Spell Sovereign

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That's something, though, it doesn't really make the class much stronger than base Summoner. Weaker spell list, 11 less Evolution points on the Eidolon, less Evolutions to choose from, the subtype restrictions on which Evolutions can be chosen for the Eidolon, and the alignment of the Eidolon not shifting with the Summoner's all make the UC Summoner weaker. I will agree the UC Eidolons are more fun to use and more thematic, but they're weaker for the lack of choice.


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the stance change causes you to lose the benefits of the previous style, ala ultimate combat


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Darksol the Painbringer wrote:
stuff in regard to pathfinder and golarion

He's talking D&D 1E, A1, and A2. stuff was super stringent back then, like; Barbarians had to destroy a lot magic items they found until they were super high level and realized, "oh hey this makes me hit even harder;" Paladins had to kill most evil and/or chaos on sight, tithe (pay 10% of all wealth earned to the church), had a hard limit on how many magic items they could have based on the kind they were, and they couldn't do anything non-good/non-lawful or risk/lose paladinhood (which was gone forever); Cavaliers had to be haughty dicks, goody two-shoes, and total bros all at once without stopping being any of the others or lose knighthood, their horse, and all but the weapon abilities of their class; and all three of the aforementioned classes seemed stupider than retarded newborns that had been dropped on their heads, cause they had to, HAD TO, HAD TO!!! charge head long into any fight they saw happening, even if they didn't know who the other combatants were, why it was happening, or if they had the capacity to take a hit or let alone if their party was near enough to or even knew this was happening... except for the fact that Paladins can detect evil (which also, in how it worked in the Complete book of paladins, detected chaos or non-lawful good-ness overall), they'd fight whoever was less good/lawful first and then the other, unless they were both lawful good.

And yes those are all class features from AD&D 1E, if you were wondering. Be glad that at worst the Paladin has an actual conscience now. Ooooooo, Scary... We have to make a choice whether or not to kill those baby goblins, orcs, kobolds, gnolls, etc. or whether or not to allow a chaotic good person to ally with you.


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Balkoth wrote:
Rysky wrote:
No they benefit, they can use their own bonuses without spending their rage rounds

Nope.

"However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features."

Uuuuuuuh... Rysky's right though.

Inspired Rage wrote:
If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward).


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Hey guys,

I made an Alchemist Archetype inspired by the Synthesist Summoner. As you'll easily find in it, I used the Mutagen an Unchained Eidolon as the bases for the Archetype.If you have any suggestions or find any balance issues, please leave them in the thread, I will take all of them into consideration, and may modify the Archetype to fit more in line with the standards set by you, the community, and my personal ideas for this Archetype. In a word: Playtest.

The Evolutionist is made to bring out some of the innate versatility of the Alchemist and mix it with the ever expanding versatility of the Unchained Summoner's Eidolon. With it's use of the Evogen (a modified Mutagen) to enhance its utility in and out of combat, the Evolutionist Alchemist Archetype is set to be a strong addition to your party.

Here is the Archetype as described: The Evolutionist Alchemist Archtype


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Does anyone use the age modifiers? They can be pretty nice for any caster.


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Nonlethal damage is HP damage that can just doesn't kill the target therefore, power attack works for merciful weapons, normally nonlethal weapons, and blunt weapons effected by the bludgeoner feat, as does piranha strike for light weapons under the same circumstances.


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Rust monsters, anyone?


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LegitName wrote:
Or an adamantine shovel?

That's pretty good for giant gruel.

17. Don't eat Giant's gruel.


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quibblemuch wrote:
Lasciate ogni speranza, voi ch'entrate...

Abandon all hope, you who enter here...


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No, the INT item can't become a lich, it's a construct, not a living thing. The same goes for any other construct.


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Feinting works


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Murdock Mudeater wrote:

The previously mentioned Sorcerer Bloodline is one.

There are many wizard variants of this.

The Magnus has 2, the Soul Forger and the Skirmir.

There is a Cleric archetype, the Ecclesitheurge.

The Hellknight Signifier prestige class also has an arcane bond.

The Bonded Witch (Half Elf) Witch archetype.

The Bard has two, the Arcane Duelist and the Magician.

The Arcanist has the Blade Adept.

The Skald has the Herald of the Horn.

I think their are others, but I can't find more off-hand.

You are correct, some do list that they stack, but it is not universal.

I think you missed 2 archetypes, friend.

Bladebound Magus & Battle-Host Occultist.
The Black Blade, I think countsand The 1 Implement of the Battle Host is outright stated to be a bonded object.

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