8, 1, 6) + 6 = 29 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.

Magic Missile: 15d4 + 24 ⇒ (4, 4, 3, 2, 4, 1, 2, 3, 3, 1, 1, 4, 3, 2, 1) + 24 = 62 Force damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre rests, then takes another shot at things.

Going for the next 'pseudo-gate'.

Religion: 1d20 + 31 + 3 ⇒ (14) + 31 + 3 = 48.

Stealth: 1d20 + 38 + 3 ⇒ (16) + 38 + 3 = 57.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre breathes a ragged sigh of relief.

"That was painful!"

He then retreats back to Hermea, to rest, and try his luck again the following day.

Same preparations as before.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Oh, for the love of..."

Jean-Pierre grits his teeth, and keeps blasting!

Hunted Shot: 1d20 + 36 + 3 ⇒ (19) + 36 + 3 = 58, for 8d8 + 12 + 1d10 ⇒ (4, 1, 5, 3, 6, 5, 6, 5) + 12 + (6) = 53 damage, +2d6 ⇒ (2, 2) = 4 Sonic damage, +2d6 ⇒ (5, 6) = 11 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (9) + 34 + 3 = 46, for 4d8 + 6 ⇒ (8, 1, 7, 8) + 6 = 30 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (3, 4, 2, 1) + 6 = 16 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (16) + 32 + 3 = 51, for 4d8 + 6 ⇒ (4, 4, 2, 5) + 6 = 21 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (7) + 32 + 3 = 42, for 4d8 + 6 ⇒ (4, 4, 6, 8) + 6 = 28 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.

Cone of Cold: 14d6 + 6 ⇒ (3, 5, 6, 1, 2, 2, 4, 6, 5, 2, 3, 4, 4, 2) + 6 = 55 Cold damage. DC 42 Reflex.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Breathing a ragged sigh of relief, Jean-Pierre keeps firing!

Hunted Shot: 1d20 + 36 + 3 ⇒ (18) + 36 + 3 = 57, for 8d8 + 12 + 1d10 ⇒ (8, 3, 3, 7, 2, 2, 1, 5) + 12 + (5) = 48 damage, +2d6 ⇒ (5, 2) = 7 Sonic damage, +2d6 ⇒ (2, 1) = 3 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (13) + 34 + 3 = 50, for 4d8 + 6 ⇒ (3, 4, 8, 5) + 6 = 26 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (16) + 32 + 3 = 51, for 4d8 + 6 ⇒ (4, 1, 4, 3) + 6 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (8, 5, 8, 3) + 6 = 30 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (15) + 32 + 3 = 50, for 4d8 + 6 ⇒ (8, 7, 8, 7) + 6 = 36 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.

Cone of Cold: 18d6 + 8 ⇒ (1, 3, 6, 3, 5, 6, 3, 4, 2, 1, 2, 2, 2, 6, 3, 1, 3, 2) + 8 = 63 Cold damage. DC 42 Reflex.

He then tries to Hide.

Stealth: 1d20 + 38 + 3 ⇒ (17) + 38 + 3 = 58.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Breathing a ragged sigh of relief, Jean-Pierre keeps up the pressure!

Hunted Shot: 1d20 + 36 + 3 ⇒ (18) + 36 + 3 = 57, for 4d8 + 6 ⇒ (5, 2, 8, 7) + 6 = 28 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (9) + 34 + 3 = 46, for 4d8 + 6 ⇒ (8, 1, 4, 1) + 6 = 20 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (3, 5, 3, 3) + 6 = 20 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 4d8 + 6 ⇒ (2, 8, 5, 6) + 6 = 27 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (17) + 32 + 3 = 52, for 4d8 + 6 ⇒ (4, 2, 7, 1) + 6 = 20 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.

Cone of Cold: 18d6 + 8 ⇒ (6, 3, 1, 4, 3, 5, 4, 4, 6, 5, 6, 1, 1, 4, 2, 5, 5, 6) + 8 = 79 Cold damage. DC 42 Reflex.

2d10 - 15 ⇒ (3, 6) - 15 = -6
1d20 ⇒ 20


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Reeling, Jean-Pierre goes for broke...

Hunted Shot: 1d20 + 36 + 3 ⇒ (20) + 36 + 3 = 59, for 8d8 + 12 + 1d10 ⇒ (8, 7, 4, 4, 4, 2, 2, 1) + 12 + (6) = 50 damage, +2d6 ⇒ (3, 3) = 6 Sonic damage, +2d6 ⇒ (3, 3) = 6 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (10) + 34 + 3 = 47, for 4d8 + 6 ⇒ (8, 7, 2, 4) + 6 = 27 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41, for 4d8 + 6 ⇒ (8, 4, 1, 3) + 6 = 22 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (7) + 32 + 3 = 42, for 4d8 + 6 ⇒ (7, 5, 5, 7) + 6 = 30 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.

...and then tries to Hide.

Stealth: 1d20 + 38 + 3 ⇒ (1) + 38 + 3 = 42.
Stealth - Hero Point: 1d20 + 38 + 3 ⇒ (12) + 38 + 3 = 53.

Cone of Cold: 18d6 + 8 ⇒ (1, 6, 4, 5, 2, 2, 6, 2, 2, 6, 3, 3, 2, 5, 1, 4, 3, 2) + 8 = 67 Cold damage. DC 42 Reflex.

2d10 - 15 ⇒ (9, 7) - 15 = 1
1d20 ⇒ 11


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre tries a different option...

Hunted Shot: 1d20 + 36 + 3 ⇒ (7) + 36 + 3 = 46, for 4d8 + 6 ⇒ (1, 3, 4, 6) + 6 = 20 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (19) + 34 + 3 = 56, for 4d8 + 6 ⇒ (8, 8, 1, 1) + 6 = 24 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (8, 5, 1, 2) + 6 = 22 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43, for 4d8 + 6 ⇒ (2, 8, 5, 2) + 6 = 23 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.

...and then tries to Hide.

Stealth: 1d20 + 38 + 3 ⇒ (10) + 38 + 3 = 51.

Cone of Cold: 18d6 + 8 ⇒ (1, 4, 1, 5, 6, 6, 6, 1, 6, 4, 2, 2, 2, 4, 5, 5, 4, 3) + 8 = 75 Cold damage. DC 42 Reflex.

2d10 - 15 ⇒ (9, 9) - 15 = 3
1d20 ⇒ 20


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Getting a bit worried, Jean-Pierre keeps pushing!

Hunted Shot: 1d20 + 36 + 3 ⇒ (14) + 36 + 3 = 53, for 4d8 + 6 ⇒ (2, 3, 4, 8) + 6 = 23 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (2) + 34 + 3 = 39, for 4d8 + 6 ⇒ (2, 1, 6, 3) + 6 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43, for 4d8 + 6 ⇒ (5, 5, 7, 2) + 6 = 25 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (13) + 32 + 3 = 48, for 4d8 + 6 ⇒ (6, 6, 8, 1) + 6 = 27 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.

...and then tries to Hide.

Stealth: 1d20 + 38 + 3 ⇒ (15) + 38 + 3 = 56.

Magic Missile: 9d4 + 14 ⇒ (1, 1, 4, 3, 4, 1, 3, 1, 1) + 14 = 33 Force damage.

2d10 - 15 ⇒ (8, 3) - 15 = -4
1d20 ⇒ 8


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Scheisse!"

Hunted Shot: 1d20 + 36 + 3 ⇒ (6) + 36 + 3 = 45, for 4d8 + 6 ⇒ (3, 4, 4, 4) + 6 = 21 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (2) + 34 + 3 = 39, for 4d8 + 6 ⇒ (1, 4, 3, 8) + 6 = 22 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (2) + 32 + 3 = 37, for 4d8 + 6 ⇒ (8, 6, 6, 4) + 6 = 30 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (9) + 32 + 3 = 44, for 4d8 + 6 ⇒ (7, 4, 4, 2) + 6 = 23 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.

...and then tries to Hide.

Stealth: 1d20 + 38 + 3 ⇒ (17) + 38 + 3 = 58.

Magic Missile: 12d4 + 19 ⇒ (2, 2, 4, 2, 4, 2, 1, 3, 2, 4, 4, 4) + 19 = 53 Force damage.

2d10 - 15 ⇒ (5, 10) - 15 = 0
1d20 ⇒ 10


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Damn it!"

Jean-Pierre does his best...

Hunted Shot: 1d20 + 36 + 3 ⇒ (8) + 36 + 3 = 47, for 4d8 + 6 ⇒ (3, 1, 2, 6) + 6 = 18 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (10) + 34 + 3 = 47, for 4d8 + 6 ⇒ (8, 6, 7, 7) + 6 = 34 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (7, 6, 2, 6) + 6 = 27 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (7, 2, 5, 2) + 6 = 22 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.

...and then tries to Hide.

Stealth: 1d20 + 38 + 3 ⇒ (5) + 38 + 3 = 46.
Stealth - : 1d20 + 38 + 3 ⇒ (14) + 38 + 3 = 55.

Magic Missile: 12d4 + 19 ⇒ (2, 4, 3, 3, 3, 4, 3, 3, 2, 4, 2, 1) + 19 = 53 Force damage.

2d10 - 15 ⇒ (8, 3) - 15 = -4
1d20 ⇒ 4


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Relieved that his problem has been reduced by 33%, Jean-Pierre targets a new foe!

Hunted Shot: 1d20 + 36 + 3 ⇒ (13) + 36 + 3 = 52, for 4d8 + 6 ⇒ (7, 3, 6, 1) + 6 = 23 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (6) + 34 + 3 = 43, for 4d8 + 6 ⇒ (5, 5, 2, 4) + 6 = 22 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (19) + 32 + 3 = 54, for 4d8 + 6 ⇒ (1, 6, 2, 1) + 6 = 16 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (3, 2, 4, 3) + 6 = 18 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.

...and then tries to Hide.

Stealth: 1d20 + 38 + 3 ⇒ (18) + 38 + 3 = 59.

Magic Missile: 12d4 + 19 ⇒ (4, 1, 1, 4, 2, 3, 1, 2, 3, 1, 3, 2) + 19 = 46 Force damage.

2d10 - 15 ⇒ (9, 4) - 15 = -2
1d20 ⇒ 17


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Scheisse!"

Jean keeps firing frantically...

Hunted Shot: 1d20 + 36 + 3 ⇒ (10) + 36 + 3 = 49, for 4d8 + 6 ⇒ (5, 8, 6, 5) + 6 = 30 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (13) + 34 + 3 = 50, for 4d8 + 6 ⇒ (7, 8, 6, 7) + 6 = 34 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (11) + 32 + 3 = 46, for 4d8 + 6 ⇒ (3, 5, 7, 4) + 6 = 25 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (19) + 32 + 3 = 54, for 4d8 + 6 ⇒ (7, 6, 2, 3) + 6 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.

...and then tries to Hide.

Stealth: 1d20 + 38 + 3 ⇒ (3) + 38 + 3 = 44.

Magic Missile: 15d4 + 24 ⇒ (3, 4, 1, 2, 3, 4, 3, 3, 4, 4, 1, 4, 2, 2, 2) + 24 = 66 Force damage.

2d10 - 15 ⇒ (10, 7) - 15 = 2
1d20 ⇒ 1


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Reflex: 1d20 + 36 + 3 ⇒ (3) + 36 + 3 = 42.
Reflex: 1d20 + 36 + 3 ⇒ (5) + 36 + 3 = 44.
Reflex: 1d20 + 36 + 3 ⇒ (12) + 36 + 3 = 51.

Hunted Shot: 1d20 + 36 + 3 ⇒ (5) + 36 + 3 = 44, for 8d8 + 12 + 1d10 ⇒ (1, 3, 3, 2, 8, 2, 5, 1) + 12 + (8) = 45 damage, +2d6 ⇒ (1, 4) = 5 Sonic damage, +2d6 ⇒ (6, 3) = 9 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (1) + 34 + 3 = 38, for 4d8 + 6 ⇒ (1, 8, 2, 5) + 6 = 22 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 4d8 + 6 ⇒ (5, 1, 5, 5) + 6 = 22 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 4d8 + 6 ⇒ (7, 6, 1, 5) + 6 = 25 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 4d8 + 6 ⇒ (3, 3, 4, 2) + 6 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.

Magic Missile: 15d4 + 24 ⇒ (1, 1, 3, 4, 3, 2, 2, 4, 3, 1, 2, 4, 2, 4, 4) + 24 = 64 Force damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Huh.

Hunted Shot: 1d20 + 36 + 3 ⇒ (20) + 36 + 3 = 59, for 8d8 + 12 + 1d10 ⇒ (7, 8, 6, 7, 3, 6, 2, 6) + 12 + (9) = 66 damage, +2d6 ⇒ (6, 2) = 8 Sonic damage, +2d6 ⇒ (6, 4) = 10 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (7) + 34 + 3 = 44, for 4d8 + 6 ⇒ (2, 6, 4, 8) + 6 = 26 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot - Hero Point: 1d20 + 34 + 3 ⇒ (18) + 34 + 3 = 55, for 4d8 + 6 ⇒ (5, 8, 7, 7) + 6 = 33 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (3, 8, 3, 6) + 6 = 26 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (2) + 32 + 3 = 37, for 4d8 + 6 ⇒ (1, 1, 8, 6) + 6 = 22 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (7) + 32 + 3 = 42, for 4d8 + 6 ⇒ (2, 2, 2, 7) + 6 = 19 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (19) + 32 + 3 = 54, for 4d8 + 6 ⇒ (6, 1, 1, 7) + 6 = 21 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (15) + 32 + 3 = 50, for 4d8 + 6 ⇒ (7, 6, 4, 4) + 6 = 27 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.

Magic Missile: 15d4 + 24 ⇒ (4, 4, 4, 3, 1, 4, 1, 3, 3, 4, 3, 2, 2, 3, 1) + 24 = 66 Force damage.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a weary sigh, Jean-Pierre starts his slow work...

Hunted Shot: 1d20 + 36 + 3 ⇒ (5) + 36 + 3 = 44, for 4d8 + 6 ⇒ (7, 8, 1, 7) + 6 = 29 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot - Hero Point: 1d20 + 36 + 3 ⇒ (9) + 36 + 3 = 48, for 4d8 + 6 ⇒ (5, 5, 6, 8) + 6 = 30 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (12) + 34 + 3 = 49, for 4d8 + 6 ⇒ (8, 5, 2, 7) + 6 = 28 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (16) + 32 + 3 = 51, for 4d8 + 6 ⇒ (3, 5, 4, 5) + 6 = 23 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (12) + 32 + 3 = 47, for 4d8 + 6 ⇒ (3, 4, 6, 7) + 6 = 26 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (13) + 32 + 3 = 48, for 4d8 + 6 ⇒ (7, 6, 2, 5) + 6 = 26 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.

Ray of Frost: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45 9d4 + 13 ⇒ (4, 4, 2, 3, 2, 3, 3, 4, 2) + 13 = 40 Cold damage.
Ray of Frost - Hero Point: 1d20 + 32 + 3 ⇒ (11) + 32 + 3 = 46 9d4 + 13 ⇒ (4, 2, 2, 4, 2, 3, 1, 1, 4) + 13 = 36 Cold damage.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Breathing a sigh of relief, Jean-Pierre heads back through the Gate, and goes to the next one.

Stealth: 1d20 + 38 + 3 ⇒ (14) + 38 + 3 = 55.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Well, this decision is easy...

Jean-Pierre unleashes a volley!

Hunted Shot: 1d20 + 36 + 3 ⇒ (8) + 36 + 3 = 47, for 8d8 + 12 + 1d10 ⇒ (6, 3, 2, 7, 7, 5, 6, 6) + 12 + (2) = 56 damage, +2d6 ⇒ (6, 6) = 12 Sonic damage, +2d6 ⇒ (1, 6) = 7 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (1) + 34 + 3 = 38, for 8d8 + 12 + 1d10 ⇒ (3, 6, 6, 7, 8, 4, 1, 4) + 12 + (2) = 53 damage, +2d6 ⇒ (6, 5) = 11 Sonic damage, +2d6 ⇒ (1, 6) = 7 Good damage.
Hunted Shot - Hero Point: 1d20 + 34 + 3 ⇒ (20) + 34 + 3 = 57, for 8d8 + 12 + 1d10 ⇒ (2, 3, 3, 3, 3, 6, 8, 6) + 12 + (4) = 50 damage, +2d6 ⇒ (6, 5) = 11 Sonic damage, +2d6 ⇒ (1, 3) = 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43, for 8d8 + 12 + 1d10 ⇒ (2, 2, 4, 6, 7, 8, 5, 8) + 12 + (9) = 63 damage, +2d6 ⇒ (1, 1) = 2 Sonic damage, +2d6 ⇒ (4, 6) = 10 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (20) + 32 + 3 = 55, for 8d8 + 12 + 1d10 ⇒ (2, 3, 4, 7, 7, 5, 6, 1) + 12 + (5) = 52 damage, +2d6 ⇒ (3, 2) = 5 Sonic damage, +2d6 ⇒ (2, 2) = 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (15) + 32 + 3 = 50, for 8d8 + 12 + 1d10 ⇒ (8, 4, 3, 4, 7, 4, 2, 3) + 12 + (9) = 56 damage, +2d6 ⇒ (5, 6) = 11 Sonic damage, +2d6 ⇒ (5, 1) = 6 Good damage.

Ray of Frost: 1d20 + 32 ⇒ (3) + 32 = 35 9d4 + 13 ⇒ (3, 2, 3, 3, 3, 3, 3, 2, 4) + 13 = 39 Cold damage.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a shrug, Jean-Pierre ignores it, and goes through the first Gate.

Stealth: 1d20 + 38 + 3 ⇒ (8) + 38 + 3 = 49.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Knowing that he has buffs running, Jean-Pierre quietly slips through the 'gap' into the chamber beyond.

Stealth: 1d20 + 38 + 3 ⇒ (14) + 38 + 3 = 55.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Just a little more...

Jean-Pierre keeps up the steady stream of arrows.

Hunted Shot: 1d20 + 36 + 3 ⇒ (19) + 36 + 3 = 58, for 8d8 + 12 + 1d10 ⇒ (3, 1, 8, 8, 4, 5, 2, 6) + 12 + (4) = 53 damage, +2d6 ⇒ (5, 6) = 11 Sonic damage, +2d6 ⇒ (1, 1) = 2 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (19) + 34 + 3 = 56, for 8d8 + 12 + 1d10 ⇒ (1, 8, 4, 5, 5, 6, 4, 3) + 12 + (10) = 58 damage, +2d6 ⇒ (4, 3) = 7 Sonic damage, +2d6 ⇒ (1, 1) = 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (15) + 32 + 3 = 50, for 4d8 + 6 ⇒ (6, 5, 8, 1) + 6 = 26 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (15) + 32 + 3 = 50, for 4d8 + 6 ⇒ (6, 3, 8, 3) + 6 = 26 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (9) + 32 + 3 = 44, for 4d8 + 6 ⇒ (2, 1, 2, 4) + 6 = 15 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.

Ray of Frost: 1d20 + 32 ⇒ (11) + 32 = 43 9d4 + 13 ⇒ (2, 4, 2, 3, 1, 3, 1, 2, 3) + 13 = 34 Cold damage.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Breathing a sigh of relief, Jean-Pierre focuses on dropping the final beast.

Hunted Shot: 1d20 + 36 + 3 ⇒ (10) + 36 + 3 = 49, for 4d8 + 6 ⇒ (3, 1, 4, 3) + 6 = 17 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (5) + 34 + 3 = 42, for 4d8 + 6 ⇒ (6, 2, 2, 3) + 6 = 19 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (11) + 32 + 3 = 46, for 4d8 + 6 ⇒ (3, 4, 3, 3) + 6 = 19 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (20) + 32 + 3 = 55, for 8d8 + 12 + 1d10 ⇒ (5, 5, 2, 1, 1, 6, 6, 5) + 12 + (7) = 50 damage, +2d6 ⇒ (3, 2) = 5 Sonic damage, +2d6 ⇒ (3, 3) = 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (16) + 32 + 3 = 51, for 4d8 + 6 ⇒ (1, 4, 1, 5) + 6 = 17 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.

Ray of Frost: 1d20 + 32 ⇒ (20) + 32 = 52 18d4 + 26 ⇒ (2, 1, 4, 1, 2, 2, 1, 1, 4, 4, 3, 3, 2, 2, 2, 4, 4, 1) + 26 = 69 Cold damage.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Gods, damn it!"

Jean-Pierre frantically keeps firing...

Hunted Shot: 1d20 + 36 + 3 ⇒ (9) + 36 + 3 = 48, for 4d8 + 6 ⇒ (5, 4, 4, 2) + 6 = 21 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (11) + 34 + 3 = 48, for 4d8 + 6 ⇒ (3, 6, 4, 2) + 6 = 21 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (5, 8, 4, 4) + 6 = 27 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41, for 4d8 + 6 ⇒ (8, 3, 1, 5) + 6 = 23 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (19) + 32 + 3 = 54, for 8d8 + 12 + 1d10 ⇒ (3, 2, 4, 5, 3, 1, 7, 5) + 12 + (8) = 50 damage, +2d6 ⇒ (5, 3) = 8 Sonic damage, +2d6 ⇒ (2, 4) = 6 Good damage.

...then tries to free himself...

Escape: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43.

...and Hides.

Stealth: 1d20 + 38 + 3 ⇒ (15) + 38 + 3 = 56.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"This is getting irritating!"

Jean-Pierre keeps firing...

Hunted Shot: 1d20 + 36 + 3 ⇒ (16) + 36 + 3 = 55, for 8d8 + 12 + 1d10 ⇒ (6, 7, 3, 4, 3, 3, 4, 6) + 12 + (1) = 49 damage, +2d6 ⇒ (3, 2) = 5 Sonic damage, +2d6 ⇒ (3, 6) = 9 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (5) + 34 + 3 = 42, for 4d8 + 6 ⇒ (2, 2, 5, 6) + 6 = 21 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (3, 5, 2, 4) + 6 = 20 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (11) + 32 + 3 = 46, for 4d8 + 6 ⇒ (5, 3, 3, 8) + 6 = 25 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (13) + 32 + 3 = 48, for 4d8 + 6 ⇒ (3, 3, 6, 1) + 6 = 19 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.

...then tries to free himself...

Escape: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38.
Escape: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43.

...and Hides.

Stealth: 1d20 + 38 + 3 ⇒ (16) + 38 + 3 = 57.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Damn!"

Jean-Pierre keeps firing...

Hunted Shot: 1d20 + 36 + 3 ⇒ (16) + 36 + 3 = 55, for 8d8 + 12 + 1d10 ⇒ (1, 6, 7, 2, 5, 3, 2, 3) + 12 + (1) = 42 damage, +2d6 ⇒ (2, 5) = 7 Sonic damage, +2d6 ⇒ (6, 5) = 11 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (4) + 34 + 3 = 41, for 4d8 + 6 ⇒ (2, 2, 8, 3) + 6 = 21 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (5) + 32 + 3 = 40, for 4d8 + 6 ⇒ (7, 8, 3, 3) + 6 = 27 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (5) + 32 + 3 = 40, for 4d8 + 6 ⇒ (2, 4, 2, 4) + 6 = 18 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (9) + 32 + 3 = 44, for 4d8 + 6 ⇒ (7, 6, 2, 2) + 6 = 23 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.

...then tries to free himself...

Escape: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41.
Escape: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41.
Escape - Hero Point: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45.

...and Hides.

Stealth: 1d20 + 38 + 3 ⇒ (6) + 38 + 3 = 47.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Huh. Tough little bastards!

Jean-Pierre keeps firing!

Hunted Shot: 1d20 + 36 + 3 ⇒ (12) + 36 + 3 = 51, for 4d8 + 6 ⇒ (3, 3, 6, 8) + 6 = 26 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (2) + 34 + 3 = 39, for 4d8 + 6 ⇒ (7, 4, 5, 2) + 6 = 24 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 4d8 + 6 ⇒ (2, 2, 2, 6) + 6 = 18 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41, for 4d8 + 6 ⇒ (3, 1, 1, 1) + 6 = 12 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (12) + 32 + 3 = 47, for 4d8 + 6 ⇒ (3, 2, 7, 3) + 6 = 21 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (2, 1, 1, 3, 2, 3, 2, 4, 3) + 13 = 34 Electricity damage, DC 42 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a frown, Jean-Pierre starts firing!

Hunted Shot: 1d20 + 36 + 3 ⇒ (1) + 36 + 3 = 40, for 4d8 + 6 ⇒ (3, 5, 3, 5) + 6 = 22 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (12) + 34 + 3 = 49, for 4d8 + 6 ⇒ (7, 5, 4, 8) + 6 = 30 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (2, 1, 8, 1) + 6 = 18 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41, for 4d8 + 6 ⇒ (8, 2, 4, 1) + 6 = 21 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (18) + 32 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (7, 2, 5, 3, 3, 3, 7, 4) + 12 + (5) = 51 damage, +2d6 ⇒ (4, 1) = 5 Sonic damage, +2d6 ⇒ (5, 5) = 10 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (2, 2, 3, 2, 3, 3, 2, 4, 4) + 13 = 38 Electricity damage, DC 42 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre nods, casts his buffs, and heads through the Gate...


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre concentrates, letting the energy wash over himself.

Religion: 1d20 + 31 ⇒ (15) + 31 = 46.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Alright, so, in terms of preparation:

Jean-Pierre heads back to Katapesh, and has that Orichalcum Shortsword crafted for himself (22500gp), and all of his existing runes transferred to it, as well as the Greater Flaming Rune.

In Promise, he acquires a Greater Fortification Rune (24000gp), and a Major Shadow Rune (14000gp), and has them added to his existing Armour.

He also acquires three True Elixirs of Life (3000gp x3 = 9000gp).

When it is time to go, he will buff:

Water Breathing (H), See Invisibility (H), Tongues (H), Disappearance, and Heroism (H).


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre is a little taken aback.

That... was easier than I had expected.

He then smiles, and bows again.

"I am truly glad that you were willing to listen to reason. Thank-you for the gift. If you will permit me, I will summon Jovinar, and we will see what we can do."

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