Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf nods when Dahila announces them that The Without Trace or Fail were disqualified. In fact they left a trace and failed... Then he prepares himself for the next step.
Q7 RPG chronicles Q7 Slides 1-14 Slides
The chronicles have been e-mailed and the game has been reported.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
ah yes, the lvl bump. Right
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Sure. And I'm the Canterville ghost. So please don't interfere. The hobgoblin moves up to pick up the scarf. I assume it's an action to pick it up Then he draws his weapon.
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
And next round you get the +1 of Courageous anthem if sustained.
Male Human Witch (Baba Yaga) 8 / HP 80/80, Perc +12, AC 26, Fort +15 Ref +15 Will +15 / Active conditions: Resist cold half lvl, Resist fire 5, Resist negative damage 1, regain 1 HP/min, Breath control
We can also certainly give a try with the stall with the omelets. After Omira’s description the mad man has already saliva arriving in the mouth. Then: He wants to mean: what do you want us to do after testing these omelets?
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
Replying to Jortix a voice says: We don't want to die! Oh no no no. We don't want. Then the Shisk looks at him with a bit fear leaning on his spear which has some feathers of unknown birds along the pole. His deep tanned skin and his quills tells his ancestry for the ones who already met them. A leather armor is more common for the others. Still doubtful he introduces himself nevertheless. We are Rinshu. Wanderer from the Mwangi.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
I just inform you that I will be traveling until 20th Oct. My son, Fin-thir, will be traveling as well.
Cleric 4 / HP 48/48, Perc +10, AC 20, Fort +9 Ref +9 Will +12 / Active conditions: Toughness, Fleet, Mobility
Heal, 3 actions, Healing hands:1d10 ⇒ 4 So Reji, Magima and Eliadyr gain 4 hp each Then he looks among the scrolls. Religion:1d20 + 7 ⇒ (20) + 7 = 27 He also takes the Wand of widening if nobody else wants it.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
With Red down Dran'Thil moves to the white one and strikes him twice. I hold the rolls as you agree.
Male Dwarf Barbarian (Cleric Dedication) 10 / HP 190/190 (temp HP 0/14), Perc +18, AC 28, Fort +21 Ref +16 Will +19 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute
AoO VS red +1 striking Dwarven war axe: 1d20 + 17 ⇒ (12) + 17 = 29 Damage:2d8 + 4 + 2 ⇒ (3, 8) + 4 + 2 = 17
Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6
Stop it now! The hobgoblin is thinking that if they were among his soldiers Tavvar would have been sent to the pit. Now he has to formulate it a slight differently. Why don't you want to understand? That's all. You must not retry the ritual without the help of a senior wizard. We can bring you to one.
Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Loompecker looks at the iguana with hesitation. Finally he passes his hand over its head. Yes, you’re a good one. Now he begins to understand the difficulties of the ones who take care of animals.
Orc Thaumaturge 4 / HP 52/52, Perc +8, AC 21, Fort +9 Ref +9 Will +8 / Active conditions: Darkvision, Diehard, Toughness, Dubious knowledge, +1 save/DC vs Grapple/Swallow
Some ideas arrive immediately in the orc's mind. Do you tell with a curry sauce? Or more with a pepper one and salted vegetables? But he fortunately stopped them before to answer to Bitty. Of course, I've haven't had a lot of occasions to meet some of them you know. I'm pleased to meet you too. The others told me about you during our trip.
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
Yes, italic is thought and bold is audible. This character speak less. It’s voluntary. Cath: you can try to make non-lethal damage but I won’t anyway. This city is worst than a jungle
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The Shisk moves quickly to a corner of a house. We won't let this man fool us. Ah no no no. Quick a corner of a house. From there we can see and protect.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
The dwarf wearing a breastplate and carrying a steel shield with shield boss in his back arrives at his turn. Hello, I am Dran'Thal from Dran'Thor's family and from the clan of Torgin. It seems you asked for 2 dwarfs at least. It should be a difficult job in view. He hasn't hae any contact with the Aspis for now. And if they pay well...
Male Human Witch (Baba Yaga) 8 / HP 80/80, Perc +12, AC 26, Fort +15 Ref +15 Will +15 / Active conditions: Resist cold half lvl, Resist fire 5, Resist negative damage 1, regain 1 HP/min, Breath control
Ahahah but don’t misunderstand: Dran’Tilt isn’t from the same family. He comes from Alkenstar. From the dwarf family I’ve built Dran’Thor is the most well-known. Or should be anyway. All in all I’m looking forward to play this game with all of you.
Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard
Oh and I forgot. The day when you have time to GM again don’t hesitate to pm me, to discord me, to send a smoke signal or whatever…
Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard
Thank you for having GMed after Luke disappeared. It was so nice to have a « home party ». I really hope to have the pleasure to play with you all again. Nefreet, I wish you all the best for your new studies and thank you for everything.
Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.
Well such a place should be founded to get such a convention. Well finally it seems we won't need to bring you to a fair trial. You have chosen... The ysoki looks on the driver to search for clues.
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit approaches from the creature, marks his prey and strikes. DC 5: 1d20 ⇒ 11 +1 Katana: 1d20 + 10 ⇒ (20) + 10 = 30 Damage, crit: 2d10 + 8 + 1d8 + 1d8 ⇒ (8, 10) + 8 + (2) + (7) = 35 Wait for now, Catlyn.
Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard
Well being the first ones to step inside an ancient site means to be the first ones to see all what is to be seen inside, decipher ancient writings, finding ancient objects, but also to meet what lurks inside and explain to such creatures that they have to let us explore now. The Tengu is proud of his resume.
Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard
So Society connection boon (I've not used it for each of my character who got it) :( Crafting, expert, earn income, DC 19: 1d20 + 10 ⇒ (16) + 10 = 26 Success! So 64 silver!
Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard
Hey, what did this plant thought? I didn't want to let me eat. It was a joke or what? I will remember such a plant. It could be a reason to become vegetarian. To show them who eat who. Then readjusting his cape and looking at Trig: Well I suppose you could help a bit to get us in better shape. Then he will investigate the room and what is in the middle of it.
Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard
Perhaps it's good to let Trig to treat our wounds before to continue. The leshy is very enthusiastic. But they should stay cold enough in their brain not to take too many risks.
Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard
The Tengu says: Well now there are rolling stones... And what if they would even sing? Then he moves to a position for a fire line and casts a cold spell. Ray of frost: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 Damage, sneak:1d4 + 4 + 1 + 1d6 ⇒ (1) + 4 + 1 + (1) = 7
Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard
Diplomacy:1d20 + 4 ⇒ (17) + 4 = 21 The Tengu isn't convinced and looks for another ship to embark on. Excuse me, what is the best ship to sail to Cassomir? I mean a ship quick and not to expensive as well. About Enrod TurssCharacter Sheet | Journal | HeroLab ENROD TURSS CR 1/2
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
|