Allustan

James Khulgui's page

13 posts. Organized Play character for Shifty127.


Full Name

James Khulgui

Race

| HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +3 | Init: +8 | Perc: +1, SM: +1

Classes/Levels

| Speed 30ft | Versatile Evocation: 7/7 | Spells: 1st 3/3 | Active conditions: +4 AC (mage armor; 16 total)

Gender

Male Human (Taldan) CG Wizard 1

Size

Medium

Age

35

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Ancient Osiriani, Aquan, Common, Draconic, Thassilonian

Strength 7
Dexterity 15
Constitution 14
Intelligence 19
Wisdom 13
Charisma 7

About James Khulgui

James Khulgui
Human (Taldan) evoker (admixture[APG]) 1 (Pathfinder RPG Advanced Player's Guide 143)
CG Medium humanoid (human)
Init +8; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +3
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Offense
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Speed 30 ft.
Special Attacks intense spells (+1 damage)
Evoker Spells Prepared (CL 1st; concentration +7)
. . 1st—burning hands (DC 17), expeditious retreat, magic missile
. . 0 (at will)—detect magic, light, ray of frost
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 7, Dex 15, Con 14, Int 19, Wis 13, Cha 7
Base Atk +0; CMB -2; CMD 10
Feats Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation)
Traits focused mind, reactionary
Skills Appraise +8, Craft (jewelry) +6, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (planes) +8, Knowledge (religion) +8, Spellcraft +8
Languages Ancient Osiriani, Aquan, Common, Draconic, Thassilonian
SQ arcane bond (arcane bond), versatile evocation
Combat Gear potion of cure light wounds, scroll of Mage Armor, Mage Armor; Other Gear arcane bond, backpack, bedroll, belt pouch, flint and steel, hip flask[UE], ink, inkpen, spell component pouch, trail rations (5), waterskin, whiskey (per cup)[UE] (2), wizard starting Spellbook, 3 gp, 9 sp, 1 cp
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Special Abilities
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Admixture Associated School: Evocation
Arcane Bond (Arcane Bond) (1/day) (Sp) Use object to cast any spell in your Spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.