Mashallah wrote:
I agree, when i'm dm i tell my players they don't need to roll if they can't fail. I'm just saying we have no idea yet what other actions may be involved, if it does turn out a simple roll will do it i completely agree with you that rule would be pointless.
Shisumo wrote:
No kidding. Firstly I agree with the "one computers skill" because honestly... every programming language/hacking method/encryption/networking/etc is just a deeper facet of knowing "how to use a computer" Secondly i hope we can avoid the old shadowrun "rigger is the computer the rest of the party waits for him to finish his solo". I'm assuming this will be closer to rogue disabling the trap rolls.
Owen K. C. Stephens wrote:
OOOOO the plot thickens!
Personally i keep coming back to starfinder is more star wars (space fantasy) than a realistic space simulator. gee whiz tech just works with no explanation of how and follows rules never explained by science. There is a reason cyber isn't worth harvesting and everybody knows that even if nobody knows what the exact reason is. everybody knows blasters shoot red and blue bolts of slow light and not beams but nobody knows why. It's not worth the brain sweat for more than a toss-off answer such as the part is dna linked. If for some reason it is a huge deal to your players a house rule off the cuff should work.
thecursor wrote:
FOR THE GREATER RAILGUN! |