Valeros

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My players have decided to use the Ultimate Campaign Edict rules to establish relations with Restov.

Does anyone have a decent estimate of how many hexes is controlled by Restov? That information would be useful to determine the necessary DC. The player capital is nearly the same size as Restov, so I could base myself on that, however the economy bonus of Restov (based on AP#33) suggest it does not control that much.

Also, is Restov described in details in other products that AP#31 and AP#33?


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I once had to stop a paladin, in a game I played a long time ago, from dealing a death blow to an Erinyes while we were storming an enemy stronghold. Why? She said one word: Mercy. We had just made it to the room that had the main villain and some of his henchmen and her. the bad guy commanded her to attack us, while we did our best to attack them. As we basically defeated all but her (though she was nearly dead), she begged for mercy.

Now, at the time, it was likely an act but to me, she genuinely looked scared, so as the paladin went for her, regardless of her plea, I found myself defending her. I told her to get out of here and that she owed me one. Needless to say I got into an argument about ethics with the paladin (which I have to admit, was one of the finest role-playing moments I ever had the pleasure to partake in). All but the wizard of the group claimed I was played for an idiot (even the GM hinted I may have been a bit foolish to do so, but not necessarily wrong either).

A few months later, in a fight that went horribly wrong (I have never seen every single PC being completely disabled by a single spell via bad saving throw rolls), we end up prisoners. The GM took a moment to contemplate the situation and then you could see he was thinking up something and said we woke up in cells. Now we are all getting ready for our *obvious* torture sessions, but behold a guard comes, relieves the current guard and then opens my cell once the other one is gone. "My debt has been paid." It did took me a moment to click it was "her". Ultimately, one act of compassion sorta led to another one, even if it was performed by a devil. The whole thing also lead to a whole new slew of adventures, involving her.

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As for advice, you can't retroactively punish the player. However, you can mention his character is having afterthoughts regarding the situation. Give him a nightmare or two. Make him feel compelled to review his actions and present him at a later time with a similar situation where he will need to make a hard choice. Warn him more that small acts like these can definitely lead to darker deeds in the future.