Marquess Tanasha Starborne

Jaithe - Pregen's page

52 posts. Alias of UncleFroggy.


RSS

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>

”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

I noticed you signed up for B18...


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

thanks for running this!


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None
_Kyra wrote:


How much did Sooth heal Takemiryu for?

13, +2 bonus vs Mental for 1 minute


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe pulls out a scroll of soothe and reads it, sending healing energy to Takemiryu.

Soothe: 1d10 + 4 ⇒ (9) + 4 = 13


◆ Interact
◆◆ Soothe


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe strides to the other side of the table. She concentrates briefly, which causes her arms to elongate. She then casts Shield.


◆ Stride
◆ Tentacular Limbs
◆ Shield


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe drops a loud noise around Auldegrund, which avoids hitting Zerrryd, then casts Shield.

HONK!!: 2d10 ⇒ (6, 6) = 12

DC 20 Fort save for half.


◆◆ Sound Burst
◆ Shield


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe walks forward and sends a fork from the dining table at Auldegrund.

TKP vs Auldegrund: 1d20 + 10 ⇒ (13) + 10 = 23
Piercing Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7


◆ Stride
◆ TKP


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe will delay until he's inside -- after Zerryd and hopefully the snare does its work... Is he still outside?


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None
Zerrryd wrote:

When Jaithe casts invisibility on him and the nearby snare, he bows. "Thank you madam. This will be very helpful in getting the upper hand against our host." He stands ready near the main door.

I think we've all had plenty of time to place our minis. Let's do this!

Kinda hard to see the bow... :)


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Ok. I thought they were different.

Once we hear the head honcho approaching, Jaithe will cast invisibility on Zerryd and go hide somewhere. She could also make the snare right by the door invisible. Sound Burst loses its value if we're in close quarters...


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

I still have three spells at Lvl 2. I can cast invisibility on one of our snares if you want to hide it by the door... Or I can also cast it on one of you if you want to hit the head honcho from behind...


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

"Agreed. Let's put the snares right by the door."

GM would a 16 for an ID roll help at all or are all the arrows identical? Jaithe has +2 to Occultism for identifying items with the mental trait.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe takes some time to identify the arrows.

Quick ID will only take 8 minutes

A whole bunch of ID rolls with Occultism:

Occultism: 1d20 + 11 ⇒ (14) + 11 = 25
Occultism: 1d20 + 11 ⇒ (19) + 11 = 30
Occultism: 1d20 + 11 ⇒ (13) + 11 = 24
Occultism: 1d20 + 11 ⇒ (13) + 11 = 24
Occultism: 1d20 + 11 ⇒ (3) + 11 = 14
Occultism: 1d20 + 11 ⇒ (12) + 11 = 23
Occultism: 1d20 + 11 ⇒ (14) + 11 = 25
Occultism: 1d20 + 11 ⇒ (3) + 11 = 14

Looks like I only missed 2 of them

If someone wants to try doing a sneak attack on Auldegrund, I can make you invisible. I still have 3 slots for 2nd lvl spells and 2 for 1st lvl.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe runs in and sticks close to the wall, also avoiding Takemiryu's snare. She grabs a fork from what remains of dinner and hurls it at Green.

TKP vs Green: 1d20 + 10 ⇒ (7) + 10 = 17
Potential Piercing: 2d6 + 4 ⇒ (1, 5) + 4 = 10


◆ Stride
◆◆ TKP


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe hurries to catch up. She grabs up another rock and hurls it at Yellow.

TKP vs Yellow: 1d20 + 10 ⇒ (6) + 10 = 16
Potential Bludgeoning: 2d6 ⇒ (5, 4) = 9


◆ Stride
◆ ◆ TKP vs Yellow


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe snarls at Green and launches a sharp rock at them.

TKP vs Green: 1d20 + 10 ⇒ (2) + 10 = 12

She scowls at the rock striking the wall behind the baddies. She then cases shield.


◆◆ TKP vs green
◆ Shield


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe steps and unleashes a line of darkness at the oncoming hostiles.

Negative Damage: 2d4 ⇒ (3, 2) = 5+1 Persistent Bleed
DC 20 Fort Save for half and no bleed

Sorry Zerrryd. I read it but I went by your token on the map


◆ Step
◆◆ Grim Tendrils


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Francine dances for the baddies... ;)

Performance, DC 14: 1d20 + 7 ⇒ (19) + 7 = 26

Looks like they loved it... :)


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Are they all still behind the door?

Jaithe will delay until they actually enter the room. Grim Tendrils would be perfect but Zerryd's in the way


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe follows her companions.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe takes one of the healing potions (well, she hopes it's a healing potion). Turning to her newfound friends, "We might have the advantage -- since they don't know where we are... I think it's best we engage them separately, assuming we can separate them."


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Oh do I make the check to ID?

Jaithe spends the next hour trying to identify the items.

Identify Magic:

Flask 1: 1d20 + 11 ⇒ (5) + 11 = 16
Flask 2: 1d20 + 11 ⇒ (3) + 11 = 14
Flask 3: 1d20 + 11 ⇒ (14) + 11 = 25
Flask 4: 1d20 + 11 ⇒ (11) + 11 = 22
Ruby: 1d20 + 11 ⇒ (16) + 11 = 27
Scroll 1: 1d20 + 11 ⇒ (19) + 11 = 30


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe will try to identify the flasks. Occultism +11. If those have either the mental, possession, prediction, or scrying trait, mod is +13.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe steps behind Kellsti. Squinting, she peers at the small being in front of Takemiryu.

"Takemiryu! Duck!" she calls as she sends a sharp rock flying at the thing.

TKP: 1d20 + 10 ⇒ (15) + 10 = 25
Slashing Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13


◆ Stride
◆◆ TKP at the tiny being


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

"Takemiryu, " Jaithe calls, "What do you see?"


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

What check to figure out how the contraption works? Crafting +8


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe makes her way to the other side of the pit, keeping an eye on her friends. She usually has a spell on her lips (TKP) in case something unfriendly pops out.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Green Lion and the Red Lion... are we fighting Voltron here? :)


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe picks up another rock and sends it at Green. Then casts shield.

TKP @ Green: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Crit doubled to 22


◆◆ TKP vs Green
◆ Shield (AC 19)


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe sends a large rock at Red before casting shield on herself.

TKP vs Red: 1d20 + 10 ⇒ (15) + 10 = 25
Bludgeoning Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12


◆◆ Telekinetic Projectile
◆ Shield (AC 19)


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Crafting: 1d20 + 8 ⇒ (18) + 8 = 26

Jaithe carefully examines the leather. She shudders at the realization of what they are. With a sick voice, she calls out to her companions.

"The paintings on those racks. The 'leather' on those frames is actually human skin"


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Then Jaithe will read the Mage Armor scroll instead of Soothe.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Reading from her scroll, Jaithe sends some healing energy at Zerryd.

Soothe Scroll: 2d10 + 8 ⇒ (1, 7) + 8 = 16

If given ample time, she will also read her scroll of mage armor to prepare for the next encounter AC becomes 19 (20 w/ Shield)


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Shocked at the demise of Dorlivin and the attack on Kellsti, Jaithe steps behind the kobold and wards him in protective energy to keep him safe.


◆ Step
◆◆ Sanctuary on Kellsti


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe reacts by grabbing some cutlery from the remains of dinner and sending it at the devil.

Telekinetic Projectile: 1d20 + 10 ⇒ (16) + 10 = 26
Piercing Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11

She pulls out a scroll of Soothe to cast it on Dorlivin.


◆◆ Telekinetic Projectile
◆ Interact (pull out scroll)

Sorry all, for some reason I didn't get notifications


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

If you need me to, Jaithe can use mage hand to move items of light bulk. So I can send that key after you.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Occultism to ID Magic: 1d20 + 11 ⇒ (13) + 11 = 24

Jaithe looks embarrassed and distressed at earlier having targeted Dorlivin earlier. "I beg your pardon, Dorlivin. I do not know what came over me."


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

GM, can I change the target of my telekinetic projectile? I overlooked the part where Dorlvin switched sides.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

I just realized that. Sorry, I missed the part where he was taking Auldegrund's blows. I'll heal him on my next turn.

Apologies for that.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe picks up some cutlery from the table and hurls it at Dorlvin.

Telekinetic Projectile: 1d20 + 10 ⇒ (20) + 10 = 30
Piercing Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Crit doubled to 16

She casts Shield as her third action.


◆◆ Telekinetic Projectile
◆ Shield


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe strides until she's in line with Auldegrund and Dorlvin. Intoning another incantation, a dark line shoots from her into the two attackers.

Grim Tendrils, negative: 2d4 ⇒ (1, 1) = 2

sheesh... DC 20 Fort Save. S - half damage, no persistent bleed, F - full damage, 1 persistent bleed, CF - double damage, double bleed


◆ Stride
◆◆ Grim Tendrils


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe, though startled by the sudden outbreak of hostilities, doesn't hesitate. She calls out arcane words and drops a sound burst between Vorlindi and Aldegrund (I dropped a spell template on the map). She then casts Shield on herself.

Sonic Damage: 2d10 ⇒ (10, 4) = 14
DC 20 Fort Save for half. Failure: Full Damage + deafened for 1 rd, Crit Fail: double damage, stunned 1, deafened 1 minute


◆◆ Sound Burst
◆ Shield


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe pulls out her harrow deck and offers to tell fortunes.

Performance: 1d20 + 10 ⇒ (10) + 10 = 20

"Looks like there is some great adventure in your future," she intones in a theatrical voice, "the fates appear to have smiled upon you."


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

"Dinner sounds fabulous," Jaithe says, though as she starts speaking, her lower jaw bifurcates, most likely drawing stares from the two dwarves. Her smile is friendly, though a bit unusual. She is accustomed to receiving stares though.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

better still - we should invite Cassimon Dohl to join us and see how long it takes before he tries to kill us both (Infamy be darned, this is national pride here!) :)


1 person marked this as a favorite.
”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

@Takemiryu -- I just created a new investigator modeled somewhat after Mimi (mainly the French accent). Called her "Zhamie Zhapp" -- inspired by Inspector James Japp from the Hercule Poirot series. :)

We should get a game together and see who can mangle the French accent the most :)


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Jaithe says nothing, keeping to herself as she makes her way to the hunting lodge with the group. She whispers, but not loud enough for the others to hear. She wonders what this "job" might be, though she's also curious as to why such a varied group was selected.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None
Takemiryu wrote:

Monday works for me. I checked the Roll20 stuff and I don't think I'll have any problems, but like Zerrryd, I have more experience with Slides.

Jaithe - Pregen wrote:
Monday's fine. UTC+8 here so I'll post when you're all asleep... :)

I know that timezone well. Are you in WA or somewhere in Asia?

I'm in UTC-8 right now, but that might change to UTC+1 if we're still playing into the middle of January.

Southeast Asia.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Monday's fine. UTC+8 here so I'll post when you're all asleep... :)

I've never used Roll20 -- I signed up for Roll20 when I was considering moving my workplace games online but nothing came of it. We ended playing here.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

cool. just checking if it was like OS3 which had no restriction as well.

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>