Priest of Desna

Jak Howell's page

632 posts. Alias of Eben al'Jol.


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Jak bends down next to Annika, whispering words of comfort as he touches her shoulder... hoping she'll wake up.

CLW: 1d8 + 3 ⇒ (3) + 3 = 6

He then stands up, giving the surrounding area a thorough search, hoping to uncover any more clues. (Taking 20 on a search of the newly-uncovered paragraph or its immediate surroundings for any additional clues.)

When finished, he gives a shrug, "I guess the best thing we can do is head home. See if we can get her some attention and let everyone know about this latest revelation."

if she doesn't wake up, I guess we'll want to figure out a way to transport her home.


Jak stands in stunned silence for a few seconds as Aerik rushes forward, his eyes swinging between the different words and symbols that were only briefly revealed before their destruction. ”I hope that means those wolves we killed are yet another obstacle cleared for us all.”

He’s about to step towards the newly-revealed words, when he pauses and look over at Aerik and his mother. ”She going to be okay? Is there anything I can do?”

After a few moments, he can’t help but make his way over to the new words, wanting nothing more than to run his fingers over the different characters. He mutters some of the words, ”strand … flotsam … tide … sea … a bit of a theme to this verse. Maybe it’s a good thing that Drear has no beaches?” He sounds hopeful but hesitant.

He takes a few more minutes to commit the verse to memory. "Though maybe any of this will mean something to someone back home."


Yep... pretty sure Jak's gonna pay for that.


Jak gives her his best grin, doing his best to hide feelings of doubt and fear, "I can't even imagine what kind of trouble we could get into there."

Bluff to make her think he just agreed, and to maintain a positive outlook for the girl (including Charming bonus)...
Bluff: 1d20 + 10 ⇒ (11) + 10 = 21

He quickly disengages, hoping to make a clean getaway. "Welp," he says, making sure to break eye contact by taking one final pull on his ale, "Gotta go meet with the girls and Da." He rolls his eyes dramatically, "Nothing like nagging sisters and family business to suck the fun out of an afternoon. Later, Red."

Jak left with every intention of trying to get out of town before the smaller trouble-maker could corner him and push for more promises that he was fairly certain he couldn't deliver.


Jak grins as he listens to the girl’s detailed debrief, not having to fake his interest. The girl was a natural story-teller… if for no other reason than her overwhelming energy. As her tone turns sulky, Jak ruffles her wild red hair.

”Adults, right? What are you gonna do? Anyway, like I said before, I need you here.” He looks around at the townsfolk at hand, his tone heavy with exaggerated exasperation. ”You think these people can look after themselves? We gotta work together to keep everyone outta trouble, especially lately.” He winks at her, but as he delivers the next line, his tone shifts to sincerity. ”We both know you’re my go-to girl for the important stuff, Red.” He didn’t even have to lie. The girl had quick eyes, a quick mind, and quick feet.. not to mention enough spunk to set an old oak on fire in the middle of a deep winter freeze. ”Plus, I have my hands full trying to keep my own group of yokels alive.”

He holds his hooked pinky out, ready for their Trickster’s shake. Despite the apparent silliness of the gesture, his tone is deadly serious when he looks across the table at his budding co-conspirator. ”Can I count on you to continue keeping an eye on things around here? It's important.”


Just a flavor post…

Jak rides around the last bend in the road atop what he can only guess is a sack full of knotty, hard potatoes in the back of the wagon. Beats walking, he thinks as he once again tries to shift to find a comfortable position. … at least in principle.

Once the wagon is unloaded, Jak spends what time he can decompressing … grabbing a drink, reconnecting with his sisters and friends, and he goes out of his way to get a debrief from Ritti.

I got nothing. Jak would suggest the team taek a night to recover, then re-equip and head to the Teeth in the morning.


Eesh... I'd love to be able to claim that one, but it's a good ole-fashioned typo (which also makes it a possible Freudian slip, i guess).


Jak gives his leg–which is visibly better after Lyrica's touch—a testing scratch. "It certainly seemed to work. I guess thank the Dawnflower for me?" His tone is cautious, his words coming out in the measured manner that men use when dealing with women who ask trap questions like 'does this make me look fat'?

Uncomfortable with the subject of Lyrica's possible loss of some of her dirty-granted power, he makes his way to help soothe the mules. As he works, he gives his da a discrete look that clearly communicates 'i have no idea what's going on here'.


Jak raises his eyebrows, "Not lately."


"Give it to the wolf slayer over there," Jak says, indicating Marcus. "I've got a bit of special sauce in reserve."

Jak takes the opportunity while Zeke is tending to the group to spend the last of his mother's gift.. his cuts close a bit, the pain dulling noticeably.

Cure Light Wounds on self: 1d8 + 3 ⇒ (6) + 3 = 9; 19/27 hp


Jak’s full weight sags against the wagon, like his bones melted. He leans for a few moments, breathing deeply (the way people do when they’re trying not to vomit) and tries to spit the tar-like filth from his mouth. ”Next time, Marcus,” he says, looking over the wagon with a weak grin, ”I’ll just leave this sh!t to you.” His head sags once more, though he looks to be collecting himself. ”Remind me… again… not to piss you off.”

After another minute of collecting himself, he pushes away from the wagon and begins cleaning the filth from his weapons. He runs an eye over the group, ”One more we walk away from, eh?” He notes everyone’s poor shape, ”Everyone alright? Da?”

I have one spell slot left. Zeke needs it the most? Or can he heal himself with pots as we travel?


Jak lapses into determined silence as he coordinates his attacks with Lyrica. As the dread wolf just avoids her blade, he swings where it dodges to, his morningstar humming with arcane power.

Arcane strike
Dismiss Inspire (Lingering Performance rd 1 of 2)
Morningstar strike (flank, Inspire, power attack, arcane strike, sickened)
.
morningstar: 1d20 + 5 + 2 + 1 - 1 - 2 ⇒ (16) + 5 + 2 + 1 - 1 - 2 = 21
damage: 1d8 + 3 + 2 + 1 + 1 - 2 ⇒ (5) + 3 + 2 + 1 + 1 - 2 = 10

If that destroys the wolf, Jak will move to AD.11

status:
HP 10/27
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)

Horror Points: 1

Conditions/Effects: Inspire Courage +1 (Lingering Perf 1 of 2)


Sing-songy intercom voice: Paging Mr. Hyde and the King Wolf Slayer.... Mr. Hyde and the King Wolf Slayer, your party is waiting.


O.O ... blink ... blink ... O.O

Putrid, black fur and guts spray Jak. And unfortunately he doesn’t get his mouth shut in time as he continues his wordless encouragement. Sputtering and half-choking (and now nearly vomitting), he spins on the remaining weird wolf, his swing recklessly wild.

5’ step to flanking (if necessary) with Lyrica.
Swift for Arcane Strike
Continue Inspire
Morningstar attack on X.11 (flank, Inspire, power attack, arcane strike, sickened)
.
Morningstar: 1d20 + 5 + 2 + 1 - 1 - 2 ⇒ (3) + 5 + 2 + 1 - 1 - 2 = 8
damage: 1d8 + 3 + 1 + 2 + 1 - 2 ⇒ (5) + 3 + 1 + 2 + 1 - 2 = 10


Geez McCrow! Did everyone else just see Marcus Sparta-kick the big bad wolfie into oblivion?

THIS. IS. MAAAARRRRRCUUUUUUSSSSS!


Thanks. The stormraven giveth. Sorry for the complication.
Round 6

Unseen, Jak hesitates briefly, dangerous enemies and injured friends on both sides. He chooses, steps into place, and switches weapons.

He blinks back into view next to the massive two-headed monstrosity, continuing his encouraging shouts in a now-wordless battlecry. His morningstar whistles towards the creature’s dark coat.

swift: arcane strike
Free: continue Inspire Courage
Free: 5’ step to Y.12
Free: switch whip to off-hand
Move: draw morningstar
Standard: power attack the big bad wolf (inspire, flanking, invisible, power attack, arcane strike, sickened)
.
morningstar: 1d20 + 5 + 1 + 2 + 2 - 1 - 2 ⇒ (20) + 5 + 1 + 2 + 2 - 1 - 2 = 27; <-- CRIT?
damage: 8 + 3 + 1 + 2 + 1 - 2 = 13
crit confirm: 1d20 + 5 + 1 + 2 + 2 - 1 - 2 ⇒ (3) + 5 + 1 + 2 + 2 - 1 - 2 = 10
total damage: 13 + 1d8 + 3 + 1 + 2 + 1 - 2 ⇒ 13 + (7) + 3 + 1 + 2 + 1 - 2 = 25

status:
HP 14/27
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)

Horror Points: 1

Conditions/Effects: Inspire Courage +1, Sickened


I hadn't intended to, but mechanically the only difference (assuming the wolves have scent) is a 50% miss chance on those attacks against Jak... and of course Jak starting this round invisible. let me know what you want to do, so I can act accordingly.


Wait, i'm confused... why did Jak re-appear? Vanish should still be active, shouldn't it?


Oof. Okay, i missed that last part. That is limiting…

”They’re beginning to fall… let’s keep the pressure on these mutts!” he shouts a he continues pouring a small rivulet of his mother’s power into his weapon.

That’s when his legs are yanked out from under him, and Jak hits the ground … hard. Self preservation kicks in, and he grunts out a few arcane mutterings before vanishing. Unseen by all (hopefully), he scrambles to his feet and steps to the back of the fight.

Free: continue Inspire Courage
Swift: Arcane Strike
Standard: defensively cast Vanish; duration 3 rds.
Concentration DC 17: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Move: stand up
Free: 5’ step to X.12

status:
HP 14/27
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)

Horror Points: 1

Conditions/Effects: Inspire Courage +1, Vanish (rd 1 of 3)


Can I withdraw while prone? Or 5' step while prone?


Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11; +3 if this is a Fear effect.

”FOR THE DREAR!” Jak yells to his teammates as he steps back as his whip cracks the air again. Lyrica’s cries spur him to redouble his efforts, and he reaches behind him with his left hand uttering weird words. Her skin knits at the touch, her bruises diminished.

"Lyrica! We have to help Marcus!"

Free: continue Inspire
Free: 5’ step to Y.11
Swift: Arcane Strike
Standard: Power-attacking whip-strike on W.12 (subtract 2 from the weapon rolls below if the above save didn’t make it)
Hero Point for Additional standard: cast Cure Light Wounds on Lyrica.
Whip: 1d20 + 6 ⇒ (20) + 6 = 26 <-- CRIT?
damage: 4 + 7 = 11
Crit confirm: 1d20 + 6 ⇒ (4) + 6 = 10
extra damage: 1d4 + 7 ⇒ (3) + 7 = 10
.
Cure Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9

status:
HP 27/27
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)

Horror Points: 1

Conditions/Effects: Inspire Courage +1


Do we know that's the case? Moreover, do our characters know that Lyrica tried, and failed, to heal herself?


One good Lightning Bolt could make things interesting right now. :)


Jak continues to stride forward, the tip of his whip whistling through the air as it charges with a bit of his mother’s power. ”Hey, mutt!” He snaps the whip out at the wolf threatening to flank Marcus, ”That s~~%ty-ass fur won’t sell for much, but I’m glad to take it off you for the fun of it!”

Free: continue Inspire Courage
Swift: Arcane Strike
Move to Y.12
Whip strike (power attack) the wolf in V.12 (sorry, Marcus, my whip’s no good against the biggie; at least this way I have a chance of pulling the lesser evil off you)

Whip: 1d2 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 8
damage: 1d4 + 3 + 1 + 1 + 2 ⇒ (3) + 3 + 1 + 1 + 2 = 10

Sigh... what are the chances we got an action point for dealing with Black?

status:
HP 27/27
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)

Horror Points: 1

Conditions/Effects: Inspire Courage +1


I don't expect Aerik's turn will change my actions, so...

Jak grins madly as one wolf breaks off and sprints towards him, "I'll have to deal with you in a second." Then he turns and rushes up the side of the wagon, sliding to a stop and calling on his mother's gifted powers.

The ground beneath the wolf Lyrica charged becomes slick.

Free: continue Inspire
Swift: Arcane Strike
Move: to AB.11
Standard: cast Grease, filling the squares U/V-9/10. Reflex DC 14. Duration 3 minutes.

status:
HP 27/27
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)

Horror Points: 1

Conditions/Effects: Inspire Courage +1


WHICH IS A LAME AND STUPID LOOPHOLE IN THE RULES, IF YOU ASK ME!

... but I guess that's just my opinion.


Whips don’t threaten, unfortunately, so no AoO. However, the wolves rushing us would have set off Jak’s readied action to begin his Inspire Courage…

”Here we go, folks!” Jak yells as he lashes the air with his whip, every word pulses in time with the team’s quickening heartbeats, ”Let’s send these mutts home with their tail between their legs!”

Everyone gets Inspire Courage, including Jak's da and the horses (?). Which bumps Jak’s initiative down to just before the first wolf.

Lyrica Strom wrote:
"I will do what I can, Jak, but are you sure that my wooden club is going to do more against that beast than my scimitar?"

”Hells, Lyrica! I don’t know. Maybe your goddess can smite them dead for you!”

Stormraven, the info didn’t specify whether they are evil. Would Jak know that based on the fact that they’re mist-corrupted?

status:
HP 27/27
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)

Horror Points: 1

Conditions/Effects: Inspire Courage +1


Jak wracks his brain, trying to shout out the most important bits of what he remembers from stories. "They're mist-twisted wolves. Fast and dangerous. Bludgeon the big one (DR/Bludgeoning). Don't let 'em trip you and cover your ears if the big one tries to howl!"

Hope that's not too much for a free action (on a round where he's already shouted stuff out, anyway).


Jak's head swivels north and south, and he curses under his breath as he tries to identify these beasts. Would Knowledge: Arcana/dungeon/local/planes ID these particular wolves or their abilities?
Knowledge: all those listed: 1d20 + 6 ⇒ (8) + 6 = 14

"Lyrica and Marcus, why don't you two keep an eye on that ... um ... two-headed wolf?" He draws out his whip, uncoiling it with a smooth thwip, and it slithers after him as he moves to a rear-defending position. "Aerik. Zeke. One of you wanna help me watch our tail?"

He looks up at his father, "Da. The Drear needs those supplies. Can you keep the team hitched and under control? If things go badly, we gotta make sure those supplies get home."

Move to AF.12, drawing whip on the move. Then ready an action to begin Inspire Courage when the wolves attack.


Just a little clarification. What size are the wolves? The squares on the map in relation to our hero tokens vs. the wolf tokens has me a bit confused.


Jak covers his own genuine surprise at Lyrica’s words, ”She’s being nice… the whole thing was a disaster.” He grins, ”But I guess I’m a bit conditioned to squeak by in cases of disaster, huh? And you can keep the sovereign; buy me a few rounds when we get home, instead.”

He look up at Marcus’s words, trying to follow the big man’s eyes into the distance. ”Hells, but I didn’t even see them.” He looks between Marcus and Aerik, his voice light, ”What are the chances they’re also just on their way home?”


Jak turns to Lyrica, his tone playfully hurt. "What to you mean? I'm always thinking of others." His smile turns mischievous, and he winks at her, "Hells, I'm thinking of Allegra right now."

Jak doens't have much more for any particular Albridians (Albridgites?) ... pushing forward to the trip out or meeting up with Jak's da would be great with me.

Though, actually, now that I think on it, did Jak's da give Jak anything to look for while in Albridge? Any goods that would be particularly useful? On that same note, he'd definitely ask around in Albridge if there is anything they want to be selling... any goods, food, or items they want him to trade for them.

Jak spends a few hours drifting around town. His demeanor is encouraging and upbeat. He jokes with those up for it, and consoles and encourages those who need it. But to a person, he talks of home, hope, and opportunity... asking nearly anyone who's interested if there's anything they'd like to send with Jak to trade. Or if there's anything this town needs that the Drear may be able to provide... lumber, raw materials, or otherwise.


Level up quickstats:
Arcane Duelist 3
HP (rolled a few posts up), new total: 27
+1 Fort saves
+1 BAB (improves CMB/CMD)
class features: 2 additional performance rounds/day; Inspire Competence +2 (woohoo)
Spells: added Mage Hand (cantrip) and Touch of Gracelessness (1st), and got 1 additional 1st level spell per day
feat: Power Attack
Skills: 12 new ranks; into Acro, Bluff, Diplo, Intimidate, Know: Arcana, Know: Dungeon, Know: local, Perception, Sense Motive, Spellcraft, Stealth, and Swim


Jak nods, then turns to Marcus. ”You guys are welcome to join us when the others arrive.” Then he follows Galt.

Mordecai is in here, too, right? If not, Jak would have gone out of his way to include the man in this conversation. And obviously, everyone (from the Drear) should join this convo whenever they like.

Jak closes the door behind himself, a calm finally beginning to settle over him after all the terror. ”I can’t say that wasn’t terrifying and horrible, but at least we think it’s done.” He quickly recounts all of the events that happened while the townsfolk were hidden in the church, being delicate about the more horrific or terrible details where possible. ”Then he said the contract was complete and disappeared. I’m assuming that’s when he appeared in front of the church and took his … toy with him.” Jak presses on his temples with his fingertips, as if the pressure could remove some of the memories from his mind’s eye. ”So everyone here should hopefully be in the clear… though I have no clue what is in store for you folks moving forward. I don’t know what kind of troubles you were having with your crops that forced the elders to make the deal in the first place, so I have no way of knowing if hard times will return. I’d obviously suggest avoiding deals with demons to make things better.” He gives a laugh, but it’s weak and tinged with the echoes of horror.

There is a brief halt before he continues, ”I also can’t account for the other problems you folks have been having. The walking dead and the crazy animals… we’ve had a fair bit of that up our way over the last month or so, and I don’t know if it’s going to stop. I’d consider that as you make your plans for the future. It could get tough to protect everyone, but you're good folk. You’ve survived this long; I have faith you can tough this out, too.”

There is another pause, but this time he looks between Father Galt and Mordecai, his face thoughtful. ”There is one other option, though… something I thought of when I was futilely trying to come up with a way to deal with … this last nasty business. I wanted to mention this earlier to you guys, but I wasn’t willing to deal with that demon to come chat with you in private…” he pauses, having to collect his thoughts from that particular tangent.

”Anyway, as we’ve mentioned before, we’re from a smallish town to the west of here… over the ridges. Dies Drear. It’s not much to look at, i suppose, but there’s good folk there. Whatever troubles you’ve seen with the walking dead and mists, we had, too… only I think we might have been closer to the source. We got hit hard. Lost a lot of good folk” There’s a haunted look in his eyes as he remembers his decimated hometown, the faces of friends and family he’d never seen again. ”But we’re survivors. And tough. We’ve had hard times before, and we’ll roll up our sleeves and rebuild. I say all this because you should know you’ve got friends if you need them. I don’t know if your lands will go back to normal or not. Or if your folk will be able to put all this behind them. But if you need help. Or if for some reason you can’t stay in Albridge… whether that’s just a few of you or if it’s everyone… you have a place you can come.”

Jak settles back, looking tired but resolute. ”I can’t guarantee the trip will be easy. And I surely can’t guarantee that it’ll be easier times when you get up there. But we’re good folk. We work hard and take care of each other. I can vouch for any of your townsfolk who want to take me up on the offer. But the town is short-handed, with a lot of work to rebuild,” his voice drops, ”… and we’ve far too many empty beds, now.” HIs voice picks back up at he comes to his finish. ”Anyone who wants to get away from here, and is willing to risk the trip and pull their weight in the Drear… well, they’d be welcome.”


Jak slows to a halt, hands on knees, gulping air. "I think so." He looks around, still not fully believing that Black upheld his end of the bargain. "Unless Bl--" he stops himself, still feeling a bit paranoid. "... uh... the demon lied to us, this whole deal should be behind all of us."

He looks at the gathered, frightened townsfolk, then over to Mordecai and Father Galt. "I think it's smart to find somewhere private and tell you all about it."


Lvl 3 HP: 1d4 + 4 ⇒ (2) + 4 = 6

Agreed. A part of me still wanted to turn it into a fight, but I don't think Jak would have wanted to bite off that much.


Jak is stunned to silence and remains that way until the demon is gone.

Marcus's words bring him out of his stupor, however, and Jak nods. Instead of walking back to the church, Jak runs... Lyrica's comments lost to his concern for the townsfolk.


Jak steps back from the orb, unconsciously dry-wiping his hands on his clothes. Part of him is almost curious enough to try to learn more about it... the rest of him wants nothing to do with its filthy presence.

"There. Property returned." Jak steels himself, "anything else we should be aware of while we finish with all this?"


Yah, much as I think it would be fun to try to screw him in some small way by stealing the scroll or something, we really need to be smart about what we're willing to try... for all the reasons given.

Honeslty, it's still tempting to me, but not because Jak considers it a good idea. Mostly because i'm curious to see what kind of annoyance we can cause our boy Black.


Will DC 25: 1d20 + 4 ⇒ (12) + 4 = 16; +2 if this is a fear effect... not that it looks like it'll matter much.

Jak looks curiously at the orb, then tries to get a peek at the scroll and candles. knowledge: arcana/planes on orb: 1d20 + 6 ⇒ (17) + 6 = 23
Perception (to get good look at scroll): 1d20 + 5 ⇒ (10) + 5 = 15
Knowledge: arcana/planes on the scroll/wax seals: 1d20 + 6 ⇒ (3) + 6 = 9


Where did we put the pieces of that doll? do we have them?


Jak tapped the mayor on the shoulder as the man began digging, holding his own hand out in an offer to take the shovel and begin digging across from Marcus. It just seemed like he was watching the man dig his own grave. A painful thought.

He shakes his head and tries to focus on the conversation between the group and Black as he begins digging.


Jak considers for a few moments, then shakes his head with a quiet curse, "Let's go get your device."


Everyone else. Feel free to jump in if you think i'm going too far with Jak. I'd hate to get us all killed when one of you guys may have had a better idea.


Jak squares up to the demon, once again his nature getting the better of him. ”Oh, for fvck’s sake, what do you get? You get my word that the conversation continues. You think you hold all the cards, here, Black?” He has the bit in his teeth, ”You threaten us with violence to keep us in check, but here’s the reality. You don’t work with us… and the best that you get is the two souls and the device that you already own. Yes, you can kill us and the people of this town, but guess what,” he looks unblinking at Black, ”you’re not immortal. Last time someone forced our hand, we put that b!tch in the ground. We paid a price, for sure, but we had no choice. So go ahead, Black, leave us with no choice and see how that works out.”

Intimidate: 1d20 + 8 ⇒ (7) + 8 = 15; sigh, i guess i've seen worse rolls.... little help guys?

”Or you could just give me a few minutes of gods-forsaken privacy.”


"I'm acknowledging it's worth discussing further. Clearly you and I have different perspectives on it, but I can understand yours, at least."


Jak walks over to the deal-makers, his voice soft but firm. ”Mayor. Mrs. Tull. You’re not getting into the church. The best thing you can do is come with us. You got into this to help the town, please keep them in mind. We need to protect them, and right now that means recovering that device. Please?”

Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
If that roll (combined with any additional efforts from the rest of the team) isn’t enough…

Jak’s tone shifts. It’s no more loud, but the firmness grows into a steely resolve, the unspoken threat obvious. ”Mayor. Mrs. Tull. Your presence puts these good people in danger. I know you don't want that. You’re coming with us to retrieve the device. Whether you do so while retaining some shred of dignity is up to you.”

Intimidate: 1d20 + 8 ⇒ (19) + 8 = 27

Assuming the comply to one of these two…

As the deal-makers go to join the group, Jak gives Marcus a look that says, watch these two.. Then, Jak looks over at Black. ”I need a minute with those inside… alone. They need to know what’s going on.” He looks at the demon, then at the pumpkin-head, ”We can pick up the discussion of what we owe you when I’m back out here. You and your big toy here are to remain out here until then. Agreed?”


Cool. Tha'ts what I assumed, but I guess it's always good to verify my assumptions.


I have a question, but I'm not sure if our characters would know the answer. Since the deal-makers are under the agreement, if they die (without a renegotiation of the agreement) are their souls automatically Black's? Or does he have to kill them to get them?


Black wrote:
"You are mistaking my deal with Albridge's finest,” which he says laced with a healthy dose of sarcasm, “with the debt you owe for breaking my toy. The first is set in blood, involves souls, and - frankly - isn't your business. The second is about the destruction of my property at your hands and doesn't involve a soul-price since it isn't a deal between us.”

Jak looks back at Black. While the fear is obvious in his features, some mix of youthful recklessness and bravado steels his resolve. ”And your deal was with the deal-makers, not the other innocent people your doll slaughtered. You wanted to collect on their overdue debt, you collect on it. Your doll was forfeit when it killed those innocents. You said yourself, you can reclaim the empowering soul at the end of a year. All it costs you is time. You keep referencing this agreement, which you have yet to produce.”

Jak ignores the comment about him being the trader.

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