Kyle Baird wrote:
You can run Kyle, but you can't hide. Fireballs hurt like hell, as you are about to find out. ;-)
Purple Fluffy CatBunnyGnome wrote:
The short answer is, he's the HMFIC and he'll do what he wants.
And he typically rolls his husband knowledge checks instead of taking 10 and does pretty darn good. I'm a happy Mrs. PFS. ;-)
Michael Brock wrote:
Ohhh no, I haven't forgotten. But if he can snag the prototype from Erik he might be forgiven...maybe.
I WANT THAT PLUSHY!!!!!!!!!!!!!!!!!!!!
Besides, it would give me something to snuggle with that reminds me of him while he's gone to a million-and-one-cons this summer. ;-)
I COMPLETELY agree with your wife. I really HATE faction missions. I have never liked them. I think they are a distraction from the story and under-mind the story/play at large. How can you be a member of the Pathfinder Society and have these sneaky, spy-ish, underhanded missions to do also for some other group? And they don't fit into the story and you spend 30 minutes or more hashing out each mission at the end of the game. And then the keeping it secret stuff? Whatever.
I do play PFS but I will admit that faction missions are one of the main reasons I prefer APs. Although for the sake of my hubby and his career I will say, long live PFS!!! :-)