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Goblin Squad Member. Organized Play Member. 10 posts. 1 review. No lists. 1 wishlist. 4 Organized Play characters.


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Darkensedd wrote:

Awesome work! Two questions:

Will it include the Kingmaker´s Companion Guide?
Also, will it include the Kingmaker´s 5e bestiary?

I already own both products, but I dont mind buying them again for integration in Foundry, just wondering if they will be available :)

Thank you so so much.

Seconding these, especially about Companion's Guide - already purchased for Roll20, but Foundry gets a lot more interest from players.

ETA: Found the answer to the first questions, so - are there any plans to convert the Companion's Guide at a later date?


Me, I'd love to know more about all the regions that haven't gotten the loving affection given to Andoran, Absalom, and Varisia, but specifically the one I want to know about?

Galt.

Galt fascinates me. First because I love the French Revolution feel, but second because *everything I've seen so far* makes me think that there's something *vastly* darker behind what's going wrong there, and I would *love* to know if I'm right!

(Or who to contact to give them the idea to make me right! There are only so many people who can win the RPG Superstar contest after all...)


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Tholomyes wrote:
Or Azathoth, or even Groetus, for that matter? I'd been reading through the Cults of the Dark Tapestry, but I notice that a good deal of them are CN, meaning they could feasibly have CG worshipers. How exactly would that work? These gods are more CN out of apathy towards Good and Evil, but it's hard to picture any type of CG character that would worship any of them.

I've actually had concepts along these ideas for a long time - there are ways to come up with heretical good clerics of just about any deity, and the ones with a neutral moral outlook are actually easier.

The key in these cases is to remember that many of these Old Ones and Outer Gods aren't gods who *cause* the end times. They *witness* them.

Yog-Sothoth: Outer God or not, Yog-Sothoth is Time and Space - most of his evil cultists aren't actually worshipping him him for *his* power, they're worshipping him to *manipulate* his power to transform the world by opening the hidden prisons of the Great Old Ones (see: The Whateleys.)

Bokrug: Great Old One of Storms, Revenge, and the Water... so he's basically a blend of Gozreh and Calistria. Run with it! After all, all signs point to the Men of Ib having been pretty decent guys all around....

Mhar: Great Old One of caverns, caves, mountains, and volcanoes. A CG cultist may not worship him to *release* him from his imprisonment beneath Xin-Shalast, but to *maintain* it.

Azathoth: Outer God of entropy, madness, and mindless destruction - this is the Pathfinder definition, but Azathoth is described as "the seething nuclear chaos at the center of the universe." The sun is a massive fusion bomb that produces nigh-on unfathomable amounts of energy. And yet, we've worshipped it for millennia. Why wouldn't a CG priest of Azathoth worship him not as the Outer God of mindless destruction, but rather as the Great Source of All Being, a personification of the raw, limitless potential in the Maelstrom?

Groetus: Again, not necessarily the *bringer* of the end-times, but the *god* of the end-times. The *witness* of them. I could easily see a splinter sect of Arenites who, having seen the death of their God, took to worshipping Groetus in the hopes of piercing the veil that shrouds all their remaining prophecies and seeing - even preventing - the apocalypse that surely must have prevented Aroden from returning as foretold.

Really, it's not all that difficult to see a good-aligned heretic of most of the evil deities, or an evil one of the good. Just as a few examples, picking out some of the most "obviously evil" of the deities:

Lamashtu: She's ultimately a fertility goddess, one who spawns incredibly powerful (albeit hideous and frequently insane) children. It's dirt simple to see a Good character worshiping her. I actually played a Gnomish sorceress who worshiped Lamashtu... the other players were less disturbed by her religious practices than by her tendency to flirt with half the monsters they fought, even while she was fighting them.

Zon-Kuthon: The god of pain, slavery, and madness. The god who went into the Dark Tapestry and came back warped by it. Obviously, there's no way *he* could have a good-aligned cult, right?

Wrong. Good Heresy: When Dou Bral went into the Tapestry, he wasn't possessed - if he was, why would he still have his strange affection for Shelyn? Instead, what happened was that he witnessed the horrors waiting in the Beyond. Great Old Ones. Interstellar empires slowly spreading out and destroying all that he and his sister loved. Abominations beyond anything conceived of on Golarion, that made Rovagug look like a mad goblin. On his return - his *escape* even - he saw that Golarion was unprepared for the horrors that awaited it, and he set out to harden its people in preparation for those horrors. The tortures, the flaying, the sadomasochism? All part of preparing the mind to endure what awaits. Zon-Kuthon, terribly misunderstood, is to this cult the only god who understands what is coming - and they seek to understand as well, the better to defend their home.

Asmodeus: His betrayal and the slaying of Ihys was necessary. Ihys, naively granting free will to mortals, allowed the Maelstrom to begin unmaking all that is good and right in the world. Witness Rovagug's rampages for the proof that you might want - surely it is no coincidence that the Devourer is imprisoned upon Golarion, where the last remains of Ihys are hidden? Asmodeus' good-aligned heretics aren't so much heretics as they are LG clerics and even paladins who devote themselves to order and to the destruction of the aberrations and abominations that all right-thinking beings dread.

[b]Rovagug:[b] Okay, I might be able to spin these others around to create good-aligned heretical sects, but Rovagug practically *is* a Great Old One, and one who *is* actively evil at that! But when you look at faiths around the world, there are actually a number of old religions that worshiped not out of love for what the gods would do, but to appease the gods and keep them from screwing everybody over. Similarly, as with my proposals for Mhar above, there could easily be a sect of the Great Beast's worshipers who pray that he will *not* awaken, who pray that His spawn will slumber and battle each other within the Pit rather than coming forth to destroy... or at least that, if they do come forth, they will turn their attentions away from the places the Cult defends.

You just need to look at it from the perspective that these clerics *are* ultimately heretics to the "standard" perception of their deity, and that they deeply believe in a what is almost a different god entirely than their own... and given that clerics don't *have* to worship a specific God, what's to stop them from gaining power all the same?


Strong suggestion? If you use Ultimate Magic, get your Charisma above 15 and snag Voice of the Sibyl. It makes *anybody* a viable Party Face.

As for suggestions in general, obviously the Bard is the ultimate Party Face, with Mesmerist, Cavalier, and Paladin as good follow ups.

Summoner is another *really* good one, particularly since reaching high levels means that your Face skills increase your potential power exponentially through Planar Allies and such.


The main gameplay and material for this campaign can be found at EpicWords.com.


A Pathfinder game, based around naval adventure, piracy, and intrigue, is seeking players!

The Harrowed Waves is a PbP game at EpicWords that is currently seeking players!

Your characters will start out as citizens of revolution-wracked Galt, in a small town that's about to be sacked by pirates. But while the town is almost certainly doomed (barring die-based miracles), it's not going to let the insult go unchallenged. For whatever reason, your character decides to join a handful of locals who are out for revenge, for glory, to save their loved ones, to settle an old score with a former shipmate... you get the idea!

You play a role in the town's ultimately doomed defense, but you'll get the chance to come back and ultimately be victorious against the dreaded pirates who violated your cherished safety away from Galt's more revolutionary hot spots. Are you ready to take up arms and protect your town?

Or would you really rather just try and keep your head down until the cannonfire stops?

Your actions and motivations will shape the outcome of the game, during the course of finding a ship and hunting down the pirate scum who ruined your relatively peaceful lives in Crow's Bay. What starts out as a quest for justice could end up being anything from high seas piracy to a frantic attempt to save the seas from a threat greater than any in the Worldwound itself.

Please bring any questions about the game, or any 1st level PC's built on 20 points over to EpicWords and meet the crew!


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Hello!

I'm trying to fill out my Pledge Manager, and I've got enough credit to pick the Print Pack Add On (something I was very keen on getting), but for some reason, it's not letting me add the package. I'm funded at the $175 (Crowdforger Buddy) level, not sure if that impacts the answer?


Approximately how often are modules ready to be shipped? Monthly? Bi-monthly? My main concern is if they come out more often than monthly (which I'm not sure if they might do.)


Gavgoyle wrote:
That would be issue #315, the Campaign Classics issue.

Thanks. Missed it when I looked through that one.


Does anybody know which issue had the Eagle Knight and Jaguar Knight classes in it? I'm digging through my collection, but coming up empty.