Daughter of Urgathoa

Jayson MF Kip's page

RPG Superstar 8 Season Dedicated Voter, 9 Season Marathon Voter. ***** Pathfinder Society GM. 1,351 posts (3,423 including aliases). 1 review. No lists. No wishlists. 38 Organized Play characters. 8 aliases.


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Liberty's Edge

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NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

Jillia looks down at a page half-full of at-best-almost-rhymes for the word 'hiatus'..."greatest"? "hate us"? "status"?...and refocuses long enough to hear (and mull over) the story Vulpina posits.

Short one arm, and people thinking you can't do the job anymore, Jillia lectures herself in her own head. How do you prove them wrong?

"I think you could still fight with enough practice, even with only one arm," she offers, likely missing the point of the story. "I have dents in my armor from a Tian fellow's heels, for sure. Guy had both hands, but wasn't using them."

"Plenty of things that only need one hand with enough practice...a sword, a dagger, whatever. Only need one fist to punch, right? I bet the one-armed twin had to work twice as hard afterward to prove their worth. And ended up twice as adept because of it."

Jillia briefly recalls an especially enthusiastic adventuring partner who fancied himself a comedian. "A dwarf I know would say they lost the arms race, though."

"Uh...Luurg?" Jillia interjects, not soon enough to make the bad joke go away. "Something tall and clear." She adds, rolling a pair of silver coins down the bar towards the coconut.

Liberty's Edge

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NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

A big hello to all the peeps in the cheap seats!

So, looks like this semester might have enough free time to actually get back to one of these...so...the two year hiatus basically became a three year hiatus, ah well.

To aid in the "1530 new posts (jeez)" backlog, any super-important PbP info that someone who hasn't played since the Starfinder playtest was beginning? Consider me so far 'out of the loop' that the quest marker has me pointed into the Hao Jin Tapestry. Is the tapestry still a thing?

Dark Archive

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N Female Gnome Evangelist of Brigh 8 | HP: 56/56| AC: 23 (13 Tch, 21 FF) | CMB: +2, CMD: 14 (11FF) | F: +6, R: +4, W: +9 | Init: +1 | Perc: +8, SM: +8 | Speed 15ft | Channelling (2/8) Used | Fire Bolt (0/6) Used | Active conditions: Ant Haul, Freedom of Movement

Good to be back!

DebugAMP wrote:
Does this mean the return of Diri is nigh?

"As with all probabilities on any half-open interval continuously increasing with respect to the assumed-to-be-constant progression of time the incidence probability of further research on and investigation into the logical and ethical terminuses of thermodynamics and conflagrational theory have a recurrence factor which asymptotically approaches one."

Dirispeak:
"Yes."

Scarab Sages

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F Sandkin Half-Orc | HP: 27/27| AC: 18 (12 Tch, 16 Fl) | CMB: +7, CMD: 19 | F: +2, R: +3, W: +4 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Free Spirit Surge (0/3) Used | Influence: 1 | Active conditions: None

Narla delves deep into the orc side of her heritage for the profanity she shouts as she puts out the spreading flames.

Reflex: 1d20 + 3 ⇒ (20) + 3 = 23

I believe 5 of that damage will get lifelinked to Sindelle, leaving me at -4?

Lantern Lodge 5/5

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Well, I went to bed last night having just got a spark of inspiration and sad that I missed the deadline. Needless to say, I'm happy I got to submit an entry. We'll see how it goes.

If nothing else, I'm hopeful that our boy Maldris gets a good role model to look up to.

Also, Faction Achievement Unlocked!

Scarab Sages

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F Sandkin Half-Orc | HP: 27/27| AC: 18 (12 Tch, 16 Fl) | CMB: +7, CMD: 19 | F: +2, R: +3, W: +4 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Free Spirit Surge (0/3) Used | Influence: 1 | Active conditions: None

So, because medium is a very modular class, it's rules are a bit complex (and scattered in a few different spots).

Relevant rules text for medium:

Spirit (Su): A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require the medium's concentration. At the end of a seance, the medium invites a local spirit to inhabit him and serve as his spirit for that day. Each spirit arises from one of six legends.
[snip]
A medium can invite his allies to participate in his seance—shared seance and certain spirit powers affect other participants. A character counts as participating so long as she maintains physical contact with another participating character and willfully opens herself to the spirit; unlike the medium, other participating characters can take other actions during this time. Only creatures with an Intelligence score of at least 3 can participate in a seance.

Shared Seance (Su): At 2nd level, a medium can share his channeled spirit's aid with his allies. All allies who participate in the medium's seance gain the channeled spirit's seance boon for 24 hours.

Marshal Spirit Rules Text:

A marshal spirit is a towering presence and an inspiration to others.

Spirit Bonus: When you channel a marshal, your spirit bonus applies on Charisma checks and Charisma-based skill checks, as well as on spirit surge rolls. This allows the bonus to apply twice to the total result if you use a spirit surge on a Charisma check or on a Charisma-based skill check.

Seance Boon: Choose a seance boon from any of the other legends to benefit from. When using the shared seance class feature, each participant can choose a different boon.
[snip]
Marshal's Order (Lesser, Su): You can use your spirit surge on attack rolls, saving throws, ability checks, concentration checks, and skill checks rolled by you or any allies who participated in your seance as long as you have line of sight and line of effect, and are within 30 feet of the chosen ally. You can still use spirit surge only once per round.

Other Seance boons (each willing participant can choose 1).

Archmage Seance Boon: Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.

Champion Seance Boon: You gain a +2 bonus on all non-spell damage rolls.

Guardian Seance Boon: You gain a +1 bonus to CMD.

Heirophant Seance Boon: Your healing spells and abilities heal an additional 2 points of damage to each target. This does not affect healing conferred by magic items, nor does it add to fast healing or similar effects.

Trickster Seance Boon: Choose one skill when you gain this seance boon. You gain a +1 bonus on skill checks using that skill, and that skill counts as a class skill for you.

Sovereign Court

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LG Tian-Min Swordswoman 3 | HP: 23/23| AC: 16 (15 Tch, 14 FF) | CMB: +6, CMD: 21 (19FF) | F: +6, R: +4, W: +8 (+1 v. death effects) | Init: +3 | Perc: +3*(+7), SM: +3 | Speed 30ft | Channelling (0/1) Used | Stunning Fist (0/1) Used | Honor Bound (0/6) Used | Active Conditions: None

Fort: 1d20 + 7 ⇒ (14) + 7 = 21
Stablize: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4

Hokuto unconsciously struggles to avoid dying twice this evening.

Lantern Lodge 5/5

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Always trust a GM, never trust a DM.

Sovereign Court

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LG Tian-Min Swordswoman 3 | HP: 23/23| AC: 16 (15 Tch, 14 FF) | CMB: +6, CMD: 21 (19FF) | F: +6, R: +4, W: +8 (+1 v. death effects) | Init: +3 | Perc: +3*(+7), SM: +3 | Speed 30ft | Channelling (0/1) Used | Stunning Fist (0/1) Used | Honor Bound (0/6) Used | Active Conditions: None

Last scene.

Hokuto awakes with a start.

"Did we win?" When it becomes clear that there is still work to be done, she hops to her feet. "I'll tell you about it all later."

---now---

Hokuto does her best to cut through the water and approach the skeleton,b it cannot seem to navigate the choppy water.

Swim: 1d20 + 4 ⇒ (5) + 4 = 9

Her movement stymied, she casts bless on the party.

Liberty's Edge

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NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

A day late to the party, but...

I love the mic like the phalanx loves its pikes
Leavin' other MCs off the stage like 'yikes.'
Think you're worthy of my style? Psyche!
Lyrics so fierce all the haters be like..."

♫ ♬ ♯♩ 4 measure instrumental ♫ ♬ ♯♩

"............................Damn!
That's a halfling with a master plan
Turnin' competition into also-rans
And first-time listens into lifelong fans

Spittin' sick lyrics but never a slip
3-foot-3 on the Diobel tip
Jilly-to-the-T and born to rip
Can't touch this girl with Xacarba grip.

Apsis schemers see me and stop
Always hard never ever goin' pop
See me climb mountains'n shout from the top
It's Jill Tennille"
::Mic Drop::

Lantern Lodge 5/5

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I enjoyed all three parts of Bonekeep (as a player). When the briefing is (paraphrased) "Come loaded for bear, because we think this is a suicide mission of sorts. If anyone can come back from it, its you," it makes you feel like a badass.

That said, it's not for everyone. Some people dislike the constant specter of failure. (I think it's exhilarating.) I feel like scenario difficulty is in a good spot right now.

To take the initial statement and twist it absurdly, though:

I too would like another Bonekeep. If nothing else, it's better than more lame Elemental Planes scenarios. There's plenty of our own plane to adventure without silly "everything is on fire"/"everything is underwater" planar traits.[/missing the point]

Lantern Lodge 5/5

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RSX Raver wrote:
Why should every NPC behave with the same guile and expertise as the heroic adventurers? That feels way too much like a GM attempting to beat the players, not facilitate the telling of a story where the PCs are the heroes.

Not every enemy NPC would. Just ones with Intelligence scores above 5. That seems to be the spot where the Paladins and Monks start thinking tactically and positionally aware, right? Besides, there's a significant gap between "the same guile and expertise" and "enough situational awareness to know that the guy with the giant pointy stick will try to stick me if I get close enough."

I won't run intelligent combatants as if they're foes in a tower defense game.

As a player, I prefer wins against competent foes- -a win like that feels earned. Watching NPCs run headlong into the a spear feels comedic, not heroic.

5/5

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Everything I want to play is PFS Legal.

Kudos, PFS Leadership.

Lantern Lodge

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Allow me to say, "Damn." Maddest of props.

...I can't imagine running more than one game at once...9 is a few....

Lantern Lodge 5/5

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RSX Raver wrote:
Jeff Hazuka wrote:
Fixing broken flavor is as important as fixing broken mechanics.

Sure, but fixing flavor while breaking mechanics after such very long period of time does more harm then good. This is still a game which is driven primarily by mechanics first.

Fixing it after 3, or maybe even 6 months, sure. Fixing it after 2+ years feels like bad precedent and an unhealthy decision for the PFS environment as a whole. This drives people away from a game when a decision like this breaks their characters they spent a lot of time on.

But not enough time to consider that Sarenrae worship is an inherent part of the archetype.

Lantern Lodge 5/5

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Fixing broken flavor is as important as fixing broken mechanics.

Lantern Lodge 5/5

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Jinfu is still the best level 1 pregen.

Lantern Lodge 5/5

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I just quickdraw mine directly from my Inventory Tracking Sheet.

Lantern Lodge 5/5

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I believe the direct link still works.

Lantern Lodge 5/5

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I think it would be neat if it was set in space.

Grand Lodge 5/5

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Eyes of the Ten, Party of Four, No Casters*, Like a Boss.

*I guess there was a Paladin of Ab'dar.

Lantern Lodge

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DigMarx wrote:
A bachelor of tarrasques. Alternatively, a spinster of tarrasques. Don't want to assume gender.

According to Ultimate Campaign, it's a (Fine-Sized) "Army of Tarrasque."

Lantern Lodge 5/5

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The faction reset in seasons 2,4, and 5 got rid of the few interesting and likeable Faction heads (al'Jakri, Torch, Karela, Amara Li) and left us with ones ranging from workmanlike (Valsin, al'Hakam) to boring (Ollystra, Morilla) to detestable (Maldris).

And for the hassle that they were (and they were, I'm not pretending that they were not), I miss the old-style Faction missions.

Lantern Lodge 5/5

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Top 5 Friendly NPC Protagonists

1: Grandmaster Torch
2: Hats
3: The Crazed Painter
4: Osprey (Season 2)
5: Gauril Karela

Top 5 Ways to Complete a Faction Mission in The Exchange

1: Intimidation
2: Negotiation
3: Misdirection
4: ?????????
5: PROFIT!

Bottom 5 Faction Leaders:

1: Colson Maldris
2: Colson Maldris
3: Colson Maldris
4: Gloriana Morilla (she's kinda boring- -and still, most of my characters are Sov. Co)
5: Colson Maldris


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Map!

Kivuli: Your critical hit confirmed, turning your normal attack (1d6+5) into the critical version (double that- -2d6+10). You don't get both.

Quickly met with overwhelming numbers, the injured orc seems to react the only way he knows how, by screaming. Taking a step back, he waves his hands a little, amplifying the sound to painful levels!

Spellcraft DC 17:
The orc is casting sound burst.

Kivuli, Eldon, Waki, and Necress each suffer 1d8 ⇒ 7 sonic damage!

Fort Saves:

Kivuli Fort: 1d20 + 3 ⇒ (6) + 3 = 9
Eldon Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Waki Fort: 1d20 + 3 ⇒ (2) + 3 = 5
Necress Fort: 1d20 + 4 ⇒ (12) + 4 = 16

From what I can find, it seems like the sonic damage would still apply to Necress...

Sonic: Sonic effects transmit energy to the target through frequent oscillations of pressure through the air, water, or ground. Sounds that are too high or too low for the humanoid ear to detect can still transmit enough energy to cause harm, which means that these effects can even affect deafened creatures. Sound effects can cause hit point damage, deafness, dizziness, nausea, pain, shortness of breath, and temporary blindness, and can detect creatures using batlike echolocation.

The overwhelming quantity of noise leaves Kivuli and Waki a bit worse for wear. You are stunned for one round.

Conditions:

Kivuli: 7 damage, stunned
Waki: 7 damage, stunned
Eldon: 7 damage
Necress: 7 damage
Thrash: 23 damage
Shirish: 6 damage

bless is active.

Up Next (Round 1): Everyone!

Lantern Lodge 5/5

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For what it's worth, the players in our area seem to have a good sense of when to cut and run. I can think of a handful of fights where there was one or two character deaths (and no real meaningful way to decisively end the fight in our favor) where "running and regrouping" was the modus operandi.

Sometimes that's "regroup and try again." Sometimes it's "regroup and cry off." But as a result, there aren't many real TPKs.

"I total defense and pick up the wizard's body."

The few "real TPKs" I've seen/been a part of typically have a downward spiral of failed saves. Paralyzed by ghouls, dazed by necrophidii, unlucky color sprays combined with angry halfling support, cytillipedes, that sort of thing.

Lantern Lodge 5/5

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If Veiled Illusionists were more ubiquitous, they'd be doing it wrong.

For what it's worth, we've got a pretty high concentration of prestige classes in our lodge. There's a Stalwart Defender, a Mammoth Rider, a few Evangelists, more than one Pathfinder Chronicler, an Arcane Trickster, a Duelist, a Low Templar, a Harrower, a Loremaster (maybe two), a Theurge (now retired), a level 3 character that will eventually be a Divine Scion...and some indeterminate number of Veiled Illusionists.

Oh, and two Living Monoliths. (One of each printing...)

Lantern Lodge 5/5

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Tineke Bolleman wrote:
"Lucious" Lucius Vizinni wrote:
Tineke Bolleman wrote:
As far as I know I have the only ratfolk in the country.

What a poor, sad country, if you have so few Ratfolk.

I should know, since I think I'm the only one in Minnesota at this time?

More ratfolk are needed. Ratfolk are the best race.

This is true. A square on the map with one or fewer ratfolk just seems...lonely.

Lantern Lodge 5/5

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Random idea:

□□Cooperative Troubleshooting: Marcos Farabellus’s constant reminders that a team “is only as strong as its weakest link” have instilled an appreciation for teamwork. You may cross one of the boxes proceeding this boon off to use a fellow party member’s skill ranks (including class skill bonus) for one noncombat STR or DEX skill check. (Your own stat modifier and armor check penalty applies.) You may cross off both boxes to instead allow your party to use your skill ranks on such a check.

I suppose a similar one could be attributed to Kreighton Shane and deal with cooperative research checks?

Lantern Lodge 5/5

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The Sealed Gate is fun for the whole family!

#BringBackBaird

Lantern Lodge 5/5

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Is everyone playing this game in a vacuum?

Style matters. I'll take 1d6+7+Style over 2d8+22 any day. (Especially if someone else in the party is slinging 2d8+22s around).

And, as people have suggested, always have a backup way to influence combats. (I've got a soft spot for Steal combat maneuvers. Ripping headbands and belts off of foes is a special kind of 'invalidated tactics.')

Lantern Lodge

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"You do you."

Lantern Lodge 5/5

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*Paladin of Iomedae
*Paladin of Erastil
*Paladin of Shelyn
*Paladin of Sarenrae
*Paladin of Kurgess
*Paladin of Chaldira Zuzaristan

Lantern Lodge 5/5

1 person marked this as a favorite.

Tengu Jinx Witch has inspired me to put together my first bird.

Twin Fang Style out of the Villain Codex will likely find itself on one of my characters. (It'd be approximately ALL OF THE FEATS FOREVER, but I wonder if I can force it and Outslug Style onto the same character....)

Edit: Today I learned that Daggers aren't in the 'Close' Weapon Group.

Lantern Lodge 5/5

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I can't speak for anyone else, but I can say that if a player at one of my tables told me what you just wrote, I would certainly do whatever I could to accommodate.

I imagine most GMs (and fellow players!) would do likewise.

Liberty's Edge

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NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

Personal scenario goal: Teach Rika enough slang to justify a rank in Linguistics (for Halfling).

Lantern Lodge 5/5

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Do GMs not offer details when players ask them? That seems so foreign to me.

As has been stated, there are any number of reasons why a detail (even a major one) could be lost in passing. Noise, distractions, accents, whatever. If a player asks a GM about something that was given to them in the briefing (you know, where a strategy is discussed with the express purpose of informing agents), they should be entitled to an answer.

I appreciate when players take notes (and slow the cadence of briefings to accommodate it), but if someone asks me halfway-through "what was the name of the book we're looking for, again?" I'm not going to pretend that Ambrus Valsin wouldn't repeat himself two or three times over. VCs want the missions done; an informed agent is a better equipped agent.

Long story short: Don't penalize players for issues with communication. There's nothing to be lost and plenty to be gained by good answers to fair questions.

Corollary: Don't use this vanity as an excuse to withhold information from your players. "I could tell you...if you had a Chronicler," is even worse.

Lantern Lodge 5/5

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All of these arguments seem to miss out on the fact that sometimes one facet of combat is impossible. Archery through wind walls, fickle winds, underwater...melee combat against someone with antilife shell up...dead magic zones, intellect devourers against mages...

Having game for when your M.O. isn't an option is often the difference between life and death.

I've been happy with all of my switch-hitter builds. Quick Draw helps with the action economy of you have a feat to spare.

Lantern Lodge 5/5

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Every now and then I'll see someone pick up dice rolls to "read" them closely and set them down on a different number.

I always hope that the act of switching their dice rolls gives them some modicum of happiness. I hope I'm never so despondent in real life that I have to cheat during my escapist hobbies.

Lantern Lodge 5/5

1 person marked this as a favorite.

Seeing as how there's a prerequisite of 2 ranks of Perform to get into Duelist, I recommend hiring a DJ and working on your Perform (Rap Battle).

"All I spit is truth!"

Liberty's Edge

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NG Female Halfling Street Poet 7 | HP: 60/60 | AC: 23(18 Tch, 17 Fl) | CMB: +8, CMD: 25 (26 v. Overrun) | F: +10, R: +9, W: +5 (+4 v. Fear) | Init: +6 | Perc: +2, SM: +4 | Speed 40ft | Challenge: 0/3 Used | Tactician: 0/2 Used| Panache 0/2 Used | Active conditions: Waiting for Game (???)

Standing a tall 3'3" and humming a beat to her steps, a halfling in a dented chain shirt with a green cloak over it strolls in, offering a high-five to the gate guard as she returns to the Grand Lodge, happy to see it in a little better shape each day. A motley collection of small weaponry crisscrosses her back, and uncontrolled blond hair falls over her face whenever she moves, typically followed by an unladylike spitting when her split ends find their way into her mouth. This doesn't seem to ever lessen her smile. She offers friendly waves to the staff she recognizes, (unless she's close enough to give a high-five) as she heads to the parade grounds, where the statue of Durvin Gest stands, composing lyrics in her head to the footsteps she makes.

"Back at home but it ain't time to rest
Gotta meet near the statue of old D-Gest
Letter from a ninja 'bout a brand new quest
Put in the hands of the one who's best-"

Overhearing the clockwork-covered gnome and her overly wordy rumors breaks Jillia out of her reverie, losing her place in the rap she was creating. She grimaces for a moment, then says audibly

"C'mon Jillia, it wasn't that good of a verse anyway," Jillia tells herself, shaking her head and laughing warmly. "Besides, there's work to do."

I just hope I don't get paired up in her squad- -listening to her speak gives me a headache.

Unsuccessfully trying to recall which of Kreighton Shaine's lectures dealt with Blackfire and Grayflame (and what she dreamt of as she slept through it), Jillia scans for a few like-minded individuals, hopefully seeing someone she recognizes, but never hesitating to offer an upward handshake and a warm smile.

"Jillia Tennille, Student of Swords!" she introduces to anyone close by and willing to listen.

Lantern Lodge

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I suppose you could use Eldritch Heritage to get the Martyred Bloodline?

Liberty's Edge 5/5

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I fully support thread derails into rap battles.

♫♫♫
Shimmy, shimmy, ya'll it's Jilly-Jilly-T
Rockin the mike while standing three-foot-three
Wrecking this verse so viciously
You could trade it for the soul of Aram Z.
♫♫♫
'Round Shoeless Jill y'all tread lightly
And best choose your words most politely
'Cause its a death sentence if you try to fight me
Verbal coup-de-gras if you dare to bite these
Styles that I am kickin with nothin' to prove
Tryin to withdraw from me? I'll make a double-move.
Ain't no escape from this short sweet beatdown
Anywhere from Diobel to your town
Trading blows and verses pound for pound
Ain't no crazy tallfolk spitting this sound
Shifty little halfling with the sickest skill
Down to the name-first and last, both ill!

::Three-foot-three-inch-mike-drop::

Lantern Lodge

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Male Human (American) Sensei 2

And actually, it looks like some else stepped up.

Kudos to them. Best of luck to you all!

Lantern Lodge 5/5

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TimD wrote:
Jeff Hazuka wrote:
In fact, the only reports I've had of tables not firing because of the pregen rule change have been from people who were opposed to the rule change. Coincidence, probably.

It's more of a hard to track sort of thing:

I can provide a data point as to why I didn't sit at a table and then point out a fact that the table either did or didn't make.

Someone sitting at the table who has no idea that someone even contemplated sitting their table will just know that their table either did or didn't make and is likely to never know the reason if it did not, unless someone specifically walks by to point it out (which might be interpreted as something of a jerk move as it's almost definitely not the person at the table's fault that this rule was changed).

Which essentially means the only data that anyone can provide is tiny data points.

I can at least offer that season 8 has not shown an increase in tables failing to fire in my area. Still not much of a data point.

Lantern Lodge 5/5

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You don't have to agree with my reasons. Disagreement does not refute them.

Prior to the change, it was non-optimal to play your own characters in many situations. There was the same reward (arguably greater, if you got to assign the chronicle after you saw it) and less risk to play a flexible pre-gen instead of a static character.

To the discussion that should be at hand: I have not seen less tables fire with the new rules. I've seen less pregens used, but that has not impacted the amount of successful tables. In fact, the only reports I've had of tables not firing because of the pregen rule change have been from people who were opposed to the rule change. Coincidence, probably.

Lantern Lodge 5/5

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Pink Dragon wrote:
Jeff Hazuka wrote:

A real character in an actual scenario doesn't have the option to have a stand-in die in its stead.

With re-assignment, I can simply sit back, play Kyra, and if things go south, shrug. Without, I have to choose to have the same risk as everyone else, or apply it to a level 1 and not advance my actual character. No stand-ins.

In what way does it diminish your enjoyment of the game if some other player uses pregens in this manner?

We're not all playing by the same rules.

If we succeed, we succeed as a group, but if we fail, only the people with invested characters suffer.

Lantern Lodge 5/5

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Wei Ji the Learner wrote:


Not asking for it to be 'safer'.

Asking for it to be *fair* when someone is trying to help build the community.

Any 'real' character would have all of their resources available to spend gathered over a bunch of chronicles...potentially, they could have spent it all on 'personal entertainment'....

A pregen doesn't have that.

A real character in an actual scenario doesn't have the option to have a stand-in die in its stead.

With re-assignment, I can simply sit back, play Kyra, and if things go south, shrug. Without, I have to choose to have the same risk as everyone else, or apply it to a level 1 and not advance my actual character. No stand-ins.

Lantern Lodge

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Male Human (American) Sensei 2

"Hey you, Venture-Face!"

Lantern Lodge 5/5

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Step 1: Cast see invisiblity
Step 2: Find permanently invisible object
Step 3: Cast animate objects, command it to attack
Step 4: ??????????????????
Step 5: Profit!

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