Cayden Cailean

Jakuri's page

Organized Play Member. 27 posts (709 including aliases). 1 review. No lists. No wishlists. 31 Organized Play characters. 8 aliases.


The Exchange

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Core...why should your shackles bind my inventory? I'm unchained!

Harv snickers.

Aww a little baby pickpocket. I remember when Pa Burgleton taught me that one when I was four. We always had the bests of times whens he was outta jail.

"I get everything at a steep discounts. My prices are so good, it's practicallys stealin!"

He scratches his chin as if to feign interest before holding up a finger as if to signal he has an idea.

"If you'ze is lookins for smokeless light, there's always everburning torches. But I ain't seen one o' thems in a while..expensive toos...What I do gots is a neverburning torch. They's is nice because they won't burn you like a normal torch. And as a favor to some rookies, I'd be willin to give it to ya for free. I lost the instructions for it, so you'll have to get them from Janira."

Harv hands over what was an everburning torch to the elf for inspection. However, it has been dispelled and no longer radiates continual flame. While doing so, he slips the coin from Iovo with the grace of a master thief.

Ahh the 4661 mint--put out to make ups for loot stolen by none other than Sevenfingas hisself.

With almost no movement at all, Harv places the coin on the counter. He gives the fledgling thief a knowing wink.

Iovo only:
You'll find a note on your person later. It reads: Nice crawling, bubs. Come back when you can sprint. -HB.

The Exchange

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Gullible. Poifect.

"A sun rod is a kajigger that glowses like the sun. I happen to have a few slightly used ones for sale. Nobody in coins would gives you sucha good deal as me's can. I'd sell a sun rod for abouts 1gp, which is halfs what those jabronis would upcharge you."

Harv's gaze lingers over his ramshackle supply of ill-gotten merchandise, pretty confident that he's going to get rid of those useless spent sunrods Babyshanks left behind.

How else do I fleece these morons? Thinks...thinks....thinks...

"If you'ze is getting sunrods, I should also warn youze that they can damage yer eye-holes. That's why you should wear smoked googles! They's can help block out some of the sunrods harmful rays. Personally, I like to wear my smoked googles when I'm talkin to ugly people because then theys can't sees you lookin away. Just as would have it, I have a few pairs of Brokely's brand smoked googles, so you'ze can be stylish while wearin em."

You're on a roll, Harv. Don't stop don't stopping now!

"But I bet you'd be worried about everyone tellin ya how goods yer shades looks. Might wanna pick up some earplogs to avoid distractions. I washed off a dozen pairs last week if youze also inclined to get some o' dem, toos," he says, sliding a bucket of fetid, yellow, chunky water close up against the counter so as to completely hide its presence.

"They'll also helps with Janira. You'll understand once ya meet her."

Dark Archive

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Female N Dhampir Warpriest 2 | HP: 21/22 | AC: 17 (11 Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +5*, R: +1*, W: +5* | Init: +1 | Perc: +2, SM: +2 | Speed 20ft (base 30ft) | Blessings: 1/4, Fervor 0/3, Erase SLA 3/3, Shirt Reroll 0/1 | Spells: 1st 1/3 | Active conditions: War Mind
Blood of the Night wrote:

Ru-shi Dhamphir are allowed to take the racial trait below.

Numerological Gift: Since birth you have had an intimate connection with a certain number. When you select this trait, roll 3d6. The resulting number becomes your numerological totem and can never be changed. Once per day, when you roll your totem number on a d20 (such as an attack roll, save, or skill check), you may treat that roll as if you had rolled a natural 20 on the die.

First time playing this character--here we go!

Numerological Gift: 3d6 ⇒ (1, 1, 1) = 3
Awesome!

The Exchange

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Harv looks around his shop, noticing several like-minded individuals looking to buy and sell obviously stolen legitimate goods and services.

"Livin' the dream!" Exlaims Harv as he sells a bat with several nails through it. A soft tap alerts him--there's an envelope on the counter.

Perturbed by the envelope's sudden appearance, Harv shouts "WHICH ONE OF YOU JABRONIS PUT SOMETHING IN WRITING? WHAT DID I SAY ABOUTS LEAVIN A PAPER TRAIL?"[/b]

After nobody fesses up to placing the envelope, Harv sneers before opening the envelope and removing a note. Harv reads the note, his eyes wincing whenever encountering a word with more than 2 syllables. After finishing the document, he looks up at his patrons and says "I need alla you bozos outta here right now. We're closed! Beat it! Get lost! Scram! I'll see you all tomorrow!"

Customers begin filing out of the shop, but Harv stops one of them in particular.

"Babyshanks--I gots a two-man job. You want in on the caper to outcaper all other capers that ever dids cape?"

Liberty's Edge

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True servants of Erastil have reliquary longbows. Everything else is just a toy.

Lantern Lodge

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Drandle Dreng is the greatest treasure of the Pathfinder Society because he's basically Dr. Farnsworth.

"Good news, everyone! The kobolds beneath Absalom are fighting each other!

Surprisingly, I am not seeing enough hatred for Osprey in here.

a scenario:
"You need to pay for your own teleportation. I don't care if you are in the low subtier and spending prestige is the only option."

Dark Archive

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Female CN Human (Kellid) Bloodrager 1 | HP: 11/16 | AC: 15 (12 Tch, 13 Fl) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +0 | Init: +4 | Perc: +4, SM: +5 | Speed 40ft | Bloodrage: 1/6 | Spells: 1st 0/0 | Reroll 0/1 | Active conditions: Fatigued.

GM when I act next:
Downer is going all out. Since I'm probably not going to hit with my own attack, I'd like to use the aid another action on his next attack. I can reach the bugbear with my glaive.

glaive aid: 1d20 + 4 ⇒ (10) + 4 = 14
Yes! +2 for Declan!

The Exchange

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Harv rips the letter apart the moment it leaves Janica's hands.

"I know a con when I see one. If you think you can pull a fast one on a Varisian you're dumber than I thought. If the trade prince has a problem with my business maybe he shouldn't have given Guaril authority to give me the title. So let me give you three pieces of advice, pal: 1) not every varisian is a criminal, you racist; 2)....."

Harv spits in Janica's face

"3)....I forgot the third one, now get the f&#! out of my shop."

I'm sorry, Janica, but your character's high horse ends where my character begins.

The Exchange

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Harv gives a look of surprise before throwing his hands in the air. "We've been had, fellas--deputy half-celestial, 100% loudmouth is gonna take this straight to the top with circumstantial evidence!" He has a good belly laugh at Janica's expense, gesturing to a nearby bin brimming with every letter of the Taldan alphabet. Above the bin a sign reads 'SIGN LETTORS: 5cp/10'. At some point during Harv's laugh, those present are able to make out the words "wind", "stupid", and "this guy".

Wiping away tears of laughter, Harv leans one elbow on the counter, flashing a gold-toothed smile once he's stopped. "So tells me--out of all the pawn shops in Absalom, you had the bright idea to try to con mine? Reaaaaaal smaht, bub. Real smaht."

The Exchange

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And I finally set up shop.

Now all thems bozos, goons, mooks, jamokes, and jabronis can shut their yappers. I run a clean operation! So come on down to "Legitimate Business" and get your hands on some slightly used goods.

Lantern Lodge

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KingOfAnything wrote:

Yeah, looking back through the other threads, I found a reference to a published book:

Melee Tactics Toolbox, pg. 8 wrote:
Using the total defense action prevents you from attacking—including making attacks of opportunity—but you still threaten foes for the purposes of flanking.
If you threaten while being totally defensive, I think you threaten while grappling.

I was going to write a post correcting you but when I was previewing it I saw your updated post--glad you came around.

If anything, you have helped illustrate why we need a FAQ on this question.

Lantern Lodge

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I was at a PFS event a few months ago with a VC and based on the events of the scenario a discussion occurred on how the grapple condition works. The VC told me he'd look into the ruling but I haven't heard back from him so I figured I'd post here.

I'll be quoting from the PRD on rules. Let's start by looking at the grappled condition:

grappled condition wrote:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

So you gain the grappled condition and all that applies. So what can you do in combat?

combat rules wrote:
If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn't require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.

Here are the rules on flanking:

combat rules wrote:

When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking. Only a creature or character that threatens the defender can help an attacker get a flanking bonus. Creatures with a reach of 0 feet can't flank an opponent.

So what's the whole deal with this "threatened" thing?

combat rules wrote:
You threaten all squares into which you can make a melee attack, even when it is not your turn

Consider the following: You are in combat with an enemy and are flanking with an ally. Let's call the formation ABC, where B is the enemy and A and C are flanking. A is using a light, one handed weapon. B is a target that can be flanked. B successfully grapples A. Do A and C still receive their flank bonuses on attack rolls against B?

The VC argued that because you cannot make attacks of opportunity you cannot threaten surrounding squares. I disagree. Here's why:

The rules specify that a grappled character may make attacks with a light or one handed weapon, even against the enemy grappling them. Given that a grappled character may still make attacks on their round, it follows that anything in reach of their weapon would be considered threatened.

Let's go back to our ABC hypothetical. A and C should still receive their flanking bonuses on B because both are threatening. The rules on flanking and threatening base themselves on positioning and the ability to make an attack, not whether an attack of opportunity is a possibility.

Is the VC incorrect? Sorry for the long post I just want to help my lodge's rogues and outflankers get the bonuses they deserve.

tl;dr Can you still flank with an ally if something is grappling you?

EDIT: changed title and switched to a FAQ request on suggestion of a VL.

Lantern Lodge

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My puppy kept jumping up onto my character sheets.

Result.

edit: fixed link

The Exchange

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Keith Apperson wrote:


Whether it's Josef's terrible pun and dedication to Erastil, Lyric's chirpiness, Fizzle and the flying rabbit, DELPHIX GOSTAPHALAGUS (sp?) grappling anything that moves (anything), Mal who likes rocks, Harv Burgleton who comes from a long line of proud burgles, THUNDERLIPS! man of influence, Luscious Lucious, Natuska the puppet-maker...

Allows mes to correct you, bozo--I am a legitimate businessman.