paizo.com Recent Posts by Jaqweh Navarpaizo.com Recent Posts by Jaqweh Navar2022-10-17T06:50:15Z2022-10-17T06:50:15ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=11#5102022-02-14T00:19:30Z2022-02-14T00:19:30Z<p>As the dinner winds down but before any carousing starts, Jaqweh stands and excuses himself.</p>
<p><b>"Gentle-beings, it was an honor to serve alongside you. I'd stay, but I've got an early doctor's appointment and then I've got to get my reports turned in to the Stewards. Thank you all once again."</b></p>
<p>====================</p>
<p>The next morning finds the lashunta at a nondescript medical office in the Bastion, the Stewards HQ in Absalom Station. Roughly an hour later, he emerges seemingly none the worse for wear. His memories of events, especially those of the last several missions, are perfectly clear. But he's no longer pursuing that advanced degree in Xenobiology and instead has found a knack for using magical gems.</p>
<p>Stepping into the elevator to the top floor of the HQ, he straightens the cuffs of his uniform unconsciously and then laughs aloud as he realizes that they certainly didn't mess with any of his old habits. An Overwatch Ensign looks at the Constabulary Inspector a little askance, but Jaqweh's friendly and disarming smile puts the young kasatha at ease. When the elevator reaches the Command Level, Jaqweh reports in to the receptionist and then goes in to debrief the Stewards command staff of the Starfinder's plans for the data he'd just helped recover with the aid of an amazing team.</p>As the dinner winds down but before any carousing starts, Jaqweh stands and excuses himself.
"Gentle-beings, it was an honor to serve alongside you. I'd stay, but I've got an early doctor's appointment and then I've got to get my reports turned in to the Stewards. Thank you all once again."
====================
The next morning finds the lashunta at a nondescript medical office in the Bastion, the Stewards HQ in Absalom Station. Roughly an hour later, he emerges seemingly none the worse...Jaqweh Navar (alias of Nomadical)2022-02-14T00:19:30ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=3#1312022-02-12T16:40:40Z2022-02-12T16:40:40Z<p>In case it wasn't clear, voting to release the data to the public in a controlled manner.</p>In case it wasn't clear, voting to release the data to the public in a controlled manner.Jaqweh Navar (alias of Nomadical)2022-02-12T16:40:40ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=11#5032022-02-11T20:10:18Z2022-02-11T20:10:18Z<p><b>"I would think that we would have learned our lesson. We would not be able to keep it a secret forever. The Hellknights would only be the first to rediscover it. Who's to say what Datch would have done with the knowledge had she known that the Society was covering up something so world-shattering. The Society has the opportunity to control and manage the release now."</b></p>
<p>He pauses to pick a bit of lint off of his freshly cleaned and pressed Steward's uniform. <b>"The Stewards will be able to help mitigate the unrest if they're properly informed of the Society's plan in advance. If the team agrees to its release, I'll brief Stewards Director-General Camulan personally so she can begin preparations."</b></p>
<p><span class=messageboard-ooc>There's a whole bunch of details about <a href="https://starfinderwiki.com/sf/Stewards" target="_blank" rel="nofollow">the Stewards on the Starfinder wiki</a> that apparently came from an AP.</span></p>"I would think that we would have learned our lesson. We would not be able to keep it a secret forever. The Hellknights would only be the first to rediscover it. Who's to say what Datch would have done with the knowledge had she known that the Society was covering up something so world-shattering. The Society has the opportunity to control and manage the release now."
He pauses to pick a bit of lint off of his freshly cleaned and pressed Steward's uniform. "The Stewards will be able to help...Jaqweh Navar (alias of Nomadical)2022-02-11T20:10:18ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=10#5002022-02-11T15:40:01Z2022-02-11T15:40:01Z<p>A cloud crosses Jaqweh's face at Dridapex's words, but only briefly. It makes sense that they would back up the data they'd need, and it got them the help they needed. He'd likely have done the same thing in their dire circumstances, too.</p>
<p>The lashunta chuckles. <i>That explains why you did not share your DNA when we first met. Though I wouldn't have know its importance, nor how to extract the data.</i></p>
<p>He makes sure the blood sample is secure in his microlab, takes a reading for the xenogenetics database at Callaver University, and nods to their host in thanks.</p>
<p><i>I hesitate to ask, given our condition,</i> he says looking at Killdroid's fused circuits and Tolar's mangled armor. <i>But is there anything else you need of us? If not, can you help us get to somewhere that we can be recovered by the Starfinders?</i></p>A cloud crosses Jaqweh's face at Dridapex's words, but only briefly. It makes sense that they would back up the data they'd need, and it got them the help they needed. He'd likely have done the same thing in their dire circumstances, too.
The lashunta chuckles. That explains why you did not share your DNA when we first met. Though I wouldn't have know its importance, nor how to extract the data.
He makes sure the blood sample is secure in his microlab, takes a reading for the xenogenetics...Jaqweh Navar (alias of Nomadical)2022-02-11T15:40:01ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=10#4942022-02-11T02:55:14Z2022-02-11T02:55:14Z<p>Jaqweh nods to the remaining Hellknights. <b>"Thank you for standing down, as we requested."</b> He leaves them to Joe and turns to where Dridapex is standing.</p>
<p><b>"The data is stored in the ichor, isn't it? Is it magical or a purely chemical method? Is there any way to save it at this point?"</b> he postulates an educated guess. It's a standard interrogation technique used to get them talking.</p>Jaqweh nods to the remaining Hellknights. "Thank you for standing down, as we requested." He leaves them to Joe and turns to where Dridapex is standing.
"The data is stored in the ichor, isn't it? Is it magical or a purely chemical method? Is there any way to save it at this point?" he postulates an educated guess. It's a standard interrogation technique used to get them talking.Jaqweh Navar (alias of Nomadical)2022-02-11T02:55:14ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=10#4852022-02-10T02:27:03Z2022-02-10T02:27:03Z<p>Benefiting from the morale provided by having an ally nearby, Jaqweh fires at the Hellknight hoping to make her vulnerable to Joe's acid.</p>
<p><span class=messageboard-ooc>Communalism to roll twice and take the better roll once per day</span></p>
<p><span class="messageboard-dice"><b>Poacher pistol:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (16) + 13 = 29</span>
<br />
<span class="messageboard-dice"><b> Poacher pistol:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (19) + 13 = 32</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">2d6 + 5 ⇒ (2, 3) + 5 = 10</span>
<br />
<span class=messageboard-ooc>Applying Vulnerability to Acid</span></p>
<p><b>"You there, with the Yellow epaulets, your leader has misled you. Stand down."</b></p>
<p><span class="messageboard-dice"><b>Intimidate Yellow:</b></span> <span class="messageboard-dice">1d20 + 22 + 1d6 + 2 ⇒ (8) + 22 + (3) + 2 = 35</span>
<br />
<span class=messageboard-ooc>Double duration if successful</span></p>
<p><span class=messageboard-ooc>Standard to fire, move to demoralize with Improved Demoralize and a Ferocity Blazon</span></p>Benefiting from the morale provided by having an ally nearby, Jaqweh fires at the Hellknight hoping to make her vulnerable to Joe's acid.
Communalism to roll twice and take the better roll once per day
[dice=Poacher pistol]d20+ 13[/dice]
[dice= Poacher pistol]d20+13 [/dice]
[dice=damage]2d6+5[/dice]
Applying Vulnerability to Acid
"You there, with the Yellow epaulets, your leader has misled you. Stand down."
[dice=Intimidate Yellow]d20+22+d6+2 [/dice]
Double duration if successful
...Jaqweh Navar (alias of Nomadical)2022-02-10T02:27:03ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=3#1272022-02-10T02:01:19Z2022-02-10T02:01:19Z<div class="messageboard-quotee">GM Aerondor wrote:</div><blockquote>What was substance of the rule change for biohacker? I'm happy to keep with the more generous interpretation as we are mid battle. </blockquote><p>They nerfed the genetics field of study ability, which is what Jaqweh is. The ability used to say that it imparts "vulnerability" but that turned out to be flavor text. They reduced it to just doing damage based on level, which is now terrible for a dip.
<p>Thanks for understanding.</p>GM Aerondor wrote:What was substance of the rule change for biohacker? I'm happy to keep with the more generous interpretation as we are mid battle.
They nerfed the genetics field of study ability, which is what Jaqweh is. The ability used to say that it imparts "vulnerability" but that turned out to be flavor text. They reduced it to just doing damage based on level, which is now terrible for a dip. Thanks for understanding.Jaqweh Navar (alias of Nomadical)2022-02-10T02:01:19ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=3#1252022-02-09T15:34:23Z2022-02-09T15:34:23Z<p>3 items to address before I post:</p>
<p>1st is easiest: I'm having a little trouble telling who was damaged since Jaqweh's last turn, meaning who could he do an Inspiring boost on? Obviously not Tolar since I already boosted him, but I don't know if Joe will try to save or take the AO, and can't really tell who else might have been injured. Sorry,.</p>
<p>Alternatively he could try to give Kelria vulnerability. What's the (29) next to her name: HP remaining or damage taken?</p>
<p>Lastly, how do you want to handle the recent FAQ/errata to Biohacker? Per the Season 3 Guide, if an errata occurred "during an event" you played with the old rule until you could adjust afterwards. I presume that applies here in PBP also. (FWIW, he's just gonna retrain out of Biohacker afterwards with a mnenomic editor.)</p>3 items to address before I post:
1st is easiest: I'm having a little trouble telling who was damaged since Jaqweh's last turn, meaning who could he do an Inspiring boost on? Obviously not Tolar since I already boosted him, but I don't know if Joe will try to save or take the AO, and can't really tell who else might have been injured. Sorry,.
Alternatively he could try to give Kelria vulnerability. What's the (29) next to her name: HP remaining or damage taken?
Lastly, how do you want to...Jaqweh Navar (alias of Nomadical)2022-02-09T15:34:23ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=3#1192022-02-07T03:41:21Z2022-02-07T03:41:21Z<p>Thanks for the explanation. </p>
<p>The microlab is a move action, and Inspiring Boost is a Standard.</p>
<p>Next round, likely Inspiring Boost either Joe or Kait'lax assuming one of them gets hurt this round.</p>Thanks for the explanation.
The microlab is a move action, and Inspiring Boost is a Standard.
Next round, likely Inspiring Boost either Joe or Kait'lax assuming one of them gets hurt this round.Jaqweh Navar (alias of Nomadical)2022-02-07T03:41:21ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=10#4682022-02-07T03:19:18Z2022-02-07T03:17:04Z<p>From his spot by the wall, Jaqweh watches in horror as a demon manifests right next to Joe. He quickly activates his microlab to see what he can learn about this new adversary.</p>
<p><span class="messageboard-dice"><b>Microlab to ID Demon:</b></span> <span class="messageboard-dice">20 + 18 = 38</span>
<br />
<span class=messageboard-ooc>Special Defenses (DR, Resistances, Immunities), Special Attacks if any, Weakest save</span> </p>
<p><b>"On your feet, Tolar. She got lucky with that hit. Now show her you can hit just as hard."</b></p>
<p><span class=messageboard-ooc>Inspiring boost on Tolar with an RP for 36 SP</span></p>
<p><span class=messageboard-ooc>Edit: just remembered that he has Energy Resistance 1 (All) and DR 1/- both, but only vs ranged attacks, which lessens the damage from the grenades by 2 total. So still 0 SP, but 70/70 HP</span></p>From his spot by the wall, Jaqweh watches in horror as a demon manifests right next to Joe. He quickly activates his microlab to see what he can learn about this new adversary.
[dice=Microlab to ID Demon]20+18[/dice]
Special Defenses (DR, Resistances, Immunities), Special Attacks if any, Weakest save
"On your feet, Tolar. She got lucky with that hit. Now show her you can hit just as hard."
Inspiring boost on Tolar with an RP for 36 SP
Edit: just remembered that he has Energy Resistance 1...Jaqweh Navar (alias of Nomadical)2022-02-07T03:17:04ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=3#1172022-02-07T03:07:09Z2022-02-07T03:07:09Z<p>I have to wonder about one other thing given how bad you say the editing is. I think you said that the Hellknights are also affected by the increased gravity. But is that actually reflected in their stats, or did they just publish generic stats and expect you to adjust them for the gravity? Cause I've seen them do that in other scenarios, and it wasn't obvious.</p>I have to wonder about one other thing given how bad you say the editing is. I think you said that the Hellknights are also affected by the increased gravity. But is that actually reflected in their stats, or did they just publish generic stats and expect you to adjust them for the gravity? Cause I've seen them do that in other scenarios, and it wasn't obvious.Jaqweh Navar (alias of Nomadical)2022-02-07T03:07:09ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=9#4402022-02-04T22:25:03Z2022-02-04T22:25:03Z<p><span class="messageboard-dice"><b>Reflex 1 :</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (17) + 11 = 28</span>
<br />
<span class="messageboard-dice"><b>Reflex 2 :</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (11) + 11 = 22</span>
<br />
<span class="messageboard-dice"><b>Reflex 3 :</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (6) + 11 = 17</span>
<br />
<span class="messageboard-dice"><b>Reflex 4 :</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (10) + 11 = 21</span>
<br />
<span class=messageboard-ooc>2 successes, one fail, no burning.</span></p>
<p><b>"Paralictor, you say 'you' are the law, and yet we have Stewards and local LEO's here, too. Your law does not extend everywhere. And it certainly does not extend to the past you are so ashamed of."</b></p>
<p><span class="messageboard-dice"><b> Diplo to Intimidate, Expertise, Ferocity Blazon:</b></span> <span class="messageboard-dice">1d20 + 22 + 1d6 + 2 ⇒ (18) + 22 + (3) + 2 = 45</span>
<br />
<span class=messageboard-ooc>On a success, the duration is doubled for his Ferocity Blazon.</span></p>
<p>Jaqweh then activates his anti-grav belt and jets off to the side of the room, hoping that she can't do that again too soon.</p>
<p><span class=messageboard-ooc>Move action to Demoralize (Improved Demoralize), swift action to activate anti-gravity belt, move using jet-pack 30 ft.</span></p>
<p><span class=messageboard-ooc>Kait'lax said <a href="https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=9#423" target="_blank" rel="nofollow">in this post</a> that they topped up all our anti-gravity belts. So Jaqweh should now be at 1/20 used.</span></p>
<p><span class=messageboard-ooc>Hopefully he'll start spamming the Inspiring Boosts next round to top folks off. Too bad no one can do that for him, he's already into HP.</span></p>[dice=Reflex 1 ]d20+11 [/dice]
[dice=Reflex 2 ]d20+11 [/dice]
[dice=Reflex 3 ]d20+11 [/dice]
[dice=Reflex 4 ]d20+11 [/dice]
2 successes, one fail, no burning.
"Paralictor, you say 'you' are the law, and yet we have Stewards and local LEO's here, too. Your law does not extend everywhere. And it certainly does not extend to the past you are so ashamed of."
[dice= Diplo to Intimidate, Expertise, Ferocity Blazon]d20+22+d6+2 [/dice]
On a success, the duration is doubled for his Ferocity Blazon.
...Jaqweh Navar (alias of Nomadical)2022-02-04T22:25:03ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=9#4242022-02-02T21:59:34Z2022-02-02T21:59:34Z<p>Jaqweh walks around the group as they rest helping each as he can.</p>
<p>When the team arrives at the top of the tower, he's not taken aback by Kelria's words, as he would expect such anger from a Hellknight. He adjusts his grip on his poacher's pistol, but does not give her the satisfaction of a reply. Yet.</p>
<p><span class="messageboard-dice"><b>Initiative :</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span></p>
<p><span class=messageboard-ooc>Knowing we're going into a fight with friggin' Hellknights, we have weapons ready, of course.</span></p>Jaqweh walks around the group as they rest helping each as he can.
When the team arrives at the top of the tower, he's not taken aback by Kelria's words, as he would expect such anger from a Hellknight. He adjusts his grip on his poacher's pistol, but does not give her the satisfaction of a reply. Yet.
[dice=Initiative ]d20+8 [/dice]
Knowing we're going into a fight with friggin' Hellknights, we have weapons ready, of course.Jaqweh Navar (alias of Nomadical)2022-02-02T21:59:34ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=9#4202022-02-02T17:02:18Z2022-02-02T17:02:18Z<p>Jaqweh steps up to Joe and places a hand on the knee of the very large power armor.</p>
<p><b>"We have to take care of the team. Officer school 101, right? Take care of your troops, and they'll take care of you."</b></p>
<p>He looks meaningfully over at Tolar, Jakolore, and even Killdroid. </p>
<p><b>"We've faced the Hellknights before. They're tough, canny, and hit hard, Joe. You know this. They've been up there beating their heads against that wall, and while they might be low on ammo..."</b></p>
<p>He pauses as another explosion rocks the tower.</p>
<p><b>"Or not,"</b> he corrects himself with a wry smile. <b>"They're not injured. They're coming into this fight fresh. Let's make sure we're as fresh and ready as we can be, too."</b></p>
<p><span class=messageboard-ooc>Joe asked for some RP to help sway him. You all know I vote to rest. A dead party can't succeed, and this scenario has proven to be tougher than most already.</span></p>Jaqweh steps up to Joe and places a hand on the knee of the very large power armor.
"We have to take care of the team. Officer school 101, right? Take care of your troops, and they'll take care of you."
He looks meaningfully over at Tolar, Jakolore, and even Killdroid.
"We've faced the Hellknights before. They're tough, canny, and hit hard, Joe. You know this. They've been up there beating their heads against that wall, and while they might be low on ammo..."
He pauses as another...Jaqweh Navar (alias of Nomadical)2022-02-02T17:02:18ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=2#912022-02-02T16:53:39Z2022-02-02T16:53:39Z<p>I got TPK'ed in Bonekeep in PFS. All the other characters were built for fluff and fun, not damage or healing or even skills really. We honestly just had no idea what we were in for,; we thought it was just another regular PFS scenario. Wasn't any fun, and I won't play the other Bonekeeps, even with a good GM and an optimized party.</p>I got TPK'ed in Bonekeep in PFS. All the other characters were built for fluff and fun, not damage or healing or even skills really. We honestly just had no idea what we were in for,; we thought it was just another regular PFS scenario. Wasn't any fun, and I won't play the other Bonekeeps, even with a good GM and an optimized party.Jaqweh Navar (alias of Nomadical)2022-02-02T16:53:39ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=2#832022-02-01T15:31:06Z2022-02-01T15:31:06Z<p>Same here. Pretty sure I did.</p>Same here. Pretty sure I did.Jaqweh Navar (alias of Nomadical)2022-02-01T15:31:06ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=9#4082022-01-31T15:45:54Z2022-01-31T15:45:54Z<p><span class=messageboard-ooc>I agree. Get Tolar out of Exhausted. Bad enough we're rushing through, let's not make it worse. We have Successes >= Party size. Usually that's enough to avoid total failure, but I suspect that this scenario will find a way to punish us further anyway. I still don't see how a party that gets TPKed can bring <i>any</i> data back to Guidance.</span></p>I agree. Get Tolar out of Exhausted. Bad enough we're rushing through, let's not make it worse. We have Successes >= Party size. Usually that's enough to avoid total failure, but I suspect that this scenario will find a way to punish us further anyway. I still don't see how a party that gets TPKed can bring any data back to Guidance.Jaqweh Navar (alias of Nomadical)2022-01-31T15:45:54ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=2#802022-01-31T15:41:37Z2022-01-31T15:41:37Z<div class="messageboard-quotee">GM Aerondor wrote:</div><blockquote>Has anyone played 1-11 "In pursuit of the Scoured Past" with the character they are playing in this scenario? </blockquote><p>Yes, Jaqweh has done that one.
</p>
[Spoiler omitted]</p>
<p>Wow, 4 of us have, that's pretty unusual. (Joe still to reply.)</p>GM Aerondor wrote:Has anyone played 1-11 "In pursuit of the Scoured Past" with the character they are playing in this scenario?
Yes, Jaqweh has done that one.
[Spoiler omitted]Wow, 4 of us have, that's pretty unusual. (Joe still to reply.)Jaqweh Navar (alias of Nomadical)2022-01-31T15:41:37ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=8#3982022-01-31T00:45:12Z2022-01-31T00:45:12Z<p><span class="messageboard-dice"><b>Fort, voidglass:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17</span>
<br />
<span class=messageboard-ooc>Id failed on an 18, so think I'm gonna reroll.</span>
<br />
<span class="messageboard-dice"><b>Fort, voidglass, reroll :</b></span> <span class="messageboard-dice">1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30</span>
<br />
<span class=messageboard-ooc>Nat 20! That'll suffice!</span></p>
<p>Seeing what worked, Jaqweh keeps to the same theme, expounding on the points he made earlier.
<br />
<span class="messageboard-dice"><b>Diplo, Expertise :</b></span> <span class="messageboard-dice">1d20 + 22 + 1d6 + 2 ⇒ (19) + 22 + (5) + 2 = 48</span></p>[dice=Fort, voidglass]d20+9+1 [/dice]
Id failed on an 18, so think I'm gonna reroll.
[dice=Fort, voidglass, reroll ]d20+9+1 [/dice]
Nat 20! That'll suffice!
Seeing what worked, Jaqweh keeps to the same theme, expounding on the points he made earlier.
[dice=Diplo, Expertise ]d20+22+d6+2 [/dice]Jaqweh Navar (alias of Nomadical)2022-01-31T00:45:12ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=8#3932022-01-30T17:38:26Z2022-01-30T17:38:26Z<p><span class="messageboard-dice"><b>Fort 1 :</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (9) + 9 = 18</span>
<br />
<span class="messageboard-dice"><b>Fort 2 :</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (18) + 9 = 27</span>
<br />
<span class=messageboard-ooc>You said this was due to "psychic effort." His armor is <a href="https://www.aonsrd.com/SpecialMaterials.aspx?ItemName=Armor,%20shield,%20or%20weapon&Family=Voidglass" target="_blank" rel="nofollow">voidglass.</a> "Shards of voidglass can be embedded or woven into the material of any armor or shield in order to <b>enhance its wearer’s psychic defenses. </b>Wearing armor or wielding a shield that contains voidglass grants you a +1 enhancement bonus to saves against mind-affecting effects." I did NOT include the +1 from the armor in the saves, pending your ruling. </span></p>
<p>Jaqweh takes note of the Kings' feedback on his speech and changes up the tone and theme.</p>
<p><span class="messageboard-dice"><b>Diplomacy, Expertise:</b></span> <span class="messageboard-dice">1d20 + 22 + 1d6 + 2 ⇒ (18) + 22 + (1) + 2 = 43</span></p>[dice=Fort 1 ]d20+9 [/dice]
[dice=Fort 2 ]d20+9 [/dice]
You said this was due to "psychic effort." His armor is voidglass. "Shards of voidglass can be embedded or woven into the material of any armor or shield in order to enhance its wearer’s psychic defenses. Wearing armor or wielding a shield that contains voidglass grants you a +1 enhancement bonus to saves against mind-affecting effects." I did NOT include the +1 from the armor in the saves, pending your ruling.
Jaqweh takes note of the...Jaqweh Navar (alias of Nomadical)2022-01-30T17:38:26ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=8#3832022-01-27T23:17:29Z2022-01-27T23:17:29Z<p><span class=messageboard-ooc>Sorry I missed those last couple challenges. You guys plowed staight thru them. Thanks!</span></p>
<p>Jaqweh begins making a speech appealing to the kings' sense of duty, fairness, and the protection of their citadel.</p>
<p><span class="messageboard-dice"><b>Diplomacy :</b></span> <span class="messageboard-dice">1d20 + 22 + 1d6 + 2 ⇒ (6) + 22 + (1) + 2 = 31</span></p>Sorry I missed those last couple challenges. You guys plowed staight thru them. Thanks!
Jaqweh begins making a speech appealing to the kings' sense of duty, fairness, and the protection of their citadel.
[dice=Diplomacy ]d20+ 22+d6+2[/dice]Jaqweh Navar (alias of Nomadical)2022-01-27T23:17:29ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=8#3602022-01-25T23:37:18Z2022-01-25T23:37:18Z<p><span class=messageboard-ooc>In the interest of keeping things moving and keeping it easy on the GM, I propose just doing them in the order presented.</span></p>
<p><b><i>What can you tell us of the challenges in each, Dridapex?</b></i> Jaqweh asks their host even as he moves to enter the fallen dragon area.</p>In the interest of keeping things moving and keeping it easy on the GM, I propose just doing them in the order presented.
What can you tell us of the challenges in each, Dridapex? Jaqweh asks their host even as he moves to enter the fallen dragon area.Jaqweh Navar (alias of Nomadical)2022-01-25T23:37:18ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=8#3582022-01-25T20:24:49Z2022-01-25T20:24:49Z<p><span class="messageboard-dice"><b>Perception :</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (11) + 17 = 28</span></p>
<p>Jaqweh follows Kait'lax on their recon flight. </p>
<p><span class=messageboard-ooc>But given the crazy DCs in this scenario, I'm betting we wouldn't find anything even on a Nat 20.</span></p>
<p>He lands outside the entrance to the treasury and awaits the others.</p>[dice=Perception ]d20+17 [/dice]
Jaqweh follows Kait'lax on their recon flight.
But given the crazy DCs in this scenario, I'm betting we wouldn't find anything even on a Nat 20.
He lands outside the entrance to the treasury and awaits the others.Jaqweh Navar (alias of Nomadical)2022-01-25T20:24:49ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=7#3362022-01-23T13:55:36Z2022-01-23T13:55:36Z<p>Safely outside the vomit-zone, Jaqweh tosses another grenade into the mass of scholars.</p>
<p><span class="messageboard-dice"><b>Grenade, 3rd increment:</b></span> <span class="messageboard-dice">1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11</span>
<br />
<span class="messageboard-dice"><b>Damage, F, DC 18 or burning 1d6:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 1, 2) = 9</span></p>Safely outside the vomit-zone, Jaqweh tosses another grenade into the mass of scholars.
[dice=Grenade, 3rd increment]d20+7-4 [/dice]
[dice=Damage, F, DC 18 or burning 1d6]3d6[/dice]Jaqweh Navar (alias of Nomadical)2022-01-23T13:55:36ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=7#3242022-01-21T21:01:57Z2022-01-21T21:01:57Z<p>Jaqweh tosses the grenade he drew into the mass of bodies and away from where his allies are.</p>
<p><span class="messageboard-dice"><b> Grenade vs AC 5:</b></span> <span class="messageboard-dice">1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11</span>
<br />
<span class=messageboard-ooc>Stated that he's 45' away. To ensure that the 15' blast doesn't hit any allies, makes it a 60' toss, so -4 for 3rd range increment.</span>
<br />
<span class="messageboard-dice"><b>Frag III, DC 18, P:</b></span> <span class="messageboard-dice">4d6 ⇒ (2, 5, 3, 5) = 15</span></p>Jaqweh tosses the grenade he drew into the mass of bodies and away from where his allies are.
[dice= Grenade vs AC 5]d20+7-4 [/dice]
Stated that he's 45' away. To ensure that the 15' blast doesn't hit any allies, makes it a 60' toss, so -4 for 3rd range increment.
[dice=Frag III, DC 18, P]4d6[/dice]Jaqweh Navar (alias of Nomadical)2022-01-21T21:01:57ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=7#3152022-01-21T04:49:52Z2022-01-21T04:49:52Z<p>Jaqweh really doesn't want to get caught in any hallucinagenic vomit. (He really can't afford to fail his next Steward's drug test, after all.) So he maintains his distance and draws a grenade from his bandolier.</p>
<p><span class=messageboard-ooc>Doing the identification was a move action. Another move action to draw grenade. Turn complete.</span></p>Jaqweh really doesn't want to get caught in any hallucinagenic vomit. (He really can't afford to fail his next Steward's drug test, after all.) So he maintains his distance and draws a grenade from his bandolier.
Doing the identification was a move action. Another move action to draw grenade. Turn complete.Jaqweh Navar (alias of Nomadical)2022-01-21T04:49:52ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=7#3112022-01-21T02:17:17Z2022-01-21T02:17:17Z<p><span class="messageboard-dice"><b> Init:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (19) + 8 = 27</span></p>
<p>Flying above the fray and away from the wall, Jaqweh activates his microlab to learn what he can of the beings. He stays close enough to help allies if needed, but far enough not to be overrun. <span class=messageboard-ooc>Let's call it 45 feet from the walkway.</span></p>
<p><span class="messageboard-dice"><b>Microlab to ID:</b></span> <span class="messageboard-dice">20 + 18 = 38</span></p>
<p><span class=messageboard-ooc>If you rule that he can't target one of the horde, and they are the same creature as Dridapex, then he should be able to gather the same info by targeting (harmlessly) their guide. Though ID'ing creatures normally works on swarms, so I think it should work here too.</span></p>[dice= Init]d20+ 8[/dice]
Flying above the fray and away from the wall, Jaqweh activates his microlab to learn what he can of the beings. He stays close enough to help allies if needed, but far enough not to be overrun. Let's call it 45 feet from the walkway.
[dice=Microlab to ID]20+18[/dice]
If you rule that he can't target one of the horde, and they are the same creature as Dridapex, then he should be able to gather the same info by targeting (harmlessly) their guide. Though ID'ing...Jaqweh Navar (alias of Nomadical)2022-01-21T02:17:17ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=6#2832022-01-19T01:59:47Z2022-01-19T01:59:47Z<p>Jaqweh joins Tolar flying out over the expanse of emptiness. He's not keen to get trampled by a horde.</p>
<p><span class=messageboard-ooc>Auto-succeed at hover maneuver with 5 ranks in Acrobatics.</span></p>Jaqweh joins Tolar flying out over the expanse of emptiness. He's not keen to get trampled by a horde.
Auto-succeed at hover maneuver with 5 ranks in Acrobatics.Jaqweh Navar (alias of Nomadical)2022-01-19T01:59:47ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=6#2732022-01-17T21:25:38Z2022-01-17T21:25:38Z<p><span class=messageboard-ooc>Sounds like the est bet is to fly straight up. But does that get us past them?</span></p>
<p>Jaqweh looks up at the horde and does some quick mental math to fly straight up past them.</p>
<p><b>"Who can't fly up to that level up there?"</b></p>Sounds like the est bet is to fly straight up. But does that get us past them?
Jaqweh looks up at the horde and does some quick mental math to fly straight up past them.
"Who can't fly up to that level up there?"Jaqweh Navar (alias of Nomadical)2022-01-17T21:25:38ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=2#692022-01-17T21:20:52Z2022-01-17T21:20:52Z<p>I was asking if we needed to be using the belts in order to achieve full fly speed movements. Jaqweh has a jet pack.</p>I was asking if we needed to be using the belts in order to achieve full fly speed movements. Jaqweh has a jet pack.Jaqweh Navar (alias of Nomadical)2022-01-17T21:20:52ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=6#2682022-01-16T23:56:07Z2022-01-16T23:56:07Z<p><span class=messageboard-ooc>How far exactly to fly over it? Presumably also need to be using rounds of anti-grav for effective flight, yes?</span></p>How far exactly to fly over it? Presumably also need to be using rounds of anti-grav for effective flight, yes?Jaqweh Navar (alias of Nomadical)2022-01-16T23:56:07ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=6#2582022-01-16T01:31:49Z2022-01-16T01:31:49Z<p>Jaqweh looks worriedly at Tolar and thinks that if he were in command, he'd call for a rest. But he's not, so the best he can do is express his position, and then support the team's decision.</p>
<p>He returns the rifle to its normal place in his magical glove <span class=messageboard-ooc>(of storing)</span> and draws and checks his poacher pistol.</p>
<p><span class=messageboard-ooc>Still voting for a rest, but it's up to Tolar.</span></p>Jaqweh looks worriedly at Tolar and thinks that if he were in command, he'd call for a rest. But he's not, so the best he can do is express his position, and then support the team's decision.
He returns the rifle to its normal place in his magical glove (of storing) and draws and checks his poacher pistol.
Still voting for a rest, but it's up to Tolar.Jaqweh Navar (alias of Nomadical)2022-01-16T01:31:49ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=5#2422022-01-14T18:07:07Z2022-01-14T18:07:07Z<p><span class="messageboard-dice"><b> Rifle, Get Em on cluster:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15</span>
<br />
<span class="messageboard-dice"><b>Sonic:</b></span> <span class="messageboard-dice">2d8 + 11 ⇒ (6, 4) + 11 = 21</span></p>
<p>Jaqweh's shot is spoiled by the spasming Shirren/Dwarf team.</p>[dice= Rifle, Get Em on cluster]d20+11+2 [/dice]
[dice=Sonic]2d8+11[/dice]
Jaqweh's shot is spoiled by the spasming Shirren/Dwarf team.Jaqweh Navar (alias of Nomadical)2022-01-14T18:07:07ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=5#2342022-01-14T04:44:52Z2022-01-14T04:44:52Z<p><span class="messageboard-dice"><b>rifle, Get em on the Cluster :</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27</span>
<br />
<span class="messageboard-dice"><b>damage, So:</b></span> <span class="messageboard-dice">2d8 + 11 ⇒ (8, 6) + 11 = 25</span></p>
<p>Jaqweh joins the others in keeping up fire on the last remaining node.</p>
<p><span class=messageboard-ooc>If we have to switch to putting Tolar down, Jaqweh has a thing to make the damage non-lethal. <a href="https://www.aonsrd.com/Improvisations.aspx?ItemName=Take%20%E2%80%99Em%20Alive" target="_blank" rel="nofollow">Take 'em Alive</a> is appropriate for a Steward Constable Officer, and just requires that someone hit the target for NL damage once first.</span></p>[dice=rifle, Get em on the Cluster ]d20+11+2 [/dice]
[dice=damage, So]2d8+11[/dice]
Jaqweh joins the others in keeping up fire on the last remaining node.
If we have to switch to putting Tolar down, Jaqweh has a thing to make the damage non-lethal. Take 'em Alive is appropriate for a Steward Constable Officer, and just requires that someone hit the target for NL damage once first.Jaqweh Navar (alias of Nomadical)2022-01-14T04:44:52ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=2#662022-01-14T04:33:06Z2022-01-14T04:33:06Z<p>Sorry. Lots of traveling the last couple days. I'll try to keep up better.</p>Sorry. Lots of traveling the last couple days. I'll try to keep up better.Jaqweh Navar (alias of Nomadical)2022-01-14T04:33:06ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=5#2082022-01-12T20:28:11Z2022-01-12T20:28:11Z<p>Jaqweh fires up his jet pack and moves to support Id. </p>
<p><span class=messageboard-ooc>Tap to Aid Another on Id's Medicine check.</span></p>Jaqweh fires up his jet pack and moves to support Id.
Tap to Aid Another on Id's Medicine check.Jaqweh Navar (alias of Nomadical)2022-01-12T20:28:11ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=4#1912022-01-11T22:06:35Z2022-01-11T22:06:35Z<p><span class=messageboard-ooc>Yeah, I kinda forgot that it was an ally, given the number of participants in this party. I appreciate GM's ruling, though.</span></p>
<p>Jaqweh watches the tendrils and offers some advice on how best to target them.</p>
<p><span class=messageboard-ooc>Get 'Em on the tendril. That's about all he can do at this point.</span></p>Yeah, I kinda forgot that it was an ally, given the number of participants in this party. I appreciate GM's ruling, though.
Jaqweh watches the tendrils and offers some advice on how best to target them.
Get 'Em on the tendril. That's about all he can do at this point.Jaqweh Navar (alias of Nomadical)2022-01-11T22:06:35ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=4#1842022-01-10T23:29:34Z2022-01-10T23:29:34Z<p>Jaqweh flips on his anti-grav belt and grabs Kihgtsa's armor. <b>"Hang on tight,"</b> he says as he jets up toward the nearest cluster and then hovers in place so the dwarf can do his thing.</p>Jaqweh flips on his anti-grav belt and grabs Kihgtsa's armor. "Hang on tight," he says as he jets up toward the nearest cluster and then hovers in place so the dwarf can do his thing.Jaqweh Navar (alias of Nomadical)2022-01-10T23:29:34ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=4#1642022-01-09T16:45:36Z2022-01-09T16:45:36Z<p><span class=messageboard-ooc>See my Discussion post for my thoughts on Resting</span></p>
<p><b><i>Dridapex, those weren't your defenses, were they? You attacked them, too, if I'm not mistaken. So were they left behind by the Hellknights to slow us down?</b></i></p>
<p>Jaqweh takes a seat next to Tolar and suggests that the kasathan and perhaps Joe take some time to recover before they go into battle with the Hellknights.</p>
<p><b>"We shouldn't be rushing into a fight unprepared and outgunned. If the Knights did indeed leave those two just to slow us down and weaken us, what else might they have waiting for us?"</b> he wonders.</p>See my Discussion post for my thoughts on Resting
Dridapex, those weren't your defenses, were they? You attacked them, too, if I'm not mistaken. So were they left behind by the Hellknights to slow us down?
Jaqweh takes a seat next to Tolar and suggests that the kasathan and perhaps Joe take some time to recover before they go into battle with the Hellknights.
"We shouldn't be rushing into a fight unprepared and outgunned. If the Knights did indeed leave those two just to slow us down and...Jaqweh Navar (alias of Nomadical)2022-01-09T16:45:36ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion&page=2#552022-01-09T16:33:35Z2022-01-09T16:33:35Z<p>I'm a little dismayed that the scenario seems to be forcing us to choose between surviving and succeeding as a binary option. Based on GM's comment, it sounds like a 10 minute rest will result in loss of the data. But having one of our main front-liners start the next fight (boss fight? Maybe? Maybe not even that yet?) at 0 Stamina and already used an Inspiring Boost means Tolar will not likely survive another fight like what we just went through, and if that was just a warm up, the party won't survive long either. </p>
<p>I say screw it and take the Rest. Live to fight another day, and let Guidance sort out what it can from whatever we do bring back.</p>I'm a little dismayed that the scenario seems to be forcing us to choose between surviving and succeeding as a binary option. Based on GM's comment, it sounds like a 10 minute rest will result in loss of the data. But having one of our main front-liners start the next fight (boss fight? Maybe? Maybe not even that yet?) at 0 Stamina and already used an Inspiring Boost means Tolar will not likely survive another fight like what we just went through, and if that was just a warm up, the party...Jaqweh Navar (alias of Nomadical)2022-01-09T16:33:35ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=3#1492022-01-07T22:26:40Z2022-01-07T22:26:40Z<p><b>"He's not the one you need to worry about, my hellish friend. You're outnumbered, and though it may take a while, you'll go back to Hell one way or another. Do yourself a favor, and simply step aside."</b></p>
<p><b>"Please,"</b> he adds with a half nod to make it a request.</p>
<p><span class="messageboard-dice"><b>Diplo to Intimidate, Expertise, 2x duration :</b></span> <span class="messageboard-dice">1d20 + 22 + 1d6 + 2 ⇒ (20) + 22 + (5) + 2 = 49</span></p>
<p>He then adds to the point made by providing some tactical advise about how best to slice into the devil's hide.</p>
<p><span class=messageboard-ooc>He can both Demoralize and Get Em as Move actions, so whichever.</span></p>"He's not the one you need to worry about, my hellish friend. You're outnumbered, and though it may take a while, you'll go back to Hell one way or another. Do yourself a favor, and simply step aside."
"Please," he adds with a half nod to make it a request.
[dice=Diplo to Intimidate, Expertise, 2x duration ]d20+22+d6+2 [/dice]
He then adds to the point made by providing some tactical advise about how best to slice into the devil's hide.
He can both Demoralize and Get Em as Move actions,...Jaqweh Navar (alias of Nomadical)2022-01-07T22:26:40ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=3#1402022-01-07T01:51:26Z2022-01-07T01:51:26Z<p><b>"C'mon, Tolar, you're better than this being of evil. Don't let him get into your head,"</b> Jaqweh says as he switches off his belt to save the charges.</p>
<p><span class=messageboard-ooc>Inspiring boost on Tolar with 1 RP for 36 SP</span></p>
<p>He then points out how the devil is overextending itself when it attacks with its spear.</p>
<p><span class=messageboard-ooc>Move action Get 'Em on Red. +2 to Attacks</span></p>"C'mon, Tolar, you're better than this being of evil. Don't let him get into your head," Jaqweh says as he switches off his belt to save the charges.
Inspiring boost on Tolar with 1 RP for 36 SP
He then points out how the devil is overextending itself when it attacks with its spear.
Move action Get 'Em on Red. +2 to AttacksJaqweh Navar (alias of Nomadical)2022-01-07T01:51:26ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=3#1302022-01-06T01:11:39Z2022-01-06T01:11:39Z<p>Jaqweh moves to get a better line of sight on the two devils. He selects a gene twisting round and fires at red while delivering some tactical advise.</p>
<p><span class="messageboard-dice"><b>Poacher pistol, Get Em :</b></span> <span class="messageboard-dice">1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31</span>
<br />
<span class="messageboard-dice"><b>Damage, P:</b></span> <span class="messageboard-dice">2d6 + 5 ⇒ (6, 1) + 5 = 12</span></p>
<p><b>"Focus fire on Red if you can!"</b></p>
<p><span class=messageboard-ooc>Move, Combo shot & Get Em on Red. Apply vulnerability to Electricity to Red. Next round will Inspiring Boost Tolar.</span></p>Jaqweh moves to get a better line of sight on the two devils. He selects a gene twisting round and fires at red while delivering some tactical advise.
[dice=Poacher pistol, Get Em ]d20+13+2 [/dice]
[dice=Damage, P]2d6+5[/dice]
"Focus fire on Red if you can!"
Move, Combo shot & Get Em on Red. Apply vulnerability to Electricity to Red. Next round will Inspiring Boost Tolar.Jaqweh Navar (alias of Nomadical)2022-01-06T01:11:39ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=3#1112022-01-04T15:18:45Z2022-01-04T15:18:45Z<p><span class="messageboard-dice"><b>Initiative :</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (16) + 8 = 24</span></p>
<p>Jaqweh looks up from watching their host's strange feeding action and glimpses something moving in the shadows. He quickly activates his microlab to figure out what they are.</p>
<p><span class="messageboard-dice"><b>Microlab:</b></span> <span class="messageboard-dice">20 + 18 = 38</span>
<br />
<span class=messageboard-ooc>Defensive abilities, especially any immunities or resistances please</span></p>
<p>He then quickly activates his anti-grav belt and sighs in relief as the oppressive weight of the planet lifts. While he waits for the microlab readout he points out tactical advantages that their positioning allows.</p>
<p><span class=messageboard-ooc>Move to activate microlab, swift to activate belt. Standard to do Get Em for +2 to attacks</span></p>[dice=Initiative ]d20+8 [/dice]
Jaqweh looks up from watching their host's strange feeding action and glimpses something moving in the shadows. He quickly activates his microlab to figure out what they are.
[dice=Microlab]20+18[/dice]
Defensive abilities, especially any immunities or resistances please
He then quickly activates his anti-grav belt and sighs in relief as the oppressive weight of the planet lifts. While he waits for the microlab readout he points out tactical advantages that...Jaqweh Navar (alias of Nomadical)2022-01-04T15:18:45ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=3#1032022-01-04T00:00:49Z2022-01-04T00:00:49Z<p>Jaqweh agrees to provide a sample. After all, it's not that different from what he asked of the team earlier, as Kait'lax points out.</p>
<p>When Dridapex is finished, though, he inquires if he too might have a sample of the orocoran's DNA for his studies. It might provide some interesting data for his upcoming thesis.</p>Jaqweh agrees to provide a sample. After all, it's not that different from what he asked of the team earlier, as Kait'lax points out.
When Dridapex is finished, though, he inquires if he too might have a sample of the orocoran's DNA for his studies. It might provide some interesting data for his upcoming thesis.Jaqweh Navar (alias of Nomadical)2022-01-04T00:00:49ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=2#932022-01-03T18:39:30Z2022-01-03T18:39:30Z<p><i><b>Sounds like a case of 'we help you, then you'll help us.' That's perfect. What do you need us to do?</b></i> Jaqweh asks.</p>
<p>Then he adds out of curiosity, <i><b>In case we need to know this to be able to help, and since you mentioned it, what's an "Ichor Lord"?</b></i></p>Sounds like a case of 'we help you, then you'll help us.' That's perfect. What do you need us to do? Jaqweh asks.
Then he adds out of curiosity, In case we need to know this to be able to help, and since you mentioned it, what's an "Ichor Lord"?Jaqweh Navar (alias of Nomadical)2022-01-03T18:39:30ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=2#852022-01-02T19:42:47Z2022-01-02T19:42:47Z<p><b><i>Greetings, Dridapex. What happened here?</b></i> Jaqweh asks motioning to the scorch marks and charred corpses that litter the bridge. <b><i>Did the Hellknights do this, or someone else entirely?</b></i></p>Greetings, Dridapex. What happened here? Jaqweh asks motioning to the scorch marks and charred corpses that litter the bridge. Did the Hellknights do this, or someone else entirely?Jaqweh Navar (alias of Nomadical)2022-01-02T19:42:47ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=2#742022-01-01T02:04:32Z2022-01-01T02:04:32Z<p><span class=messageboard-ooc>I don't think Kait'lax or Killbot included the +2 from Get Em. Don't know if that would matter.</span></p>I don't think Kait'lax or Killbot included the +2 from Get Em. Don't know if that would matter.Jaqweh Navar (alias of Nomadical)2022-01-01T02:04:32ZRe: Forums: Play-by-Post: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14)Jaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/gameplay&page=2#702021-12-31T23:41:15Z2021-12-31T23:41:15Z<p><b>"My readings indicate that acid damage can shut down that healing it's got. Let's see if we can't make acid hurt it even more."</b></p>
<p>He toggles a genetic dart into the chamber and fires at the troll while talking about the troll's abilities.</p>
<p><span class="messageboard-dice"><b>Injection pistol, Get 'em :</b></span> <span class="messageboard-dice">1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34</span>
<br />
<span class="messageboard-dice"><b>damage, P:</b></span> <span class="messageboard-dice">2d6 + 5 ⇒ (5, 1) + 5 = 11</span></p>
<p><b>"We're here to see the antiquarians in charge, so we'll ask only once that you stand aside."</b></p>
<p><span class="messageboard-dice"><b>Intimidate•, Expertise, Ferocity Blazon:</b></span> <span class="messageboard-dice">1d20 + 22 + 1d6 + 2 ⇒ (10) + 22 + (2) + 2 = 36</span></p>
<p><span class=messageboard-ooc>Standard action Improved Get 'Em to combine shooting + Get 'Em (+2 to attacks). Also, "as part of the action used to make the attack," selecting a <a href="https://www.aonsrd.com/FieldsOfStudy.aspx?ID=1" target="_blank" rel="nofollow">genetic inhibitor</a> to give the troll Vulnerability to Acid for 6 rounds, no save.</span></p>
<p><span class=messageboard-ooc>@Joe, when you attack, use full acid on your entropic strike rather than half acid / half bludgeoning to maximize the benefit of the acid vulnerability.</span></p>
<p><span class=messageboard-ooc>•Steward's archetype allows him to use Diplo for Intimidate and with Expertise. Improved Demoralize lets him do it as a Move action. Ferocity Blazon doubles the duration of a success. DC = 10 + target's Intimidate OR 15 + 1.5CR</span></p>"My readings indicate that acid damage can shut down that healing it's got. Let's see if we can't make acid hurt it even more."
He toggles a genetic dart into the chamber and fires at the troll while talking about the troll's abilities.
[dice=Injection pistol, Get 'em ]d20+13+2 [/dice]
[dice=damage, P]2d6+5[/dice]
"We're here to see the antiquarians in charge, so we'll ask only once that you stand aside."
[dice=Intimidate*, Expertise, Ferocity Blazon]d20+22+d6+2 [/dice]
Standard action...Jaqweh Navar (alias of Nomadical)2021-12-31T23:41:15ZRe: Forums: Play-by-Post Discussion: [SFS_Aerondor] 03-20 Fleeting Truth: Everchanging revelation (11-14) DiscussionJaqweh Navar (alias of Nomadical)https://paizo.com/campaigns/v5748p75ivm8t/discussion#422021-12-30T22:38:42Z2021-12-30T22:38:42Z<div class="messageboard-quotee">GM Aerondor wrote:</div><blockquote><span class=messageboard-ooc>@jaqweh Does your microlab let you take-20 in combat with these checks as a free action? Normally T-20 takes two minutes.</span> </blockquote><p>Yes. It's one of the reasons so many people dip one level of Biohacker, for the OP microlab.
<p>Per the Custom Microlab text, 3rd paragraph: "As long as you have your custom microlab, as a move action you can target a creature within your line of sight and within the microlab’s range (60 feet at 1st level) and attempt a special skill check to identify it. ... You can attempt this check untrained regardless of the DC, and you always treat your die roll result as a 20."</p>
<p>He used two move actions: One to get behind Joe while drawing a weapon, and the second move action to do the Custom Microlab as quoted above.</p>GM Aerondor wrote:@jaqweh Does your microlab let you take-20 in combat with these checks as a free action? Normally T-20 takes two minutes.
Yes. It's one of the reasons so many people dip one level of Biohacker, for the OP microlab. Per the Custom Microlab text, 3rd paragraph: "As long as you have your custom microlab, as a move action you can target a creature within your line of sight and within the microlab’s range (60 feet at 1st level) and attempt a special skill check to identify it....Jaqweh Navar (alias of Nomadical)2021-12-30T22:38:42Z