Iramine

Jassinaria Kelliandon's page

8 posts. Organized Play character for Nathan Goodrich.


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Scarab Sages

I'm hoping to play PFS 8-04 Wardens of Sulfur Gultch (10-11 tier) with my wizard if there is enough interest.

Scarab Sages

Hi everyone. I've been doing some play-by-post games but I haven't done any PFS games in PbP. I'm interested in joining a PbP session of Salvation of the Sages, but I don't know the protocols for joining one other than just waiting around and hoping for the best. I'm also hoping to bring a friend of mine along.

Is there anything I should be doing?

Scarab Sages

Grandlounge wrote:

Slow is amazing, heightened and persistent are obviously the ways to keep it viable.

Think about it this way, you can slow enemies even if they mixed up with with you allies because it effects creatures and not an area. Next, there are things with 6 natural attacks or archers with 5+ attacks. Slow hits many targets and remove 80% of their combat effectiveness. No many shot, rapid shot, twf, full attack, extra natural attacks. And if the need to move no attacks at all.

To use the above comparisons bestow cures slow is way more effective than a single target, touch spell, for a 50% reduction in combat effectiveness in many cases (creatures that rely on full attacks especially groups of them). In addition to that you have to consider the value of the -1 penalty on attack rolls, AC, and Reflex saves.

Yeah I've Slowed a dragon before and the GM tried to full attack. It was hilarious.

Scarab Sages

Heightened Slow!

I'm not aware of anything that has a similar effect at higher levels. Slow is great enough that it can justifiably be Heightened though.

Scarab Sages

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Rathendar wrote:
Also massively gimped if hit with Slow, or other effects that stagger.

I got Slow off on a dragon before. Slowed dragons are funny.

The same would apply here. Possibly even moreso since hydras have little else to do besides full attack.

Scarab Sages

If you are really interested in playing the counterspell subgame, I'd recommend checking out the Counterspell focused school in the APG. I have it and I've had a fun few moments. When the enemy caster tries to cast a Lightning Bolt as his standard action, getting to say 'Nope' while I cross a Resilient Sphere off my prep list is golden. (We've read Counterspell Mastery to require use of Improved Counterspell. I think that's correct, but the APG words things very poorly)

Otherwise, yeah: playing the counterspell game without Improved Counterspell, Dispel Magic (or Greater Dispel Magic) or having a VERY good idea of what the enemy caster's spell list looks like is not a good idea. Even with those tools, it's a little iffy but with big payoff potential.

Scarab Sages 4/5

Off-topic, but when I played the Harrowing, I managed to land a Slow spell on the dragon. Slowed dragons are funny.

Scarab Sages 4/5

I regularly port in the 4th edition "bloodied" terminology. Despite the silliness of saying that a construct (or whatever) is bloodied at times, it usually has enough granularity to describe the situation without forcing a table lookup.

I use it particularly when I'm running a game.

Bloodied = 50% of hp or less
Not bloodied = above 50% hp

As a player, people sometimes cheat on it if they're super low, but that doesn't bother me as they're trying to avoid a character death.