Codwin I of Augustana

Izalco Zespire's page

54 posts. Alias of Xynen.


Classes/Levels

Occultist (Silksworn)/1 | HP 8/8 | AC 11/T:11/F:10 | F+2/R+1/W+3 | Init+1 | Perc+1 | Sen. Mot. +5

Gender

Trained Skills:
Bluff 9, Diplomacy 9 (11) Disable Device 6 Disguise 7 Knowledge: Ar. 8, His. 8, Loc. 9, Nob. 10 Spellcraft 8 UMD 7

About Izalco Zespire

”Watch where you’re going!” A man in ragged clothing stumbles as he shoved to the side, steadying himself against the nearby wall so that he doesn’t fall into the street. The man who had shoved him was a noble, a minor one, Lord Atherton something or other with a small piece of land at the ass end of the country. He didn’t matter.

Lord Atherton continues shoving his way passed other common folk to get to his destination, his personal guard (a gaggle of uniformed thugs) taking pleasure in doing the same.

”Honestly.” He can be heard saying up ahead. ”I don’t know why they even let these people out during the day. All they do is crowd the streets with their filth.”

As Atherton drifts from sight, the ragged man shakes his head, disappointed, and dispels the illusion he is wearing. Dirty pallid skin gives way to the healthy immaculate dressed nobleman beneath. He adjusts his plaited leather gloves and steps back out into the walkway.

The common folk move from him in a reactionary way that makes him frown but he points to the Zespire family crest embroidered on his scarf and tips his hat to them.

”I’m sorry our countrymen set such a terrible example for the nobility, but you have nothing to fear from me. I simple come to pass a message.” He pulls a rolled up poster from within his long coat and hands it to a nearby commoner in coveralls, barely flinching at the smudge of dirt that leaves on his gloves.
” Place that where people will see it, but I’ll save you the trouble of reading it for the moment. House Zespire is hosting a charity event, three days from now on the outskirts of our property. We’ve collected clean clothing for people of all sizes. Our tailors will be there to size you and find you appropriate clothing. The earlier you arrive, the more options you’ll have. Sun up, to sun down or until all of our supplies are exhausted. If you don’t know where we live, well, follow everyone else!”

He offers the commoners a gentle bow, and cane in hand, begins the long walk back. Answering questions that any of the common folk have with patience and compassion along the way.

Atherton surely isn’t the altruistic patron he’s trying to convince my father he is. He thinks to himself. Just another spoiled brat trying to cozy up to a larger house. He must be desperate if he’s currying our favor.

His thoughts drift to Eutropia, and he silently prays that the vote to allow female heirs succeeds. Taldan could use a bit of shaking up.

Background:

Izalco is a lesser member of house Zespire, cousin to the branch currently running the family. Growing up among the noble families he rebelled against the family tendency to represent the common folk. He felt it was birthright to be above them and hated how his family name excluded him from certain social rings within noble society. After discovering an aptitude for deception and an ability to channel magic from an unusual source, Izalco began posing as the son of landed lords from outside Oppara to participate in high society without the stigma attached to his family name.

He was good at it, and before long he found himself deeply embedded with other young nobles eager to flex their influence around the city. They spent weekends terrorizing the common folk - Ordering them around, pranking them, disrupting their chores - whatever they could get away with.

This lasts for a few years, well into his teens, but eventually they pissed off the wrong commoner. Against all advice they wandered into the Narrows and began causing mayhem. Before long they had cornered a half-orc girl in an alley, tossing mud and rocks, taunting her all the while.

In a fury she charged Izalco, disarming him of the rapier at his side and with more fury than precision pierced it straight through his leg. While the other noble children stood there shocked, the young girl fled. Izalco found himself changed in that moment. Almost a man grown, he realized the pain he had been inflicting on the "lesser" people of Taldan. His families practice of charity and advocacy all came to light. He declined healing magic at the temple, choosing the live with the wound and consequently a limp for the rest of his life.

Izalco rededicated himself to the Zespire Household. He redirected his ability to blend with the other nobility to keep his family informed of any movements against them, and to cultivate a reputation among other young reformers without tarnishing what reputation they had left. It's a fine line to tread, but he believes in a more equal Taldan and is willing to do what he must to save his country from greed and gluttony.

His most trusted confidant and best friend is the same half-orc that set him straight. Now a young woman named Emilia, who proudly displays an ostentatious rapier above the hearth of her establishment in Westport, the Fool's Rush Inn.

GM:
Izalco is a Silksworn Occultist designed to be good at social encounters and complete rubbish in combat. I'm still working on his gear but stats wise he's pretty complete. Here is his character sheet . Feel free to reach out with any questions.

Special Abilities:

Special Arrangements:
Once per day, you can call upon your coconspirators
to have “made arrangements” on your behalf, allowing
you to attempt a Knowledge (local) check in place of a
single Bluff, Disable Device, Intimidate, or Sleight of
Hand check. The DC of this Knowledge (local) check is
equal to the DC of the skill check it replaces. Whatever
arrangements you make—for doors left unlocked,
guards strong-armed out of your way, stolen keys left
for you to find—must be reasonable to have anticipated
and achieved beforehand; you could arrange to have
a noble convinced you’re a very important diplomat
traveling in disguise, for example, but if a fight breaks
out you could not rely on your network of contacts to
feint for you in combat. You don’t have to use this ability
in advance; you can announce its use as you encounter
a challenge, implying you foresaw this challenge and
made arrangements prior to your arrival.

Negotiating with the Common Folk and Lesser Nobility:

You gain a +2 bonus
on Diplomacy and Perform checks when dealing with
common citizens and with nobles whose titles are
limited to Lord, Lady, Knight, or Dame.