Spell Sovereign

Jametor Darksbane's page

2,681 posts. Alias of Forthepie.


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Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor casts fly on himself and Asht'el.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"Unfortunately, I did not prepare the proper spell so we will need to clean up our clothes the old fashioned way." Jametor says.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor looks at the rest of his group and when all members are ready he will have them link arms and will cast his greater teleportation spell.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor nods, studying the section of the map again and thinking back to Haiten's description of the area.


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Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor creates a spell which while saving the planet from the drow, eventually kills everyone. The End.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor asks Haiten to show him what she can of the area where the flare went, if possible.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Oof the site has been odd. very odd and then down a lot. Wonder what's going on.

I think my spell list is fine. I wouldn't mind maybe a scroll or two of dispel magic and perhaps a couple of teleports when we get some time. Unless other ideas are better


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

World's largest Super Soaker: YouTubes


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Hope Crusher doesn't get his name by accident. Crusher of all hope and posts.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor rubs his temple a bit as he wearily finds a seat. "No dark elves there but the glyph itself can have pretty strong defense. We ran..well I ran into that Abyssal Harvester that is not just a rumor. Thanks to Firiel she sent it back and the Hedgepig was able to disable the glyph..that's what happened to him." Jametor says, slumping a little.

"Who has that healing wand, might want to get the healing started.

44 damage, so one or two bops and then we'll let some of it heal from sleep?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor begins the incantations needed to create the teleport spell, weaving together the components and gestures. Right before he finishes he grabs Njord's hand who should be holding the next member of the group..and the group is teleported back to the shrine.

Teleport: 1d100 ⇒ 94 Welp as long as the Hope Crusher says I am very familiar or Studied carefully..we are good. otherwise we are going to be somewhere else.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor shrugs and waits for the group to decide if they are moving...normally or magically.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor nods. "I can get us back to the shrine without problem. I'll need to relearn some greater teleports to get us to the next glyph though and I still need to heal the damage that beast did."


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

The problem with tackling more than 2 glyphs in a day is that I run out of teleports. Specifically, the greater teleports needed to get us there safely. Teleporting back to "base" is good because I "know"
it.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Heal aid: 1d20 + 0 ⇒ (2) + 0 = 2


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I have a +0. I think we should do the other way. Disable it.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

None of us have a high enough heal skill to try eh?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"Fine? no, but I believe I will live, but a few wand charges are going to get used I am afraid." Jametor says as he begins to study the glyph again.

Knowledge, Arcana: 1d20 + 24 ⇒ (7) + 24 = 31


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor struggles to free himself.

CMB, Haste: 1d20 + 1 ⇒ (16) + 1 = 17


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I have supernatural +75 CMD..


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Am I grappled?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Well I was working on the crystal arches, then I got attacked, which is unfair because I am just a scholar looking at ruins. But, I suppose if the knowledge of the architecture gives me information on the mean thing..

It appears Xiddik was looking at what she knew of the place. I was studying to see how best to destroy the big crystal we need to destroy.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Well..I would have had to know there was a monster there..I was studying the setup around the crystal, but perhaps I would have deduced the monster? Sorry am watching the 4th series of Sherlock Holmes on Netflix.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Why does it look that way, how do we move around it. Any dangers I might know of


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Poor Form! POOR Form! And Ouch ouch ouch. wtf...stupid evil beasts. +26...to attack..that sucks.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"Oh good, not only the dark elves but an Abyssal Harvester? this will be fun. Let's see if we can get this done quickly." Jametor says studying the scene.

Knowledge Planes or Arcana, same bonus: 1d20 + 24 ⇒ (11) + 24 = 35


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Just for story

Jametor studies the text and tries to do an on the fly translation.

Linguistics: 1d20 + 15 ⇒ (16) + 15 = 31


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

This one is disabled, we are just waiting for everything to get done and then we'll port to the next.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Pizza rolls, substitute linguini for the pizza done and done.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"I don't currently know Aboleth, but I have a few spells that might prove useful, plus I've a gift of languages it seems and I can study on it. Sadly, I would be able to speed the process with access to a library, but alas." Jametor says before returning to his spell prep.

Maybe write it down or something and then we'll work it out later, when i can prep a comprehend languages or make some decent linguini rolls.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

That's like 10 days in game time.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor nods and begins preparing the spell, beckoning everyone to him. He begins to recall the description of the area in his mind.

Unless anyone objects, we go


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"What language is that Firiel? I will probably need to study some or get a spell to help." Jametor asks loudly.

No Aboleth for me.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Running, Njord-bar is quite capable of eating roper.

SR: 1d20 + 18 ⇒ (7) + 18 = 25


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Is Roper still alive?

Jametor points at the roper and 5 missiles of force shoot from his fingertip.

Magic Missiles: 5d4 + 5 + 7 ⇒ (3, 2, 1, 2, 3) + 5 + 7 = 23


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Go Go gadget Hedgepeeg.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Sees the evocation school and then snickers as he was just testing you! Also, I assume Blue is dead, if he is not then my world is shattered

Jametor flings a bead of fire out toward the remaining ropers and the bead explodes in a burst of fiery death and destruction and possible, if not probably, maiming.

Fireball: 15d6 + 7 ⇒ (4, 3, 3, 5, 6, 2, 6, 1, 2, 5, 6, 2, 4, 4, 1) + 7 = 61 Target should be column B row 6, which should get both ropers and not the tiny hut.
SR Red: 1d20 + 20 ⇒ (5) + 20 = 25
SR Yellow: 1d20 + 20 ⇒ (11) + 20 = 31
DC 22 reflex for half


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Hope crusher we can abide, but cheater too. I am reporting you to the GM League of rules and such association or whatever it's named

can we get out of the hut? I need to bring the fire


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Stupid ropers have too much range why are we so close to them, stupid map.

Fort Save, ha like have fort, hope(less): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Fort Save, ha like have fort, hope(less): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

Only two hit my touch AC, not sure why Mage armor doesn't increase that..but whatevs.

-11 strength puts me at -1 strength.This will not end well I bet.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor points at the roper closest to him Blue and 3 rays of fire shoot from his finger to the roper.

Scorching Ray, RT, Haste: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 Damage, if hits: 4d6 + 7 ⇒ (5, 6, 3, 3) + 7 = 24
Scorching Ray, RT, Haste: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 Damage, if hits: 4d6 ⇒ (4, 5, 4, 6) = 19
Scorching Ray, RT, Haste: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 Damage, if hits: 4d6 ⇒ (4, 1, 4, 2) = 11

Scorching Ray Confirm, RT, Haste: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 Damage, if hits: 4d6 ⇒ (4, 2, 4, 4) = 14

SR: 1d20 + 18 ⇒ (17) + 18 = 35 Do I need one for the target or three for each of the rays?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Hax


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor tells the others what he's learned on his quick scan of the glyph.

"As to the ropers? I say we kill them, as quickly as we can and destroy the glyph before others see us here." Jametor says.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor studies the glyph.

Knowledge Arcana: 1d20 + 24 ⇒ (17) + 24 = 41


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Not sure that I could take 10 on that. Either way..with everyone not being a slacker..we should make it.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Perception: 1d20 + 20 ⇒ (1) + 20 = 21 Please get these terrible rolls out of the way...someone want to aid?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

We need to create bar saddle bags and then let the hobbitisss and the kobold can ride the bar down...you know later..in the future, when we have to climb a 2000 foot cliff to get to the bottom of it to find a glyph.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

"Good question, Randall, unfortunately, we were told by the surface elves, if we can believe them, that we would have to study each glyph prior to deciding what magical countermeasure we might need to defeat it." Jametor says.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor glares Asht'el for something he is sure to have done.

"Hrmph..shoulda picked middle, but at least we have the higher ground."

I have 2 fly spells prepped and a teleport, since we can see the glyph..i could teleport us there, but the crusher of hope will make it end poorly I suppose.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Anyone else with a vote?


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor recalls what he was told about the cliffs and then begins casting the greater teleport spell.

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