Jaxom Faux's page

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I just want to say i'm very happy with the way this class sounds. will probably be mainlining it for the first few campaigns. :D

Reminds me a lot of the sword sages in tome of battle/jedi.

Hey Owen, at least one other person has asked but.... do solarians get to chuck energy as a ranged attack? you know, special beam cannons, miniature black holes, great balls of plasma? Basically can he go all space wizard as well as beatstick to compensate for lack of ranged weapons?


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Mashallah wrote:
Jaxom Faux wrote:
Mashallah wrote:
Jaxom Faux wrote:
Mashallah wrote:

The "beat DC by 20 to stop making checks" feels very superfluous and pointless to be honest.

To be even theoretically able to beat DC by 20, you need to be able to pass the DC at a roll of 1.
And, at that point, you autosucceed every check anyway, so you wouldn't likely have to roll in the first place.

the dc is 10, i have bonuses worth +15, i roll a 15 = i don't have to roll anymore to do so something.

i roll a 14 = i have to make a probably simple roll with a slight chance of oops for everything.

doesn't seem stupid to me nor did i roll a 1 to make it work.

You don't get the point.

If a DC is 10 and you have +15 modifier, you can't fail even on a roll of 1, making rolling pointless in the first place.

Yes, i can't fail the basic roll. But i'm getting a reward for being a master hacker with not having to repeatedly roll. also different actions likely have different dc's and who knows what modifiers are in play between rolls.

so accessing the computer on my super roll saves me from having to "disable the turret system" at a dc 20 "turn the pc into a remotely detonated bomb" on a dc 25 and such.

Maybe the computer has counter-measures to any roll under a 25?

I can't imagine the kind of DM who would make you roll when you pass on a 1, unless you explicitly want to for some reason.

I agree, when i'm dm i tell my players they don't need to roll if they can't fail. I'm just saying we have no idea yet what other actions may be involved, if it does turn out a simple roll will do it i completely agree with you that rule would be pointless.


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Shisumo wrote:

I appreciate that physical presence looks to be required for most hacking - keep the hacker with the group, dang it!

Jimbles the Mediocre wrote:
blog wrote:
So let's just put it out there: Like many RPGs set in a universe with advanced technology, Starfinder has rules for computers, and hacking computers. And, like nearly all RPGs that do so, these rules aren't grounded in reality.

Thank you for heading that discussion off at the pass.

Yeah, no kidding. Moreover, the genre conventions by and large wouldn't support realistic hacking anyway - we want R2 plugging into one of those little rotational sockets and gaining access to prisoner manifests and engineering schematics in like 30 seconds.

No kidding.

Firstly I agree with the "one computers skill" because honestly... every programming language/hacking method/encryption/networking/etc is just a deeper facet of knowing "how to use a computer"

Secondly i hope we can avoid the old shadowrun "rigger is the computer the rest of the party waits for him to finish his solo". I'm assuming this will be closer to rogue disabling the trap rolls.


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Owen K. C. Stephens wrote:

Heck I took one of my favorite things I included waaaaaay back when I wrote the Guide to Absalom, and tied a new thing to it for Absalom Station and the setting in general, and I suspect 99% of people won't catch it.

(And it's not even revealed until either an article or Alien Archive comes out, I'm not sure which is first.)
And that's fine. The idea must stand on its own, the fact it has a thin thread to a previous bit of lore is fun, but neither necessary to use it in setting nor to enjoy it as an element of Starfinder.

OOOOO the plot thickens!


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Personally i keep coming back to starfinder is more star wars (space fantasy) than a realistic space simulator. gee whiz tech just works with no explanation of how and follows rules never explained by science.

There is a reason cyber isn't worth harvesting and everybody knows that even if nobody knows what the exact reason is.

everybody knows blasters shoot red and blue bolts of slow light and not beams but nobody knows why.

It's not worth the brain sweat for more than a toss-off answer such as the part is dna linked. If for some reason it is a huge deal to your players a house rule off the cuff should work.


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thecursor wrote:
The Inheritor wrote:
Honorable Battle-Brother wrote:
The Fourth Horseman wrote:
Honorable Battle-Brother wrote:
FatherShaun wrote:
Malefactor wrote:
Solarion, channels dark energy and light energy, tied with stars, Envoy, who is kind of a team leader type al la bard Operative who is some sort of space secret agent/ninja, Soldier, who is a space-fighter, Technomancer, combines tech with magic, Mystic, caster who channels energy of the universe (Whatever that means) and Engineer, guy who is good with tech and has robot companion.
Sweet! Good to know! Don't forget to PRAISE THE HOLY PLASMA CANNON!
PRAISE IOMEDAE! MAY HER BLESSED WEAPONS SMITE MANY HERETICS!

BLASPHEMER! YOU DARE PLACE YOUR FALSE IDOLS ABOVE THE HOLY GOD-EMPEROR!?!?!?!

Lock and load. Time to cleanse some corruption and chaos!

DESTROY THE FALSE EMPEROR! TEAR DOWN THE CORPSE ON THE THRONE! AVE INHERITOR!

You do me proud, Battle-Brother. I Salute you

*trumpets*
FOOLS! YOU WILL ALL PERISH IN THE LIGHT OF THE DAWNFLOWER! FEAR OUR PLASMA THROWERS! THE HOLY FIRE OF THE ANCHORITE LEGIONS APPROACHES! THE DERVISH BEGINS IT'S SPIN! BEHOLD THE LIGHT OF DAWN!

FOR THE GREATER RAILGUN!