Shadowy Lurker

Izkrael's page

287 posts. Alias of Nathan Nasif.


RSS

1 to 50 of 287 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Michael Sayre wrote:
Izkrael wrote:
keftiu wrote:
Courage Mind wrote:
keftiu wrote:
Was able to peek at the Arcadia map and get a summary of the new regional info thanks to a kindly redditor - I’m so, so pleased. The map is gorgeous!
Yay!!! :-D That's exciting news!
Notably, it divides the continent up into six meta-regions, which gives us a good template for future expansion!
Would you mind telling us the six meta-regions?
Land of Northern Lakes, Primal League, Deadshot Lands, Old Razatlan, Salt Stretch, Lands of Second Souls.

Thank you!


1 person marked this as a favorite.
keftiu wrote:
Courage Mind wrote:
keftiu wrote:
Was able to peek at the Arcadia map and get a summary of the new regional info thanks to a kindly redditor - I’m so, so pleased. The map is gorgeous!
Yay!!! :-D That's exciting news!
Notably, it divides the continent up into six meta-regions, which gives us a good template for future expansion!

Would you mind telling us the six meta-regions?


1 person marked this as a favorite.

Ridge, excellent writing!


That peryton is awesome! Toad is scary...


Damn Breathatarians


Tacticslion wrote:


* Related: a) I think they were called "fire leopards" but I've a spotty memory for RotR at present, 'cause tiiiiiiiiiime; b) I haven't personally noticed similar things elsewhere but that doesn't mean they're not there, just that my thinker is kind of wonk. :D

Firepelt Cougar I believe.


Where would we find this podcast at?


1 person marked this as a favorite.

And now for some interesting news...

A company in New Zealand has come up with a method to relay electricity wirelessly with what are essentially radio repeater stations.

Among other things, they plan to use this to move power from off shore wind turbines back to the mainland without the need for gigantic copper cables.

link


19 people marked this as a favorite.

Thios probably isn't a popular opinion with most people these days, but not all police are bad, not in the USA or, i imagine, in any country. They are people, and some are good and some are bad. But police are important. They protect people who are incapable of doing so themselves.

I for one appreciate our officers of the law, and believe that most of them joined the police force to help and protect people, not so they could abuse others. Thank you officers for your service to your fellow people.

Looking forward to Agents of Edgewatch, and I am sure that it will not disappoint me. None of Paizo's AP's have so far.

Thank you Paizo.


Pc option for the GM at least could be very handy.


Attention Paizo!

This popped up on my google feed, and I thought you should know.

[redacted]

The way the link is broken up makes it sound like they may have others up as well.


Arvada is in Denver, Colorado. Not sure what it has to with Golarion though.


2 people marked this as a favorite.

Damiel


1 person marked this as a favorite.

Aashaq the Annihilator!

That's my guess for a big bad.


2 people marked this as a favorite.

warscythe


Jim Helbron wrote:
What kind of sword is the glowing green thing the girl has?

The material is called

Spoiler:
Throneglass
.

Male Elf Paladin/Ranger 4/1

I'm all good with whatever.


Male Elf Paladin/Ranger 4/1

Izkrael takes up position behind Egan and Magnus.

Ghost sounds more like a vanishing ship to me. What say you good folks?


Male Elf Paladin/Ranger 4/1

Iz grimaces slightly as he feels at his injured side.

"Yes, let us be away."


Male Elf Paladin/Ranger 4/1

For the wereshark bite.:
Fort Save: 1d20 + 10 ⇒ (20) + 10 = 30

Izkrael breathes in deeply, testing his side, and the bandages. He then heads over to join the others. Getting there and seeing the prisoner is dead, he glances at the others briefly, then looks back down at the dead prisoner.

"As we are finished here, let us be away then."


Male Elf Paladin/Ranger 4/1

As always, we are here. Get your stuff handled, I am not going anywhere.
:)


Both of the above suggestions are good options for what you seek. Shattered Star is more geographically spread out, thus allowing more room for breaks from the dungeon environment.

Rappan Athuk is a wonderful old school megadungeon.


Male Elf Paladin/Ranger 4/1

Fortitude Save: 1d20 + 10 ⇒ (12) + 10 = 22

Screaming in pain and rage at the bite, Izkrael continues to attack the sharkman with his blade (nonmagical).

Masterwork Elven Curveblade: 1d20 + 9 ⇒ (12) + 9 = 211d10 + 3 ⇒ (2) + 3 = 5


Originally, the player's guides were part of the player's companion line. Now, they provide the player's guides for new Adventure Paths for free, even though I am sure it still cost them money/time/resources.


Male Elf Paladin/Ranger 4/1

Izkrael moves forward (to q19) and attacks the sharkman closest to Felicia with his blade (nonmagical.

Masterwork Elven Curveblade: 1d20 + 9 ⇒ (16) + 9 = 251d10 + 3 ⇒ (8) + 3 = 11


Jonne wrote:

Who made Aberian Arvanxi Lord-Mayor?

I thought it was Abrogail II in 4689 AR, but in Cheliax The Infernal Empire it says that Abrogail II was born in 4692 AR?

Is this an errata that i haven't heard of?

So then, in 4707 she would be 15, and in 4716 she will turn 24. She has held the throne since she was at most 15, and maybe even younger. Anyone have a date on when she assumed the throne?


Male Elf Paladin/Ranger 4/1

Izkrael attacks the closest shark-man.

attack: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d10 + 3 ⇒ (8) + 3 = 11

(Izkrael's blade is not magical. sorry for my abscence, work is kicking my butt lately. And I will stick around as long as you need us to Pat, though I may temporarily get tied up at points also.)


Dotting for interest. Hope to have the money to spare


Male Elf Paladin/Ranger 4/1

Izkrael follows the other two up, approaching behind the guards.

Stealth (taking 10) 18


Male Elf Paladin/Ranger 4/1

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13


Male Elf Paladin/Ranger 4/1

Masterwork Curve blade, elven +9 (1d10+3/18-20/x2

Izkrael rushes in the last couple of steps and takes a swing with his blade at the guard.

Masterwork Elven Curve blade: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d10 + 3 ⇒ (9) + 3 = 12


Male Elf Paladin/Ranger 4/1

Izkrael makes an attempt to slip by the distracted guard.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19


Male Elf Paladin/Ranger 4/1

Izkrael checks his blades, and says a prayer to the Feathered Serpent.


Male Elf Paladin/Ranger 4/1

"Did you find anything?" Izkrael asks when the others come back.


Male Elf Paladin/Ranger 4/1

When ever you are ready.


Male Elf Paladin/Ranger 4/1

Izkrael keeps watch from the room's window while Kessel rest.


Male Elf Paladin/Ranger 4/1

"Wind. I will know to answer."


Male Elf Paladin/Ranger 4/1

"Yes, let's get the room."


Male Elf Paladin/Ranger 4/1

Hour 1: 1d20 + 8 ⇒ (1) + 8 = 9
Hour 2: 1d20 + 8 ⇒ (8) + 8 = 16
Hour 3: 1d20 + 8 ⇒ (8) + 8 = 16
Hour 4: 1d20 + 8 ⇒ (5) + 8 = 13


Male Elf Paladin/Ranger 4/1

"I believe we are wanting to keep this from getting exciting at the moment, friend."


3 people marked this as a favorite.

Yeah, he's just flamebaiting I believe.


If they are experienced enough, they could each run two characters.

You could give them an extra couple of levels to start with, and maybe a mythic tier.

There are many options for this, also including trimming down encounters to account for your smaller group.


Male Elf Paladin/Ranger 4/1

It's alright. Life is tough at times. When your time frees up, I am sure we will still be here. The story is too good to drop out.


Male Elf Paladin/Ranger 4/1

"I assure you, neither do we." Izkrael assures the guard.


You could always read the reviews, or brief synopsis of each adventure from an AP (such as rise of the runelords) and them make your own adventures based off of that overview.

RotRL Spoiler:
Small coastal town having festival which is invaded by goblins who are under control of bad guys with vendetta against town. This makes them local heroes, and builds connection to town.

Which is shortly set upon by a series of ritualistic murders. The search for this killer, and his masters leads them around the region, and into a haunted mansion.

Word of their fame has spread, and the local lord asks them to see about a border fort that has not returned communication lately. Ogres under the control of stronger giants are behind this.

This leads to a retaliatory attack on the region by an army of giants.
Party tracks them to their fortress, and must face the leader of the giants. Uncover evidence of a ancient wizard who is behind the giants.

Delve into dungeons in order to uncover ancient magics to help defeat the archmage.

Treck through the mountains in order to find the hidden city of the ancient archmage, and defeat him and his giant servitors.

Brief outline. Gives you plenty to build off of, but still provides guidance. And you could probably gather most of that just from the product descriptions.

If you need a more detailed outline, grab the adventure synopsis from the beginning of each book, and the maps, and flesh it out yourself.

I usually make my own campaign arcs, but steal anything and everything from their books, including characters, maps, scenes, even whole chapters or adventures, and place them into my campaign.


Maybe use Shimmerdisks and Silverdisks? In home games at least.


Male Elf Paladin/Ranger 4/1

Izkrael keeps his eyes primarily on the Akavin wharf, but does his best to keep a general eye out for trouble as well.

He makes an attempt at casual conversation, but as it isn't his strong point and his attention is elsewhere, he often finds himself left behind by his fast-talking and witty comrade.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Male Elf Paladin/Ranger 4/1

Izkrael gives a rare grin back to Magnus as he follows him along the docks.


Male Elf Paladin/Ranger 4/1

"I will help keep watch on the ship." says Iz.


Male Elf Paladin/Ranger 4/1

Checking his blade, Izkrael nods at Magnus' suggestion.


Sign in to create or edit a product review.

Our Price: $5.00

Add to Cart

Just a Flesh Wound

4/5

Size: Medium
Frequency: Uncommon
Versatility: Medium
Description: Great creepy pose plus awesome color and texture. Mine was the victim of a loose Troll Champion and come out of the box with a broken right arm and leg. Quick dab of glue though and its as good as new.


Mite be Awesome

4/5

Size: Small
Frequency: Common
Versatility: Medium-High
Description: Color is a little less intense than in the picture which is a good thing. Detail is great and the pose, while not that dramatic is perfect for the creature. The color makes it a little hard to pass as a goblin but still a great addition, can't wait for more mites and gremlins in general.


A Good Gregor

4/5

Size: Medium
Frequency: Unommon
Versatility: High
Description: Bearded dark grey skinned dwarf wearing Armor with Gold highlights as well as a brown fur cloak. He is wielding what could either be a warhammer or an dwarven waraxe and scepter /mace, on his back is a crossbow.
Thoughts: Good detail, primarily on the armor, and paint job with a decent pose makes this a great mini. One thing to note is that the shaft of the axe/hammer might be a little fragile. Ordered this to use as my Dwarven barbarian/Rouge and the day it arrived the head of the weapon broke off.


Arrrrrr!

4/5

Size: Medium
Frequency: Common
Versatility: High
Description: This bearded man in black vest and loose brown pants wields a wicked looking cutlass and matching hook.
Thoughts: Sharp detail and paint job as well as an aggressive pose make this a great mini for any sea-faring adventure (also works as any type of brigand for that matter).


Lavender? Really?

3/5

Size: Medium
Frequency: Un-Common
Versatility: Medium
Description: Wearing heavy armor over purple robes, this human has a steel shield across his back and is armed with a crossbow and mace.
Thoughts: Really my only complaint about this mini is the paint. Not only is the paint job sloppy, I feel that a much darker shade of purple (or another color entirely) would have made this mini better suited for a role as a PC or NPC.


Not bad

3/5

Size: Medium
Frequency: Common
Versatility: Medium
Description: Troglodyte in black furs with staff
Thoughts: Once I put black dots in the eyes of this mini it became much more useable. Details and paint job are ok and the stance is weak but it still works well as a spell casting trog or lizardfolk.


You can hear the screams

4/5

Size: Large
Frequency: Rare
Versatility: Low-Medium
Description: Skulls, limbs and even a full corpse hang from the spikes of this armored brute
Thoughts: A nice detailing and paint job do a lot to make this mini more intimidating. The passive pose hurts this cool mini though, which could easily be a used for an armored Ogre or other large humanoid. The biggest complaint I have though is that the base to my mini is warped, not sure if this is just mine though.


Could have been much better

2/5

Size: Large
Frequency: Rare
Versatility: Low
Description: Armored female with sword and shield riding nightmare
Thoughts: This mini would have been a million times better looking without the Blackguard. Detailing on the nightmare is pretty good but sub-par on the woman. Paint job is terrible with the colors from the blackguard running all over the place. Pose is alright, pretty straight forward but in a good way.


Blah-mut

1/5

Size: Huge
Frequency: Rare
Versatility: Low
Description: Silvery dragon rearing up on its hind legs
Thoughts: The mini I have is more silver than blue as in the picture which is a good thing. Detailing is not great, many of the scales look tacked on (especially around the wings) or just non-existent. Pose is pretty bad makes the dragon look like it is begging for a treat.


Good, but not great

3/5

Size: Medium
Frequency: Common
Versatility: High
Description: Humanoid in stylized chain mail with sword
Thoughts: Very nicely detailed with a pretty decent paint job. Since this mini is in head to toe armor it makes it easy to reuse as a generic fighter for most any medium sized race. That being said the stance leaves a lot to be desired and makes this mini lose a star or two.