Witch

Jamisen Tinsson's page

7 posts. Alias of River of Sticks.


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NG L.Slinger (Solemn Traveler) / Marksman (Shroud) 4 | Vigor: 48 | Wounds: 36 | Def: 22 | FF: 13 | DR 7/adamantine | Crit Def: +16 | Saves: F: +8 | R: +12 | W: +11 | CMD: 21| Fast Healing: 2 | Init: +11 | Per: +13 | Senses: Darkvision: 60', Scent: 30', LLV | Speed: 30' | Grit: 6 + 1 Temp | SP: 7 | MP: 7 |

Thank you for the clarifications. That was not my expectation, but I think I can adapt and post a little less reactively and a bit more exploratory instead.


NG L.Slinger (Solemn Traveler) / Marksman (Shroud) 4 | Vigor: 48 | Wounds: 36 | Def: 22 | FF: 13 | DR 7/adamantine | Crit Def: +16 | Saves: F: +8 | R: +12 | W: +11 | CMD: 21| Fast Healing: 2 | Init: +11 | Per: +13 | Senses: Darkvision: 60', Scent: 30', LLV | Speed: 30' | Grit: 6 + 1 Temp | SP: 7 | MP: 7 |

Jamisen has never seen the script on the page before. I wonder if the library here will have anything like this...

Jamisen approaches the young lady behind the desk. Excuse me, ma'am. I would like a room for the night, after all. My horse is already in the stables. Would you happen to know where the local library is?


NG L.Slinger (Solemn Traveler) / Marksman (Shroud) 4 | Vigor: 48 | Wounds: 36 | Def: 22 | FF: 13 | DR 7/adamantine | Crit Def: +16 | Saves: F: +8 | R: +12 | W: +11 | CMD: 21| Fast Healing: 2 | Init: +11 | Per: +13 | Senses: Darkvision: 60', Scent: 30', LLV | Speed: 30' | Grit: 6 + 1 Temp | SP: 7 | MP: 7 |

Didn't really have internet access for the last couple days, but will post and should be back to regular access again.


NG L.Slinger (Solemn Traveler) / Marksman (Shroud) 4 | Vigor: 48 | Wounds: 36 | Def: 22 | FF: 13 | DR 7/adamantine | Crit Def: +16 | Saves: F: +8 | R: +12 | W: +11 | CMD: 21| Fast Healing: 2 | Init: +11 | Per: +13 | Senses: Darkvision: 60', Scent: 30', LLV | Speed: 30' | Grit: 6 + 1 Temp | SP: 7 | MP: 7 |

Jamisen takes the envelope. Ah, my thanks. If you don't mind, I'll read the message now and handle the matter of a room in a moment. Jamisen takes a step back, turns, and walks towards a well lit - but furniture-free - corner of the room. He opens the letter, looking curiously at the emblem in the seal. It's not one he is altogether unfamiliar with, though he's not sure why it would be on a letter from Amily. He takes a swift glance around - not shadily, but not looking too long at any individual either. Jamisen is checking that he is out of the way, and that no one can read over his shoulder as he unfolds the paper.


NG L.Slinger (Solemn Traveler) / Marksman (Shroud) 4 | Vigor: 48 | Wounds: 36 | Def: 22 | FF: 13 | DR 7/adamantine | Crit Def: +16 | Saves: F: +8 | R: +12 | W: +11 | CMD: 21| Fast Healing: 2 | Init: +11 | Per: +13 | Senses: Darkvision: 60', Scent: 30', LLV | Speed: 30' | Grit: 6 + 1 Temp | SP: 7 | MP: 7 |

In another thread (Numenera Recruitment) we discussed Fast Healing and how it affects wounds... The most "RAW" that we could come up with, from my perspective, was that EX fast healing from a template heals vigor normally, and heals wounds at 1/round. The other option would be to compare it to the Heal Spell, which heals 10 HP per caster level; it is called out in the SRD as healing 1 wound point for every 10 HP it would have healed. So FH 2 would heal 1 wound point per every 5 rounds. I'd call it 2 wound points per minute in that case.

Quoted from the other thread:

From the SRD:

Regaining Wounds and Vigor::

Regaining Wound Points and Vigor Points
A creature can regain wound and vigor points in a number of ways, but in general it is easier to regain vigor points.

Healing Spells and Effects: When casting healing spells or using an ability with a healing effect (such as channeling holy energy on living creatures or the paladin’s lay on hands ability), the creature casting the spell or using the effect must choose whether it wants to heal wound points or vigor points. The creature decides this before casting the spell or using the ability. When that creature decides to heal vigor points, the healing spell or effect acts normally, replenishing a number of vigor points equal to the number of hit points the spell or effect would normally heal. If the creature decides to heal wound points, it heals a number of wound points equal to the number of dice it would normally roll for the healing spell or effect. In the case of effects like the heal spell, where a spell or effect heals 10 hit points per caster level, the creature heals its caster level in wound points. For instance, if a 12th-level cleric uses her channel positive energy power to replenish wound points to living creatures, she would typically heal 6 wound points for all living creatures with her channel energy burst. If she casts the heal spell, she would restore 12 wound points to the creature touched.

Rest: When a creature has a full night’s rest (8 hours of sleep or more), that creature regains all its vigor points and 1 wound point. If there is a significant interruption during a rest, the creature regains neither wound points nor vigor points. If a creature undergoes complete bed rest for an entire day, it regains half its level in wound points and all its vigor points.

Restoration and Similar Effects: When a creature regains Constitution points by way of the restoration spell or a similar effect, that creature regains 2 wound points for every Constitution point regained. Relieving a Constitution penalty or Constitution drain regains any wound points that were lost from that penalty or drain.

So, magical healing heals vigor normally. A 8 hour rest heals all lost vigor. Healing CON damage/drain is also spelled out.

Healing of wounds is as follows: The number of dice that would be healed (channel energy, lay on hands, cure X wounds); the caster level of an effect without dice (heal), or limited amounts via natural rest (1 wound point, or half HD wound points for full bed rest).

There are numerous magical items or spells that don't interact well - for example, a Cloak of Comfort would normally double your healing when you rest. Vigor is already completely healed; does that mean the cloak lets you heal 2 wound points instead of 1? Unclear without a GM decision.

Fast Healing is not explicitly in there. Fast healing via a spell (Infernal Healing) would have a caster level, but Fast Healing (Ex) from a template does not.

The simplest way would be to rule the same as SLA's without a caster level; caster level of an effect is equal to half the HD the creature gains it at. In this case, that would make for a caster level of 1 for template based fast healing. Healing wound points at 1 per round is still pretty good though.


NG L.Slinger (Solemn Traveler) / Marksman (Shroud) 4 | Vigor: 48 | Wounds: 36 | Def: 22 | FF: 13 | DR 7/adamantine | Crit Def: +16 | Saves: F: +8 | R: +12 | W: +11 | CMD: 21| Fast Healing: 2 | Init: +11 | Per: +13 | Senses: Darkvision: 60', Scent: 30', LLV | Speed: 30' | Grit: 6 + 1 Temp | SP: 7 | MP: 7 |
Beast of Gévaudan wrote:

The demure clerk in the dark navy dress and pitch black nape-jacket soon takes note of Jamissen, and beacons him to the front desk of the reception area with a practiced, but not especially inviting, hand gesture,

"Sir, if you'll please come this way, I can help you with your lodgings."

Distracted by the commotion at the door, it takes Jamisen a moment to realize the lady at the front desk is motioning him forward. Ah, yes. Thank you. I actually am not yet sure if I will require a room here tonight. I understand this is not a post station by any means... He snorts mentally to himself: Fanciest post station on the continent if it were! but do you perhaps have a message for a Jamisen Tinsson? I was directed here by a relative whom I have not seen in years, and I am afraid I may have missed her arrival.


NG L.Slinger (Solemn Traveler) / Marksman (Shroud) 4 | Vigor: 48 | Wounds: 36 | Def: 22 | FF: 13 | DR 7/adamantine | Crit Def: +16 | Saves: F: +8 | R: +12 | W: +11 | CMD: 21| Fast Healing: 2 | Init: +11 | Per: +13 | Senses: Darkvision: 60', Scent: 30', LLV | Speed: 30' | Grit: 6 + 1 Temp | SP: 7 | MP: 7 |

Jamisen is weary of travel. His hat is covered in dust. His coat is covered in dust. His horse is covered in dust. Even his dust is covered in dust. They have been traveling for the last two weeks, and they are finally in Salt Lake City. He pats Argenti on the flank as they turn on to the main street. Only a few more blocks to the hotel, boy. It won't be long now until you see a warm stable, and I a warm room. The grandeur of the hotel's high profile comes into view as they get closer. Amily's last letter said that if I wanted to see her that I need to go to the Knutsford Hotel and request a package there... I wonder if she knew I was going to Salt Lake anyways? I hope this turns out to be more than a dead end... Jamisen has been looking for answers for the last six years now, the last two as an inducted member of the Wayward Path. The sights and knowledge gained over the five years prior to this March had not readied him for life as a Garou; he is still uneasy with the wolf inside him. As he rides Argenti at a walk along the road, he feels an inner sense of distrust at the rising buildings on either side, with that strange internal disconnect he's come to associate with the wolf.

Ah. Here's the hotel stable. Jamisen dismounts, and hands the reins to a nearby stable boy. See that he is stabled with clean water and some hay. This is for you if he's settled when I come back out to brush him down. Jamisen holds out a dime, making sure the boy can see it, then pulls it back to his pocket. He turns to the entrance of the hotel and walks in through the front door. Mindful of blocking the entrance, he takes another step forward and to the side before looking around. Whatever would Amily have to do with a place like this? This place is so very... expensive. Amily, what's going on here? If Amily truly was staying here, his sister had done much, much better for herself than he - or she - had ever dreamed she would.

He looks over at the front desk; it's obvious that the young woman in the black jacket is who he needs to talk to, but she's currently occupied with the foreign looking lady and the conversation surrounding the mailbag's contents. Jamisen shifts on his feet - he isn't comfortable sitting in any of the fancy chairs while covered in dust, and he would really like to check for messages from Amily before inquiring about the availability - and cost - of a room. Argenti could enjoy the night in the well-kept stables, but Jamisen would be damned if he'd waste more than a night's lodging staying at a place like this... And I bet a single night here is three night's lodging elsewhere. Amily, whatever have you been up to?