Shadowy Lurker

Izkrael's page

276 posts. Alias of Nathan Nasif.


RSS

1 to 50 of 276 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Arvada is in Denver, Colorado. Not sure what it has to with Golarion though.


2 people marked this as a favorite.

Damiel


1 person marked this as a favorite.

Aashaq the Annihilator!

That's my guess for a big bad.


2 people marked this as a favorite.

warscythe


Jim Helbron wrote:
What kind of sword is the glowing green thing the girl has?

The material is called

Spoiler:
Throneglass
.

Male Elf Paladin/Ranger 4/1

I'm all good with whatever.


Male Elf Paladin/Ranger 4/1

Izkrael takes up position behind Egan and Magnus.

Ghost sounds more like a vanishing ship to me. What say you good folks?


Male Elf Paladin/Ranger 4/1

Iz grimaces slightly as he feels at his injured side.

"Yes, let us be away."


Male Elf Paladin/Ranger 4/1

For the wereshark bite.:
Fort Save: 1d20 + 10 ⇒ (20) + 10 = 30

Izkrael breathes in deeply, testing his side, and the bandages. He then heads over to join the others. Getting there and seeing the prisoner is dead, he glances at the others briefly, then looks back down at the dead prisoner.

"As we are finished here, let us be away then."


Male Elf Paladin/Ranger 4/1

As always, we are here. Get your stuff handled, I am not going anywhere.
:)


Both of the above suggestions are good options for what you seek. Shattered Star is more geographically spread out, thus allowing more room for breaks from the dungeon environment.

Rappan Athuk is a wonderful old school megadungeon.


Male Elf Paladin/Ranger 4/1

Fortitude Save: 1d20 + 10 ⇒ (12) + 10 = 22

Screaming in pain and rage at the bite, Izkrael continues to attack the sharkman with his blade (nonmagical).

Masterwork Elven Curveblade: 1d20 + 9 ⇒ (12) + 9 = 211d10 + 3 ⇒ (2) + 3 = 5


Originally, the player's guides were part of the player's companion line. Now, they provide the player's guides for new Adventure Paths for free, even though I am sure it still cost them money/time/resources.


Male Elf Paladin/Ranger 4/1

Izkrael moves forward (to q19) and attacks the sharkman closest to Felicia with his blade (nonmagical.

Masterwork Elven Curveblade: 1d20 + 9 ⇒ (16) + 9 = 251d10 + 3 ⇒ (8) + 3 = 11


Jonne wrote:

Who made Aberian Arvanxi Lord-Mayor?

I thought it was Abrogail II in 4689 AR, but in Cheliax The Infernal Empire it says that Abrogail II was born in 4692 AR?

Is this an errata that i haven't heard of?

So then, in 4707 she would be 15, and in 4716 she will turn 24. She has held the throne since she was at most 15, and maybe even younger. Anyone have a date on when she assumed the throne?


Male Elf Paladin/Ranger 4/1

Izkrael attacks the closest shark-man.

attack: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d10 + 3 ⇒ (8) + 3 = 11

(Izkrael's blade is not magical. sorry for my abscence, work is kicking my butt lately. And I will stick around as long as you need us to Pat, though I may temporarily get tied up at points also.)


Dotting for interest. Hope to have the money to spare


Male Elf Paladin/Ranger 4/1

Izkrael follows the other two up, approaching behind the guards.

Stealth (taking 10) 18


Male Elf Paladin/Ranger 4/1

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13


Male Elf Paladin/Ranger 4/1

Masterwork Curve blade, elven +9 (1d10+3/18-20/x2

Izkrael rushes in the last couple of steps and takes a swing with his blade at the guard.

Masterwork Elven Curve blade: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d10 + 3 ⇒ (9) + 3 = 12


Male Elf Paladin/Ranger 4/1

Izkrael makes an attempt to slip by the distracted guard.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19


Male Elf Paladin/Ranger 4/1

Izkrael checks his blades, and says a prayer to the Feathered Serpent.


Male Elf Paladin/Ranger 4/1

"Did you find anything?" Izkrael asks when the others come back.


Male Elf Paladin/Ranger 4/1

When ever you are ready.


Male Elf Paladin/Ranger 4/1

Izkrael keeps watch from the room's window while Kessel rest.


Male Elf Paladin/Ranger 4/1

"Wind. I will know to answer."


Male Elf Paladin/Ranger 4/1

"Yes, let's get the room."


Male Elf Paladin/Ranger 4/1

Hour 1: 1d20 + 8 ⇒ (1) + 8 = 9
Hour 2: 1d20 + 8 ⇒ (8) + 8 = 16
Hour 3: 1d20 + 8 ⇒ (8) + 8 = 16
Hour 4: 1d20 + 8 ⇒ (5) + 8 = 13


Male Elf Paladin/Ranger 4/1

"I believe we are wanting to keep this from getting exciting at the moment, friend."


3 people marked this as a favorite.

Yeah, he's just flamebaiting I believe.


If they are experienced enough, they could each run two characters.

You could give them an extra couple of levels to start with, and maybe a mythic tier.

There are many options for this, also including trimming down encounters to account for your smaller group.


Male Elf Paladin/Ranger 4/1

It's alright. Life is tough at times. When your time frees up, I am sure we will still be here. The story is too good to drop out.


Male Elf Paladin/Ranger 4/1

"I assure you, neither do we." Izkrael assures the guard.


You could always read the reviews, or brief synopsis of each adventure from an AP (such as rise of the runelords) and them make your own adventures based off of that overview.

RotRL Spoiler:
Small coastal town having festival which is invaded by goblins who are under control of bad guys with vendetta against town. This makes them local heroes, and builds connection to town.

Which is shortly set upon by a series of ritualistic murders. The search for this killer, and his masters leads them around the region, and into a haunted mansion.

Word of their fame has spread, and the local lord asks them to see about a border fort that has not returned communication lately. Ogres under the control of stronger giants are behind this.

This leads to a retaliatory attack on the region by an army of giants.
Party tracks them to their fortress, and must face the leader of the giants. Uncover evidence of a ancient wizard who is behind the giants.

Delve into dungeons in order to uncover ancient magics to help defeat the archmage.

Treck through the mountains in order to find the hidden city of the ancient archmage, and defeat him and his giant servitors.

Brief outline. Gives you plenty to build off of, but still provides guidance. And you could probably gather most of that just from the product descriptions.

If you need a more detailed outline, grab the adventure synopsis from the beginning of each book, and the maps, and flesh it out yourself.

I usually make my own campaign arcs, but steal anything and everything from their books, including characters, maps, scenes, even whole chapters or adventures, and place them into my campaign.


Maybe use Shimmerdisks and Silverdisks? In home games at least.


Male Elf Paladin/Ranger 4/1

Izkrael keeps his eyes primarily on the Akavin wharf, but does his best to keep a general eye out for trouble as well.

He makes an attempt at casual conversation, but as it isn't his strong point and his attention is elsewhere, he often finds himself left behind by his fast-talking and witty comrade.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Male Elf Paladin/Ranger 4/1

Izkrael gives a rare grin back to Magnus as he follows him along the docks.


Male Elf Paladin/Ranger 4/1

"I will help keep watch on the ship." says Iz.


Male Elf Paladin/Ranger 4/1

Checking his blade, Izkrael nods at Magnus' suggestion.


Male Elf Paladin/Ranger 4/1

Izkrael is usually on deck at night, keeping watch while the others sleep. He does his best to stay out of the sailors way, and seems rather withdrawn.


Male Elf Paladin/Ranger 4/1

Izkrael studies the elven woman, Arabella, as she leads them towards the hold.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (Geography): 1d20 + 7 ⇒ (20) + 7 = 27 (for the Fireflies and Glimmergleam Road)
Knowledge (Geography): 1d20 + 7 ⇒ (2) + 7 = 9(ponderings on where Arabella might be from)


Male Elf Paladin/Ranger 4/1

Izkrael follows the others up on deck, but hangs back as well, watching the Elven crew members, a slight look of melancholy detectable in his eyes.


Male Elf Paladin/Ranger 4/1

Hello everyone, sorry for my absence. Have had a busy past year. I met someone special, we have gotten married, and now we are working on creating our own life forms! Exciting stuff!

But I'm back now, and am glad to see the game is too! (Even if it beat me by 5 months or so)

Patrick. I don't even know what to say. May the creator shelter you and yours. My heart goes out to you.


Male Elf Paladin/Ranger 4/1

Izkrael stands near the door to the harbor master's office, ever alert.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Male Elf Paladin/Ranger 4/1

The Money Pit!!

It's alright, as always, we will be here, awaiting your return.


Male Elf Paladin/Ranger 4/1

Damage 1d8 + 2 ⇒ (5) + 2 = 7


Male Elf Paladin/Ranger 4/1

Iz stops at the top of the stairs, waiting on the first of the creatures to make it up.

Readied attack 1d20 + 9 ⇒ (7) + 9 = 16
Damage [1d10+3[/dice]


Male Elf Paladin/Ranger 4/1

Izkrael snarls in frustration as San's webs spring up before him, and hesitantly falls back towards the stairs, making sure everyone else is up before himself.


Male Elf Paladin/Ranger 4/1

Fortitude save 1d20 + 9 ⇒ (16) + 9 = 25


Male Elf Paladin/Ranger 4/1

Izkrael will stand firm, covering the others retreat. He readies himself to attack the first of the enemy to close distance.

1d20 + 9 ⇒ (15) + 9 = 24
1d10 + 3 ⇒ (7) + 3 = 10

1 to 50 of 276 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>